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<hr><h1>animated_material.cpp</h1><a href="animated__material_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="animated__material_8h.html">3d/animated_material.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00030 
00031 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00032 
00033 <font class="keyword">namespace </font>NL3D
00034 {
00035 
00036 
00037 <font class="comment">// ***************************************************************************</font>
00038 <font class="comment">// ***************************************************************************</font>
00039 <font class="comment">// ***************************************************************************</font>
00040 <font class="comment">// ***************************************************************************</font>
00041 
00042 
00043 
00044 <font class="comment">// ***************************************************************************</font>
<a name="l00045"></a><a class="code" href="structNL3D_1_1CMaterialBase_1_1CAnimatedTexture.html#a0">00045</a> <font class="keywordtype">void</font>    CMaterialBase::CAnimatedTexture::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00046 {
00047         ITexture        *text= NULL;
00048         <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
00049         {
00050                 f.<a class="code" href="classNLMISC_1_1IStream.html#a28">serialPolyPtr</a>(text);
00051                 <a class="code" href="structNL3D_1_1CMaterialBase_1_1CAnimatedTexture.html#m0">Texture</a>= text;
00052         }
00053         <font class="keywordflow">else</font>
00054         {
00055                 text= <a class="code" href="structNL3D_1_1CMaterialBase_1_1CAnimatedTexture.html#m0">Texture</a>;
00056                 f.<a class="code" href="classNLMISC_1_1IStream.html#a28">serialPolyPtr</a>(text);
00057         }
00058 }
00059 
00060 
00061 
00062 <font class="comment">// ***************************************************************************</font>
<a name="l00063"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#a0">00063</a> CMaterialBase::CMaterialBase()
00064 {
00065         <a class="code" href="classNL3D_1_1CMaterialBase.html#m1">DefaultAmbient</a>.setValue(CRGBA(64,64,64));
00066         <a class="code" href="classNL3D_1_1CMaterialBase.html#m2">DefaultDiffuse</a>.setValue(CRGBA(128,128,128));
00067         <a class="code" href="classNL3D_1_1CMaterialBase.html#m3">DefaultSpecular</a>.setValue(CRGBA(0,0,0));
00068         <a class="code" href="classNL3D_1_1CMaterialBase.html#m4">DefaultShininess</a>.setValue(10);
00069         <a class="code" href="classNL3D_1_1CMaterialBase.html#m5">DefaultEmissive</a>.setValue(CRGBA(128,128,128));
00070         <a class="code" href="classNL3D_1_1CMaterialBase.html#m6">DefaultOpacity</a>.setValue(1);
00071         <a class="code" href="classNL3D_1_1CMaterialBase.html#m7">DefaultTexture</a>.setValue(0x7FFFFFFF);
00072         <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00073         {
00074                 <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#a0">setDefaultValue</a>();
00075         }
00076 }
00077 
00078 
00079 <font class="comment">// ***************************************************************************</font>
<a name="l00080"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#a2">00080</a> <font class="keywordtype">void</font>    CMaterialBase::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00081 {
00082         sint    ver= f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(1);
00083 
00084         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterialBase.html#m0">Name</a>);
00085         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterialBase.html#m1">DefaultAmbient</a>, <a class="code" href="classNL3D_1_1CMaterialBase.html#m2">DefaultDiffuse</a>, <a class="code" href="classNL3D_1_1CMaterialBase.html#m3">DefaultSpecular</a>);
00086         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterialBase.html#m4">DefaultShininess</a>, <a class="code" href="classNL3D_1_1CMaterialBase.html#m5">DefaultEmissive</a>, <a class="code" href="classNL3D_1_1CMaterialBase.html#m6">DefaultOpacity</a>, <a class="code" href="classNL3D_1_1CMaterialBase.html#m7">DefaultTexture</a>);
00087         f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>);
00088         <font class="keywordflow">if</font> (ver &gt; 0)
00089         {
00090                 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00091                 {
00092                         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k]);
00093                 }
00094         }
00095 }
00096 
00097 
00098 <font class="comment">// ***************************************************************************</font>
<a name="l00099"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#a1">00099</a> <font class="keywordtype">void</font>    CMaterialBase::copyFromMaterial(CMaterial *pMat)
00100 {
00101         <a class="code" href="classNL3D_1_1CMaterialBase.html#m1">DefaultAmbient</a>.setValue(pMat-&gt;getAmbient());
00102         <a class="code" href="classNL3D_1_1CMaterialBase.html#m2">DefaultDiffuse</a>.setValue(pMat-&gt;getDiffuse());
00103         <a class="code" href="classNL3D_1_1CMaterialBase.html#m3">DefaultSpecular</a>.setValue(pMat-&gt;getSpecular());
00104         <a class="code" href="classNL3D_1_1CMaterialBase.html#m4">DefaultShininess</a>.setValue(pMat-&gt;getShininess());
00105         <a class="code" href="classNL3D_1_1CMaterialBase.html#m5">DefaultEmissive</a>.setValue(pMat-&gt;getEmissive());
00106         <a class="code" href="classNL3D_1_1CMaterialBase.html#m6">DefaultOpacity</a>.setValue(pMat-&gt;getDiffuse().A/255.f);
00107 
00109         <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00110         {
00111                 <font class="keywordflow">if</font> (pMat-&gt;isUserTexMatEnabled(k))
00112                 {
00113                         <font class="keywordtype">float</font> uTrans, vTrans, uScale, vScale, wRot;
00114                         pMat-&gt;decompUserTexMat(k, uTrans, vTrans, wRot, uScale, vScale);                        
00115                         <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m0">DefaultUTrans</a>.setValue(uTrans);
00116                         <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m1">DefaultVTrans</a>.setValue(vTrans);
00117                         <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m2">DefaultUScale</a>.setValue(uScale);
00118                         <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m3">DefaultVScale</a>.setValue(vScale);
00119                         <a class="code" href="classNL3D_1_1CMaterialBase.html#m8">DefaultTexAnimTracks</a>[k].<a class="code" href="structNL3D_1_1CMaterialBase_1_1CTexAnimTracks.html#m4">DefaultWRot</a>.setValue(wRot);
00120                 }      
00121         }
00122 }
00123 
00124 
00125 <font class="comment">// ***************************************************************************</font>
<a name="l00126"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#z371_0">00126</a> <font class="keywordtype">void</font>                    CMaterialBase::setAnimatedTexture(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, CSmartPtr&lt;ITexture&gt;  pText)
00127 {
00128         <font class="comment">// add or replace the texture.</font>
00129         <a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].Texture= pText;
00130 }
00131 <font class="comment">// ***************************************************************************</font>
<a name="l00132"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#z371_1">00132</a> <font class="keywordtype">bool</font>                    CMaterialBase::validAnimatedTexture(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00133 {
00134         TAnimatedTextureMap::iterator   it;
00135         it= <a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>.find(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00136         <font class="keywordflow">return</font> it!=<a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>.end();
00137 }
00138 <font class="comment">// ***************************************************************************</font>
<a name="l00139"></a><a class="code" href="classNL3D_1_1CMaterialBase.html#z371_2">00139</a> ITexture*               CMaterialBase::getAnimatedTexture(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00140 {
00141         TAnimatedTextureMap::iterator   it;
00142         it= <a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>.find(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00143         <font class="keywordflow">if</font>( it!=<a class="code" href="classNL3D_1_1CMaterialBase.html#o0">_AnimatedTextures</a>.end() )
00144                 <font class="keywordflow">return</font> it-&gt;second.Texture;
00145         <font class="keywordflow">else</font>
00146                 <font class="keywordflow">return</font> NULL;
00147 }
00148 
00149 
00150 
00151 
00152 <font class="comment">// ***************************************************************************</font>
00153 <font class="comment">// ***************************************************************************</font>
00154 <font class="comment">// ***************************************************************************</font>
00155 <font class="comment">// ***************************************************************************</font>
00156 
00157 
00158 <font class="comment">// ***************************************************************************</font>
<a name="l00159"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z372_0">00159</a> CAnimatedMaterial::CAnimatedMaterial(CMaterialBase *baseMat)
00160 {
00161         <a class="code" href="debug_8h.html#a6">nlassert</a>(baseMat);
00162         <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>= baseMat;
00163 
00164         <font class="comment">// IAnimatable.</font>
00165         IAnimatable::resize(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s10">AnimValueLast</a>);
00166 
00167         <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o2">_Ambient</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultAmbient.getValue());
00168         <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o3">_Diffuse</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultDiffuse.getValue());
00169         <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o4">_Specular</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultSpecular.getValue());
00170         <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o5">_Shininess</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultShininess.getValue());
00171         <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o6">_Emissive</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultEmissive.getValue());
00172         <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o7">_Opacity</a>.affect(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultOpacity.getValue());
00173 
00174         <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00175         {
00176                 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[k].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#a0">affect</a>(baseMat-&gt;DefaultTexAnimTracks[k]);
00177         }
00178 }
00179 
00180 
00181 <font class="comment">// ***************************************************************************</font>
<a name="l00182"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z372_1">00182</a> <font class="keywordtype">void</font>    CAnimatedMaterial::setMaterial(CMaterial *pMat)
00183 {
00184         <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>= pMat;
00185 }
00186 
00187 
00188 <font class="comment">// ***************************************************************************</font>
<a name="l00189"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z372_2">00189</a> std::string             CAnimatedMaterial::getMaterialName()<font class="keyword"> const</font>
00190 <font class="keyword"></font>{
00191         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>);
00192         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;Name;
00193 }
00194 
00195 
00196 <font class="comment">// ***************************************************************************</font>
<a name="l00197"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#a0">00197</a> <font class="keywordtype">void</font>    CAnimatedMaterial::update()
00198 {
00199         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IAnimatable.html#z368_2">isTouched</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>) &amp;&amp; <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>!=NULL <font class="comment">/*&amp;&amp; _Material-&gt;isLighted()*/</font>)
00200         {
00201                 
00202                 <font class="comment">// well, just update all...  :)</font>
00203 
00204                 <font class="comment">// diffuse part.</font>
00205                 CRGBA   diff= <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o3">_Diffuse</a>.Value;
00206                 sint c= (sint)(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o7">_Opacity</a>.Value*255);
00207                 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(c, 0, 255);
00208                 diff.A= c;
00209 
00210                 <font class="comment">// setup material.</font>
00211                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>-&gt;isLighted())
00212                 {               
00213                         <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>-&gt;setLighting(<font class="keyword">true</font>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o6">_Emissive</a>.Value, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o2">_Ambient</a>.Value, diff, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o4">_Specular</a>.Value, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o5">_Shininess</a>.Value);
00214                 }
00215                 <font class="keywordflow">else</font>
00216                 {
00217                         <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>-&gt;setColor(diff);
00218                 }
00219 
00220                 <font class="comment">// clear flags.</font>
00221                 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>);
00222                 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>);
00223                 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>);
00224                 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>);
00225                 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>);
00226                 <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>);
00227 
00228 
00229                 <font class="comment">// Texture Anim.</font>
00230                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IAnimatable.html#z368_2">isTouched</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>))
00231                 {
00232                         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>);
00233 
00234                         uint32  <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>= <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o8">_Texture</a>.Value;
00235                         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;validAnimatedTexture(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>))
00236                         {
00237                                 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>-&gt;setTexture(0, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;getAnimatedTexture(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>) );
00238                         }
00239                         <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>);
00240                 }
00241 
00242                 <font class="comment">// Get texture matrix from animated value to setup the material</font>
00243                 uint flagIndex = <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a>;
00244                 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00245                 {
00246                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>-&gt;isUserTexMatEnabled(k))
00247                         {
00248                                 <font class="keyword">const</font> CTexAnimatedMatValues &amp;texMatAV = <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[k];
00249                                 CMatrix texMat; 
00250                                 <font class="keywordtype">float</font> fCos, fSin;
00251                                 <font class="keywordflow">if</font> (texMatAV._WRot.Value != 0.f)
00252                                 {
00253                                         fCos = ::cosf(- texMatAV._WRot.Value);
00254                                         fSin = ::sinf(- texMatAV._WRot.Value);
00255                                 }
00256                                 <font class="keywordflow">else</font>
00257                                 {
00258                                         fCos = 1.f;
00259                                         fSin = 0.f;
00260                                 }
00261                                 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> I(fCos, fSin, 0);
00262                                 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> J(-fSin, fCos, 0);                              
00263                                 texMat.setRot(texMatAV._UScale.Value * I, texMatAV._VScale.Value * J, <a class="code" href="classNLMISC_1_1CVector.html#p3">NLMISC::CVector::K</a>);                                                              
00264                                 <font class="keywordflow">for</font> (uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00265                                 {
00266                                         <a class="code" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(flagIndex++);
00267                                 }
00268                                 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> center(-0.5f, -0.5f, 0.f);
00269                                 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>(- texMatAV._UTrans.Value, texMatAV._VTrans.Value, 0);
00270                                 texMat.setPos(t + texMat.mulVector(center) - center);
00271                                 <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o1">_Material</a>-&gt;setUserTexMat(k, texMat);
00272                         }
00273                 }
00274 
00275                 <font class="comment">// We are OK!</font>
00276                 IAnimatable::clearFlag(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>);
00277         }
00278 }
00279 
00280 
00281 <font class="comment">// ***************************************************************************</font>
<a name="l00282"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_1">00282</a> IAnimatedValue* CAnimatedMaterial::getValue (uint valueId)
00283 {
00284         <font class="keywordflow">switch</font>(valueId)
00285         {
00286         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o2">_Ambient</a>;
00287         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o3">_Diffuse</a>;
00288         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o4">_Specular</a>;
00289         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o5">_Shininess</a>;
00290         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o6">_Emissive</a>;
00291         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o7">_Opacity</a>;
00292         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o8">_Texture</a>;
00293         <font class="keywordflow">default</font>: <font class="comment">// this may be a texture animated value...</font>
00294                 <font class="keywordflow">if</font> (valueId &gt;= <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a> &amp;&amp; valueId &lt; <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s10">AnimValueLast</a>)
00295                 {
00296                         <font class="keyword">const</font> uint baseId = valueId - <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a>;
00297                         <font class="keyword">const</font> uint texNum =   baseId / <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>; <font class="comment">// stage index</font>
00298                         <font class="keyword">const</font> uint argID  =   baseId % <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>; <font class="comment">// value for this stage</font>
00299                         <font class="keywordflow">switch</font>(argID)
00300                         {
00301                                 <font class="keywordflow">case</font> 0: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[texNum].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m0">_UTrans</a>;
00302                                 <font class="keywordflow">case</font> 1: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[texNum].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m1">_VTrans</a>;
00303                                 <font class="keywordflow">case</font> 2: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[texNum].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m2">_UScale</a>;
00304                                 <font class="keywordflow">case</font> 3: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[texNum].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m3">_VScale</a>;                          
00305                                 <font class="keywordflow">case</font> 4: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o9">_TexAnimatedMatValues</a>[texNum].<a class="code" href="structNL3D_1_1CAnimatedMaterial_1_1CTexAnimatedMatValues.html#m4">_WRot</a>;                            
00306                         }
00307                 }               
00308         <font class="keywordflow">break</font>;
00309         };
00310 
00311         <font class="comment">// shoudl not be here!!</font>
00312         <a class="code" href="debug_8h.html#a12">nlstop</a>;
00313         <font class="keywordflow">return</font> NULL;
00314 }
00315 <font class="comment">// ***************************************************************************</font>
<a name="l00316"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_2">00316</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getValueName (uint valueId)<font class="keyword"> const</font>
00317 <font class="keyword"></font>{
00318         <font class="keywordflow">switch</font>(valueId)
00319         {
00320         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_0">getAmbientValueName</a>();
00321         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_1">getDiffuseValueName</a>();
00322         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_2">getSpecularValueName</a>();
00323         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_3">getShininessValueName</a>();
00324         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_4">getEmissiveValueName</a>();
00325         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_5">getOpacityValueName</a>();
00326         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_6">getTextureValueName</a>();
00327         <font class="keywordflow">default</font>: <font class="comment">// this may be a texture animated value...</font>
00328                 <font class="keywordflow">if</font> (valueId &gt;= <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a> &amp;&amp; valueId &lt; <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s10">AnimValueLast</a>)
00329                 {
00330                         <font class="keyword">const</font> uint baseId = valueId - <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a>;
00331                         <font class="keyword">const</font> uint texNum =   baseId / <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>;
00332                         <font class="keyword">const</font> uint argID  =   baseId % <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>;
00333                         <font class="keywordflow">switch</font>(argID)
00334                         {
00335                                 <font class="keywordflow">case</font> 0: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_7">getTexMatUTransName</a>      (texNum);
00336                                 <font class="keywordflow">case</font> 1: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_8">getTexMatVTransName</a>(texNum);
00337                                 <font class="keywordflow">case</font> 2: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_9">getTexMatUScaleName</a>(texNum);
00338                                 <font class="keywordflow">case</font> 3: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_10">getTexMatVScaleName</a>(texNum);
00339                                 <font class="keywordflow">case</font> 4: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_11">getTexMatWRotName</a>(texNum);
00340                         }
00341                 }               
00342         <font class="keywordflow">break</font>;
00343         };
00344 
00345         <font class="comment">// shoudl not be here!!</font>
00346         <a class="code" href="debug_8h.html#a12">nlstop</a>;
00347         <font class="keywordflow">return</font> <font class="stringliteral">""</font>;
00348 }
00349 <font class="comment">// ***************************************************************************</font>
<a name="l00350"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_3">00350</a> ITrack* CAnimatedMaterial::getDefaultTrack (uint valueId)
00351 {
00352         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>);
00353 
00354         <font class="keywordflow">switch</font>(valueId)
00355         {
00356         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>: <font class="keywordflow">return</font>       &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultAmbient;
00357         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>: <font class="keywordflow">return</font>       &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultDiffuse;
00358         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>: <font class="keywordflow">return</font>      &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultSpecular;
00359         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>: <font class="keywordflow">return</font>     &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultShininess;
00360         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>: <font class="keywordflow">return</font>      &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultEmissive;
00361         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>: <font class="keywordflow">return</font>       &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultOpacity;
00362         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>: <font class="keywordflow">return</font>       &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultTexture;
00363         <font class="keywordflow">default</font>: <font class="comment">// this may be a texture animated value...</font>
00364                 <font class="keywordflow">if</font> (valueId &gt;= <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a> &amp;&amp; valueId &lt; <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s10">AnimValueLast</a>)
00365                 {
00366                         <font class="keyword">const</font> uint baseId = valueId - <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a>;
00367                         <font class="keyword">const</font> uint texNum =   baseId / <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>;
00368                         <font class="keyword">const</font> uint argID  =   baseId % <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>;
00369                         <font class="keywordflow">switch</font>(argID)
00370                         {
00371                                 <font class="keywordflow">case</font> 0: <font class="keywordflow">return</font>  &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultTexAnimTracks[texNum].DefaultUTrans;
00372                                 <font class="keywordflow">case</font> 1: <font class="keywordflow">return</font>  &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultTexAnimTracks[texNum].DefaultVTrans;
00373                                 <font class="keywordflow">case</font> 2: <font class="keywordflow">return</font>  &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultTexAnimTracks[texNum].DefaultUTrans;
00374                                 <font class="keywordflow">case</font> 3: <font class="keywordflow">return</font>  &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultTexAnimTracks[texNum].DefaultVTrans;
00375                                 <font class="keywordflow">case</font> 4: <font class="keywordflow">return</font>  &amp;<a class="code" href="classNL3D_1_1CAnimatedMaterial.html#o0">_MaterialBase</a>-&gt;DefaultTexAnimTracks[texNum].DefaultWRot;
00376                         }
00377                 }               
00378         <font class="keywordflow">break</font>;
00379         };
00380 
00381         <font class="comment">// shoudl not be here!!</font>
00382         <a class="code" href="debug_8h.html#a12">nlstop</a>;
00383         <font class="keywordflow">return</font> NULL;
00384 }
00385 <font class="comment">// ***************************************************************************</font>
<a name="l00386"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_4">00386</a> <font class="keywordtype">void</font>    CAnimatedMaterial::registerToChannelMixer(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix)
00387 {
00388         <font class="comment">// For CAnimatedMaterial, channels are detailled (material rendered after clip)!</font>
00389         <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s2">AmbientValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00390         <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s3">DiffuseValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00391         <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s4">SpecularValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00392         <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s5">ShininessValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00393         <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s6">EmissiveValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00394         <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s7">OpacityValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00395         <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s8">TextureValue</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00396         <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00397         {
00398                 <font class="keywordflow">for</font> (uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00399                 {
00400                         <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s9">TextureMatValues</a> + <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k * <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#s11s0">NumTexAnimatedValues</a>, <a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z374_0s1">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00401                 }
00402         }
00403 }
00404 
00405 <font class="comment">// ***************************************************************************</font>
<a name="l00406"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_7">00406</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getTexMatUTransName(uint stage)
00407 {
00408         <font class="keyword">static</font> <font class="keywordtype">char</font> names[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>][16];
00409         <font class="keyword">static</font> <font class="keywordtype">bool</font> init = <font class="keyword">false</font>;
00410         <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00411         <font class="keywordflow">if</font> (!init) <font class="comment">// where name initialized ?</font>
00412         {
00413                 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00414                 {
00415                         sprintf(&amp;names[k][0], <font class="stringliteral">"UTrans%d"</font>, k);
00416                 }
00417                 init = <font class="keyword">true</font>;
00418         }
00419         <font class="keywordflow">return</font> names[stage];
00420 }
00421 
00422 <font class="comment">// ***************************************************************************</font>
<a name="l00423"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_8">00423</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getTexMatVTransName(uint stage)
00424 {
00425         <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00426         <font class="keyword">static</font> <font class="keywordtype">char</font> names[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>][16];
00427         <font class="keyword">static</font> <font class="keywordtype">bool</font> init = <font class="keyword">false</font>;
00428         <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00429         <font class="keywordflow">if</font> (!init) <font class="comment">// where name initialized ?</font>
00430         {
00431                 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00432                 {
00433                         sprintf(&amp;names[k][0], <font class="stringliteral">"VTrans%d"</font>, k);
00434                 }
00435                 init = <font class="keyword">true</font>;
00436         }
00437         <font class="keywordflow">return</font> names[stage];
00438 }
00439 
00440 
00441 <font class="comment">// ***************************************************************************</font>
<a name="l00442"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_9">00442</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getTexMatUScaleName(uint stage)
00443 {
00444         <font class="keyword">static</font> <font class="keywordtype">char</font> names[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>][16];
00445         <font class="keyword">static</font> <font class="keywordtype">bool</font> init = <font class="keyword">false</font>;
00446         <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00447         <font class="keywordflow">if</font> (!init) <font class="comment">// where name initialized ?</font>
00448         {
00449                 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00450                 {
00451                         sprintf(&amp;names[k][0], <font class="stringliteral">"UScale%d"</font>, k);
00452                 }
00453                 init = <font class="keyword">true</font>;
00454         }
00455         <font class="keywordflow">return</font> names[stage];
00456 }
00457 
00458 <font class="comment">// ***************************************************************************</font>
<a name="l00459"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_10">00459</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getTexMatVScaleName(uint stage)
00460 {
00461         <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00462         <font class="keyword">static</font> <font class="keywordtype">char</font> names[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>][16];
00463         <font class="keyword">static</font> <font class="keywordtype">bool</font> init = <font class="keyword">false</font>;
00464         <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00465         <font class="keywordflow">if</font> (!init) <font class="comment">// where name initialized ?</font>
00466         {
00467                 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00468                 {
00469                         sprintf(&amp;names[k][0], <font class="stringliteral">"VScale%d"</font>, k);
00470                 }
00471                 init = <font class="keyword">true</font>;
00472         }
00473         <font class="keywordflow">return</font> names[stage];
00474 }
00475 
00476 
00477 <font class="comment">// ***************************************************************************</font>
<a name="l00478"></a><a class="code" href="classNL3D_1_1CAnimatedMaterial.html#z373_11">00478</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedMaterial::getTexMatWRotName(uint stage)
00479 {
00480         <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00481         <font class="keyword">static</font> <font class="keywordtype">char</font> names[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>][16];
00482         <font class="keyword">static</font> <font class="keywordtype">bool</font> init = <font class="keyword">false</font>;
00483         <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00484         <font class="keywordflow">if</font> (!init) <font class="comment">// where name initialized ?</font>
00485         {
00486                 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00487                 {
00488                         sprintf(&amp;names[k][0], <font class="stringliteral">"WRot%d"</font>, k);
00489                 }
00490                 init = <font class="keyword">true</font>;
00491         }
00492         <font class="keywordflow">return</font> names[stage];
00493 }
00494 
00495 
00496 
00497 } <font class="comment">// NL3D</font>
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