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<hr><h1>animated_lightmap.h</h1><a href="animated__lightmap_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_ANIMATED_LIGHTMAP_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATED_LIGHTMAP_H</font>
00028 <font class="preprocessor"></font>
00029 
00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="animatable_8h.html">3d/animatable.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font>
00034 <font class="preprocessor">#include &lt;map&gt;</font>
00035 
00036 
00037 <font class="keyword">namespace </font>NL3D 
00038 {
00039 
00040 <font class="comment">// ***************************************************************************</font>
<a name="l00047"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html">00047</a> <font class="comment"></font><font class="keyword">class </font>CAnimatedLightmap : <font class="keyword">public</font> IAnimatable
00048 {
00049 <font class="keyword">public</font>:
00050 
00052         <font class="comment">// @{</font>
00055 <font class="comment"></font>        <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z369_0">CAnimatedLightmap</a>();
<a name="l00056"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z369_1">00056</a>         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z369_1">~CAnimatedLightmap</a>() {}
00057         <font class="comment">// @}</font>
00058 
00059 
00061         <font class="comment">// @{</font>
<a name="l00063"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0">00063</a> <font class="comment">        enum    TAnimValues</font>
00064         {
00065                 <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s0">OwnerBit</a>= IAnimatable::AnimValueLast,
00066                 <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s1">FactorValue</a>, 
00067                 <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s2">AnimValueLast</a>
00068         };
00069 
00071         <font class="keyword">virtual</font> IAnimatedValue* <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_1">getValue</a> (uint valueId);
00072 
00074         <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_2">getValueName</a> (uint valueId) <font class="keyword">const</font>;
00075 
00077         <font class="keyword">virtual</font> ITrack* <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_3">getDefaultTrack</a> (uint valueId);
00078 
00080         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_4">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix);
00081 
00082         <font class="comment">// @}</font>
00083 
<a name="l00084"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#a0">00084</a>         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#a0">setName</a>( <font class="keyword">const</font> std::string &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> ) { <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o0">_Name</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>; }
<a name="l00085"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#a1">00085</a>         std::string <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#a1">getName</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o0">_Name</a>; }
00086 
<a name="l00087"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#a2">00087</a>         <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>   <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#a2">getFactor</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o1">_Factor</a>.Value; }
00088 
00089 <font class="comment">// ********************</font>
00090 <font class="keyword">private</font>:
00091 
<a name="l00092"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o0">00092</a>         std::string                             <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o0">_Name</a>;
00093 
00094         <font class="comment">// AnimValues.</font>
00095 
<a name="l00096"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o1">00096</a>         <a class="code" href="namespaceNL3D.html#a17">CAnimatedValueRGBA</a>              <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o1">_Factor</a>;
<a name="l00097"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o2">00097</a>         CTrackDefaultRGBA               <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o2">_DefaultFactor</a>; 
00098 };
00099 
00100 
00101 } <font class="comment">// NL3D</font>
00102 
00103 
00104 <font class="preprocessor">#endif // NL_ANIMATED_LIGHTMAP_H</font>
00105 <font class="preprocessor"></font>
00106 <font class="comment">/* End of animated_lightmap.h */</font>
</pre></div>

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