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<hr><h1>animated_lightmap.cpp</h1><a href="animated__lightmap_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="animated__lightmap_8h.html">3d/animated_lightmap.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00030
00031 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00032
00033 <font class="keyword">namespace </font>NL3D
00034 {
00035
00036
00037 <font class="comment">// ***************************************************************************</font>
00038 <font class="comment">// ***************************************************************************</font>
00039 <font class="comment">// ***************************************************************************</font>
00040 <font class="comment">// ***************************************************************************</font>
00041
00042
00043 <font class="comment">// ***************************************************************************</font>
<a name="l00044"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z369_0">00044</a> CAnimatedLightmap::CAnimatedLightmap()
00045 {
00046 <font class="comment">// IAnimatable.</font>
00047 IAnimatable::resize( <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s2">AnimValueLast</a> );
00048
00049 <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o2">_DefaultFactor</a>.setValue( CRGBA(255,0,255,255) );
00050 <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o1">_Factor</a>.affect( <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o2">_DefaultFactor</a>.getValue() );
00051 }
00052
00053 <font class="comment">// ***************************************************************************</font>
00054 <font class="comment">/*void CAnimatedLightmap::update()</font>
00055 <font class="comment">{</font>
00056 <font class="comment"> if( isTouched(OwnerBit) )</font>
00057 <font class="comment"> {</font>
00058 <font class="comment"> // well, just update all... :)</font>
00059 <font class="comment"></font>
00060 <font class="comment"> // diffuse part.</font>
00061 <font class="comment"> CRGBA diff= _Diffuse.Value;</font>
00062 <font class="comment"> sint c= (sint)(_Opacity.Value*255);</font>
00063 <font class="comment"> clamp(c, 0, 255);</font>
00064 <font class="comment"> diff.A= c;</font>
00065 <font class="comment"></font>
00066 <font class="comment"> // setup material.</font>
00067 <font class="comment"> _Lightmap->setLighting(true, _Emissive.Value, _Ambient.Value, diff, _Specular.Value, _Shininess.Value);</font>
00068 <font class="comment"></font>
00069 <font class="comment"> // clear flags.</font>
00070 <font class="comment"> clearFlag(AmbientValue);</font>
00071 <font class="comment"> clearFlag(DiffuseValue);</font>
00072 <font class="comment"> clearFlag(SpecularValue);</font>
00073 <font class="comment"> clearFlag(ShininessValue);</font>
00074 <font class="comment"> clearFlag(EmissiveValue);</font>
00075 <font class="comment"> clearFlag(OpacityValue);</font>
00076 <font class="comment"></font>
00077 <font class="comment"></font>
00078 <font class="comment"> // Texture Anim.</font>
00079 <font class="comment"> if(isTouched(TextureValue))</font>
00080 <font class="comment"> {</font>
00081 <font class="comment"> nlassert(_LightmapBase);</font>
00082 <font class="comment"></font>
00083 <font class="comment"> uint32 id= _Texture.Value;</font>
00084 <font class="comment"> if(_LightmapBase->validAnimatedTexture(id))</font>
00085 <font class="comment"> {</font>
00086 <font class="comment"> _Lightmap->setTexture(0, _LightmapBase->getAnimatedTexture(id) );</font>
00087 <font class="comment"> }</font>
00088 <font class="comment"> clearFlag(TextureValue);</font>
00089 <font class="comment"> }</font>
00090 <font class="comment"></font>
00091 <font class="comment"></font>
00092 <font class="comment"> // We are OK!</font>
00093 <font class="comment"> IAnimatable::clearFlag(OwnerBit);</font>
00094 <font class="comment"> }</font>
00095 <font class="comment">}*/</font>
00096
00097
00098 <font class="comment">// ***************************************************************************</font>
<a name="l00099"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_1">00099</a> IAnimatedValue* CAnimatedLightmap::getValue (uint valueId)
00100 {
00101 <font class="keywordflow">switch</font>(valueId)
00102 {
00103 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s1">FactorValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o1">_Factor</a>;
00104 };
00105
00106 <font class="comment">// should not be here!!</font>
00107 <a class="code" href="debug_8h.html#a12">nlstop</a>;
00108 <font class="keywordflow">return</font> NULL;
00109 }
00110 <font class="comment">// ***************************************************************************</font>
<a name="l00111"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_2">00111</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CAnimatedLightmap::getValueName (uint valueId)<font class="keyword"> const</font>
00112 <font class="keyword"></font>{
00113 <font class="keywordflow">switch</font>(valueId)
00114 {
00115 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s1">FactorValue</a>: <a class="code" href="debug_8h.html#a12">nlstop</a>; <font class="keywordflow">return</font> <font class="stringliteral">"???"</font>;
00116 };
00117
00118 <font class="comment">// should not be here!!</font>
00119 <a class="code" href="debug_8h.html#a12">nlstop</a>;
00120 <font class="keywordflow">return</font> <font class="stringliteral">""</font>;
00121 }
00122 <font class="comment">// ***************************************************************************</font>
<a name="l00123"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_3">00123</a> ITrack* CAnimatedLightmap::getDefaultTrack (uint valueId)
00124 {
00125 <font class="comment">//nlassert(_LightmapBase);</font>
00126
00127 <font class="keywordflow">switch</font>(valueId)
00128 {
00129 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s1">FactorValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CAnimatedLightmap.html#o2">_DefaultFactor</a>;
00130 };
00131
00132 <font class="comment">// should not be here!!</font>
00133 <a class="code" href="debug_8h.html#a12">nlstop</a>;
00134 <font class="keywordflow">return</font> NULL;
00135 }
00136 <font class="comment">// ***************************************************************************</font>
<a name="l00137"></a><a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_4">00137</a> <font class="keywordtype">void</font> CAnimatedLightmap::registerToChannelMixer(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix)
00138 {
00139 <font class="comment">// For CAnimatedLightmap, channels are detailled (Lightmap rendered after clip)!</font>
00140 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s1">FactorValue</a>, <a class="code" href="classNL3D_1_1CAnimatedLightmap.html#z370_0s0">OwnerBit</a>, prefix, <font class="keyword">true</font>);
00141
00142 }
00143
00144
00145 } <font class="comment">// NL3D</font>
</pre></div>
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