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<hr><h1>anim_detail_trav.cpp</h1><a href="anim__detail__trav_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="anim__detail__trav_8h.html">3d/anim_detail_trav.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="hrc__trav_8h.html">3d/hrc_trav.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="transform_8h.html">3d/transform.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="skeleton__model_8h.html">3d/skeleton_model.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00034 
00035 
00036 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00037 
00038 
00039 <font class="keyword">namespace </font>NL3D 
00040 {
00041 
00042 
00043 <font class="comment">// ***************************************************************************</font>
<a name="l00044"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#z366_0">00044</a> IObs                            *CAnimDetailTrav::createDefaultObs()<font class="keyword"> const</font>
00045 <font class="keyword"></font>{
00046         <font class="keywordflow">return</font> <font class="keyword">new</font> CDefaultAnimDetailObs;
00047 }
00048 
00049 <font class="comment">// ***************************************************************************</font>
<a name="l00050"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#a0">00050</a> CAnimDetailTrav::CAnimDetailTrav()
00051 {
00052         <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#m0">CurrentDate</a>=0;
00053         <font class="comment">// prepare some space</font>
00054         <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#o0">_VisibleList</a>.reserve(1024);
00055 }
00056 
00057 <font class="comment">// ***************************************************************************</font>
<a name="l00058"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#a1">00058</a> <font class="keywordtype">void</font>                            CAnimDetailTrav::clearVisibleList()
00059 {
00060         <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#o0">_VisibleList</a>.clear();
00061 }
00062 
00063 <font class="comment">// ***************************************************************************</font>
<a name="l00064"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#a2">00064</a> <font class="keywordtype">void</font>                            CAnimDetailTrav::addVisibleObs(CTransformAnimDetailObs *obs)
00065 {
00066         <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#o0">_VisibleList</a>.push_back(obs);
00067 }
00068 
00069 
00070 <font class="comment">// ***************************************************************************</font>
<a name="l00071"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#z366_3">00071</a> <font class="keywordtype">void</font>                            CAnimDetailTrav::traverse()
00072 {
00073         <a class="code" href="hierarchical__timer_8h.html#a4">H_AUTO</a>( NL3D_TravAnimDetail );
00074 
00075         <font class="comment">// Inc the date.</font>
00076         <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#m0">CurrentDate</a>++;
00077 
00078         <font class="comment">// Traverse all nodes of the visibility list.</font>
00079         uint    nObs= <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#o0">_VisibleList</a>.size();
00080         <font class="keywordflow">for</font>(uint i=0; i&lt;nObs; i++)
00081         {
00082                 CTransformAnimDetailObs         *detailObs= <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#o0">_VisibleList</a>[i];
00083                 <font class="comment">// If this object has an ancestorSkeletonModel</font>
00084                 CTransformHrcObs                        *hrcObs= safe_cast&lt;CTransformHrcObs*&gt;(detailObs-&gt;HrcObs);
00085                 <font class="keywordflow">if</font>(hrcObs-&gt;_AncestorSkeletonModel)
00086                 {
00087                         <font class="comment">// then just skip it! because it will be parsed hierarchically by the first </font>
00088                         <font class="comment">// skeletonModel whith hrcObs-&gt;_AncestorSkeletonModel==NULL. (only if this one is visible)</font>
00089                         <font class="keywordflow">continue</font>;
00090                 }
00091                 <font class="keywordflow">else</font>
00092                 {
00093                         <font class="comment">// get the model</font>
00094                         CTransform      *model= safe_cast&lt;CTransform*&gt;(detailObs-&gt;Model);
00095                         <font class="comment">// If this is a skeleton model, and because hrcObs-&gt;_AncestorSkeletonModel==NULL,</font>
00096                         <font class="comment">// then it means that it is the Root of a hierarchy of transform that have </font>
00097                         <font class="comment">// hrcObs-&gt;_AncestorSkeletonModel!=NULL.</font>
00098                         <font class="keywordflow">if</font>( model-&gt;isSkeleton() )
00099                         {
00100                                 <font class="comment">// Then I must update hierarchically me and the sons (according to HRC hierarchy graph) of this model.</font>
00101                                 <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#c0">traverseHrcRecurs</a>(detailObs);
00102                         }
00103                         <font class="keywordflow">else</font>
00104                         {
00105                                 <font class="comment">// else, just traverse AnimDetail, an do nothing for Hrc sons</font>
00106                                 detailObs-&gt;traverse(NULL);
00107                         }
00108                 }
00109         }
00110 }
00111 
00112 
00113 <font class="comment">// ***************************************************************************</font>
<a name="l00114"></a><a class="code" href="classNL3D_1_1CAnimDetailTrav.html#c0">00114</a> <font class="keywordtype">void</font>    CAnimDetailTrav::traverseHrcRecurs(IBaseAnimDetailObs *adObs)
00115 {
00116         <font class="comment">// first, just doIt me</font>
00117         adObs-&gt;traverse(NULL);
00118 
00119 
00120         <font class="comment">// then doIt my sons in Hrc.</font>
00121         <font class="comment">// get the  hrc observer.</font>
00122         IBaseHrcObs             *hrcObs= adObs-&gt;HrcObs;
00123         <font class="comment">// for all sons in hrc.</font>
00124         IBaseHrcObs             *sonHrcObs= static_cast&lt;IBaseHrcObs*&gt;(hrcObs-&gt;getFirstChild());
00125         <font class="keywordflow">while</font>( sonHrcObs )
00126         {
00127                 <font class="comment">// get the animDetailObs, and traverse it, recursively</font>
00128                 <a class="code" href="classNL3D_1_1CAnimDetailTrav.html#c0">traverseHrcRecurs</a>(sonHrcObs-&gt;AnimDetailObs);
00129 
00130                 <font class="comment">// brother in HRC</font>
00131                 sonHrcObs= static_cast&lt;IBaseHrcObs*&gt;(hrcObs-&gt;getNextChild());
00132         }
00133 }
00134 
00135 
00136 } <font class="comment">// NL3D</font>
</pre></div>

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