1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
|
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
<TITLE>nevrax.org : docs</TITLE>
<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=><b>Home</B></FONT></A> </TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=><b>nevrax.com</B></FONT></A> </TD>
</TR>
</TABLE>
<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
<TR><TD BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>
<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!------ Begin Box ------>
<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
<TABLE cellspacing=0 cellpadding=1 border=0>
<tr><td ALIGN=middle><a class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
</TABLE>
</TD></TR></TABLE></TD></TR></TABLE>
<!------ End Box ------>
</TD>
<TD WIDTH=15><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD ALIGN=left valign=top><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!-- title -->
<TABLE background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
<!-- block -->
<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
<TD><B>Documentation</B></TD>
<TD ALIGN=RIGHT> </td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>ambiant_source.cpp</h1><a href="ambiant__source_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#error "Deprecated"</font>
00027 <font class="preprocessor"></font>
00028 <font class="preprocessor">#include "<a class="code" href="stdsound_8h.html">stdsound.h</a>"</font>
00029
00030 <font class="preprocessor">#include "<a class="code" href="ambiant__source_8h.html">ambiant_source.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="sound_8h.html">sound.h</a>"</font>
00032
00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00034 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00035
00036
00037 <font class="keyword">namespace </font>NLSOUND {
00038
00039
00040 <font class="comment">// If this flag is defined, one ambiant sound cannot be the next one to itself</font>
<a name="l00041"></a><a class="code" href="ambiant__source_8cpp.html#a0">00041</a> <font class="preprocessor">#define ENVSOUND_DONT_DUPLICATE_AMBIANT</font>
00042 <font class="preprocessor"></font>
00043
00044 <font class="comment">/*</font>
00045 <font class="comment"> * Constructor</font>
00046 <font class="comment"> */</font>
<a name="l00047"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#a0">00047</a> CAmbiantSource::CAmbiantSource() : _Play(false),
00048 _StereoGain(0.0f),
00049 _Sustain(false),
00050 _RandomSoundChosen(false),
00051 _NextSparseSoundTime(0),
00052 _CrossfadeTime(4000),
00053 _SustainTime(8000),
00054 _SparseAvgPeriod(20000)
00055 {
00056 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a1">AMBIANT_CH1</a>].setLooping( <font class="keyword">true</font> );
00057 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a2">AMBIANT_CH2</a>].setLooping( <font class="keyword">true</font> );
00058 <font class="comment">//_StereoChannels[SPARSE_CH].setLooping( false );</font>
00059
00060 srand( (uint32)CTime::getLocalTime() );
00061 }
00062
00063
00064 <font class="comment">/*</font>
00065 <font class="comment"> * Destructor</font>
00066 <font class="comment"> */</font>
<a name="l00067"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#a1">00067</a> CAmbiantSource::~CAmbiantSource()
00068 {
00069 CAudioMixerUser::instance()->removeMySource( &<a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a1">AMBIANT_CH1</a>] );
00070 CAudioMixerUser::instance()->removeMySource( &<a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a2">AMBIANT_CH2</a>] );
00071 CAudioMixerUser::instance()->removeMySource( &<a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a3">SPARSE_CH</a>] );
00072
00073 <font class="comment">// Delete sounds: now done in CAudioMixerUser::~CAudioMixerUser()</font>
00074 <font class="comment">/*vector<CSound*>::iterator ipsnds;</font>
00075 <font class="comment"> for ( ipsnds=_AmbiantSounds.begin(); ipsnds!=_AmbiantSounds.end(); ++ipsnds )</font>
00076 <font class="comment"> {</font>
00077 <font class="comment"> nldebug( "Deleting ambiant sound" );</font>
00078 <font class="comment"> delete (*ipsnds);</font>
00079 <font class="comment"> }</font>
00080 <font class="comment"> for ( ipsnds=_SparseSounds.begin(); ipsnds!=_SparseSounds.end(); ++ipsnds )</font>
00081 <font class="comment"> {</font>
00082 <font class="comment"> nldebug( "Deleting sparse sound" );</font>
00083 <font class="comment"> delete (*ipsnds);</font>
00084 <font class="comment"> }</font>
00085 <font class="comment"> */</font>
00086 }
00087
00088
00089 <font class="comment">/* Init. You can pass a position vector to link to (if the playable has stereo source(s))</font>
00090 <font class="comment"> * When reading from a stream, call init() *after* serial().</font>
00091 <font class="comment"> */</font>
00092 <font class="keywordtype">void</font> CAmbiantSource::initPos( <font class="keyword">const</font> CVector *posvector )
00093 {
00094 <font class="comment">// Initialize ambiant sound channels</font>
00095 <font class="keywordflow">if</font> ( ! <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o3">_AmbiantSounds</a>.empty() )
00096 {
00097 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a1">AMBIANT_CH1</a>].set3DPositionVector( posvector );
00098 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a1">AMBIANT_CH1</a>].setSound( <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#b1">getRandomSound</a>( <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o3">_AmbiantSounds</a> ) );
00099 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a1">AMBIANT_CH1</a>].setGain( 0.0f );
00100 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a1">AMBIANT_CH1</a>].setPriority( <a class="code" href="namespaceNLSOUND.html#a82a13">LowPri</a>);
00101 CAudioMixerUser::instance()->addSource( &<a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a1">AMBIANT_CH1</a>] );
00102 CAudioMixerUser::instance()->giveTrack( &<a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a1">AMBIANT_CH1</a>] );
00103
00104 <font class="keywordflow">if</font> ( <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o3">_AmbiantSounds</a>.size() > 1 )
00105 {
00106 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a2">AMBIANT_CH2</a>].set3DPositionVector( posvector );
00107 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a2">AMBIANT_CH2</a>].setSound( <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#b1">getRandomSound</a>( <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o3">_AmbiantSounds</a> ) );
00108 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a2">AMBIANT_CH2</a>].setGain( 0.0f );
00109 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a2">AMBIANT_CH2</a>].setPriority( <a class="code" href="namespaceNLSOUND.html#a82a13">LowPri</a>);
00110 CAudioMixerUser::instance()->addSource( &<a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a2">AMBIANT_CH2</a>] );
00111 CAudioMixerUser::instance()->giveTrack( &<a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a2">AMBIANT_CH2</a>] );
00112 }
00113 }
00114
00115 <font class="comment">// Initialize sparse sounds channel</font>
00116 <font class="keywordflow">if</font> ( ! <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o4">_SparseSounds</a>.empty() )
00117 {
00118 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a3">SPARSE_CH</a>].set3DPositionVector( posvector );
00119 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a3">SPARSE_CH</a>].setPriority( <a class="code" href="namespaceNLSOUND.html#a82a13">LowPri</a> );
00120 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a3">SPARSE_CH</a>].setSound( <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#b1">getRandomSound</a>( <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o4">_SparseSounds</a> ) );
00121 CAudioMixerUser::instance()->addSource( &<a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a3">SPARSE_CH</a>] );
00122 CAudioMixerUser::instance()->giveTrack( &<a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a3">SPARSE_CH</a>] );
00123 }
00124 }
00125
00126
00127 <font class="comment">/*</font>
00128 <font class="comment"> * Enable (play with high priority) and set general gain, or disable (stop and set low priority).</font>
00129 <font class="comment"> */</font>
<a name="l00130"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#a4">00130</a> <font class="keywordtype">void</font> CAmbiantSource::enable( <font class="keywordtype">bool</font> toplay, <font class="keywordtype">float</font> gain )
00131 {
00132 <font class="comment">// Calc position in cycle</font>
00133 <font class="keywordtype">bool</font> crossfade;
00134 uint32 leadchannel;
00135 <font class="keywordflow">if</font> ( <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o3">_AmbiantSounds</a>.size() > 1 )
00136 {
00137 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#b0">calcPosInCycle</a>( crossfade, leadchannel );
00138 }
00139 <font class="keywordflow">else</font>
00140 {
00141 crossfade = <font class="keyword">false</font>;
00142 leadchannel = <a class="code" href="env__sound__user_8h.html#a1">AMBIANT_CH1</a>;
00143 }
00144
00145 <font class="comment">// Enable/disable</font>
00146 <font class="keywordflow">if</font> ( toplay )
00147 {
00148 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o2">_StereoGain</a> = gain;
00149
00150 <font class="keywordflow">if</font> ( ! <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o0">_Play</a> )
00151 {
00152 <font class="comment">// Start lead channel</font>
00153 <font class="keywordflow">if</font> ( <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[leadchannel].getSound() != NULL )
00154 {
00155 <a class="code" href="debug_8h.html#a0">nldebug</a>( <font class="stringliteral">"AM: Envsound: Switch on channel %u"</font>, leadchannel );
00156 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[leadchannel].setPriority( <a class="code" href="namespaceNLSOUND.html#a82a11">HighPri</a> ) ;
00157 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[leadchannel].play();
00158 }
00159
00160 <font class="comment">// If crossfading, start back channel</font>
00161 <font class="keywordflow">if</font> ( crossfade && (<a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[1-leadchannel].getSound() != NULL) )
00162 {
00163 <a class="code" href="debug_8h.html#a0">nldebug</a>( <font class="stringliteral">"AM: Envsound: Switch on channel %u"</font>, 1-leadchannel );
00164 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[1-leadchannel].setPriority( <a class="code" href="namespaceNLSOUND.html#a82a11">HighPri</a> ) ;
00165 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[1-leadchannel].play();
00166 }
00167
00168 <font class="comment">// Calc when the next spare sound will play</font>
00169 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#b2">calcRandomSparseSoundTime</a>( NULL );
00170
00171 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o0">_Play</a> = <font class="keyword">true</font>;
00172 }
00173 <font class="comment">// The SPARSE_CH is added only when needed</font>
00174 }
00175 <font class="keywordflow">else</font>
00176 {
00177 <font class="keywordflow">if</font> ( _Play )
00178 {
00179 <font class="comment">// Stop lead channel</font>
00180 <font class="keywordflow">if</font> ( <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[leadchannel].getSound() != NULL )
00181 {
00182 <a class="code" href="debug_8h.html#a0">nldebug</a>( <font class="stringliteral">"AM: Envsound: Switch off channel %u"</font>, leadchannel );
00183 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[leadchannel].stop();
00184 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[leadchannel].setPriority( <a class="code" href="namespaceNLSOUND.html#a82a13">LowPri</a> );
00185 }
00186
00187 <font class="comment">// If crossfading, stop back channel</font>
00188 <font class="keywordflow">if</font> ( crossfade && (<a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[1-leadchannel].getSound() != NULL) )
00189 {
00190 <a class="code" href="debug_8h.html#a0">nldebug</a>( <font class="stringliteral">"AM: Envsound: Switch off channel %u"</font>, 1-leadchannel );
00191 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[1-leadchannel].stop();
00192 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[1-leadchannel].setPriority( <a class="code" href="namespaceNLSOUND.html#a82a13">LowPri</a> );
00193 }
00194
00195 <font class="comment">// Stop spare channel, anyway</font>
00196 <font class="keywordflow">if</font> ( <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a3">SPARSE_CH</a>].getSound() != NULL )
00197 {
00198 <a class="code" href="debug_8h.html#a0">nldebug</a>( <font class="stringliteral">"AM: Envsound: Switch off sparse channel"</font> );
00199 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a3">SPARSE_CH</a>].stop();
00200 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a3">SPARSE_CH</a>].setPriority( <a class="code" href="namespaceNLSOUND.html#a82a13">LowPri</a> );
00201 }
00202
00203 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o0">_Play</a> = <font class="keyword">false</font>;
00204 }
00205 }
00206 }
00207
00208
00209 <font class="comment">/*</font>
00210 <font class="comment"> * Calc pos in cycle</font>
00211 <font class="comment"> */</font>
<a name="l00212"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#b0">00212</a> <a class="code" href="namespaceNLMISC.html#a183">TTime</a> CAmbiantSource::calcPosInCycle( <font class="keywordtype">bool</font>& crossfade, uint32& leadchannel )
00213 {
00214 <a class="code" href="namespaceNLMISC.html#a183">TTime</a> pos = CTime::getLocalTime();
00215 uint32 cycletime = <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o9">_CrossfadeTime</a> + <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o10">_SustainTime</a>;
00216 pos = pos % (cycletime*2);
00217
00218 <font class="comment">// Calc which channel will be the lead one</font>
00219 <font class="keywordflow">if</font> ( pos < cycletime )
00220 {
00221 leadchannel = 0;
00222 }
00223 <font class="keywordflow">else</font>
00224 {
00225 leadchannel = 1;
00226 pos = pos - (cycletime);
00227 }
00228
00229 <font class="comment">// Calc if the pos is in the first part (crossfade) or in the other part (sustain)</font>
00230 crossfade = ( pos < <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o9">_CrossfadeTime</a> );
00231
00232 <font class="keywordflow">return</font> pos;
00233 }
00234
00235
00236 <font class="comment">/*</font>
00237 <font class="comment"> * Update the stereo mix (call evenly)</font>
00238 <font class="comment"> */</font>
<a name="l00239"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#a3">00239</a> <font class="keywordtype">void</font> CAmbiantSource::update()
00240 {
00241 <font class="keywordflow">if</font> ( (!<a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o0">_Play</a>) || (<a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o2">_StereoGain</a>==0.0f) )
00242 {
00243 <font class="keywordflow">return</font>;
00244 }
00245
00246 <font class="comment">// Calc pos in cycle</font>
00247 <font class="keywordtype">bool</font> crossfade;
00248 uint32 leadchannel, backchannel=0;
00249 <a class="code" href="namespaceNLMISC.html#a183">TTime</a> posInCycle=0;
00250 <font class="keywordflow">if</font> ( <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o3">_AmbiantSounds</a>.size() > 1 )
00251 {
00252 posInCycle = <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#b0">calcPosInCycle</a>( crossfade, leadchannel );
00253 backchannel = 1 - leadchannel;
00254 }
00255 <font class="keywordflow">else</font>
00256 {
00257 <font class="comment">// If there is less than 2 sounds, no crossfade, always sustain (a single sound must be looping)</font>
00258 crossfade = <font class="keyword">false</font>;
00259 leadchannel = <a class="code" href="env__sound__user_8h.html#a1">AMBIANT_CH1</a>;
00260 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o6">_Sustain</a> = <font class="keyword">true</font>;
00261 }
00262
00263 <font class="comment">// Crossfade the first two sources</font>
00264 <font class="keywordflow">if</font> ( crossfade )
00265 {
00266 <font class="comment">// Attack</font>
00267 <font class="keywordtype">float</font> ratio = (float)posInCycle / (float)<a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o9">_CrossfadeTime</a>;
00268 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[leadchannel].setRelativeGain( ratio*<a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o2">_StereoGain</a> );
00269 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[backchannel].setRelativeGain( (1.0f - ratio)*<a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o2">_StereoGain</a> );
00270
00271 <font class="comment">// Start next sound</font>
00272 <font class="keywordflow">if</font> ( _Sustain )
00273 {
00274 <a class="code" href="debug_8h.html#a0">nldebug</a>( <font class="stringliteral">"AM: EnvSound: Beginning crossfade: channel #%u rising"</font>, leadchannel );
00275 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[leadchannel].setPriority( <a class="code" href="namespaceNLSOUND.html#a82a11">HighPri</a> ) ;
00276 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[leadchannel].play();
00277 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o6">_Sustain</a> = <font class="keyword">false</font>;
00278 }
00279 }
00280 <font class="keywordflow">else</font>
00281 {
00282 <font class="comment">// Set sustain gain (takes into account the possible changes to _StereoGain)</font>
00283 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[leadchannel].setRelativeGain( <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o2">_StereoGain</a> );
00284
00285 <font class="comment">// Prepare next ambiant sound</font>
00286 <font class="keywordflow">if</font> ( ! <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o6">_Sustain</a> )
00287 {
00288 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o6">_Sustain</a> = <font class="keyword">true</font>;
00289 <a class="code" href="namespaceNLSOUND.html#a8">TSoundId</a> nextsound = <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#b1">getRandomSound</a>( <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o3">_AmbiantSounds</a> );
00290 <font class="preprocessor">#ifdef ENVSOUND_DONT_DUPLICATE_AMBIANT</font>
00291 <font class="preprocessor"></font> <a class="code" href="debug_8h.html#a6">nlassert</a>( <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o3">_AmbiantSounds</a>.size() > 1 ); <font class="comment">// or infinite loop</font>
00292 <font class="keywordflow">while</font> ( nextsound == <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[leadchannel].getSound() )
00293 {
00294 <a class="code" href="debug_8h.html#a0">nldebug</a>( <font class="stringliteral">"AM: EnvSound: Avoiding ambiant sound duplication..."</font> );
00295 nextsound = <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#b1">getRandomSound</a>( <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o3">_AmbiantSounds</a> );
00296 }
00297 <font class="preprocessor">#endif</font>
00298 <font class="preprocessor"></font> <a class="code" href="debug_8h.html#a0">nldebug</a>( <font class="stringliteral">"AM: EnvSound: Sustain: channel #1"</font> );
00299 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[backchannel].setRelativeGain( 0.0f );
00300 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[backchannel].stop(); <font class="comment">// we don't set the priority to LowPri</font>
00301 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[backchannel].setSound( nextsound );
00302 }
00303 }
00304
00305 <font class="comment">// Add a short random sound into the third source</font>
00306 <font class="keywordflow">if</font> ( ! <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o4">_SparseSounds</a>.empty() )
00307 {
00308 <font class="comment">// Set sustain gain (takes into account the possible changes to _StereoGain)</font>
00309 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a3">SPARSE_CH</a>].setRelativeGain( <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o2">_StereoGain</a> );
00310
00311 <font class="comment">// Start next sparse sound</font>
00312 <a class="code" href="namespaceNLMISC.html#a183">TTime</a> now = CTime::getLocalTime();
00313 <font class="keywordflow">if</font> ( now > <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o8">_NextSparseSoundTime</a> )
00314 {
00315 <a class="code" href="namespaceNLSOUND.html#a8">TSoundId</a> nextsound = <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#b1">getRandomSound</a>( <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o4">_SparseSounds</a> );
00316 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a3">SPARSE_CH</a>].stop();
00317 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a3">SPARSE_CH</a>].setSound( nextsound );
00318 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a3">SPARSE_CH</a>].setPriority( <a class="code" href="namespaceNLSOUND.html#a82a12">MidPri</a> );
00319 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a3">SPARSE_CH</a>].play();
00320 <a class="code" href="debug_8h.html#a0">nldebug</a>( <font class="stringliteral">"AM: EnvSound: Playing sparse sound"</font> );
00321 <font class="keywordflow">if</font> ( <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a3">SPARSE_CH</a>].getTrack() == NULL )
00322 {
00323 <a class="code" href="debug_8h.html#a0">nldebug</a>( <font class="stringliteral">"AM: Ensound: Switch on sparse channel"</font> );
00324 <a class="code" href="debug_8h.html#a6">nlassert</a>( <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a>[<a class="code" href="env__sound__user_8h.html#a3">SPARSE_CH</a>].getSound() != NULL );
00325 }
00326 <font class="comment">// Does not leave the track</font>
00327 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#b2">calcRandomSparseSoundTime</a>( nextsound );
00328 }
00329 }
00330 }
00331
00332
00333 <font class="comment">/*</font>
00334 <font class="comment"> * Select a random sound in a bank</font>
00335 <font class="comment"> */</font>
<a name="l00336"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#b1">00336</a> <a class="code" href="namespaceNLSOUND.html#a8">TSoundId</a> CAmbiantSource::getRandomSound( <font class="keyword">const</font> std::vector<CSound*>& bank )<font class="keyword"> const</font>
00337 <font class="keyword"></font>{
00338 <a class="code" href="debug_8h.html#a6">nlassert</a>( ! bank.empty() );
00339 <font class="comment">// Note: does not work with a very big size (rand()*bank.size() would overflow)</font>
00340 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> = rand()*bank.size()/(RAND_MAX+1);
00341 <a class="code" href="debug_8h.html#a6">nlassert</a>( <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> < bank.size() );
00342 <a class="code" href="debug_8h.html#a0">nldebug</a>( <font class="stringliteral">"AM: EnvSound: Prepared random sound number %u of %u"</font>, <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>, bank.size()-1 );
00343
00344 <font class="keywordflow">return</font> bank[<a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>];
00345 }
00346
00347
00348
00349
00350 <font class="comment">/*</font>
00351 <font class="comment"> * Calculate the next time a sparse sound plays</font>
00352 <font class="comment"> */</font>
<a name="l00353"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#b2">00353</a> <font class="keywordtype">void</font> CAmbiantSource::calcRandomSparseSoundTime( <a class="code" href="namespaceNLSOUND.html#a8">TSoundId</a> currentsparesound )
00354 {
00355 uint32 delay = (uint)((float)rand() * (float)(<a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o11">_SparseAvgPeriod</a>*2) / (float)RAND_MAX);
00356
00357 <font class="comment">// Check the next sound will play after the current one</font>
00358 <font class="keywordflow">if</font> ( currentsparesound != NULL )
00359 {
00360 uint32 soundlength = currentsparesound->getDuration();
00361 <font class="keywordflow">if</font> ( delay <= soundlength )
00362 {
00363 delay = soundlength+1;
00364 }
00365 }
00366
00367 <a class="code" href="debug_8h.html#a0">nldebug</a>( <font class="stringliteral">"AM: EnvSound: Next sparse sound will play in %u ms"</font>, delay );
00368 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o8">_NextSparseSoundTime</a> = CTime::getLocalTime() + delay;
00369 }
00370
00371
00372 <font class="comment">/*</font>
00373 <font class="comment"> * Serialize</font>
00374 <font class="comment"> */</font>
00375 <font class="comment">/*</font>
00376 <font class="comment">void CAmbiantSource::serial( NLMISC::IStream& s )</font>
00377 <font class="comment">{</font>
00378 <font class="comment"> // If you change this, increment the version number in CEnvSoundUser::load() !</font>
00379 <font class="comment"></font>
00380 <font class="comment"> // Constants</font>
00381 <font class="comment"> s.serial( _CrossfadeTime );</font>
00382 <font class="comment"> s.serial( _SustainTime );</font>
00383 <font class="comment"> s.serial( _SparseAvgPeriod );</font>
00384 <font class="comment"></font>
00385 <font class="comment"> // Stereo sound banks (sounds allocated here once per pointer, deleted by CAudioMixerUser::~CAudioMixerUser())</font>
00386 <font class="comment"> s.serialContPtr( _AmbiantSounds );</font>
00387 <font class="comment"> s.serialContPtr( _SparseSounds );</font>
00388 <font class="comment"></font>
00389 <font class="comment"> // Register within the audio mixer for deletion at the end</font>
00390 <font class="comment"> vector<CSound*>::iterator ips;</font>
00391 <font class="comment"> for ( ips=_AmbiantSounds.begin(); ips!=_AmbiantSounds.end(); ++ips )</font>
00392 <font class="comment"> {</font>
00393 <font class="comment"> CAudioMixerUser::instance()->addAmbiantSound( (*ips) );</font>
00394 <font class="comment"> }</font>
00395 <font class="comment"> for ( ips=_SparseSounds.begin(); ips!=_SparseSounds.end(); ++ips )</font>
00396 <font class="comment"> {</font>
00397 <font class="comment"> CAudioMixerUser::instance()->addAmbiantSound( (*ips) );</font>
00398 <font class="comment"> }</font>
00399 <font class="comment">}</font>
00400 <font class="comment"></font>
00401 <font class="comment">*/</font>
00402
00403 <font class="comment">/*</font>
00404 <font class="comment"> * Set properties (EDIT)</font>
00405 <font class="comment"> */</font>
<a name="l00406"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#a6">00406</a> <font class="keywordtype">void</font> CAmbiantSource::setProperties( std::vector<TSoundId>& ambiantsounds,
00407 std::vector<TSoundId>& sparsesounds,
00408 uint32 crossfadeTimeMs, uint32 sustainTimeMs,
00409 uint32 sparseAvgPeriodMs )
00410 {
00411 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o3">_AmbiantSounds</a> = ambiantsounds;
00412 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o4">_SparseSounds</a> = sparsesounds;
00413 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o9">_CrossfadeTime</a> = crossfadeTimeMs;
00414 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o10">_SustainTime</a> = sustainTimeMs;
00415 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o11">_SparseAvgPeriod</a> = sparseAvgPeriodMs;
00416 }
00417
00418
00419 } <font class="comment">// NLSOUND</font>
</pre></div>
<!-- footer -->
<BR><FONT Size=+5> </FONT>
</TD>
<TD WIDTH=15><IMG SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>
|