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<hr><h1>actor_script.h</h1><a href="actor_script_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00008 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
</font>00009 <font class="comment"> *
</font>00010 <font class="comment"> * This file is part of NEVRAX NEL.
</font>00011 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
</font>00012 <font class="comment"> * it under the terms of the GNU General Public License as published by
</font>00013 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
</font>00014 <font class="comment"> * any later version.
</font>00015 <font class="comment">
</font>00016 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
</font>00017 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
</font>00018 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
</font>00019 <font class="comment"> * General Public License for more details. 
</font>00020 <font class="comment">
</font>00021 <font class="comment"> * You should have received a copy of the GNU General Public License
</font>00022 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
</font>00023 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
</font>00024 <font class="comment"> * MA 02111-1307, USA.
</font>00025 <font class="comment"> */</font>
00026 
00027 <font class="preprocessor">#ifndef NL_ACTOR_SCRIPT_H_
</font>00028 <font class="preprocessor"></font><font class="preprocessor">#define NL_ACTOR_SCRIPT_H_
</font>00029 <font class="preprocessor"></font>
00030 <font class="preprocessor">#include "<a class="code" href="agent_h.html">nel/ai/agent/agent.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="agent_script_h.html">nel/ai/agent/agent_script.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="agent_manager_h.html">nel/ai/agent/agent_manager.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="bool_cond_h.html">nel/ai/logic/bool_cond.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="type_def_h.html">nel/ai/script/type_def.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="interpret_actor_h.html">nel/ai/script/interpret_actor.h</a>"</font>
00036 
00037 <font class="keyword">namespace</font> NLAIAGENT
00038 {
00039 
<a name="l00040"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html">00040</a>         <font class="keyword">class </font>CComponentHandle<font class="comment">/* : public IObjectIA */</font>{
00041                 <font class="keyword">private</font>:
<a name="l00042"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#o0">00042</a>                         IVarName                *_CompName;
<a name="l00043"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#o1">00043</a>                         <font class="keyword">const</font> IObjectIA *_Comp;
<a name="l00044"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#o2">00044</a>                         IAgent                  *_CompFather;
00045 
00046                 <font class="keyword">public</font>:
<a name="l00047"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#a0">00047</a>                         CComponentHandle()<font class="keyword">
</font>00048 <font class="keyword">                        </font>{
00049                                 _Comp = NULL;
00050                                 _CompFather = NULL;
00051                         }
00052 
<a name="l00053"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#a1">00053</a>                         ~CComponentHandle()<font class="keyword">
</font>00054 <font class="keyword">                        </font>{
00055 <font class="comment">//                              if ( _Comp )</font>
00056 <font class="comment">//                                      _Comp-&gt;release();</font>
00057                         }
00058 
00059 
<a name="l00060"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#a2">00060</a>                         CComponentHandle(<font class="keyword">const</font> IVarName &amp;comp_name, IAgent *comp_father , <font class="keywordtype">bool</font> get = <font class="keyword">false</font>)<font class="keyword">
</font>00061 <font class="keyword">                        </font>{
00062                                 _CompName = (IVarName *) comp_name.clone();
00063                                 _CompFather = comp_father;
00064                                 <font class="keywordflow">if</font> ( get )
00065                                         getComponent();
00066                                 <font class="keywordflow">else</font>
00067                                         _Comp = NULL;
00068                         }
00069 
<a name="l00070"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#a3">00070</a>                         <font class="keywordtype">void</font> getComponent()<font class="keyword">
</font>00071 <font class="keyword">                        </font>{
00072                                 <font class="keywordflow">if</font> ( _CompFather )
00073                                 {
00074 
00075 <font class="preprocessor">#ifdef _DEBUG
</font>00076 <font class="preprocessor"></font>                                        <font class="keyword">const</font> <font class="keywordtype">char</font> *dbg_father_type = (<font class="keyword">const</font> <font class="keywordtype">char</font> *) _CompFather-&gt;getType();
00077                                         <font class="keyword">const</font> <font class="keywordtype">char</font> *dbg_comp_name = (<font class="keyword">const</font> <font class="keywordtype">char</font> *) _CompName-&gt;getType();
00078                                         <font class="keywordtype">char</font> buffer[1024 * 8];
00079                                         _CompName-&gt;getDebugString(buffer);
00080 <font class="preprocessor">#endif
</font>00081 <font class="preprocessor"></font>
00082                                         <font class="comment">// Looks in static components</font>
00083                                         sint32 comp_id = _CompFather-&gt;getStaticMemberIndex( *_CompName );
00084                                         <font class="keywordflow">if</font> ( comp_id &gt;= 0)
00085                                                 _Comp = _CompFather-&gt;getStaticMember( comp_id );
00086                                         <font class="keywordflow">else</font>
00087                                                 _Comp = NULL;
00088 
00089                                         <font class="keywordflow">if</font> ( _Comp == NULL )
00090                                         {
00091                                                 <font class="comment">// Looks in dynamic component</font>
00092                                                 CGroupType *param = <font class="keyword">new</font> CGroupType();
00093                                                 param-&gt;push( (IObjectIA *) _CompName );
00094                                                 IObjectIA::CProcessResult comp = ( (CAgentScript *) _CompFather)-&gt;getDynamicAgent(param);
00095                                                 param-&gt;pop();
00096                                                 <font class="keyword">delete</font> param;
00097                                                 <font class="keywordflow">if</font> ( comp.Result )
00098                                                         _Comp = comp.Result;
00099                                                 <font class="keywordflow">else</font>
00100                                                         _Comp = NULL;
00101                                         }
00102                                 }
00103                         }
00104 
<a name="l00105"></a><a class="code" href="class_NLAIAGENT__CComponentHandle.html#a4">00105</a>                         <font class="keyword">const</font> IObjectIA *getValue()<font class="keyword">
</font>00106 <font class="keyword">                        </font>{
00107                                 <font class="keywordflow">if</font> ( _Comp )
00108                                         <font class="keywordflow">return</font> _Comp;
00109                                 
00110                                 getComponent();
00111                                 <font class="keywordflow">return</font> _Comp;
00112                         }
00113         };
00114 
00115 
<a name="l00125"></a><a class="code" href="class_NLAIAGENT__CActorScript.html">00125</a>         <font class="keyword">class </font>CActorScript  : <font class="keyword">public</font> CAgentScript
00126         {
00127                 <font class="keyword">protected</font>:
00128 
<a name="l00129"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#t6">00129</a>                         <font class="keyword">enum</font> c_funcs_id 
00130                         {
00131                                 fid_activate,
00132                                 fid_onActivate,
00133                                 fid_unActivate,
00134                                 fid_onUnActivate,
00135                                 fid_switch,
00136                                 fid_last
00137                         };
00138 
<a name="l00139"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#n0">00139</a>                         <font class="keywordtype">bool</font> _IsActivated;
<a name="l00140"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#n1">00140</a>                         sint32  _OnActivateIndex;
<a name="l00141"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#n2">00141</a>                         sint32  _OnUnActivateIndex;
<a name="l00142"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#n3">00142</a>                         std::vector&lt;CComponentHandle *&gt; _Actors;
00143                         
00147                         <font class="keyword">virtual</font> <font class="keywordtype">void</font> switchActor(CActorScript *, <font class="keywordtype">bool</font> stay_active = <font class="keyword">false</font>);
00151                         <font class="keyword">virtual</font> <font class="keywordtype">void</font> switchActor(std::vector&lt;CActorScript *&gt; &amp;, <font class="keywordtype">bool</font> stay_active = <font class="keyword">false</font>);
00155                         <font class="keyword">virtual</font> <font class="keywordtype">void</font> switchActor(std::vector&lt;CComponentHandle *&gt; &amp;, <font class="keywordtype">bool</font> stay_active = <font class="keyword">false</font>);
00156 
00157 
00158                 <font class="keyword">public</font>:
00159                         <font class="comment">// Builds and actor with its father</font>
00160                         CActorScript(IAgentManager *, <font class="keywordtype">bool</font> activated = <font class="keyword">false</font>);
00161                         <font class="comment">// copy constructor</font>
00162                         CActorScript(<font class="keyword">const</font> CActorScript &amp;);
00163                         CActorScript(IAgentManager *, IBasicAgent *, std::list&lt;IObjectIA *&gt; &amp;, <a class="code" href="class_NLAISCRIPT__CActorClass.html">NLAISCRIPT::CActorClass</a> *);
00164                         <font class="keyword">virtual</font> ~CActorScript();
00165 
00167                         <font class="keywordtype">bool</font> isActivated();
00169 
00171                         <font class="keywordtype">void</font> activate();
00173                         <font class="keyword">virtual</font> <font class="keywordtype">void</font> onActivate();
00174 
00176                         <font class="keywordtype">void</font> unActivate();
00178                         <font class="keyword">virtual</font> <font class="keywordtype">void</font> onUnActivate();
00179                         
00180                         <font class="keyword">virtual</font> <font class="keywordtype">int</font> getBaseMethodCount() <font class="keyword">const</font>;
00181 
00183                         <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a> *clone() <font class="keyword">const</font>;
00184                         <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a> *newInstance() <font class="keyword">const</font>;
00185                         <font class="keyword">virtual</font> <font class="keywordtype">void</font> getDebugString(<font class="keywordtype">char</font> *t) <font class="keyword">const</font>;
00186                         <font class="keyword">virtual</font> <font class="keywordtype">bool</font> isEqual(<font class="keyword">const</font> IBasicObjectIA &amp;a) <font class="keyword">const</font>;
00187                         <font class="keyword">virtual</font> <font class="keywordtype">void</font> processMessages();
00188                         <font class="keyword">virtual</font> <font class="keyword">const</font> CProcessResult &amp;run();
00189 
00190 <font class="comment">//                      virtual IObjectIA *run(const IMessageBase &amp;msg);</font>
00191                         <font class="keyword">virtual</font> CProcessResult sendMessage(IObjectIA *);
00192                         <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a> &amp;getType() <font class="keyword">const</font>;
00193 
<a name="l00194"></a><a class="code" href="class_NLAIAGENT__CActorScript.html#p0">00194</a>                         <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a> IdActorScript;
00195 
00196                         <font class="keyword">virtual</font> <font class="keywordtype">void</font> save(<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;os);         
00197                         <font class="keyword">virtual</font> <font class="keywordtype">void</font> load(<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;is);         
00198 
00199                         <font class="keyword">virtual</font> IObjectIA::CProcessResult runMethodBase(<font class="keywordtype">int</font> heritance, <font class="keywordtype">int</font> index,IObjectIA *);
00200                         <font class="keyword">virtual</font> IObjectIA::CProcessResult runMethodBase(<font class="keywordtype">int</font> index,IObjectIA *);
00201 
00202                         <font class="keyword">virtual</font> tQueue isMember(<font class="keyword">const</font> <a class="code" href="class_NLAIAGENT__IVarName.html">NLAIAGENT::IVarName</a> *, <font class="keyword">const</font> <a class="code" href="class_NLAIAGENT__IVarName.html">NLAIAGENT::IVarName</a> *, <font class="keyword">const</font> IObjectIA &amp;) <font class="keyword">const</font>;
00203 <font class="comment">//                      virtual IObjectIA::CProcessResult runMethodeMember(sint32, sint32, IObjectIA *);</font>
00204 <font class="comment">//                      virtual IObjectIA::CProcessResult runMethodeMember(sint32, IObjectIA *);</font>
00205                         <font class="keyword">virtual</font> sint32 getMethodIndexSize() <font class="keyword">const</font>;
00206 
00207                         <font class="keywordtype">void</font> getFatherComponent(IVarName &amp;);
00208         };
00209 }
00210 <font class="preprocessor">#endif
</font></div></pre>

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