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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<h1>zone.h</h1><a href="a05337.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <span class="comment">/* Copyright, 2000 Nevrax Ltd.</span>
00008 <span class="comment"> *</span>
00009 <span class="comment"> * This file is part of NEVRAX NEL.</span>
00010 <span class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</span>
00011 <span class="comment"> * it under the terms of the GNU General Public License as published by</span>
00012 <span class="comment"> * the Free Software Foundation; either version 2, or (at your option)</span>
00013 <span class="comment"> * any later version.</span>
00014 <span class="comment"></span>
00015 <span class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</span>
00016 <span class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</span>
00017 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span>
00018 <span class="comment"> * General Public License for more details.</span>
00019 <span class="comment"></span>
00020 <span class="comment"> * You should have received a copy of the GNU General Public License</span>
00021 <span class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</span>
00022 <span class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</span>
00023 <span class="comment"> * MA 02111-1307, USA.</span>
00024 <span class="comment"> */</span>
00025 
00026 <span class="preprocessor">#ifndef NL_ZONE_H</span>
00027 <span class="preprocessor"></span><span class="preprocessor">#define NL_ZONE_H</span>
00028 <span class="preprocessor"></span>
00029 <span class="preprocessor">#include "<a class="code" href="a05167.html">nel/misc/types_nl.h</a>"</span>
00030 <span class="preprocessor">#include "<a class="code" href="a04979.html">nel/misc/smart_ptr.h</a>"</span>
00031 <span class="preprocessor">#include "<a class="code" href="a05039.html">nel/misc/stream.h</a>"</span>
00032 <span class="preprocessor">#include "<a class="code" href="a04199.html">nel/misc/debug.h</a>"</span>
00033 <span class="preprocessor">#include "<a class="code" href="a04062.html">nel/misc/bit_set.h</a>"</span>
00034 <span class="preprocessor">#include "<a class="code" href="a05075.html">3d/tessellation.h</a>"</span>
00035 <span class="preprocessor">#include "<a class="code" href="a04733.html">3d/patch.h</a>"</span>
00036 <span class="preprocessor">#include "<a class="code" href="a04056.html">3d/bezier_patch.h</a>"</span>
00037 <span class="preprocessor">#include "<a class="code" href="a04762.html">3d/point_light_named.h</a>"</span>
00038 <span class="preprocessor">#include "<a class="code" href="a04764.html">3d/point_light_named_array.h</a>"</span>
00039 <span class="preprocessor">#include &lt;stdio.h&gt;</span>
00040 <span class="preprocessor">#include &lt;vector&gt;</span>
00041 <span class="preprocessor">#include &lt;map&gt;</span>
00042 
00043 
00044 <span class="keyword">namespace </span>NL3D 
00045 {
00046 
00047 
00048 <span class="keyword">class </span>CZone;
00049 <span class="keyword">class </span>CLandscape;
00050 <span class="keyword">class </span>CZoneSymmetrisation;
00051 <span class="keyword">class </span>CTileBank;
00052 
00053 <span class="keyword">using</span> <a class="code" href="a02157.html">NLMISC::CAABBoxExt</a>;
00054 
00055 
00056 <span class="comment">// ***************************************************************************</span>
<a name="l00057"></a><a class="code" href="a05363.html#a362">00057</a> <span class="keyword">typedef</span> std::map&lt;uint16, CZone*&gt;                        <a class="code" href="a05363.html#a362">TZoneMap</a>;
<a name="l00058"></a><a class="code" href="a05363.html#a363">00058</a> <span class="keyword">typedef</span> std::map&lt;uint16, CZone*&gt;::iterator      <a class="code" href="a05363.html#a363">ItZoneMap</a>;
00059 
00060 
00061 <span class="comment">// ***************************************************************************</span>
<a name="l00065"></a><a class="code" href="a02290.html">00065</a> <span class="comment"></span><span class="keyword">struct  </span><a class="code" href="a02290.html">CBorderVertex</a>
00066 {
00067         <span class="comment">// The index of vertex in the current zone to bind.</span>
<a name="l00068"></a><a class="code" href="a02290.html#NL3D_1_1CBorderVertexo0">00068</a>         <a class="code" href="a04558.html#a9">uint16</a>                  <a class="code" href="a02290.html#NL3D_1_1CBorderVertexo0">CurrentVertex</a>;
00069         <span class="comment">// The neighbor zone Id.</span>
<a name="l00070"></a><a class="code" href="a02290.html#NL3D_1_1CBorderVertexo2">00070</a>         <a class="code" href="a04558.html#a9">uint16</a>                  <a class="code" href="a02290.html#NL3D_1_1CBorderVertexo2">NeighborZoneId</a>;
00071         <span class="comment">// The index of vertex in the neighbor zone to bind to CurrentVertex.</span>
<a name="l00072"></a><a class="code" href="a02290.html#NL3D_1_1CBorderVertexo1">00072</a>         <a class="code" href="a04558.html#a9">uint16</a>                  <a class="code" href="a02290.html#NL3D_1_1CBorderVertexo1">NeighborVertex</a>;
00073 
00074         <span class="keywordtype">void</span>                    <a class="code" href="a02290.html#NL3D_1_1CBorderVertexa0">serial</a>(<a class="code" href="a02270.html">NLMISC::IStream</a> &amp;f);
00075 };
00076 
00077 
00078 <span class="comment">// ***************************************************************************</span>
<a name="l00086"></a><a class="code" href="a03066.html">00086</a> <span class="comment"></span><span class="keyword">struct  </span><a class="code" href="a03066.html">CPatchInfo</a>
00087 {
00088 <span class="keyword">public</span>:
00089 
<a name="l00095"></a><a class="code" href="a03067.html">00095</a>         <span class="keyword">struct  </span><a class="code" href="a03067.html">CBindInfo</a>
00096         {
<a name="l00101"></a><a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoo2">00101</a>                 <a class="code" href="a04558.html#a7">uint8</a>                   NPatchs;
00102 
<a name="l00104"></a><a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoo3">00104</a>                 <a class="code" href="a04558.html#a9">uint16</a>                  ZoneId;
<a name="l00106"></a><a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoo1">00106</a>                 <a class="code" href="a04558.html#a9">uint16</a>                  Next[4];
<a name="l00108"></a><a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoo0">00108</a>                 <a class="code" href="a04558.html#a7">uint8</a>                   Edge[4];
00109 
00110         <span class="keyword">public</span>:
00111                 <span class="keywordtype">void</span>                    <a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoa1">serial</a>(<a class="code" href="a02270.html">NLMISC::IStream</a> &amp;f);
<a name="l00112"></a><a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoa0">00112</a>                 <a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoa0">CBindInfo</a>() {NPatchs=0;}
00113         };
00114 
00115         
00116 <span class="keyword">public</span>:
00118         <span class="comment">// @{</span>
<a name="l00120"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_8">00120</a> <span class="comment"></span>        <a class="code" href="a02258.html">CBezierPatch</a>    Patch;
<a name="l00122"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_7">00122</a>         <a class="code" href="a04558.html#a7">uint8</a>                   OrderS, OrderT;
<a name="l00124"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_3">00124</a>         <span class="keywordtype">float</span>                   ErrorSize;
<a name="l00126"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_2">00126</a>         <a class="code" href="a04558.html#a9">uint16</a>                  BaseVertices[4];
00127 
<a name="l00130"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_4">00130</a>         <a class="code" href="a04558.html#a7">uint8</a>                   Flags;
00131 
00132 
<a name="l00134"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_5">00134</a>         <a class="code" href="a04558.html#a7">uint8</a>                   NoiseRotation;
00135 
00137         <span class="keywordtype">void</span>                    <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_1">setCornerSmoothFlag</a>(<a class="code" href="a04558.html#a15">uint</a> corner, <span class="keywordtype">bool</span> smooth);
00138         <span class="keywordtype">bool</span>                    <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_0">getCornerSmoothFlag</a>(<a class="code" href="a04558.html#a15">uint</a> corner) <span class="keyword">const</span>;
00139 
00140         <span class="comment">// @}</span>
00141 
00142 
00144         <span class="comment">// @{</span>
00145 
<a name="l00149"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1196_3">00149</a>         std::vector&lt;CTileElement&gt;       Tiles;
00150 
<a name="l00155"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1196_1">00155</a>         std::vector&lt;CTileColor&gt;         TileColors;
00156 
<a name="l00161"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1196_0">00161</a>         std::vector&lt;uint8&gt;                      <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1196_0">Lumels</a>;
00162 
<a name="l00171"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1196_2">00171</a>         std::vector&lt;CTileLightInfluence&gt;                TileLightInfluences;
00172 
00173         <span class="comment">// @}</span>
00174 
00176 
<a name="l00180"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_2">00180</a>         <span class="keywordtype">void</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_2">setSmoothFlag</a> (<a class="code" href="a04558.html#a15">uint</a> edge, <span class="keywordtype">bool</span> flag)
00181         {
00182                 <span class="comment">// Erase it</span>
00183                 Flags&amp;=~(1&lt;&lt;edge);
00184                 
00185                 <span class="comment">// Set it</span>
00186                 Flags|=(((<a class="code" href="a04558.html#a15">uint</a>)flag)&lt;&lt;edge);
00187         }
00188 
<a name="l00192"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_1">00192</a>         <span class="keywordtype">bool</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_1">getSmoothFlag</a> (<a class="code" href="a04558.html#a15">uint</a> edge)
00193         {
00194                 <span class="comment">// Test it</span>
00195                 <span class="keywordflow">return</span> ((Flags&amp;(1&lt;&lt;edge))!=0);
00196         }
00197 
00213         <span class="keywordtype">bool</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_0">getNeighborTile</a> (<a class="code" href="a04558.html#a15">uint</a> patchId, <a class="code" href="a04558.html#a15">uint</a> edge, <a class="code" href="a04558.html#a14">sint</a> position, <a class="code" href="a04558.html#a15">uint</a> &amp;patchOut, <a class="code" href="a04558.html#a14">sint</a> &amp;sOut, <a class="code" href="a04558.html#a14">sint</a> &amp;tOut, <span class="keyword">const</span> std::vector&lt;CPatchInfo&gt; &amp;patchInfos) <span class="keyword">const</span>;
00214 
00227         <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_4">transform</a> (std::vector&lt;CPatchInfo&gt; &amp;patchInfo, <a class="code" href="a03762.html">NL3D::CZoneSymmetrisation</a> &amp;zoneSymmetry, <span class="keyword">const</span> <a class="code" href="a03517.html">NL3D::CTileBank</a> &amp;bank, <span class="keywordtype">bool</span> symmetry, <a class="code" href="a04558.html#a15">uint</a> rotate, <span class="keywordtype">float</span> snapCell, <span class="keywordtype">float</span> weldThreshold, <span class="keyword">const</span> <a class="code" href="a02851.html">NLMISC::CMatrix</a> &amp;toOriginalSpace);
00228 
00229         <span class="comment">// Transform tile and 256 case with rotation and symmetry parameters</span>
00230         <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_3">getTileSymmetryRotate</a> (<span class="keyword">const</span> <a class="code" href="a03517.html">NL3D::CTileBank</a> &amp;bank, <a class="code" href="a04558.html#a15">uint</a> tile, <span class="keywordtype">bool</span> &amp;symmetry, <a class="code" href="a04558.html#a15">uint</a> &amp;rotate);
00231         <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_6">transformTile</a> (<span class="keyword">const</span> <a class="code" href="a03517.html">NL3D::CTileBank</a> &amp;bank, <a class="code" href="a04558.html#a15">uint</a> &amp;tile, <a class="code" href="a04558.html#a15">uint</a> &amp;tileRotation, <span class="keywordtype">bool</span> symmetry, <a class="code" href="a04558.html#a15">uint</a> rotate, <span class="keywordtype">bool</span> goofy);
00232         <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_5">transform256Case</a> (<span class="keyword">const</span> <a class="code" href="a03517.html">NL3D::CTileBank</a> &amp;bank, <a class="code" href="a04558.html#a7">uint8</a> &amp;case256, <a class="code" href="a04558.html#a15">uint</a> tileRotation, <span class="keywordtype">bool</span> symmetry, <a class="code" href="a04558.html#a15">uint</a> rotate, <span class="keywordtype">bool</span> goofy);
00233 
00235         <span class="comment">// @{</span>
<a name="l00236"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1199_0">00236</a>         <a class="code" href="a03067.html">CBindInfo</a>               <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1199_0">BindEdges</a>[4];
00237         <span class="comment">// @}</span>
00238 
00239 
00240 <span class="keyword">public</span>:
<a name="l00241"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoa0">00241</a>         <a class="code" href="a03066.html#NL3D_1_1CPatchInfoa0">CPatchInfo</a>()
00242         {
00243                 ErrorSize= 0;
00244                 <span class="comment">// No Rotation / not smooth by default.</span>
00245                 NoiseRotation= 0;
00246                 _CornerSmoothFlag= 0;
00247         }
00248 
00249 <span class="keyword">private</span>:
00250         <span class="comment">// Noise Smooth flags.</span>
<a name="l00251"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfor0">00251</a>         <a class="code" href="a04558.html#a7">uint8</a>                   _CornerSmoothFlag;
00252 
00253 };
00254 
00255 
00256 <span class="comment">// ***************************************************************************</span>
<a name="l00264"></a><a class="code" href="a03738.html">00264</a> <span class="comment"></span><span class="keyword">struct  </span><a class="code" href="a03738.html">CZoneInfo</a>
00265 {
<a name="l00267"></a><a class="code" href="a03738.html#NL3D_1_1CZoneInfoo3">00267</a>         <a class="code" href="a04558.html#a9">uint16</a>                                          ZoneId;
<a name="l00269"></a><a class="code" href="a03738.html#NL3D_1_1CZoneInfoo1">00269</a>         std::vector&lt;CPatchInfo&gt;         Patchs;
<a name="l00274"></a><a class="code" href="a03738.html#NL3D_1_1CZoneInfoo0">00274</a>         std::vector&lt;CBorderVertex&gt;      <a class="code" href="a03738.html#NL3D_1_1CZoneInfoo0">BorderVertices</a>;
00275 
<a name="l00279"></a><a class="code" href="a03738.html#NL3D_1_1CZoneInfoo2">00279</a>         std::vector&lt;CPointLightNamed&gt;   <a class="code" href="a03738.html#NL3D_1_1CZoneInfoo2">PointLights</a>;
00280 };
00281 
00282 
00283 <span class="comment">// ***************************************************************************</span>
<a name="l00297"></a><a class="code" href="a03730.html">00297</a> <span class="comment"></span><span class="keyword">class </span><a class="code" href="a03730.html">CZone</a>
00298 {
00299 <span class="keyword">public</span>:
00300         <span class="comment">// The stored patch structure for compile() - ation.</span>
<a name="l00301"></a><a class="code" href="a03731.html">00301</a>         <span class="keyword">struct  </span><a class="code" href="a03731.html">CPatchConnect</a>
00302         {
00303                 <span class="comment">// NB: same meanings than in CPatchInfo.</span>
<a name="l00304"></a><a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecto4">00304</a>                 <a class="code" href="a04558.html#a7">uint8</a>                   <a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecto3">OldOrderS</a>, <a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecto4">OldOrderT</a>;
<a name="l00305"></a><a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecto2">00305</a>                 <span class="keywordtype">float</span>                   ErrorSize;
<a name="l00306"></a><a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecto0">00306</a>                 <a class="code" href="a04558.html#a9">uint16</a>                  BaseVertices[4];
<a name="l00307"></a><a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecto1">00307</a>                 <a class="code" href="a03067.html">CPatchInfo::CBindInfo</a>           BindEdges[4];
00308 
00309         <span class="keyword">public</span>:
00310                 <span class="keywordtype">void</span>                    <a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecta0">serial</a>(<a class="code" href="a02270.html">NLMISC::IStream</a> &amp;f);
00311         };
00312 
00313 <span class="keyword">public</span>:
00314 
00316         <a class="code" href="a03730.html#NL3D_1_1CZonea10">CZone</a>();
00318         <a class="code" href="a03730.html#NL3D_1_1CZonea36">~CZone</a>();
00319 
00320 
00332         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea4">build</a>(<span class="keyword">const</span> <a class="code" href="a03738.html">CZoneInfo</a> &amp;zoneInfo, <a class="code" href="a04558.html#a11">uint32</a> numVertices=0);
00333 
00334 
00338         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea4">build</a>(<a class="code" href="a04558.html#a9">uint16</a> zoneId, <span class="keyword">const</span> std::vector&lt;CPatchInfo&gt; &amp;patchs, <span class="keyword">const</span> std::vector&lt;CBorderVertex&gt; &amp;borderVertices, <a class="code" href="a04558.html#a11">uint32</a> numVertices=0);
00339 
00340 
00346         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea4">build</a>(<span class="keyword">const</span> <a class="code" href="a03730.html">CZone</a> &amp;zone);
00347 
00348 
00355         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea32">retrieve</a>(<a class="code" href="a03738.html">CZoneInfo</a> &amp;zoneInfo);
00356 
00357 
00361         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea32">retrieve</a>(std::vector&lt;CPatchInfo&gt; &amp;patchs, std::vector&lt;CBorderVertex&gt; &amp;borderVertices);
00362 
00363 
00364 
00368         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea11">debugBinds</a>(FILE *f= stdout);
00369 
00370 
00383         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea7">compile</a>(<a class="code" href="a02702.html">CLandscape</a> *landscape, <a class="code" href="a05363.html#a362">TZoneMap</a> &amp;loadedZones);
00384 
00395         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea29">release</a>(<a class="code" href="a05363.html#a362">TZoneMap</a> &amp;loadedZones);
00396 
00397 
00401         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea33">serial</a>(<a class="code" href="a02270.html">NLMISC::IStream</a> &amp;f);
00402 
00403 
00411         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea5">changePatchTextureAndColor</a> (<a class="code" href="a04558.html#a14">sint</a> numPatch, <span class="keyword">const</span> std::vector&lt;CTileElement&gt; *tiles, <span class="keyword">const</span> std::vector&lt;CTileColor&gt; *colors);
00412 
00413 
00425         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea28">refreshTesselationGeometry</a>(<a class="code" href="a04558.html#a14">sint</a> numPatch);
00426 
00427 
00436         <span class="keyword">const</span> std::vector&lt;CTileElement&gt; &amp;<a class="code" href="a03730.html#NL3D_1_1CZonea22">getPatchTexture</a>(<a class="code" href="a04558.html#a14">sint</a> numPatch) <span class="keyword">const</span>;
00437 
00446         <span class="keyword">const</span> std::vector&lt;CTileColor&gt; &amp;<a class="code" href="a03730.html#NL3D_1_1CZonea19">getPatchColor</a>(<a class="code" href="a04558.html#a14">sint</a> numPatch) <span class="keyword">const</span>;
00447 
00454         <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea34">setTileColor</a>(<span class="keywordtype">bool</span> monochrome, <span class="keywordtype">float</span> factor);
00455 
<a name="l00461"></a><a class="code" href="a03730.html#NL3D_1_1CZonea14">00461</a>         <a class="code" href="a02702.html">CLandscape</a>*             <a class="code" href="a03730.html#NL3D_1_1CZonea14">getLandscape</a> ()<span class="keyword"> const</span>
00462 <span class="keyword">        </span>{
00463                 <span class="keywordflow">return</span> Landscape;
00464         }
00465 
00466         <span class="comment">// NB: for all those function, CTessFace static rendering context must be setup.</span>
00468 <span class="comment"></span>        <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea6">clip</a>(<span class="keyword">const</span> std::vector&lt;CPlane&gt;  &amp;pyramid);
00470         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea26">preRender</a>();
00471         <span class="comment">// release Far render pass/reset Tile/Far render. Delete also VB, and FaceVectors</span>
00472         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea30">resetRenderFarAndDeleteVBFV</a>();
00474         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea13">forceMergeAtTileLevel</a>();
00475 
00477         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea27">refineAll</a>();
00479         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea12">excludePatchFromRefineAll</a>(<a class="code" href="a04558.html#a15">uint</a> patch, <span class="keywordtype">bool</span> exclude);
00482         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea1">averageTesselationVertices</a>();
00483 
00484         <span class="comment">// Accessors.</span>
<a name="l00485"></a><a class="code" href="a03730.html#NL3D_1_1CZonea17">00485</a>         <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a>   &amp;<a class="code" href="a03730.html#NL3D_1_1CZonea17">getPatchBias</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="a03730.html#NL3D_1_1CZoner10">PatchBias</a>;}
<a name="l00486"></a><a class="code" href="a03730.html#NL3D_1_1CZonea21">00486</a>         <span class="keywordtype">float</span>                   <a class="code" href="a03730.html#NL3D_1_1CZonea21">getPatchScale</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="a03730.html#NL3D_1_1CZoner13">PatchScale</a>;}
<a name="l00487"></a><a class="code" href="a03730.html#NL3D_1_1CZonea8">00487</a>         <span class="keywordtype">bool</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea8">compiled</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="a03730.html#NL3D_1_1CZoner7">Compiled</a>;}
<a name="l00488"></a><a class="code" href="a03730.html#NL3D_1_1CZonea24">00488</a>         <a class="code" href="a04558.html#a9">uint16</a>                  <a class="code" href="a03730.html#NL3D_1_1CZonea24">getZoneId</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> ZoneId;}
<a name="l00489"></a><a class="code" href="a03730.html#NL3D_1_1CZonea15">00489</a>         <a class="code" href="a04558.html#a14">sint</a>                    <a class="code" href="a03730.html#NL3D_1_1CZonea15">getNumPatchs</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> Patchs.size();}
00490         <span class="comment">// Return the Bounding Box of the zone.</span>
<a name="l00491"></a><a class="code" href="a03730.html#NL3D_1_1CZonea23">00491</a>         <span class="keyword">const</span> <a class="code" href="a02157.html">CAABBoxExt</a>        &amp;<a class="code" href="a03730.html#NL3D_1_1CZonea23">getZoneBB</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="a03730.html#NL3D_1_1CZoner14">ZoneBB</a>;}
00492 
<a name="l00499"></a><a class="code" href="a03730.html#NL3D_1_1CZonea16">00499</a>         <span class="keyword">const</span> <a class="code" href="a03057.html">CPatch</a>    *<a class="code" href="a03730.html#NL3D_1_1CZonea16">getPatch</a>(<a class="code" href="a04558.html#a14">sint</a> patch)<span class="keyword"> const </span>{<a class="code" href="a04199.html#a6">nlassert</a>(patch&gt;=0 &amp;&amp; patch&lt;(<a class="code" href="a04558.html#a14">sint</a>)Patchs.size()); <span class="keywordflow">return</span> &amp;(Patchs[patch]);}
00500 
<a name="l00507"></a><a class="code" href="a03730.html#NL3D_1_1CZonea20">00507</a>         <span class="keyword">const</span> <a class="code" href="a03731.html">CPatchConnect</a>     *<a class="code" href="a03730.html#NL3D_1_1CZonea20">getPatchConnect</a>(<a class="code" href="a04558.html#a14">sint</a> patch)<span class="keyword"> const </span>
00508 <span class="keyword">                </span>{<a class="code" href="a04199.html#a6">nlassert</a>(patch&gt;=0 &amp;&amp; patch&lt;(<a class="code" href="a04558.html#a14">sint</a>)Patchs.size()); <span class="keywordflow">return</span> &amp;(<a class="code" href="a03730.html#NL3D_1_1CZoner11">PatchConnects</a>[patch]);}
00509 
00510 
00515         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea0">applyHeightField</a>(<span class="keyword">const</span> <a class="code" href="a02702.html">CLandscape</a> &amp;landScape);
00516 
00525         <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea35">setupColorsFromTileFlags</a>(<span class="keyword">const</span> <a class="code" href="a03337.html">NLMISC::CRGBA</a> colors[4]);
00526         
00530         <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea9">copyTilesFlags</a>(<a class="code" href="a04558.html#a14">sint</a> destPatchId, <span class="keyword">const</span> <a class="code" href="a03057.html">CPatch</a> *srcPatch);
00531 
00536         <span class="keyword">const</span> <a class="code" href="a02291.html">CBSphere</a>  &amp;<a class="code" href="a03730.html#NL3D_1_1CZonea18">getPatchBSphere</a>(<a class="code" href="a04558.html#a15">uint</a> patch) <span class="keyword">const</span>;
00537 
<a name="l00539"></a><a class="code" href="a03730.html#NL3D_1_1CZonea25">00539</a>         <span class="keywordtype">bool</span>                    <a class="code" href="a03730.html#NL3D_1_1CZonea25">isPatchRenderClipped</a>(<a class="code" href="a04558.html#a15">uint</a> patch)<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="a03730.html#NL3D_1_1CZoner2">_PatchRenderClipped</a>.<a class="code" href="a02272.html#NLMISC_1_1CBitSetz1920_3">get</a>(patch);}
00540 
00541 <span class="comment">// Private part.</span>
00542 <span class="keyword">private</span>:
00543 <span class="comment">/*********************************/</span>
00544         <span class="comment">// A smartptrisable vertex.</span>
<a name="l00545"></a><a class="code" href="a03732.html">00545</a>         <span class="keyword">struct  </span><a class="code" href="a03732.html">CTessBaseVertex</a> : <span class="keyword">public</span> NLMISC::<a class="code" href="a02209.html">CRefCount</a>
00546         {
<a name="l00547"></a><a class="code" href="a03732.html#NL3D_1_1CZone_1_1CTessBaseVertexo2">00547</a>                 <a class="code" href="a03482.html">CTessVertex</a>             <a class="code" href="a03732.html#NL3D_1_1CZone_1_1CTessBaseVertexo2">Vert</a>;
00548         };
00549 
00550         <span class="comment">// Zone vertices.</span>
<a name="l00551"></a><a class="code" href="a03730.html#NL3D_1_1CZoney3">00551</a>         <span class="keyword">typedef</span> <a class="code" href="a03408.html">NLMISC::CSmartPtr&lt;CTessBaseVertex&gt;</a>      <a class="code" href="a03408.html">PBaseVertex</a>;
<a name="l00552"></a><a class="code" href="a03730.html#NL3D_1_1CZoney4">00552</a>         <span class="keyword">typedef</span> std::vector&lt;PBaseVertex&gt;                        <a class="code" href="a03730.html#NL3D_1_1CZoney4">TBaseVerticesVec</a>;
00553 
00554 
00555 <span class="keyword">private</span>:
00556         <span class="comment">// The lanscape which own this zone. Usefull for texture management.</span>
00557         <span class="comment">// Filled at compilation only.</span>
<a name="l00558"></a><a class="code" href="a03730.html#NL3D_1_1CZoner8">00558</a>         <a class="code" href="a02702.html">CLandscape</a>              *Landscape;
00559 
00560         <span class="comment">// Misc.</span>
<a name="l00561"></a><a class="code" href="a03730.html#NL3D_1_1CZoner15">00561</a>         <a class="code" href="a04558.html#a9">uint16</a>                  ZoneId;
<a name="l00562"></a><a class="code" href="a03730.html#NL3D_1_1CZoner7">00562</a>         <span class="keywordtype">bool</span>                    <a class="code" href="a03730.html#NL3D_1_1CZoner7">Compiled</a>;
<a name="l00563"></a><a class="code" href="a03730.html#NL3D_1_1CZoner14">00563</a>         <a class="code" href="a02157.html">CAABBoxExt</a>              <a class="code" href="a03730.html#NL3D_1_1CZoner14">ZoneBB</a>;
<a name="l00564"></a><a class="code" href="a03730.html#NL3D_1_1CZoner10">00564</a>         <a class="code" href="a03128.html">CVector</a>                 <a class="code" href="a03730.html#NL3D_1_1CZoner10">PatchBias</a>;
<a name="l00565"></a><a class="code" href="a03730.html#NL3D_1_1CZoner13">00565</a>         <span class="keywordtype">float</span>                   <a class="code" href="a03730.html#NL3D_1_1CZoner13">PatchScale</a>;
00566 
00567         <span class="comment">// The number of vertices she access (maybe on border).</span>
<a name="l00568"></a><a class="code" href="a03730.html#NL3D_1_1CZoner9">00568</a>         <a class="code" href="a04558.html#a10">sint32</a>                          NumVertices;
00569         <span class="comment">// The smartptr on zone vertices.</span>
<a name="l00570"></a><a class="code" href="a03730.html#NL3D_1_1CZoner4">00570</a>         <a class="code" href="a03730.html#NL3D_1_1CZoney4">TBaseVerticesVec</a>        BaseVertices;
00571         <span class="comment">// The list of border vertices.</span>
<a name="l00572"></a><a class="code" href="a03730.html#NL3D_1_1CZoner5">00572</a>         std::vector&lt;CBorderVertex&gt;      BorderVertices;
00573         <span class="comment">// NB: No problem on corners, since zones are compile()-ed with knowledge of neighbors.</span>
00574 
00575         <span class="comment">// The patchs.</span>
<a name="l00576"></a><a class="code" href="a03730.html#NL3D_1_1CZoner12">00576</a>         std::vector&lt;CPatch&gt;                     Patchs;
<a name="l00577"></a><a class="code" href="a03730.html#NL3D_1_1CZoner11">00577</a>         std::vector&lt;CPatchConnect&gt;      <a class="code" href="a03730.html#NL3D_1_1CZoner11">PatchConnects</a>;
00578         <span class="comment">// Clipped States and BSphere stored here and not in CPatch for faster memory access during clip</span>
<a name="l00579"></a><a class="code" href="a03730.html#NL3D_1_1CZoner0">00579</a>         std::vector&lt;CBSphere&gt;           <a class="code" href="a03730.html#NL3D_1_1CZoner0">_PatchBSpheres</a>;
<a name="l00580"></a><a class="code" href="a03730.html#NL3D_1_1CZoner2">00580</a>         <a class="code" href="a02272.html">NLMISC::CBitSet</a>                         <a class="code" href="a03730.html#NL3D_1_1CZoner2">_PatchRenderClipped</a>;
<a name="l00581"></a><a class="code" href="a03730.html#NL3D_1_1CZoner1">00581</a>         <a class="code" href="a02272.html">NLMISC::CBitSet</a>                         <a class="code" href="a03730.html#NL3D_1_1CZoner1">_PatchOldRenderClipped</a>;
00582 
00583 
<a name="l00586"></a><a class="code" href="a03730.html#NL3D_1_1CZoner3">00586</a>         <a class="code" href="a03095.html">CPointLightNamedArray</a>                   _PointLightArray;
00587 
00588         
00589 <span class="keyword">private</span>:
<a name="l00590"></a><a class="code" href="a03730.html#NL3D_1_1CZonen0">00590</a>         <span class="keyword">friend</span>  <span class="keyword">class </span><a class="code" href="a02702.html">CLandscape</a>;
<a name="l00591"></a><a class="code" href="a03730.html#NL3D_1_1CZonen2">00591</a>         <span class="keyword">friend</span>  <span class="keyword">class </span><a class="code" href="a03476.html">CTessFace</a>;
00592         <span class="comment">// Should do this, for texture mgt.</span>
<a name="l00593"></a><a class="code" href="a03730.html#NL3D_1_1CZonen1">00593</a>         <span class="keyword">friend</span>  <span class="keyword">class </span><a class="code" href="a03057.html">CPatch</a>;
00594 
<a name="l00595"></a><a class="code" href="a03730.html#NL3D_1_1CZoner6">00595</a>         <a class="code" href="a04558.html#a14">sint</a>                    <a class="code" href="a03730.html#NL3D_1_1CZoner6">ClipResult</a>;
<a name="l00596"></a><a class="code" href="a03730.html#NL3D_1_1CZoney5">00596</a>         <span class="keyword">enum</span>    <a class="code" href="a03730.html#NL3D_1_1CZoney5">TClipResult</a> {<a class="code" href="a03730.html#NL3D_1_1CZoney5NL3D_1_1CZoney0">ClipIn</a>= 0, <a class="code" href="a03730.html#NL3D_1_1CZoney5NL3D_1_1CZoney1">ClipOut</a>= 1, <a class="code" href="a03730.html#NL3D_1_1CZoney5NL3D_1_1CZoney2">ClipSide</a>= 2};
00597 
00598 
00599 <span class="keyword">private</span>:
00604         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZoned6">rebindBorder</a>(<a class="code" href="a05363.html#a362">TZoneMap</a> &amp;loadedZones);
00605 
<a name="l00606"></a><a class="code" href="a03730.html#NL3D_1_1CZoned3">00606</a>         <a class="code" href="a03408.html">PBaseVertex</a>             <a class="code" href="a03730.html#NL3D_1_1CZoned3">getBaseVertex</a>(<a class="code" href="a04558.html#a14">sint</a> vert)<span class="keyword"> const </span>{<span class="keywordflow">return</span> BaseVertices[vert];}
<a name="l00607"></a><a class="code" href="a03730.html#NL3D_1_1CZoned4">00607</a>         <a class="code" href="a03057.html">CPatch</a>                  *<a class="code" href="a03730.html#NL3D_1_1CZonea16">getPatch</a>(<a class="code" href="a04558.html#a14">sint</a> patch) {<a class="code" href="a04199.html#a6">nlassert</a>(patch&gt;=0 &amp;&amp; patch&lt;(<a class="code" href="a04558.html#a14">sint</a>)Patchs.size()); <span class="keywordflow">return</span> &amp;(Patchs[patch]);}
00608         <span class="keyword">static</span> <a class="code" href="a03057.html">CPatch</a>   *<a class="code" href="a03730.html#NL3D_1_1CZoneh1">getZonePatch</a>(<a class="code" href="a05363.html#a362">TZoneMap</a> &amp;loadedZones, <a class="code" href="a04558.html#a14">sint</a> zoneId, <a class="code" href="a04558.html#a14">sint</a> patch);
00609         <span class="comment">// Bind the patch with ones which are loaded...</span>
00610         <span class="keyword">static</span> <span class="keywordtype">void</span>             <a class="code" href="a03730.html#NL3D_1_1CZoneh2">unbindPatch</a>(<a class="code" href="a03057.html">CPatch</a> &amp;pa);
00611         <span class="keyword">static</span> <span class="keywordtype">void</span>             <a class="code" href="a03730.html#NL3D_1_1CZoneh0">bindPatch</a>(<a class="code" href="a05363.html#a362">TZoneMap</a> &amp;loadedZones, <a class="code" href="a03057.html">CPatch</a> &amp;pa, CPatchConnect &amp;pc, <span class="keywordtype">bool</span> rebind);
00612         <span class="comment">// Is the patch on a border of this zone???</span>
00613         <span class="keywordtype">bool</span>                    <a class="code" href="a03730.html#NL3D_1_1CZoned5">patchOnBorder</a>(<span class="keyword">const</span> CPatchConnect &amp;pc) <span class="keyword">const</span>;
00614 
00615         <span class="comment">// compute AABBox, PatchBias and PatchScale, from a bbox.</span>
00616         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZoned2">computeBBScaleBias</a>(<span class="keyword">const</span> <a class="code" href="a02156.html">CAABBox</a>        &amp;bb);
00617 
00618 
00619         <span class="comment">// For CPatch: build a bindInfo.</span>
00620         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZoned0">buildBindInfo</a>(<a class="code" href="a04558.html#a15">uint</a> patchId, <a class="code" href="a04558.html#a15">uint</a> edge, <a class="code" href="a03730.html">CZone</a> *neighborZone, <a class="code" href="a03058.html">CPatch::CBindInfo</a>   &amp;paBind);
00621 
00622         <span class="comment">// Patch Array Clip</span>
00623         <span class="keywordtype">void</span>                    <a class="code" href="a03730.html#NL3D_1_1CZoned1">clipPatchs</a>(<span class="keyword">const</span> std::vector&lt;CPlane&gt;    &amp;pyramid);
00624 };
00625 
00626 
00627 } <span class="comment">// NL3D</span>
00628 
00629 
00630 <span class="preprocessor">#endif // NL_ZONE_H</span>
00631 <span class="preprocessor"></span>
00632 <span class="comment">/* End of zone.h */</span>
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