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<h1>zone.h</h1><a href="a05337.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <span class="comment">/* Copyright, 2000 Nevrax Ltd.</span>
00008 <span class="comment"> *</span>
00009 <span class="comment"> * This file is part of NEVRAX NEL.</span>
00010 <span class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</span>
00011 <span class="comment"> * it under the terms of the GNU General Public License as published by</span>
00012 <span class="comment"> * the Free Software Foundation; either version 2, or (at your option)</span>
00013 <span class="comment"> * any later version.</span>
00014 <span class="comment"></span>
00015 <span class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</span>
00016 <span class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</span>
00017 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span>
00018 <span class="comment"> * General Public License for more details.</span>
00019 <span class="comment"></span>
00020 <span class="comment"> * You should have received a copy of the GNU General Public License</span>
00021 <span class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</span>
00022 <span class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</span>
00023 <span class="comment"> * MA 02111-1307, USA.</span>
00024 <span class="comment"> */</span>
00025
00026 <span class="preprocessor">#ifndef NL_ZONE_H</span>
00027 <span class="preprocessor"></span><span class="preprocessor">#define NL_ZONE_H</span>
00028 <span class="preprocessor"></span>
00029 <span class="preprocessor">#include "<a class="code" href="a05167.html">nel/misc/types_nl.h</a>"</span>
00030 <span class="preprocessor">#include "<a class="code" href="a04979.html">nel/misc/smart_ptr.h</a>"</span>
00031 <span class="preprocessor">#include "<a class="code" href="a05039.html">nel/misc/stream.h</a>"</span>
00032 <span class="preprocessor">#include "<a class="code" href="a04199.html">nel/misc/debug.h</a>"</span>
00033 <span class="preprocessor">#include "<a class="code" href="a04062.html">nel/misc/bit_set.h</a>"</span>
00034 <span class="preprocessor">#include "<a class="code" href="a05075.html">3d/tessellation.h</a>"</span>
00035 <span class="preprocessor">#include "<a class="code" href="a04733.html">3d/patch.h</a>"</span>
00036 <span class="preprocessor">#include "<a class="code" href="a04056.html">3d/bezier_patch.h</a>"</span>
00037 <span class="preprocessor">#include "<a class="code" href="a04762.html">3d/point_light_named.h</a>"</span>
00038 <span class="preprocessor">#include "<a class="code" href="a04764.html">3d/point_light_named_array.h</a>"</span>
00039 <span class="preprocessor">#include <stdio.h></span>
00040 <span class="preprocessor">#include <vector></span>
00041 <span class="preprocessor">#include <map></span>
00042
00043
00044 <span class="keyword">namespace </span>NL3D
00045 {
00046
00047
00048 <span class="keyword">class </span>CZone;
00049 <span class="keyword">class </span>CLandscape;
00050 <span class="keyword">class </span>CZoneSymmetrisation;
00051 <span class="keyword">class </span>CTileBank;
00052
00053 <span class="keyword">using</span> <a class="code" href="a02157.html">NLMISC::CAABBoxExt</a>;
00054
00055
00056 <span class="comment">// ***************************************************************************</span>
<a name="l00057"></a><a class="code" href="a05363.html#a362">00057</a> <span class="keyword">typedef</span> std::map<uint16, CZone*> <a class="code" href="a05363.html#a362">TZoneMap</a>;
<a name="l00058"></a><a class="code" href="a05363.html#a363">00058</a> <span class="keyword">typedef</span> std::map<uint16, CZone*>::iterator <a class="code" href="a05363.html#a363">ItZoneMap</a>;
00059
00060
00061 <span class="comment">// ***************************************************************************</span>
<a name="l00065"></a><a class="code" href="a02290.html">00065</a> <span class="comment"></span><span class="keyword">struct </span><a class="code" href="a02290.html">CBorderVertex</a>
00066 {
00067 <span class="comment">// The index of vertex in the current zone to bind.</span>
<a name="l00068"></a><a class="code" href="a02290.html#NL3D_1_1CBorderVertexo0">00068</a> <a class="code" href="a04558.html#a9">uint16</a> <a class="code" href="a02290.html#NL3D_1_1CBorderVertexo0">CurrentVertex</a>;
00069 <span class="comment">// The neighbor zone Id.</span>
<a name="l00070"></a><a class="code" href="a02290.html#NL3D_1_1CBorderVertexo2">00070</a> <a class="code" href="a04558.html#a9">uint16</a> <a class="code" href="a02290.html#NL3D_1_1CBorderVertexo2">NeighborZoneId</a>;
00071 <span class="comment">// The index of vertex in the neighbor zone to bind to CurrentVertex.</span>
<a name="l00072"></a><a class="code" href="a02290.html#NL3D_1_1CBorderVertexo1">00072</a> <a class="code" href="a04558.html#a9">uint16</a> <a class="code" href="a02290.html#NL3D_1_1CBorderVertexo1">NeighborVertex</a>;
00073
00074 <span class="keywordtype">void</span> <a class="code" href="a02290.html#NL3D_1_1CBorderVertexa0">serial</a>(<a class="code" href="a02270.html">NLMISC::IStream</a> &f);
00075 };
00076
00077
00078 <span class="comment">// ***************************************************************************</span>
<a name="l00086"></a><a class="code" href="a03066.html">00086</a> <span class="comment"></span><span class="keyword">struct </span><a class="code" href="a03066.html">CPatchInfo</a>
00087 {
00088 <span class="keyword">public</span>:
00089
<a name="l00095"></a><a class="code" href="a03067.html">00095</a> <span class="keyword">struct </span><a class="code" href="a03067.html">CBindInfo</a>
00096 {
<a name="l00101"></a><a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoo2">00101</a> <a class="code" href="a04558.html#a7">uint8</a> NPatchs;
00102
<a name="l00104"></a><a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoo3">00104</a> <a class="code" href="a04558.html#a9">uint16</a> ZoneId;
<a name="l00106"></a><a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoo1">00106</a> <a class="code" href="a04558.html#a9">uint16</a> Next[4];
<a name="l00108"></a><a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoo0">00108</a> <a class="code" href="a04558.html#a7">uint8</a> Edge[4];
00109
00110 <span class="keyword">public</span>:
00111 <span class="keywordtype">void</span> <a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoa1">serial</a>(<a class="code" href="a02270.html">NLMISC::IStream</a> &f);
<a name="l00112"></a><a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoa0">00112</a> <a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoa0">CBindInfo</a>() {NPatchs=0;}
00113 };
00114
00115
00116 <span class="keyword">public</span>:
00118 <span class="comment">// @{</span>
<a name="l00120"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_8">00120</a> <span class="comment"></span> <a class="code" href="a02258.html">CBezierPatch</a> Patch;
<a name="l00122"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_7">00122</a> <a class="code" href="a04558.html#a7">uint8</a> OrderS, OrderT;
<a name="l00124"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_3">00124</a> <span class="keywordtype">float</span> ErrorSize;
<a name="l00126"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_2">00126</a> <a class="code" href="a04558.html#a9">uint16</a> BaseVertices[4];
00127
<a name="l00130"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_4">00130</a> <a class="code" href="a04558.html#a7">uint8</a> Flags;
00131
00132
<a name="l00134"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_5">00134</a> <a class="code" href="a04558.html#a7">uint8</a> NoiseRotation;
00135
00137 <span class="keywordtype">void</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_1">setCornerSmoothFlag</a>(<a class="code" href="a04558.html#a15">uint</a> corner, <span class="keywordtype">bool</span> smooth);
00138 <span class="keywordtype">bool</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_0">getCornerSmoothFlag</a>(<a class="code" href="a04558.html#a15">uint</a> corner) <span class="keyword">const</span>;
00139
00140 <span class="comment">// @}</span>
00141
00142
00144 <span class="comment">// @{</span>
00145
<a name="l00149"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1196_3">00149</a> std::vector<CTileElement> Tiles;
00150
<a name="l00155"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1196_1">00155</a> std::vector<CTileColor> TileColors;
00156
<a name="l00161"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1196_0">00161</a> std::vector<uint8> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1196_0">Lumels</a>;
00162
<a name="l00171"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1196_2">00171</a> std::vector<CTileLightInfluence> TileLightInfluences;
00172
00173 <span class="comment">// @}</span>
00174
00176
<a name="l00180"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_2">00180</a> <span class="keywordtype">void</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_2">setSmoothFlag</a> (<a class="code" href="a04558.html#a15">uint</a> edge, <span class="keywordtype">bool</span> flag)
00181 {
00182 <span class="comment">// Erase it</span>
00183 Flags&=~(1<<edge);
00184
00185 <span class="comment">// Set it</span>
00186 Flags|=(((<a class="code" href="a04558.html#a15">uint</a>)flag)<<edge);
00187 }
00188
<a name="l00192"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_1">00192</a> <span class="keywordtype">bool</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_1">getSmoothFlag</a> (<a class="code" href="a04558.html#a15">uint</a> edge)
00193 {
00194 <span class="comment">// Test it</span>
00195 <span class="keywordflow">return</span> ((Flags&(1<<edge))!=0);
00196 }
00197
00213 <span class="keywordtype">bool</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_0">getNeighborTile</a> (<a class="code" href="a04558.html#a15">uint</a> patchId, <a class="code" href="a04558.html#a15">uint</a> edge, <a class="code" href="a04558.html#a14">sint</a> position, <a class="code" href="a04558.html#a15">uint</a> &patchOut, <a class="code" href="a04558.html#a14">sint</a> &sOut, <a class="code" href="a04558.html#a14">sint</a> &tOut, <span class="keyword">const</span> std::vector<CPatchInfo> &patchInfos) <span class="keyword">const</span>;
00214
00227 <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_4">transform</a> (std::vector<CPatchInfo> &patchInfo, <a class="code" href="a03762.html">NL3D::CZoneSymmetrisation</a> &zoneSymmetry, <span class="keyword">const</span> <a class="code" href="a03517.html">NL3D::CTileBank</a> &bank, <span class="keywordtype">bool</span> symmetry, <a class="code" href="a04558.html#a15">uint</a> rotate, <span class="keywordtype">float</span> snapCell, <span class="keywordtype">float</span> weldThreshold, <span class="keyword">const</span> <a class="code" href="a02851.html">NLMISC::CMatrix</a> &toOriginalSpace);
00228
00229 <span class="comment">// Transform tile and 256 case with rotation and symmetry parameters</span>
00230 <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_3">getTileSymmetryRotate</a> (<span class="keyword">const</span> <a class="code" href="a03517.html">NL3D::CTileBank</a> &bank, <a class="code" href="a04558.html#a15">uint</a> tile, <span class="keywordtype">bool</span> &symmetry, <a class="code" href="a04558.html#a15">uint</a> &rotate);
00231 <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_6">transformTile</a> (<span class="keyword">const</span> <a class="code" href="a03517.html">NL3D::CTileBank</a> &bank, <a class="code" href="a04558.html#a15">uint</a> &tile, <a class="code" href="a04558.html#a15">uint</a> &tileRotation, <span class="keywordtype">bool</span> symmetry, <a class="code" href="a04558.html#a15">uint</a> rotate, <span class="keywordtype">bool</span> goofy);
00232 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_5">transform256Case</a> (<span class="keyword">const</span> <a class="code" href="a03517.html">NL3D::CTileBank</a> &bank, <a class="code" href="a04558.html#a7">uint8</a> &case256, <a class="code" href="a04558.html#a15">uint</a> tileRotation, <span class="keywordtype">bool</span> symmetry, <a class="code" href="a04558.html#a15">uint</a> rotate, <span class="keywordtype">bool</span> goofy);
00233
00235 <span class="comment">// @{</span>
<a name="l00236"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1199_0">00236</a> <a class="code" href="a03067.html">CBindInfo</a> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1199_0">BindEdges</a>[4];
00237 <span class="comment">// @}</span>
00238
00239
00240 <span class="keyword">public</span>:
<a name="l00241"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoa0">00241</a> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoa0">CPatchInfo</a>()
00242 {
00243 ErrorSize= 0;
00244 <span class="comment">// No Rotation / not smooth by default.</span>
00245 NoiseRotation= 0;
00246 _CornerSmoothFlag= 0;
00247 }
00248
00249 <span class="keyword">private</span>:
00250 <span class="comment">// Noise Smooth flags.</span>
<a name="l00251"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfor0">00251</a> <a class="code" href="a04558.html#a7">uint8</a> _CornerSmoothFlag;
00252
00253 };
00254
00255
00256 <span class="comment">// ***************************************************************************</span>
<a name="l00264"></a><a class="code" href="a03738.html">00264</a> <span class="comment"></span><span class="keyword">struct </span><a class="code" href="a03738.html">CZoneInfo</a>
00265 {
<a name="l00267"></a><a class="code" href="a03738.html#NL3D_1_1CZoneInfoo3">00267</a> <a class="code" href="a04558.html#a9">uint16</a> ZoneId;
<a name="l00269"></a><a class="code" href="a03738.html#NL3D_1_1CZoneInfoo1">00269</a> std::vector<CPatchInfo> Patchs;
<a name="l00274"></a><a class="code" href="a03738.html#NL3D_1_1CZoneInfoo0">00274</a> std::vector<CBorderVertex> <a class="code" href="a03738.html#NL3D_1_1CZoneInfoo0">BorderVertices</a>;
00275
<a name="l00279"></a><a class="code" href="a03738.html#NL3D_1_1CZoneInfoo2">00279</a> std::vector<CPointLightNamed> <a class="code" href="a03738.html#NL3D_1_1CZoneInfoo2">PointLights</a>;
00280 };
00281
00282
00283 <span class="comment">// ***************************************************************************</span>
<a name="l00297"></a><a class="code" href="a03730.html">00297</a> <span class="comment"></span><span class="keyword">class </span><a class="code" href="a03730.html">CZone</a>
00298 {
00299 <span class="keyword">public</span>:
00300 <span class="comment">// The stored patch structure for compile() - ation.</span>
<a name="l00301"></a><a class="code" href="a03731.html">00301</a> <span class="keyword">struct </span><a class="code" href="a03731.html">CPatchConnect</a>
00302 {
00303 <span class="comment">// NB: same meanings than in CPatchInfo.</span>
<a name="l00304"></a><a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecto4">00304</a> <a class="code" href="a04558.html#a7">uint8</a> <a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecto3">OldOrderS</a>, <a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecto4">OldOrderT</a>;
<a name="l00305"></a><a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecto2">00305</a> <span class="keywordtype">float</span> ErrorSize;
<a name="l00306"></a><a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecto0">00306</a> <a class="code" href="a04558.html#a9">uint16</a> BaseVertices[4];
<a name="l00307"></a><a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecto1">00307</a> <a class="code" href="a03067.html">CPatchInfo::CBindInfo</a> BindEdges[4];
00308
00309 <span class="keyword">public</span>:
00310 <span class="keywordtype">void</span> <a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecta0">serial</a>(<a class="code" href="a02270.html">NLMISC::IStream</a> &f);
00311 };
00312
00313 <span class="keyword">public</span>:
00314
00316 <a class="code" href="a03730.html#NL3D_1_1CZonea10">CZone</a>();
00318 <a class="code" href="a03730.html#NL3D_1_1CZonea36">~CZone</a>();
00319
00320
00332 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea4">build</a>(<span class="keyword">const</span> <a class="code" href="a03738.html">CZoneInfo</a> &zoneInfo, <a class="code" href="a04558.html#a11">uint32</a> numVertices=0);
00333
00334
00338 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea4">build</a>(<a class="code" href="a04558.html#a9">uint16</a> zoneId, <span class="keyword">const</span> std::vector<CPatchInfo> &patchs, <span class="keyword">const</span> std::vector<CBorderVertex> &borderVertices, <a class="code" href="a04558.html#a11">uint32</a> numVertices=0);
00339
00340
00346 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea4">build</a>(<span class="keyword">const</span> <a class="code" href="a03730.html">CZone</a> &zone);
00347
00348
00355 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea32">retrieve</a>(<a class="code" href="a03738.html">CZoneInfo</a> &zoneInfo);
00356
00357
00361 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea32">retrieve</a>(std::vector<CPatchInfo> &patchs, std::vector<CBorderVertex> &borderVertices);
00362
00363
00364
00368 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea11">debugBinds</a>(FILE *f= stdout);
00369
00370
00383 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea7">compile</a>(<a class="code" href="a02702.html">CLandscape</a> *landscape, <a class="code" href="a05363.html#a362">TZoneMap</a> &loadedZones);
00384
00395 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea29">release</a>(<a class="code" href="a05363.html#a362">TZoneMap</a> &loadedZones);
00396
00397
00401 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea33">serial</a>(<a class="code" href="a02270.html">NLMISC::IStream</a> &f);
00402
00403
00411 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea5">changePatchTextureAndColor</a> (<a class="code" href="a04558.html#a14">sint</a> numPatch, <span class="keyword">const</span> std::vector<CTileElement> *tiles, <span class="keyword">const</span> std::vector<CTileColor> *colors);
00412
00413
00425 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea28">refreshTesselationGeometry</a>(<a class="code" href="a04558.html#a14">sint</a> numPatch);
00426
00427
00436 <span class="keyword">const</span> std::vector<CTileElement> &<a class="code" href="a03730.html#NL3D_1_1CZonea22">getPatchTexture</a>(<a class="code" href="a04558.html#a14">sint</a> numPatch) <span class="keyword">const</span>;
00437
00446 <span class="keyword">const</span> std::vector<CTileColor> &<a class="code" href="a03730.html#NL3D_1_1CZonea19">getPatchColor</a>(<a class="code" href="a04558.html#a14">sint</a> numPatch) <span class="keyword">const</span>;
00447
00454 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea34">setTileColor</a>(<span class="keywordtype">bool</span> monochrome, <span class="keywordtype">float</span> factor);
00455
<a name="l00461"></a><a class="code" href="a03730.html#NL3D_1_1CZonea14">00461</a> <a class="code" href="a02702.html">CLandscape</a>* <a class="code" href="a03730.html#NL3D_1_1CZonea14">getLandscape</a> ()<span class="keyword"> const</span>
00462 <span class="keyword"> </span>{
00463 <span class="keywordflow">return</span> Landscape;
00464 }
00465
00466 <span class="comment">// NB: for all those function, CTessFace static rendering context must be setup.</span>
00468 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea6">clip</a>(<span class="keyword">const</span> std::vector<CPlane> &pyramid);
00470 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea26">preRender</a>();
00471 <span class="comment">// release Far render pass/reset Tile/Far render. Delete also VB, and FaceVectors</span>
00472 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea30">resetRenderFarAndDeleteVBFV</a>();
00474 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea13">forceMergeAtTileLevel</a>();
00475
00477 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea27">refineAll</a>();
00479 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea12">excludePatchFromRefineAll</a>(<a class="code" href="a04558.html#a15">uint</a> patch, <span class="keywordtype">bool</span> exclude);
00482 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea1">averageTesselationVertices</a>();
00483
00484 <span class="comment">// Accessors.</span>
<a name="l00485"></a><a class="code" href="a03730.html#NL3D_1_1CZonea17">00485</a> <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a> &<a class="code" href="a03730.html#NL3D_1_1CZonea17">getPatchBias</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="a03730.html#NL3D_1_1CZoner10">PatchBias</a>;}
<a name="l00486"></a><a class="code" href="a03730.html#NL3D_1_1CZonea21">00486</a> <span class="keywordtype">float</span> <a class="code" href="a03730.html#NL3D_1_1CZonea21">getPatchScale</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="a03730.html#NL3D_1_1CZoner13">PatchScale</a>;}
<a name="l00487"></a><a class="code" href="a03730.html#NL3D_1_1CZonea8">00487</a> <span class="keywordtype">bool</span> <a class="code" href="a03730.html#NL3D_1_1CZonea8">compiled</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="a03730.html#NL3D_1_1CZoner7">Compiled</a>;}
<a name="l00488"></a><a class="code" href="a03730.html#NL3D_1_1CZonea24">00488</a> <a class="code" href="a04558.html#a9">uint16</a> <a class="code" href="a03730.html#NL3D_1_1CZonea24">getZoneId</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> ZoneId;}
<a name="l00489"></a><a class="code" href="a03730.html#NL3D_1_1CZonea15">00489</a> <a class="code" href="a04558.html#a14">sint</a> <a class="code" href="a03730.html#NL3D_1_1CZonea15">getNumPatchs</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> Patchs.size();}
00490 <span class="comment">// Return the Bounding Box of the zone.</span>
<a name="l00491"></a><a class="code" href="a03730.html#NL3D_1_1CZonea23">00491</a> <span class="keyword">const</span> <a class="code" href="a02157.html">CAABBoxExt</a> &<a class="code" href="a03730.html#NL3D_1_1CZonea23">getZoneBB</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="a03730.html#NL3D_1_1CZoner14">ZoneBB</a>;}
00492
<a name="l00499"></a><a class="code" href="a03730.html#NL3D_1_1CZonea16">00499</a> <span class="keyword">const</span> <a class="code" href="a03057.html">CPatch</a> *<a class="code" href="a03730.html#NL3D_1_1CZonea16">getPatch</a>(<a class="code" href="a04558.html#a14">sint</a> patch)<span class="keyword"> const </span>{<a class="code" href="a04199.html#a6">nlassert</a>(patch>=0 && patch<(<a class="code" href="a04558.html#a14">sint</a>)Patchs.size()); <span class="keywordflow">return</span> &(Patchs[patch]);}
00500
<a name="l00507"></a><a class="code" href="a03730.html#NL3D_1_1CZonea20">00507</a> <span class="keyword">const</span> <a class="code" href="a03731.html">CPatchConnect</a> *<a class="code" href="a03730.html#NL3D_1_1CZonea20">getPatchConnect</a>(<a class="code" href="a04558.html#a14">sint</a> patch)<span class="keyword"> const </span>
00508 <span class="keyword"> </span>{<a class="code" href="a04199.html#a6">nlassert</a>(patch>=0 && patch<(<a class="code" href="a04558.html#a14">sint</a>)Patchs.size()); <span class="keywordflow">return</span> &(<a class="code" href="a03730.html#NL3D_1_1CZoner11">PatchConnects</a>[patch]);}
00509
00510
00515 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea0">applyHeightField</a>(<span class="keyword">const</span> <a class="code" href="a02702.html">CLandscape</a> &landScape);
00516
00525 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea35">setupColorsFromTileFlags</a>(<span class="keyword">const</span> <a class="code" href="a03337.html">NLMISC::CRGBA</a> colors[4]);
00526
00530 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea9">copyTilesFlags</a>(<a class="code" href="a04558.html#a14">sint</a> destPatchId, <span class="keyword">const</span> <a class="code" href="a03057.html">CPatch</a> *srcPatch);
00531
00536 <span class="keyword">const</span> <a class="code" href="a02291.html">CBSphere</a> &<a class="code" href="a03730.html#NL3D_1_1CZonea18">getPatchBSphere</a>(<a class="code" href="a04558.html#a15">uint</a> patch) <span class="keyword">const</span>;
00537
<a name="l00539"></a><a class="code" href="a03730.html#NL3D_1_1CZonea25">00539</a> <span class="keywordtype">bool</span> <a class="code" href="a03730.html#NL3D_1_1CZonea25">isPatchRenderClipped</a>(<a class="code" href="a04558.html#a15">uint</a> patch)<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="a03730.html#NL3D_1_1CZoner2">_PatchRenderClipped</a>.<a class="code" href="a02272.html#NLMISC_1_1CBitSetz1920_3">get</a>(patch);}
00540
00541 <span class="comment">// Private part.</span>
00542 <span class="keyword">private</span>:
00543 <span class="comment">/*********************************/</span>
00544 <span class="comment">// A smartptrisable vertex.</span>
<a name="l00545"></a><a class="code" href="a03732.html">00545</a> <span class="keyword">struct </span><a class="code" href="a03732.html">CTessBaseVertex</a> : <span class="keyword">public</span> NLMISC::<a class="code" href="a02209.html">CRefCount</a>
00546 {
<a name="l00547"></a><a class="code" href="a03732.html#NL3D_1_1CZone_1_1CTessBaseVertexo2">00547</a> <a class="code" href="a03482.html">CTessVertex</a> <a class="code" href="a03732.html#NL3D_1_1CZone_1_1CTessBaseVertexo2">Vert</a>;
00548 };
00549
00550 <span class="comment">// Zone vertices.</span>
<a name="l00551"></a><a class="code" href="a03730.html#NL3D_1_1CZoney3">00551</a> <span class="keyword">typedef</span> <a class="code" href="a03408.html">NLMISC::CSmartPtr<CTessBaseVertex></a> <a class="code" href="a03408.html">PBaseVertex</a>;
<a name="l00552"></a><a class="code" href="a03730.html#NL3D_1_1CZoney4">00552</a> <span class="keyword">typedef</span> std::vector<PBaseVertex> <a class="code" href="a03730.html#NL3D_1_1CZoney4">TBaseVerticesVec</a>;
00553
00554
00555 <span class="keyword">private</span>:
00556 <span class="comment">// The lanscape which own this zone. Usefull for texture management.</span>
00557 <span class="comment">// Filled at compilation only.</span>
<a name="l00558"></a><a class="code" href="a03730.html#NL3D_1_1CZoner8">00558</a> <a class="code" href="a02702.html">CLandscape</a> *Landscape;
00559
00560 <span class="comment">// Misc.</span>
<a name="l00561"></a><a class="code" href="a03730.html#NL3D_1_1CZoner15">00561</a> <a class="code" href="a04558.html#a9">uint16</a> ZoneId;
<a name="l00562"></a><a class="code" href="a03730.html#NL3D_1_1CZoner7">00562</a> <span class="keywordtype">bool</span> <a class="code" href="a03730.html#NL3D_1_1CZoner7">Compiled</a>;
<a name="l00563"></a><a class="code" href="a03730.html#NL3D_1_1CZoner14">00563</a> <a class="code" href="a02157.html">CAABBoxExt</a> <a class="code" href="a03730.html#NL3D_1_1CZoner14">ZoneBB</a>;
<a name="l00564"></a><a class="code" href="a03730.html#NL3D_1_1CZoner10">00564</a> <a class="code" href="a03128.html">CVector</a> <a class="code" href="a03730.html#NL3D_1_1CZoner10">PatchBias</a>;
<a name="l00565"></a><a class="code" href="a03730.html#NL3D_1_1CZoner13">00565</a> <span class="keywordtype">float</span> <a class="code" href="a03730.html#NL3D_1_1CZoner13">PatchScale</a>;
00566
00567 <span class="comment">// The number of vertices she access (maybe on border).</span>
<a name="l00568"></a><a class="code" href="a03730.html#NL3D_1_1CZoner9">00568</a> <a class="code" href="a04558.html#a10">sint32</a> NumVertices;
00569 <span class="comment">// The smartptr on zone vertices.</span>
<a name="l00570"></a><a class="code" href="a03730.html#NL3D_1_1CZoner4">00570</a> <a class="code" href="a03730.html#NL3D_1_1CZoney4">TBaseVerticesVec</a> BaseVertices;
00571 <span class="comment">// The list of border vertices.</span>
<a name="l00572"></a><a class="code" href="a03730.html#NL3D_1_1CZoner5">00572</a> std::vector<CBorderVertex> BorderVertices;
00573 <span class="comment">// NB: No problem on corners, since zones are compile()-ed with knowledge of neighbors.</span>
00574
00575 <span class="comment">// The patchs.</span>
<a name="l00576"></a><a class="code" href="a03730.html#NL3D_1_1CZoner12">00576</a> std::vector<CPatch> Patchs;
<a name="l00577"></a><a class="code" href="a03730.html#NL3D_1_1CZoner11">00577</a> std::vector<CPatchConnect> <a class="code" href="a03730.html#NL3D_1_1CZoner11">PatchConnects</a>;
00578 <span class="comment">// Clipped States and BSphere stored here and not in CPatch for faster memory access during clip</span>
<a name="l00579"></a><a class="code" href="a03730.html#NL3D_1_1CZoner0">00579</a> std::vector<CBSphere> <a class="code" href="a03730.html#NL3D_1_1CZoner0">_PatchBSpheres</a>;
<a name="l00580"></a><a class="code" href="a03730.html#NL3D_1_1CZoner2">00580</a> <a class="code" href="a02272.html">NLMISC::CBitSet</a> <a class="code" href="a03730.html#NL3D_1_1CZoner2">_PatchRenderClipped</a>;
<a name="l00581"></a><a class="code" href="a03730.html#NL3D_1_1CZoner1">00581</a> <a class="code" href="a02272.html">NLMISC::CBitSet</a> <a class="code" href="a03730.html#NL3D_1_1CZoner1">_PatchOldRenderClipped</a>;
00582
00583
<a name="l00586"></a><a class="code" href="a03730.html#NL3D_1_1CZoner3">00586</a> <a class="code" href="a03095.html">CPointLightNamedArray</a> _PointLightArray;
00587
00588
00589 <span class="keyword">private</span>:
<a name="l00590"></a><a class="code" href="a03730.html#NL3D_1_1CZonen0">00590</a> <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="a02702.html">CLandscape</a>;
<a name="l00591"></a><a class="code" href="a03730.html#NL3D_1_1CZonen2">00591</a> <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="a03476.html">CTessFace</a>;
00592 <span class="comment">// Should do this, for texture mgt.</span>
<a name="l00593"></a><a class="code" href="a03730.html#NL3D_1_1CZonen1">00593</a> <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="a03057.html">CPatch</a>;
00594
<a name="l00595"></a><a class="code" href="a03730.html#NL3D_1_1CZoner6">00595</a> <a class="code" href="a04558.html#a14">sint</a> <a class="code" href="a03730.html#NL3D_1_1CZoner6">ClipResult</a>;
<a name="l00596"></a><a class="code" href="a03730.html#NL3D_1_1CZoney5">00596</a> <span class="keyword">enum</span> <a class="code" href="a03730.html#NL3D_1_1CZoney5">TClipResult</a> {<a class="code" href="a03730.html#NL3D_1_1CZoney5NL3D_1_1CZoney0">ClipIn</a>= 0, <a class="code" href="a03730.html#NL3D_1_1CZoney5NL3D_1_1CZoney1">ClipOut</a>= 1, <a class="code" href="a03730.html#NL3D_1_1CZoney5NL3D_1_1CZoney2">ClipSide</a>= 2};
00597
00598
00599 <span class="keyword">private</span>:
00604 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZoned6">rebindBorder</a>(<a class="code" href="a05363.html#a362">TZoneMap</a> &loadedZones);
00605
<a name="l00606"></a><a class="code" href="a03730.html#NL3D_1_1CZoned3">00606</a> <a class="code" href="a03408.html">PBaseVertex</a> <a class="code" href="a03730.html#NL3D_1_1CZoned3">getBaseVertex</a>(<a class="code" href="a04558.html#a14">sint</a> vert)<span class="keyword"> const </span>{<span class="keywordflow">return</span> BaseVertices[vert];}
<a name="l00607"></a><a class="code" href="a03730.html#NL3D_1_1CZoned4">00607</a> <a class="code" href="a03057.html">CPatch</a> *<a class="code" href="a03730.html#NL3D_1_1CZonea16">getPatch</a>(<a class="code" href="a04558.html#a14">sint</a> patch) {<a class="code" href="a04199.html#a6">nlassert</a>(patch>=0 && patch<(<a class="code" href="a04558.html#a14">sint</a>)Patchs.size()); <span class="keywordflow">return</span> &(Patchs[patch]);}
00608 <span class="keyword">static</span> <a class="code" href="a03057.html">CPatch</a> *<a class="code" href="a03730.html#NL3D_1_1CZoneh1">getZonePatch</a>(<a class="code" href="a05363.html#a362">TZoneMap</a> &loadedZones, <a class="code" href="a04558.html#a14">sint</a> zoneId, <a class="code" href="a04558.html#a14">sint</a> patch);
00609 <span class="comment">// Bind the patch with ones which are loaded...</span>
00610 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZoneh2">unbindPatch</a>(<a class="code" href="a03057.html">CPatch</a> &pa);
00611 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZoneh0">bindPatch</a>(<a class="code" href="a05363.html#a362">TZoneMap</a> &loadedZones, <a class="code" href="a03057.html">CPatch</a> &pa, CPatchConnect &pc, <span class="keywordtype">bool</span> rebind);
00612 <span class="comment">// Is the patch on a border of this zone???</span>
00613 <span class="keywordtype">bool</span> <a class="code" href="a03730.html#NL3D_1_1CZoned5">patchOnBorder</a>(<span class="keyword">const</span> CPatchConnect &pc) <span class="keyword">const</span>;
00614
00615 <span class="comment">// compute AABBox, PatchBias and PatchScale, from a bbox.</span>
00616 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZoned2">computeBBScaleBias</a>(<span class="keyword">const</span> <a class="code" href="a02156.html">CAABBox</a> &bb);
00617
00618
00619 <span class="comment">// For CPatch: build a bindInfo.</span>
00620 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZoned0">buildBindInfo</a>(<a class="code" href="a04558.html#a15">uint</a> patchId, <a class="code" href="a04558.html#a15">uint</a> edge, <a class="code" href="a03730.html">CZone</a> *neighborZone, <a class="code" href="a03058.html">CPatch::CBindInfo</a> &paBind);
00621
00622 <span class="comment">// Patch Array Clip</span>
00623 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZoned1">clipPatchs</a>(<span class="keyword">const</span> std::vector<CPlane> &pyramid);
00624 };
00625
00626
00627 } <span class="comment">// NL3D</span>
00628
00629
00630 <span class="preprocessor">#endif // NL_ZONE_H</span>
00631 <span class="preprocessor"></span>
00632 <span class="comment">/* End of zone.h */</span>
</pre></div><hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:41:55 2004 for NeL by
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