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<h1>texture_far.h</h1><a href="a05097.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <span class="comment">/* Copyright, 2000 Nevrax Ltd.</span>
00008 <span class="comment"> *</span>
00009 <span class="comment"> * This file is part of NEVRAX NEL.</span>
00010 <span class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</span>
00011 <span class="comment"> * it under the terms of the GNU General Public License as published by</span>
00012 <span class="comment"> * the Free Software Foundation; either version 2, or (at your option)</span>
00013 <span class="comment"> * any later version.</span>
00014 <span class="comment"></span>
00015 <span class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</span>
00016 <span class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</span>
00017 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span>
00018 <span class="comment"> * General Public License for more details.</span>
00019 <span class="comment"></span>
00020 <span class="comment"> * You should have received a copy of the GNU General Public License</span>
00021 <span class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</span>
00022 <span class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</span>
00023 <span class="comment"> * MA 02111-1307, USA.</span>
00024 <span class="comment"> */</span>
00025 
00026 <span class="preprocessor">#ifndef NL_TEXTURE_FAR_H</span>
00027 <span class="preprocessor"></span><span class="preprocessor">#define NL_TEXTURE_FAR_H</span>
00028 <span class="preprocessor"></span>
00029 <span class="preprocessor">#include "<a class="code" href="a05167.html">nel/misc/types_nl.h</a>"</span>
00030 <span class="preprocessor">#include "<a class="code" href="a04897.html">nel/misc/rect.h</a>"</span>
00031 <span class="preprocessor">#include "<a class="code" href="a05083.html">3d/texture.h</a>"</span>
00032 <span class="preprocessor">#include "<a class="code" href="a05120.html">3d/tile_far_bank.h</a>"</span>
00033 
00034 <span class="comment">/* NB: those Values work only if NL_MAX_TILES_BY_PATCH_EDGE is 16.</span>
00035 <span class="comment">        asserted in the cpp.</span>
00036 <span class="comment">        Else must change NL_MAX_FAR_PATCH_EDGE, NL_NUM_FAR_PATCH_EDGE_LEVEL, and NL_NUM_FAR_RECTANGLE_RATIO</span>
00037 <span class="comment">*/</span>
00038 
00039 <span class="comment">// The number of different Level to allocate. only possible to allocate 16, 8, 4 or 2 tiles patch (1x? is impossible)</span>
<a name="l00040"></a><a class="code" href="a05097.html#a0">00040</a> <span class="preprocessor">#define NL_NUM_FAR_PATCH_EDGE_LEVEL             (4+NL_NUM_PIXELS_ON_FAR_TILE_EDGE_SHIFT)</span>
00041 <span class="preprocessor"></span>
00042 <span class="comment">// Define the max number of pixel per edge for a far texture </span>
<a name="l00043"></a><a class="code" href="a05097.html#a1">00043</a> <span class="preprocessor">#define NL_MAX_FAR_PATCH_EDGE (16*NL_NUM_PIXELS_ON_FAR_TILE_EDGE)                                       // Max is 16x16 tiles for 4 pix/tiles.</span>
00044 <span class="preprocessor"></span>
00045 <span class="comment">// Define the min number of pixel per edge for a far texture </span>
<a name="l00046"></a><a class="code" href="a05097.html#a2">00046</a> <span class="preprocessor">#define NL_MIN_FAR_PATCH_EDGE 2                                                                                                         // Min is 2x2 tiles for 1 pix/tile</span>
00047 <span class="preprocessor"></span>
00048 <span class="comment">// The max Difference of level between Height and Width</span>
<a name="l00049"></a><a class="code" href="a05097.html#a3">00049</a> <span class="preprocessor">#define NL_NUM_FAR_RECTANGLE_RATIO      4                                                                                               // 16x16, 16x8, 16x4, 16x2</span>
<a name="l00050"></a><a class="code" href="a05097.html#a4">00050</a> <span class="preprocessor"></span><span class="preprocessor">#define NL_MAX_FAR_RECTANGLE_RATIO_SHIFT        (NL_NUM_RECTANGLE_ASPECT_RATIO-1)</span>
<a name="l00051"></a><a class="code" href="a05097.html#a5">00051</a> <span class="preprocessor"></span><span class="preprocessor">#define NL_MAX_FAR_RECTANGLE_RATIO      (1&lt;&lt;NL_MAX_RECTANGLE_RATIO_SHIFT)                               // Max is 16 tiles fo 2 tiles =&gt; 8.</span>
00052 <span class="preprocessor"></span>
00053 <span class="comment">// The number of Square of MaxFarEdge.</span>
<a name="l00054"></a><a class="code" href="a05097.html#a6">00054</a> <span class="preprocessor">#define NL_NUM_FAR_BIGGEST_PATCH_PER_EDGE                       8</span>
<a name="l00055"></a><a class="code" href="a05097.html#a7">00055</a> <span class="preprocessor"></span><span class="preprocessor">#define NL_NUM_FAR_BIGGEST_PATCH_PER_TEXTURE            (NL_NUM_FAR_BIGGEST_PATCH_PER_EDGE*NL_NUM_FAR_BIGGEST_PATCH_PER_EDGE)</span>
00056 <span class="preprocessor"></span>
00057 <span class="comment">// The size of the texture.  8*64 =&gt; textureFar of 512*512.</span>
<a name="l00058"></a><a class="code" href="a05097.html#a8">00058</a> <span class="preprocessor">#define NL_FAR_TEXTURE_EDGE_SIZE                                        (NL_MAX_FAR_PATCH_EDGE*NL_NUM_FAR_BIGGEST_PATCH_PER_EDGE)</span>
00059 <span class="preprocessor"></span>
00060 
00061 <span class="keyword">namespace </span>NLMISC
00062 {
00063         <span class="keyword">class </span><a class="code" href="a03337.html">CRGBA</a>;
00064 }
00065 
00066 <span class="keyword">namespace </span>NL3D 
00067 {
00068 
00069 <span class="keyword">class </span>CPatch;
00070 <span class="keyword">class </span>CTileFarBank;
00071 <span class="keyword">class </span><a class="code" href="a03520.html">CTileColor</a>;
00072 
<a name="l00085"></a><a class="code" href="a03498.html">00085</a> <span class="keyword">class </span><a class="code" href="a03498.html">CTextureFar</a> : <span class="keyword">public</span> <a class="code" href="a03487.html">ITexture</a>
00086 {
00087 <span class="keyword">public</span>:
00089         <a class="code" href="a03498.html#NL3D_1_1CTextureFara8">CTextureFar</a>();
00090         <span class="keyword">virtual</span> <a class="code" href="a03498.html#NL3D_1_1CTextureFara60">~CTextureFar</a>();
00091 
00092 
00098         <a class="code" href="a04558.html#a14">sint</a>                                            <a class="code" href="a03498.html#NL3D_1_1CTextureFara55">tryAllocatePatch</a> (<a class="code" href="a03057.html">CPatch</a> *pPatch, <a class="code" href="a04558.html#a15">uint</a> farIndex);
00099 
00100 
00111         <span class="keywordtype">void</span>                                            <a class="code" href="a03498.html#NL3D_1_1CTextureFara0">allocatePatch</a> (<a class="code" href="a03057.html">CPatch</a> *pPatch, <a class="code" href="a04558.html#a15">uint</a> farIndex, <span class="keywordtype">float</span>&amp; farUScale, <span class="keywordtype">float</span>&amp; farVScale, <span class="keywordtype">float</span>&amp; farUBias, <span class="keywordtype">float</span>&amp; farVBias, <span class="keywordtype">bool</span>&amp; bRot);
00112 
00116         <span class="keywordtype">void</span>                                            <a class="code" href="a03498.html#NL3D_1_1CTextureFara37">removePatch</a> (<a class="code" href="a03057.html">CPatch</a> *pPatch, <a class="code" href="a04558.html#a15">uint</a> farIndex);
00117 
00123         <span class="keyword">virtual</span> <span class="keywordtype">void</span>                            <a class="code" href="a03498.html#NL3D_1_1CTextureFara9">doGenerate</a>(<span class="keywordtype">bool</span> async = <span class="keyword">false</span>);
00124 
00129         <a class="code" href="a04558.html#a15">uint</a>                                            <a class="code" href="a03498.html#NL3D_1_1CTextureFara53">touchPatchULAndNext</a>();
00130         <span class="keywordtype">void</span>                                            <a class="code" href="a03498.html#NL3D_1_1CTextureFara49">startPatchULTouch</a>();
00131         <span class="keywordtype">bool</span>                                            <a class="code" href="a03498.html#NL3D_1_1CTextureFara10">endPatchULTouch</a>() <span class="keyword">const</span>;
00132 
00133 
00135         <span class="keywordtype">void</span>                                            <a class="code" href="a03498.html#NL3D_1_1CTextureFara30">linkBeforeUL</a>(<a class="code" href="a03498.html">CTextureFar</a> *textNext);
00137         <span class="keywordtype">void</span>                                            <a class="code" href="a03498.html#NL3D_1_1CTextureFara56">unlinkUL</a>();
<a name="l00139"></a><a class="code" href="a03498.html#NL3D_1_1CTextureFara18">00139</a>         <a class="code" href="a03498.html">CTextureFar</a>                                     *<a class="code" href="a03498.html#NL3D_1_1CTextureFara18">getNextUL</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="a03498.html#NL3D_1_1CTextureFarr4">_ULNext</a>;}
00140 
00141 
<a name="l00143"></a><a class="code" href="a03498.html#NL3D_1_1CTextureFaro0">00143</a>         <a class="code" href="a03524.html">CTileFarBank</a>*                           <a class="code" href="a03498.html#NL3D_1_1CTextureFaro0">_Bank</a>;
00144 
00145 
00146 <span class="keyword">private</span>:
00147 
<a name="l00148"></a><a class="code" href="a03499.html">00148</a>         <span class="keyword">struct  </span><a class="code" href="a03499.html">CPatchIdent</a>
00149         {
<a name="l00150"></a><a class="code" href="a03499.html#NL3D_1_1CTextureFar_1_1CPatchIdento1">00150</a>                 <a class="code" href="a03057.html">CPatch</a>  *Patch;
<a name="l00151"></a><a class="code" href="a03499.html#NL3D_1_1CTextureFar_1_1CPatchIdento0">00151</a>                 <a class="code" href="a04558.html#a15">uint</a>    <a class="code" href="a03499.html#NL3D_1_1CTextureFar_1_1CPatchIdento0">FarIndex</a>;
00152 
<a name="l00153"></a><a class="code" href="a03499.html#NL3D_1_1CTextureFar_1_1CPatchIdenta0">00153</a>                 <span class="keywordtype">bool</span> <a class="code" href="a03499.html#NL3D_1_1CTextureFar_1_1CPatchIdenta0">operator &lt; </a>(<span class="keyword">const</span> <a class="code" href="a03499.html">CPatchIdent</a> &amp;rhs)<span class="keyword"> const</span>
00154 <span class="keyword">                </span>{
00155                         <span class="keywordflow">return</span> (Patch != rhs.<a class="code" href="a03499.html#NL3D_1_1CTextureFar_1_1CPatchIdento1">Patch</a>) ? Patch &lt; rhs.<a class="code" href="a03499.html#NL3D_1_1CTextureFar_1_1CPatchIdento1">Patch</a> : <a class="code" href="a03499.html#NL3D_1_1CTextureFar_1_1CPatchIdento0">FarIndex</a> &lt; rhs.<a class="code" href="a03499.html#NL3D_1_1CTextureFar_1_1CPatchIdento0">FarIndex</a>;      
00156                 }
00157         };
00158 
<a name="l00159"></a><a class="code" href="a03500.html">00159</a>         <span class="keyword">struct  </span><a class="code" href="a03500.html">CVector2s</a>
00160         {
<a name="l00161"></a><a class="code" href="a03500.html#NL3D_1_1CTextureFar_1_1CVector2so1">00161</a>                 <a class="code" href="a04558.html#a9">uint16</a>  <a class="code" href="a04223.html#a572">x</a>, <a class="code" href="a04223.html#a573">y</a>;
00162 
<a name="l00163"></a><a class="code" href="a03500.html#NL3D_1_1CTextureFar_1_1CVector2sa1">00163</a>                 <a class="code" href="a03500.html#NL3D_1_1CTextureFar_1_1CVector2sa1">CVector2s</a>() {}
<a name="l00164"></a><a class="code" href="a03500.html#NL3D_1_1CTextureFar_1_1CVector2sa0">00164</a>                 <a class="code" href="a03500.html#NL3D_1_1CTextureFar_1_1CVector2sa1">CVector2s</a>(<a class="code" href="a04558.html#a9">uint16</a> _x, <a class="code" href="a04558.html#a9">uint16</a> _y) {<a class="code" href="a04223.html#a572">x</a>= _x; <a class="code" href="a04223.html#a573">y</a>= _y;}
00165 
<a name="l00166"></a><a class="code" href="a03500.html#NL3D_1_1CTextureFar_1_1CVector2sa2">00166</a>                 <span class="keywordtype">bool</span> <a class="code" href="a03500.html#NL3D_1_1CTextureFar_1_1CVector2sa2">operator &lt; </a>(<span class="keyword">const</span> <a class="code" href="a03500.html">CVector2s</a> &amp;rhs)<span class="keyword"> const</span>
00167 <span class="keyword">                </span>{
00168                         <span class="keywordflow">return</span> (<a class="code" href="a04223.html#a572">x</a> != rhs.<a class="code" href="a03500.html#NL3D_1_1CTextureFar_1_1CVector2so0">x</a>) ? <a class="code" href="a04223.html#a572">x</a> &lt; rhs.<a class="code" href="a03500.html#NL3D_1_1CTextureFar_1_1CVector2so0">x</a> : <a class="code" href="a04223.html#a573">y</a> &lt; rhs.<a class="code" href="a03500.html#NL3D_1_1CTextureFar_1_1CVector2so1">y</a>;    
00169                 }
00170         };
00171 
<a name="l00176"></a><a class="code" href="a03498.html#NL3D_1_1CTextureFary0">00176</a>         <span class="keyword">typedef</span> std::map&lt;CPatchIdent, CVector2s&gt;        <a class="code" href="a03498.html#NL3D_1_1CTextureFary0">TPatchToPosMap</a>;
<a name="l00177"></a><a class="code" href="a03498.html#NL3D_1_1CTextureFary1">00177</a>         <span class="keyword">typedef</span> std::map&lt;CVector2s, CPatchIdent&gt;        <a class="code" href="a03498.html#NL3D_1_1CTextureFary1">TPosToPatchMap</a>;
<a name="l00178"></a><a class="code" href="a03498.html#NL3D_1_1CTextureFarr2">00178</a>         <a class="code" href="a03498.html#NL3D_1_1CTextureFary0">TPatchToPosMap</a>                                          <a class="code" href="a03498.html#NL3D_1_1CTextureFarr2">_PatchToPosMap</a>;
<a name="l00179"></a><a class="code" href="a03498.html#NL3D_1_1CTextureFarr3">00179</a>         <a class="code" href="a03498.html#NL3D_1_1CTextureFary1">TPosToPatchMap</a>                                          <a class="code" href="a03498.html#NL3D_1_1CTextureFarr3">_PosToPatchMap</a>;
00180 
<a name="l00183"></a><a class="code" href="a03498.html#NL3D_1_1CTextureFarr0">00183</a>         std::list&lt;CVector2s&gt;                            <a class="code" href="a03498.html#NL3D_1_1CTextureFarr0">_FreeSpaces</a>[<a class="code" href="a05097.html#a0">NL_NUM_FAR_PATCH_EDGE_LEVEL</a> * <a class="code" href="a05097.html#a3">NL_NUM_FAR_RECTANGLE_RATIO</a>];
00184 
00185 
00186         <span class="comment">// allocate search</span>
00187         <span class="keywordtype">bool</span>    <a class="code" href="a03498.html#NL3D_1_1CTextureFard1">getUpperSize</a>(<a class="code" href="a04558.html#a15">uint</a> &amp;<a class="code" href="a04223.html#a632">width</a>, <a class="code" href="a04558.html#a15">uint</a> &amp;<a class="code" href="a04223.html#a633">height</a>);
00188         <a class="code" href="a04558.html#a15">uint</a>    <a class="code" href="a03498.html#NL3D_1_1CTextureFard0">getFreeListId</a>(<a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a632">width</a>, <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a633">height</a>);
00189         <span class="keywordtype">void</span>    <a class="code" href="a03498.html#NL3D_1_1CTextureFard4">recursSplitNext</a>(<a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a632">width</a>, <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a633">height</a>);
00190 
00194         <span class="keywordtype">void</span> <a class="code" href="a03498.html#NL3D_1_1CTextureFard3">rebuildPatch</a>  (<span class="keyword">const</span> <a class="code" href="a03500.html">CVector2s</a> texturePos, <span class="keyword">const</span> <a class="code" href="a03499.html">CPatchIdent</a> &amp;pid);
00195 
<a name="l00197"></a><a class="code" href="a03498.html#NL3D_1_1CTextureFard5">00197</a>         <span class="keyword">virtual</span> <span class="keywordtype">void</span>    <a class="code" href="a03498.html#NL3D_1_1CTextureFard5">serial</a>(<a class="code" href="a02270.html">NLMISC::IStream</a> &amp;f) <span class="keywordflow">throw</span>(<a class="code" href="a03781.html">NLMISC::EStream</a>) {};
00198 
00199         <span class="comment">// Some static buffers</span>
00200         <span class="keyword">static</span> <a class="code" href="a03337.html">NLMISC::CRGBA</a>    _LightmapExpanded[];
00201         <span class="keyword">static</span> <a class="code" href="a04558.html#a7">uint8</a>                    _LumelExpanded[];
00202         <span class="keyword">static</span> <a class="code" href="a03337.html">NLMISC::CRGBA</a>    _TileTLIColors[];
00203 
00204         <a class="code" href="a03498.html#NL3D_1_1CTextureFard2">NLMISC_DECLARE_CLASS</a>(<a class="code" href="a03498.html">CTextureFar</a>);
00205 
<a name="l00207"></a><a class="code" href="a03498.html#NL3D_1_1CTextureFarr5">00207</a>         <a class="code" href="a03498.html">CTextureFar</a>                                     *<a class="code" href="a03498.html#NL3D_1_1CTextureFarr5">_ULPrec</a>;
<a name="l00208"></a><a class="code" href="a03498.html#NL3D_1_1CTextureFarr4">00208</a>         <a class="code" href="a03498.html">CTextureFar</a>                                     *<a class="code" href="a03498.html#NL3D_1_1CTextureFarr4">_ULNext</a>;
00209         <span class="comment">// Iterator to the next patch to update.</span>
<a name="l00210"></a><a class="code" href="a03498.html#NL3D_1_1CTextureFarr1">00210</a>         TPatchToPosMap::iterator        <a class="code" href="a03498.html#NL3D_1_1CTextureFarr1">_ItULPatch</a>;
00211 
00212 };
00213 
00214 } <span class="comment">// NL3D</span>
00215 
00216 <span class="comment">// For NL3D_drawFarTileInFarTexture external call</span>
<a name="l00217"></a><a class="code" href="a03890.html">00217</a> <span class="keyword">struct </span><a class="code" href="a03890.html">NL3D_CComputeTileFar</a>
00218 {
00219 <span class="keyword">public</span>:
00220         <span class="comment">// TileFar pixels</span>
<a name="l00221"></a><a class="code" href="a03890.html#NL3D__CComputeTileFaro8">00221</a>         <span class="keyword">const</span> <a class="code" href="a03337.html">NLMISC::CRGBA</a>*            <a class="code" href="a03890.html#NL3D__CComputeTileFaro8">SrcDiffusePixels</a>;
00222 
00223         <span class="comment">// TileFar pixels</span>
<a name="l00224"></a><a class="code" href="a03890.html#NL3D__CComputeTileFaro5">00224</a>         <span class="keyword">const</span> <a class="code" href="a03337.html">NLMISC::CRGBA</a>*            <a class="code" href="a03890.html#NL3D__CComputeTileFaro5">SrcAdditivePixels</a>;
00225 
00226         <span class="comment">// Source deltaY</span>
<a name="l00227"></a><a class="code" href="a03890.html#NL3D__CComputeTileFaro6">00227</a>         <a class="code" href="a04558.html#a10">sint32</a>                                          <a class="code" href="a03890.html#NL3D__CComputeTileFaro6">SrcDeltaX</a>;
00228 
00229         <span class="comment">// Source deltaY</span>
<a name="l00230"></a><a class="code" href="a03890.html#NL3D__CComputeTileFaro7">00230</a>         <a class="code" href="a04558.html#a10">sint32</a>                                          <a class="code" href="a03890.html#NL3D__CComputeTileFaro7">SrcDeltaY</a>;
00231 
00232         <span class="comment">// Source lighting</span>
<a name="l00233"></a><a class="code" href="a03890.html#NL3D__CComputeTileFaro10">00233</a>         <span class="keyword">const</span> <a class="code" href="a03337.html">NLMISC::CRGBA</a>*            <a class="code" href="a03890.html#NL3D__CComputeTileFaro10">SrcLightingPixels</a>;
00234 
00235         <span class="comment">// Delta Y for lighting</span>
<a name="l00236"></a><a class="code" href="a03890.html#NL3D__CComputeTileFaro9">00236</a>         <a class="code" href="a04558.html#a10">sint32</a>                                          <a class="code" href="a03890.html#NL3D__CComputeTileFaro9">SrcLightingDeltaY</a>;
00237 
00238         <span class="comment">// TileFar pixels</span>
<a name="l00239"></a><a class="code" href="a03890.html#NL3D__CComputeTileFaro3">00239</a>         <a class="code" href="a03337.html">NLMISC::CRGBA</a>*                          <a class="code" href="a03890.html#NL3D__CComputeTileFaro3">DstPixels</a>;
00240 
00241         <span class="comment">// Destination deltaX</span>
<a name="l00242"></a><a class="code" href="a03890.html#NL3D__CComputeTileFaro1">00242</a>         <a class="code" href="a04558.html#a10">sint32</a>                                          <a class="code" href="a03890.html#NL3D__CComputeTileFaro1">DstDeltaX</a>;
00243 
00244         <span class="comment">// Destination deltaY</span>
<a name="l00245"></a><a class="code" href="a03890.html#NL3D__CComputeTileFaro2">00245</a>         <a class="code" href="a04558.html#a10">sint32</a>                                          <a class="code" href="a03890.html#NL3D__CComputeTileFaro2">DstDeltaY</a>;
00246 
00247         <span class="comment">// Size</span>
<a name="l00248"></a><a class="code" href="a03890.html#NL3D__CComputeTileFaro4">00248</a>         <a class="code" href="a04558.html#a10">sint32</a>                                          Size;
00249 
00250         <span class="comment">// Can the compute be done in MMX</span>
<a name="l00251"></a><a class="code" href="a03890.html#NL3D__CComputeTileFaro0">00251</a>         <span class="keywordtype">bool</span>                                            <a class="code" href="a03890.html#NL3D__CComputeTileFaro0">AsmMMX</a>;
00252 };
00253 
00254 <span class="comment">// For NL3D_expandLightmap external call</span>
<a name="l00255"></a><a class="code" href="a03891.html">00255</a> <span class="keyword">struct </span><a class="code" href="a03891.html">NL3D_CExpandLightmap</a>
00256 {
00257 <span class="keyword">public</span>:
00258         <span class="comment">// CTileColor array.</span>
<a name="l00259"></a><a class="code" href="a03891.html#NL3D__CExpandLightmapo0">00259</a>         <span class="keyword">const</span> <a class="code" href="a03520.html">NL3D::CTileColor</a>*         <a class="code" href="a03891.html#NL3D__CExpandLightmapo0">ColorTile</a>;
00260         <span class="comment">// TLI Color array.</span>
<a name="l00261"></a><a class="code" href="a03891.html#NL3D__CExpandLightmapo6">00261</a>         <span class="keyword">const</span> <a class="code" href="a03337.html">NLMISC::CRGBA</a>*            <a class="code" href="a03891.html#NL3D__CExpandLightmapo6">TLIColor</a>;
00262 
00263         <span class="comment">// Lumel array. 4x4 lumels by tile.</span>
<a name="l00264"></a><a class="code" href="a03891.html#NL3D__CExpandLightmapo3">00264</a>         <span class="keyword">const</span> <a class="code" href="a04558.html#a7">uint8</a>*                            <a class="code" href="a03891.html#NL3D__CExpandLightmapo3">LumelTile</a>;
00265 
00266         <span class="comment">// Width of the array</span>
<a name="l00267"></a><a class="code" href="a03891.html#NL3D__CExpandLightmapo7">00267</a>         <a class="code" href="a04558.html#a11">uint32</a>                                          Width;
00268 
00269         <span class="comment">// Height of the array</span>
<a name="l00270"></a><a class="code" href="a03891.html#NL3D__CExpandLightmapo2">00270</a>         <a class="code" href="a04558.html#a11">uint32</a>                                          Height;
00271 
00272         <span class="comment">// Mul factor for the size (1, 2 or 4)</span>
<a name="l00273"></a><a class="code" href="a03891.html#NL3D__CExpandLightmapo4">00273</a>         <a class="code" href="a04558.html#a11">uint32</a>                                          <a class="code" href="a03891.html#NL3D__CExpandLightmapo4">MulFactor</a>;
00274 
00275         <span class="comment">// Static light color</span>
<a name="l00276"></a><a class="code" href="a03891.html#NL3D__CExpandLightmapo5">00276</a>         <span class="keyword">const</span> <a class="code" href="a03337.html">NLMISC::CRGBA</a>*            <a class="code" href="a03891.html#NL3D__CExpandLightmapo5">StaticLightColor</a>;
00277 
00278         <span class="comment">// Destination array</span>
<a name="l00279"></a><a class="code" href="a03891.html#NL3D__CExpandLightmapo1">00279</a>         <a class="code" href="a03337.html">NLMISC::CRGBA</a>*                          DstPixels;
00280 };
00281         
00282 <span class="comment">// Extern ASM functions</span>
00283 <span class="keyword">extern</span> <span class="stringliteral">"C"</span> <span class="keywordtype">void</span> <a class="code" href="a05097.html#a9">NL3D_expandLightmap</a> (<span class="keyword">const</span> <a class="code" href="a03891.html">NL3D_CExpandLightmap</a>* pLightmap);
00284 <span class="keyword">extern</span> <span class="stringliteral">"C"</span> <span class="keywordtype">void</span> <a class="code" href="a05097.html#a10">NL3D_drawFarTileInFarTexture</a> (<span class="keyword">const</span> <a class="code" href="a03890.html">NL3D_CComputeTileFar</a>* pTileFar);
00285 <span class="keyword">extern</span> <span class="stringliteral">"C"</span> <span class="keywordtype">void</span> <a class="code" href="a05097.html#a11">NL3D_drawFarTileInFarTextureAdditive</a> (<span class="keyword">const</span> <a class="code" href="a03890.html">NL3D_CComputeTileFar</a>* pTileFar);
00286 <span class="keyword">extern</span> <span class="stringliteral">"C"</span> <span class="keywordtype">void</span> <a class="code" href="a05097.html#a12">NL3D_drawFarTileInFarTextureAlpha</a> (<span class="keyword">const</span> <a class="code" href="a03890.html">NL3D_CComputeTileFar</a>* pTileFar);
00287 <span class="keyword">extern</span> <span class="stringliteral">"C"</span> <span class="keywordtype">void</span> <a class="code" href="a05097.html#a13">NL3D_drawFarTileInFarTextureAdditiveAlpha</a> (<span class="keyword">const</span> <a class="code" href="a03890.html">NL3D_CComputeTileFar</a>* pTileFar);
00288 
00289 <span class="preprocessor">#endif // NL_TEXTURE_FAR_H</span>
00290 <span class="preprocessor"></span>
00291 <span class="comment">/* End of texture_far.h */</span>
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