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<h1>shape.cpp</h1><a href="a04953.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <span class="comment">/* Copyright, 2000 Nevrax Ltd.</span>
00008 <span class="comment"> *</span>
00009 <span class="comment"> * This file is part of NEVRAX NEL.</span>
00010 <span class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</span>
00011 <span class="comment"> * it under the terms of the GNU General Public License as published by</span>
00012 <span class="comment"> * the Free Software Foundation; either version 2, or (at your option)</span>
00013 <span class="comment"> * any later version.</span>
00014 <span class="comment"></span>
00015 <span class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</span>
00016 <span class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</span>
00017 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span>
00018 <span class="comment"> * General Public License for more details.</span>
00019 <span class="comment"></span>
00020 <span class="comment"> * You should have received a copy of the GNU General Public License</span>
00021 <span class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</span>
00022 <span class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</span>
00023 <span class="comment"> * MA 02111-1307, USA.</span>
00024 <span class="comment"> */</span>
00025 
00026 <span class="preprocessor">#include "<a class="code" href="a05015.html">std3d.h</a>"</span>
00027 
00028 <span class="preprocessor">#include "<a class="code" href="a04954.html">3d/shape.h</a>"</span>
00029 <span class="preprocessor">#include "<a class="code" href="a05148.html">3d/transform_shape.h</a>"</span>
00030 <span class="preprocessor">#include "<a class="code" href="a04926.html">3d/scene.h</a>"</span>
00031 
00032 <span class="preprocessor">#include &lt;string&gt;</span>
00033 
00034 
00035 <span class="keyword">using</span> <span class="keyword">namespace </span>NLMISC;
00036 
00037 
00038 <span class="keyword">namespace </span>NL3D 
00039 {
00040 
00041         
00042 <span class="comment">// ***************************************************************************</span>
00043 <span class="comment">// ***************************************************************************</span>
00044 <span class="comment">// IShape</span>
00045 <span class="comment">// ***************************************************************************</span>
00046 <span class="comment">// ***************************************************************************</span>
00047 
00048 
00049 <span class="comment">// ***************************************************************************</span>
<a name="l00050"></a><a class="code" href="a02539.html#NL3D_1_1IShapea1">00050</a> <a class="code" href="a02537.html">CTransformShape</a>         *IShape::createInstance(<a class="code" href="a03348.html">CScene</a> &amp;scene)
00051 {
00052         <a class="code" href="a02537.html">CTransformShape</a>         *mo= (<a class="code" href="a02537.html">CTransformShape</a>*)scene.<a class="code" href="a03348.html#NL3D_1_1CScenez804_0">createModel</a>(NL3D::TransformShapeId);
00053         mo-&gt;<a class="code" href="a02537.html#NL3D_1_1CWaveMakerModelo2">Shape</a>= <span class="keyword">this</span>;
00054         <span class="keywordflow">return</span> mo;
00055 }
00056 
00057 
00058 <span class="comment">// ***************************************************************************</span>
<a name="l00059"></a><a class="code" href="a02539.html#NL3D_1_1IShapea7">00059</a> IShape::IShape()
00060 {
00061         _DistMax= -1;
00062 }
00063 
00064 
00065 <span class="comment">// ***************************************************************************</span>
<a name="l00066"></a><a class="code" href="a02539.html#NL3D_1_1IShapea11">00066</a> <span class="keywordtype">void</span>                    IShape::setDistMax(<span class="keywordtype">float</span> distMax)
00067 {
00068         _DistMax= distMax;
00069         <span class="comment">// normalize infinite setup.</span>
00070         <span class="keywordflow">if</span>(distMax&lt;0)
00071                 _DistMax= -1;
00072 }
00073 
00074 
00075 <span class="comment">// ***************************************************************************</span>
<a name="l00076"></a><a class="code" href="a02539.html#NL3D_1_1IShapea3">00076</a> <span class="keywordtype">void</span>                    IShape::getAABBox(<a class="code" href="a02156.html">CAABBox</a> &amp;bbox)<span class="keyword"> const</span>
00077 <span class="keyword"></span>{
00078         bbox.<a class="code" href="a02156.html#NLMISC_1_1CAABBoxz1902_1">setCenter</a>(CVector::Null);
00079         bbox.<a class="code" href="a02156.html#NLMISC_1_1CAABBoxz1902_2">setHalfSize</a>(CVector::Null);
00080 }
00081 
00082 
00083 <span class="comment">// ***************************************************************************</span>
00084 <span class="comment">// ***************************************************************************</span>
00085 <span class="comment">// CShapeStream</span>
00086 <span class="comment">// ***************************************************************************</span>
00087 <span class="comment">// ***************************************************************************</span>
00088 
00089 
00090 <span class="comment">// ***************************************************************************</span>
<a name="l00091"></a><a class="code" href="a03381.html#NL3D_1_1CShapeStreama1">00091</a> CShapeStream::CShapeStream ()
00092 {
00093         _Shape=NULL;
00094 }
00095 
00096 
00097 <span class="comment">// ***************************************************************************</span>
<a name="l00098"></a><a class="code" href="a03381.html#NL3D_1_1CShapeStreama0">00098</a> CShapeStream::CShapeStream (<a class="code" href="a02539.html">IShape</a>* shape)
00099 {
00100         <span class="comment">// Set the pointer</span>
00101         <a class="code" href="a03381.html#NL3D_1_1CShapeStreama4">setShapePointer</a> (shape);
00102 }
00103 
00104 
00105 <span class="comment">// ***************************************************************************</span>
<a name="l00106"></a><a class="code" href="a03381.html#NL3D_1_1CShapeStreama4">00106</a> <span class="keywordtype">void</span> CShapeStream::setShapePointer (<a class="code" href="a02539.html">IShape</a>* shape)
00107 {
00108         _Shape=shape;
00109 }
00110 
00111 
00112 <span class="comment">// ***************************************************************************</span>
<a name="l00113"></a><a class="code" href="a03381.html#NL3D_1_1CShapeStreama2">00113</a> <a class="code" href="a02539.html">IShape</a>* CShapeStream::getShapePointer ()<span class="keyword"> const</span>
00114 <span class="keyword"></span>{
00115         <span class="keywordflow">return</span> _Shape;
00116 }
00117 
00118 
00119 <span class="comment">// ***************************************************************************</span>
<a name="l00120"></a><a class="code" href="a03381.html#NL3D_1_1CShapeStreama3">00120</a> <span class="keywordtype">void</span> CShapeStream::serial(<a class="code" href="a02270.html">NLMISC::IStream</a> &amp;f) <span class="keywordflow">throw</span>(<a class="code" href="a03781.html">NLMISC::EStream</a>)
00121 {
00122         <span class="comment">// First, serial an header or checking if it is correct</span>
00123         f.serialCheck ((<a class="code" href="a04558.html#a11">uint32</a>)'PAHS');
00124 
00125         <span class="comment">// Then, serial the shape</span>
00126         f.serialPolyPtr (_Shape);
00127 
00128         <span class="comment">// Ok, it's done</span>
00129 }
00130 
00131 } <span class="comment">// NL3D</span>
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