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<h1>visual_collision_entity_user.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a05304.html">visual_collision_entity_user.cpp</a>,v 1.7 2002/10/28 17:32:13 corvazier Exp </dd></dl>
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Definition in file <a class="el" href="a06727.html">visual_collision_entity_user.cpp</a>.
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<code>#include "<a class="el" href="a06438.html">std3d.h</a>"</code><br>
<code>#include "<a class="el" href="a06728.html">3d/visual_collision_entity_user.h</a>"</code><br>
<code>#include "<a class="el" href="a05658.html">3d/driver_user.h</a>"</code><br>
<code>#include "<a class="el" href="a05788.html">nel/misc/hierarchical_timer.h</a>"</code><br>
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<a href="a06727.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td class="memItemLeft" nowrap align=right valign=top>namespace </td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>
<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a05304.html#a2">NL3D_HAUTO_LIGHT_VCE</a> H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_GetLight )</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a05304.html#a1">NL3D_HAUTO_SNAP_VCE</a> H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_Snap )</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a05304.html#a0">NL3D_HAUTO_UI_VCE</a> H_AUTO_USE( NL3D_UI_VisualCollisionEntity )</td></tr>
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<hr><h2>Define Documentation</h2>
<a class="anchor" name="a2" doxytag="visual_collision_entity_user.cpp::NL3D_HAUTO_LIGHT_VCE" ></a><p>
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<td class="md" nowrap valign="top"> #define NL3D_HAUTO_LIGHT_VCE H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_GetLight )
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Referenced by <a class="el" href="a06727.html#l00109">NL3D::CVisualCollisionEntityUser::getStaticLightSetup()</a>, and <a class="el" href="a06727.html#l00036">NL3D::H_AUTO_DECL()</a>. </td>
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<a class="anchor" name="a1" doxytag="visual_collision_entity_user.cpp::NL3D_HAUTO_SNAP_VCE" ></a><p>
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<td class="md" nowrap valign="top"> #define NL3D_HAUTO_SNAP_VCE H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_Snap )
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Referenced by <a class="el" href="a06727.html#l00036">NL3D::H_AUTO_DECL()</a>, and <a class="el" href="a06727.html#l00053">NL3D::CVisualCollisionEntityUser::snapToGround()</a>. </td>
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<a class="anchor" name="a0" doxytag="visual_collision_entity_user.cpp::NL3D_HAUTO_UI_VCE" ></a><p>
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<td class="md" nowrap valign="top"> #define NL3D_HAUTO_UI_VCE H_AUTO_USE( NL3D_UI_VisualCollisionEntity )
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Referenced by <a class="el" href="a06727.html#l00084">NL3D::CVisualCollisionEntityUser::getCeilMode()</a>, <a class="el" href="a06727.html#l00077">NL3D::CVisualCollisionEntityUser::getGroundMode()</a>, <a class="el" href="a06727.html#l00100">NL3D::CVisualCollisionEntityUser::getSnapToRenderedTesselation()</a>, <a class="el" href="a06727.html#l00036">NL3D::H_AUTO_DECL()</a>, <a class="el" href="a06727.html#l00070">NL3D::CVisualCollisionEntityUser::setCeilMode()</a>, <a class="el" href="a06727.html#l00063">NL3D::CVisualCollisionEntityUser::setGroundMode()</a>, and <a class="el" href="a06727.html#l00093">NL3D::CVisualCollisionEntityUser::setSnapToRenderedTesselation()</a>. </td>
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