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<title>NeL: skeleton_user.h File Reference</title>
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<h1>skeleton_user.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04975.html">skeleton_user.h</a>,v 1.22 2003/11/06 14:53:11 vizerie Exp </dd></dl>
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Definition in file <a class="el" href="a06398.html">skeleton_user.h</a>.
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<code>#include "<a class="el" href="a06590.html">nel/misc/types_nl.h</a>"</code><br>
<code>#include "<a class="el" href="a05622.html">nel/misc/debug.h</a>"</code><br>
<code>#include "<a class="el" href="a06629.html">nel/3d/u_skeleton.h</a>"</code><br>
<code>#include "<a class="el" href="a06607.html">nel/3d/u_instance.h</a>"</code><br>
<code>#include "<a class="el" href="a06573.html">3d/transform_user.h</a>"</code><br>
<code>#include "<a class="el" href="a06394.html">3d/skeleton_model.h</a>"</code><br>
<code>#include "<a class="el" href="a05994.html">3d/mesh_base_instance.h</a>"</code><br>
<code>#include "<a class="el" href="a05494.html">3d/bone_user.h</a>"</code><br>
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<a href="a06398.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>namespace </td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>
<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04975.html#a0">NL3D_MEM_SKELETON</a> NL_ALLOC_CONTEXT( 3dSkel )</td></tr>
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<hr><h2>Define Documentation</h2>
<a class="anchor" name="a0" doxytag="skeleton_user.h::NL3D_MEM_SKELETON" ></a><p>
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<td class="md" nowrap valign="top"> #define NL3D_MEM_SKELETON NL_ALLOC_CONTEXT( 3dSkel )
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Definition at line <a class="el" href="a06398.html#l00038">38</a> of file <a class="el" href="a06398.html">skeleton_user.h</a>.
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Referenced by <a class="el" href="a06397.html#l00097">NL3D::CSkeletonUser::bindSkin()</a>, <a class="el" href="a06397.html#l00265">NL3D::CSkeletonUser::changeMRMDistanceSetup()</a>, <a class="el" href="a06397.html#l00281">NL3D::CSkeletonUser::computeCurrentBBox()</a>, <a class="el" href="a06397.html#l00295">NL3D::CSkeletonUser::computeLodTexture()</a>, <a class="el" href="a06397.html#l00274">NL3D::CSkeletonUser::computeRenderedBBox()</a>, <a class="el" href="a06352.html#l00830">NL3D::CSceneUser::createSkeleton()</a>, <a class="el" href="a06398.html#l00066">NL3D::CSkeletonUser::CSkeletonUser()</a>, <a class="el" href="a06352.html#l00846">NL3D::CSceneUser::deleteSkeleton()</a>, <a class="el" href="a06397.html#l00142">NL3D::CSkeletonUser::detachSkeletonSon()</a>, <a class="el" href="a06397.html#l00187">NL3D::CSkeletonUser::forceComputeBone()</a>, <a class="el" href="a06397.html#l00162">NL3D::CSkeletonUser::getBone()</a>, <a class="el" href="a06397.html#l00313">NL3D::CSkeletonUser::getBoneAnimCtrl()</a>, <a class="el" href="a06397.html#l00171">NL3D::CSkeletonUser::getBoneIdByName()</a>, <a class="el" href="a06397.html#l00060">NL3D::CSkeletonUser::getInterpolationDistance()</a>, <a class="el" href="a06397.html#l00214">NL3D::CSkeletonUser::getLodCharacterAnimId()</a>, <a class="el" href="a06397.html#l00226">NL3D::CSkeletonUser::getLodCharacterAnimTime()</a>, <a class="el" href="a06397.html#l00244">NL3D::CSkeletonUser::getLodCharacterDistance()</a>, <a class="el" href="a06397.html#l00202">NL3D::CSkeletonUser::getLodCharacterShape()</a>, <a class="el" href="a06397.html#l00256">NL3D::CSkeletonUser::getLodCharacterWrapMode()</a>, <a class="el" href="a06397.html#l00155">NL3D::CSkeletonUser::getNumBones()</a>, <a class="el" href="a06397.html#l00082">NL3D::CSkeletonUser::getShapeDistMax()</a>, <a class="el" href="a06398.html#l00152">NL3D::CSkeletonUser::getSkeleton()</a>, <a class="el" href="a06397.html#l00036">NL3D::H_AUTO_DECL()</a>, <a class="el" href="a06397.html#l00178">NL3D::CSkeletonUser::isBoneComputed()</a>, <a class="el" href="a06397.html#l00232">NL3D::CSkeletonUser::isDisplayedAsLodCharacter()</a>, <a class="el" href="a06397.html#l00304">NL3D::CSkeletonUser::setBoneAnimCtrl()</a>, <a class="el" href="a06397.html#l00051">NL3D::CSkeletonUser::setInterpolationDistance()</a>, <a class="el" href="a06397.html#l00208">NL3D::CSkeletonUser::setLodCharacterAnimId()</a>, <a class="el" href="a06397.html#l00220">NL3D::CSkeletonUser::setLodCharacterAnimTime()</a>, <a class="el" href="a06397.html#l00238">NL3D::CSkeletonUser::setLodCharacterDistance()</a>, <a class="el" href="a06397.html#l00196">NL3D::CSkeletonUser::setLodCharacterShape()</a>, <a class="el" href="a06397.html#l00250">NL3D::CSkeletonUser::setLodCharacterWrapMode()</a>, <a class="el" href="a06397.html#l00070">NL3D::CSkeletonUser::setShapeDistMax()</a>, <a class="el" href="a06397.html#l00118">NL3D::CSkeletonUser::stickObject()</a>, <a class="el" href="a06397.html#l00130">NL3D::CSkeletonUser::stickObjectEx()</a>, and <a class="el" href="a06398.html#l00080">NL3D::CSkeletonUser::~CSkeletonUser()</a>. </td>
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