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<title>NeL: particle_system_model.h File Reference</title>
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<h1>particle_system_model.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04726.html">particle_system_model.h</a>,v 1.40 2004/03/09 13:45:55 vizerie Exp </dd></dl>

<p>
Definition in file <a class="el" href="a06149.html">particle_system_model.h</a>.
<p>
<code>#include "<a class="el" href="a06590.html">nel/misc/types_nl.h</a>"</code><br>
<code>#include "<a class="el" href="a06171.html">nel/misc/plane.h</a>"</code><br>
<code>#include "<a class="el" href="a05614.html">nel/misc/contiguous_block_allocator.h</a>"</code><br>
<code>#include "<a class="el" href="a06571.html">3d/transform_shape.h</a>"</code><br>
<code>#include "<a class="el" href="a06143.html">3d/particle_system.h</a>"</code><br>
<code>#include "<a class="el" href="a06147.html">3d/particle_system_manager.h</a>"</code><br>
<code>#include "<a class="el" href="a05556.html">3d/clip_trav.h</a>"</code><br>
<code>#include "<a class="el" href="a05432.html">3d/anim_detail_trav.h</a>"</code><br>
<code>#include "<a class="el" href="a05924.html">3d/load_balancing_trav.h</a>"</code><br>
<code>#include "<a class="el" href="a06349.html">3d/scene.h</a>"</code><br>
<code>#include "<a class="el" href="a05788.html">nel/misc/hierarchical_timer.h</a>"</code><br>
<code>#include &lt;vector&gt;</code><br>

<p>
<a href="a06149.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>

<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04726.html#a0">MINI_TIMER</a>(name)</td></tr>

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<hr><h2>Define Documentation</h2>
<a class="anchor" name="a0" doxytag="particle_system_model.h::MINI_TIMER" ></a><p>
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          <td class="md" nowrap valign="top"> #define MINI_TIMER</td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">name&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
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<p>
Definition at line <a class="el" href="a06149.html#l00390">390</a> of file <a class="el" href="a06149.html">particle_system_model.h</a>.
<p>
Referenced by <a class="el" href="a06148.html#l00490">NL3D::CParticleSystemModel::checkAgainstPyramid()</a>, <a class="el" href="a06148.html#l00987">NL3D::CParticleSystemModel::checkDestroyCondition()</a>, <a class="el" href="a06148.html#l00619">NL3D::CParticleSystemModel::doAnimate()</a>, <a class="el" href="a06148.html#l01070">NL3D::CParticleSystemModel::forceInstanciate()</a>, <a class="el" href="a06148.html#l00218">NL3D::CParticleSystemModel::getAABBox()</a>, <a class="el" href="a06148.html#l00482">NL3D::CParticleSystemModel::getNumTriangles()</a>, <a class="el" href="a06287.html#l01275">NL3D::CPSZoneRectangle::performMotion()</a>, <a class="el" href="a06287.html#l00946">NL3D::CPSZoneCylinder::performMotion()</a>, <a class="el" href="a06287.html#l00533">NL3D::CPSZoneDisc::performMotion()</a>, <a class="el" href="a06287.html#l00329">NL3D::CPSZoneSphere::performMotion()</a>, <a class="el" href="a06287.html#l00215">NL3D::CPSZonePlane::performMotion()</a>, <a class="el" href="a06148.html#l00328">NL3D::CParticleSystemModel::refreshRscDeletion()</a>, <a class="el" href="a06148.html#l00164">NL3D::CParticleSystemModel::registerPSModelObserver()</a>, <a class="el" href="a06148.html#l00289">NL3D::CParticleSystemModel::releasePSPointer()</a>, <a class="el" href="a06148.html#l00381">NL3D::CParticleSystemModel::releaseRsc()</a>, <a class="el" href="a06148.html#l00389">NL3D::CParticleSystemModel::releaseRscAndInvalidate()</a>, <a class="el" href="a06148.html#l00172">NL3D::CParticleSystemModel::removePSModelObserver()</a>, <a class="el" href="a06246.html#l01466">NL3D::CPSLocated::step()</a>, <a class="el" href="a06142.html#l00362">NL3D::CParticleSystem::step()</a>, <a class="el" href="a06148.html#l00516">NL3D::CParticleSystemModel::traverseAnimDetail()</a>, <a class="el" href="a06148.html#l00726">NL3D::CParticleSystemModel::traverseClip()</a>, <a class="el" href="a06148.html#l00680">NL3D::CParticleSystemModel::traverseRender()</a>, <a class="el" href="a06148.html#l00208">NL3D::CParticleSystemModel::updateLightingInfos()</a>, and <a class="el" href="a06148.html#l00196">NL3D::CParticleSystemModel::updateOpacityInfos()</a>.    </td>
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