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<title>NeL: particle_system_instance_user.h File Reference</title>
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<h1>particle_system_instance_user.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04722.html">particle_system_instance_user.h</a>,v 1.27 2004/03/04 14:26:30 vizerie Exp </dd></dl>

<p>
Definition in file <a class="el" href="a06145.html">particle_system_instance_user.h</a>.
<p>
<code>#include "<a class="el" href="a06590.html">nel/misc/types_nl.h</a>"</code><br>
<code>#include "<a class="el" href="a06616.html">nel/3d/u_particle_system_instance.h</a>"</code><br>
<code>#include "<a class="el" href="a06149.html">3d/particle_system_model.h</a>"</code><br>
<code>#include "<a class="el" href="a06573.html">3d/transform_user.h</a>"</code><br>
<code>#include &lt;vector&gt;</code><br>

<p>
<a href="a06145.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>

<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04722.html#a0">NL3D_MEM_PS_INSTANCE</a>&nbsp;&nbsp;&nbsp;NL_ALLOC_CONTEXT( 3dPS )</td></tr>

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<hr><h2>Define Documentation</h2>
<a class="anchor" name="a0" doxytag="particle_system_instance_user.h::NL3D_MEM_PS_INSTANCE" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_MEM_PS_INSTANCE&nbsp;&nbsp;&nbsp;NL_ALLOC_CONTEXT( 3dPS )
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<p>

<p>
Definition at line <a class="el" href="a06145.html#l00036">36</a> of file <a class="el" href="a06145.html">particle_system_instance_user.h</a>.
<p>
Referenced by <a class="el" href="a06144.html#l00338">NL3D::CParticleSystemInstanceUser::activateEmitters()</a>, <a class="el" href="a06144.html#l00476">NL3D::CParticleSystemInstanceUser::bypassGlobalUserParamValue()</a>, <a class="el" href="a06145.html#l00069">NL3D::CParticleSystemInstanceUser::canStartStop()</a>, <a class="el" href="a06144.html#l00259">NL3D::CParticleSystemInstanceUser::changeMRMDistanceSetup()</a>, <a class="el" href="a06144.html#l00038">NL3D::CParticleSystemInstanceUser::CParticleSystemInstanceUser()</a>, <a class="el" href="a06144.html#l00208">NL3D::CParticleSystemInstanceUser::emit()</a>, <a class="el" href="a06144.html#l00435">NL3D::CParticleSystemInstanceUser::enableAsyncTextureMode()</a>, <a class="el" href="a06144.html#l00519">NL3D::CParticleSystemInstanceUser::forceInstanciate()</a>, <a class="el" href="a06144.html#l00510">NL3D::CParticleSystemInstanceUser::forceSetUserMatrix()</a>, <a class="el" href="a06144.html#l00441">NL3D::CParticleSystemInstanceUser::getAsyncTextureMode()</a>, <a class="el" href="a06144.html#l00393">NL3D::UParticleSystemInstance::getGlobalUserParamValue()</a>, <a class="el" href="a06144.html#l00423">NL3D::UParticleSystemInstance::getGlobalVectorValue()</a>, <a class="el" href="a06144.html#l00276">NL3D::CParticleSystemInstanceUser::getID()</a>, <a class="el" href="a06144.html#l00285">NL3D::CParticleSystemInstanceUser::getIDs()</a>, <a class="el" href="a06144.html#l00183">NL3D::CParticleSystemInstanceUser::getMaterial()</a>, <a class="el" href="a06144.html#l00267">NL3D::CParticleSystemInstanceUser::getNumID()</a>, <a class="el" href="a06144.html#l00176">NL3D::CParticleSystemInstanceUser::getNumMaterials()</a>, <a class="el" href="a06144.html#l00047">NL3D::CParticleSystemInstanceUser::getShapeAABBox()</a>, <a class="el" href="a06144.html#l00307">NL3D::CParticleSystemInstanceUser::getShapeDistMax()</a>, <a class="el" href="a06144.html#l00072">NL3D::CParticleSystemInstanceUser::getSystemBBox()</a>, <a class="el" href="a06144.html#l00092">NL3D::CParticleSystemInstanceUser::getUserColor()</a>, <a class="el" href="a06144.html#l00116">NL3D::CParticleSystemInstanceUser::getUserParam()</a>, <a class="el" href="a06144.html#l00345">NL3D::CParticleSystemInstanceUser::hasActiveEmitters()</a>, <a class="el" href="a06144.html#l00361">NL3D::CParticleSystemInstanceUser::hasEmmiters()</a>, <a class="el" href="a06144.html#l00352">NL3D::CParticleSystemInstanceUser::hasParticles()</a>, <a class="el" href="a06144.html#l00194">NL3D::IDToLittleEndian()</a>, <a class="el" href="a06144.html#l00163">NL3D::CParticleSystemInstanceUser::invalidPS()</a>, <a class="el" href="a06144.html#l00454">NL3D::CParticleSystemInstanceUser::isAsyncTextureReady()</a>, <a class="el" href="a06144.html#l00489">NL3D::CParticleSystemInstanceUser::isGlobalUserParamValueBypassed()</a>, <a class="el" href="a06144.html#l00146">NL3D::CParticleSystemInstanceUser::isPSObserver()</a>, <a class="el" href="a06144.html#l00369">NL3D::CParticleSystemInstanceUser::isShared()</a>, <a class="el" href="a06145.html#l00082">NL3D::CParticleSystemInstanceUser::isStarted()</a>, <a class="el" href="a06144.html#l00063">NL3D::CParticleSystemInstanceUser::isSystemPresent()</a>, <a class="el" href="a06144.html#l00131">NL3D::CParticleSystemInstanceUser::isValid()</a>, <a class="el" href="a06144.html#l00138">NL3D::CParticleSystemInstanceUser::registerPSObserver()</a>, <a class="el" href="a06144.html#l00236">NL3D::CParticleSystemInstanceUser::removeByID()</a>, <a class="el" href="a06144.html#l00154">NL3D::CParticleSystemInstanceUser::removePSObserver()</a>, <a class="el" href="a06145.html#l00063">NL3D::CParticleSystemInstanceUser::selectTextureSet()</a>, <a class="el" href="a06144.html#l00320">NL3D::CParticleSystemInstanceUser::setActive()</a>, <a class="el" href="a06144.html#l00459">NL3D::CParticleSystemInstanceUser::setAsyncTextureDistance()</a>, <a class="el" href="a06144.html#l00381">NL3D::UParticleSystemInstance::setGlobalUserParamValue()</a>, <a class="el" href="a06144.html#l00405">NL3D::UParticleSystemInstance::setGlobalVectorValue()</a>, <a class="el" href="a06144.html#l00296">NL3D::CParticleSystemInstanceUser::setShapeDistMax()</a>, <a class="el" href="a06144.html#l00084">NL3D::CParticleSystemInstanceUser::setUserColor()</a>, <a class="el" href="a06144.html#l00502">NL3D::CParticleSystemInstanceUser::setUserMatrix()</a>, <a class="el" href="a06144.html#l00100">NL3D::CParticleSystemInstanceUser::setUserParam()</a>, <a class="el" href="a06144.html#l00527">NL3D::CParticleSystemInstanceUser::setZBias()</a>, <a class="el" href="a06145.html#l00074">NL3D::CParticleSystemInstanceUser::start()</a>, <a class="el" href="a06144.html#l00448">NL3D::CParticleSystemInstanceUser::startAsyncTextureLoading()</a>, <a class="el" href="a06145.html#l00078">NL3D::CParticleSystemInstanceUser::stop()</a>, and <a class="el" href="a06144.html#l00055">NL3D::CParticleSystemInstanceUser::~CParticleSystemInstanceUser()</a>.    </td>
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