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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: mesh_mrm_skinned.h File Reference</title>
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<h1>mesh_mrm_skinned.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
Optimised shape for skinned object with MRM, 1 UV coordinates, 1 to 4 skinning weight and 256 matrices This shape works only in skin group mode. You must enable the mesh skin manager in the render traversal of your scene to used this model. Tangent space, vertex program, mesh block rendering and vertex buffer hard are not available.<p>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04589.html">mesh_mrm_skinned.h</a>,v 1.3 2004/01/15 17:33:18 lecroart Exp </dd></dl>

<p>
Definition in file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>.
<p>
<code>#include "<a class="el" href="a06590.html">nel/misc/types_nl.h</a>"</code><br>
<code>#include "<a class="el" href="a06377.html">3d/shape.h</a>"</code><br>
<code>#include "<a class="el" href="a05640.html">3d/driver.h</a>"</code><br>
<code>#include "<a class="el" href="a05385.html">nel/misc/aabbox.h</a>"</code><br>
<code>#include "<a class="el" href="a06655.html">nel/misc/uv.h</a>"</code><br>
<code>#include "<a class="el" href="a06711.html">3d/vertex_buffer.h</a>"</code><br>
<code>#include "<a class="el" href="a05969.html">3d/material.h</a>"</code><br>
<code>#include "<a class="el" href="a06198.html">3d/primitive_block.h</a>"</code><br>
<code>#include "<a class="el" href="a05438.html">3d/animated_material.h</a>"</code><br>
<code>#include "<a class="el" href="a05992.html">3d/mesh_base.h</a>"</code><br>
<code>#include "<a class="el" href="a05990.html">3d/mesh.h</a>"</code><br>
<code>#include "<a class="el" href="a06062.html">3d/mrm_mesh.h</a>"</code><br>
<code>#include "<a class="el" href="a06064.html">3d/mrm_parameters.h</a>"</code><br>
<code>#include "<a class="el" href="a05492.html">3d/bone.h</a>"</code><br>
<code>#include "<a class="el" href="a06000.html">3d/mesh_geom.h</a>"</code><br>
<code>#include "<a class="el" href="a06060.html">3d/mrm_level_detail.h</a>"</code><br>
<code>#include &lt;set&gt;</code><br>
<code>#include &lt;vector&gt;</code><br>

<p>
<a href="a06012.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>

<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04589.html#a3">NL3D_MESH_MRM_SKINNED_DEFAULT_POS_SCALE</a>&nbsp;&nbsp;&nbsp;(8.f/32767.f)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04589.html#a4">NL3D_MESH_MRM_SKINNED_MAX_MATRIX</a>&nbsp;&nbsp;&nbsp;4</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04589.html#a2">NL3D_MESH_MRM_SKINNED_NORMAL_FACTOR</a>&nbsp;&nbsp;&nbsp;(32767.f)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04589.html#a1">NL3D_MESH_MRM_SKINNED_UV_FACTOR</a>&nbsp;&nbsp;&nbsp;(8192.f)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04589.html#a5">NL3D_MESH_MRM_SKINNED_VERTEX_FORMAT</a>&nbsp;&nbsp;&nbsp;(CVertexBuffer::PositionFlag|CVertexBuffer::NormalFlag|CVertexBuffer::TexCoord0Flag|CVertexBuffer::PaletteSkinFlag)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04589.html#a0">NL3D_MESH_MRM_SKINNED_WEIGHT_FACTOR</a>&nbsp;&nbsp;&nbsp;(255.f)</td></tr>

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<hr><h2>Define Documentation</h2>
<a class="anchor" name="a3" doxytag="mesh_mrm_skinned.h::NL3D_MESH_MRM_SKINNED_DEFAULT_POS_SCALE" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_MESH_MRM_SKINNED_DEFAULT_POS_SCALE&nbsp;&nbsp;&nbsp;(8.f/32767.f)
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Definition at line <a class="el" href="a06012.html#l00072">72</a> of file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>.
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Referenced by <a class="el" href="a06011.html#l02018">NL3D::CMeshMRMSkinnedGeom::CPackedVertexBuffer::build()</a>.    </td>
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<a class="anchor" name="a4" doxytag="mesh_mrm_skinned.h::NL3D_MESH_MRM_SKINNED_MAX_MATRIX" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_MESH_MRM_SKINNED_MAX_MATRIX&nbsp;&nbsp;&nbsp;4
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Definition at line <a class="el" href="a06012.html#l00073">73</a> of file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>.
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Referenced by <a class="el" href="a06011.html#l02018">NL3D::CMeshMRMSkinnedGeom::CPackedVertexBuffer::build()</a>, <a class="el" href="a06011.html#l00206">NL3D::CMeshMRMSkinnedGeom::build()</a>, <a class="el" href="a06011.html#l02107">NL3D::CMeshMRMSkinnedGeom::getSkinWeights()</a>, and <a class="el" href="a06011.html#l01937">NL3D::CMeshMRMSkinnedGeom::CPackedVertexBuffer::CPackedVertex::serial()</a>.    </td>
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<a class="anchor" name="a2" doxytag="mesh_mrm_skinned.h::NL3D_MESH_MRM_SKINNED_NORMAL_FACTOR" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_MESH_MRM_SKINNED_NORMAL_FACTOR&nbsp;&nbsp;&nbsp;(32767.f)
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Definition at line <a class="el" href="a06012.html#l00071">71</a> of file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>.
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Referenced by <a class="el" href="a06012.html#l00442">NL3D::CMeshMRMSkinnedGeom::CPackedVertexBuffer::CPackedVertex::getNormal()</a>, and <a class="el" href="a06011.html#l01960">NL3D::CMeshMRMSkinnedGeom::CPackedVertexBuffer::CPackedVertex::setNormal()</a>.    </td>
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<a class="anchor" name="a1" doxytag="mesh_mrm_skinned.h::NL3D_MESH_MRM_SKINNED_UV_FACTOR" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_MESH_MRM_SKINNED_UV_FACTOR&nbsp;&nbsp;&nbsp;(8192.f)
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Definition at line <a class="el" href="a06012.html#l00070">70</a> of file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>.
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Referenced by <a class="el" href="a06012.html#l00448">NL3D::CMeshMRMSkinnedGeom::CPackedVertexBuffer::CPackedVertex::getU()</a>, <a class="el" href="a06012.html#l00452">NL3D::CMeshMRMSkinnedGeom::CPackedVertexBuffer::CPackedVertex::getV()</a>, and <a class="el" href="a06011.html#l01994">NL3D::CMeshMRMSkinnedGeom::CPackedVertexBuffer::CPackedVertex::setUV()</a>.    </td>
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<a class="anchor" name="a5" doxytag="mesh_mrm_skinned.h::NL3D_MESH_MRM_SKINNED_VERTEX_FORMAT" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_MESH_MRM_SKINNED_VERTEX_FORMAT&nbsp;&nbsp;&nbsp;(CVertexBuffer::PositionFlag|CVertexBuffer::NormalFlag|CVertexBuffer::TexCoord0Flag|CVertexBuffer::PaletteSkinFlag)
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Definition at line <a class="el" href="a06012.html#l00074">74</a> of file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>.
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Referenced by <a class="el" href="a06011.html#l01366">NL3D::CMeshMRMSkinned::isCompatible()</a>.    </td>
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<a class="anchor" name="a0" doxytag="mesh_mrm_skinned.h::NL3D_MESH_MRM_SKINNED_WEIGHT_FACTOR" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_MESH_MRM_SKINNED_WEIGHT_FACTOR&nbsp;&nbsp;&nbsp;(255.f)
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Definition at line <a class="el" href="a06012.html#l00069">69</a> of file <a class="el" href="a06012.html">mesh_mrm_skinned.h</a>.
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Referenced by <a class="el" href="a06012.html#l00456">NL3D::CMeshMRMSkinnedGeom::CPackedVertexBuffer::CPackedVertex::getWeight()</a>, and <a class="el" href="a06011.html#l02008">NL3D::CMeshMRMSkinnedGeom::CPackedVertexBuffer::CPackedVertex::setWeight()</a>.    </td>
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