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<h1>mesh_mrm_skin.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
Skin computation part for class CMeshMRM.<p>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04586.html">mesh_mrm_skin.cpp</a>,v 1.16 2003/11/28 15:07:48 berenguier Exp </dd></dl>

<p>
Definition in file <a class="el" href="a06009.html">mesh_mrm_skin.cpp</a>.
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<code>#include "<a class="el" href="a06438.html">std3d.h</a>"</code><br>
<code>#include "<a class="el" href="a05505.html">nel/misc/bsphere.h</a>"</code><br>
<code>#include "<a class="el" href="a05703.html">nel/misc/fast_mem.h</a>"</code><br>
<code>#include "<a class="el" href="a06480.html">nel/misc/system_info.h</a>"</code><br>
<code>#include "<a class="el" href="a05788.html">nel/misc/hierarchical_timer.h</a>"</code><br>
<code>#include "<a class="el" href="a06006.html">3d/mesh_mrm.h</a>"</code><br>
<code>#include "<a class="el" href="a06056.html">3d/mrm_builder.h</a>"</code><br>
<code>#include "<a class="el" href="a06064.html">3d/mrm_parameters.h</a>"</code><br>
<code>#include "<a class="el" href="a06008.html">3d/mesh_mrm_instance.h</a>"</code><br>
<code>#include "<a class="el" href="a06349.html">3d/scene.h</a>"</code><br>
<code>#include "<a class="el" href="a06394.html">3d/skeleton_model.h</a>"</code><br>
<code>#include "<a class="el" href="a06474.html">3d/stripifier.h</a>"</code><br>
<code>#include "<a class="el" href="a05975.html">3d/matrix_3x4.h</a>"</code><br>
<code>#include "<a class="el" href="a06314.html">3d/raw_skin.h</a>"</code><br>
<code>#include "<a class="el" href="a06010.html">mesh_mrm_skin_template.cpp</a>"</code><br>

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<a href="a06009.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>

<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04586.html#a0">NL3D_SSE_ALIGNEMENT</a>&nbsp;&nbsp;&nbsp;16</td></tr>

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<hr><h2>Define Documentation</h2>
<a class="anchor" name="a0" doxytag="mesh_mrm_skin.cpp::NL3D_SSE_ALIGNEMENT" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_SSE_ALIGNEMENT&nbsp;&nbsp;&nbsp;16
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<p>
Definition at line <a class="el" href="a06009.html#l00060">60</a> of file <a class="el" href="a06009.html">mesh_mrm_skin.cpp</a>.
<p>
Referenced by <a class="el" href="a06009.html#l00127">NL3D::CMatrix3x4SSEArray::reserve()</a>.    </td>
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