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<h1>lighting_manager.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04478.html">lighting_manager.cpp</a>,v 1.14 2003/11/13 14:22:31 besson Exp </dd></dl>

<p>
Definition in file <a class="el" href="a05901.html">lighting_manager.cpp</a>.
<p>
<code>#include "<a class="el" href="a06438.html">std3d.h</a>"</code><br>
<code>#include "<a class="el" href="a05902.html">3d/lighting_manager.h</a>"</code><br>
<code>#include "<a class="el" href="a06180.html">3d/point_light.h</a>"</code><br>
<code>#include "<a class="el" href="a06569.html">3d/transform.h</a>"</code><br>
<code>#include "<a class="el" href="a05701.html">nel/misc/fast_floor.h</a>"</code><br>
<code>#include "<a class="el" href="a05951.html">nel/3d/logic_info.h</a>"</code><br>
<code>#include "<a class="el" href="a05385.html">nel/misc/aabbox.h</a>"</code><br>
<code>#include "<a class="el" href="a05426.html">nel/misc/algo.h</a>"</code><br>

<p>
<a href="a05901.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>

<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04478.html#a6">NL3D_DEFAULT_LIGHT_TRANSITION_THRESHOLD</a>&nbsp;&nbsp;&nbsp;0.1f</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04478.html#a4">NL3D_DEFAULT_NOATT_LIGHT_RADIUS</a>&nbsp;&nbsp;&nbsp;1000.f</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04478.html#a5">NL3D_DEFAULT_OUT_OF_ATT_LIGHT_INF_FACTOR</a>&nbsp;&nbsp;&nbsp;0.1f</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04478.html#a1">NL3D_LIGHT_QUAD_GRID_ELTSIZE</a>&nbsp;&nbsp;&nbsp;10.f</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04478.html#a3">NL3D_LIGHT_QUAD_GRID_FACTOR</a>&nbsp;&nbsp;&nbsp;4</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04478.html#a2">NL3D_LIGHT_QUAD_GRID_RADIUS_LIMIT</a>&nbsp;&nbsp;&nbsp;20.f</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04478.html#a0">NL3D_LIGHT_QUAD_GRID_SIZE</a>&nbsp;&nbsp;&nbsp;128</td></tr>

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<hr><h2>Define Documentation</h2>
<a class="anchor" name="a6" doxytag="lighting_manager.cpp::NL3D_DEFAULT_LIGHT_TRANSITION_THRESHOLD" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> #define NL3D_DEFAULT_LIGHT_TRANSITION_THRESHOLD&nbsp;&nbsp;&nbsp;0.1f
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<p>
Definition at line <a class="el" href="a05901.html#l00060">60</a> of file <a class="el" href="a05901.html">lighting_manager.cpp</a>.
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Referenced by <a class="el" href="a05901.html#l00064">NL3D::CLightingManager::CLightingManager()</a>.    </td>
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<a class="anchor" name="a4" doxytag="lighting_manager.cpp::NL3D_DEFAULT_NOATT_LIGHT_RADIUS" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> #define NL3D_DEFAULT_NOATT_LIGHT_RADIUS&nbsp;&nbsp;&nbsp;1000.f
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Definition at line <a class="el" href="a05901.html#l00056">56</a> of file <a class="el" href="a05901.html">lighting_manager.cpp</a>.
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Referenced by <a class="el" href="a05901.html#l00064">NL3D::CLightingManager::CLightingManager()</a>.    </td>
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<a class="anchor" name="a5" doxytag="lighting_manager.cpp::NL3D_DEFAULT_OUT_OF_ATT_LIGHT_INF_FACTOR" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> #define NL3D_DEFAULT_OUT_OF_ATT_LIGHT_INF_FACTOR&nbsp;&nbsp;&nbsp;0.1f
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Definition at line <a class="el" href="a05901.html#l00058">58</a> of file <a class="el" href="a05901.html">lighting_manager.cpp</a>.
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Referenced by <a class="el" href="a05901.html#l00064">NL3D::CLightingManager::CLightingManager()</a>.    </td>
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<a class="anchor" name="a1" doxytag="lighting_manager.cpp::NL3D_LIGHT_QUAD_GRID_ELTSIZE" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> #define NL3D_LIGHT_QUAD_GRID_ELTSIZE&nbsp;&nbsp;&nbsp;10.f
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<p>
Definition at line <a class="el" href="a05901.html#l00049">49</a> of file <a class="el" href="a05901.html">lighting_manager.cpp</a>.
<p>
Referenced by <a class="el" href="a05901.html#l00064">NL3D::CLightingManager::CLightingManager()</a>.    </td>
  </tr>
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<a class="anchor" name="a3" doxytag="lighting_manager.cpp::NL3D_LIGHT_QUAD_GRID_FACTOR" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> #define NL3D_LIGHT_QUAD_GRID_FACTOR&nbsp;&nbsp;&nbsp;4
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<p>
Definition at line <a class="el" href="a05901.html#l00052">52</a> of file <a class="el" href="a05901.html">lighting_manager.cpp</a>.
<p>
Referenced by <a class="el" href="a05901.html#l00064">NL3D::CLightingManager::CLightingManager()</a>.    </td>
  </tr>
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<a class="anchor" name="a2" doxytag="lighting_manager.cpp::NL3D_LIGHT_QUAD_GRID_RADIUS_LIMIT" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> #define NL3D_LIGHT_QUAD_GRID_RADIUS_LIMIT&nbsp;&nbsp;&nbsp;20.f
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Definition at line <a class="el" href="a05901.html#l00050">50</a> of file <a class="el" href="a05901.html">lighting_manager.cpp</a>.
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Referenced by <a class="el" href="a05901.html#l00064">NL3D::CLightingManager::CLightingManager()</a>.    </td>
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<a class="anchor" name="a0" doxytag="lighting_manager.cpp::NL3D_LIGHT_QUAD_GRID_SIZE" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> #define NL3D_LIGHT_QUAD_GRID_SIZE&nbsp;&nbsp;&nbsp;128
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Definition at line <a class="el" href="a05901.html#l00048">48</a> of file <a class="el" href="a05901.html">lighting_manager.cpp</a>.
<p>
Referenced by <a class="el" href="a05901.html#l00064">NL3D::CLightingManager::CLightingManager()</a>.    </td>
  </tr>
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