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<h1>landscapevb_allocator.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04457.html">landscapevb_allocator.cpp</a>,v 1.13 2003/08/07 08:47:52 berenguier Exp </dd></dl>

<p>
Definition in file <a class="el" href="a05880.html">landscapevb_allocator.cpp</a>.
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<code>#include "<a class="el" href="a06438.html">std3d.h</a>"</code><br>
<code>#include "<a class="el" href="a05881.html">3d/landscapevb_allocator.h</a>"</code><br>
<code>#include "<a class="el" href="a05640.html">3d/driver.h</a>"</code><br>
<code>#include "<a class="el" href="a05703.html">nel/misc/fast_mem.h</a>"</code><br>

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<a href="a05880.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>

<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04457.html#a0">NL3D_LANDSCAPE_VERTEX_ALLOCATE_SECURITY</a>&nbsp;&nbsp;&nbsp;1024</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04457.html#a1">NL3D_LANDSCAPE_VERTEX_ALLOCATE_START</a>&nbsp;&nbsp;&nbsp;4048</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04457.html#a2">NL3D_VERTEX_FREE_MEMORY_RESERVE</a>&nbsp;&nbsp;&nbsp;1024</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04457.html#a3">NL3D_VERTEX_MAX_VERTEX_VBHARD</a>&nbsp;&nbsp;&nbsp;40000</td></tr>

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<hr><h2>Define Documentation</h2>
<a class="anchor" name="a0" doxytag="landscapevb_allocator.cpp::NL3D_LANDSCAPE_VERTEX_ALLOCATE_SECURITY" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_LANDSCAPE_VERTEX_ALLOCATE_SECURITY&nbsp;&nbsp;&nbsp;1024
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Definition at line <a class="el" href="a05880.html#l00043">43</a> of file <a class="el" href="a05880.html">landscapevb_allocator.cpp</a>.
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Referenced by <a class="el" href="a05880.html#l00152">NL3D::CLandscapeVBAllocator::allocateVertex()</a>.    </td>
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<a class="anchor" name="a1" doxytag="landscapevb_allocator.cpp::NL3D_LANDSCAPE_VERTEX_ALLOCATE_START" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_LANDSCAPE_VERTEX_ALLOCATE_START&nbsp;&nbsp;&nbsp;4048
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Definition at line <a class="el" href="a05880.html#l00047">47</a> of file <a class="el" href="a05880.html">landscapevb_allocator.cpp</a>.
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Referenced by <a class="el" href="a05880.html#l00152">NL3D::CLandscapeVBAllocator::allocateVertex()</a>.    </td>
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<a class="anchor" name="a2" doxytag="landscapevb_allocator.cpp::NL3D_VERTEX_FREE_MEMORY_RESERVE" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_VERTEX_FREE_MEMORY_RESERVE&nbsp;&nbsp;&nbsp;1024
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Definition at line <a class="el" href="a05880.html#l00050">50</a> of file <a class="el" href="a05880.html">landscapevb_allocator.cpp</a>.
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Referenced by <a class="el" href="a05880.html#l00056">NL3D::CLandscapeVBAllocator::CLandscapeVBAllocator()</a>.    </td>
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<a class="anchor" name="a3" doxytag="landscapevb_allocator.cpp::NL3D_VERTEX_MAX_VERTEX_VBHARD" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_VERTEX_MAX_VERTEX_VBHARD&nbsp;&nbsp;&nbsp;40000
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Definition at line <a class="el" href="a05880.html#l00052">52</a> of file <a class="el" href="a05880.html">landscapevb_allocator.cpp</a>.
<p>
Referenced by <a class="el" href="a05880.html#l00368">NL3D::CLandscapeVBAllocator::allocateVertexBuffer()</a>, and <a class="el" href="a05880.html#l00258">NL3D::CLandscapeVBAllocator::synchronizeATIVBHard()</a>.    </td>
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