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<h1>landscapeig_manager.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04455.html">landscapeig_manager.cpp</a>,v 1.14 2003/12/10 10:17:47 corvazier Exp </dd></dl>
<p>
Definition in file <a class="el" href="a05878.html">landscapeig_manager.cpp</a>.
<p>
<code>#include "<a class="el" href="a06438.html">std3d.h</a>"</code><br>
<code>#include "<a class="el" href="a05879.html">nel/3d/landscapeig_manager.h</a>"</code><br>
<code>#include "<a class="el" href="a06353.html">3d/scene_user.h</a>"</code><br>
<code>#include "<a class="el" href="a05823.html">3d/instance_group_user.h</a>"</code><br>
<code>#include "<a class="el" href="a06377.html">3d/shape.h</a>"</code><br>
<code>#include "<a class="el" href="a05587.html">nel/misc/common.h</a>"</code><br>
<code>#include "<a class="el" href="a05622.html">nel/misc/debug.h</a>"</code><br>
<code>#include "<a class="el" href="a06168.html">nel/misc/path.h</a>"</code><br>
<code>#include "<a class="el" href="a05709.html">nel/misc/file.h</a>"</code><br>
<code>#include "<a class="el" href="a05788.html">nel/misc/hierarchical_timer.h</a>"</code><br>
<code>#include <fstream></code><br>
<p>
<a href="a05878.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04455.html#a0">NL3D_HAUTO_LAND_MNGR_LOAD_ZONEIG</a> H_AUTO_USE( NL3D_Load_Zone_IG )</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04455.html#a1">NL3D_HAUTO_LAND_MNGR_UNLOAD_ZONEIG</a> H_AUTO_USE( NL3D_Unload_Zone_IG )</td></tr>
<tr><td colspan=2><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a04455.html#a2">H_AUTO_DECL</a> (NL3D_Load_Zone_IG) H_AUTO_DECL(NL3D_Unload_Zone_IG) namespace NL3D</td></tr>
</table>
<hr><h2>Define Documentation</h2>
<a class="anchor" name="a0" doxytag="landscapeig_manager.cpp::NL3D_HAUTO_LAND_MNGR_LOAD_ZONEIG" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> #define NL3D_HAUTO_LAND_MNGR_LOAD_ZONEIG H_AUTO_USE( NL3D_Load_Zone_IG )
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</td>
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</td>
<td>
<p>
<p>
Referenced by <a class="el" href="a05878.html#l00045">H_AUTO_DECL()</a>. </td>
</tr>
</table>
<a class="anchor" name="a1" doxytag="landscapeig_manager.cpp::NL3D_HAUTO_LAND_MNGR_UNLOAD_ZONEIG" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> #define NL3D_HAUTO_LAND_MNGR_UNLOAD_ZONEIG H_AUTO_USE( NL3D_Unload_Zone_IG )
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Referenced by <a class="el" href="a05878.html#l00045">H_AUTO_DECL()</a>. </td>
</tr>
</table>
<hr><h2>Function Documentation</h2>
<a class="anchor" name="a2" doxytag="landscapeig_manager.cpp::H_AUTO_DECL" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> H_AUTO_DECL </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">NL3D_Load_Zone_IG </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
</tr>
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<p>
<p>
Definition at line <a class="el" href="a05878.html#l00045">45</a> of file <a class="el" href="a05878.html">landscapeig_manager.cpp</a>.
<p>
References <a class="el" href="a05538.html#l02654">file</a>, <a class="el" href="a04455.html#a0">NL3D_HAUTO_LAND_MNGR_LOAD_ZONEIG</a>, <a class="el" href="a04455.html#a1">NL3D_HAUTO_LAND_MNGR_UNLOAD_ZONEIG</a>, <a class="el" href="a05879.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05622.html#l00135">nlwarning</a>, <a class="el" href="a05586.html#l00536">NLMISC::strlwr()</a>, <a class="el" href="a05586.html#l00581">NLMISC::strupr()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
<div class="fragment"><pre>00052 {
00053
00054
00055 <span class="comment">// ***************************************************************************</span>
00056 CLandscapeIGManager::CInstanceGroupElement::CInstanceGroupElement(UInstanceGroup *ig, <span class="keyword">const</span> <span class="keywordtype">char</span> *fileName)
00057 {
00058 <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00059 Ig = ig;
00060 AddedToScene = <span class="keyword">false</span>;
00061 <span class="keywordflow">if</span> (fileName != NULL)
00062 FileName = fileName;
00063 }
00064
00065 <span class="comment">// ***************************************************************************</span>
00066 <span class="keywordtype">void</span> CLandscapeIGManager::CInstanceGroupElement::release()
00067 {
00068 <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00069 <span class="keyword">delete</span> Ig;
00070 Ig= NULL;
00071 }
00072
00073
00074 <span class="comment">// ***************************************************************************</span>
00075 CLandscapeIGManager::CLandscapeIGManager()
00076 {
00077 <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00078 _Scene=NULL;
00079 }
00080 <span class="comment">// ***************************************************************************</span>
00081 CLandscapeIGManager::~CLandscapeIGManager()
00082 {
00083 <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00084 <span class="comment">// reset should have been called.</span>
00085 <span class="keywordflow">if</span>(_Scene!=NULL)
00086 <span class="keywordflow">throw</span> <a class="code" href="a02482.html">Exception</a>(<span class="stringliteral">"CLandscapeIGManager not reseted"</span>);
00087 }
00088 <span class="comment">// ***************************************************************************</span>
00089 <span class="keywordtype">void</span> CLandscapeIGManager::initIG(UScene *scene, <span class="keyword">const</span> std::string &igDesc, UDriver *driver, <a class="code" href="a04558.html#a15">uint</a> selectedTexture,
00090 <a class="code" href="a03873.html">NLMISC::IProgressCallback</a> *callBack)
00091 {
00092 <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00093 <a class="code" href="a04199.html#a6">nlassert</a>(scene);
00094 _Scene= scene;
00095
00096 <span class="comment">// Load the file.</span>
00097 <span class="keywordflow">if</span>(igDesc.empty())
00098 <span class="keywordflow">return</span>;
00099
00100 string igFile = CPath::lookup(igDesc);
00101
00102 <span class="comment">//ifstream file(igFile.c_str(), ios::in);</span>
00103
00104 <a class="code" href="a02653.html">CIFile</a> <a class="code" href="a04115.html#a95">file</a>;
00105
00106 <span class="comment">// Shape to add should be empty !</span>
00107 <a class="code" href="a04199.html#a6">nlassert</a>(_ShapeAdded.empty ());
00108
00109 <span class="comment">// if loading ok.</span>
00110 <span class="comment">//if(file.is_open())</span>
00111 <span class="keywordflow">if</span> (<a class="code" href="a04115.html#a95">file</a>.open (igFile))
00112 {
00113 <span class="keywordtype">char</span> tmpBuff[260];
00114 <span class="keywordtype">char</span> delimiterBox[] = <span class="stringliteral">"\t"</span>;
00115 <span class="comment">// While the end of the file is not reached.</span>
00116 <span class="keywordflow">while</span>(!<a class="code" href="a04115.html#a95">file</a>.eof())
00117 {
00118 <span class="comment">// Get a line</span>
00119 <a class="code" href="a04115.html#a95">file</a>.getline(tmpBuff, 260);
00120 <span class="keywordtype">char</span> *token = strtok(tmpBuff, delimiterBox);
00121 <span class="comment">// create the instance group.</span>
00122 <span class="keywordflow">if</span>(token != NULL)
00123 {
00124 <span class="keywordflow">if</span>( _ZoneInstanceGroupMap.find(token)!=_ZoneInstanceGroupMap.end() )
00125 <span class="keywordflow">throw</span> <a class="code" href="a02482.html">Exception</a>(<span class="stringliteral">"CLandscapeIGManager::initIG() found 2 igs with same name in %s"</span>, igFile.c_str());
00126 <span class="keywordflow">else</span>
00127 {
00128 <span class="comment">// create the instanceGroup.</span>
00129 UInstanceGroup *ig = UInstanceGroup::createInstanceGroup(token);
00130 <span class="keywordflow">if</span> (ig)
00131 {
00132 <span class="comment">// add it to the map.</span>
00133 string tokId= token;
00134 <a class="code" href="a05378.html#a276">strupr</a>(tokId);
00135 _ZoneInstanceGroupMap[tokId]= CInstanceGroupElement(ig, token);
00136
00137 <span class="comment">// Add a reference on the shapes</span>
00138 CInstanceGroup &_ig = static_cast<CInstanceGroupUser*>(ig)->getInternalIG();
00139 CScene &_scene = static_cast<CSceneUser*>(scene)->getScene();
00140 <a class="code" href="a04558.html#a15">uint</a> i;
00141 <span class="keywordflow">for</span> (i=0; i<_ig.getNumInstance(); i++)
00142 {
00143 <span class="comment">// Get the instance name</span>
00144 string shapeName;
00145 _ig.getShapeName(i, shapeName);
00146 <span class="keywordflow">if</span> (!shapeName.empty ())
00147 {
00148 <span class="keywordflow">if</span> (<a class="code" href="a05378.html#a273">strlwr</a>(CFile::getExtension(shapeName)) != <span class="stringliteral">"pacs_prim"</span>)
00149 {
00150 <span class="comment">// Insert a new shape ?</span>
00151 <span class="keywordflow">if</span> (_ShapeAdded.find(shapeName) == _ShapeAdded.end())
00152 {
00153 <span class="comment">// Shape present ?</span>
00154 CShapeBank *shapeBank = _scene.getShapeBank();
00155 IShape *shape = NULL;
00156 <span class="keywordflow">if</span> (shapeBank->isPresent (shapeName) == CShapeBank::NotPresent)
00157 shapeBank->load (shapeName);
00158 <span class="keywordflow">if</span> (shapeBank->isPresent (shapeName) == CShapeBank::Present)
00159 shape = shapeBank->addRef(shapeName);
00160
00161 <span class="comment">// Shape loaded ?</span>
00162 <span class="keywordflow">if</span> (shape)
00163 {
00164 <span class="comment">// Insert the shape</span>
00165 <a class="code" href="a03408.html">CSmartPtr<IShape></a> *smartPtr = <span class="keyword">new</span> <a class="code" href="a03408.html">CSmartPtr<IShape></a>;
00166 *smartPtr = shape;
00167 _ShapeAdded.insert (TShapeMap::value_type (shapeName, smartPtr));
00168
00169 <span class="comment">// Flush the shape</span>
00170 IDriver *_driver = static_cast<CDriverUser*>(driver)->getDriver();
00171 shape->flushTextures(*_driver, selectedTexture);
00172 }
00173 }
00174 }
00175 }
00176 }
00177 }
00178 <span class="keywordflow">else</span>
00179 {
00180 <a class="code" href="a04199.html#a2">nlwarning</a> (<span class="stringliteral">"CLandscapeIGManager::initIG() Can't load instance group '%s' in '%s'"</span>, token, igFile.c_str());
00181 }
00182 }
00183 }
00184 }
00185 <a class="code" href="a04115.html#a95">file</a>.close();
00186 }
00187 <span class="keywordflow">else</span>
00188 {
00189 <a class="code" href="a04199.html#a2">nlwarning</a> (<span class="stringliteral">"Couldn't load '%s'"</span>, igFile.c_str());
00190 }
00191 }
00192 <span class="comment">// ***************************************************************************</span>
00193 UInstanceGroup *CLandscapeIGManager::loadZoneIG(<span class="keyword">const</span> std::string &name)
00194 {
00195 <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00196 <a class="code" href="a04455.html#a0">NL3D_HAUTO_LAND_MNGR_LOAD_ZONEIG</a>
00197
00198 <span class="keywordflow">if</span>(name==<span class="stringliteral">""</span>)
00199 <span class="keywordflow">return</span> NULL;
00200
00201 <span class="comment">// try to find this InstanceGroup.</span>
00202 ItZoneInstanceGroupMap it;
00203 it= _ZoneInstanceGroupMap.find( translateName(name) );
00204
00205 <span class="comment">// if found.</span>
00206 <span class="keywordflow">if</span>( it!= _ZoneInstanceGroupMap.end() )
00207 {
00208 <span class="comment">// if not already added to the scene.</span>
00209 <span class="keywordflow">if</span>( !it->second.AddedToScene )
00210 {
00211 <span class="comment">// add to the scene.</span>
00212 <span class="keywordflow">if</span> (it->second.Ig != NULL)
00213 {
00214 it->second.Ig->addToScene(*_Scene);
00215 it->second.AddedToScene= <span class="keyword">true</span>;
00216 }
00217 }
00218 <span class="keywordflow">return</span> it->second.Ig;
00219 }
00220 <span class="keywordflow">else</span>
00221 {
00222 <span class="keywordflow">return</span> NULL;
00223 }
00224 }
00225 <span class="comment">// ***************************************************************************</span>
00226 <span class="keywordtype">void</span> CLandscapeIGManager::loadArrayZoneIG(<span class="keyword">const</span> std::vector<std::string> &names, std::vector<UInstanceGroup *> *dest <span class="comment">/*= NULL*/</span>)
00227 {
00228 <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00229 <span class="keywordflow">if</span> (dest)
00230 {
00231 dest->clear();
00232 dest->reserve(names.size());
00233 }
00234 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i<names.size(); i++)
00235 {
00236 UInstanceGroup *ig = loadZoneIG(names[i]);
00237 <span class="keywordflow">if</span> (dest && ig)
00238 {
00239 dest->push_back(ig);
00240 }
00241 }
00242 }
00243
00244 <span class="comment">// ***************************************************************************</span>
00245 <span class="keywordtype">void</span> CLandscapeIGManager::unloadArrayZoneIG(<span class="keyword">const</span> std::vector<std::string> &names)
00246 {
00247 <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00248 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i<names.size(); i++)
00249 {
00250 unloadZoneIG(names[i]);
00251 }
00252 }
00253
00254 <span class="comment">// ***************************************************************************</span>
00255 <span class="keywordtype">void</span> CLandscapeIGManager::unloadZoneIG(<span class="keyword">const</span> std::string &name)
00256 {
00257 <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00258 <a class="code" href="a04455.html#a1">NL3D_HAUTO_LAND_MNGR_UNLOAD_ZONEIG</a>
00259 <span class="keywordflow">if</span>(name==<span class="stringliteral">""</span>)
00260 <span class="keywordflow">return</span>;
00261
00262 <span class="comment">// try to find this InstanceGroup.</span>
00263 ItZoneInstanceGroupMap it;
00264 it= _ZoneInstanceGroupMap.find( translateName(name) );
00265
00266 <span class="comment">// if found.</span>
00267 <span class="keywordflow">if</span>( it!= _ZoneInstanceGroupMap.end() )
00268 {
00269 <span class="comment">// if really added to the scene.</span>
00270 <span class="keywordflow">if</span>( it->second.AddedToScene )
00271 {
00272 <span class="comment">// remove from the scene.</span>
00273 it->second.Ig->removeFromScene(*_Scene);
00274 it->second.AddedToScene= <span class="keyword">false</span>;
00275 }
00276 }
00277 }
00278
00279 <span class="comment">// ***************************************************************************</span>
00280 <span class="keywordtype">bool</span> CLandscapeIGManager::isIGAddedToScene(<span class="keyword">const</span> std::string &name)<span class="keyword"> const</span>
00281 <span class="keyword"></span>{
00282 <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00283 <span class="keywordflow">if</span>(name==<span class="stringliteral">""</span>)
00284 <span class="keywordflow">return</span> <span class="keyword">false</span>;
00285
00286 <span class="comment">// try to find this InstanceGroup.</span>
00287 ConstItZoneInstanceGroupMap it;
00288 it= _ZoneInstanceGroupMap.find( translateName(name) );
00289
00290 <span class="comment">// if found.</span>
00291 <span class="keywordflow">if</span>( it!= _ZoneInstanceGroupMap.end() )
00292 <span class="keywordflow">return</span> it->second.AddedToScene;
00293 <span class="keywordflow">else</span>
00294 <span class="keywordflow">return</span> <span class="keyword">false</span>;
00295 }
00296
00297 <span class="comment">// ***************************************************************************</span>
00298 UInstanceGroup *CLandscapeIGManager::getIG(<span class="keyword">const</span> std::string &name)<span class="keyword"> const</span>
00299 <span class="keyword"></span>{
00300 <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00301 <span class="keywordflow">if</span>(name==<span class="stringliteral">""</span>)
00302 <span class="keywordflow">return</span> NULL;
00303
00304 <span class="comment">// try to find this InstanceGroup.</span>
00305 ConstItZoneInstanceGroupMap it;
00306 it= _ZoneInstanceGroupMap.find( translateName(name) );
00307
00308 <span class="comment">// if found.</span>
00309 <span class="keywordflow">if</span>( it!= _ZoneInstanceGroupMap.end() )
00310 <span class="keywordflow">return</span> it->second.Ig;
00311 <span class="keywordflow">else</span>
00312 <span class="keywordflow">return</span> NULL;
00313 }
00314
00315
00316 <span class="comment">// ***************************************************************************</span>
00317 std::string CLandscapeIGManager::translateName(<span class="keyword">const</span> std::string &name)<span class="keyword"> const</span>
00318 <span class="keyword"></span>{
00319 <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00320 std::string ret;
00321 ret= name + <span class="stringliteral">".ig"</span>;
00322 <a class="code" href="a05378.html#a276">strupr</a>(ret);
00323
00324 <span class="keywordflow">return</span> ret;
00325 }
00326
00327
00328 <span class="comment">// ***************************************************************************</span>
00329 <span class="keywordtype">void</span> CLandscapeIGManager::reset()
00330 {
00331 <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00332 <span class="keywordflow">while</span>( _ZoneInstanceGroupMap.begin() != _ZoneInstanceGroupMap.end() )
00333 {
00334 string name= _ZoneInstanceGroupMap.begin()->first;
00335 <span class="comment">// first remove from scene</span>
00336 unloadZoneIG( name.substr(0, name.find(<span class="charliteral">'.'</span>)) );
00337
00338 <span class="comment">// then delete this entry.</span>
00339 _ZoneInstanceGroupMap.begin()->second.release();
00340 _ZoneInstanceGroupMap.erase(_ZoneInstanceGroupMap.begin());
00341 }
00342
00343 <span class="comment">// For all shape reference</span>
00344 TShapeMap::iterator ite = _ShapeAdded.begin ();
00345 <span class="keywordflow">while</span> (ite != _ShapeAdded.end())
00346 {
00347 <span class="comment">// Unreference shape</span>
00348 CScene &_scene = static_cast<CSceneUser*>(_Scene)->getScene();
00349 <a class="code" href="a03408.html">CSmartPtr<IShape></a> *smartPtr = (<a class="code" href="a03408.html">CSmartPtr<IShape></a> *)(ite->second);
00350 IShape *shapeToRelease = *smartPtr;
00351 *smartPtr = NULL;
00352 _scene.getShapeBank()->release(shapeToRelease);
00353 <span class="keyword">delete</span> smartPtr;
00354
00355 <span class="comment">// Next</span>
00356 ite++;
00357 }
00358 _ShapeAdded.clear ();
00359
00360 _Scene=NULL;
00361 }
00362
00363
00364 <span class="comment">// ***************************************************************************</span>
00365 <span class="keywordtype">void</span> CLandscapeIGManager::reloadAllIgs()
00366 {
00367 <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00368 vector<std::string> bkupIgFileNameList;
00369 vector<bool> bkupIgAddedToScene;
00370
00371 <span class="comment">// First, erase all igs.</span>
00372 <span class="keywordflow">while</span>( _ZoneInstanceGroupMap.begin() != _ZoneInstanceGroupMap.end() )
00373 {
00374 string name= _ZoneInstanceGroupMap.begin()->first;
00375
00376 <span class="comment">// bkup the state of this ig.</span>
00377 bkupIgFileNameList.push_back(_ZoneInstanceGroupMap.begin()->second.FileName);
00378 bkupIgAddedToScene.push_back(_ZoneInstanceGroupMap.begin()->second.AddedToScene);
00379
00380 <span class="comment">// first remove from scene</span>
00381 unloadZoneIG( name.substr(0, name.find(<span class="charliteral">'.'</span>)) );
00382
00383 <span class="comment">// then delete this entry.</span>
00384 _ZoneInstanceGroupMap.begin()->second.release();
00385 _ZoneInstanceGroupMap.erase(_ZoneInstanceGroupMap.begin());
00386 }
00387
00388 <span class="comment">// Then reload all Igs.</span>
00389 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i<bkupIgFileNameList.size(); i++)
00390 {
00391 <span class="keyword">const</span> <span class="keywordtype">char</span> *token= bkupIgFileNameList[i].c_str();
00392 UInstanceGroup *ig = UInstanceGroup::createInstanceGroup(token);
00393 <span class="comment">// add it to the map.</span>
00394 string tokId= token;
00395 <a class="code" href="a05378.html#a276">strupr</a>(tokId);
00396 _ZoneInstanceGroupMap[tokId]= CInstanceGroupElement(ig, token);
00397
00398 <span class="comment">// If was addedToScene before, re-add to scene now.</span>
00399 <span class="keywordflow">if</span>(bkupIgAddedToScene[i])
00400 {
00401 loadZoneIG( tokId.substr(0, tokId.find(<span class="charliteral">'.'</span>)) );
00402 }
00403 }
00404 }
00405
00406
00407 <span class="comment">// ***************************************************************************</span>
00408 <span class="keywordtype">void</span> CLandscapeIGManager::getAllIG(std::vector<UInstanceGroup *> &dest)<span class="keyword"> const</span>
00409 <span class="keyword"></span>{
00410 <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00411 dest.clear();
00412 dest.reserve(_ZoneInstanceGroupMap.size());
00413 <span class="comment">// add the instances</span>
00414 <span class="keywordflow">for</span>(TZoneInstanceGroupMap::const_iterator it = _ZoneInstanceGroupMap.begin(); it != _ZoneInstanceGroupMap.end(); ++it)
00415 {
00416 dest.push_back(it->second.Ig);
00417 }
00418 }
00419
00420 <span class="comment">// ***************************************************************************</span>
00421 <span class="keywordtype">void</span> CLandscapeIGManager::getAllIGWithNames(std::vector<std::pair<UInstanceGroup *, std::string> > &dest)<span class="keyword"> const</span>
00422 <span class="keyword"></span>{
00423 <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00424 dest.clear();
00425 dest.reserve(_ZoneInstanceGroupMap.size());
00426 <span class="comment">// add the instances</span>
00427 <span class="keywordflow">for</span>(TZoneInstanceGroupMap::const_iterator it = _ZoneInstanceGroupMap.begin(); it != _ZoneInstanceGroupMap.end(); ++it)
00428 {
00429 dest.push_back(std::make_pair(it->second.Ig, it->second.FileName));
00430 }
00431 }
00432
00433
00434 } <span class="comment">// NL3D</span>
</pre></div> </td>
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