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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<h1>landscapeig_manager.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04455.html">landscapeig_manager.cpp</a>,v 1.14 2003/12/10 10:17:47 corvazier Exp </dd></dl>

<p>
Definition in file <a class="el" href="a05878.html">landscapeig_manager.cpp</a>.
<p>
<code>#include "<a class="el" href="a06438.html">std3d.h</a>"</code><br>
<code>#include "<a class="el" href="a05879.html">nel/3d/landscapeig_manager.h</a>"</code><br>
<code>#include "<a class="el" href="a06353.html">3d/scene_user.h</a>"</code><br>
<code>#include "<a class="el" href="a05823.html">3d/instance_group_user.h</a>"</code><br>
<code>#include "<a class="el" href="a06377.html">3d/shape.h</a>"</code><br>
<code>#include "<a class="el" href="a05587.html">nel/misc/common.h</a>"</code><br>
<code>#include "<a class="el" href="a05622.html">nel/misc/debug.h</a>"</code><br>
<code>#include "<a class="el" href="a06168.html">nel/misc/path.h</a>"</code><br>
<code>#include "<a class="el" href="a05709.html">nel/misc/file.h</a>"</code><br>
<code>#include "<a class="el" href="a05788.html">nel/misc/hierarchical_timer.h</a>"</code><br>
<code>#include &lt;fstream&gt;</code><br>

<p>
<a href="a05878.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04455.html#a0">NL3D_HAUTO_LAND_MNGR_LOAD_ZONEIG</a>&nbsp;&nbsp;&nbsp;H_AUTO_USE( NL3D_Load_Zone_IG )</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04455.html#a1">NL3D_HAUTO_LAND_MNGR_UNLOAD_ZONEIG</a>&nbsp;&nbsp;&nbsp;H_AUTO_USE( NL3D_Unload_Zone_IG )</td></tr>

<tr><td colspan=2><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04455.html#a2">H_AUTO_DECL</a> (NL3D_Load_Zone_IG) H_AUTO_DECL(NL3D_Unload_Zone_IG) namespace NL3D</td></tr>

</table>
<hr><h2>Define Documentation</h2>
<a class="anchor" name="a0" doxytag="landscapeig_manager.cpp::NL3D_HAUTO_LAND_MNGR_LOAD_ZONEIG" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> #define NL3D_HAUTO_LAND_MNGR_LOAD_ZONEIG&nbsp;&nbsp;&nbsp;H_AUTO_USE( NL3D_Load_Zone_IG )
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Referenced by <a class="el" href="a05878.html#l00045">H_AUTO_DECL()</a>.    </td>
  </tr>
</table>
<a class="anchor" name="a1" doxytag="landscapeig_manager.cpp::NL3D_HAUTO_LAND_MNGR_UNLOAD_ZONEIG" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> #define NL3D_HAUTO_LAND_MNGR_UNLOAD_ZONEIG&nbsp;&nbsp;&nbsp;H_AUTO_USE( NL3D_Unload_Zone_IG )
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Referenced by <a class="el" href="a05878.html#l00045">H_AUTO_DECL()</a>.    </td>
  </tr>
</table>
<hr><h2>Function Documentation</h2>
<a class="anchor" name="a2" doxytag="landscapeig_manager.cpp::H_AUTO_DECL" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> H_AUTO_DECL </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">NL3D_Load_Zone_IG&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="a05878.html#l00045">45</a> of file <a class="el" href="a05878.html">landscapeig_manager.cpp</a>.
<p>
References <a class="el" href="a05538.html#l02654">file</a>, <a class="el" href="a04455.html#a0">NL3D_HAUTO_LAND_MNGR_LOAD_ZONEIG</a>, <a class="el" href="a04455.html#a1">NL3D_HAUTO_LAND_MNGR_UNLOAD_ZONEIG</a>, <a class="el" href="a05879.html#l00034">NL3D_MEM_LANDSCAPE_IG</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05622.html#l00135">nlwarning</a>, <a class="el" href="a05586.html#l00536">NLMISC::strlwr()</a>, <a class="el" href="a05586.html#l00581">NLMISC::strupr()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
<div class="fragment"><pre>00052 {
00053 
00054 
00055 <span class="comment">// ***************************************************************************</span>
00056 CLandscapeIGManager::CInstanceGroupElement::CInstanceGroupElement(UInstanceGroup *ig, <span class="keyword">const</span> <span class="keywordtype">char</span> *fileName)
00057 {
00058         <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00059         Ig = ig;
00060         AddedToScene = <span class="keyword">false</span>;
00061         <span class="keywordflow">if</span> (fileName != NULL)
00062                 FileName = fileName;
00063 }
00064 
00065 <span class="comment">// ***************************************************************************</span>
00066 <span class="keywordtype">void</span>    CLandscapeIGManager::CInstanceGroupElement::release()
00067 {
00068         <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00069         <span class="keyword">delete</span> Ig;
00070         Ig= NULL;
00071 }
00072 
00073 
00074 <span class="comment">// ***************************************************************************</span>
00075 CLandscapeIGManager::CLandscapeIGManager()
00076 {
00077         <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00078         _Scene=NULL;
00079 }
00080 <span class="comment">// ***************************************************************************</span>
00081 CLandscapeIGManager::~CLandscapeIGManager()
00082 {
00083         <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00084         <span class="comment">// reset should have been called.</span>
00085         <span class="keywordflow">if</span>(_Scene!=NULL)
00086                 <span class="keywordflow">throw</span> <a class="code" href="a02482.html">Exception</a>(<span class="stringliteral">"CLandscapeIGManager not reseted"</span>);
00087 }
00088 <span class="comment">// ***************************************************************************</span>
00089 <span class="keywordtype">void</span>    CLandscapeIGManager::initIG(UScene *scene, <span class="keyword">const</span> std::string &amp;igDesc, UDriver *driver, <a class="code" href="a04558.html#a15">uint</a> selectedTexture, 
00090                                                                         <a class="code" href="a03873.html">NLMISC::IProgressCallback</a> *callBack)
00091 {
00092         <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00093         <a class="code" href="a04199.html#a6">nlassert</a>(scene);
00094         _Scene= scene;
00095 
00096         <span class="comment">// Load the file.</span>
00097         <span class="keywordflow">if</span>(igDesc.empty())
00098                 <span class="keywordflow">return</span>;
00099 
00100         string igFile = CPath::lookup(igDesc);
00101 
00102         <span class="comment">//ifstream file(igFile.c_str(), ios::in);</span>
00103 
00104         <a class="code" href="a02653.html">CIFile</a> <a class="code" href="a04115.html#a95">file</a>;
00105 
00106         <span class="comment">// Shape to add should be empty !</span>
00107         <a class="code" href="a04199.html#a6">nlassert</a>(_ShapeAdded.empty ());
00108         
00109         <span class="comment">// if loading ok.</span>
00110         <span class="comment">//if(file.is_open())</span>
00111         <span class="keywordflow">if</span> (<a class="code" href="a04115.html#a95">file</a>.open (igFile))
00112         {
00113                 <span class="keywordtype">char</span> tmpBuff[260];
00114                 <span class="keywordtype">char</span> delimiterBox[] = <span class="stringliteral">"\t"</span>;
00115                 <span class="comment">// While the end of the file is not reached.</span>
00116                 <span class="keywordflow">while</span>(!<a class="code" href="a04115.html#a95">file</a>.eof())
00117                 {
00118                         <span class="comment">// Get a line</span>
00119                         <a class="code" href="a04115.html#a95">file</a>.getline(tmpBuff, 260);
00120                         <span class="keywordtype">char</span> *token = strtok(tmpBuff, delimiterBox);
00121                         <span class="comment">// create the instance group.</span>
00122                         <span class="keywordflow">if</span>(token != NULL)
00123                         {
00124                                 <span class="keywordflow">if</span>( _ZoneInstanceGroupMap.find(token)!=_ZoneInstanceGroupMap.end() )
00125                                         <span class="keywordflow">throw</span> <a class="code" href="a02482.html">Exception</a>(<span class="stringliteral">"CLandscapeIGManager::initIG() found 2 igs with same name in %s"</span>, igFile.c_str());
00126                                 <span class="keywordflow">else</span>
00127                                 {
00128                                         <span class="comment">// create the instanceGroup.</span>
00129                                         UInstanceGroup  *ig = UInstanceGroup::createInstanceGroup(token);
00130                                         <span class="keywordflow">if</span> (ig)
00131                                         {
00132                                                 <span class="comment">// add it to the map.</span>
00133                                                 string  tokId= token;
00134                                                 <a class="code" href="a05378.html#a276">strupr</a>(tokId);
00135                                                 _ZoneInstanceGroupMap[tokId]= CInstanceGroupElement(ig, token);
00136 
00137                                                 <span class="comment">// Add a reference on the shapes</span>
00138                                                 CInstanceGroup &amp;_ig = static_cast&lt;CInstanceGroupUser*&gt;(ig)-&gt;getInternalIG();
00139                                                 CScene &amp;_scene = static_cast&lt;CSceneUser*&gt;(scene)-&gt;getScene();
00140                                                 <a class="code" href="a04558.html#a15">uint</a> i;
00141                                                 <span class="keywordflow">for</span> (i=0; i&lt;_ig.getNumInstance(); i++)
00142                                                 {
00143                                                         <span class="comment">// Get the instance name</span>
00144                                                         string shapeName;
00145                                                         _ig.getShapeName(i, shapeName);
00146                                                         <span class="keywordflow">if</span> (!shapeName.empty ())
00147                                                         {
00148                                                                 <span class="keywordflow">if</span> (<a class="code" href="a05378.html#a273">strlwr</a>(CFile::getExtension(shapeName)) != <span class="stringliteral">"pacs_prim"</span>)
00149                                                                 {
00150                                                                         <span class="comment">// Insert a new shape ?</span>
00151                                                                         <span class="keywordflow">if</span> (_ShapeAdded.find(shapeName) == _ShapeAdded.end())
00152                                                                         {
00153                                                                                 <span class="comment">// Shape present ?</span>
00154                                                                                 CShapeBank *shapeBank = _scene.getShapeBank();
00155                                                                                 IShape *shape = NULL;
00156                                                                                 <span class="keywordflow">if</span> (shapeBank-&gt;isPresent (shapeName) == CShapeBank::NotPresent)
00157                                                                                         shapeBank-&gt;load (shapeName);
00158                                                                                 <span class="keywordflow">if</span> (shapeBank-&gt;isPresent (shapeName) == CShapeBank::Present)
00159                                                                                         shape = shapeBank-&gt;addRef(shapeName);
00160 
00161                                                                                 <span class="comment">// Shape loaded ?</span>
00162                                                                                 <span class="keywordflow">if</span> (shape)
00163                                                                                 {
00164                                                                                         <span class="comment">// Insert the shape</span>
00165                                                                                         <a class="code" href="a03408.html">CSmartPtr&lt;IShape&gt;</a> *smartPtr = <span class="keyword">new</span> <a class="code" href="a03408.html">CSmartPtr&lt;IShape&gt;</a>;
00166                                                                                         *smartPtr = shape;
00167                                                                                         _ShapeAdded.insert (TShapeMap::value_type (shapeName, smartPtr));
00168 
00169                                                                                         <span class="comment">// Flush the shape</span>
00170                                                                                         IDriver *_driver = static_cast&lt;CDriverUser*&gt;(driver)-&gt;getDriver();
00171                                                                                         shape-&gt;flushTextures(*_driver, selectedTexture);
00172                                                                                 }
00173                                                                         }
00174                                                                 }
00175                                                         }
00176                                                 }
00177                                         }
00178                                         <span class="keywordflow">else</span>
00179                                         {
00180                                                 <a class="code" href="a04199.html#a2">nlwarning</a> (<span class="stringliteral">"CLandscapeIGManager::initIG() Can't load instance group '%s' in '%s'"</span>, token, igFile.c_str());
00181                                         }
00182                                 }
00183                         }
00184                 }
00185                 <a class="code" href="a04115.html#a95">file</a>.close();
00186         }
00187         <span class="keywordflow">else</span>
00188         {
00189                 <a class="code" href="a04199.html#a2">nlwarning</a> (<span class="stringliteral">"Couldn't load '%s'"</span>, igFile.c_str());
00190         }
00191 }
00192 <span class="comment">// ***************************************************************************</span>
00193 UInstanceGroup *CLandscapeIGManager::loadZoneIG(<span class="keyword">const</span> std::string &amp;name)
00194 {
00195         <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00196         <a class="code" href="a04455.html#a0">NL3D_HAUTO_LAND_MNGR_LOAD_ZONEIG</a>
00197 
00198         <span class="keywordflow">if</span>(name==<span class="stringliteral">""</span>) 
00199                 <span class="keywordflow">return</span> NULL;
00200 
00201         <span class="comment">// try to find this InstanceGroup.</span>
00202         ItZoneInstanceGroupMap  it;
00203         it= _ZoneInstanceGroupMap.find( translateName(name) );
00204 
00205         <span class="comment">// if found.</span>
00206         <span class="keywordflow">if</span>( it!= _ZoneInstanceGroupMap.end() )
00207         {
00208                 <span class="comment">// if not already added to the scene.</span>
00209                 <span class="keywordflow">if</span>( !it-&gt;second.AddedToScene )
00210                 {
00211                         <span class="comment">// add to the scene.</span>
00212                         <span class="keywordflow">if</span> (it-&gt;second.Ig != NULL)
00213                         {
00214                                 it-&gt;second.Ig-&gt;addToScene(*_Scene);
00215                                 it-&gt;second.AddedToScene= <span class="keyword">true</span>;
00216                         }
00217                 }
00218                 <span class="keywordflow">return</span> it-&gt;second.Ig;
00219         }
00220         <span class="keywordflow">else</span>
00221         {
00222                 <span class="keywordflow">return</span> NULL;
00223         }
00224 }
00225 <span class="comment">// ***************************************************************************</span>
00226 <span class="keywordtype">void</span>    CLandscapeIGManager::loadArrayZoneIG(<span class="keyword">const</span> std::vector&lt;std::string&gt; &amp;names, std::vector&lt;UInstanceGroup *&gt; *dest <span class="comment">/*= NULL*/</span>)
00227 {
00228         <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00229         <span class="keywordflow">if</span> (dest)
00230         {
00231                 dest-&gt;clear();
00232                 dest-&gt;reserve(names.size());
00233         }
00234         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i&lt;names.size(); i++)
00235         {
00236                 UInstanceGroup *ig = loadZoneIG(names[i]);
00237                 <span class="keywordflow">if</span> (dest &amp;&amp; ig)
00238                 {
00239                         dest-&gt;push_back(ig);
00240                 }
00241         }
00242 }
00243 
00244 <span class="comment">// ***************************************************************************</span>
00245 <span class="keywordtype">void</span>    CLandscapeIGManager::unloadArrayZoneIG(<span class="keyword">const</span> std::vector&lt;std::string&gt; &amp;names)
00246 {
00247         <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00248         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i&lt;names.size(); i++)
00249         {
00250                 unloadZoneIG(names[i]);
00251         }
00252 }
00253 
00254 <span class="comment">// ***************************************************************************</span>
00255 <span class="keywordtype">void</span>    CLandscapeIGManager::unloadZoneIG(<span class="keyword">const</span> std::string &amp;name)
00256 {
00257         <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00258         <a class="code" href="a04455.html#a1">NL3D_HAUTO_LAND_MNGR_UNLOAD_ZONEIG</a>
00259         <span class="keywordflow">if</span>(name==<span class="stringliteral">""</span>)
00260                 <span class="keywordflow">return</span>;
00261 
00262         <span class="comment">// try to find this InstanceGroup.</span>
00263         ItZoneInstanceGroupMap  it;
00264         it= _ZoneInstanceGroupMap.find( translateName(name) );
00265 
00266         <span class="comment">// if found.</span>
00267         <span class="keywordflow">if</span>( it!= _ZoneInstanceGroupMap.end() )
00268         {
00269                 <span class="comment">// if really added to the scene.</span>
00270                 <span class="keywordflow">if</span>( it-&gt;second.AddedToScene )
00271                 {
00272                         <span class="comment">// remove from the scene.</span>
00273                         it-&gt;second.Ig-&gt;removeFromScene(*_Scene);
00274                         it-&gt;second.AddedToScene= <span class="keyword">false</span>;
00275                 }
00276         }
00277 }
00278 
00279 <span class="comment">// ***************************************************************************</span>
00280 <span class="keywordtype">bool</span>    CLandscapeIGManager::isIGAddedToScene(<span class="keyword">const</span> std::string &amp;name)<span class="keyword"> const</span>
00281 <span class="keyword"></span>{
00282         <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00283         <span class="keywordflow">if</span>(name==<span class="stringliteral">""</span>)
00284                 <span class="keywordflow">return</span> <span class="keyword">false</span>;
00285 
00286         <span class="comment">// try to find this InstanceGroup.</span>
00287         ConstItZoneInstanceGroupMap     it;
00288         it= _ZoneInstanceGroupMap.find( translateName(name) );
00289 
00290         <span class="comment">// if found.</span>
00291         <span class="keywordflow">if</span>( it!= _ZoneInstanceGroupMap.end() )
00292                 <span class="keywordflow">return</span>  it-&gt;second.AddedToScene;
00293         <span class="keywordflow">else</span>
00294                 <span class="keywordflow">return</span> <span class="keyword">false</span>;
00295 }
00296 
00297 <span class="comment">// ***************************************************************************</span>
00298 UInstanceGroup  *CLandscapeIGManager::getIG(<span class="keyword">const</span> std::string &amp;name)<span class="keyword"> const</span>
00299 <span class="keyword"></span>{
00300         <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00301         <span class="keywordflow">if</span>(name==<span class="stringliteral">""</span>)
00302                 <span class="keywordflow">return</span> NULL;
00303 
00304         <span class="comment">// try to find this InstanceGroup.</span>
00305         ConstItZoneInstanceGroupMap     it;
00306         it= _ZoneInstanceGroupMap.find( translateName(name) );
00307 
00308         <span class="comment">// if found.</span>
00309         <span class="keywordflow">if</span>( it!= _ZoneInstanceGroupMap.end() )
00310                 <span class="keywordflow">return</span> it-&gt;second.Ig;
00311         <span class="keywordflow">else</span>
00312                 <span class="keywordflow">return</span> NULL;
00313 }
00314 
00315 
00316 <span class="comment">// ***************************************************************************</span>
00317 std::string             CLandscapeIGManager::translateName(<span class="keyword">const</span> std::string &amp;name)<span class="keyword"> const</span>
00318 <span class="keyword"></span>{
00319         <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00320         std::string             ret;
00321         ret= name + <span class="stringliteral">".ig"</span>;
00322         <a class="code" href="a05378.html#a276">strupr</a>(ret);
00323 
00324         <span class="keywordflow">return</span> ret;
00325 }
00326 
00327 
00328 <span class="comment">// ***************************************************************************</span>
00329 <span class="keywordtype">void</span>    CLandscapeIGManager::reset()
00330 {
00331         <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00332         <span class="keywordflow">while</span>( _ZoneInstanceGroupMap.begin() != _ZoneInstanceGroupMap.end() )
00333         {
00334                 string  name= _ZoneInstanceGroupMap.begin()-&gt;first;
00335                 <span class="comment">// first remove from scene</span>
00336                 unloadZoneIG( name.substr(0, name.find(<span class="charliteral">'.'</span>)) );
00337 
00338                 <span class="comment">// then delete this entry.</span>
00339                 _ZoneInstanceGroupMap.begin()-&gt;second.release();
00340                 _ZoneInstanceGroupMap.erase(_ZoneInstanceGroupMap.begin());
00341         }
00342 
00343         <span class="comment">// For all shape reference</span>
00344         TShapeMap::iterator ite = _ShapeAdded.begin ();
00345         <span class="keywordflow">while</span> (ite != _ShapeAdded.end())
00346         {
00347                 <span class="comment">// Unreference shape</span>
00348                 CScene &amp;_scene = static_cast&lt;CSceneUser*&gt;(_Scene)-&gt;getScene();
00349                 <a class="code" href="a03408.html">CSmartPtr&lt;IShape&gt;</a> *smartPtr = (<a class="code" href="a03408.html">CSmartPtr&lt;IShape&gt;</a> *)(ite-&gt;second);
00350                 IShape *shapeToRelease = *smartPtr;
00351                 *smartPtr = NULL;
00352                 _scene.getShapeBank()-&gt;release(shapeToRelease);
00353                 <span class="keyword">delete</span> smartPtr;
00354         
00355                 <span class="comment">// Next</span>
00356                 ite++;
00357         }
00358         _ShapeAdded.clear ();
00359         
00360         _Scene=NULL;
00361 }
00362 
00363 
00364 <span class="comment">// ***************************************************************************</span>
00365 <span class="keywordtype">void</span>    CLandscapeIGManager::reloadAllIgs()
00366 {
00367         <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00368         vector&lt;std::string&gt;             bkupIgFileNameList;
00369         vector&lt;bool&gt;                    bkupIgAddedToScene;
00370 
00371         <span class="comment">// First, erase all igs.</span>
00372         <span class="keywordflow">while</span>( _ZoneInstanceGroupMap.begin() != _ZoneInstanceGroupMap.end() )
00373         {
00374                 string  name= _ZoneInstanceGroupMap.begin()-&gt;first;
00375 
00376                 <span class="comment">// bkup the state of this ig.</span>
00377                 bkupIgFileNameList.push_back(_ZoneInstanceGroupMap.begin()-&gt;second.FileName);
00378                 bkupIgAddedToScene.push_back(_ZoneInstanceGroupMap.begin()-&gt;second.AddedToScene);
00379 
00380                 <span class="comment">// first remove from scene</span>
00381                 unloadZoneIG( name.substr(0, name.find(<span class="charliteral">'.'</span>)) );
00382 
00383                 <span class="comment">// then delete this entry.</span>
00384                 _ZoneInstanceGroupMap.begin()-&gt;second.release();
00385                 _ZoneInstanceGroupMap.erase(_ZoneInstanceGroupMap.begin());
00386         }
00387 
00388         <span class="comment">// Then reload all Igs.</span>
00389         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i&lt;bkupIgFileNameList.size(); i++)
00390         {
00391                 <span class="keyword">const</span>   <span class="keywordtype">char</span>    *token= bkupIgFileNameList[i].c_str();
00392                 UInstanceGroup  *ig = UInstanceGroup::createInstanceGroup(token);
00393                 <span class="comment">// add it to the map.</span>
00394                 string  tokId= token;
00395                 <a class="code" href="a05378.html#a276">strupr</a>(tokId);
00396                 _ZoneInstanceGroupMap[tokId]= CInstanceGroupElement(ig, token);
00397 
00398                 <span class="comment">// If was addedToScene before, re-add to scene now.</span>
00399                 <span class="keywordflow">if</span>(bkupIgAddedToScene[i])
00400                 {
00401                         loadZoneIG( tokId.substr(0, tokId.find(<span class="charliteral">'.'</span>)) );
00402                 }
00403         }
00404 }
00405 
00406 
00407 <span class="comment">// ***************************************************************************</span>
00408 <span class="keywordtype">void</span> CLandscapeIGManager::getAllIG(std::vector&lt;UInstanceGroup *&gt; &amp;dest)<span class="keyword"> const</span>
00409 <span class="keyword"></span>{       
00410         <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00411         dest.clear();
00412         dest.reserve(_ZoneInstanceGroupMap.size());
00413         <span class="comment">// add the instances</span>
00414         <span class="keywordflow">for</span>(TZoneInstanceGroupMap::const_iterator it = _ZoneInstanceGroupMap.begin(); it != _ZoneInstanceGroupMap.end(); ++it)
00415         {                       
00416                 dest.push_back(it-&gt;second.Ig);                  
00417         }
00418 }
00419 
00420 <span class="comment">// ***************************************************************************</span>
00421 <span class="keywordtype">void</span> CLandscapeIGManager::getAllIGWithNames(std::vector&lt;std::pair&lt;UInstanceGroup *, std::string&gt; &gt; &amp;dest)<span class="keyword"> const</span>
00422 <span class="keyword"></span>{
00423         <a class="code" href="a04456.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00424         dest.clear();
00425         dest.reserve(_ZoneInstanceGroupMap.size());
00426         <span class="comment">// add the instances</span>
00427         <span class="keywordflow">for</span>(TZoneInstanceGroupMap::const_iterator it = _ZoneInstanceGroupMap.begin(); it != _ZoneInstanceGroupMap.end(); ++it)
00428         {                       
00429                 dest.push_back(std::make_pair(it-&gt;second.Ig, it-&gt;second.FileName));                     
00430         }
00431 }
00432 
00433 
00434 } <span class="comment">// NL3D</span>
</pre></div>    </td>
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