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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: landscape.h File Reference</title>
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<h1>landscape.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04440.html">landscape.h</a>,v 1.52 2004/03/12 16:27:51 berenguier Exp </dd></dl>

<p>
Definition in file <a class="el" href="a05863.html">landscape.h</a>.
<p>
<code>#include "<a class="el" href="a06590.html">nel/misc/types_nl.h</a>"</code><br>
<code>#include "<a class="el" href="a05548.html">nel/misc/class_id.h</a>"</code><br>
<code>#include "<a class="el" href="a06402.html">nel/misc/smart_ptr.h</a>"</code><br>
<code>#include "<a class="el" href="a06585.html">nel/misc/triangle.h</a>"</code><br>
<code>#include "<a class="el" href="a06760.html">3d/zone.h</a>"</code><br>
<code>#include "<a class="el" href="a06537.html">3d/tile_bank.h</a>"</code><br>
<code>#include "<a class="el" href="a06160.html">3d/patch_rdr_pass.h</a>"</code><br>
<code>#include "<a class="el" href="a06711.html">3d/vertex_buffer.h</a>"</code><br>
<code>#include "<a class="el" href="a06198.html">3d/primitive_block.h</a>"</code><br>
<code>#include "<a class="el" href="a05969.html">3d/material.h</a>"</code><br>
<code>#include "<a class="el" href="a06543.html">3d/tile_far_bank.h</a>"</code><br>
<code>#include "<a class="el" href="a06532.html">3d/texture_near.h</a>"</code><br>
<code>#include "<a class="el" href="a06300.html">3d/quad_grid.h</a>"</code><br>
<code>#include "<a class="el" href="a05490.html">nel/misc/block_memory.h</a>"</code><br>
<code>#include "<a class="el" href="a05881.html">3d/landscapevb_allocator.h</a>"</code><br>
<code>#include "<a class="el" href="a05869.html">3d/landscape_face_vector_manager.h</a>"</code><br>
<code>#include "<a class="el" href="a06494.html">3d/tess_face_priority_list.h</a>"</code><br>
<code>#include "<a class="el" href="a06181.html">nel/3d/point_light_influence.h</a>"</code><br>
<code>#include "<a class="el" href="a06375.html">3d/shadow_poly_receiver.h</a>"</code><br>
<code>#include &lt;map&gt;</code><br>

<p>
<a href="a05863.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>

<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04440.html#a1">NL_MAX_SIZE_OF_TEXTURE_EDGE</a>&nbsp;&nbsp;&nbsp;(1&lt;&lt;NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04440.html#a0">NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT</a>&nbsp;&nbsp;&nbsp;(NL_MAX_TILES_BY_PATCH_EDGE_SHIFT+NL_NUM_PIXELS_ON_FAR_TILE_EDGE_SHIFT)</td></tr>

</table>
<hr><h2>Define Documentation</h2>
<a class="anchor" name="a1" doxytag="landscape.h::NL_MAX_SIZE_OF_TEXTURE_EDGE" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL_MAX_SIZE_OF_TEXTURE_EDGE&nbsp;&nbsp;&nbsp;(1&lt;&lt;NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT)
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<p>

<p>
Definition at line <a class="el" href="a05863.html#l00053">53</a> of file <a class="el" href="a05863.html">landscape.h</a>.    </td>
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<a class="anchor" name="a0" doxytag="landscape.h::NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT&nbsp;&nbsp;&nbsp;(NL_MAX_TILES_BY_PATCH_EDGE_SHIFT+NL_NUM_PIXELS_ON_FAR_TILE_EDGE_SHIFT)
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<p>
Definition at line <a class="el" href="a05863.html#l00052">52</a> of file <a class="el" href="a05863.html">landscape.h</a>.    </td>
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