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<title>NeL: driver_user.h File Reference</title>
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<h1>driver_user.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04235.html">driver_user.h</a>,v 1.34 2003/11/26 13:44:00 berenguier Exp </dd></dl>
<p>
Definition in file <a class="el" href="a05658.html">driver_user.h</a>.
<p>
<code>#include "<a class="el" href="a06590.html">nel/misc/types_nl.h</a>"</code><br>
<code>#include "<a class="el" href="a05587.html">nel/misc/common.h</a>"</code><br>
<code>#include "<a class="el" href="a06599.html">nel/3d/u_driver.h</a>"</code><br>
<code>#include "<a class="el" href="a05687.html">3d/event_mouse_listener.h</a>"</code><br>
<code>#include "<a class="el" href="a05640.html">3d/driver.h</a>"</code><br>
<code>#include "<a class="el" href="a06322.html">3d/register_3d.h</a>"</code><br>
<code>#include "<a class="el" href="a06711.html">3d/vertex_buffer.h</a>"</code><br>
<code>#include "<a class="el" href="a06198.html">3d/primitive_block.h</a>"</code><br>
<code>#include "<a class="el" href="a05723.html">3d/font_manager.h</a>"</code><br>
<code>#include "<a class="el" href="a05971.html">3d/material_user.h</a>"</code><br>
<code>#include "<a class="el" href="a06290.html">3d/ptr_set.h</a>"</code><br>
<code>#include "<a class="el" href="a06381.html">3d/shape_bank_user.h</a>"</code><br>
<code>#include "<a class="el" href="a05900.html">3d/light_user.h</a>"</code><br>
<code>#include "<a class="el" href="a06721.html">3d/vertex_stream_manager.h</a>"</code><br>
<code>#include "<a class="el" href="a05464.html">3d/async_texture_manager.h</a>"</code><br>
<code>#include "<a class="el" href="a05936.html">3d/lod_character_manager.h</a>"</code><br>
<p>
<a href="a05658.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>namespace </td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>
<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04235.html#a0">NL3D_MEM_DRIVER</a> NL_ALLOC_CONTEXT( 3dDrv )</td></tr>
</table>
<hr><h2>Define Documentation</h2>
<a class="anchor" name="a0" doxytag="driver_user.h::NL3D_MEM_DRIVER" ></a><p>
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<td class="md" nowrap valign="top"> #define NL3D_MEM_DRIVER NL_ALLOC_CONTEXT( 3dDrv )
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<p>
<p>
Definition at line <a class="el" href="a05658.html#l00046">46</a> of file <a class="el" href="a05658.html">driver_user.h</a>.
<p>
Referenced by <a class="el" href="a05657.html#l00314">NL3D::CDriverUser::activate()</a>, <a class="el" href="a05657.html#l00127">NL3D::CDriverUser::CDriverUser()</a>, <a class="el" href="a05657.html#l01004">NL3D::CDriverUser::clearBuffers()</a>, <a class="el" href="a05657.html#l00988">NL3D::CDriverUser::clearRGBABuffer()</a>, <a class="el" href="a05657.html#l00996">NL3D::CDriverUser::clearZBuffer()</a>, <a class="el" href="a05657.html#l00978">NL3D::CDriverUser::convMat()</a>, <a class="el" href="a05657.html#l01091">NL3D::CDriverUser::create3dMouseListener()</a>, <a class="el" href="a05657.html#l00098">NL3D::UDriver::createDriver()</a>, <a class="el" href="a05659.html#l00150">NL3D::CDriverUser::createMaterial()</a>, <a class="el" href="a05659.html#l00063">NL3D::CDriverUser::createScene()</a>, <a class="el" href="a05659.html#l00089">NL3D::CDriverUser::createTextContext()</a>, <a class="el" href="a05659.html#l00118">NL3D::CDriverUser::createTextureFile()</a>, <a class="el" href="a05659.html#l00134">NL3D::CDriverUser::createTextureRaw()</a>, <a class="el" href="a05657.html#l01104">NL3D::CDriverUser::delete3dMouseListener()</a>, <a class="el" href="a05659.html#l00157">NL3D::CDriverUser::deleteMaterial()</a>, <a class="el" href="a05659.html#l00081">NL3D::CDriverUser::deleteScene()</a>, <a class="el" href="a05659.html#l00096">NL3D::CDriverUser::deleteTextContext()</a>, <a class="el" href="a05659.html#l00127">NL3D::CDriverUser::deleteTextureFile()</a>, <a class="el" href="a05659.html#l00142">NL3D::CDriverUser::deleteTextureRaw()</a>, <a class="el" href="a05657.html#l00221">NL3D::CDriverUser::disableHardwareTextureShader()</a>, <a class="el" href="a05657.html#l00214">NL3D::CDriverUser::disableHardwareVertexArrayAGP()</a>, <a class="el" href="a05657.html#l00207">NL3D::CDriverUser::disableHardwareVertexProgram()</a>, <a class="el" href="a05657.html#l00850">NL3D::CDriverUser::drawBitmap()</a>, <a class="el" href="a05657.html#l00504">NL3D::CDriverUser::drawLine()</a>, <a class="el" href="a05657.html#l00654">NL3D::CDriverUser::drawQuad()</a>, <a class="el" href="a05657.html#l00738">NL3D::CDriverUser::drawQuads()</a>, <a class="el" href="a05657.html#l00575">NL3D::CDriverUser::drawTriangle()</a>, <a class="el" href="a05657.html#l00932">NL3D::CDriverUser::drawWiredQuad()</a>, <a class="el" href="a05657.html#l01031">NL3D::CDriverUser::enableFog()</a>, <a class="el" href="a05657.html#l01058">NL3D::CDriverUser::enableLight()</a>, <a class="el" href="a05657.html#l01280">NL3D::CDriverUser::enableLowLevelKeyboard()</a>, <a class="el" href="a05657.html#l01273">NL3D::CDriverUser::enableLowLevelMouse()</a>, <a class="el" href="a05659.html#l00209">NL3D::CDriverUser::enableUsedTextureMemorySum()</a>, <a class="el" href="a05657.html#l00189">NL3D::CDriverUser::enumModes()</a>, <a class="el" href="a05657.html#l01258">NL3D::CDriverUser::fillBuffer()</a>, <a class="el" href="a05657.html#l01023">NL3D::CDriverUser::fogEnabled()</a>, <a class="el" href="a05657.html#l01132">NL3D::CDriverUser::forceDXTCCompression()</a>, <a class="el" href="a05657.html#l01139">NL3D::CDriverUser::forceTextureResize()</a>, <a class="el" href="a05657.html#l01230">NL3D::CDriverUser::getBuffer()</a>, <a class="el" href="a05657.html#l01244">NL3D::CDriverUser::getBufferPart()</a>, <a class="el" href="a05657.html#l00333">NL3D::CDriverUser::getDisplay()</a>, <a class="el" href="a05657.html#l01288">NL3D::CDriverUser::getDoubleClickDelay()</a>, <a class="el" href="a05658.html#l00462">NL3D::CDriverUser::getDriver()</a>, <a class="el" href="a05657.html#l01169">NL3D::CDriverUser::getDriverInformation()</a>, <a class="el" href="a05659.html#l00110">NL3D::CDriverUser::getFontManagerCacheInformation()</a>, <a class="el" href="a05657.html#l00419">NL3D::CDriverUser::getFrustum()</a>, <a class="el" href="a05657.html#l01162">NL3D::CDriverUser::getImplementationVersion()</a>, <a class="el" href="a05657.html#l01375">NL3D::CDriverUser::getLastAsyncTextureSizeGot()</a>, <a class="el" href="a05657.html#l01295">NL3D::CDriverUser::getLowLevelInputDeviceManager()</a>, <a class="el" href="a05657.html#l00453">NL3D::CDriverUser::getModelMatrix()</a>, <a class="el" href="a05657.html#l01183">NL3D::CDriverUser::getNbTextureStages()</a>, <a class="el" href="a05657.html#l01114">NL3D::CDriverUser::getPolygonMode()</a>, <a class="el" href="a05657.html#l00385">NL3D::CDriverUser::getScissor()</a>, <a class="el" href="a05658.html#l00414">NL3D::CDriverUser::getShapeBank()</a>, <a class="el" href="a05657.html#l01429">NL3D::CDriverUser::getSwapVBLInterval()</a>, <a class="el" href="a05657.html#l01367">NL3D::CDriverUser::getTotalAsyncTextureSizeAsked()</a>, <a class="el" href="a05659.html#l00217">NL3D::CDriverUser::getUsedTextureMemory()</a>, <a class="el" href="a05657.html#l01176">NL3D::CDriverUser::getVideocardInformation()</a>, <a class="el" href="a05657.html#l00436">NL3D::CDriverUser::getViewMatrix()</a>, <a class="el" href="a05657.html#l00402">NL3D::CDriverUser::getViewport()</a>, <a class="el" href="a05657.html#l01206">NL3D::CDriverUser::getWindowHeight()</a>, <a class="el" href="a05657.html#l01215">NL3D::CDriverUser::getWindowPos()</a>, <a class="el" href="a05657.html#l01190">NL3D::CDriverUser::getWindowSize()</a>, <a class="el" href="a05657.html#l01197">NL3D::CDriverUser::getWindowWidth()</a>, <a class="el" href="a05657.html#l01237">NL3D::CDriverUser::getZBuffer()</a>, <a class="el" href="a05657.html#l01251">NL3D::CDriverUser::getZBufferPart()</a>, <a class="el" href="a05657.html#l00052">NL3D::H_AUTO_DECL()</a>, <a class="el" href="a05657.html#l00323">NL3D::CDriverUser::isActive()</a>, <a class="el" href="a05657.html#l01393">NL3D::CDriverUser::loadHLSBank()</a>, <a class="el" href="a05659.html#l00183">NL3D::CDriverUser::profileAllocatedTextureMemory()</a>, <a class="el" href="a05659.html#l00174">NL3D::CDriverUser::profileRenderedPrimitives()</a>, <a class="el" href="a05659.html#l00192">NL3D::CDriverUser::profileSetupedMaterials()</a>, <a class="el" href="a05659.html#l00201">NL3D::CDriverUser::profileSetupedModelMatrix()</a>, <a class="el" href="a05657.html#l00106">NL3D::UDriver::purgeMemory()</a>, <a class="el" href="a05657.html#l00285">NL3D::CDriverUser::release()</a>, <a class="el" href="a05658.html#l00467">NL3D::CDriverUser::restoreMatrixContext()</a>, <a class="el" href="a05657.html#l00351">NL3D::CDriverUser::restoreMatrixContextMatrixOnly()</a>, <a class="el" href="a05657.html#l01066">NL3D::CDriverUser::setAmbientColor()</a>, <a class="el" href="a05657.html#l01316">NL3D::CDriverUser::setCapture()</a>, <a class="el" href="a05657.html#l00230">NL3D::CDriverUser::setDisplay()</a>, <a class="el" href="a05659.html#l00103">NL3D::CDriverUser::setFontManagerMaxMemory()</a>, <a class="el" href="a05657.html#l00410">NL3D::CDriverUser::setFrustum()</a>, <a class="el" href="a05657.html#l01049">NL3D::CDriverUser::setLight()</a>, <a class="el" href="a05657.html#l00464">NL3D::CDriverUser::setMatrixMode2D()</a>, <a class="el" href="a05657.html#l00084">NL3D::UDriver::setMatrixMode2D11()</a>, <a class="el" href="a05657.html#l00090">NL3D::UDriver::setMatrixMode2D43()</a>, <a class="el" href="a05657.html#l00482">NL3D::CDriverUser::setMatrixMode3D()</a>, <a class="el" href="a05657.html#l00444">NL3D::CDriverUser::setModelMatrix()</a>, <a class="el" href="a05657.html#l01146">NL3D::CDriverUser::setMonitorColorProperties()</a>, <a class="el" href="a05657.html#l01309">NL3D::CDriverUser::setMousePos()</a>, <a class="el" href="a05657.html#l01076">NL3D::CDriverUser::setPolygonMode()</a>, <a class="el" href="a05657.html#l00376">NL3D::CDriverUser::setScissor()</a>, <a class="el" href="a05657.html#l01420">NL3D::CDriverUser::setSwapVBLInterval()</a>, <a class="el" href="a05657.html#l01333">NL3D::CDriverUser::setupAsyncTextureLod()</a>, <a class="el" href="a05657.html#l01341">NL3D::CDriverUser::setupAsyncTextureMaxUploadPerFrame()</a>, <a class="el" href="a05657.html#l01039">NL3D::CDriverUser::setupFog()</a>, <a class="el" href="a05657.html#l00363">NL3D::CDriverUser::setupMatrixContext()</a>, <a class="el" href="a05657.html#l01384">NL3D::CDriverUser::setupMaxHLSColoringPerFrame()</a>, <a class="el" href="a05657.html#l01359">NL3D::CDriverUser::setupMaxTotalAsyncTextureSize()</a>, <a class="el" href="a05657.html#l00427">NL3D::CDriverUser::setViewMatrix()</a>, <a class="el" href="a05657.html#l00393">NL3D::CDriverUser::setViewport()</a>, <a class="el" href="a05657.html#l01302">NL3D::CDriverUser::showCursor()</a>, <a class="el" href="a05657.html#l01013">NL3D::CDriverUser::swapBuffers()</a>, <a class="el" href="a05657.html#l00964">NL3D::CDriverUser::systemMessageBox()</a>, <a class="el" href="a05657.html#l01349">NL3D::CDriverUser::updateAsyncTexture()</a>, <a class="el" href="a05657.html#l00179">NL3D::CDriverUser::~CDriverUser()</a>, and <a class="el" href="a05657.html#l00077">NL3D::UDriver::~UDriver()</a>. </td>
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