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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: driver_user.cpp File Reference</title>
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<h1>driver_user.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04234.html">driver_user.cpp</a>,v 1.39 2004/02/19 09:57:52 vizerie Exp </dd></dl>

<p>
Definition in file <a class="el" href="a05657.html">driver_user.cpp</a>.
<p>
<code>#include "<a class="el" href="a06438.html">std3d.h</a>"</code><br>
<code>#include "<a class="el" href="a05658.html">3d/driver_user.h</a>"</code><br>
<code>#include "<a class="el" href="a06599.html">nel/3d/u_driver.h</a>"</code><br>
<code>#include "<a class="el" href="a05661.html">3d/dru.h</a>"</code><br>
<code>#include "<a class="el" href="a06349.html">3d/scene.h</a>"</code><br>
<code>#include "<a class="el" href="a06504.html">3d/text_context_user.h</a>"</code><br>
<code>#include "<a class="el" href="a06534.html">3d/texture_user.h</a>"</code><br>
<code>#include "<a class="el" href="a05971.html">3d/material_user.h</a>"</code><br>
<code>#include "<a class="el" href="a06353.html">3d/scene_user.h</a>"</code><br>
<code>#include "<a class="el" href="a05815.html">3d/init_3d.h</a>"</code><br>
<code>#include "<a class="el" href="a06740.html">3d/water_pool_manager.h</a>"</code><br>
<code>#include "<a class="el" href="a06596.html">nel/3d/u_camera.h</a>"</code><br>
<code>#include "<a class="el" href="a05788.html">nel/misc/hierarchical_timer.h</a>"</code><br>

<p>
<a href="a05657.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>

<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04234.html#a1">NL3D_HAUTO_CLEAR_DRIVER</a>&nbsp;&nbsp;&nbsp;H_AUTO_USE( NL3D_Render_DriverClearBuffer )</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04234.html#a3">NL3D_HAUTO_DRAW_DRIVER</a>&nbsp;&nbsp;&nbsp;H_AUTO_USE( NL3D_Render_DriverDrawELT )</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04234.html#a2">NL3D_HAUTO_SWAP_DRIVER</a>&nbsp;&nbsp;&nbsp;H_AUTO_USE( NL3D_Render_DriverSwapBuffer )</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04234.html#a4">NL3D_HAUTO_TEX_DRIVER</a>&nbsp;&nbsp;&nbsp;H_AUTO_USE( NL3D_Texture_Driver )</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04234.html#a0">NL3D_HAUTO_UI_DRIVER</a>&nbsp;&nbsp;&nbsp;H_AUTO_USE( NL3D_UI_Driver )</td></tr>

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<hr><h2>Define Documentation</h2>
<a class="anchor" name="a1" doxytag="driver_user.cpp::NL3D_HAUTO_CLEAR_DRIVER" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_HAUTO_CLEAR_DRIVER&nbsp;&nbsp;&nbsp;H_AUTO_USE( NL3D_Render_DriverClearBuffer )
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<p>
Referenced by <a class="el" href="a05657.html#l01004">NL3D::CDriverUser::clearBuffers()</a>, <a class="el" href="a05657.html#l00988">NL3D::CDriverUser::clearRGBABuffer()</a>, <a class="el" href="a05657.html#l00996">NL3D::CDriverUser::clearZBuffer()</a>, and <a class="el" href="a05657.html#l00052">NL3D::H_AUTO_DECL()</a>.    </td>
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<a class="anchor" name="a3" doxytag="driver_user.cpp::NL3D_HAUTO_DRAW_DRIVER" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> #define NL3D_HAUTO_DRAW_DRIVER&nbsp;&nbsp;&nbsp;H_AUTO_USE( NL3D_Render_DriverDrawELT )
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Referenced by <a class="el" href="a05657.html#l00850">NL3D::CDriverUser::drawBitmap()</a>, <a class="el" href="a05657.html#l00504">NL3D::CDriverUser::drawLine()</a>, <a class="el" href="a05657.html#l00654">NL3D::CDriverUser::drawQuad()</a>, <a class="el" href="a05657.html#l00738">NL3D::CDriverUser::drawQuads()</a>, <a class="el" href="a05657.html#l00575">NL3D::CDriverUser::drawTriangle()</a>, <a class="el" href="a05657.html#l00932">NL3D::CDriverUser::drawWiredQuad()</a>, and <a class="el" href="a05657.html#l00052">NL3D::H_AUTO_DECL()</a>.    </td>
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<a class="anchor" name="a2" doxytag="driver_user.cpp::NL3D_HAUTO_SWAP_DRIVER" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> #define NL3D_HAUTO_SWAP_DRIVER&nbsp;&nbsp;&nbsp;H_AUTO_USE( NL3D_Render_DriverSwapBuffer )
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Referenced by <a class="el" href="a05657.html#l00052">NL3D::H_AUTO_DECL()</a>, and <a class="el" href="a05657.html#l01013">NL3D::CDriverUser::swapBuffers()</a>.    </td>
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<a class="anchor" name="a4" doxytag="driver_user.cpp::NL3D_HAUTO_TEX_DRIVER" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> #define NL3D_HAUTO_TEX_DRIVER&nbsp;&nbsp;&nbsp;H_AUTO_USE( NL3D_Texture_Driver )
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<p>
Referenced by <a class="el" href="a05657.html#l01375">NL3D::CDriverUser::getLastAsyncTextureSizeGot()</a>, <a class="el" href="a05657.html#l01367">NL3D::CDriverUser::getTotalAsyncTextureSizeAsked()</a>, <a class="el" href="a05657.html#l00052">NL3D::H_AUTO_DECL()</a>, <a class="el" href="a05657.html#l01393">NL3D::CDriverUser::loadHLSBank()</a>, <a class="el" href="a05657.html#l01333">NL3D::CDriverUser::setupAsyncTextureLod()</a>, <a class="el" href="a05657.html#l01341">NL3D::CDriverUser::setupAsyncTextureMaxUploadPerFrame()</a>, <a class="el" href="a05657.html#l01384">NL3D::CDriverUser::setupMaxHLSColoringPerFrame()</a>, <a class="el" href="a05657.html#l01359">NL3D::CDriverUser::setupMaxTotalAsyncTextureSize()</a>, and <a class="el" href="a05657.html#l01349">NL3D::CDriverUser::updateAsyncTexture()</a>.    </td>
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<a class="anchor" name="a0" doxytag="driver_user.cpp::NL3D_HAUTO_UI_DRIVER" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> #define NL3D_HAUTO_UI_DRIVER&nbsp;&nbsp;&nbsp;H_AUTO_USE( NL3D_UI_Driver )
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Referenced by <a class="el" href="a05657.html#l00314">NL3D::CDriverUser::activate()</a>, <a class="el" href="a05657.html#l01091">NL3D::CDriverUser::create3dMouseListener()</a>, <a class="el" href="a05657.html#l01104">NL3D::CDriverUser::delete3dMouseListener()</a>, <a class="el" href="a05657.html#l00221">NL3D::CDriverUser::disableHardwareTextureShader()</a>, <a class="el" href="a05657.html#l00214">NL3D::CDriverUser::disableHardwareVertexArrayAGP()</a>, <a class="el" href="a05657.html#l00207">NL3D::CDriverUser::disableHardwareVertexProgram()</a>, <a class="el" href="a05657.html#l01031">NL3D::CDriverUser::enableFog()</a>, <a class="el" href="a05657.html#l01058">NL3D::CDriverUser::enableLight()</a>, <a class="el" href="a05657.html#l01280">NL3D::CDriverUser::enableLowLevelKeyboard()</a>, <a class="el" href="a05657.html#l01273">NL3D::CDriverUser::enableLowLevelMouse()</a>, <a class="el" href="a05657.html#l00189">NL3D::CDriverUser::enumModes()</a>, <a class="el" href="a05657.html#l01258">NL3D::CDriverUser::fillBuffer()</a>, <a class="el" href="a05657.html#l01023">NL3D::CDriverUser::fogEnabled()</a>, <a class="el" href="a05657.html#l01132">NL3D::CDriverUser::forceDXTCCompression()</a>, <a class="el" href="a05657.html#l01139">NL3D::CDriverUser::forceTextureResize()</a>, <a class="el" href="a05657.html#l01230">NL3D::CDriverUser::getBuffer()</a>, <a class="el" href="a05657.html#l01244">NL3D::CDriverUser::getBufferPart()</a>, <a class="el" href="a05657.html#l00333">NL3D::CDriverUser::getDisplay()</a>, <a class="el" href="a05657.html#l01288">NL3D::CDriverUser::getDoubleClickDelay()</a>, <a class="el" href="a05657.html#l01169">NL3D::CDriverUser::getDriverInformation()</a>, <a class="el" href="a05657.html#l00419">NL3D::CDriverUser::getFrustum()</a>, <a class="el" href="a05657.html#l01162">NL3D::CDriverUser::getImplementationVersion()</a>, <a class="el" href="a05657.html#l01295">NL3D::CDriverUser::getLowLevelInputDeviceManager()</a>, <a class="el" href="a05657.html#l00453">NL3D::CDriverUser::getModelMatrix()</a>, <a class="el" href="a05657.html#l01183">NL3D::CDriverUser::getNbTextureStages()</a>, <a class="el" href="a05657.html#l01114">NL3D::CDriverUser::getPolygonMode()</a>, <a class="el" href="a05657.html#l00385">NL3D::CDriverUser::getScissor()</a>, <a class="el" href="a05657.html#l01429">NL3D::CDriverUser::getSwapVBLInterval()</a>, <a class="el" href="a05657.html#l01176">NL3D::CDriverUser::getVideocardInformation()</a>, <a class="el" href="a05657.html#l00436">NL3D::CDriverUser::getViewMatrix()</a>, <a class="el" href="a05657.html#l00402">NL3D::CDriverUser::getViewport()</a>, <a class="el" href="a05657.html#l01206">NL3D::CDriverUser::getWindowHeight()</a>, <a class="el" href="a05657.html#l01215">NL3D::CDriverUser::getWindowPos()</a>, <a class="el" href="a05657.html#l01190">NL3D::CDriverUser::getWindowSize()</a>, <a class="el" href="a05657.html#l01197">NL3D::CDriverUser::getWindowWidth()</a>, <a class="el" href="a05657.html#l01237">NL3D::CDriverUser::getZBuffer()</a>, <a class="el" href="a05657.html#l01251">NL3D::CDriverUser::getZBufferPart()</a>, <a class="el" href="a05657.html#l00052">NL3D::H_AUTO_DECL()</a>, <a class="el" href="a05657.html#l00323">NL3D::CDriverUser::isActive()</a>, <a class="el" href="a05657.html#l00285">NL3D::CDriverUser::release()</a>, <a class="el" href="a05657.html#l00351">NL3D::CDriverUser::restoreMatrixContextMatrixOnly()</a>, <a class="el" href="a05657.html#l01066">NL3D::CDriverUser::setAmbientColor()</a>, <a class="el" href="a05657.html#l01316">NL3D::CDriverUser::setCapture()</a>, <a class="el" href="a05657.html#l00230">NL3D::CDriverUser::setDisplay()</a>, <a class="el" href="a05657.html#l00410">NL3D::CDriverUser::setFrustum()</a>, <a class="el" href="a05657.html#l01049">NL3D::CDriverUser::setLight()</a>, <a class="el" href="a05657.html#l00464">NL3D::CDriverUser::setMatrixMode2D()</a>, <a class="el" href="a05657.html#l00482">NL3D::CDriverUser::setMatrixMode3D()</a>, <a class="el" href="a05657.html#l00444">NL3D::CDriverUser::setModelMatrix()</a>, <a class="el" href="a05657.html#l01146">NL3D::CDriverUser::setMonitorColorProperties()</a>, <a class="el" href="a05657.html#l01309">NL3D::CDriverUser::setMousePos()</a>, <a class="el" href="a05657.html#l01076">NL3D::CDriverUser::setPolygonMode()</a>, <a class="el" href="a05657.html#l00376">NL3D::CDriverUser::setScissor()</a>, <a class="el" href="a05657.html#l01420">NL3D::CDriverUser::setSwapVBLInterval()</a>, <a class="el" href="a05657.html#l01039">NL3D::CDriverUser::setupFog()</a>, <a class="el" href="a05657.html#l00363">NL3D::CDriverUser::setupMatrixContext()</a>, <a class="el" href="a05657.html#l00427">NL3D::CDriverUser::setViewMatrix()</a>, <a class="el" href="a05657.html#l00393">NL3D::CDriverUser::setViewport()</a>, and <a class="el" href="a05657.html#l01302">NL3D::CDriverUser::showCursor()</a>.    </td>
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