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<h1>async_file_manager_3d.cpp File Reference</h1>
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<code>#include "<a class="el" href="a06438.html">std3d.h</a>"</code><br>
<code>#include "<a class="el" href="a05458.html">3d/async_file_manager_3d.h</a>"</code><br>
<code>#include "<a class="el" href="a06377.html">3d/shape.h</a>"</code><br>
<code>#include "<a class="el" href="a05990.html">3d/mesh.h</a>"</code><br>
<code>#include "<a class="el" href="a06522.html">3d/texture_file.h</a>"</code><br>
<code>#include "<a class="el" href="a06351.html">3d/scene_group.h</a>"</code><br>
<code>#include "<a class="el" href="a05823.html">3d/instance_group_user.h</a>"</code><br>
<code>#include "<a class="el" href="a05709.html">nel/misc/file.h</a>"</code><br>
<code>#include "<a class="el" href="a06168.html">nel/misc/path.h</a>"</code><br>
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<a href="a05457.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>namespace </td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>
<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04034.html#a1">NL3D_MEM_IG</a> NL_ALLOC_CONTEXT( 3dIg )</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04034.html#a0">NL3D_MEM_INSTANCE</a> NL_ALLOC_CONTEXT( 3dIns )</td></tr>
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<hr><h2>Define Documentation</h2>
<a class="anchor" name="a1" doxytag="async_file_manager_3d.cpp::NL3D_MEM_IG" ></a><p>
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<td class="md" nowrap valign="top"> #define NL3D_MEM_IG NL_ALLOC_CONTEXT( 3dIg )
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Definition at line <a class="el" href="a05457.html#l00044">44</a> of file <a class="el" href="a05457.html">async_file_manager_3d.cpp</a>.
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Referenced by <a class="el" href="a05822.html#l00167">NL3D::CInstanceGroupUser::addToScene()</a>, <a class="el" href="a05822.html#l00210">NL3D::CInstanceGroupUser::addToSceneAsync()</a>, <a class="el" href="a05822.html#l00091">NL3D::CInstanceGroupUser::CInstanceGroupUser()</a>, <a class="el" href="a05822.html#l00045">NL3D::UInstanceGroup::createInstanceGroup()</a>, <a class="el" href="a06352.html#l00753">NL3D::CSceneUser::createInstanceGroupAndAddToSceneAsync()</a>, <a class="el" href="a05822.html#l00067">NL3D::UInstanceGroup::createInstanceGroupAsync()</a>, <a class="el" href="a05822.html#l00362">NL3D::CInstanceGroupUser::createRoot()</a>, <a class="el" href="a05822.html#l00439">NL3D::CInstanceGroupUser::freezeHRC()</a>, <a class="el" href="a05822.html#l00229">NL3D::CInstanceGroupUser::getAddToSceneState()</a>, <a class="el" href="a05822.html#l00331">NL3D::CInstanceGroupUser::getByName()</a>, <a class="el" href="a05822.html#l00403">NL3D::CInstanceGroupUser::getDynamicPortal()</a>, <a class="el" href="a05822.html#l00389">NL3D::CInstanceGroupUser::getDynamicPortals()</a>, <a class="el" href="a05822.html#l00178">NL3D::CInstanceGroupUser::getInstanceMatrix()</a>, <a class="el" href="a05822.html#l00285">NL3D::CInstanceGroupUser::getInstanceName()</a>, <a class="el" href="a05822.html#l00296">NL3D::CInstanceGroupUser::getInstancePos()</a>, <a class="el" href="a05822.html#l00307">NL3D::CInstanceGroupUser::getInstanceRot()</a>, <a class="el" href="a05822.html#l00318">NL3D::CInstanceGroupUser::getInstanceScale()</a>, <a class="el" href="a05823.html#l00142">NL3D::CInstanceGroupUser::getInternalIG()</a>, <a class="el" href="a05822.html#l00266">NL3D::CInstanceGroupUser::getNumInstance()</a>, <a class="el" href="a05822.html#l00424">NL3D::CInstanceGroupUser::getPos()</a>, <a class="el" href="a05822.html#l00431">NL3D::CInstanceGroupUser::getRotQuat()</a>, <a class="el" href="a05822.html#l00274">NL3D::CInstanceGroupUser::getShapeName()</a>, <a class="el" href="a05822.html#l00454">NL3D::CInstanceGroupUser::getStaticLightSetup()</a>, <a class="el" href="a06352.html#l00044">NL3D::H_AUTO_DECL()</a>, <a class="el" href="a05822.html#l00108">NL3D::CInstanceGroupUser::init()</a>, <a class="el" href="a05822.html#l00376">NL3D::CInstanceGroupUser::linkToParentCluster()</a>, <a class="el" href="a05822.html#l00257">NL3D::CInstanceGroupUser::removeFromScene()</a>, <a class="el" href="a05457.html#l00420">NL3D::CAsyncFileManager3D::CIGLoadUser::run()</a>, <a class="el" href="a05822.html#l00150">NL3D::CInstanceGroupUser::setAddRemoveInstanceCallback()</a>, <a class="el" href="a05822.html#l00354">NL3D::CInstanceGroupUser::setBlendShapeFactor()</a>, <a class="el" href="a05822.html#l00369">NL3D::CInstanceGroupUser::setClusterSystemForInstances()</a>, <a class="el" href="a05822.html#l00396">NL3D::CInstanceGroupUser::setDynamicPortal()</a>, <a class="el" href="a05822.html#l00158">NL3D::CInstanceGroupUser::setIGAddBeginCallback()</a>, <a class="el" href="a05822.html#l00410">NL3D::CInstanceGroupUser::setPos()</a>, <a class="el" href="a05822.html#l00417">NL3D::CInstanceGroupUser::setRotQuat()</a>, <a class="el" href="a06352.html#l00919">NL3D::CSceneUser::setToGlobalInstanceGroup()</a>, <a class="el" href="a05822.html#l00142">NL3D::CInstanceGroupUser::setTransformNameCallback()</a>, <a class="el" href="a05822.html#l00222">NL3D::CInstanceGroupUser::stopAddToSceneAsync()</a>, <a class="el" href="a05822.html#l00075">NL3D::UInstanceGroup::stopCreateInstanceGroupAsync()</a>, <a class="el" href="a06352.html#l00764">NL3D::CSceneUser::stopCreatingAndAddingIG()</a>, <a class="el" href="a05822.html#l00446">NL3D::CInstanceGroupUser::unfreezeHRC()</a>, and <a class="el" href="a06352.html#l00408">NL3D::CSceneUser::updateWaitingIG()</a>. </td>
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<a class="anchor" name="a0" doxytag="async_file_manager_3d.cpp::NL3D_MEM_INSTANCE" ></a><p>
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<td class="md" nowrap valign="top"> #define NL3D_MEM_INSTANCE NL_ALLOC_CONTEXT( 3dIns )
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Definition at line <a class="el" href="a05457.html#l00043">43</a> of file <a class="el" href="a05457.html">async_file_manager_3d.cpp</a>.
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Referenced by <a class="el" href="a05829.html#l00105">NL3D::CInstanceUser::canStartStop()</a>, <a class="el" href="a05828.html#l00084">NL3D::CInstanceUser::changeMRMDistanceSetup()</a>, <a class="el" href="a05828.html#l00042">NL3D::CInstanceUser::CInstanceUser()</a>, <a class="el" href="a06352.html#l00700">NL3D::CSceneUser::createInstance()</a>, <a class="el" href="a06348.html#l00600">NL3D::CScene::createInstance()</a>, <a class="el" href="a06352.html#l00724">NL3D::CSceneUser::createInstanceAsync()</a>, <a class="el" href="a06352.html#l00743">NL3D::CSceneUser::deleteInstance()</a>, <a class="el" href="a05828.html#l00131">NL3D::CInstanceUser::enableAsyncTextureMode()</a>, <a class="el" href="a05828.html#l00171">NL3D::CInstanceUser::getAsyncTextureDistance()</a>, <a class="el" href="a05828.html#l00139">NL3D::CInstanceUser::getAsyncTextureMode()</a>, <a class="el" href="a05829.html#l00125">NL3D::CInstanceUser::getDistMax()</a>, <a class="el" href="a05829.html#l00088">NL3D::CInstanceUser::getMaterial()</a>, <a class="el" href="a05829.html#l00083">NL3D::CInstanceUser::getNumMaterials()</a>, <a class="el" href="a05828.html#l00064">NL3D::CInstanceUser::getShapeAABBox()</a>, <a class="el" href="a05828.html#l00108">NL3D::CInstanceUser::getShapeDistMax()</a>, <a class="el" href="a06352.html#l00044">NL3D::H_AUTO_DECL()</a>, <a class="el" href="a05828.html#l00187">NL3D::CInstanceUser::isAsyncTextureDirty()</a>, <a class="el" href="a05828.html#l00155">NL3D::CInstanceUser::isAsyncTextureReady()</a>, <a class="el" href="a05829.html#l00120">NL3D::CInstanceUser::isStarted()</a>, <a class="el" href="a05457.html#l00231">NL3D::CAsyncFileManager3D::CMeshLoad::run()</a>, <a class="el" href="a05828.html#l00121">NL3D::CInstanceUser::selectTextureSet()</a>, <a class="el" href="a05828.html#l00179">NL3D::CInstanceUser::setAsyncTextureDirty()</a>, <a class="el" href="a05828.html#l00163">NL3D::CInstanceUser::setAsyncTextureDistance()</a>, <a class="el" href="a05828.html#l00071">NL3D::CInstanceUser::setBlendShapeFactor()</a>, <a class="el" href="a05829.html#l00130">NL3D::CInstanceUser::setDistMax()</a>, <a class="el" href="a05828.html#l00098">NL3D::CInstanceUser::setShapeDistMax()</a>, <a class="el" href="a05829.html#l00110">NL3D::CInstanceUser::start()</a>, <a class="el" href="a05828.html#l00147">NL3D::CInstanceUser::startAsyncTextureLoading()</a>, <a class="el" href="a05829.html#l00115">NL3D::CInstanceUser::stop()</a>, <a class="el" href="a06570.html#l00178">NL3D::CTransformShape::traverseRender()</a>, <a class="el" href="a06352.html#l00569">NL3D::CSceneUser::updateWaitingInstances()</a>, and <a class="el" href="a05829.html#l00066">NL3D::CInstanceUser::~CInstanceUser()</a>. </td>
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