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<title>NeL: NL3D::UPSSoundServer struct Reference</title>
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<h1>NL3D::UPSSoundServer Struct Reference</h1><code>#include <<a class="el" href="a06623.html">u_ps_sound_interface.h</a>></code>
<p>
<p>Inheritance diagram for NL3D::UPSSoundServer:
<p><center><img src="a03940.png" usemap="#NL3D::UPSSoundServer_map" border="0" alt=""></center>
<map name="NL3D::UPSSoundServer_map">
<area href="a03237.html" alt="NL3D::CPSSoundServImpl" shape="rect" coords="0,56,160,80">
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<hr><a name="_details"></a><h2>Detailed Description</h2>
This class is an interface which allow the particle system to create a sound. When a sound is created, the system get an interface on a sound instance. The interface must be registered to the particle system. when it has been created. <dl compact><dt><b>Author:</b></dt><dd>Nicolas Vizerie <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
<p>
<p>
Definition at line <a class="el" href="a06623.html#l00052">52</a> of file <a class="el" href="a06623.html">u_ps_sound_interface.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03939.html">UPSSoundInstance</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03940.html#NL3D_1_1UPSSoundServera0">createSound</a> (const <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> &soundName, bool spawn=false)=0</td></tr>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1UPSSoundServera0" doxytag="NL3D::UPSSoundServer::createSound" ></a><p>
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<td class="md" nowrap valign="top"> virtual <a class="el" href="a03939.html">UPSSoundInstance</a>* NL3D::UPSSoundServer::createSound </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> & </td>
<td class="mdname" nowrap> <em>soundName</em>, </td>
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<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>bool </td>
<td class="mdname" nowrap> <em>spawn</em> = false</td>
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<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [pure virtual]</code></td>
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<p>
Querry the implementer to create a sound instance, and retrieve an interface to it. NULL means that the server can't create the sound, so it is ignored <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>soundName</em> </td><td>the name of the sound in the sound bank </td></tr>
<tr><td valign=top><em>spawn</em> </td><td>true if the sound must be spawned e.g it continues after this interface is removed </td></tr>
<tr><td valign=top><em>cb</em> </td><td>useful only for spawned sound, it tells when a spawned sound has been removed</td></tr>
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<p>
Implemented in <a class="el" href="a03237.html#NL3D_1_1CPSSoundServImpla1">NL3D::CPSSoundServImpl</a>. </td>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="a06623.html">u_ps_sound_interface.h</a></ul>
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