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<title>NeL: NL3D::UParticleSystemSound class Reference</title>
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<h1>NL3D::UParticleSystemSound Class Reference</h1><code>#include <<a class="el" href="a06617.html">u_particle_system_sound.h</a>></code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
This init the sound for particle systems <dl compact><dt><b>Author:</b></dt><dd>Nicolas Vizerie <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
<p>
<p>
Definition at line <a class="el" href="a06617.html#l00059">59</a> of file <a class="el" href="a06617.html">u_particle_system_sound.h</a>.<table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03935.html#NL3D_1_1UParticleSystemSounde0">setPSSound</a> (<a class="el" href="a02236.html">NLSOUND::UAudioMixer</a> *audioMixer)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">init the particle system sound with the given AudioMixer <a href="#NL3D_1_1UParticleSystemSounde0"></a><br><br></td></tr>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1UParticleSystemSounde0" doxytag="NL3D::UParticleSystemSound::setPSSound" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::UParticleSystemSound::setPSSound </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a02236.html">NLSOUND::UAudioMixer</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>audioMixer</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [inline, static]</code></td>
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<p>
init the particle system sound with the given AudioMixer
<p>
<p>
Definition at line <a class="el" href="a06617.html#l00063">63</a> of file <a class="el" href="a06617.html">u_particle_system_sound.h</a>.
<p>
References <a class="el" href="a06154.html#l00039">NL3D::assignSoundServerToPS()</a>, and <a class="el" href="a06622.html#l00166">NL3D::CPSSoundServImpl::init()</a>.
<p>
<div class="fragment"><pre>00064 {
00065 <span class="keyword">static</span> CPSSoundServImpl soundServer;
00066 soundServer.init(audioMixer);
00067 <span class="keywordflow">if</span> (audioMixer)
00068 {
00069 <a class="code" href="a05363.html#a440">assignSoundServerToPS</a>(&soundServer);
00070 }
00071 <span class="keywordflow">else</span>
00072 {
00073 <a class="code" href="a05363.html#a440">assignSoundServerToPS</a>(NULL);
00074 }
00075 }
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="a06617.html">u_particle_system_sound.h</a></ul>
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