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<title>NeL: NL3D::IWaterSurfaceAddedCallback class Reference</title>
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<h1>NL3D::IWaterSurfaceAddedCallback Class Reference</h1><code>#include &lt;<a class="el" href="a06625.html">u_scene.h</a>&gt;</code>
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<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03886.html#NL3D_1_1IWaterSurfaceAddedCallbacka0">waterSurfaceAdded</a> (const <a class="el" href="a03101.html">NLMISC::CPolygon2D</a> &amp;shape, const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp;worldMatrix)=0</td></tr>

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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1IWaterSurfaceAddedCallbacka0" doxytag="NL3D::IWaterSurfaceAddedCallback::waterSurfaceAdded" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void NL3D::IWaterSurfaceAddedCallback::waterSurfaceAdded </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a03101.html">NLMISC::CPolygon2D</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>shape</em>, </td>
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          <td class="md" nowrap>const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>worldMatrix</em></td>
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          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [pure virtual]</code></td>
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Referenced by <a class="el" href="a06741.html#l00327">NL3D::CWaterShape::createInstance()</a>.    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="a06625.html">u_scene.h</a></ul>
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