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<title>NeL: NL3D::ITransformName class Reference</title>
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<h1>NL3D::ITransformName Class Reference</h1><code>#include <<a class="el" href="a06608.html">u_instance_group.h</a>></code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Callback class used at instancegroup loading<p>
<dl compact><dt><b>Author:</b></dt><dd>Matthieu 'TrapII' Besson <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl>
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Definition at line <a class="el" href="a06608.html#l00077">77</a> of file <a class="el" href="a06608.html">u_instance_group.h</a>.<table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual std::string </td><td class="memItemRight" valign=bottom><a class="el" href="a03882.html#NL3D_1_1ITransformNamea0">transformName</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a566">index</a>, const std::string &instanceName, const std::string &shapeName)=0</td></tr>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1ITransformNamea0" doxytag="NL3D::ITransformName::transformName" ></a><p>
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<td class="md" nowrap valign="top"> virtual std::string NL3D::ITransformName::transformName </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>index</em>, </td>
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<td class="md" nowrap>const std::string & </td>
<td class="mdname" nowrap> <em>instanceName</em>, </td>
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<td class="md" nowrap>const std::string & </td>
<td class="mdname" nowrap> <em>shapeName</em></td>
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<td class="md">) </td>
<td class="md" colspan="2"><code> [pure virtual]</code></td>
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transformName is called at the addToScene(Async) moment to transform the name of an instance to another name. This should be useful to replace various shapes by others like in a shape-template. The function is called with the name of the shape and the user must return the new name of the shape. NB: This is called after the 'startAddingIG' calls in the <a class="el" href="a03856.html">IIGAddBegin</a> callback <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>instanceName</em> </td><td>is the name of the instance contained in the instance group (user string) </td></tr>
<tr><td valign=top><em>shapeName</em> </td><td>is the name of the instance contained in the instance group (user string) </td></tr>
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<dl compact><dt><b>Returns:</b></dt><dd>the new name of the shape which must be loaded in place of the param</dd></dl>
<p>
Referenced by <a class="el" href="a06350.html#l00766">NL3D::CInstanceGroup::addToSceneAsync()</a>, <a class="el" href="a06350.html#l00552">NL3D::CInstanceGroup::getShapeName()</a>, and <a class="el" href="a06350.html#l00828">NL3D::CInstanceGroup::stopAddToSceneAsync()</a>. </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="a06608.html">u_instance_group.h</a></ul>
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