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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: NL3D::ILogicInfo class Reference</title>
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<h1>NL3D::ILogicInfo Class Reference</h1><code>#include <<a class="el" href="a05951.html">logic_info.h</a>></code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
An interface for <a class="el" href="a03351.html">UScene</a> to retrieve client information for a specified <a class="el" href="a02321.html">UTransform</a> ( see UTransfrom::setLogicInfo() ).<p>
implemented by user. typically, methods are called during <a class="el" href="a03351.html#NL3D_1_1UScenez1520_1">UScene::render()</a> and are called only if necessary (typically after clip).<p>
<dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
<p>
<p>
Definition at line <a class="el" href="a05951.html#l00051">51</a> of file <a class="el" href="a05951.html">logic_info.h</a>.<table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03863.html#NL3D_1_1ILogicInfoa0">getStaticLightSetup</a> (std::vector< <a class="el" href="a03092.html">CPointLightInfluence</a> > &pointLightList, <a class="el" href="a04558.html#a7">uint8</a> &sunContribution, <a class="el" href="a03337.html">NLMISC::CRGBA</a> &localAmbient)=0</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03863.html#NL3D_1_1ILogicInfoa1">ILogicInfo</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NL3D_1_1ILogicInfoa1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="a03863.html#NL3D_1_1ILogicInfoa2">~ILogicInfo</a> ()</td></tr>
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<hr><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" name="NL3D_1_1ILogicInfoa1" doxytag="NL3D::ILogicInfo::ILogicInfo" ></a><p>
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<td class="md" nowrap valign="top"> NL3D::ILogicInfo::ILogicInfo </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
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Constructor.
<p>
<p>
Definition at line <a class="el" href="a05950.html#l00034">34</a> of file <a class="el" href="a05950.html">logic_info.cpp</a>.
<p>
References <a class="el" href="a05951.html#l00034">NL3D_MEM_LOGIC</a>.
<p>
<div class="fragment"><pre>00035 {
00036 <a class="code" href="a04528.html#a0">NL3D_MEM_LOGIC</a>
00037 }
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1ILogicInfoa2" doxytag="NL3D::ILogicInfo::~ILogicInfo" ></a><p>
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<td class="md" nowrap valign="top"> NL3D::ILogicInfo::~<a class="el" href="a03863.html">ILogicInfo</a> </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [virtual]</code></td>
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Definition at line <a class="el" href="a05950.html#l00038">38</a> of file <a class="el" href="a05950.html">logic_info.cpp</a>.
<p>
References <a class="el" href="a05951.html#l00034">NL3D_MEM_LOGIC</a>.
<p>
<div class="fragment"><pre>00039 {
00040 <a class="code" href="a04528.html#a0">NL3D_MEM_LOGIC</a>
00041 }
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1ILogicInfoa0" doxytag="NL3D::ILogicInfo::getStaticLightSetup" ></a><p>
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<td class="md" nowrap valign="top"> virtual void NL3D::ILogicInfo::getStaticLightSetup </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">std::vector< <a class="el" href="a03092.html">CPointLightInfluence</a> > & </td>
<td class="mdname" nowrap> <em>pointLightList</em>, </td>
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<td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a> & </td>
<td class="mdname" nowrap> <em>sunContribution</em>, </td>
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<td class="md" nowrap><a class="el" href="a03337.html">NLMISC::CRGBA</a> & </td>
<td class="mdname" nowrap> <em>localAmbient</em></td>
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<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [pure virtual]</code></td>
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This method must return the static light setup which influence the object attached with this <a class="el" href="a03863.html">ILogicInfo</a> <a class="el" href="a04223.html#a587">pointLightList.size()</a> may not be 0. Deriver should just append his light and do not clear this list.<p>
NB: called by <a class="el" href="a02747.html#NL3D_1_1CLightingManagera1">CLightingManager::computeModelLightContributions()</a> when needed<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>pointLightList</em> </td><td>append to this list static pointLights which may influence this object. </td></tr>
<tr><td valign=top><em>sunContribution</em> </td><td>contribution factor of the sun to apply to the transform. </td></tr>
<tr><td valign=top><em>localAmbient</em> </td><td>ig or landscape may replace sunAmbient with their special ambient. localAmbient.A tells the fraction of this color to take (255 => full contribution of the localAmbient, and no contribution of the ambient of the sun)</td></tr>
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</dl>
<p>
Referenced by <a class="el" href="a05901.html#l00256">NL3D::CLightingManager::computeModelLightContributions()</a>. </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="a05951.html">logic_info.h</a><li><a class="el" href="a05950.html">logic_info.cpp</a></ul>
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