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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: NLMISC::IInputDeviceManager struct Reference</title>
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<h1>NLMISC::IInputDeviceManager Struct Reference</h1><code>#include <<a class="el" href="a05819.html">input_device_manager.h</a>></code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Interface for objects that give low level access access to devices (mouse, keyboard, joypads and joysticks). Generally an object implementing this interface will send the appropriate events when a device is 'created'. (Example of implementation : a direct input event emitter)
<p>
<p>
Definition at line <a class="el" href="a05819.html#l00052">52</a> of file <a class="el" href="a05819.html">input_device_manager.h</a>.<table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03854.html">IGameDevice</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03858.html#NLMISC_1_1IInputDeviceManagera0">createGameDevice</a> (const std::string &instanceName)=0 throw (EInputDevice)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03858.html#NLMISC_1_1IInputDeviceManagera1">enumerateGameDevice</a> (<a class="el" href="a05378.html#a219">TDeviceDescVect</a> &descs)=0 throw (EInputDevice)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03860.html">IKeyboardDevice</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03858.html#NLMISC_1_1IInputDeviceManagera2">getKeyboardDevice</a> ()=0 throw (EInputDevice)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Create the low level keyboard device if needed (one active at a time for that object, repeated calls returns the same pointer). An exception if thrown if it couldn't be obtained. <a href="#NLMISC_1_1IInputDeviceManagera2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03867.html">IMouseDevice</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03858.html#NLMISC_1_1IInputDeviceManagera3">getMouseDevice</a> (bool hardware)=0 throw (EInputDevice)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Create the low level mouse device if needed (one active at a time for that object, repeated calls returns the same pointer). An exception if thrown if it couldn't be obtained. <a href="#NLMISC_1_1IInputDeviceManagera3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool </td><td class="memItemRight" valign=bottom><a class="el" href="a03858.html#NLMISC_1_1IInputDeviceManagera4">isMouseCreated</a> ()=0</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03858.html#NLMISC_1_1IInputDeviceManagera5">releaseGameDevice</a> (<a class="el" href="a03854.html">IGameDevice</a> *gd)=0</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03858.html#NLMISC_1_1IInputDeviceManagera6">releaseKeyboard</a> ()=0</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">remove the low level keyboard <a href="#NLMISC_1_1IInputDeviceManagera6"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03858.html#NLMISC_1_1IInputDeviceManagera7">releaseMouse</a> ()=0</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">remove the low level mouse <a href="#NLMISC_1_1IInputDeviceManagera7"></a><br><br></td></tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NLMISC_1_1IInputDeviceManagera0" doxytag="NLMISC::IInputDeviceManager::createGameDevice" ></a><p>
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<td class="md" nowrap valign="top"> virtual <a class="el" href="a03854.html">IGameDevice</a>* NLMISC::IInputDeviceManager::createGameDevice </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const std::string & </td>
<td class="mdname1" valign="top" nowrap> <em>instanceName</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap> throw (<a class="el" href="a03793.html">EInputDevice</a>)<code> [pure virtual]</code></td>
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<a class="anchor" name="NLMISC_1_1IInputDeviceManagera1" doxytag="NLMISC::IInputDeviceManager::enumerateGameDevice" ></a><p>
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<td class="md" nowrap valign="top"> virtual void NLMISC::IInputDeviceManager::enumerateGameDevice </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a05378.html#a219">TDeviceDescVect</a> & </td>
<td class="mdname1" valign="top" nowrap> <em>descs</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap> throw (<a class="el" href="a03793.html">EInputDevice</a>)<code> [pure virtual]</code></td>
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<a class="anchor" name="NLMISC_1_1IInputDeviceManagera2" doxytag="NLMISC::IInputDeviceManager::getKeyboardDevice" ></a><p>
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<td class="md" nowrap valign="top"> virtual <a class="el" href="a03860.html">IKeyboardDevice</a>* NLMISC::IInputDeviceManager::getKeyboardDevice </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap> throw (<a class="el" href="a03793.html">EInputDevice</a>)<code> [pure virtual]</code></td>
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Create the low level keyboard device if needed (one active at a time for that object, repeated calls returns the same pointer). An exception if thrown if it couldn't be obtained.
<p>
</td>
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<a class="anchor" name="NLMISC_1_1IInputDeviceManagera3" doxytag="NLMISC::IInputDeviceManager::getMouseDevice" ></a><p>
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<td class="md" nowrap valign="top"> virtual <a class="el" href="a03867.html">IMouseDevice</a>* NLMISC::IInputDeviceManager::getMouseDevice </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">bool </td>
<td class="mdname1" valign="top" nowrap> <em>hardware</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap> throw (<a class="el" href="a03793.html">EInputDevice</a>)<code> [pure virtual]</code></td>
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Create the low level mouse device if needed (one active at a time for that object, repeated calls returns the same pointer). An exception if thrown if it couldn't be obtained.
<p>
</td>
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<a class="anchor" name="NLMISC_1_1IInputDeviceManagera4" doxytag="NLMISC::IInputDeviceManager::isMouseCreated" ></a><p>
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<td class="md" nowrap valign="top"> virtual bool NLMISC::IInputDeviceManager::isMouseCreated </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [pure virtual]</code></td>
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<a class="anchor" name="NLMISC_1_1IInputDeviceManagera5" doxytag="NLMISC::IInputDeviceManager::releaseGameDevice" ></a><p>
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<td class="md" nowrap valign="top"> virtual void NLMISC::IInputDeviceManager::releaseGameDevice </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a03854.html">IGameDevice</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>gd</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [pure virtual]</code></td>
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<a class="anchor" name="NLMISC_1_1IInputDeviceManagera6" doxytag="NLMISC::IInputDeviceManager::releaseKeyboard" ></a><p>
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<td class="md" nowrap valign="top"> virtual void NLMISC::IInputDeviceManager::releaseKeyboard </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [pure virtual]</code></td>
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remove the low level keyboard
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<a class="anchor" name="NLMISC_1_1IInputDeviceManagera7" doxytag="NLMISC::IInputDeviceManager::releaseMouse" ></a><p>
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<td class="md" nowrap valign="top"> virtual void NLMISC::IInputDeviceManager::releaseMouse </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [pure virtual]</code></td>
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remove the low level mouse
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="a05819.html">input_device_manager.h</a></ul>
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