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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: NLMISC::IInputDevice struct Reference</title>
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<h1>NLMISC::IInputDevice Struct Reference</h1><code>#include &lt;<a class="el" href="a05818.html">input_device.h</a>&gt;</code>
<p>
<p>Inheritance diagram for NLMISC::IInputDevice:
<p><center><img src="a03855.png" usemap="#NLMISC::IInputDevice_map" border="0" alt=""></center>
<map name="NLMISC::IInputDevice_map">
<area href="a03854.html" alt="NLMISC::IGameDevice" shape="rect" coords="0,56,163,80">
<area href="a03860.html" alt="NLMISC::IKeyboardDevice" shape="rect" coords="173,56,336,80">
<area href="a03867.html" alt="NLMISC::IMouseDevice" shape="rect" coords="346,56,509,80">
</map>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Base class that wrap to a device <dl compact><dt><b>Author:</b></dt><dd>Nicolas Vizerie <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl>

<p>

<p>
Definition at line <a class="el" href="a05818.html#l00048">48</a> of file <a class="el" href="a05818.html">input_device.h</a>.<table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03855.html#NLMISC_1_1IMouseDevicea0">getBufferSize</a> () const=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the buffer size for this device.  <a href="#NLMISC_1_1IMouseDevicea0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03855.html#NLMISC_1_1IMouseDevicea3">setBufferSize</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a587">size</a>)=0</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03855.html#NLMISC_1_1IInputDevicea2">~IInputDevice</a> ()</td></tr>

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<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="NLMISC_1_1IInputDevicea2" doxytag="NLMISC::IInputDevice::~IInputDevice" ></a><p>
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          <td class="md" nowrap valign="top"> virtual NLMISC::IInputDevice::~<a class="el" href="a03855.html">IInputDevice</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual]</code></td>
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<p>
Definition at line <a class="el" href="a05818.html#l00085">85</a> of file <a class="el" href="a05818.html">input_device.h</a>.
<p>
<div class="fragment"><pre>00085 {}; 
</pre></div>    </td>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NLMISC_1_1IMouseDevicez1957_0" doxytag="NLMISC::IInputDevice::begin" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void NLMISC::IInputDevice::begin </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02479.html">CEventServer</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>server</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual]</code></td>
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<p>
For device server usage : Called at the beginning of each events retrieval. If a device doesn't support buffered datas, the state changes can be directly send to the event server. The default does nothing.
<p>
Definition at line <a class="el" href="a05818.html#l00064">64</a> of file <a class="el" href="a05818.html">input_device.h</a>.
<p>
<div class="fragment"><pre>00064 {}
</pre></div>    </td>
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<a class="anchor" name="NLMISC_1_1IMouseDevicea0" doxytag="NLMISC::IInputDevice::getBufferSize" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NLMISC::IInputDevice::getBufferSize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [pure virtual]</code></td>
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<p>
Get the buffer size for this device. 
<p>
    </td>
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<a class="anchor" name="NLMISC_1_1IMouseDevicez1957_1" doxytag="NLMISC::IInputDevice::poll" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void NLMISC::IInputDevice::poll </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02669.html">CInputDeviceServer</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>dev</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
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For device server usage : Poll all events from that device, and notify them to the given device server, so that they can be sorted between devices. This retrieves messages, but do not process them.    </td>
  </tr>
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<a class="anchor" name="NLMISC_1_1IMouseDevicea3" doxytag="NLMISC::IInputDevice::setBufferSize" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool NLMISC::IInputDevice::setBufferSize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>size</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
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<p>
Set the buffer size for this device (the number of samples it can retains). This return true if the size could be set    </td>
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<a class="anchor" name="NLMISC_1_1IMouseDevicez1957_2" doxytag="NLMISC::IInputDevice::submit" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void NLMISC::IInputDevice::submit </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a03857.html">IInputDeviceEvent</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>deviceEvent</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a02479.html">CEventServer</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>server</em></td>
        </tr>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [pure virtual]</code></td>
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For device server usage : Process an event (eventually update this device state), and translate the message to a IEventServerMessage    </td>
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<a class="anchor" name="NLMISC_1_1IMouseDevicez1957_3" doxytag="NLMISC::IInputDevice::transitionOccured" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void NLMISC::IInputDevice::transitionOccured </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02479.html">CEventServer</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>server</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="a03857.html">IInputDeviceEvent</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>nextMessage</em></td>
        </tr>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inline, virtual]</code></td>
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<p>
For device server usage : Says that the next message is for another device, or that it is the last message that will be received. This allow to pack several messages in one (for example, to sum up mouse moves until a click occurs) The default does nothing. The next message can be used to get a time stamp for example. It may be NULL is no next message is available
<p>
Definition at line <a class="el" href="a05818.html#l00081">81</a> of file <a class="el" href="a05818.html">input_device.h</a>.
<p>
Referenced by <a class="el" href="a05820.html#l00067">NLMISC::CInputDeviceServer::poll()</a>.
<p>
<div class="fragment"><pre>00081 {}
</pre></div>    </td>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="a05818.html">input_device.h</a></ul>
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