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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: NL3D::CZoneCornerSmoother class Reference</title>
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<h1>NL3D::CZoneCornerSmoother Class Reference</h1><code>#include &lt;<a class="el" href="a06765.html">zone_corner_smoother.h</a>&gt;</code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A class used to setup CornerSmoothFlag in <a class="el" href="a03057.html">CPatch</a>. NB: it works with a compiled <a class="el" href="a03730.html">CZone</a> (ie added in a landscape, and got with landscape-&gt;getZone()). NB: it changes values directly in <a class="el" href="a03057.html">CPatch</a> (which it should not be permitted...), but don't except see the changes in realtime. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>

<p>

<p>
Definition at line <a class="el" href="a06765.html#l00051">51</a> of file <a class="el" href="a06765.html">zone_corner_smoother.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothera0">computeAllCornerSmoothFlags</a> (<a class="el" href="a03730.html">CZone</a> *zone, std::vector&lt; <a class="el" href="a03730.html">CZone</a> * &gt; neighborZones)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothera1">CZoneCornerSmoother</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor.  <a href="#NL3D_1_1CZoneCornerSmoothera1"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef TIdVertexMap::iterator&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery0">ItIdVertexMap</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>typedef TVertexMap::iterator&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery1">ItVertexMap</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; const <a class="el" href="a03482.html">CTessVertex</a> *,<br>
 <a class="el" href="a04558.html#a14">sint</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery2">TIdVertexMap</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; <a class="el" href="a04558.html#a14">sint</a>, <a class="el" href="a03736.html">CVertexSmoothInfo</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery3">TVertexMap</a></td></tr>

<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmootherd0">buildPatchBindInfo</a> (<a class="el" href="a03057.html">CPatch</a> &amp;pa, const <a class="el" href="a03731.html">CZone::CPatchConnect</a> &amp;pc, bool smoothEdge[4], bool cornerOnBind[4])</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmootherd1">updateVertex</a> (<a class="el" href="a04558.html#a15">uint</a> idVert, <a class="el" href="a04558.html#a15">uint</a> corner, bool smoothEdge[4], bool cornerOnBind[4])</td></tr>

<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery2">TIdVertexMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmootherr0">IdVertexMap</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery3">TVertexMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmootherr1">VertexMap</a></td></tr>

</table>
<hr><h2>Member Typedef Documentation</h2>
<a class="anchor" name="NL3D_1_1CZoneCornerSmoothery0" doxytag="NL3D::CZoneCornerSmoother::ItIdVertexMap" ></a><p>
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          <td class="md" nowrap valign="top"> typedef TIdVertexMap::iterator <a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery0">NL3D::CZoneCornerSmoother::ItIdVertexMap</a><code> [private]</code>
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    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="a06765.html#l00095">95</a> of file <a class="el" href="a06765.html">zone_corner_smoother.h</a>.
<p>
Referenced by <a class="el" href="a06764.html#l00134">computeAllCornerSmoothFlags()</a>.    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1CZoneCornerSmoothery1" doxytag="NL3D::CZoneCornerSmoother::ItVertexMap" ></a><p>
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          <td class="md" nowrap valign="top"> typedef TVertexMap::iterator <a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery1">NL3D::CZoneCornerSmoother::ItVertexMap</a><code> [private]</code>
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    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="a06765.html#l00092">92</a> of file <a class="el" href="a06765.html">zone_corner_smoother.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1CZoneCornerSmoothery2" doxytag="NL3D::CZoneCornerSmoother::TIdVertexMap" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> typedef std::map&lt;const <a class="el" href="a03482.html">CTessVertex</a> *, <a class="el" href="a04558.html#a14">sint</a>&gt; <a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery2">NL3D::CZoneCornerSmoother::TIdVertexMap</a><code> [private]</code>
      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="a06765.html#l00094">94</a> of file <a class="el" href="a06765.html">zone_corner_smoother.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1CZoneCornerSmoothery3" doxytag="NL3D::CZoneCornerSmoother::TVertexMap" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> typedef std::map&lt;<a class="el" href="a04558.html#a14">sint</a>, <a class="el" href="a03736.html">CVertexSmoothInfo</a>&gt; <a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery3">NL3D::CZoneCornerSmoother::TVertexMap</a><code> [private]</code>
      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="a06765.html#l00091">91</a> of file <a class="el" href="a06765.html">zone_corner_smoother.h</a>.    </td>
  </tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="NL3D_1_1CZoneCornerSmoothera1" doxytag="NL3D::CZoneCornerSmoother::CZoneCornerSmoother" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> NL3D::CZoneCornerSmoother::CZoneCornerSmoother </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
    </td>
    <td>

<p>
Constructor. 
<p>

<p>
Definition at line <a class="el" href="a06764.html#l00036">36</a> of file <a class="el" href="a06764.html">zone_corner_smoother.cpp</a>.
<p>
<div class="fragment"><pre>00037 {
00038 }
</pre></div>    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CZoneCornerSmootherd0" doxytag="NL3D::CZoneCornerSmoother::buildPatchBindInfo" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CZoneCornerSmoother::buildPatchBindInfo </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a03057.html">CPatch</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>pa</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="a03731.html">CZone::CPatchConnect</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>pc</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>smoothEdge</em>[4], </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>cornerOnBind</em>[4]</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [private]</code></td>
        </tr>

      </table>
    </td>
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<p>

<p>
Definition at line <a class="el" href="a06764.html#l00042">42</a> of file <a class="el" href="a06764.html">zone_corner_smoother.cpp</a>.
<p>
References <a class="el" href="a06165.html#l00038">NL3D::CPatchUVLocator::build()</a>, <a class="el" href="a06155.html#l02213">NL3D::CPatch::getBindNeighbor()</a>, <a class="el" href="a06156.html#l00579">NL3D::CPatch::getSmoothFlag()</a>, <a class="el" href="a06156.html#l00318">NL3D::CPatch::CBindInfo::MultipleBindId</a>, <a class="el" href="a06156.html#l00316">NL3D::CPatch::CBindInfo::MultipleBindNum</a>, <a class="el" href="a06166.html#l00066">NL3D::CPatchUVLocator::sameEdgeOrder()</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a06156.html#l00309">NL3D::CPatch::CBindInfo::Zone</a>.
<p>
Referenced by <a class="el" href="a06764.html#l00134">computeAllCornerSmoothFlags()</a>.
<p>
<div class="fragment"><pre>00043 {
00044         <a class="code" href="a04558.html#a15">uint</a>    edge, corner;
00045 
00046         <span class="comment">/*</span>
00047 <span class="comment">                Some terminology here: an edge is supposed going from Corner=edge, to corner=(edge+1)&amp;3.</span>
00048 <span class="comment">                eg: edge 0 goes from corner0 to corner1.</span>
00049 <span class="comment">        */</span>
00050 
00051         <span class="keywordflow">for</span>(corner=0; corner&lt;4; corner++)
00052                 cornerOnBind[corner]= <span class="keyword">false</span>;
00053 
00054         <span class="comment">// for 4 edges.</span>
00055         <span class="keywordflow">for</span>(edge=0; edge&lt;4; edge++)
00056         {
00057                 <span class="comment">// Is this edge smoothed??</span>
00058                 smoothEdge[edge]= pa.getSmoothFlag(edge);
00059 
00060                 <span class="comment">// build bindInfo.</span>
00061                 CPatch::CBindInfo       bindInfo;
00062                 CPatchUVLocator         patchUvLocator;
00063                 pa.getBindNeighbor(edge, bindInfo);
00064                 <span class="comment">// if neighbor(s) is present.</span>
00065                 <span class="keywordflow">if</span>(bindInfo.Zone)
00066                 {
00067                         patchUvLocator.build(&amp;pa, edge, bindInfo);
00068                         <span class="comment">// if not sameEdgeOnOrder (NB: all special cases of bind 1/X X/1 managed :) ), not smoothed!</span>
00069                         <span class="keywordflow">if</span>( !patchUvLocator.sameEdgeOrder() )
00070                                 smoothEdge[edge]= <span class="keyword">false</span>;
00071 
00072                         <span class="comment">// Manage bind 1/4 for the 2 patchs on the center of the bind.</span>
00073                         <span class="keywordflow">if</span>(bindInfo.MultipleBindNum==4 &amp;&amp; (bindInfo.MultipleBindId==1 || bindInfo.MultipleBindId==2) )
00074                         {
00075                                 <span class="comment">// easy, this edge starts and ends on a bind...</span>
00076                                 cornerOnBind[edge]= <span class="keyword">true</span>;
00077                                 cornerOnBind[(edge+1)&amp;3]= <span class="keyword">true</span>;
00078                         }
00079                         <span class="comment">// else for case bind 1/2, and for case of patch 0 and patch 3 of the bind 1/4.</span>
00080                         <span class="keywordflow">else</span> <span class="keywordflow">if</span>(bindInfo.MultipleBindNum&gt;=2)
00081                         {
00082                                 <span class="comment">// Beware of the mirroring!! (make a draw...)</span>
00083                                 <span class="comment">/*</span>
00084 <span class="comment">                                        ----------|-----------</span>
00085 <span class="comment">                                                      |           </span>
00086 <span class="comment">                                                      | |         </span>
00087 <span class="comment">                                                    1 | |         </span>
00088 <span class="comment">                                                  ^   | v         </span>
00089 <span class="comment">                                                  |   |           </span>
00090 <span class="comment">                                                  |   *-----------</span>
00091 <span class="comment">                                                  |   |           </span>
00092 <span class="comment">                                                  |   | |         </span>
00093 <span class="comment">                                                    0 | |         </span>
00094 <span class="comment">                                                      | v         </span>
00095 <span class="comment">                                                      |           </span>
00096 <span class="comment">                                        ----------|-----------</span>
00097 <span class="comment">                                */</span>
00098                                 <span class="comment">// If we are the patch0 on the neighbor, then we start on a bind, else we ends.</span>
00099                                 <span class="keywordflow">if</span>(bindInfo.MultipleBindId==0)
00100                                         cornerOnBind[edge]= <span class="keyword">true</span>;
00101                                 <span class="keywordflow">else</span>
00102                                         cornerOnBind[(edge+1)&amp;3]= <span class="keyword">true</span>;
00103                         }
00104 
00105                 }
00106         }
00107 }
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<a class="anchor" name="NL3D_1_1CZoneCornerSmoothera0" doxytag="NL3D::CZoneCornerSmoother::computeAllCornerSmoothFlags" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CZoneCornerSmoother::computeAllCornerSmoothFlags </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a03730.html">CZone</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>zone</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>std::vector&lt; <a class="el" href="a03730.html">CZone</a> * &gt;&nbsp;</td>
          <td class="mdname" nowrap> <em>neighborZones</em></td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
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<p>
the doit method. this Zone and his 8 neighbors should be added into a landscape. this method call setCornerSmoothFlag() on all <a class="el" href="a03057.html">CPatch</a> of the zone. All corner smooth are set to false but if:<ul>
<li>the corner is a vertex on a bind 1/X OR the vertex has exaclty 4 patch around him. AND</li><li>All edges sharing this corner must be smoothed getSmoothFlag()==true. AND</li><li>All edges sharing this corner must be "SameEdgeOrder", ie the patchs sharing this edge must have same number of tiles along this edge.</li></ul>
<p>
This is important for noise computing, and lighting.
<p>
Definition at line <a class="el" href="a06764.html#l00134">134</a> of file <a class="el" href="a06764.html">zone_corner_smoother.cpp</a>.
<p>
References <a class="el" href="a06760.html#l00306">NL3D::CZone::CPatchConnect::BaseVertices</a>, <a class="el" href="a06764.html#l00042">buildPatchBindInfo()</a>, <a class="el" href="a06156.html#l00659">NL3D::CPatch::getCornerVertex()</a>, <a class="el" href="a06760.html#l00489">NL3D::CZone::getNumPatchs()</a>, <a class="el" href="a06760.html#l00507">NL3D::CZone::getPatchConnect()</a>, <a class="el" href="a06765.html#l00100">IdVertexMap</a>, <a class="el" href="a06765.html#l00095">ItIdVertexMap</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06765.html#l00077">NL3D::CZoneCornerSmoother::CVertexSmoothInfo::NPatchShared</a>, <a class="el" href="a06158.html#l00951">NL3D::CPatch::setCornerSmoothFlag()</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06765.html#l00079">NL3D::CZoneCornerSmoother::CVertexSmoothInfo::Smoothed</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a06764.html#l00111">updateVertex()</a>, <a class="el" href="a06765.html#l00099">VertexMap</a>, and <a class="el" href="a06765.html#l00078">NL3D::CZoneCornerSmoother::CVertexSmoothInfo::VertexOnBind</a>.
<p>
<div class="fragment"><pre>00135 {
00136         <a class="code" href="a04199.html#a6">nlassert</a>(zone);
00137         <a class="code" href="a04558.html#a14">sint</a>    npatchs= zone-&gt;getNumPatchs();
00138         <a class="code" href="a04558.html#a14">sint</a>    i;
00139 
00140         <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherr1">VertexMap</a>.clear();
00141         <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherr0">IdVertexMap</a>.clear();
00142 
00143         <span class="comment">// for all patchs of the center zone, build the vertexMap.</span>
00144         <span class="comment">//==================</span>
00145         <span class="keywordflow">for</span>(i=0; i&lt;npatchs; i++)
00146         {
00147                 CPatch                                          &amp;pa= (CPatch&amp;)*(((<span class="keyword">const</span> CZone*)zone)-&gt;getPatch(i));
00148                 <span class="keyword">const</span> CZone::CPatchConnect      &amp;pc= *(zone-&gt;getPatchConnect(i));
00149                 <a class="code" href="a04558.html#a15">uint</a>    corner;
00150 
00151                 <span class="comment">// build bind info for 4 edges and 4 vertices.</span>
00152                 <span class="keywordtype">bool</span>    smoothEdge[4];
00153                 <span class="keywordtype">bool</span>    cornerOnBind[4];
00154                 <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherd0">buildPatchBindInfo</a>(pa, pc, smoothEdge, cornerOnBind);
00155 
00156                 <span class="comment">// for 4 corners.</span>
00157                 <span class="keywordflow">for</span>(corner=0; corner&lt;4; corner++)
00158                 {
00159                         <span class="comment">// get the vertex id for this patch.</span>
00160                         <a class="code" href="a04558.html#a15">uint</a>    idVert= pc.BaseVertices[corner];
00161 
00162                         <span class="comment">// update this vertex smooth info.</span>
00163                         <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherd1">updateVertex</a>(idVert, corner, smoothEdge, cornerOnBind);
00164 
00165                         <span class="comment">// for Bind with neighbor zones, must insert it in the map CTessVertex* -&gt; VertexId.</span>
00166                         <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherr0">IdVertexMap</a>[pa.getCornerVertex(corner)]= idVert;
00167                 }
00168         }
00169 
00170 
00171         <span class="comment">// for all patchs of all neigbhors zone, update for vertices that are connected to the centerZone.</span>
00172         <span class="comment">//==================</span>
00173         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> nbZone=0; nbZone&lt;neighborZones.size(); nbZone++)
00174         {
00175                 CZone   *neighborZone= neighborZones[nbZone];
00176                 <a class="code" href="a04199.html#a6">nlassert</a>(neighborZone);
00177                 <span class="keywordflow">for</span>(i=0; i&lt;neighborZone-&gt;getNumPatchs(); i++)
00178                 {
00179                         CPatch                                          &amp;pa= (CPatch&amp;)*(((<span class="keyword">const</span> CZone*)neighborZone)-&gt;getPatch(i));
00180                         <span class="keyword">const</span> CZone::CPatchConnect      &amp;pc= *(neighborZone-&gt;getPatchConnect(i));
00181                         <a class="code" href="a04558.html#a15">uint</a>    corner;
00182 
00183                         <span class="comment">// build bind info for 4 edges and 4 vertices.</span>
00184                         <span class="keywordtype">bool</span>    smoothEdge[4];
00185                         <span class="keywordtype">bool</span>    cornerOnBind[4];
00186                         <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherd0">buildPatchBindInfo</a>(pa, pc, smoothEdge, cornerOnBind);
00187 
00188                         <span class="comment">// for 4 corners.</span>
00189                         <span class="keywordflow">for</span>(corner=0; corner&lt;4; corner++)
00190                         {
00191                                 <span class="comment">// try to find the vertex of the centerZone binded to this corner.</span>
00192                                 <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmoothery0">ItIdVertexMap</a>   it= <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherr0">IdVertexMap</a>.find(pa.getCornerVertex(corner));
00193 
00194                                 <span class="comment">// If this patch is binded on a vertex of the centerZone, must update this vertex.</span>
00195                                 <span class="keywordflow">if</span>(it != <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherr0">IdVertexMap</a>.end())
00196                                 {
00197                                         <span class="comment">// get the vertex id for this patch.</span>
00198                                         <a class="code" href="a04558.html#a15">uint</a>    idVert= it-&gt;second;
00199 
00200                                         <span class="comment">// update this vertex smooth info.</span>
00201                                         <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherd1">updateVertex</a>(idVert, corner, smoothEdge, cornerOnBind);
00202                                 }
00203 
00204                         }
00205                 }
00206         }
00207 
00208 
00209         <span class="comment">// for all patchs of the center zone, build the finalSmooth.</span>
00210         <span class="comment">//==================</span>
00211         <span class="keywordflow">for</span>(i=0; i&lt;npatchs; i++)
00212         {
00213                 CPatch                                          &amp;pa= (CPatch&amp;)*(((<span class="keyword">const</span> CZone*)zone)-&gt;getPatch(i));
00214                 <span class="keyword">const</span> CZone::CPatchConnect      &amp;pc= *(zone-&gt;getPatchConnect(i));
00215                 <a class="code" href="a04558.html#a15">uint</a>    corner;
00216 
00217                 <span class="comment">// for 4 corners.</span>
00218                 <span class="keywordflow">for</span>(corner=0; corner&lt;4; corner++)
00219                 {
00220                         <a class="code" href="a04558.html#a15">uint</a>    idVert= pc.BaseVertices[corner];
00221                         <span class="comment">// get from map.</span>
00222                         CVertexSmoothInfo       &amp;vert= <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherr1">VertexMap</a>[idVert];
00223 
00224                         <span class="comment">// the vertex is smoothed if all edges around him are smoothed, AND</span>
00225                         <span class="comment">// if it has 4 patchs around him or if it is a bind.</span>
00226                         <span class="keywordtype">bool</span>    finalSmooth;
00227                         finalSmooth= vert.Smoothed &amp;&amp; (vert.VertexOnBind || vert.NPatchShared==4);
00228 
00229                         <span class="comment">// update the patch.</span>
00230                         pa.setCornerSmoothFlag(corner, finalSmooth);
00231                 }
00232 
00233         }
00234 
00235 
00236 }
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<a class="anchor" name="NL3D_1_1CZoneCornerSmootherd1" doxytag="NL3D::CZoneCornerSmoother::updateVertex" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CZoneCornerSmoother::updateVertex </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>idVert</em>, </td>
        </tr>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>corner</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>smoothEdge</em>[4], </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>cornerOnBind</em>[4]</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [private]</code></td>
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<p>

<p>
Definition at line <a class="el" href="a06764.html#l00111">111</a> of file <a class="el" href="a06764.html">zone_corner_smoother.cpp</a>.
<p>
References <a class="el" href="a06765.html#l00077">NL3D::CZoneCornerSmoother::CVertexSmoothInfo::NPatchShared</a>, <a class="el" href="a06765.html#l00079">NL3D::CZoneCornerSmoother::CVertexSmoothInfo::Smoothed</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a06765.html#l00099">VertexMap</a>, and <a class="el" href="a06765.html#l00078">NL3D::CZoneCornerSmoother::CVertexSmoothInfo::VertexOnBind</a>.
<p>
Referenced by <a class="el" href="a06764.html#l00134">computeAllCornerSmoothFlags()</a>.
<p>
<div class="fragment"><pre>00112 {
00113         <span class="comment">// get or insert into map (with default).</span>
00114         CVertexSmoothInfo       &amp;vert= <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherr1">VertexMap</a>[idVert];
00115 
00116         <span class="comment">// inc the number of patch binded to this point.</span>
00117         vert.NPatchShared++;
00118 
00119         <span class="comment">// get the smooth flag of edge before and after this corner.</span>
00120         <a class="code" href="a04558.html#a15">uint</a>    e0= (4+corner-1)&amp;3;
00121         <a class="code" href="a04558.html#a15">uint</a>    e1= corner;
00122         <span class="comment">// if any one of those edge is not smoothed, then this vertex is not smoothed.</span>
00123         <span class="keywordflow">if</span>( !smoothEdge[e0] || !smoothEdge[e1] )
00124                 vert.Smoothed= <span class="keyword">false</span>;
00125 
00126         
00127         <span class="comment">// Are we a vertex on a bind??</span>
00128         <span class="keywordflow">if</span>(cornerOnBind[corner])
00129                 vert.VertexOnBind= <span class="keyword">true</span>;
00130 }
</pre></div>    </td>
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<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CZoneCornerSmootherr0" doxytag="NL3D::CZoneCornerSmoother::IdVertexMap" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery2">TIdVertexMap</a> <a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmootherr0">NL3D::CZoneCornerSmoother::IdVertexMap</a><code> [private]</code>
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<p>

<p>
Definition at line <a class="el" href="a06765.html#l00100">100</a> of file <a class="el" href="a06765.html">zone_corner_smoother.h</a>.
<p>
Referenced by <a class="el" href="a06764.html#l00134">computeAllCornerSmoothFlags()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CZoneCornerSmootherr1" doxytag="NL3D::CZoneCornerSmoother::VertexMap" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery3">TVertexMap</a> <a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmootherr1">NL3D::CZoneCornerSmoother::VertexMap</a><code> [private]</code>
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<p>

<p>
Definition at line <a class="el" href="a06765.html#l00099">99</a> of file <a class="el" href="a06765.html">zone_corner_smoother.h</a>.
<p>
Referenced by <a class="el" href="a06764.html#l00134">computeAllCornerSmoothFlags()</a>, and <a class="el" href="a06764.html#l00111">updateVertex()</a>.    </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="a06765.html">zone_corner_smoother.h</a><li><a class="el" href="a06764.html">zone_corner_smoother.cpp</a></ul>
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