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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: NLMISC::CTriangle class Reference</title>
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<h1>NLMISC::CTriangle Class Reference</h1><code>#include &lt;<a class="el" href="a06585.html">triangle.h</a>&gt;</code>
<p>
<p>Inheritance diagram for NLMISC::CTriangle:
<p><center><img src="a03616.png" usemap="#NLMISC::CTriangle_map" border="0" alt=""></center>
<map name="NLMISC::CTriangle_map">
<area href="a03617.html" alt="NLMISC::CTriangleColor" shape="rect" coords="0,56,168,80">
<area href="a03618.html" alt="NLMISC::CTriangleColorUV" shape="rect" coords="178,56,346,80">
<area href="a03621.html" alt="NLMISC::CTriangleUV" shape="rect" coords="356,56,524,80">
<area href="a03620.html" alt="NL3D::CTrianglePatch" shape="rect" coords="356,112,524,136">
</map>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A simple triangles of 3 points. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2000 </dd></dl>

<p>

<p>
Definition at line <a class="el" href="a06585.html#l00048">48</a> of file <a class="el" href="a06585.html">triangle.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03616.html#NLMISC_1_1CTriangleUVa0">computeGradient</a> (float c0, float c1, float c2, <a class="el" href="a03128.html">CVector</a> &amp;grad) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03616.html#NLMISC_1_1CTrianglea1">CTriangle</a> (const <a class="el" href="a03128.html">CVector</a> &amp;a, const <a class="el" href="a03128.html">CVector</a> &amp;b, const <a class="el" href="a03128.html">CVector</a> &amp;c)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor.  <a href="#NLMISC_1_1CTrianglea1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03616.html#NLMISC_1_1CTrianglea2">CTriangle</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor.  <a href="#NLMISC_1_1CTrianglea2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03616.html#NLMISC_1_1CTriangleUVa2">intersect</a> (const <a class="el" href="a03128.html">CVector</a> &amp;p0, const <a class="el" href="a03128.html">CVector</a> &amp;p1, <a class="el" href="a03128.html">CVector</a> &amp;hit, const class <a class="el" href="a03082.html">NLMISC::CPlane</a> &amp;plane) const </td></tr>

<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03616.html#NLMISC_1_1CTriangleUVo3">V0</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03616.html#NLMISC_1_1CTriangleUVo4">V1</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03616.html#NLMISC_1_1CTriangleUVo5">V2</a></td></tr>

</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="NLMISC_1_1CTrianglea2" doxytag="NLMISC::CTriangle::CTriangle" ></a><p>
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          <td class="md" nowrap valign="top"> NLMISC::CTriangle::CTriangle </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

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      &nbsp;
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<p>
Constructor. 
<p>

<p>
Definition at line <a class="el" href="a06585.html#l00055">55</a> of file <a class="el" href="a06585.html">triangle.h</a>.
<p>
<div class="fragment"><pre>00055 {}
</pre></div>    </td>
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<a class="anchor" name="NLMISC_1_1CTrianglea1" doxytag="NLMISC::CTriangle::CTriangle" ></a><p>
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          <td class="md" nowrap valign="top"> NLMISC::CTriangle::CTriangle </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>a</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>b</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>c</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inline]</code></td>
        </tr>

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    </td>
  </tr>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Constructor. 
<p>

<p>
Definition at line <a class="el" href="a06585.html#l00057">57</a> of file <a class="el" href="a06585.html">triangle.h</a>.
<p>
<div class="fragment"><pre>00057 : <a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo3">V0</a>(a), <a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo4">V1</a>(b), <a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo5">V2</a>(c) {}
</pre></div>    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NLMISC_1_1CTriangleUVa0" doxytag="NLMISC::CTriangle::computeGradient" ></a><p>
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          <td class="md" nowrap valign="top"> void NLMISC::CTriangle::computeGradient </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">float&nbsp;</td>
          <td class="mdname" nowrap> <em>c0</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>c1</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>c2</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>grad</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const</td>
        </tr>

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    <td>
      &nbsp;
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<p>
3D Gradient computation. Given 3 values at the 3 corners 'ci' (gouraud, uv....), this method compute the gradients Grad. The formula to compute the interpolated value according to a 3d position 'v' in space is then simply: <br>
 c(v)= c0 + grad*(v-V0)
<p>
Definition at line <a class="el" href="a06584.html#l00067">67</a> of file <a class="el" href="a06584.html">triangle.cpp</a>.
<p>
References <a class="el" href="a06682.html#l00119">NLMISC::CVector::normalize()</a>, <a class="el" href="a06682.html#l00136">NLMISC::CVector::set()</a>, <a class="el" href="a06585.html#l00051">V0</a>, <a class="el" href="a06585.html#l00051">V1</a>, <a class="el" href="a06585.html#l00051">V2</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::x</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::y</a>, and <a class="el" href="a06673.html#l00051">NLMISC::CVector::z</a>.
<p>
Referenced by <a class="el" href="a06481.html#l00078">NL3D::BuildTangentSpace()</a>, <a class="el" href="a05937.html#l00066">NL3D::CLodCharacterShapeBuild::compile()</a>, <a class="el" href="a06497.html#l03156">NL3D::CTessFace::computeTesselatedPos()</a>, <a class="el" href="a06725.html#l00247">NL3D::CVisualCollisionEntity::computeUvForPos()</a>, and <a class="el" href="a06768.html#l00444">RenderTriangle()</a>.
<p>
<div class="fragment"><pre>00068 {
00069         <span class="comment">// Compute basis for 2D triangle.</span>
00070         CVector         locI, locJ, locK;
00071         locI= <a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo4">V1</a>-<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo3">V0</a>;
00072         locJ= <a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo5">V2</a>-<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo3">V0</a>;
00073         locK= locI^locJ;
00074         locK.normalize();
00075         locI.normalize();
00076         locJ= locK^locI;
00077 
00078         <span class="comment">// compute triangle in 2D.</span>
00079         <a class="code" href="a03616.html">CTriangle</a>       tri2D;
00080         tri2D.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo3">V0</a>.set(0,0,0);
00081         tri2D.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo4">V1</a>.x= (<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo4">V1</a>-<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo3">V0</a>)*locI;
00082         tri2D.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo4">V1</a>.y= (<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo4">V1</a>-<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo3">V0</a>)*locJ;
00083         tri2D.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo4">V1</a>.z= 0;
00084         tri2D.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo5">V2</a>.x= (<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo5">V2</a>-<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo3">V0</a>)*locI;
00085         tri2D.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo5">V2</a>.y= (<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo5">V2</a>-<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo3">V0</a>)*locJ;
00086         tri2D.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo5">V2</a>.z= 0;
00087 
00088         <span class="comment">// Compute 2 2D Gradients.</span>
00089         <span class="keywordtype">float</span>   dx01= tri2D.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo3">V0</a>.x - tri2D.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo5">V2</a>.x;
00090         <span class="keywordtype">float</span>   dx02= tri2D.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo4">V1</a>.x - tri2D.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo5">V2</a>.x;
00091         <span class="keywordtype">float</span>   dy01= tri2D.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo3">V0</a>.y - tri2D.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo5">V2</a>.y;
00092         <span class="keywordtype">float</span>   dy02= tri2D.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo4">V1</a>.y - tri2D.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo5">V2</a>.y;
00093         <span class="keywordtype">float</span>   dc01= c0 - c2;
00094         <span class="keywordtype">float</span>   dc02= c1 - c2;
00095         <span class="keywordtype">float</span>   gd= dx02*dy01 - dx01*dy02;
00096 
00097         <span class="keywordtype">float</span>   OOgd;
00098         <span class="keywordflow">if</span>(gd!=0)
00099                 OOgd= 1.0f/gd;
00100         <span class="keywordflow">else</span>
00101                 OOgd= 1;        <span class="comment">// for now, do not manage correctly this case.</span>
00102         <span class="keywordtype">float</span>   gx, gy;
00103         gx= (dc02*dy01 - dc01*dy02) * OOgd;
00104         gy= (dc01*dx02 - dc02*dx01) * OOgd;
00105 
00106         <span class="comment">// transform in 3D.</span>
00107         grad= locI*gx + locJ*gy;
00108 }
</pre></div>    </td>
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<a class="anchor" name="NLMISC_1_1CTriangleUVa2" doxytag="NLMISC::CTriangle::intersect" ></a><p>
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          <td class="md" nowrap valign="top"> bool NLMISC::CTriangle::intersect </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>p0</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>p1</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>hit</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const class <a class="el" href="a03082.html">NLMISC::CPlane</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>plane</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const</td>
        </tr>

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<p>
Intersection detection with a segment. You must pass the normalized plane of the triangle as parameter.<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>p0</em>&nbsp;</td><td>is the first point of the segment. </td></tr>
    <tr><td valign=top><em>p1</em>&nbsp;</td><td>is the second point of the segment. </td></tr>
    <tr><td valign=top><em>hit</em>&nbsp;</td><td>will receive the coordinate of the intersection if the method returns true. </td></tr>
    <tr><td valign=top><em>plane</em>&nbsp;</td><td>is the plane of the triangle. Build it like this: <pre class="fragment"><div>  CPlane plane;
  plane.make (triangle.V0, triangle.V1, triangle.V2);
</div></pre></td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>true if the segement [p0,p1] intersects the triangle else false.</dd></dl>

<p>
Referenced by <a class="el" href="a05824.html#l00633">NL3D::CInstanceLighter::computeSunContribution()</a>, <a class="el" href="a06768.html#l03139">NL3D::CZoneLighter::CPointLightRT::testRaytrace()</a>, and <a class="el" href="a05824.html#l00954">NL3D::CInstanceLighter::CPointLightRT::testRaytrace()</a>.    </td>
  </tr>
</table>
<hr><h2>Field Documentation</h2>
<a class="anchor" name="NLMISC_1_1CTriangleUVo3" doxytag="NLMISC::CTriangle::V0" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">CVector</a> <a class="el" href="a03616.html#NLMISC_1_1CTriangleUVo3">NLMISC::CTriangle::V0</a>
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Definition at line <a class="el" href="a06585.html#l00051">51</a> of file <a class="el" href="a06585.html">triangle.h</a>.
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Referenced by <a class="el" href="a06034.html#l00056">NL3D::CMiniCol::addFaces()</a>, <a class="el" href="a06155.html#l00335">NL3D::CPatch::addTileTrianglesInBBox()</a>, <a class="el" href="a06374.html#l00057">NL3D::CShadowPolyReceiver::addTriangle()</a>, <a class="el" href="a05862.html#l03658">NL3D::CLandscape::appendToShadowPolyReceiver()</a>, <a class="el" href="a05862.html#l02380">NL3D::CLandscape::buildCollideFaces()</a>, <a class="el" href="a06481.html#l00078">NL3D::BuildTangentSpace()</a>, <a class="el" href="a06155.html#l00410">NL3D::CPatchQuadBlock::buildTileTriangles()</a>, <a class="el" href="a06481.html#l00069">NL3D::BuildTriFromMB()</a>, <a class="el" href="a05503.html#l00087">NL3D::CBSPTree&lt; T &gt;::CBSPNode::CBSPNode()</a>, <a class="el" href="a05937.html#l00066">NL3D::CLodCharacterShapeBuild::compile()</a>, <a class="el" href="a06768.html#l03202">NL3D::CZoneLighter::compilePointLightRT()</a>, <a class="el" href="a06584.html#l00067">computeGradient()</a>, <a class="el" href="a06497.html#l03156">NL3D::CTessFace::computeTesselatedPos()</a>, <a class="el" href="a06725.html#l00247">NL3D::CVisualCollisionEntity::computeUvForPos()</a>, <a class="el" href="a06190.html#l01928">NLMISC::CPolygon2D::CPolygon2D()</a>, <a class="el" href="a05657.html#l00575">NL3D::CDriverUser::drawTriangle()</a>, <a class="el" href="a06034.html#l00467">NL3D::CMiniCol::getFaces()</a>, <a class="el" href="a06034.html#l00341">NL3D::CMiniCol::getGroundNormal()</a>, <a class="el" href="a05618.html#l00172">NL3D::CCubeGrid&lt; TCell &gt;::insert()</a>, <a class="el" href="a05503.html#l00101">NL3D::CBSPTree&lt; T &gt;::CBSPNode::insert()</a>, <a class="el" href="a06768.html#l00920">NL3D::CZoneLighter::light()</a>, <a class="el" href="a05824.html#l00305">NL3D::CInstanceLighter::light()</a>, <a class="el" href="a05618.html#l00337">NL3D::CCubeGrid&lt; TCell &gt;::project()</a>, <a class="el" href="a06768.html#l00444">RenderTriangle()</a>, <a class="el" href="a06725.html#l00211">NL3D::CVisualCollisionEntity::snapToGround()</a>, <a class="el" href="a06034.html#l00242">NL3D::CMiniCol::snapToGround()</a>, <a class="el" href="a06725.html#l00366">NL3D::CVisualCollisionEntity::triangleIntersect()</a>, <a class="el" href="a06725.html#l00336">NL3D::CVisualCollisionEntity::triangleIntersect2DCeil()</a>, and <a class="el" href="a06725.html#l00299">NL3D::CVisualCollisionEntity::triangleIntersect2DGround()</a>.    </td>
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<a class="anchor" name="NLMISC_1_1CTriangleUVo4" doxytag="NLMISC::CTriangle::V1" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">CVector</a> <a class="el" href="a03616.html#NLMISC_1_1CTriangleUVo4">NLMISC::CTriangle::V1</a>
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Definition at line <a class="el" href="a06585.html#l00051">51</a> of file <a class="el" href="a06585.html">triangle.h</a>.
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Referenced by <a class="el" href="a06034.html#l00056">NL3D::CMiniCol::addFaces()</a>, <a class="el" href="a06155.html#l00335">NL3D::CPatch::addTileTrianglesInBBox()</a>, <a class="el" href="a06374.html#l00057">NL3D::CShadowPolyReceiver::addTriangle()</a>, <a class="el" href="a05862.html#l03658">NL3D::CLandscape::appendToShadowPolyReceiver()</a>, <a class="el" href="a05862.html#l02380">NL3D::CLandscape::buildCollideFaces()</a>, <a class="el" href="a06481.html#l00078">NL3D::BuildTangentSpace()</a>, <a class="el" href="a06155.html#l00410">NL3D::CPatchQuadBlock::buildTileTriangles()</a>, <a class="el" href="a06481.html#l00069">NL3D::BuildTriFromMB()</a>, <a class="el" href="a05503.html#l00087">NL3D::CBSPTree&lt; T &gt;::CBSPNode::CBSPNode()</a>, <a class="el" href="a05937.html#l00066">NL3D::CLodCharacterShapeBuild::compile()</a>, <a class="el" href="a06768.html#l03202">NL3D::CZoneLighter::compilePointLightRT()</a>, <a class="el" href="a06584.html#l00067">computeGradient()</a>, <a class="el" href="a06497.html#l03156">NL3D::CTessFace::computeTesselatedPos()</a>, <a class="el" href="a06190.html#l01928">NLMISC::CPolygon2D::CPolygon2D()</a>, <a class="el" href="a05657.html#l00575">NL3D::CDriverUser::drawTriangle()</a>, <a class="el" href="a06034.html#l00467">NL3D::CMiniCol::getFaces()</a>, <a class="el" href="a06034.html#l00341">NL3D::CMiniCol::getGroundNormal()</a>, <a class="el" href="a05618.html#l00172">NL3D::CCubeGrid&lt; TCell &gt;::insert()</a>, <a class="el" href="a05503.html#l00101">NL3D::CBSPTree&lt; T &gt;::CBSPNode::insert()</a>, <a class="el" href="a06768.html#l00920">NL3D::CZoneLighter::light()</a>, <a class="el" href="a05824.html#l00305">NL3D::CInstanceLighter::light()</a>, <a class="el" href="a05618.html#l00337">NL3D::CCubeGrid&lt; TCell &gt;::project()</a>, <a class="el" href="a06725.html#l00211">NL3D::CVisualCollisionEntity::snapToGround()</a>, <a class="el" href="a06034.html#l00242">NL3D::CMiniCol::snapToGround()</a>, <a class="el" href="a06725.html#l00366">NL3D::CVisualCollisionEntity::triangleIntersect()</a>, <a class="el" href="a06725.html#l00336">NL3D::CVisualCollisionEntity::triangleIntersect2DCeil()</a>, and <a class="el" href="a06725.html#l00299">NL3D::CVisualCollisionEntity::triangleIntersect2DGround()</a>.    </td>
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<a class="anchor" name="NLMISC_1_1CTriangleUVo5" doxytag="NLMISC::CTriangle::V2" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">CVector</a> <a class="el" href="a03616.html#NLMISC_1_1CTriangleUVo5">NLMISC::CTriangle::V2</a>
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Definition at line <a class="el" href="a06585.html#l00051">51</a> of file <a class="el" href="a06585.html">triangle.h</a>.
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Referenced by <a class="el" href="a06034.html#l00056">NL3D::CMiniCol::addFaces()</a>, <a class="el" href="a06155.html#l00335">NL3D::CPatch::addTileTrianglesInBBox()</a>, <a class="el" href="a06374.html#l00057">NL3D::CShadowPolyReceiver::addTriangle()</a>, <a class="el" href="a05862.html#l03658">NL3D::CLandscape::appendToShadowPolyReceiver()</a>, <a class="el" href="a05862.html#l02380">NL3D::CLandscape::buildCollideFaces()</a>, <a class="el" href="a06481.html#l00078">NL3D::BuildTangentSpace()</a>, <a class="el" href="a06155.html#l00410">NL3D::CPatchQuadBlock::buildTileTriangles()</a>, <a class="el" href="a06481.html#l00069">NL3D::BuildTriFromMB()</a>, <a class="el" href="a05503.html#l00087">NL3D::CBSPTree&lt; T &gt;::CBSPNode::CBSPNode()</a>, <a class="el" href="a05937.html#l00066">NL3D::CLodCharacterShapeBuild::compile()</a>, <a class="el" href="a06768.html#l03202">NL3D::CZoneLighter::compilePointLightRT()</a>, <a class="el" href="a06584.html#l00067">computeGradient()</a>, <a class="el" href="a06497.html#l03156">NL3D::CTessFace::computeTesselatedPos()</a>, <a class="el" href="a06190.html#l01928">NLMISC::CPolygon2D::CPolygon2D()</a>, <a class="el" href="a05657.html#l00575">NL3D::CDriverUser::drawTriangle()</a>, <a class="el" href="a06034.html#l00467">NL3D::CMiniCol::getFaces()</a>, <a class="el" href="a06034.html#l00341">NL3D::CMiniCol::getGroundNormal()</a>, <a class="el" href="a05618.html#l00172">NL3D::CCubeGrid&lt; TCell &gt;::insert()</a>, <a class="el" href="a05503.html#l00101">NL3D::CBSPTree&lt; T &gt;::CBSPNode::insert()</a>, <a class="el" href="a06768.html#l00920">NL3D::CZoneLighter::light()</a>, <a class="el" href="a05824.html#l00305">NL3D::CInstanceLighter::light()</a>, <a class="el" href="a05618.html#l00337">NL3D::CCubeGrid&lt; TCell &gt;::project()</a>, <a class="el" href="a06725.html#l00211">NL3D::CVisualCollisionEntity::snapToGround()</a>, <a class="el" href="a06034.html#l00242">NL3D::CMiniCol::snapToGround()</a>, <a class="el" href="a06725.html#l00366">NL3D::CVisualCollisionEntity::triangleIntersect()</a>, <a class="el" href="a06725.html#l00336">NL3D::CVisualCollisionEntity::triangleIntersect2DCeil()</a>, and <a class="el" href="a06725.html#l00299">NL3D::CVisualCollisionEntity::triangleIntersect2DGround()</a>.    </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="a06585.html">triangle.h</a><li><a class="el" href="a06584.html">triangle.cpp</a></ul>
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