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<h1>NL3D::CTileNoise Class Reference</h1><code>#include <<a class="el" href="a06537.html">tile_bank.h</a>></code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
This class manage tile noise. <dl compact><dt><b>Author:</b></dt><dd>Cyril Corvazier <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2000 </dd></dl>
<p>
<p>
Definition at line <a class="el" href="a06537.html#l00457">457</a> of file <a class="el" href="a06537.html">tile_bank.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03531.html#NL3D_1_1CTileNoisea0">CTileNoise</a> (const <a class="el" href="a03531.html">CTileNoise</a> &<a class="el" href="a04223.html#a652">src</a>)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03531.html#NL3D_1_1CTileNoisea1">CTileNoise</a> ()</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03531.html">CTileNoise</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="a03531.html#NL3D_1_1CTileNoisea2">operator=</a> (const <a class="el" href="a03531.html">CTileNoise</a> &<a class="el" href="a04223.html#a652">src</a>)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03531.html#NL3D_1_1CTileNoisea3">reset</a> ()</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03531.html#NL3D_1_1CTileNoisea4">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &f)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03531.html#NL3D_1_1CTileNoisea5">setEmpty</a> ()</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03531.html#NL3D_1_1CTileNoisea6">~CTileNoise</a> ()</td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::string </td><td class="memItemRight" valign=bottom><a class="el" href="a03531.html#NL3D_1_1CTileNoiser0">_FileName</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03532.html">CTileNoiseMap</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03531.html#NL3D_1_1CTileNoiser1">_TileNoiseMap</a></td></tr>
<tr><td colspan=2><br><h2>Friends</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class </td><td class="memItemRight" valign=bottom><a class="el" href="a03531.html#NL3D_1_1CTileNoisen0">CTileBank</a></td></tr>
</table>
<hr><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" name="NL3D_1_1CTileNoisea1" doxytag="NL3D::CTileNoise::CTileNoise" ></a><p>
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<td class="mdRow">
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<td class="md" nowrap valign="top"> NL3D::CTileNoise::CTileNoise </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
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<table cellspacing=5 cellpadding=0 border=0>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a06536.html#l01857">1857</a> of file <a class="el" href="a06536.html">tile_bank.cpp</a>.
<p>
References <a class="el" href="a06537.html#l00482">_TileNoiseMap</a>.
<p>
<div class="fragment"><pre>01858 {
01859 <span class="comment">// Not loaded</span>
01860 <a class="code" href="a03531.html#NL3D_1_1CTileNoiser1">_TileNoiseMap</a>=NULL;
01861 <a class="code" href="a03531.html#NL3D_1_1CTileNoiser0">_FileName</a>=<span class="stringliteral">""</span>;
01862 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CTileNoisea0" doxytag="NL3D::CTileNoise::CTileNoise" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> NL3D::CTileNoise::CTileNoise </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="a03531.html">CTileNoise</a> & </td>
<td class="mdname1" valign="top" nowrap> <em>src</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a06536.html#l01864">1864</a> of file <a class="el" href="a06536.html">tile_bank.cpp</a>.
<p>
References <a class="el" href="a06537.html#l00482">_TileNoiseMap</a>, and <a class="el" href="a05646.html#l01124">src</a>.
<p>
<div class="fragment"><pre>01865 {
01866 <span class="comment">// Default ctor</span>
01867 <a class="code" href="a03531.html#NL3D_1_1CTileNoiser1">_TileNoiseMap</a>=NULL;
01868 <a class="code" href="a03531.html#NL3D_1_1CTileNoiser0">_FileName</a>=<span class="stringliteral">""</span>;
01869
01870 <span class="comment">// Copy</span>
01871 *<span class="keyword">this</span>=<a class="code" href="a04223.html#a652">src</a>;
01872 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CTileNoisea6" doxytag="NL3D::CTileNoise::~CTileNoise" ></a><p>
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<td class="mdRow">
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<td class="md" nowrap valign="top"> NL3D::CTileNoise::~<a class="el" href="a03531.html">CTileNoise</a> </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a06536.html#l01874">1874</a> of file <a class="el" href="a06536.html">tile_bank.cpp</a>.
<p>
References <a class="el" href="a06537.html#l00482">_TileNoiseMap</a>.
<p>
<div class="fragment"><pre>01875 {
01876 <span class="keywordflow">if</span> (<a class="code" href="a03531.html#NL3D_1_1CTileNoiser1">_TileNoiseMap</a>)
01877 {
01878 <span class="keyword">delete</span> <a class="code" href="a03531.html#NL3D_1_1CTileNoiser1">_TileNoiseMap</a>;
01879 <a class="code" href="a03531.html#NL3D_1_1CTileNoiser1">_TileNoiseMap</a>=NULL;
01880 }
01881 }
</pre></div> </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CTileNoisea2" doxytag="NL3D::CTileNoise::operator=" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="a03531.html">CTileNoise</a> & NL3D::CTileNoise::operator= </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="a03531.html">CTileNoise</a> & </td>
<td class="mdname1" valign="top" nowrap> <em>src</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a06536.html#l01883">1883</a> of file <a class="el" href="a06536.html">tile_bank.cpp</a>.
<p>
References <a class="el" href="a06537.html#l00482">_TileNoiseMap</a>, and <a class="el" href="a05646.html#l01124">src</a>.
<p>
<div class="fragment"><pre>01884 {
01885 <span class="comment">// Copy the filename</span>
01886 <a class="code" href="a03531.html#NL3D_1_1CTileNoiser0">_FileName</a>=<a class="code" href="a04223.html#a652">src</a>._FileName;
01887
01888 <span class="comment">// Tile noise map ?</span>
01889 <span class="keywordflow">if</span> (<a class="code" href="a04223.html#a652">src</a>._TileNoiseMap)
01890 {
01891 <span class="keywordflow">if</span> (<a class="code" href="a03531.html#NL3D_1_1CTileNoiser1">_TileNoiseMap</a>==NULL)
01892 {
01893 <span class="comment">// Allocate it</span>
01894 <a class="code" href="a03531.html#NL3D_1_1CTileNoiser1">_TileNoiseMap</a>=<span class="keyword">new</span> CTileNoiseMap;
01895 }
01896
01897 <span class="comment">// Copy the noise map</span>
01898 *<a class="code" href="a03531.html#NL3D_1_1CTileNoiser1">_TileNoiseMap</a>=*<a class="code" href="a04223.html#a652">src</a>._TileNoiseMap;
01899 }
01900 <span class="keywordflow">else</span>
01901 {
01902 <span class="comment">// Erase the map</span>
01903 <span class="keywordflow">if</span> (<a class="code" href="a03531.html#NL3D_1_1CTileNoiser1">_TileNoiseMap</a>)
01904 {
01905 <span class="keyword">delete</span> <a class="code" href="a03531.html#NL3D_1_1CTileNoiser1">_TileNoiseMap</a>;
01906 <a class="code" href="a03531.html#NL3D_1_1CTileNoiser1">_TileNoiseMap</a>=NULL;
01907 }
01908 }
01909 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
01910 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CTileNoisea3" doxytag="NL3D::CTileNoise::reset" ></a><p>
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<td class="mdRow">
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<td class="md" nowrap valign="top"> void NL3D::CTileNoise::reset </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
</tr>
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<td>
</td>
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<p>
<p>
Definition at line <a class="el" href="a06536.html#l01930">1930</a> of file <a class="el" href="a06536.html">tile_bank.cpp</a>.
<p>
References <a class="el" href="a06537.html#l00482">_TileNoiseMap</a>.
<p>
Referenced by <a class="el" href="a06536.html#l01921">setEmpty()</a>.
<p>
<div class="fragment"><pre>01931 {
01932 <span class="comment">// Erase the map</span>
01933 <span class="keywordflow">if</span> (<a class="code" href="a03531.html#NL3D_1_1CTileNoiser1">_TileNoiseMap</a>)
01934 {
01935 <span class="keyword">delete</span> <a class="code" href="a03531.html#NL3D_1_1CTileNoiser1">_TileNoiseMap</a>;
01936 <a class="code" href="a03531.html#NL3D_1_1CTileNoiser1">_TileNoiseMap</a>=NULL;
01937 }
01938
01939 <span class="comment">// Erase filename</span>
01940 <a class="code" href="a03531.html#NL3D_1_1CTileNoiser0">_FileName</a>=<span class="stringliteral">""</span>;
01941 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CTileNoisea4" doxytag="NL3D::CTileNoise::serial" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
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<td class="md" nowrap valign="top"> void NL3D::CTileNoise::serial </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> & </td>
<td class="mdname1" valign="top" nowrap> <em>f</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
</tr>
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<table cellspacing=5 cellpadding=0 border=0>
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<td>
<p>
<p>
Definition at line <a class="el" href="a06536.html#l01912">1912</a> of file <a class="el" href="a06536.html">tile_bank.cpp</a>.
<p>
References <a class="el" href="a06462.html#l00232">NLMISC::IStream::serial()</a>, and <a class="el" href="a06461.html#l00266">NLMISC::IStream::serialVersion()</a>.
<p>
<div class="fragment"><pre>01913 {
01914 <span class="comment">// Version</span>
01915 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a> (0);
01916
01917 <span class="comment">// Serial the file name</span>
01918 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a> (_FileName);
01919 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CTileNoisea5" doxytag="NL3D::CTileNoise::setEmpty" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CTileNoise::setEmpty </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
</tr>
</table>
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<table cellspacing=5 cellpadding=0 border=0>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a06536.html#l01921">1921</a> of file <a class="el" href="a06536.html">tile_bank.cpp</a>.
<p>
References <a class="el" href="a06537.html#l00482">_TileNoiseMap</a>, <a class="el" href="a06549.html#l00040">NL3D_TILE_NOISE_MAP_SIZE</a>, <a class="el" href="a06549.html#l00055">NL3D::CTileNoiseMap::Pixels</a>, and <a class="el" href="a06536.html#l01930">reset()</a>.
<p>
<div class="fragment"><pre>01922 {
01923 <span class="comment">// Reset it</span>
01924 <a class="code" href="a03531.html#NL3D_1_1CTileNoisea3">reset</a>();
01925 <a class="code" href="a03531.html#NL3D_1_1CTileNoiser0">_FileName</a>=<span class="stringliteral">"EmptyDisplacementMap"</span>;
01926 <a class="code" href="a03531.html#NL3D_1_1CTileNoiser1">_TileNoiseMap</a>=<span class="keyword">new</span> CTileNoiseMap();
01927 memset (<a class="code" href="a03531.html#NL3D_1_1CTileNoiser1">_TileNoiseMap</a>->Pixels, 0, NL3D_TILE_NOISE_MAP_SIZE*NL3D_TILE_NOISE_MAP_SIZE);
01928 }
</pre></div> </td>
</tr>
</table>
<hr><h2>Friends And Related Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CTileNoisen0" doxytag="NL3D::CTileNoise::CTileBank" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="md" nowrap valign="top"> friend class <a class="el" href="a03517.html">CTileBank</a><code> [friend]</code>
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</tr>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a06537.html#l00459">459</a> of file <a class="el" href="a06537.html">tile_bank.h</a>. </td>
</tr>
</table>
<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CTileNoiser0" doxytag="NL3D::CTileNoise::_FileName" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="md" nowrap valign="top"> std::string <a class="el" href="a03531.html#NL3D_1_1CTileNoiser0">NL3D::CTileNoise::_FileName</a><code> [private]</code>
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Definition at line <a class="el" href="a06537.html#l00483">483</a> of file <a class="el" href="a06537.html">tile_bank.h</a>.
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Referenced by <a class="el" href="a06536.html#l00442">NL3D::CTileBank::getTileNoiseMap()</a>. </td>
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<a class="anchor" name="NL3D_1_1CTileNoiser1" doxytag="NL3D::CTileNoise::_TileNoiseMap" ></a><p>
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<td class="md" nowrap valign="top"> class <a class="el" href="a03532.html">CTileNoiseMap</a>* <a class="el" href="a03531.html#NL3D_1_1CTileNoiser1">NL3D::CTileNoise::_TileNoiseMap</a><code> [private]</code>
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Definition at line <a class="el" href="a06537.html#l00482">482</a> of file <a class="el" href="a06537.html">tile_bank.h</a>.
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Referenced by <a class="el" href="a06536.html#l01857">CTileNoise()</a>, <a class="el" href="a06536.html#l00442">NL3D::CTileBank::getTileNoiseMap()</a>, <a class="el" href="a06536.html#l01883">operator=()</a>, <a class="el" href="a06536.html#l01930">reset()</a>, <a class="el" href="a06536.html#l01921">setEmpty()</a>, and <a class="el" href="a06536.html#l01874">~CTileNoise()</a>. </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="a06537.html">tile_bank.h</a><li><a class="el" href="a06536.html">tile_bank.cpp</a></ul>
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