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<title>NeL: NL3D::CTextureFar::CPatchIdent struct Reference</title>
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<h1>NL3D::CTextureFar::CPatchIdent Struct Reference</h1><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03499.html#NL3D_1_1CTextureFar_1_1CPatchIdenta0">operator&lt;</a> (const <a class="el" href="a03499.html">CPatchIdent</a> &amp;rhs) const </td></tr>

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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03499.html#NL3D_1_1CTextureFar_1_1CPatchIdento0">FarIndex</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03057.html">CPatch</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03499.html#NL3D_1_1CTextureFar_1_1CPatchIdento1">Patch</a></td></tr>

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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CTextureFar_1_1CPatchIdenta0" doxytag="NL3D::CTextureFar::CPatchIdent::operator<" ></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::CTextureFar::CPatchIdent::operator&lt; </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a03499.html">CPatchIdent</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>rhs</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
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Definition at line <a class="el" href="a06520.html#l00153">153</a> of file <a class="el" href="a06520.html">texture_far.h</a>.
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References <a class="el" href="a06520.html#l00151">FarIndex</a>, and <a class="el" href="a06520.html#l00150">Patch</a>.
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<div class="fragment"><pre>00154                 {
00155                         <span class="keywordflow">return</span> (<a class="code" href="a03499.html#NL3D_1_1CTextureFar_1_1CPatchIdento1">Patch</a> != rhs.Patch) ? <a class="code" href="a03499.html#NL3D_1_1CTextureFar_1_1CPatchIdento1">Patch</a> &lt; rhs.Patch : <a class="code" href="a03499.html#NL3D_1_1CTextureFar_1_1CPatchIdento0">FarIndex</a> &lt; rhs.FarIndex;      
00156                 }
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<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CTextureFar_1_1CPatchIdento0" doxytag="NL3D::CTextureFar::CPatchIdent::FarIndex" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a03499.html#NL3D_1_1CTextureFar_1_1CPatchIdento0">NL3D::CTextureFar::CPatchIdent::FarIndex</a>
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Definition at line <a class="el" href="a06520.html#l00151">151</a> of file <a class="el" href="a06520.html">texture_far.h</a>.
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Referenced by <a class="el" href="a06519.html#l00276">NL3D::CTextureFar::allocatePatch()</a>, <a class="el" href="a06520.html#l00153">operator&lt;()</a>, <a class="el" href="a06519.html#l00465">NL3D::CTextureFar::rebuildPatch()</a>, and <a class="el" href="a06519.html#l00335">NL3D::CTextureFar::removePatch()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CTextureFar_1_1CPatchIdento1" doxytag="NL3D::CTextureFar::CPatchIdent::Patch" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03057.html">CPatch</a>* <a class="el" href="a03499.html#NL3D_1_1CTextureFar_1_1CPatchIdento1">NL3D::CTextureFar::CPatchIdent::Patch</a>
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Definition at line <a class="el" href="a06520.html#l00150">150</a> of file <a class="el" href="a06520.html">texture_far.h</a>.
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Referenced by <a class="el" href="a06519.html#l00276">NL3D::CTextureFar::allocatePatch()</a>, <a class="el" href="a06520.html#l00153">operator&lt;()</a>, <a class="el" href="a06519.html#l00465">NL3D::CTextureFar::rebuildPatch()</a>, and <a class="el" href="a06519.html#l00335">NL3D::CTextureFar::removePatch()</a>.    </td>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="a06520.html">texture_far.h</a></ul>
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