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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: NL3D::CTextureCross class Reference</title>
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<h1>NL3D::CTextureCross Class Reference</h1><p>Inheritance diagram for NL3D::CTextureCross:
<p><center><img src="a03491.png" usemap="#NL3D::CTextureCross_map" border="0" alt=""></center>
<map name="NL3D::CTextureCross_map">
<area href="a03487.html" alt="NL3D::ITexture" shape="rect" coords="144,112,278,136">
<area href="a02268.html" alt="NLMISC::CBitmap" shape="rect" coords="0,56,134,80">
<area href="a02209.html" alt="NLMISC::CRefCount" shape="rect" coords="144,56,278,80">
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<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturew29">TMagFilter</a> { <a class="el" href="a03487.html#NL3D_1_1ITexturew29NL3D_1_1ITexturew18">Nearest</a> = 0, 
<a class="el" href="a03487.html#NL3D_1_1ITexturew29NL3D_1_1ITexturew10">Linear</a>, 
<a class="el" href="a03487.html#NL3D_1_1ITexturew29NL3D_1_1ITexturew15">MagFilterCount</a>
 }</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturew30">TMinFilter</a> { <br>
&nbsp;&nbsp;<a class="el" href="a03487.html#NL3D_1_1ITexturew30NL3D_1_1ITexturew21">NearestMipMapOff</a> = 0, 
<a class="el" href="a03487.html#NL3D_1_1ITexturew30NL3D_1_1ITexturew20">NearestMipMapNearest</a>, 
<a class="el" href="a03487.html#NL3D_1_1ITexturew30NL3D_1_1ITexturew19">NearestMipMapLinear</a>, 
<a class="el" href="a03487.html#NL3D_1_1ITexturew30NL3D_1_1ITexturew13">LinearMipMapOff</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="a03487.html#NL3D_1_1ITexturew30NL3D_1_1ITexturew12">LinearMipMapNearest</a>, 
<a class="el" href="a03487.html#NL3D_1_1ITexturew30NL3D_1_1ITexturew11">LinearMipMapLinear</a>, 
<a class="el" href="a03487.html#NL3D_1_1ITexturew30NL3D_1_1ITexturew16">MinFilterCount</a>
<br>
 }</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturew31">TType</a> { <br>
&nbsp;&nbsp;<a class="el" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">RGBA</a> = 0, 
<a class="el" href="a02268.html#NL3D_1_1ITexturew31NLMISC_1_1CBitmapw8">Luminance</a>, 
<a class="el" href="a02268.html#NL3D_1_1ITexturew31NLMISC_1_1CBitmapw0">Alpha</a>, 
<a class="el" href="a02268.html#NL3D_1_1ITexturew31NLMISC_1_1CBitmapw1">AlphaLuminance</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="a02268.html#NL3D_1_1ITexturew31NLMISC_1_1CBitmapw4">DXTC1</a>, 
<a class="el" href="a02268.html#NL3D_1_1ITexturew31NLMISC_1_1CBitmapw5">DXTC1Alpha</a>, 
<a class="el" href="a02268.html#NL3D_1_1ITexturew31NLMISC_1_1CBitmapw6">DXTC3</a>, 
<a class="el" href="a02268.html#NL3D_1_1ITexturew31NLMISC_1_1CBitmapw7">DXTC5</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="a02268.html#NL3D_1_1ITexturew31NLMISC_1_1CBitmapw3">DsDt</a>, 
<a class="el" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew17">ModeCount</a>, 
<a class="el" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew4">DonTKnow</a> = 0xffffffff
<br>
 }</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturew32">TUploadFormat</a> { <br>
&nbsp;&nbsp;<a class="el" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew2">Auto</a> =  0, 
<a class="el" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew28">RGBA8888</a>, 
<a class="el" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew26">RGBA4444</a>, 
<a class="el" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew27">RGBA5551</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew24">RGB888</a>, 
<a class="el" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew23">RGB565</a>, 
<a class="el" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew6">DXTC1</a>, 
<a class="el" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew7">DXTC1Alpha</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew8">DXTC3</a>, 
<a class="el" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew9">DXTC5</a>, 
<a class="el" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew14">Luminance</a>, 
<a class="el" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew0">Alpha</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew1">AlphaLuminance</a>, 
<a class="el" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew5">DsDt</a>, 
<a class="el" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew34">UploadFormatCount</a>
<br>
 }</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturew33">TWrapMode</a> { <a class="el" href="a03487.html#NL3D_1_1ITexturew33NL3D_1_1ITexturew22">Repeat</a> =  0, 
<a class="el" href="a03487.html#NL3D_1_1ITexturew33NL3D_1_1ITexturew3">Clamp</a>, 
<a class="el" href="a03487.html#NL3D_1_1ITexturew33NL3D_1_1ITexturew35">WrapModeCount</a>
 }</td></tr>

<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturea0">allowDegradation</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Does this texture allow the driver to degrade.  <a href="#NL3D_1_1ITexturea0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea1">blend</a> (<a class="el" href="a02268.html">CBitmap</a> &amp;Bm0, <a class="el" href="a02268.html">CBitmap</a> &amp;Bm1, <a class="el" href="a04558.html#a9">uint16</a> factor, bool inputBitmapIsMutable=false)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea2">blit</a> (const <a class="el" href="a02268.html">CBitmap</a> *<a class="el" href="a04223.html#a652">src</a>, <a class="el" href="a04558.html#a10">sint32</a> <a class="el" href="a04223.html#a572">x</a>, <a class="el" href="a04558.html#a10">sint32</a> <a class="el" href="a04223.html#a573">y</a>)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea3">buildMipMaps</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03487.html">ITexture</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturea4">buildNonSelectableVersion</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a566">index</a>)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturea5">clearTouched</a> (void)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea6">convertToType</a> (<a class="el" href="a02268.html#NL3D_1_1ITexturew31">TType</a> <a class="el" href="a04223.html#a581">type</a>)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03491.html#NL3D_1_1CTextureCrossa7">doGenerate</a> (bool async)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea7">flipH</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea8">flipV</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturea9">generate</a> (bool async=false)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02540.html#NL3D_1_1ITrackKeyFramer_3_01CKeyVector_01_4a6">getClassName</a> ()=0</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03338.html">CRGBAF</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea11">getColor</a> (float <a class="el" href="a04223.html#a572">x</a>, float <a class="el" href="a04223.html#a573">y</a>) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea12">getHeight</a> (<a class="el" href="a04558.html#a11">uint32</a> numMipMap=0) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea13">getMipMapCount</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03337.html">CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea14">getPixelColor</a> (<a class="el" href="a04558.html#a14">sint</a> <a class="el" href="a04223.html#a572">x</a>, <a class="el" href="a04558.html#a14">sint</a> <a class="el" href="a04223.html#a573">y</a>, <a class="el" href="a04558.html#a11">uint32</a> numMipMap=0) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02268.html#NL3D_1_1ITexturew31">TType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea15">getPixelFormat</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a04558.html#a14">sint</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypea8">getRefCount</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturea17">getReleasable</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturea18">getShareName</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea19">getSize</a> (<a class="el" href="a04558.html#a11">uint32</a> numMipMap=0) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea20">getWidth</a> (<a class="el" href="a04558.html#a11">uint32</a> numMipMap=0) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturea21">isAllInvalidated</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturea22">isBumpMap</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea23">isGrayscaleAsAlpha</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturea24">isSelectable</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Test wether this texture is selectable.  <a href="#NL3D_1_1ITexturea24"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea25">load</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f, <a class="el" href="a04558.html#a15">uint</a> mipMapSkip=0)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea26">loadGrayscaleAsAlpha</a> (bool loadAsAlpha)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea27">makeDummy</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03491.html#NL3D_1_1CTextureCrossa29">NLMISC_DECLARE_CLASS</a> (<a class="el" href="a03491.html">CTextureCross</a>)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturea28">release</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturea29">releaseDriverSetup</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Release the Driver info for this texture (if any). Call it with care.  <a href="#NL3D_1_1ITexturea29"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea30">releaseMipMaps</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea31">resample</a> (<a class="el" href="a04558.html#a10">sint32</a> nNewWidth, <a class="el" href="a04558.html#a10">sint32</a> nNewHeight)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea32">reset</a> (<a class="el" href="a02268.html#NL3D_1_1ITexturew31">TType</a> <a class="el" href="a04223.html#a581">type</a>=RGBA)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea33">resize</a> (<a class="el" href="a04558.html#a10">sint32</a> nNewWidth, <a class="el" href="a04558.html#a10">sint32</a> nNewHeight, <a class="el" href="a02268.html#NL3D_1_1ITexturew31">TType</a> newType=DonTKnow, bool resetTo0=true)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea34">resizeMipMap</a> (<a class="el" href="a04558.html#a11">uint32</a> numMipMap, <a class="el" href="a04558.html#a10">sint32</a> nNewWidth, <a class="el" href="a04558.html#a10">sint32</a> nNewHeight, bool resetTo0=true)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea35">rot90CCW</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea36">rot90CW</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea37">rotateCCW</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturea38">selectTexture</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a566">index</a>)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03491.html#NL3D_1_1CTextureCrossa41">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f)  throw (NLMISC::EStream)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">serial <a class="el" href="a03487.html">ITexture</a> basic infos (clamp ...).  <a href="#NL3D_1_1CTextureCrossa41"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea40">setMipMapCount</a> (<a class="el" href="a04558.html#a11">uint32</a> mmc)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturea41">setReleasable</a> (bool <a class="el" href="a04223.html#a628">r</a>)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturea42">setupedIntoDriver</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturea43">supportSharing</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturea44">touch</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturea45">touched</a> (void)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturea46">touchRect</a> (const <a class="el" href="a03319.html">NLMISC::CRect</a> &amp;rect)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturea47">validateGenerateFlag</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea48">writeJPG</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f, <a class="el" href="a04558.html#a7">uint8</a> quality=80)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturea49">writeTGA</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f, <a class="el" href="a04558.html#a11">uint32</a> d, bool upsideDown=false)</td></tr>

<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturee0">loadSize</a> (const std::string &amp;path, <a class="el" href="a04558.html#a11">uint32</a> &amp;retWidth, <a class="el" href="a04558.html#a11">uint32</a> &amp;retHeight)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturee1">loadSize</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f, <a class="el" href="a04558.html#a11">uint32</a> &amp;<a class="el" href="a04223.html#a632">width</a>, <a class="el" href="a04558.html#a11">uint32</a> &amp;<a class="el" href="a04223.html#a633">height</a>)</td></tr>

<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::list&lt; <a class="el" href="a03319.html">NLMISC::CRect</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITextureo0">_ListInvalidRect</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypeo0">crefs</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>CPtrInfo *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypeo1">pinfo</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>enum <a class="el" href="a02268.html#NL3D_1_1ITexturew31">NLMISC::CBitmap::TType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03321.html">NLMISC::CRefPtr</a>&lt; <a class="el" href="a03496.html">CTextureDrvShare</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITextureo4">TextureDrvShare</a></td></tr>

<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITextures0">bitPerPixels</a> [ModeCount]</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITextures1">DXTC1HEADER</a> = NL_MAKEFOURCC('D','X', 'T', '1')</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITextures2">DXTC3HEADER</a> = NL_MAKEFOURCC('D','X', 'T', '3')</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITextures3">DXTC5HEADER</a> = NL_MAKEFOURCC('D','X', 'T', '5')</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>CPtrInfo&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypes0">NullPtrInfo</a></td></tr>

<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03000.html">CObjectVector</a>&lt; <a class="el" href="a04558.html#a7">uint8</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturep0">_Data</a> [MAX_MIPMAP]</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturep1">_Height</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturep2">_LoadGrayscaleAsAlpha</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturep3">_MipMapCount</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03487.html#NL3D_1_1ITexturep4">_Touched</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02268.html#NL3D_1_1ITexturep5">_Width</a></td></tr>

<tr><td colspan=2><br><h2>Friends</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>struct&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypen0">CPtrInfo</a></td></tr>

</table>
<hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="NL3D_1_1ITexturew29" doxytag="NL3D::CTextureCross::TMagFilter" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> enum <a class="el" href="a03487.html#NL3D_1_1ITexturew29">NL3D::ITexture::TMagFilter</a><code> [inherited]</code>
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<table cellspacing=5 cellpadding=0 border=0>
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<p>
Magnification mode. Same behavior as OpenGL.<dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew29NL3D_1_1ITexturew18" doxytag="Nearest" ></a>Nearest</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew29NL3D_1_1ITexturew10" doxytag="Linear" ></a>Linear</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew29NL3D_1_1ITexturew15" doxytag="MagFilterCount" ></a>MagFilterCount</em>&nbsp;</td><td>
</td></tr>
</table>
</dl>

<p>
Definition at line <a class="el" href="a06506.html#l00148">148</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
Referenced by <a class="el" href="a06506.html#l00214">NL3D::ITexture::getMagFilter()</a>.
<p>
<div class="fragment"><pre>00149         {
00150                 <a class="code" href="a03487.html#NL3D_1_1ITexturew29NL3D_1_1ITexturew18">Nearest</a>=0,
00151                 <a class="code" href="a03487.html#NL3D_1_1ITexturew29NL3D_1_1ITexturew10">Linear</a>,
00152 
00153                 <a class="code" href="a03487.html#NL3D_1_1ITexturew29NL3D_1_1ITexturew15">MagFilterCount</a>
00154         };
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturew30" doxytag="NL3D::CTextureCross::TMinFilter" ></a><p>
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          <td class="md" nowrap valign="top"> enum <a class="el" href="a03487.html#NL3D_1_1ITexturew30">NL3D::ITexture::TMinFilter</a><code> [inherited]</code>
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<p>
Minifying mode. Same behavior as OpenGL. If the bitmap has no mipmap, and mipmap is required, then mipmaps are computed.<dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew30NL3D_1_1ITexturew21" doxytag="NearestMipMapOff" ></a>NearestMipMapOff</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew30NL3D_1_1ITexturew20" doxytag="NearestMipMapNearest" ></a>NearestMipMapNearest</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew30NL3D_1_1ITexturew19" doxytag="NearestMipMapLinear" ></a>NearestMipMapLinear</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew30NL3D_1_1ITexturew13" doxytag="LinearMipMapOff" ></a>LinearMipMapOff</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew30NL3D_1_1ITexturew12" doxytag="LinearMipMapNearest" ></a>LinearMipMapNearest</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew30NL3D_1_1ITexturew11" doxytag="LinearMipMapLinear" ></a>LinearMipMapLinear</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew30NL3D_1_1ITexturew16" doxytag="MinFilterCount" ></a>MinFilterCount</em>&nbsp;</td><td>
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</dl>

<p>
Definition at line <a class="el" href="a06506.html#l00159">159</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
Referenced by <a class="el" href="a06506.html#l00215">NL3D::ITexture::getMinFilter()</a>.
<p>
<div class="fragment"><pre>00160         {
00161                 <a class="code" href="a03487.html#NL3D_1_1ITexturew30NL3D_1_1ITexturew21">NearestMipMapOff</a>=0,
00162                 <a class="code" href="a03487.html#NL3D_1_1ITexturew30NL3D_1_1ITexturew20">NearestMipMapNearest</a>,
00163                 <a class="code" href="a03487.html#NL3D_1_1ITexturew30NL3D_1_1ITexturew19">NearestMipMapLinear</a>,
00164                 <a class="code" href="a03487.html#NL3D_1_1ITexturew30NL3D_1_1ITexturew13">LinearMipMapOff</a>,
00165                 <a class="code" href="a03487.html#NL3D_1_1ITexturew30NL3D_1_1ITexturew12">LinearMipMapNearest</a>,
00166                 <a class="code" href="a03487.html#NL3D_1_1ITexturew30NL3D_1_1ITexturew11">LinearMipMapLinear</a>,
00167 
00168                 <a class="code" href="a03487.html#NL3D_1_1ITexturew30NL3D_1_1ITexturew16">MinFilterCount</a>
00169         };
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  </tr>
</table>
<a class="anchor" name="NL3D_1_1ITexturew31" doxytag="NL3D::CTextureCross::TType" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> enum <a class="el" href="a02268.html#NL3D_1_1ITexturew31">NLMISC::CBitmap::TType</a><code> [inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew31NL3D_1_1ITexturew25" doxytag="RGBA" ></a>RGBA</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew31NLMISC_1_1CBitmapw8" doxytag="Luminance" ></a>Luminance</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew31NLMISC_1_1CBitmapw0" doxytag="Alpha" ></a>Alpha</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew31NLMISC_1_1CBitmapw1" doxytag="AlphaLuminance" ></a>AlphaLuminance</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew31NLMISC_1_1CBitmapw4" doxytag="DXTC1" ></a>DXTC1</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew31NLMISC_1_1CBitmapw5" doxytag="DXTC1Alpha" ></a>DXTC1Alpha</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew31NLMISC_1_1CBitmapw6" doxytag="DXTC3" ></a>DXTC3</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew31NLMISC_1_1CBitmapw7" doxytag="DXTC5" ></a>DXTC5</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew31NLMISC_1_1CBitmapw3" doxytag="DsDt" ></a>DsDt</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew31NL3D_1_1ITexturew17" doxytag="ModeCount" ></a>ModeCount</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew31NL3D_1_1ITexturew4" doxytag="DonTKnow" ></a>DonTKnow</em>&nbsp;</td><td>
</td></tr>
</table>
</dl>

<p>
Definition at line <a class="el" href="a05487.html#l00234">234</a> of file <a class="el" href="a05487.html">bitmap.h</a>.
<p>
<div class="fragment"><pre>00235         { 
00236                 <a class="code" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">RGBA</a>=0,
00237                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew14">Luminance</a>,
00238                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew0">Alpha</a>,
00239                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew1">AlphaLuminance</a>,
00240                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew6">DXTC1</a>,
00241                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew7">DXTC1Alpha</a>,
00242                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew8">DXTC3</a>,
00243                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew9">DXTC5</a>,
00244                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew5">DsDt</a>,
00245                 <a class="code" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew17">ModeCount</a>,
00246                 <a class="code" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew4">DonTKnow</a>=0xffffffff
00247         } <a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a>;
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1ITexturew32" doxytag="NL3D::CTextureCross::TUploadFormat" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> enum <a class="el" href="a03487.html#NL3D_1_1ITexturew32">NL3D::ITexture::TUploadFormat</a><code> [inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew32NL3D_1_1ITexturew2" doxytag="Auto" ></a>Auto</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew32NL3D_1_1ITexturew28" doxytag="RGBA8888" ></a>RGBA8888</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew32NL3D_1_1ITexturew26" doxytag="RGBA4444" ></a>RGBA4444</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew32NL3D_1_1ITexturew27" doxytag="RGBA5551" ></a>RGBA5551</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew32NL3D_1_1ITexturew24" doxytag="RGB888" ></a>RGB888</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew32NL3D_1_1ITexturew23" doxytag="RGB565" ></a>RGB565</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew32NL3D_1_1ITexturew6" doxytag="DXTC1" ></a>DXTC1</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew32NL3D_1_1ITexturew7" doxytag="DXTC1Alpha" ></a>DXTC1Alpha</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew32NL3D_1_1ITexturew8" doxytag="DXTC3" ></a>DXTC3</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew32NL3D_1_1ITexturew9" doxytag="DXTC5" ></a>DXTC5</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew32NL3D_1_1ITexturew14" doxytag="Luminance" ></a>Luminance</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew32NL3D_1_1ITexturew0" doxytag="Alpha" ></a>Alpha</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew32NL3D_1_1ITexturew1" doxytag="AlphaLuminance" ></a>AlphaLuminance</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew32NL3D_1_1ITexturew5" doxytag="DsDt" ></a>DsDt</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew32NL3D_1_1ITexturew34" doxytag="UploadFormatCount" ></a>UploadFormatCount</em>&nbsp;</td><td>
</td></tr>
</table>
</dl>

<p>
Definition at line <a class="el" href="a06506.html#l00125">125</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
Referenced by <a class="el" href="a06506.html#l00212">NL3D::ITexture::getUploadFormat()</a>.
<p>
<div class="fragment"><pre>00126         {
00127                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew2">Auto</a>= 0,
00128                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew28">RGBA8888</a>,
00129                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew26">RGBA4444</a>,
00130                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew27">RGBA5551</a>,
00131                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew24">RGB888</a>,
00132                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew23">RGB565</a>,
00133                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew6">DXTC1</a>,
00134                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew7">DXTC1Alpha</a>,
00135                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew8">DXTC3</a>,
00136                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew9">DXTC5</a>,
00137                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew14">Luminance</a>,
00138                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew0">Alpha</a>,
00139                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew1">AlphaLuminance</a>,
00140                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew5">DsDt</a>,
00141                 <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew34">UploadFormatCount</a>
00142         };
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1ITexturew33" doxytag="NL3D::CTextureCross::TWrapMode" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> enum <a class="el" href="a03487.html#NL3D_1_1ITexturew33">NL3D::ITexture::TWrapMode</a><code> [inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew33NL3D_1_1ITexturew22" doxytag="Repeat" ></a>Repeat</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew33NL3D_1_1ITexturew3" doxytag="Clamp" ></a>Clamp</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1ITexturew33NL3D_1_1ITexturew35" doxytag="WrapModeCount" ></a>WrapModeCount</em>&nbsp;</td><td>
</td></tr>
</table>
</dl>

<p>
Definition at line <a class="el" href="a06506.html#l00117">117</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
<div class="fragment"><pre>00118         {
00119                 <a class="code" href="a03487.html#NL3D_1_1ITexturew33NL3D_1_1ITexturew22">Repeat</a>= 0,
00120                 <a class="code" href="a03487.html#NL3D_1_1ITexturew33NL3D_1_1ITexturew3">Clamp</a>,
00121 
00122                 <a class="code" href="a03487.html#NL3D_1_1ITexturew33NL3D_1_1ITexturew35">WrapModeCount</a>
00123         };
</pre></div>    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1ITexturea0" doxytag="NL3D::CTextureCross::allowDegradation" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual bool NL3D::ITexture::allowDegradation </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Does this texture allow the driver to degrade. 
<p>

<p>
Reimplemented in <a class="el" href="a03502.html#NL3D_1_1CTextureFilea0">NL3D::CTextureFile</a>, and <a class="el" href="a03511.html#NL3D_1_1CTextureMema0">NL3D::CTextureMem</a>.
<p>
Definition at line <a class="el" href="a06506.html#l00352">352</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
Referenced by <a class="el" href="a05652.html#l00099">NL3D::CDriverGL::getGlTextureFormat()</a>, <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>, and <a class="el" href="a05652.html#l00807">NL3D::CDriverGL::uploadTexture()</a>.
<p>
<div class="fragment"><pre>00352 { <span class="keywordflow">return</span> <span class="keyword">false</span>; }
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1ITexturea1" doxytag="NL3D::CTextureCross::blend" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NLMISC::CBitmap::blend </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02268.html">CBitmap</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>Bm0</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a02268.html">CBitmap</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>Bm1</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>factor</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>inputBitmapIsMutable</em> = false</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Set this bitmap as the result of the blend bewteen 2 bitmap REQUIRE : - Bm0 and Bm1 should have the same size.<ul>
<li>Both bitmap should be convertible to RGBA pixel format. The result is a RGBA bitmap. NB: this just works with the first mipmaps <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>factor</em>&nbsp;</td><td>The blend factor. 0 means the result is equal to Bm0, 256 means the result is equal to Bm1 </td></tr>
    <tr><td valign=top><em>inputBitmapIsMutable</em>&nbsp;</td><td>when true, bitmap can be converted in place when needed (no copy done)</td></tr>
  </table>
</dl>
</li></ul>

<p>
Definition at line <a class="el" href="a05486.html#l02817">2817</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05487.html#l00090">NLMISC::CBitmap::_Data</a>, <a class="el" href="a05487.html#l00096">NLMISC::CBitmap::_Height</a>, <a class="el" href="a05487.html#l00095">NLMISC::CBitmap::_Width</a>, <a class="el" href="a05486.html#l00882">NLMISC::CBitmap::convertToRGBA()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a02268.html#NL3D_1_1ITextureo3">NLMISC::CBitmap::PixelFormat</a>, <a class="el" href="a05486.html#l01545">NLMISC::CBitmap::resize()</a>, <a class="el" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">NLMISC::CBitmap::RGBA</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00098">uint16</a>, <a class="el" href="a05981.html#l00102">uint64</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
<p>
<div class="fragment"><pre>02818 {
02819         <a class="code" href="a04199.html#a6">nlassert</a>(factor &lt;= 256);
02820 
02821         <a class="code" href="a04199.html#a6">nlassert</a>(Bm0.<a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a> != 0 &amp;&amp; Bm0.<a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a> != 0
02822                          &amp;&amp; Bm1.<a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a> != 0 &amp;&amp; Bm1.<a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a> != 0);
02823 
02824         <a class="code" href="a04199.html#a6">nlassert</a>(Bm0.<a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a>  == Bm1.<a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a>);    <span class="comment">// the bitmap should have the same size</span>
02825         <a class="code" href="a04199.html#a6">nlassert</a>(Bm0.<a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a> == Bm1.<a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a>);
02826 
02827         <span class="keyword">const</span> <a class="code" href="a02268.html">CBitmap</a> *nBm0, *nBm1; <span class="comment">// pointer to the bitmap that is used for blending, or to a copy is a conversion wa required</span>
02828 
02829         <a class="code" href="a02268.html">CBitmap</a> cp0, cp1; <span class="comment">// these bitmap are copies of Bm1 and Bm0 if a conversion was needed</span>
02830 
02831         <span class="keywordflow">if</span> (Bm0.<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> != <a class="code" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">RGBA</a>)
02832         {
02833                 <span class="keywordflow">if</span> (inputBitmapIsMutable)
02834                 {
02835                         Bm0.<a class="code" href="a02268.html#NLMISC_1_1CBitmapz1925_10">convertToRGBA</a>();
02836                         nBm0 = &amp;Bm0;
02837                 }
02838                 <span class="keywordflow">else</span>
02839                 {               
02840                         cp0 = Bm0;
02841                         cp0.<a class="code" href="a02268.html#NLMISC_1_1CBitmapz1925_10">convertToRGBA</a>();
02842                         nBm0 = &amp;cp0;
02843                 }
02844         }
02845         <span class="keywordflow">else</span>
02846         {
02847                 nBm0 = &amp;Bm0;
02848         }
02849 
02850 
02851         <span class="keywordflow">if</span> (Bm1.<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> != <a class="code" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">RGBA</a>)
02852         {
02853                 <span class="keywordflow">if</span> (inputBitmapIsMutable)
02854                 {
02855                         Bm1.<a class="code" href="a02268.html#NLMISC_1_1CBitmapz1925_10">convertToRGBA</a>();
02856                         nBm1 = &amp;Bm1;
02857                 }
02858                 <span class="keywordflow">else</span>
02859                 {
02860                         cp1 = Bm1;
02861                         cp1.<a class="code" href="a02268.html#NLMISC_1_1CBitmapz1925_10">convertToRGBA</a>();
02862                         nBm1 = &amp;cp1;
02863                 }
02864         }
02865         <span class="keywordflow">else</span>
02866         {
02867                 nBm1 = &amp;Bm1;
02868         }
02869 
02870         this-&gt;<a class="code" href="a02268.html#NL3D_1_1ITexturea33">resize</a>(Bm0.<a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a>, Bm0.<a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a>, RGBA);
02871 
02872         <a class="code" href="a04558.html#a15">uint</a> numPix = <a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a> * <a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a>; <span class="comment">// 4 component per pixels</span>
02873 
02874 
02875         <span class="keyword">const</span> <a class="code" href="a04558.html#a7">uint8</a> *src0               = &amp;(nBm0-&gt;<a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[0][0]);
02876         <span class="keyword">const</span> <a class="code" href="a04558.html#a7">uint8</a> *src1               = &amp;(nBm1-&gt;<a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[0][0]);
02877         <a class="code" href="a04558.html#a7">uint8</a> *dest                             = &amp;(this-&gt;<a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[0][0]);
02878         
02879 
02880 <span class="preprocessor">        #ifdef NL_OS_WINDOWS                    </span>
02881 <span class="preprocessor"></span>        <span class="keywordflow">if</span> (CSystemInfo::hasMMX())              
02882         {
02883                 <span class="comment">// On a P4 2GHz, with a 256x256 texture, I got the following results :</span>
02884                 <span class="comment">// without mmx : 5.2 ms</span>
02885         <span class="comment">// with mmx    : 1.7 ms</span>
02886                 <span class="comment">// I'm sure this can be further optimized..</span>
02887 
02888                 <a class="code" href="a04558.html#a15">uint</a> numPixLeft = numPix &amp; 1; <span class="comment">// process 2 pixels at once, so special case for odd number</span>
02889                 numPix = numPix &amp; ~1;
02890                 <span class="comment">// do fast blend with mmx</span>
02891                 <a class="code" href="a04558.html#a13">uint64</a> blendFactor0;
02892                 <a class="code" href="a04558.html#a13">uint64</a> blendFactor1;
02893                 <a class="code" href="a04558.html#a9">uint16</a> *bf0 = (<a class="code" href="a04558.html#a9">uint16</a> *) &amp;blendFactor0;
02894                 <a class="code" href="a04558.html#a9">uint16</a> *bf1 = (<a class="code" href="a04558.html#a9">uint16</a> *) &amp;blendFactor1;
02895                 bf0[0] = bf0[1] = bf0[2] = bf0[3] = factor;
02896                 bf1[0] = bf1[1] = bf1[2] = bf1[3] = 256 - factor;
02897                 __asm
02898                 {                       
02899                         mov esi, src0
02900                         mov eax, src1
02901                         mov edi, dest
02902                         mov ebx, -8
02903                         mov ecx, numPix
02904                         shr ecx, 1 <span class="comment">// process pixels 2 by 2</span>
02905                         movq mm1, blendFactor0
02906                         movq mm0, blendFactor1 
02907                                 
02908                 myLoop:
02909                         pxor mm6, mm6
02910                         lea  ebx, [ebx + 8] <span class="comment">// points next location</span>
02911                         pxor mm7, mm7                   
02912                         movq mm2, [esi + ebx]
02913                         movq mm3, [eax + ebx]                   
02914                         <span class="comment">// do blend </span>
02915                         punpckhbw mm7, mm2  <span class="comment">// mm7 contains src0 color 0 in high bytes</span>
02916                         punpckhbw mm6, mm3  <span class="comment">// mm6 contains src1 color 0 in high bytes</span>
02917                         psrl      mm7, 1
02918                         pxor mm4, mm4       <span class="comment">// mm4 = 0                  </span>
02919                         psrl      mm6, 1
02920                         pmulhw mm7, mm0     <span class="comment">// src0 = src0 * blendFactor</span>
02921                         pxor mm5, mm5       <span class="comment">// mm5 = 0</span>
02922                         pmulhw mm6, mm1     <span class="comment">// src1 = src1 * (1 - blendfactor)</span>
02923                         punpcklbw mm4, mm2  <span class="comment">// mm4 contains src0 color 1 in high bytes</span>
02924                         paddusw mm6, mm7    <span class="comment">// mm6 = src0[0] blended with src1[0]</span>
02925                         psrl      mm4, 1
02926                         punpcklbw mm5, mm3  <span class="comment">// mm4 contains src1 color 1 in high bytes</span>
02927                         psll      mm6, 1
02928                         psrl      mm5, 1
02929                         pmulhw    mm4, mm0     <span class="comment">// src0 = src0 * blendFactor</span>
02930                         pmulhw    mm5, mm1     <span class="comment">// src1 = src1 * (1 - blendfactor)</span>
02931                         paddusw   mm4, mm5    <span class="comment">// mm6 = src0[1] blended with src1[1]</span>
02932                         psll      mm4, 1
02933                         <span class="comment">// pack result</span>
02934                         packuswb  mm4, mm6
02935                         dec               ecx
02936                         movq      [edi + ebx], mm4  <span class="comment">// store result</span>
02937                         jne myLoop
02938                         emms
02939                 }
02940                 <span class="keywordflow">if</span> (numPixLeft)
02941                 {
02942                         <span class="comment">// case of odd number of pixels</span>
02943                         src0 += 4 * numPix;
02944                         src1 += 4 * numPix;
02945                         dest += 4 * numPix;
02946                         <a class="code" href="a04558.html#a15">uint</a> blendFact    = (<a class="code" href="a04558.html#a15">uint</a>) factor;
02947                         <a class="code" href="a04558.html#a15">uint</a> invblendFact = 256 - blendFact;                    
02948                         *dest = (<a class="code" href="a04558.html#a7">uint8</a>) (((blendFact * *src1)           + (invblendFact * *src0)) &gt;&gt; 8);
02949                         *(dest + 1) = (<a class="code" href="a04558.html#a7">uint8</a>) (((blendFact * *(src1 + 1)) + (invblendFact * *(src0 + 1))) &gt;&gt; 8);
02950                         *(dest + 2) = (<a class="code" href="a04558.html#a7">uint8</a>) (((blendFact * *(src1 + 2)) + (invblendFact * *(src0 + 2))) &gt;&gt; 8);
02951                         *(dest + 3)  = (<a class="code" href="a04558.html#a7">uint8</a>) (((blendFact * *(src1 + 3)) + (invblendFact * *(src0 + 3))) &gt;&gt; 8);
02952                 }
02953         }       
02954         <span class="keywordflow">else</span>    
02955 <span class="preprocessor">        #endif //#ifdef NL_OS_WINDOWS   </span>
02956 <span class="preprocessor"></span>        {       
02957                 <a class="code" href="a04558.html#a7">uint8</a> *endPix                   = dest + (numPix &lt;&lt; 2);
02958                 <span class="comment">// no mmx version</span>
02959                 <a class="code" href="a04558.html#a15">uint</a> blendFact    = (<a class="code" href="a04558.html#a15">uint</a>) factor;
02960                 <a class="code" href="a04558.html#a15">uint</a> invblendFact = 256 - blendFact;
02961                 <span class="keywordflow">do</span>
02962                 {
02964                         *dest = (<a class="code" href="a04558.html#a7">uint8</a>) (((blendFact * *src1)           + (invblendFact * *src0)) &gt;&gt; 8);
02965                         *(dest + 1) = (<a class="code" href="a04558.html#a7">uint8</a>) (((blendFact * *(src1 + 1)) + (invblendFact * *(src0 + 1))) &gt;&gt; 8);
02966                         *(dest + 2) = (<a class="code" href="a04558.html#a7">uint8</a>) (((blendFact * *(src1 + 2)) + (invblendFact * *(src0 + 2))) &gt;&gt; 8);
02967                         *(dest + 3)  = (<a class="code" href="a04558.html#a7">uint8</a>) (((blendFact * *(src1 + 3)) + (invblendFact * *(src0 + 3))) &gt;&gt; 8);
02968 
02969                         src0 = src0 + 4;
02970                         src1 = src1 + 4;
02971                         dest = dest + 4;        
02972                 }
02973                 <span class="keywordflow">while</span> (dest != endPix);
02974         }
02975 }
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1ITexturea2" doxytag="NL3D::CTextureCross::blit" ></a><p>
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          <td class="md" nowrap valign="top"> bool NLMISC::CBitmap::blit </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02268.html">CBitmap</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>src</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a10">sint32</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>x</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a10">sint32</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>y</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Perform a simple blit from the source to this bitmap at the (x, y) pos The dimension of the original bitmap are preserved For now, this texture and the source must have the same format With DXTC format, the dest coordinates must be a multiple of 4 mipmap are not rebuild when present <dl compact><dt><b>Returns:</b></dt><dd>true if the params were corrects and if the blit occures. In debug build there's an assertion</dd></dl>

<p>
Definition at line <a class="el" href="a05486.html#l02332">2332</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05486.html#l00070">NLMISC::CBitmap::bitPerPixels</a>, <a class="el" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew4">NLMISC::CBitmap::DonTKnow</a>, <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a02268.html#NL3D_1_1ITextureo3">NLMISC::CBitmap::PixelFormat</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00099">sint32</a>, <a class="el" href="a05646.html#l01124">src</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a05646.html#l01013">width</a>, <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>.
<p>
Referenced by <a class="el" href="a06525.html#l00178">NL3D::CTextureGrouped::doGenerate()</a>, and <a class="el" href="a05567.html#l00367">NL3D::CCoarseMeshBuild::expand()</a>.
<p>
<div class="fragment"><pre>02333 {
02334         
02335         <a class="code" href="a04199.html#a6">nlassert</a>(this-&gt;PixelFormat == <a class="code" href="a04223.html#a652">src</a>-&gt;PixelFormat);
02336         <span class="keywordflow">if</span> (this-&gt;<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> != <a class="code" href="a04223.html#a652">src</a>-&gt;PixelFormat)
02337         {
02338                 <span class="keywordflow">return</span> <span class="keyword">false</span>;
02339         }
02340 
02341 
02342         <span class="comment">// check for dxtc use</span>
02343 
02344         <span class="keyword">const</span> <span class="keywordtype">bool</span> useDXTC   =  <a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> == <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew6">DXTC1</a> || PixelFormat == <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew7">DXTC1Alpha</a> || PixelFormat == <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew8">DXTC3</a> || PixelFormat ==     <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew9">DXTC5</a>;
02345 
02346         <span class="comment">// number of bits for a 4x4 pix block</span>
02347         <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> dxtcNumBits  =  PixelFormat == <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew6">DXTC1</a> || PixelFormat == <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew7">DXTC1Alpha</a> ? 64 : 128;
02348         
02349 
02350         <span class="keywordflow">if</span> (useDXTC)
02351         {
02352                 <span class="comment">// blit pos must be multiple of 4</span>
02353 
02354                 <a class="code" href="a04199.html#a6">nlassert</a>(! (x &amp; 3 || y &amp; 3) );
02355                 <span class="keywordflow">if</span> (<a class="code" href="a04223.html#a572">x</a> &amp; 3 || <a class="code" href="a04223.html#a573">y</a> &amp; 3) <span class="keywordflow">return</span> <span class="keyword">false</span>;
02356 
02357         }
02358 
02359         <a class="code" href="a04199.html#a6">nlassert</a>(PixelFormat != DonTKnow);
02360 
02361         <span class="comment">// the width to copy</span>
02362         <a class="code" href="a04558.html#a14">sint</a> <a class="code" href="a04223.html#a632">width</a> = <a class="code" href="a04223.html#a652">src</a>-&gt;_Width;
02363         <span class="comment">// the height to copy</span>
02364         <a class="code" href="a04558.html#a14">sint</a> <a class="code" href="a04223.html#a633">height</a> = <a class="code" href="a04223.html#a652">src</a>-&gt;_Height;
02365 
02366         <a class="code" href="a04558.html#a15">uint</a> destStartX, destStartY;
02367         <a class="code" href="a04558.html#a15">uint</a> srcStartX, srcStartY;
02368 
02369 
02370         <span class="comment">// clip against left</span>
02371         <span class="keywordflow">if</span> (<a class="code" href="a04223.html#a572">x</a> &lt; 0)
02372         {
02373                 <a class="code" href="a04223.html#a632">width</a> += <a class="code" href="a04223.html#a572">x</a>;
02374                 <span class="keywordflow">if</span> (<a class="code" href="a04223.html#a632">width</a> &lt;= 0) <span class="keywordflow">return</span> <span class="keyword">true</span>;
02375                 destStartX = 0;
02376                 srcStartX = -<a class="code" href="a04223.html#a572">x</a>;
02377         }
02378         <span class="keywordflow">else</span>
02379         {
02380                 destStartX = <a class="code" href="a04223.html#a572">x</a>;
02381                 srcStartX = 0;
02382         }
02383 
02384         <span class="comment">// clip against top</span>
02385         <span class="keywordflow">if</span> (<a class="code" href="a04223.html#a573">y</a> &lt; 0)
02386         {
02387                 <a class="code" href="a04223.html#a633">height</a> += <a class="code" href="a04223.html#a573">y</a>;
02388                 <span class="keywordflow">if</span> (<a class="code" href="a04223.html#a633">height</a> &lt;= 0) <span class="keywordflow">return</span> <span class="keyword">true</span>;
02389                 srcStartY = -<a class="code" href="a04223.html#a573">y</a>;
02390                 destStartY = 0;
02391         }
02392         <span class="keywordflow">else</span>
02393         {
02394                 destStartY = <a class="code" href="a04223.html#a573">y</a>;
02395                 srcStartY = 0;
02396         }
02397 
02398         <span class="comment">// clip against right</span>
02399         <span class="keywordflow">if</span> ((destStartX + <a class="code" href="a04223.html#a632">width</a> - 1) &gt;= <a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a>)
02400         {
02401                 <a class="code" href="a04223.html#a632">width</a> = <a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a> - destStartX;
02402                 <span class="keywordflow">if</span> (<a class="code" href="a04223.html#a632">width</a> &lt;= 0) <span class="keywordflow">return</span> <span class="keyword">true</span>;
02403         }
02404 
02405         <span class="comment">// clip against bottom</span>
02406         <span class="keywordflow">if</span> ((destStartY + <a class="code" href="a04223.html#a633">height</a> - 1) &gt;= <a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a>)
02407         {
02408                 <a class="code" href="a04223.html#a633">height</a> = <a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a> - destStartY;
02409                 <span class="keywordflow">if</span> (<a class="code" href="a04223.html#a632">width</a> &lt;= 0) <span class="keywordflow">return</span> <span class="keyword">true</span>;
02410         }
02411 
02412 
02413         <span class="comment">// divide all distance by 4 when using DXTC</span>
02414         <span class="keywordflow">if</span> (useDXTC)
02415         {
02416                 destStartX &gt;&gt;= 2;
02417                 destStartY &gt;&gt;= 2;
02418                 srcStartX &gt;&gt;= 2;
02419                 srcStartY &gt;&gt;= 2;
02420                 <a class="code" href="a04223.html#a632">width</a> &gt;&gt;= 2;
02421                 <a class="code" href="a04223.html#a633">height</a> &gt;&gt;= 2;
02422         }
02423         
02424 
02425         <span class="comment">// bytes per pixs is for either one pixel or 16 (a 4x4 block in DXTC)</span>
02426         <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> bytePerPixs = ( useDXTC ? dxtcNumBits : <a class="code" href="a02268.html#NL3D_1_1ITextures0">bitPerPixels</a>[PixelFormat] ) &gt;&gt; 3 <span class="comment">/* divide by 8 to get the number of bytes */</span>;
02427 
02428 
02429         <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> destRealWidth = useDXTC ? (<a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a> &gt;&gt; 2) : <a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a>;
02430         <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> srcRealWidth = useDXTC ? (<a class="code" href="a04223.html#a652">src</a>-&gt;_Width &gt;&gt; 2) : <a class="code" href="a04223.html#a652">src</a>-&gt;_Width;
02431         
02432 
02433         <span class="comment">// size to go to the next line in the destination</span>
02434         <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> destStride = destRealWidth * bytePerPixs;
02435 
02436         <span class="comment">// size to go to the next line in the source</span>
02437         <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> srcStride = srcRealWidth * bytePerPixs;
02438         
02439         <span class="comment">// length in bytes of a line to copy</span>
02440         <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> lineLength = <a class="code" href="a04223.html#a632">width</a> * bytePerPixs;
02441 
02442 
02443         <a class="code" href="a04558.html#a7">uint8</a>  *destPos = &amp;(<a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[0][0]) + destStride * destStartY + bytePerPixs * destStartX;
02444         <span class="keyword">const</span> <a class="code" href="a04558.html#a7">uint8</a> *srcPos = &amp;(<a class="code" href="a04223.html#a652">src</a>-&gt;_Data[0][0]) + srcStride * srcStartY + bytePerPixs * srcStartX;
02445 
02446         <span class="comment">// copy each hline</span>
02447         <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a14">sint</a> k = 0; k &lt; <a class="code" href="a04223.html#a633">height</a>; ++k)
02448         {
02449                 ::memcpy(destPos, srcPos, lineLength);
02450                 destPos += destStride;
02451                 srcPos += srcStride;
02452         }
02453 
02454         
02455         <span class="keywordflow">return</span> <span class="keyword">true</span>;
02456 }
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1ITexturea3" doxytag="NL3D::CTextureCross::buildMipMaps" ></a><p>
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          <td class="md" nowrap valign="top"> void NLMISC::CBitmap::buildMipMaps </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

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<p>
Build the mipmaps of the bitmap if they don't exist. Work only in RGBA mode... <dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a02268.html#NL3D_1_1ITexturea30">releaseMipMaps()</a>.</dd></dl>

<p>
Definition at line <a class="el" href="a05486.html#l01422">1422</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05487.html#l00093">NLMISC::CBitmap::_MipMapCount</a>, <a class="el" href="a06340.html#l00340">NLMISC::CRGBA::A</a>, <a class="el" href="a06340.html#l00338">NLMISC::CRGBA::B</a>, <a class="el" href="a06340.html#l00336">NLMISC::CRGBA::G</a>, <a class="el" href="a05586.html#l00371">NLMISC::isPowerOf2()</a>, <a class="el" href="a02268.html#NL3D_1_1ITextureo3">NLMISC::CBitmap::PixelFormat</a>, <a class="el" href="a06340.html#l00334">NLMISC::CRGBA::R</a>, <a class="el" href="a06116.html#l00142">NLMISC::CObjectVector&lt; uint8 &gt;::resize()</a>, <a class="el" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">NLMISC::CBitmap::RGBA</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, and <a class="el" href="a05646.html#l00236">w</a>.
<p>
Referenced by <a class="el" href="a05790.html#l00152">NL3D::CHLSColorTexture::addMask()</a>, <a class="el" href="a06527.html#l00045">NL3D::CTextureMem::doGenerate()</a>, <a class="el" href="a05486.html#l02682">NLMISC::CBitmap::flipH()</a>, <a class="el" href="a05486.html#l02714">NLMISC::CBitmap::flipV()</a>, <a class="el" href="a05486.html#l01508">NLMISC::CBitmap::resample()</a>, <a class="el" href="a05486.html#l02781">NLMISC::CBitmap::rot90CCW()</a>, <a class="el" href="a05486.html#l02746">NLMISC::CBitmap::rot90CW()</a>, and <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>.
<p>
<div class="fragment"><pre>01423 {
01424         <a class="code" href="a04558.html#a11">uint32</a> i,j;
01425 
01426         <span class="keywordflow">if</span>(<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a>!=<a class="code" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">RGBA</a>) <span class="keywordflow">return</span>;
01427         <span class="keywordflow">if</span>(<a class="code" href="a02268.html#NL3D_1_1ITexturep3">_MipMapCount</a>!=1) <span class="keywordflow">return</span>;
01428         <span class="keywordflow">if</span>(!<a class="code" href="a05378.html#a264">NLMISC::isPowerOf2</a>(_Width)) <span class="keywordflow">return</span>;
01429         <span class="keywordflow">if</span>(!<a class="code" href="a05378.html#a264">NLMISC::isPowerOf2</a>(_Height)) <span class="keywordflow">return</span>;
01430         
01431         <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a575">w</a> = <a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a>;
01432         <a class="code" href="a04558.html#a11">uint32</a> h = <a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a>;
01433 
01434         <span class="keywordflow">while</span>(<a class="code" href="a04223.html#a575">w</a>&gt;1 || h&gt;1)
01435         {
01436                 <a class="code" href="a04558.html#a11">uint32</a> precw = <a class="code" href="a04223.html#a575">w</a>;
01437                 <a class="code" href="a04558.html#a11">uint32</a> prech = h;
01438                 <a class="code" href="a04223.html#a575">w</a> = (<a class="code" href="a04223.html#a575">w</a>+1)/2;
01439                 h = (h+1)/2;
01440                 <a class="code" href="a04558.html#a11">uint32</a>  mulw= precw/<a class="code" href="a04223.html#a575">w</a>;
01441                 <a class="code" href="a04558.html#a11">uint32</a>  mulh= prech/h;
01442 
01443                 <a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[<a class="code" href="a02268.html#NL3D_1_1ITexturep3">_MipMapCount</a>].resize(w*h*4);
01444                 
01445         
01446                 <a class="code" href="a03337.html">NLMISC::CRGBA</a> *pRgba = (<a class="code" href="a03337.html">NLMISC::CRGBA</a>*)&amp;<a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[<a class="code" href="a02268.html#NL3D_1_1ITexturep3">_MipMapCount</a>][0];
01447                 <a class="code" href="a03337.html">NLMISC::CRGBA</a> *pRgbaPrev = (<a class="code" href="a03337.html">NLMISC::CRGBA</a>*)&amp;<a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[<a class="code" href="a02268.html#NL3D_1_1ITexturep3">_MipMapCount</a>-1][0];
01448                 <span class="keywordflow">for</span>(i=0; i&lt;h; i++)
01449                 {
01450                         <a class="code" href="a04558.html#a14">sint</a>    i0= mulh*i;
01451                         <a class="code" href="a04558.html#a14">sint</a>    i1= mulh*i+1;
01452                         <span class="keywordflow">if</span>(mulh==1)
01453                                 i1=i0;
01454                         i0*=precw;
01455                         i1*=precw;
01456                         <span class="keywordflow">for</span>(j=0; j&lt;<a class="code" href="a04223.html#a575">w</a>; j++)
01457                         {
01458                                 <a class="code" href="a04558.html#a14">sint</a>    j0= mulw*j;
01459                                 <a class="code" href="a04558.html#a14">sint</a>    j1= mulw*j+1;
01460                                 <span class="keywordflow">if</span>(mulh==1)
01461                                         j1=j0;
01462                                 <a class="code" href="a03337.html">CRGBA</a>   &amp;c0= pRgbaPrev[i0+j0];
01463                                 <a class="code" href="a03337.html">CRGBA</a>   &amp;c1= pRgbaPrev[i0+j1];
01464                                 <a class="code" href="a03337.html">CRGBA</a>   &amp;c2= pRgbaPrev[i1+j0];
01465                                 <a class="code" href="a03337.html">CRGBA</a>   &amp;c3= pRgbaPrev[i1+j1];
01466                                 pRgba[i*<a class="code" href="a04223.html#a575">w</a> + j].<a class="code" href="a03337.html#NLMISC_1_1CRGBAo3">R</a> = (c0.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo3">R</a> +
01467                                                                         c1.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo3">R</a> +
01468                                                                         c2.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo3">R</a> +
01469                                                                         c3.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo3">R</a> + 2 ) /4;
01470                                 pRgba[i*<a class="code" href="a04223.html#a575">w</a> + j].<a class="code" href="a03337.html#NLMISC_1_1CRGBAo2">G</a> = (c0.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo2">G</a> +
01471                                                                         c1.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo2">G</a> +
01472                                                                         c2.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo2">G</a> +
01473                                                                         c3.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo2">G</a> + 2 ) /4;
01474                                 pRgba[i*<a class="code" href="a04223.html#a575">w</a> + j].<a class="code" href="a03337.html#NLMISC_1_1CRGBAo1">B</a> = (c0.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo1">B</a> +
01475                                                                         c1.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo1">B</a> +
01476                                                                         c2.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo1">B</a> +
01477                                                                         c3.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo1">B</a> + 2 ) /4;
01478                                 pRgba[i*<a class="code" href="a04223.html#a575">w</a> + j].<a class="code" href="a03337.html#NLMISC_1_1CRGBAo0">A</a> = (c0.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo0">A</a> +
01479                                                                         c1.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo0">A</a> +
01480                                                                         c2.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo0">A</a> +
01481                                                                         c3.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo0">A</a> + 2 ) /4;
01482                         }
01483                 }
01484 
01485                 <a class="code" href="a02268.html#NL3D_1_1ITexturep3">_MipMapCount</a>++;
01486         }
01487 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturea4" doxytag="NL3D::CTextureCross::buildNonSelectableVersion" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="a03487.html">ITexture</a>* NL3D::ITexture::buildNonSelectableVersion </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>index</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
        </tr>

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    <td>
      &nbsp;
    </td>
    <td>

<p>
If this texture is selectable, build a non selectable version of this texture that is setupped with the given slot. NB : If this texture is selectable, you are ensured that the return pointer is not 'this'
<p>
Reimplemented in <a class="el" href="a03492.html#NL3D_1_1CTextureCubea4">NL3D::CTextureCube</a>, and <a class="el" href="a03512.html#NL3D_1_1CTextureMultiFilea4">NL3D::CTextureMultiFile</a>.
<p>
Definition at line <a class="el" href="a06506.html#l00368">368</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a05646.html#l00225">index</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a05993.html#l00268">NL3D::CMeshBaseInstance::selectTextureSet()</a>.
<p>
<div class="fragment"><pre>00368 { <span class="keywordflow">return</span> <span class="keyword">this</span>; }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturea5" doxytag="NL3D::CTextureCross::clearTouched" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::ITexture::clearTouched </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, inherited]</code></td>
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<p>

<p>
Definition at line <a class="el" href="a06506.html#l00448">448</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a06506.html#l00422">NL3D::ITexture::_ListInvalidRect</a>.
<p>
Referenced by <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>.
<p>
<div class="fragment"><pre>00449         { 
00450                 <a class="code" href="a03487.html#NL3D_1_1ITexturep4">_Touched</a>=<span class="keyword">false</span>; 
00451                 <a class="code" href="a03487.html#NL3D_1_1ITextureo0">_ListInvalidRect</a>.clear();
00452         }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturea6" doxytag="NL3D::CTextureCross::convertToType" ></a><p>
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          <td class="md" nowrap valign="top"> bool NLMISC::CBitmap::convertToType </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02268.html#NL3D_1_1ITexturew31">TType</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>type</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

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<p>
Convert bitmap to another type conversion to rgba always work. No-op if already rgba. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>type</em>&nbsp;</td><td>new type for the bitmap </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>true if conversion succeeded, false else</dd></dl>

<p>
Definition at line <a class="el" href="a05486.html#l00926">926</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05486.html#l00821">NLMISC::CBitmap::convertToAlpha()</a>, <a class="el" href="a05486.html#l00852">NLMISC::CBitmap::convertToAlphaLuminance()</a>, <a class="el" href="a05486.html#l00415">NLMISC::CBitmap::convertToDXTC5()</a>, <a class="el" href="a05486.html#l00790">NLMISC::CBitmap::convertToLuminance()</a>, <a class="el" href="a05486.html#l00882">NLMISC::CBitmap::convertToRGBA()</a>, <a class="el" href="a02268.html#NL3D_1_1ITextureo3">NLMISC::CBitmap::PixelFormat</a>, <a class="el" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">NLMISC::CBitmap::RGBA</a>, and <a class="el" href="a05646.html#l00244">type</a>.
<p>
Referenced by <a class="el" href="a05790.html#l00152">NL3D::CHLSColorTexture::addMask()</a>, <a class="el" href="a05935.html#l00809">NL3D::CLodCharacterTmpBitmap::build()</a>, <a class="el" href="a05567.html#l00070">NL3D::CCoarseMeshBuild::buildBitmap()</a>, <a class="el" href="a06521.html#l00041">NL3D::CTextureFile::buildBitmapFromFile()</a>, <a class="el" href="a05785.html#l00049">NL3D::CHeightMap::buildFromBitmap()</a>, <a class="el" href="a05463.html#l00059">NL3D::CAsyncTextureManager::CTextureEntry::createCoarseBitmap()</a>, <a class="el" href="a06768.html#l01820">NL3D::CZoneLighter::getTexture()</a>, <a class="el" href="a06536.html#l00442">NL3D::CTileBank::getTileNoiseMap()</a>, and <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>.
<p>
<div class="fragment"><pre>00927 {
00928         <span class="keywordflow">if</span>(<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a>==<a class="code" href="a04223.html#a581">type</a>) <span class="keywordflow">return</span> <span class="keyword">true</span>;
00929 
00930         <span class="keywordflow">switch</span>(<a class="code" href="a04223.html#a581">type</a>)
00931         {
00932                 <span class="keywordflow">case</span> <a class="code" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">RGBA</a> :
00933                         <span class="keywordflow">return</span> <a class="code" href="a02268.html#NLMISC_1_1CBitmapz1925_10">convertToRGBA</a>();
00934                         <span class="keywordflow">break</span>;
00935 
00936                 <span class="keywordflow">case</span> <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew9">DXTC5</a> :
00937                         <span class="keywordflow">return</span> <a class="code" href="a02268.html#NLMISC_1_1CBitmapz1925_8">convertToDXTC5</a>();                
00938                         <span class="keywordflow">break</span>;
00939 
00940                 <span class="keywordflow">case</span> <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew14">Luminance</a> :
00941                         <span class="keywordflow">return</span> <a class="code" href="a02268.html#NLMISC_1_1CBitmapz1925_9">convertToLuminance</a>();
00942                         <span class="keywordflow">break</span>;
00943 
00944                 <span class="keywordflow">case</span> <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew0">Alpha</a> :
00945                         <span class="keywordflow">return</span> <a class="code" href="a02268.html#NLMISC_1_1CBitmapz1925_6">convertToAlpha</a>();
00946                         <span class="keywordflow">break</span>;
00947 
00948                 <span class="keywordflow">case</span> <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew1">AlphaLuminance</a> :
00949                         <span class="keywordflow">return</span> <a class="code" href="a02268.html#NLMISC_1_1CBitmapz1925_7">convertToAlphaLuminance</a>();
00950                         <span class="keywordflow">break</span>;
00951 
00952                 <span class="keywordflow">default</span>:
00953                         <span class="keywordflow">break</span>;
00954         }
00955         
00956         <span class="keywordflow">return</span> <span class="keyword">false</span>;
00957 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CTextureCrossa7" doxytag="NL3D::CTextureCross::doGenerate" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void NL3D::CTextureCross::doGenerate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>async</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual]</code></td>
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<p>
Generate the texture <dl compact><dt><b>Author:</b></dt><dd>Stephane Coutelas </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2000</dd></dl>

<p>
Implements <a class="el" href="a03487.html#NL3D_1_1ITextureb0">NL3D::ITexture</a>.
<p>
Definition at line <a class="el" href="a05862.html#l00116">116</a> of file <a class="el" href="a05862.html">landscape.cpp</a>.
<p>
References <a class="el" href="a05486.html#l01545">NLMISC::CBitmap::resize()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
<p>
<div class="fragment"><pre>00117         {
00118                 <span class="comment">// Resize</span>
00119                 <a class="code" href="a02268.html#NL3D_1_1ITexturea33">resize</a> (16, 16);
00120 
00121                 <span class="comment">// Cross</span>
00122                 <span class="keyword">static</span> <span class="keyword">const</span> <a class="code" href="a04558.html#a11">uint32</a> cross[16*16]=
00123                 {
00124                         <span class="comment">//  0                   1                       2                       3                       4                       5                       6                       7                       8                       9                       10                      11                      12                      13                      14                      15</span>
00125                         0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 
00126                         0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 
00127                         0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 
00128                         0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0xffffffff, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 
00129                         0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 
00130                         0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 
00131                         0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 
00132                         0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 
00133                         0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 
00134                         0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 
00135                         0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 
00136                         0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 
00137                         0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 
00138                         0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 
00139                         0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 
00140                         0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 
00141                 };
00142 
00143                 <span class="comment">// Null</span>
00144                 memcpy (&amp;_Data[0][0], cross, 16*16*4);
00145         }
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1ITexturea7" doxytag="NL3D::CTextureCross::flipH" ></a><p>
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          <td class="md" nowrap valign="top"> void NLMISC::CBitmap::flipH </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

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      &nbsp;
    </td>
    <td>

<p>
Horizontal flip (all the columns are flipped)
<p>
Definition at line <a class="el" href="a05486.html#l02682">2682</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05487.html#l00093">NLMISC::CBitmap::_MipMapCount</a>, <a class="el" href="a05486.html#l01422">NLMISC::CBitmap::buildMipMaps()</a>, <a class="el" href="a05486.html#l01388">NLMISC::CBitmap::getHeight()</a>, <a class="el" href="a05486.html#l01363">NLMISC::CBitmap::getWidth()</a>, <a class="el" href="a02268.html#NL3D_1_1ITextureo3">NLMISC::CBitmap::PixelFormat</a>, <a class="el" href="a05486.html#l01493">NLMISC::CBitmap::releaseMipMaps()</a>, <a class="el" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">NLMISC::CBitmap::RGBA</a>, and <a class="el" href="a05981.html#l00099">sint32</a>.
<p>
<div class="fragment"><pre>02683 {
02684         <span class="keywordflow">if</span> (<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> != <a class="code" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">RGBA</a>)
02685                 <span class="keywordflow">return</span>;
02686 
02687         <a class="code" href="a04558.html#a10">sint32</a> nWidth = <a class="code" href="a02268.html#NL3D_1_1ITexturea20">getWidth</a>(0);
02688         <a class="code" href="a04558.html#a10">sint32</a> nHeight = <a class="code" href="a02268.html#NL3D_1_1ITexturea12">getHeight</a>(0);
02689         <a class="code" href="a04558.html#a10">sint32</a> i, j;
02690         <a class="code" href="a03337.html">NLMISC::CRGBA</a> *pBitmap = (<a class="code" href="a03337.html">NLMISC::CRGBA</a>*)&amp;<a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[0][0];
02691         <span class="keywordtype">bool</span> needRebuild = <span class="keyword">false</span>;
02692         <a class="code" href="a03337.html">CRGBA</a> temp;
02693 
02694         <span class="keywordflow">if</span>(<a class="code" href="a02268.html#NL3D_1_1ITexturep3">_MipMapCount</a>&gt;1)
02695                 needRebuild = <span class="keyword">true</span>;
02696         <a class="code" href="a02268.html#NL3D_1_1ITexturea30">releaseMipMaps</a>();
02697 
02698         <span class="keywordflow">for</span>( i = 0; i &lt; nHeight; ++i )
02699                 <span class="keywordflow">for</span>( j = 0; j &lt; nWidth/2; ++j )
02700                 {
02701                         temp = pBitmap[i*nWidth+j];
02702                         pBitmap[i*nWidth+j] = pBitmap[i*nWidth+nWidth-j-1];
02703                         pBitmap[i*nWidth+nWidth-j-1] = temp;
02704                 }
02705 
02706         <span class="comment">// Rebuilding mipmaps</span>
02707         <span class="keywordflow">if</span>(needRebuild)
02708         {
02709                 <a class="code" href="a02268.html#NL3D_1_1ITexturea3">buildMipMaps</a>();
02710         }
02711 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturea8" doxytag="NL3D::CTextureCross::flipV" ></a><p>
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          <td class="md" nowrap valign="top"> void NLMISC::CBitmap::flipV </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
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<p>
Vertical flip (all the rows are flipped)
<p>
Definition at line <a class="el" href="a05486.html#l02714">2714</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05487.html#l00093">NLMISC::CBitmap::_MipMapCount</a>, <a class="el" href="a05486.html#l01422">NLMISC::CBitmap::buildMipMaps()</a>, <a class="el" href="a05486.html#l01388">NLMISC::CBitmap::getHeight()</a>, <a class="el" href="a05486.html#l01363">NLMISC::CBitmap::getWidth()</a>, <a class="el" href="a02268.html#NL3D_1_1ITextureo3">NLMISC::CBitmap::PixelFormat</a>, <a class="el" href="a05486.html#l01493">NLMISC::CBitmap::releaseMipMaps()</a>, <a class="el" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">NLMISC::CBitmap::RGBA</a>, and <a class="el" href="a05981.html#l00099">sint32</a>.
<p>
<div class="fragment"><pre>02715 {
02716         <span class="keywordflow">if</span> (<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> != <a class="code" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">RGBA</a>)
02717                 <span class="keywordflow">return</span>;
02718 
02719         <a class="code" href="a04558.html#a10">sint32</a> nWidth = <a class="code" href="a02268.html#NL3D_1_1ITexturea20">getWidth</a>(0);
02720         <a class="code" href="a04558.html#a10">sint32</a> nHeight = <a class="code" href="a02268.html#NL3D_1_1ITexturea12">getHeight</a>(0);
02721         <a class="code" href="a04558.html#a10">sint32</a> i, j;
02722         <a class="code" href="a03337.html">NLMISC::CRGBA</a> *pBitmap = (<a class="code" href="a03337.html">NLMISC::CRGBA</a>*)&amp;<a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[0][0];
02723         <span class="keywordtype">bool</span> needRebuild = <span class="keyword">false</span>;
02724         <a class="code" href="a03337.html">CRGBA</a> temp;
02725 
02726         <span class="keywordflow">if</span>(<a class="code" href="a02268.html#NL3D_1_1ITexturep3">_MipMapCount</a>&gt;1)
02727                 needRebuild = <span class="keyword">true</span>;
02728         <a class="code" href="a02268.html#NL3D_1_1ITexturea30">releaseMipMaps</a>();
02729 
02730         <span class="keywordflow">for</span>( j = 0; j &lt; nHeight/2; ++j )
02731                 <span class="keywordflow">for</span>( i = 0; i &lt; nWidth; ++i )
02732                 {
02733                         temp = pBitmap[j*nWidth+i];
02734                         pBitmap[j*nWidth+i] = pBitmap[(nHeight-j-1)*nWidth+i];
02735                         pBitmap[(nHeight-j-1)*nWidth+i] = temp;
02736                 }
02737 
02738         <span class="comment">// Rebuilding mipmaps</span>
02739         <span class="keywordflow">if</span>(needRebuild)
02740         {
02741                 <a class="code" href="a02268.html#NL3D_1_1ITexturea3">buildMipMaps</a>();
02742         }
02743 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturea9" doxytag="NL3D::CTextureCross::generate" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::ITexture::generate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>async</em> = false          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, inherited]</code></td>
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<p>
Generate the texture pixels.<p>
This method is called by the driver when it needs to generate pixels of the texture. If the texture is used for the first time or if it is touched, the driver will call this method. For exemple, a texture file will load the bitmap in this method.<p>
If the invalidate rect list is empty, <a class="el" href="a03487.html#NL3D_1_1ITexturea9">generate()</a> rebuild all the texture. If the invalidate rect list is not empty, <a class="el" href="a03487.html#NL3D_1_1ITexturea9">generate()</a> rebuilds only the invalidate rectangles in the list.<p>
Don't clear the touch flag or the invalid rectangle list until updating the texture in <a class="el" href="a03487.html#NL3D_1_1ITexturea9">generate()</a>. It's the <a class="el" href="a03487.html#NL3D_1_1ITexturea9">generate()</a>'s caller jobs.<p>
After generation, if the texture is releasable, the driver will release the texture by calling <a class="el" href="a03487.html#NL3D_1_1ITexturea28">release()</a>.<p>
NB: a flag is maintained to see if the generated bitmap is coherent with texture description (see touch*()). So if you do {<a class="el" href="a03487.html#NL3D_1_1ITexturea9">generate()</a>; <a class="el" href="a03487.html#NL3D_1_1ITexturea9">generate()</a>;}, you only get 1 real bitmap generation...<p>
If, after the doGenerate, the bitmap format is compressed (DXTC) and no mipmaps have been generated, the mipmap are disabled beacause the user probably don't want the driver to unpacks the texture, generates the mipmaps and repacks the dxtc texture (that takes a lot of CPU time).<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>async</em>&nbsp;</td><td>tells the texture if the call is made asynchronously or not.</td></tr>
  </table>
</dl>
<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a03487.html#NL3D_1_1ITexturea21">isAllInvalidated()</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturea44">touch()</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturea45">touched()</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturea46">touchRect()</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturea5">clearTouched()</a>, <a class="el" href="a03487.html#NL3D_1_1ITextureo0">_ListInvalidRect</a> <p>
<a class="el" href="a03487.html#NL3D_1_1ITexturea17">getReleasable()</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturea41">setReleasable()</a></dd></dl>

<p>
Definition at line <a class="el" href="a06506.html#l00309">309</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a06506.html#l00404">NL3D::ITexture::_GoodGenerate</a>, and <a class="el" href="a03487.html#NL3D_1_1ITextureb0">NL3D::ITexture::doGenerate()</a>.
<p>
Referenced by <a class="el" href="a06372.html#l00957">NL3D::CShadowMapManager::allocateTexture()</a>, <a class="el" href="a05567.html#l00070">NL3D::CCoarseMeshBuild::buildBitmap()</a>, <a class="el" href="a06513.html#l00066">NL3D::CTextureCube::doGenerate()</a>, <a class="el" href="a06768.html#l01820">NL3D::CZoneLighter::getTexture()</a>, <a class="el" href="a06525.html#l00039">NL3D::GetTextureSize()</a>, <a class="el" href="a06536.html#l00442">NL3D::CTileBank::getTileNoiseMap()</a>, <a class="el" href="a06768.html#l02927">NL3D::CZoneLighter::lightWater()</a>, <a class="el" href="a05457.html#l00461">NL3D::CAsyncFileManager3D::CTextureLoad::run()</a>, <a class="el" href="a05457.html#l00231">NL3D::CAsyncFileManager3D::CMeshLoad::run()</a>, <a class="el" href="a06257.html#l00733">NL3D::CPSMultiTexturedParticle::setupMaterial()</a>, and <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>.
<p>
<div class="fragment"><pre>00310         {
00311                 <span class="keywordflow">if</span>(!_GoodGenerate)
00312                 {
00313                         <a class="code" href="a03491.html#NL3D_1_1CTextureCrossa7">doGenerate</a>(async);
00314                         _GoodGenerate=<span class="keyword">true</span>;
00315                 }
00316         }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITrackKeyFramer_3_01CKeyVector_01_4a6" doxytag="NL3D::CTextureCross::getClassName" ></a><p>
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          <td class="md" nowrap valign="top"> virtual std::string NLMISC::IClassable::getClassName </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
        </tr>

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<p>

<p>
Implemented in <a class="el" href="a02995.html#NLAIAGENT_1_1CNumericIndexz1699_0">NLAIAGENT::CNumericIndex</a>, <a class="el" href="a02145.html#NLAIAGENT_1_1VectorTypez1764_0">NLAIC::IPointerGestion</a>, <a class="el" href="a02650.html#NLAIC_1_1CIdentTypez1766_0">NLAIC::CIdentType</a>, and <a class="el" href="a02241.html#CAutomataDescz1896_0">CAutomataDesc</a>.
<p>
Referenced by <a class="el" href="a05549.html#l00091">NLMISC::CClassRegistry::checkObject()</a>, and <a class="el" href="a06525.html#l00039">NL3D::GetTextureSize()</a>.    </td>
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<a class="anchor" name="NL3D_1_1ITexturea11" doxytag="NL3D::CTextureCross::getColor" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03338.html">CRGBAF</a> NLMISC::CBitmap::getColor </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">float&nbsp;</td>
          <td class="mdname" nowrap> <em>x</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>y</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [inherited]</code></td>
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<p>
Get the color in the bitmap given a pixel size The mipmaps must be built. If not just return the bilinear at the given point. The input x and y must be clamped between 0 and 1
<p>
Definition at line <a class="el" href="a05486.html#l02470">2470</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a06340.html#l00661">NLMISC::CRGBAF::A</a>, <a class="el" href="a06340.html#l00659">NLMISC::CRGBAF::B</a>, <a class="el" href="a06340.html#l00657">NLMISC::CRGBAF::G</a>, <a class="el" href="a05486.html#l02459">NLMISC::CBitmap::getColorInterp()</a>, <a class="el" href="a05486.html#l01388">NLMISC::CBitmap::getHeight()</a>, <a class="el" href="a05486.html#l03134">NLMISC::CBitmap::getPixelColor()</a>, <a class="el" href="a05487.html#l00308">NLMISC::CBitmap::getPixels()</a>, <a class="el" href="a05486.html#l01363">NLMISC::CBitmap::getWidth()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a02268.html#NL3D_1_1ITextureo3">NLMISC::CBitmap::PixelFormat</a>, <a class="el" href="a06340.html#l00655">NLMISC::CRGBAF::R</a>, <a class="el" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">NLMISC::CBitmap::RGBA</a>, <a class="el" href="a05981.html#l00099">sint32</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>.
<p>
<div class="fragment"><pre>02471 {
02472         <span class="keywordflow">if</span> (<a class="code" href="a04223.html#a572">x</a> &lt; 0.0f) <a class="code" href="a04223.html#a572">x</a> = 0.0f;
02473         <span class="keywordflow">if</span> (<a class="code" href="a04223.html#a572">x</a> &gt; 1.0f) <a class="code" href="a04223.html#a572">x</a> = 1.0f;
02474         <span class="keywordflow">if</span> (<a class="code" href="a04223.html#a573">y</a> &lt; 0.0f) <a class="code" href="a04223.html#a573">y</a> = 0.0f;
02475         <span class="keywordflow">if</span> (<a class="code" href="a04223.html#a573">y</a> &gt; 1.0f) <a class="code" href="a04223.html#a573">y</a> = 1.0f;
02476 
02477         <a class="code" href="a04558.html#a10">sint32</a> nWidth = <a class="code" href="a02268.html#NL3D_1_1ITexturea20">getWidth</a>(0);
02478         <a class="code" href="a04558.html#a10">sint32</a> nHeight = <a class="code" href="a02268.html#NL3D_1_1ITexturea12">getHeight</a>(0);
02479 
02480         <span class="keywordflow">if</span> (nWidth == 0 || nHeight == 0) <span class="keywordflow">return</span> CRGBAF(0, 0, 0, 0);
02481 
02482         <span class="keyword">const</span> CObjectVector&lt;uint8&gt; &amp;rBitmap = <a class="code" href="a02268.html#NL3D_1_1ITexturez1927_1">getPixels</a>(0);
02483         <a class="code" href="a04558.html#a10">sint32</a> nX[4], nY[4];
02484 
02485         <a class="code" href="a04223.html#a572">x</a> *= nWidth-1;
02486         <a class="code" href="a04223.html#a573">y</a> *= nHeight-1;
02487 
02488         <span class="comment">// Integer part of (x,y)</span>
02489         <span class="comment">//nX[0] = ((sint32)floor(x-0.5f));</span>
02490         <span class="comment">//nY[0] = ((sint32)floor(y-0.5f));</span>
02491         nX[0] = ((<a class="code" href="a04558.html#a10">sint32</a>)floor(x));
02492         nY[0] = ((<a class="code" href="a04558.html#a10">sint32</a>)floor(y));
02493 
02494         nX[1] = (nX[0] &lt; (nWidth-1) ? nX[0]+1 : nX[0]);
02495         nY[1] = nY[0];
02496 
02497         nX[2] = nX[0];
02498         nY[2] = (nY[0] &lt; (nHeight-1) ? nY[0]+1 : nY[0]);
02499 
02500         nX[3] = nX[1];
02501         nY[3] = nY[2];
02502 
02503         <a class="code" href="a04558.html#a11">uint32</a> i;
02504 
02505         <span class="keywordflow">for</span> (i = 0; i &lt; 4; ++i)
02506         {
02507                 <a class="code" href="a04199.html#a6">nlassert</a> (nX[i] &gt;= 0);
02508                 <a class="code" href="a04199.html#a6">nlassert</a> (nY[i] &gt;= 0 );
02509                 <a class="code" href="a04199.html#a6">nlassert</a> (nX[i] &lt; nWidth);
02510                 <a class="code" href="a04199.html#a6">nlassert</a> (nY[i] &lt; nHeight);
02511         }
02512 
02513         <span class="comment">// Decimal part of (x,y)</span>
02514         <a class="code" href="a04223.html#a572">x</a> = <a class="code" href="a04223.html#a572">x</a> - (<span class="keywordtype">float</span>)nX[0]; 
02515         <a class="code" href="a04223.html#a573">y</a> = <a class="code" href="a04223.html#a573">y</a> - (<span class="keywordtype">float</span>)nY[0];
02516 
02517         <span class="keywordflow">switch</span> (this-&gt;<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a>)
02518         {
02519                 <span class="keywordflow">case</span> <a class="code" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">RGBA</a>:
02520                 <span class="keywordflow">case</span> <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew6">DXTC1</a>:
02521                 <span class="keywordflow">case</span> <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew7">DXTC1Alpha</a>:
02522                 <span class="keywordflow">case</span> <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew8">DXTC3</a>:
02523                 <span class="keywordflow">case</span> <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew9">DXTC5</a>:
02524                 {                                                                       
02525                         CRGBAF finalVal;
02526                         <a class="code" href="a03337.html">CRGBA</a> val[4];
02527 
02528                         <span class="keywordflow">if</span> (this-&gt;<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> == <a class="code" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">RGBA</a>)
02529                         {
02530                                 <span class="keywordflow">for</span> (i = 0; i &lt; 4; ++i)
02531                                 {
02532                                         val[i] = <a class="code" href="a03337.html">CRGBA</a> (rBitmap[(nX[i]+nY[i]*nWidth)*4+0],
02533                                                                         rBitmap[(nX[i]+nY[i]*nWidth)*4+1],
02534                                                                         rBitmap[(nX[i]+nY[i]*nWidth)*4+2],
02535                                                                         rBitmap[(nX[i]+nY[i]*nWidth)*4+3]);
02536                                 }
02537                         }
02538                         <span class="keywordflow">else</span>
02539                         {
02540                                 <span class="comment">// slower version : get from DXT</span>
02541                                 <span class="keywordflow">for</span> (i = 0; i &lt; 4; ++i)
02542                                 {
02543                                         val[i] = <a class="code" href="a02268.html#NL3D_1_1ITexturea14">getPixelColor</a>(nX[i], nY[i]);
02544                                 }
02545                         }
02546 
02547                         finalVal.R = <a class="code" href="a02268.html#NLMISC_1_1CBitmapd4">getColorInterp</a> (x, y, val[0].R, val[1].R, val[2].R, val[3].R);
02548                         finalVal.G = <a class="code" href="a02268.html#NLMISC_1_1CBitmapd4">getColorInterp</a> (x, y, val[0].G, val[1].G, val[2].G, val[3].G);
02549                         finalVal.B = <a class="code" href="a02268.html#NLMISC_1_1CBitmapd4">getColorInterp</a> (x, y, val[0].B, val[1].B, val[2].B, val[3].B);
02550                         finalVal.A = <a class="code" href="a02268.html#NLMISC_1_1CBitmapd4">getColorInterp</a> (x, y, val[0].A, val[1].A, val[2].A, val[3].A);
02551                         finalVal /= 255.f;
02552 
02553                         <span class="keywordflow">return</span> finalVal;                        
02554                 }
02555                 <span class="keywordflow">break</span>;
02556                 <span class="keywordflow">case</span> <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew0">Alpha</a>:
02557                 <span class="keywordflow">case</span> <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew14">Luminance</a>:
02558                 {
02559                         
02560                         <span class="keywordtype">float</span> finalVal;
02561                         <span class="keywordtype">float</span> val[4];
02562 
02563                         <span class="keywordflow">for</span> (i = 0; i &lt; 4; ++i)
02564                                 val[i] = rBitmap[(nX[i]+nY[i]*nWidth)];
02565 
02566                         finalVal = <a class="code" href="a02268.html#NLMISC_1_1CBitmapd4">getColorInterp</a> (x, y, val[0], val[1], val[2], val[3]);
02567                         finalVal /= 255.f;
02568 
02569                         <span class="keywordflow">if</span> (this-&gt;<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> == <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew0">Alpha</a>)
02570                                 <span class="keywordflow">return</span> CRGBAF (1.f, 1.f, 1.f, finalVal);
02571                         <span class="keywordflow">else</span> <span class="comment">// Luminance</span>
02572                                 <span class="keywordflow">return</span> CRGBAF (finalVal, finalVal, finalVal, 1.f);
02573                 }
02574                 <span class="keywordflow">break</span>;
02575                 <span class="keywordflow">default</span>: <span class="keywordflow">break</span>;
02576         }
02577 
02578         <span class="keywordflow">return</span> CRGBAF (0.0f, 0.0f, 0.0f, 0.0f);
02579 }
</pre></div>    </td>
  </tr>
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<a class="anchor" name="NL3D_1_1ITexturea12" doxytag="NL3D::CTextureCross::getHeight" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NLMISC::CBitmap::getHeight </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>numMipMap</em> = 0          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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<p>
Return the image height, or a mipmap height. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>mipMap</em>&nbsp;</td><td>mipmap level </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>image height (0 if mipmap not found)</dd></dl>

<p>
Definition at line <a class="el" href="a05486.html#l01388">1388</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05981.html#l00100">uint32</a>, and <a class="el" href="a05646.html#l00236">w</a>.
<p>
Referenced by <a class="el" href="a05790.html#l00152">NL3D::CHLSColorTexture::addMask()</a>, <a class="el" href="a05935.html#l00809">NL3D::CLodCharacterTmpBitmap::build()</a>, <a class="el" href="a05567.html#l00070">NL3D::CCoarseMeshBuild::buildBitmap()</a>, <a class="el" href="a06521.html#l00041">NL3D::CTextureFile::buildBitmapFromFile()</a>, <a class="el" href="a05722.html#l00088">NL3D::CFontManager::computeString()</a>, <a class="el" href="a05706.html#l00393">NL3D::CFastHLSModifier::convertDDSBitmap()</a>, <a class="el" href="a06768.html#l00712">draw2dLine()</a>, <a class="el" href="a05567.html#l00367">NL3D::CCoarseMeshBuild::expand()</a>, <a class="el" href="a05642.html#l02171">NL3D::CDriverGL::fillBuffer()</a>, <a class="el" href="a05486.html#l02682">NLMISC::CBitmap::flipH()</a>, <a class="el" href="a05486.html#l02714">NLMISC::CBitmap::flipV()</a>, <a class="el" href="a06163.html#l00214">NL3D::CPatchDLMContext::generate()</a>, <a class="el" href="a05486.html#l02470">NLMISC::CBitmap::getColor()</a>, <a class="el" href="a05486.html#l03048">NLMISC::CBitmap::getDXTC1Texel()</a>, <a class="el" href="a05486.html#l03061">NLMISC::CBitmap::getDXTC3Texel()</a>, <a class="el" href="a05486.html#l03077">NLMISC::CBitmap::getDXTC5Texel()</a>, <a class="el" href="a05486.html#l02980">NLMISC::CBitmap::getRGBAPixel()</a>, <a class="el" href="a05486.html#l01412">NLMISC::CBitmap::getSize()</a>, <a class="el" href="a06525.html#l00039">NL3D::GetTextureSize()</a>, <a class="el" href="a06536.html#l00442">NL3D::CTileBank::getTileNoiseMap()</a>, <a class="el" href="a06768.html#l02927">NL3D::CZoneLighter::lightWater()</a>, <a class="el" href="a06378.html#l00308">NL3D::CShapeBank::processWSUploadTexture()</a>, <a class="el" href="a06768.html#l00444">RenderTriangle()</a>, <a class="el" href="a05486.html#l02781">NLMISC::CBitmap::rot90CCW()</a>, <a class="el" href="a05486.html#l02746">NLMISC::CBitmap::rot90CW()</a>, <a class="el" href="a05790.html#l00092">NL3D::CHLSColorTexture::setBitmap()</a>, <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>, <a class="el" href="a05652.html#l00807">NL3D::CDriverGL::uploadTexture()</a>, and <a class="el" href="a05463.html#l00451">NL3D::CAsyncTextureManager::uploadTexturePart()</a>.
<p>
<div class="fragment"><pre>01389 {
01390         <span class="keywordflow">if</span>(mipMap==0) <span class="keywordflow">return</span> <a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a>;
01391         
01392         <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a575">w</a> = <a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a>;
01393         <a class="code" href="a04558.html#a11">uint32</a> h = <a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a>;
01394         <a class="code" href="a04558.html#a11">uint32</a> m = 0;
01395 
01396         <span class="keywordflow">do</span>
01397         {
01398                 m++;
01399                 <a class="code" href="a04223.html#a575">w</a> = (<a class="code" href="a04223.html#a575">w</a>+1)/2;
01400                 h = (h+1)/2;
01401                 <span class="keywordflow">if</span>(m==mipMap) <span class="keywordflow">return</span> h;
01402         }
01403         <span class="keywordflow">while</span>(<a class="code" href="a04223.html#a575">w</a>!=1 || h!=1);
01404 
01405         <span class="keywordflow">return</span> 0;
01406 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturez981_0" doxytag="NL3D::CTextureCross::getMagFilter" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03487.html#NL3D_1_1ITexturew29">TMagFilter</a> NL3D::ITexture::getMagFilter </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, inherited]</code></td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="a06506.html#l00214">214</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a06506.html#l00410">NL3D::ITexture::_MagFilter</a>, and <a class="el" href="a06506.html#l00148">NL3D::ITexture::TMagFilter</a>.
<p>
Referenced by <a class="el" href="a05652.html#l00941">NL3D::CDriverGL::activateTexture()</a>, and <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>.
<p>
<div class="fragment"><pre>00214 {<span class="keywordflow">return</span> _MagFilter;}
</pre></div>    </td>
  </tr>
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<a class="anchor" name="NL3D_1_1ITexturez981_1" doxytag="NL3D::CTextureCross::getMinFilter" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03487.html#NL3D_1_1ITexturew30">TMinFilter</a> NL3D::ITexture::getMinFilter </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, inherited]</code></td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="a06506.html#l00215">215</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a06506.html#l00409">NL3D::ITexture::_MinFilter</a>, and <a class="el" href="a06506.html#l00159">NL3D::ITexture::TMinFilter</a>.
<p>
Referenced by <a class="el" href="a05652.html#l00941">NL3D::CDriverGL::activateTexture()</a>, and <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>.
<p>
<div class="fragment"><pre>00215 {<span class="keywordflow">return</span> _MinFilter;}
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturea13" doxytag="NL3D::CTextureCross::getMipMapCount" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NLMISC::CBitmap::getMipMapCount </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, inherited]</code></td>
        </tr>

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    </td>
    <td>

<p>
Return the number of mipmaps. Level0 is a mipmap... <dl compact><dt><b>Returns:</b></dt><dd>number of mipmaps. 0 if no image at all. 1 if no mipmaping (for the base level).</dd></dl>

<p>
Definition at line <a class="el" href="a05487.html#l00369">369</a> of file <a class="el" href="a05487.html">bitmap.h</a>.
<p>
References <a class="el" href="a05487.html#l00093">NLMISC::CBitmap::_MipMapCount</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
<p>
Referenced by <a class="el" href="a05790.html#l00152">NL3D::CHLSColorTexture::addMask()</a>, <a class="el" href="a06378.html#l00308">NL3D::CShapeBank::processWSUploadTexture()</a>, <a class="el" href="a05790.html#l00092">NL3D::CHLSColorTexture::setBitmap()</a>, <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>, <a class="el" href="a05652.html#l00807">NL3D::CDriverGL::uploadTexture()</a>, <a class="el" href="a05463.html#l00451">NL3D::CAsyncTextureManager::uploadTexturePart()</a>, and <a class="el" href="a05463.html#l00619">NL3D::CAsyncTextureManager::validDXTCMipMap()</a>.
<p>
<div class="fragment"><pre>00370         {
00371                 <span class="keywordflow">return</span> <a class="code" href="a02268.html#NL3D_1_1ITexturep3">_MipMapCount</a>; 
00372         }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturea14" doxytag="NL3D::CTextureCross::getPixelColor" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03337.html">CRGBA</a> NLMISC::CBitmap::getPixelColor </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>x</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>y</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>numMipMap</em> = 0</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [inherited]</code></td>
        </tr>

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<p>
Get the pixel at the given coorrdinate. Works in RGBA and DXTC modes. Outside of the bitmap it returns Black (or if mipmap is not found)
<p>
Definition at line <a class="el" href="a05486.html#l03134">3134</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05486.html#l03048">NLMISC::CBitmap::getDXTC1Texel()</a>, <a class="el" href="a05486.html#l03061">NLMISC::CBitmap::getDXTC3Texel()</a>, <a class="el" href="a05486.html#l03077">NLMISC::CBitmap::getDXTC5Texel()</a>, <a class="el" href="a05486.html#l02980">NLMISC::CBitmap::getRGBAPixel()</a>, <a class="el" href="a05622.html#l00416">nlstop</a>, <a class="el" href="a02268.html#NL3D_1_1ITextureo3">NLMISC::CBitmap::PixelFormat</a>, <a class="el" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">NLMISC::CBitmap::RGBA</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>.
<p>
Referenced by <a class="el" href="a05486.html#l02470">NLMISC::CBitmap::getColor()</a>.
<p>
<div class="fragment"><pre>03135 {
03136         
03137         <span class="keywordflow">switch</span> (<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a>)
03138         {
03139                 <span class="keywordflow">case</span> <a class="code" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">RGBA</a>:      
03140                         <span class="keywordflow">return</span> <a class="code" href="a02268.html#NLMISC_1_1CBitmapd5">getRGBAPixel</a>(x, y, numMipMap);           
03141                 <span class="keywordflow">case</span> <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew6">DXTC1</a>:
03142                 <span class="keywordflow">case</span> <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew7">DXTC1Alpha</a>: 
03143                         <span class="keywordflow">return</span> <a class="code" href="a02268.html#NLMISC_1_1CBitmapz1926_0">getDXTC1Texel</a>(x, y, numMipMap);
03144                 <span class="keywordflow">case</span> <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew8">DXTC3</a>:
03145                         <span class="keywordflow">return</span> <a class="code" href="a02268.html#NLMISC_1_1CBitmapz1926_1">getDXTC3Texel</a>(x, y, numMipMap);
03146                 <span class="keywordflow">case</span> <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew9">DXTC5</a>:
03147                         <span class="keywordflow">return</span> <a class="code" href="a02268.html#NLMISC_1_1CBitmapz1926_2">getDXTC5Texel</a>(x, y, numMipMap);
03148                 <span class="keywordflow">default</span>:
03149                         <a class="code" href="a04199.html#a12">nlstop</a>;
03150                 <span class="keywordflow">break</span>;
03151         }
03152         <span class="keywordflow">return</span> CRGBA::Black;
03153 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturea15" doxytag="NL3D::CTextureCross::getPixelFormat" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a02268.html#NL3D_1_1ITexturew31">TType</a> NLMISC::CBitmap::getPixelFormat </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
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<p>
Return the format of pixels stored at the present time in the object buffer. <dl compact><dt><b>Returns:</b></dt><dd>Pixel format (rgba luminance alpha alphaLuminance dxtc1 dxtc1Alpha dxtc3 dxtc5)</dd></dl>

<p>
Definition at line <a class="el" href="a05487.html#l00335">335</a> of file <a class="el" href="a05487.html">bitmap.h</a>.
<p>
References <a class="el" href="a02268.html#NL3D_1_1ITextureo3">NLMISC::CBitmap::PixelFormat</a>.
<p>
Referenced by <a class="el" href="a05706.html#l00393">NL3D::CFastHLSModifier::convertDDSBitmap()</a>, <a class="el" href="a05706.html#l00414">NL3D::CFastHLSModifier::convertRGBABitmap()</a>, <a class="el" href="a06525.html#l00178">NL3D::CTextureGrouped::doGenerate()</a>, <a class="el" href="a05642.html#l02171">NL3D::CDriverGL::fillBuffer()</a>, <a class="el" href="a05652.html#l00170">NL3D::getGlSrcTextureFormat()</a>, <a class="el" href="a05652.html#l00099">NL3D::CDriverGL::getGlTextureFormat()</a>, <a class="el" href="a06378.html#l00308">NL3D::CShapeBank::processWSUploadTexture()</a>, <a class="el" href="a06519.html#l00465">NL3D::CTextureFar::rebuildPatch()</a>, <a class="el" href="a05790.html#l00092">NL3D::CHLSColorTexture::setBitmap()</a>, <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>, <a class="el" href="a05463.html#l00361">NL3D::CAsyncTextureManager::update()</a>, <a class="el" href="a05652.html#l00807">NL3D::CDriverGL::uploadTexture()</a>, <a class="el" href="a05463.html#l00451">NL3D::CAsyncTextureManager::uploadTexturePart()</a>, and <a class="el" href="a05463.html#l00619">NL3D::CAsyncTextureManager::validDXTCMipMap()</a>.
<p>
<div class="fragment"><pre>00336         {
00337                 <span class="keywordflow">return</span> <a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a>; 
00338         }
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<a class="anchor" name="NL3D_1_1ITexturez1927_0" doxytag="NL3D::CTextureCross::getPixels" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="a03000.html">CObjectVector</a>&lt;<a class="el" href="a04558.html#a7">uint8</a>&gt;&amp; NLMISC::CBitmap::getPixels </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>numMipMap</em> = 0          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
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<p>
Definition at line <a class="el" href="a05487.html#l00313">313</a> of file <a class="el" href="a05487.html">bitmap.h</a>.
<p>
References <a class="el" href="a05981.html#l00100">uint32</a>.
<p>
<div class="fragment"><pre>00314         {
00315                 <span class="comment">//nlassert (numMipMap&lt;=_MipMapCount);</span>
00316                 <span class="keywordflow">return</span> <a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[numMipMap]; 
00317         }
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<a class="anchor" name="NL3D_1_1ITexturez1927_1" doxytag="NL3D::CTextureCross::getPixels" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03000.html">CObjectVector</a>&lt;<a class="el" href="a04558.html#a7">uint8</a>&gt;&amp; NLMISC::CBitmap::getPixels </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>numMipMap</em> = 0          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
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<p>
Return the pixels buffer of the image, or of one of its mipmap. Return a reference of an array in pixel format get with <a class="el" href="a02268.html#NL3D_1_1ITexturea15">getPixelFormat()</a>. <dl compact><dt><b>Returns:</b></dt><dd><a class="el" href="a03000.html">CObjectVector&lt;uint8&gt;</a>&amp; RGBA pixels</dd></dl>

<p>
Definition at line <a class="el" href="a05487.html#l00308">308</a> of file <a class="el" href="a05487.html">bitmap.h</a>.
<p>
References <a class="el" href="a05981.html#l00100">uint32</a>.
<p>
Referenced by <a class="el" href="a05790.html#l00152">NL3D::CHLSColorTexture::addMask()</a>, <a class="el" href="a05935.html#l00809">NL3D::CLodCharacterTmpBitmap::build()</a>, <a class="el" href="a06521.html#l00041">NL3D::CTextureFile::buildBitmapFromFile()</a>, <a class="el" href="a05790.html#l00337">NL3D::CHLSColorTexture::buildColorVersion()</a>, <a class="el" href="a05706.html#l00252">NL3D::CFastHLSModifier::convertDDSBitmapDXTC1Or1A()</a>, <a class="el" href="a05706.html#l00354">NL3D::CFastHLSModifier::convertDDSBitmapDXTC3Or5()</a>, <a class="el" href="a05706.html#l00414">NL3D::CFastHLSModifier::convertRGBABitmap()</a>, <a class="el" href="a06515.html#l00241">NL3D::CTextureDLM::copyRect()</a>, <a class="el" href="a06523.html#l00067">NL3D::CTextureFont::CTextureFont()</a>, <a class="el" href="a06527.html#l00045">NL3D::CTextureMem::doGenerate()</a>, <a class="el" href="a06517.html#l00101">NL3D::CTextureEmboss::doGenerate()</a>, <a class="el" href="a06511.html#l00277">NL3D::CTextureBump::doGenerate()</a>, <a class="el" href="a06768.html#l00712">draw2dLine()</a>, <a class="el" href="a06523.html#l00133">NL3D::CTextureFont::dumpTextureFont()</a>, <a class="el" href="a05567.html#l00367">NL3D::CCoarseMeshBuild::expand()</a>, <a class="el" href="a05642.html#l02171">NL3D::CDriverGL::fillBuffer()</a>, <a class="el" href="a06515.html#l00257">NL3D::CTextureDLM::fillRect()</a>, <a class="el" href="a05642.html#l02131">NL3D::CDriverGL::getBufferPart()</a>, <a class="el" href="a05486.html#l02470">NLMISC::CBitmap::getColor()</a>, <a class="el" href="a05486.html#l03048">NLMISC::CBitmap::getDXTC1Texel()</a>, <a class="el" href="a05486.html#l03061">NLMISC::CBitmap::getDXTC3Texel()</a>, <a class="el" href="a05486.html#l03077">NLMISC::CBitmap::getDXTC5Texel()</a>, <a class="el" href="a05486.html#l02980">NLMISC::CBitmap::getRGBAPixel()</a>, <a class="el" href="a06536.html#l00442">NL3D::CTileBank::getTileNoiseMap()</a>, <a class="el" href="a06768.html#l02927">NL3D::CZoneLighter::lightWater()</a>, <a class="el" href="a06515.html#l00273">NL3D::CTextureDLM::modulateAndfillRect565()</a>, <a class="el" href="a06515.html#l00305">NL3D::CTextureDLM::modulateAndfillRect8888()</a>, <a class="el" href="a06515.html#l00335">NL3D::CTextureDLM::modulateConstantAndfillRect()</a>, <a class="el" href="a06519.html#l00465">NL3D::CTextureFar::rebuildPatch()</a>, <a class="el" href="a06768.html#l00444">RenderTriangle()</a>, <a class="el" href="a05790.html#l00092">NL3D::CHLSColorTexture::setBitmap()</a>, <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>, and <a class="el" href="a05652.html#l00807">NL3D::CDriverGL::uploadTexture()</a>.
<p>
<div class="fragment"><pre>00309         { 
00310                 <span class="comment">//nlassert (numMipMap&lt;=_MipMapCount);</span>
00311                 <span class="keywordflow">return</span> <a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[numMipMap];
00312         }
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<a class="anchor" name="NLGEORGES_1_1UTypea8" doxytag="NL3D::CTextureCross::getRefCount" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="a04558.html#a14">sint</a>&amp; NLMISC::CRefCount::getRefCount </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, inherited]</code></td>
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<p>
Definition at line <a class="el" href="a06402.html#l00070">70</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>.
<p>
References <a class="el" href="a06402.html#l00079">NLMISC::CRefCount::crefs</a>, and <a class="el" href="a05981.html#l00104">sint</a>.
<p>
<div class="fragment"><pre>00071         {
00072                 <span class="keywordflow">return</span>  <a class="code" href="a02209.html#NLGEORGES_1_1UTypeo0">crefs</a>;
00073         }
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<a class="anchor" name="NL3D_1_1ITexturea17" doxytag="NL3D::CTextureCross::getReleasable" ></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::ITexture::getReleasable </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
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<p>
Return whether texture can be released. If it returns true, the driver will release the texture after generate it and upload it into the videomemory by calling <a class="el" href="a03487.html#NL3D_1_1ITexturea28">release()</a>. If it returns false, the driver won't release the texture.<p>
<dl compact><dt><b>Returns:</b></dt><dd>true if texture can be released, false else </dd></dl>
<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a03487.html#NL3D_1_1ITexturea41">setReleasable()</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturea9">generate()</a></dd></dl>

<p>
Definition at line <a class="el" href="a06506.html#l00267">267</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a06506.html#l00405">NL3D::ITexture::_Releasable</a>.
<p>
Referenced by <a class="el" href="a06511.html#l00382">NL3D::CTextureBump::getNormalizationFactor()</a>, <a class="el" href="a06525.html#l00039">NL3D::GetTextureSize()</a>, <a class="el" href="a06378.html#l00308">NL3D::CShapeBank::processWSUploadTexture()</a>, <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>, and <a class="el" href="a05463.html#l00451">NL3D::CAsyncTextureManager::uploadTexturePart()</a>.
<p>
<div class="fragment"><pre>00267 { <span class="keywordflow">return</span> _Releasable; }
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<a class="anchor" name="NL3D_1_1ITexturea18" doxytag="NL3D::CTextureCross::getShareName" ></a><p>
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          <td class="md" nowrap valign="top"> virtual std::string NL3D::ITexture::getShareName </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
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<p>
Return the Unique ident/name of the texture, used for Driver sharing caps. Deriver should add a prefix for their texture type. eg "file::pipoland", "noise::4-4-2" etc....
<p>
Reimplemented in <a class="el" href="a03488.html#NL3D_1_1CTextureBlendz984_1">NL3D::CTextureBlend</a>, <a class="el" href="a03489.html#NL3D_1_1CTextureBumpa25">NL3D::CTextureBump</a>, <a class="el" href="a03492.html#NL3D_1_1CTextureCubea21">NL3D::CTextureCube</a>, <a class="el" href="a03497.html#NL3D_1_1CTextureEmbossa25">NL3D::CTextureEmboss</a>, <a class="el" href="a03502.html#NL3D_1_1CTextureFilea25">NL3D::CTextureFile</a>, <a class="el" href="a03509.html#NL3D_1_1CTextureGroupeda23">NL3D::CTextureGrouped</a>, <a class="el" href="a03511.html#NL3D_1_1CTextureMema23">NL3D::CTextureMem</a>, and <a class="el" href="a03512.html#NL3D_1_1CTextureMultiFilea22">NL3D::CTextureMultiFile</a>.
<p>
Definition at line <a class="el" href="a06506.html#l00338">338</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
Referenced by <a class="el" href="a05567.html#l00070">NL3D::CCoarseMeshBuild::buildBitmap()</a>, <a class="el" href="a06768.html#l01820">NL3D::CZoneLighter::getTexture()</a>, <a class="el" href="a05639.html#l00277">NL3D::IDriver::getTextureShareName()</a>, <a class="el" href="a05567.html#l00430">NL3D::CCoarseMeshBuild::remapCoordinates()</a>, and <a class="el" href="a05457.html#l00231">NL3D::CAsyncFileManager3D::CMeshLoad::run()</a>.
<p>
<div class="fragment"><pre>00338 {<span class="keywordflow">return</span> std::string();}
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<a class="anchor" name="NL3D_1_1ITexturea19" doxytag="NL3D::CTextureCross::getSize" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NLMISC::CBitmap::getSize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>numMipMap</em> = 0          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
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<p>
Return the size (in pixels) of the image: &lt;=&gt; <a class="el" href="a02268.html#NL3D_1_1ITexturea12">getHeight()</a>*getWidth(). <dl compact><dt><b>Parameters:</b></dt><dd>
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    <tr><td valign=top><em>mipMap</em>&nbsp;</td><td>mipmap level </td></tr>
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<dl compact><dt><b>Returns:</b></dt><dd>image size (0 if mipmap not found)</dd></dl>

<p>
Definition at line <a class="el" href="a05486.html#l01412">1412</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05486.html#l01388">NLMISC::CBitmap::getHeight()</a>, <a class="el" href="a05486.html#l01363">NLMISC::CBitmap::getWidth()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
<p>
Referenced by <a class="el" href="a06378.html#l00308">NL3D::CShapeBank::processWSUploadTexture()</a>, <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>, <a class="el" href="a05463.html#l00361">NL3D::CAsyncTextureManager::update()</a>, and <a class="el" href="a05463.html#l00451">NL3D::CAsyncTextureManager::uploadTexturePart()</a>.
<p>
<div class="fragment"><pre>01413 {
01414         <span class="keywordflow">return</span> <a class="code" href="a02268.html#NL3D_1_1ITexturea12">getHeight</a>(numMipMap)*<a class="code" href="a02268.html#NL3D_1_1ITexturea20">getWidth</a>(numMipMap);
01415 }
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<a class="anchor" name="NL3D_1_1ITexturez981_2" doxytag="NL3D::CTextureCross::getUploadFormat" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03487.html#NL3D_1_1ITexturew32">TUploadFormat</a> NL3D::ITexture::getUploadFormat </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
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<p>
Definition at line <a class="el" href="a06506.html#l00212">212</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a06506.html#l00406">NL3D::ITexture::_UploadFormat</a>, and <a class="el" href="a06506.html#l00125">NL3D::ITexture::TUploadFormat</a>.
<p>
Referenced by <a class="el" href="a06511.html#l00277">NL3D::CTextureBump::doGenerate()</a>, <a class="el" href="a05652.html#l00099">NL3D::CDriverGL::getGlTextureFormat()</a>, and <a class="el" href="a05639.html#l00277">NL3D::IDriver::getTextureShareName()</a>.
<p>
<div class="fragment"><pre>00212 {<span class="keywordflow">return</span> _UploadFormat;}
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<a class="anchor" name="NL3D_1_1ITexturea20" doxytag="NL3D::CTextureCross::getWidth" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NLMISC::CBitmap::getWidth </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>numMipMap</em> = 0          </td>
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Return the image width, or a mipmap width. <dl compact><dt><b>Parameters:</b></dt><dd>
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<dl compact><dt><b>Returns:</b></dt><dd>image width (0 if mipmap not found)</dd></dl>

<p>
Definition at line <a class="el" href="a05486.html#l01363">1363</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05981.html#l00100">uint32</a>, and <a class="el" href="a05646.html#l00236">w</a>.
<p>
Referenced by <a class="el" href="a05790.html#l00152">NL3D::CHLSColorTexture::addMask()</a>, <a class="el" href="a06372.html#l00957">NL3D::CShadowMapManager::allocateTexture()</a>, <a class="el" href="a05935.html#l00809">NL3D::CLodCharacterTmpBitmap::build()</a>, <a class="el" href="a05567.html#l00070">NL3D::CCoarseMeshBuild::buildBitmap()</a>, <a class="el" href="a06521.html#l00041">NL3D::CTextureFile::buildBitmapFromFile()</a>, <a class="el" href="a05722.html#l00088">NL3D::CFontManager::computeString()</a>, <a class="el" href="a05706.html#l00393">NL3D::CFastHLSModifier::convertDDSBitmap()</a>, <a class="el" href="a06515.html#l00241">NL3D::CTextureDLM::copyRect()</a>, <a class="el" href="a06768.html#l00712">draw2dLine()</a>, <a class="el" href="a05567.html#l00367">NL3D::CCoarseMeshBuild::expand()</a>, <a class="el" href="a05642.html#l02171">NL3D::CDriverGL::fillBuffer()</a>, <a class="el" href="a06515.html#l00257">NL3D::CTextureDLM::fillRect()</a>, <a class="el" href="a05486.html#l02682">NLMISC::CBitmap::flipH()</a>, <a class="el" href="a05486.html#l02714">NLMISC::CBitmap::flipV()</a>, <a class="el" href="a06163.html#l00214">NL3D::CPatchDLMContext::generate()</a>, <a class="el" href="a05486.html#l02470">NLMISC::CBitmap::getColor()</a>, <a class="el" href="a05486.html#l03048">NLMISC::CBitmap::getDXTC1Texel()</a>, <a class="el" href="a05486.html#l03061">NLMISC::CBitmap::getDXTC3Texel()</a>, <a class="el" href="a05486.html#l03077">NLMISC::CBitmap::getDXTC5Texel()</a>, <a class="el" href="a05486.html#l02980">NLMISC::CBitmap::getRGBAPixel()</a>, <a class="el" href="a05486.html#l01412">NLMISC::CBitmap::getSize()</a>, <a class="el" href="a06525.html#l00039">NL3D::GetTextureSize()</a>, <a class="el" href="a06536.html#l00442">NL3D::CTileBank::getTileNoiseMap()</a>, <a class="el" href="a06768.html#l02927">NL3D::CZoneLighter::lightWater()</a>, <a class="el" href="a06515.html#l00273">NL3D::CTextureDLM::modulateAndfillRect565()</a>, <a class="el" href="a06515.html#l00305">NL3D::CTextureDLM::modulateAndfillRect8888()</a>, <a class="el" href="a06515.html#l00335">NL3D::CTextureDLM::modulateConstantAndfillRect()</a>, <a class="el" href="a06378.html#l00308">NL3D::CShapeBank::processWSUploadTexture()</a>, <a class="el" href="a06768.html#l00444">RenderTriangle()</a>, <a class="el" href="a05486.html#l02781">NLMISC::CBitmap::rot90CCW()</a>, <a class="el" href="a05486.html#l02746">NLMISC::CBitmap::rot90CW()</a>, <a class="el" href="a05790.html#l00092">NL3D::CHLSColorTexture::setBitmap()</a>, <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>, <a class="el" href="a05652.html#l00807">NL3D::CDriverGL::uploadTexture()</a>, and <a class="el" href="a05463.html#l00451">NL3D::CAsyncTextureManager::uploadTexturePart()</a>.
<p>
<div class="fragment"><pre>01364 {
01365         <span class="keywordflow">if</span>(mipMap==0) <span class="keywordflow">return</span> <a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a>;
01366         
01367         <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a575">w</a> = <a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a>;
01368         <a class="code" href="a04558.html#a11">uint32</a> h = <a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a>;
01369         <a class="code" href="a04558.html#a11">uint32</a> m = 0;
01370         
01371         <span class="keywordflow">do</span>
01372         {
01373                 m++;
01374                 <a class="code" href="a04223.html#a575">w</a> = (<a class="code" href="a04223.html#a575">w</a>+1)/2;
01375                 h = (h+1)/2;
01376                 <span class="keywordflow">if</span>(m==mipMap) <span class="keywordflow">return</span> <a class="code" href="a04223.html#a575">w</a>;
01377         }
01378         <span class="keywordflow">while</span>(<a class="code" href="a04223.html#a575">w</a>!=1 || h!=1);
01379 
01380         <span class="keywordflow">return</span> 0;
01381 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturez981_3" doxytag="NL3D::CTextureCross::getWrapS" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03487.html#NL3D_1_1ITexturew33">TWrapMode</a> NL3D::ITexture::getWrapS </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, inherited]</code></td>
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      &nbsp;
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    <td>

<p>

<p>
Definition at line <a class="el" href="a06506.html#l00204">204</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a06506.html#l00407">NL3D::ITexture::_WrapS</a>.
<p>
Referenced by <a class="el" href="a05652.html#l00941">NL3D::CDriverGL::activateTexture()</a>, <a class="el" href="a06768.html#l01820">NL3D::CZoneLighter::getTexture()</a>, and <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>.
<p>
<div class="fragment"><pre>00204 {<span class="keywordflow">return</span> _WrapS;}
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturez981_4" doxytag="NL3D::CTextureCross::getWrapT" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03487.html#NL3D_1_1ITexturew33">TWrapMode</a> NL3D::ITexture::getWrapT </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, inherited]</code></td>
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<p>

<p>
Definition at line <a class="el" href="a06506.html#l00205">205</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a06506.html#l00408">NL3D::ITexture::_WrapT</a>.
<p>
Referenced by <a class="el" href="a05652.html#l00941">NL3D::CDriverGL::activateTexture()</a>, <a class="el" href="a06768.html#l01820">NL3D::CZoneLighter::getTexture()</a>, and <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>.
<p>
<div class="fragment"><pre>00205 {<span class="keywordflow">return</span> _WrapT;}
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturea21" doxytag="NL3D::CTextureCross::isAllInvalidated" ></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::ITexture::isAllInvalidated </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, inherited]</code></td>
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<p>
Return true if ALL the texture is invalidate, else return false.
<p>
Definition at line <a class="el" href="a06506.html#l00428">428</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a06506.html#l00422">NL3D::ITexture::_ListInvalidRect</a>.
<p>
Referenced by <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>, and <a class="el" href="a06506.html#l00242">NL3D::ITexture::touchRect()</a>.
<p>
<div class="fragment"><pre>00429         {
00430                 <span class="keywordflow">return</span>  <a class="code" href="a03487.html#NL3D_1_1ITexturep4">_Touched</a>&amp;&amp;(<a class="code" href="a03487.html#NL3D_1_1ITextureo0">_ListInvalidRect</a>.begin()==<a class="code" href="a03487.html#NL3D_1_1ITextureo0">_ListInvalidRect</a>.end());
00431         }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturea22" doxytag="NL3D::CTextureCross::isBumpMap" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool NL3D::ITexture::isBumpMap </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Reimplemented in <a class="el" href="a03489.html#NL3D_1_1CTextureBumpa30">NL3D::CTextureBump</a>.
<p>
Definition at line <a class="el" href="a06506.html#l00380">380</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
Referenced by <a class="el" href="a05648.html#l01956">NL3D::CDriverGL::setupWaterPassARB()</a>, <a class="el" href="a05648.html#l02064">NL3D::CDriverGL::setupWaterPassNV20()</a>, and <a class="el" href="a05648.html#l01876">NL3D::CDriverGL::setupWaterPassR200()</a>.
<p>
<div class="fragment"><pre>00380 { <span class="keywordflow">return</span> <span class="keyword">false</span>; }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturea23" doxytag="NL3D::CTextureCross::isGrayscaleAsAlpha" ></a><p>
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          <td class="md" nowrap valign="top"> bool NLMISC::CBitmap::isGrayscaleAsAlpha </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, inherited]</code></td>
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    <td>

<p>
Tell if the bitmap loads grayscale bitmap as alpha or luminance format.<p>
<dl compact><dt><b>Returns:</b></dt><dd>true if the bitmap loads grayscale bitmaps as alpha, false if it loads grayscale bitmaps as luminance.</dd></dl>

<p>
Definition at line <a class="el" href="a05487.html#l00483">483</a> of file <a class="el" href="a05487.html">bitmap.h</a>.
<p>
References <a class="el" href="a05487.html#l00094">NLMISC::CBitmap::_LoadGrayscaleAsAlpha</a>.
<p>
<div class="fragment"><pre>00484         {
00485                 <span class="keywordflow">return</span> <a class="code" href="a02268.html#NL3D_1_1ITexturep2">_LoadGrayscaleAsAlpha</a>;
00486         }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturea24" doxytag="NL3D::CTextureCross::isSelectable" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool NL3D::ITexture::isSelectable </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
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<p>
Test wether this texture is selectable. 
<p>

<p>
Reimplemented in <a class="el" href="a03492.html#NL3D_1_1CTextureCubea28">NL3D::CTextureCube</a>, and <a class="el" href="a03512.html#NL3D_1_1CTextureMultiFilea28">NL3D::CTextureMultiFile</a>.
<p>
Definition at line <a class="el" href="a06506.html#l00363">363</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
Referenced by <a class="el" href="a05993.html#l00268">NL3D::CMeshBaseInstance::selectTextureSet()</a>.
<p>
<div class="fragment"><pre>00363 { <span class="keywordflow">return</span> <span class="keyword">false</span>; }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturez982_0" doxytag="NL3D::CTextureCross::isTextureCube" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool NL3D::ITexture::isTextureCube </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
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<p>
Does this texture is a cube texture. 
<p>

<p>
Reimplemented in <a class="el" href="a03492.html#NL3D_1_1CTextureCubea29">NL3D::CTextureCube</a>.
<p>
Definition at line <a class="el" href="a06506.html#l00376">376</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
Referenced by <a class="el" href="a05652.html#l00941">NL3D::CDriverGL::activateTexture()</a>, <a class="el" href="a05648.html#l00080">NL3D::convTexAddr()</a>, <a class="el" href="a05642.html#l02185">NL3D::CDriverGL::copyFrameBufferToTexture()</a>, <a class="el" href="a06378.html#l00308">NL3D::CShapeBank::processWSUploadTexture()</a>, <a class="el" href="a05648.html#l00117">NL3D::CDriverGL::setTextureEnvFunction()</a>, <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>, <a class="el" href="a05652.html#l00807">NL3D::CDriverGL::uploadTexture()</a>, and <a class="el" href="a05652.html#l00930">NL3D::CDriverGL::uploadTextureCube()</a>.
<p>
<div class="fragment"><pre>00376 { <span class="keywordflow">return</span> <span class="keyword">false</span>; }       
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturea25" doxytag="NL3D::CTextureCross::load" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> NLMISC::CBitmap::load </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>f</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>mipMapSkip</em> = 0</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inherited]</code></td>
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      &nbsp;
    </td>
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<p>
Read a bitmap(TGA or DDS) from an <a class="el" href="a02270.html">IStream</a>. Bitmap supported are DDS (DXTC1, DXTC1 with Alpha, DXTC3, DXTC5, and uncompressed TGA (24 and 32 bits). <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>IStream</em>&nbsp;</td><td>The stream must be in reading mode. </td></tr>
    <tr><td valign=top><em>mipMapSkip</em>&nbsp;</td><td>if the file is a DDS with mipMap. N=mipMapSkip mipmaps are skipped. </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>image depth (24 or 32), or 0 if load failed </dd></dl>
<dl compact><dt><b>Exceptions:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>ESeekFailed</em>&nbsp;</td><td>: seek has failed</td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="a05486.html#l00109">109</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a02270.html#NLMISC_1_1IStreamz2036_0NLMISC_1_1IStreamw0">NLMISC::IStream::begin</a>, <a class="el" href="a05487.html#l00059">NLMISC::DDS</a>, <a class="el" href="a05646.html#l01013">depth</a>, <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a06463.html#l00064">NLMISC::IStream::isReading()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05486.html#l00244">NLMISC::CBitmap::readDDS()</a>, <a class="el" href="a05486.html#l01800">NLMISC::CBitmap::readTGA()</a>, <a class="el" href="a06461.html#l00401">NLMISC::IStream::seek()</a>, <a class="el" href="a06462.html#l00232">NLMISC::IStream::serial()</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00098">uint16</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00096">uint8</a>, and <a class="el" href="a05646.html#l01013">width</a>.
<p>
Referenced by <a class="el" href="a06521.html#l00041">NL3D::CTextureFile::buildBitmapFromFile()</a>, and <a class="el" href="a06527.html#l00045">NL3D::CTextureMem::doGenerate()</a>.
<p>
<div class="fragment"><pre>00110 {
00111         <a class="code" href="a04199.html#a6">nlassert</a>(f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>()); 
00112         
00113         <span class="comment">// testing if DDS</span>
00114         <a class="code" href="a04558.html#a11">uint32</a> fileType = 0;;
00115         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(fileType);
00116         <span class="keywordflow">if</span>(fileType == <a class="code" href="a05378.html#a41">DDS</a>)
00117         {
00118 <span class="preprocessor">#ifdef NEL_ALL_BITMAP_WHITE</span>
00119 <span class="preprocessor"></span>                <a class="code" href="a04558.html#a7">uint8</a> result = <a class="code" href="a02268.html#NLMISC_1_1CBitmapd6">readDDS</a>(f, mipMapSkip);
00120                 MakeWhite (*<span class="keyword">this</span>);
00121                 <span class="keywordflow">return</span> result;
00122 <span class="preprocessor">#else // NEL_ALL_BITMAP_WHITE</span>
00123 <span class="preprocessor"></span>                <span class="keywordflow">return</span> <a class="code" href="a02268.html#NLMISC_1_1CBitmapd6">readDDS</a>(f, mipMapSkip);
00124 <span class="preprocessor">#endif // NEL_ALL_BITMAP_WHITE</span>
00125 <span class="preprocessor"></span>        }
00126         <span class="comment">// assuming it's TGA</span>
00127         <span class="keywordflow">else</span> 
00128         {
00129                 <a class="code" href="a02270.html#NLMISC_1_1IStreamz2036_0">NLMISC::IStream::TSeekOrigin</a> origin= f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2036_0NLMISC_1_1IStreamw0">begin</a>;
00130                 <span class="keywordflow">if</span>(!f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2036_3">seek</a> (0, origin))
00131                 {
00132                         <span class="keywordflow">throw</span> ESeekFailed();
00133                 }
00134 
00135                 <span class="comment">// Reading header, </span>
00136                 <span class="comment">// To make sure that the bitmap is TGA, we check imageType and imageDepth.</span>
00137                 <a class="code" href="a04558.html#a7">uint8</a>   lengthID;
00138                 <a class="code" href="a04558.html#a7">uint8</a>   cMapType;
00139                 <a class="code" href="a04558.html#a7">uint8</a>   imageType;
00140                 <a class="code" href="a04558.html#a9">uint16</a>  tgaOrigin;
00141                 <a class="code" href="a04558.html#a9">uint16</a>  length;
00142                 <a class="code" href="a04558.html#a7">uint8</a>   <a class="code" href="a04223.html#a634">depth</a>;
00143                 <a class="code" href="a04558.html#a9">uint16</a>  xOrg;
00144                 <a class="code" href="a04558.html#a9">uint16</a>  yOrg;
00145                 <a class="code" href="a04558.html#a9">uint16</a>  <a class="code" href="a04223.html#a632">width</a>;
00146                 <a class="code" href="a04558.html#a9">uint16</a>  <a class="code" href="a04223.html#a633">height</a>;
00147                 <a class="code" href="a04558.html#a7">uint8</a>   imageDepth;
00148                 <a class="code" href="a04558.html#a7">uint8</a>   desc;
00149                 
00150                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(lengthID);
00151                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(cMapType);
00152                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(imageType);
00153                 <span class="keywordflow">if</span>(imageType!=2 &amp;&amp; imageType!=3 &amp;&amp; imageType!=10 &amp;&amp; imageType!=11) <span class="keywordflow">return</span> 0;
00154                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(tgaOrigin);
00155                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(length);
00156                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(depth);
00157                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(xOrg);
00158                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(yOrg);
00159                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(width);
00160                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(height);
00161                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(imageDepth);
00162                 <span class="keywordflow">if</span>(imageDepth!=8 &amp;&amp; imageDepth!=16 &amp;&amp; imageDepth!=24 &amp;&amp; imageDepth!=32) <span class="keywordflow">return</span> 0;
00163                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(desc);
00164 
00165                 <span class="keywordflow">if</span>(!f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2036_3">seek</a> (0, origin))
00166                 {
00167                         <span class="keywordflow">throw</span> ESeekFailed();
00168                 }
00169 <span class="preprocessor">#ifdef NEL_ALL_BITMAP_WHITE</span>
00170 <span class="preprocessor"></span>                <a class="code" href="a04558.html#a7">uint8</a> result = <a class="code" href="a02268.html#NLMISC_1_1CBitmapd7">readTGA</a>(f);
00171                 MakeWhite (*<span class="keyword">this</span>);
00172                 <span class="keywordflow">return</span> result;
00173 <span class="preprocessor">#else // NEL_ALL_BITMAP_WHITE</span>
00174 <span class="preprocessor"></span>                <span class="keywordflow">return</span> <a class="code" href="a02268.html#NLMISC_1_1CBitmapd7">readTGA</a>(f);
00175 <span class="preprocessor">#endif // NEL_ALL_BITMAP_WHITE</span>
00176 <span class="preprocessor"></span>                
00177         }       
00178 }
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1ITexturea26" doxytag="NL3D::CTextureCross::loadGrayscaleAsAlpha" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NLMISC::CBitmap::loadGrayscaleAsAlpha </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>loadAsAlpha</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Tell the bitmap to load grayscale bitmap as alpha or luminance format.<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>loadAsAlpha</em>&nbsp;</td><td>is true to load grayscale bitmaps as alpha. false to load grayscale bitmaps as luminance. default value is true.</td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="a05487.html#l00472">472</a> of file <a class="el" href="a05487.html">bitmap.h</a>.
<p>
References <a class="el" href="a05487.html#l00094">NLMISC::CBitmap::_LoadGrayscaleAsAlpha</a>.
<p>
Referenced by <a class="el" href="a06521.html#l00041">NL3D::CTextureFile::buildBitmapFromFile()</a>, and <a class="el" href="a06536.html#l00442">NL3D::CTileBank::getTileNoiseMap()</a>.
<p>
<div class="fragment"><pre>00473         {
00474                 <a class="code" href="a02268.html#NL3D_1_1ITexturep2">_LoadGrayscaleAsAlpha</a>=loadAsAlpha;
00475         }
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1ITexturee0" doxytag="NL3D::CTextureCross::loadSize" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NLMISC::CBitmap::loadSize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>path</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>retWidth</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>retHeight</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [static, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
same than other <a class="el" href="a02268.html#NL3D_1_1ITexturee1">loadSize()</a>, but with a pathName. <dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a02268.html#NL3D_1_1ITexturee1">loadSize()</a></dd></dl>

<p>
Definition at line <a class="el" href="a05486.html#l02671">2671</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05486.html#l02582">NLMISC::CBitmap::loadSize()</a>, <a class="el" href="a05708.html#l00135">NLMISC::CIFile::open()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
<p>
<div class="fragment"><pre>02672 {
02673         retWidth= 0;
02674         retHeight= 0;
02675 
02676         <a class="code" href="a02653.html">CIFile</a>          f(path);
02677         <span class="keywordflow">if</span>(f.<a class="code" href="a02653.html#NLMISC_1_1CIFilea12">open</a>(path))
02678                 <a class="code" href="a02268.html#NL3D_1_1ITexturee1">loadSize</a>(f, retWidth, retHeight);
02679 }
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1ITexturee1" doxytag="NL3D::CTextureCross::loadSize" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NLMISC::CBitmap::loadSize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>f</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>width</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>height</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [static, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Determinate the bitmap size from a bitmap(TGA or DDS) from an <a class="el" href="a02270.html">IStream</a>. load just header of the file. Bitmap supported are DDS (DXTC1, DXTC1 with Alpha, DXTC3, DXTC5, and uncompressed TGA (24 and 32 bits). NB: at the end, f is seeked to begin. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>IStream</em>&nbsp;</td><td>The stream must be in reading mode. </td></tr>
    <tr><td valign=top><em>width</em>&nbsp;</td><td>the width of the image. 0 if fails. </td></tr>
    <tr><td valign=top><em>height</em>&nbsp;</td><td>the height of the image. 0 if fails. </td></tr>
  </table>
</dl>
<dl compact><dt><b>Exceptions:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>ESeekFailed</em>&nbsp;</td><td>: seek has failed</td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="a05486.html#l02582">2582</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05487.html#l00059">NLMISC::DDS</a>, <a class="el" href="a05487.html#l00064">DDSD_LINEARSIZE</a>, <a class="el" href="a05646.html#l01013">depth</a>, <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a06463.html#l00064">NLMISC::IStream::isReading()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06461.html#l00401">NLMISC::IStream::seek()</a>, <a class="el" href="a06462.html#l00232">NLMISC::IStream::serial()</a>, <a class="el" href="a05646.html#l00645">size</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00098">uint16</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00096">uint8</a>, and <a class="el" href="a05646.html#l01013">width</a>.
<p>
Referenced by <a class="el" href="a05486.html#l02671">NLMISC::CBitmap::loadSize()</a>.
<p>
<div class="fragment"><pre>02583 {
02584         retWidth= 0;
02585         retHeight= 0;
02586 
02587 
02588         <a class="code" href="a04199.html#a6">nlassert</a>(f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>()); 
02589         
02590         <span class="comment">// testing if DDS</span>
02591         <a class="code" href="a04558.html#a11">uint32</a> fileType = 0;
02592         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(fileType);
02593         <span class="keywordflow">if</span>(fileType == <a class="code" href="a05378.html#a41">DDS</a>)
02594         {
02595                 <span class="comment">// read entire DDS header.</span>
02596                 <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a587">size</a> = 0;
02597                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(size); <span class="comment">// size in Bytes of header(without "DDS")</span>
02598                 <a class="code" href="a04558.html#a11">uint32</a> * _DDSSurfaceDesc = <span class="keyword">new</span> <a class="code" href="a04558.html#a11">uint32</a>[<a class="code" href="a04223.html#a587">size</a>]; 
02599                 std::auto_ptr&lt;uint32&gt; _DDSSurfaceDescAuto(_DDSSurfaceDesc);
02600                 _DDSSurfaceDesc[0]= <a class="code" href="a04223.html#a587">size</a>;
02601 
02602                 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i= 0; i&lt;<a class="code" href="a04223.html#a587">size</a>/4 - 1; i++)
02603                 {
02604                         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_DDSSurfaceDesc[i+1]);
02605                 }
02606                 
02607                 <span class="comment">// flags determines which members of the header structure contain valid data</span>
02608                 <a class="code" href="a04558.html#a11">uint32</a> flags = _DDSSurfaceDesc[1];
02609 
02610                 <span class="comment">//verify if file have linearsize set</span>
02611                 <span class="keywordflow">if</span>(!(flags &amp; <a class="code" href="a04064.html#a1">DDSD_LINEARSIZE</a>)) 
02612                 {
02613                         <span class="keywordflow">throw</span> EDDSBadHeader();
02614                 }
02615                 
02616                 <span class="comment">//-------------- extracting and testing useful info</span>
02617                 retHeight  = _DDSSurfaceDesc[2];
02618                 retWidth = _DDSSurfaceDesc[3];
02619         }
02620         <span class="comment">// assuming it's TGA</span>
02621         <span class="keywordflow">else</span> 
02622         {
02623                 <span class="keywordflow">if</span>(!f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2036_3">seek</a> (0, NLMISC::IStream::begin))
02624                 {
02625                         <span class="keywordflow">throw</span> ESeekFailed();
02626                 }
02627 
02628                 <span class="comment">// Reading header, </span>
02629                 <span class="comment">// To make sure that the bitmap is TGA, we check imageType and imageDepth.</span>
02630                 <a class="code" href="a04558.html#a7">uint8</a>   lengthID;
02631                 <a class="code" href="a04558.html#a7">uint8</a>   cMapType;
02632                 <a class="code" href="a04558.html#a7">uint8</a>   imageType;
02633                 <a class="code" href="a04558.html#a9">uint16</a>  tgaOrigin;
02634                 <a class="code" href="a04558.html#a9">uint16</a>  length;
02635                 <a class="code" href="a04558.html#a7">uint8</a>   <a class="code" href="a04223.html#a634">depth</a>;
02636                 <a class="code" href="a04558.html#a9">uint16</a>  xOrg;
02637                 <a class="code" href="a04558.html#a9">uint16</a>  yOrg;
02638                 <a class="code" href="a04558.html#a9">uint16</a>  <a class="code" href="a04223.html#a632">width</a>;
02639                 <a class="code" href="a04558.html#a9">uint16</a>  <a class="code" href="a04223.html#a633">height</a>;
02640                 <a class="code" href="a04558.html#a7">uint8</a>   imageDepth;
02641                 <a class="code" href="a04558.html#a7">uint8</a>   desc;
02642                 
02643                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(lengthID);
02644                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(cMapType);
02645                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(imageType);
02646                 <span class="keywordflow">if</span>(imageType!=2 &amp;&amp; imageType!=3 &amp;&amp; imageType!=10 &amp;&amp; imageType!=11) <span class="keywordflow">return</span>;
02647                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(tgaOrigin);
02648                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(length);
02649                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(depth);
02650                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(xOrg);
02651                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(yOrg);
02652                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(width);
02653                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(height);
02654                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(imageDepth);
02655                 <span class="keywordflow">if</span>(imageDepth!=8 &amp;&amp; imageDepth!=24 &amp;&amp; imageDepth!=32) <span class="keywordflow">return</span>;
02656                 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(desc);
02657 
02658                 <span class="comment">// Ok, we have width and height.</span>
02659                 retWidth= <a class="code" href="a04223.html#a632">width</a>;
02660                 retHeight= <a class="code" href="a04223.html#a633">height</a>;
02661         }
02662 
02663         <span class="comment">// reset stream.</span>
02664         <span class="keywordflow">if</span>(!f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2036_3">seek</a> (0, NLMISC::IStream::begin))
02665         {
02666                 <span class="keywordflow">throw</span> ESeekFailed();
02667         }
02668 }
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1ITexturea27" doxytag="NL3D::CTextureCross::makeDummy" ></a><p>
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NLMISC::CBitmap::makeDummy </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Make a dummy "?" texture. Usefull for file not found. Mode is rgba.
<p>
Definition at line <a class="el" href="a05486.html#l00184">184</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05487.html#l00093">NLMISC::CBitmap::_MipMapCount</a>, <a class="el" href="a06116.html#l00195">NLMISC::CObjectVector&lt; uint8 &gt;::getPtr()</a>, <a class="el" href="a02268.html#NL3D_1_1ITextureo3">NLMISC::CBitmap::PixelFormat</a>, <a class="el" href="a06116.html#l00142">NLMISC::CObjectVector&lt; uint8 &gt;::resize()</a>, <a class="el" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">NLMISC::CBitmap::RGBA</a>, <a class="el" href="a06339.html#l00066">NLMISC::CRGBA::set()</a>, <a class="el" href="a05981.html#l00104">sint</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
<p>
Referenced by <a class="el" href="a06521.html#l00041">NL3D::CTextureFile::buildBitmapFromFile()</a>, <a class="el" href="a06250.html#l00092">NL3D::CreateDummyMesh()</a>, <a class="el" href="a06529.html#l00077">NL3D::CTextureMultiFile::doGenerate()</a>, <a class="el" href="a06527.html#l00045">NL3D::CTextureMem::doGenerate()</a>, <a class="el" href="a06525.html#l00178">NL3D::CTextureGrouped::doGenerate()</a>, <a class="el" href="a06517.html#l00101">NL3D::CTextureEmboss::doGenerate()</a>, <a class="el" href="a06511.html#l00277">NL3D::CTextureBump::doGenerate()</a>, and <a class="el" href="a06509.html#l00102">NL3D::CTextureBlend::doGenerate()</a>.
<p>
<div class="fragment"><pre>00185 {
00186         <span class="keyword">static</span>  <span class="keyword">const</span> <a class="code" href="a04558.html#a7">uint8</a>     bitmap[1024]= {  
00187                 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
00188                 0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,
00189                 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,
00190                 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,
00191                 0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,
00192                 0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,
00193                 0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,
00194                 0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,
00195                 0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,
00196                 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,
00197                 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,
00198                 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,
00199                 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,
00200                 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,
00201                 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,
00202                 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
00203                 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
00204                 0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,
00205                 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,
00206                 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,
00207                 0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,
00208                 0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,
00209                 0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,
00210                 0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,
00211                 0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,
00212                 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,
00213                 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,
00214                 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,
00215                 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,
00216                 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,
00217                 0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,
00218                 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
00219         }; 
00220 
00221         <a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> = <a class="code" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">RGBA</a>;
00222         <a class="code" href="a02268.html#NL3D_1_1ITexturep3">_MipMapCount</a> = 1;
00223         <a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a>= 32;
00224         <a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a>= 32;
00225         <a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[0].resize(_Width*_Height*<span class="keyword">sizeof</span>(<a class="code" href="a03337.html">NLMISC::CRGBA</a>));
00226         <a class="code" href="a03337.html">NLMISC::CRGBA</a>   *pix= (<a class="code" href="a03337.html">NLMISC::CRGBA</a>*)(<a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[0].getPtr());
00227 
00228         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a14">sint</a> i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)(<a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a>*<a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a>);i++)
00229         {
00230                 <span class="keywordflow">if</span>(bitmap[i])
00231                         pix[i].<a class="code" href="a03337.html#NLMISC_1_1CRGBAa14">set</a>(255,255,255,255);
00232                 <span class="keywordflow">else</span>
00233                         pix[i].<a class="code" href="a03337.html#NLMISC_1_1CRGBAa14">set</a>(0x80,0x80,0x80,0x40);
00234         }
00235 
00236 }
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<a class="anchor" name="NL3D_1_1ITexturez981_5" doxytag="NL3D::CTextureCross::mipMapOff" ></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::ITexture::mipMapOff </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, inherited]</code></td>
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<p>
Definition at line <a class="el" href="a06506.html#l00216">216</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a06506.html#l00409">NL3D::ITexture::_MinFilter</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturew30NL3D_1_1ITexturew13">NL3D::ITexture::LinearMipMapOff</a>, and <a class="el" href="a03487.html#NL3D_1_1ITexturew30NL3D_1_1ITexturew21">NL3D::ITexture::NearestMipMapOff</a>.
<p>
Referenced by <a class="el" href="a06506.html#l00217">NL3D::ITexture::mipMapOn()</a>, and <a class="el" href="a06505.html#l00100">NL3D::ITexture::setFilterMode()</a>.
<p>
<div class="fragment"><pre>00216 {<span class="keywordflow">return</span> _MinFilter==<a class="code" href="a03487.html#NL3D_1_1ITexturew30NL3D_1_1ITexturew21">NearestMipMapOff</a> || _MinFilter==<a class="code" href="a03487.html#NL3D_1_1ITexturew30NL3D_1_1ITexturew13">LinearMipMapOff</a>;}
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<a class="anchor" name="NL3D_1_1ITexturez981_6" doxytag="NL3D::CTextureCross::mipMapOn" ></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::ITexture::mipMapOn </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, inherited]</code></td>
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<p>
Definition at line <a class="el" href="a06506.html#l00217">217</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a06506.html#l00216">NL3D::ITexture::mipMapOff()</a>.
<p>
Referenced by <a class="el" href="a05639.html#l00277">NL3D::IDriver::getTextureShareName()</a>, <a class="el" href="a06378.html#l00308">NL3D::CShapeBank::processWSUploadTexture()</a>, <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>, and <a class="el" href="a05652.html#l00807">NL3D::CDriverGL::uploadTexture()</a>.
<p>
<div class="fragment"><pre>00217 {<span class="keywordflow">return</span> !<a class="code" href="a03487.html#NL3D_1_1ITexturez981_5">mipMapOff</a>();}
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<a class="anchor" name="NL3D_1_1CTextureCrossa29" doxytag="NL3D::CTextureCross::NLMISC_DECLARE_CLASS" ></a><p>
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          <td class="md" nowrap valign="top"> NL3D::CTextureCross::NLMISC_DECLARE_CLASS </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a03491.html">CTextureCross</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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    </td>
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<a class="anchor" name="NL3D_1_1ITexturea28" doxytag="NL3D::CTextureCross::release" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void NL3D::ITexture::release </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
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<p>
Release the texure (free memory)
<p>
Reimplemented in <a class="el" href="a03488.html#NL3D_1_1CTextureBlenda33">NL3D::CTextureBlend</a>, <a class="el" href="a03489.html#NL3D_1_1CTextureBumpa39">NL3D::CTextureBump</a>, <a class="el" href="a03492.html#NL3D_1_1CTextureCubea34">NL3D::CTextureCube</a>, <a class="el" href="a03497.html#NL3D_1_1CTextureEmbossa38">NL3D::CTextureEmboss</a>, and <a class="el" href="a03509.html#NL3D_1_1CTextureGroupeda40">NL3D::CTextureGrouped</a>.
<p>
Definition at line <a class="el" href="a06506.html#l00327">327</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a06506.html#l00404">NL3D::ITexture::_GoodGenerate</a>, and <a class="el" href="a05486.html#l01599">NLMISC::CBitmap::reset()</a>.
<p>
Referenced by <a class="el" href="a06768.html#l01820">NL3D::CZoneLighter::getTexture()</a>, <a class="el" href="a06525.html#l00039">NL3D::GetTextureSize()</a>, <a class="el" href="a06378.html#l00308">NL3D::CShapeBank::processWSUploadTexture()</a>, <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>, and <a class="el" href="a05463.html#l00361">NL3D::CAsyncTextureManager::update()</a>.
<p>
<div class="fragment"><pre>00327 { <a class="code" href="a02268.html#NL3D_1_1ITexturea32">reset</a>(); _GoodGenerate= <span class="keyword">false</span>; }
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<a class="anchor" name="NL3D_1_1ITexturea29" doxytag="NL3D::CTextureCross::releaseDriverSetup" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::ITexture::releaseDriverSetup </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
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<p>
Release the Driver info for this texture (if any). Call it with care. 
<p>

<p>
Definition at line <a class="el" href="a06505.html#l00064">64</a> of file <a class="el" href="a06505.html">texture.cpp</a>.
<p>
References <a class="el" href="a03321.html#NLMISC_1_1CRefPtra3">NLMISC::CRefPtr&lt; CTextureDrvShare &gt;::kill()</a>, and <a class="el" href="a06506.html#l00416">NL3D::ITexture::TextureDrvShare</a>.
<p>
Referenced by <a class="el" href="a05993.html#l00507">NL3D::CMeshBaseInstance::isAsyncTextureReady()</a>, and <a class="el" href="a06505.html#l00056">NL3D::ITexture::~ITexture()</a>.
<p>
<div class="fragment"><pre>00065 {
00066         <span class="comment">// Must kill the drv mirror of this texture.</span>
00067         <a class="code" href="a03487.html#NL3D_1_1ITextureo4">TextureDrvShare</a>.<a class="code" href="a03321.html#NLMISC_1_1CRefPtra3">kill</a>();
00068 }
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<a class="anchor" name="NL3D_1_1ITexturea30" doxytag="NL3D::CTextureCross::releaseMipMaps" ></a><p>
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          <td class="md" nowrap valign="top"> void NLMISC::CBitmap::releaseMipMaps </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
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<p>
Release the mipmaps of the bitmap if they exist. Work for any mode. <dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a02268.html#NL3D_1_1ITexturea3">buildMipMaps()</a>.</dd></dl>

<p>
Definition at line <a class="el" href="a05486.html#l01493">1493</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05487.html#l00093">NLMISC::CBitmap::_MipMapCount</a>, <a class="el" href="a05587.html#l00141">NLMISC::contReset()</a>, <a class="el" href="a05487.html#l00070">NLMISC::MAX_MIPMAP</a>, and <a class="el" href="a05981.html#l00104">sint</a>.
<p>
Referenced by <a class="el" href="a05463.html#l00059">NL3D::CAsyncTextureManager::CTextureEntry::createCoarseBitmap()</a>, <a class="el" href="a06517.html#l00101">NL3D::CTextureEmboss::doGenerate()</a>, <a class="el" href="a06511.html#l00277">NL3D::CTextureBump::doGenerate()</a>, <a class="el" href="a05486.html#l02682">NLMISC::CBitmap::flipH()</a>, <a class="el" href="a05486.html#l02714">NLMISC::CBitmap::flipV()</a>, <a class="el" href="a05486.html#l01508">NLMISC::CBitmap::resample()</a>, <a class="el" href="a05486.html#l01545">NLMISC::CBitmap::resize()</a>, <a class="el" href="a05486.html#l02781">NLMISC::CBitmap::rot90CCW()</a>, <a class="el" href="a05486.html#l02746">NLMISC::CBitmap::rot90CW()</a>, and <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>.
<p>
<div class="fragment"><pre>01494 {
01495         <span class="keywordflow">if</span>(<a class="code" href="a02268.html#NL3D_1_1ITexturep3">_MipMapCount</a>&lt;=1) <span class="keywordflow">return</span>;
01496 
01497         <a class="code" href="a02268.html#NL3D_1_1ITexturep3">_MipMapCount</a>=1;
01498         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a14">sint</a> i=1;i&lt;<a class="code" href="a05378.html#a43">MAX_MIPMAP</a>;i++)
01499         {
01500                 <a class="code" href="a05378.html#a381">NLMISC::contReset</a>(_Data[i]); 
01501         }
01502 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturea31" doxytag="NL3D::CTextureCross::resample" ></a><p>
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          <td class="md" nowrap valign="top"> void NLMISC::CBitmap::resample </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a10">sint32</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>nNewWidth</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a10">sint32</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>nNewHeight</em></td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inherited]</code></td>
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<p>
Resample the bitmap. If mipmaps exist they are deleted, then rebuilt after resampling. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>nNewWidth</em>&nbsp;</td><td>width after resample </td></tr>
    <tr><td valign=top><em>nNewHeight</em>&nbsp;</td><td>height after resample</td></tr>
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<p>
Definition at line <a class="el" href="a05486.html#l01508">1508</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05487.html#l00093">NLMISC::CBitmap::_MipMapCount</a>, <a class="el" href="a05486.html#l01422">NLMISC::CBitmap::buildMipMaps()</a>, <a class="el" href="a05587.html#l00141">NLMISC::contReset()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a02268.html#NL3D_1_1ITextureo3">NLMISC::CBitmap::PixelFormat</a>, <a class="el" href="a05486.html#l01493">NLMISC::CBitmap::releaseMipMaps()</a>, <a class="el" href="a05486.html#l01618">NLMISC::CBitmap::resamplePicture32()</a>, <a class="el" href="a06116.html#l00142">NLMISC::CObjectVector&lt; T, EnableObjectBehavior &gt;::resize()</a>, <a class="el" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">NLMISC::CBitmap::RGBA</a>, and <a class="el" href="a05981.html#l00099">sint32</a>.
<p>
Referenced by <a class="el" href="a05567.html#l00070">NL3D::CCoarseMeshBuild::buildBitmap()</a>, and <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>.
<p>
<div class="fragment"><pre>01509 {
01510         <a class="code" href="a04199.html#a6">nlassert</a>(PixelFormat == RGBA);
01511         <span class="keywordtype">bool</span> needRebuild = <span class="keyword">false</span>;
01512 
01513         <span class="comment">// Deleting mipmaps</span>
01514         <span class="keywordflow">if</span>(<a class="code" href="a02268.html#NL3D_1_1ITexturep3">_MipMapCount</a>&gt;1)
01515                 needRebuild = <span class="keyword">true</span>;
01516         <a class="code" href="a02268.html#NL3D_1_1ITexturea30">releaseMipMaps</a>();
01517 
01518         <span class="keywordflow">if</span>(nNewWidth==0 || nNewHeight==0)
01519         {
01520                 <a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a> = <a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a> = 0;
01521                 <span class="keywordflow">return</span>;
01522         }
01523         
01524         CObjectVector&lt;uint8&gt; pDestui;
01525         pDestui.resize(nNewWidth*nNewHeight*4);
01526         <a class="code" href="a03337.html">NLMISC::CRGBA</a> *pDestRgba = (<a class="code" href="a03337.html">NLMISC::CRGBA</a>*)&amp;pDestui[0];
01527 
01528         <a class="code" href="a02268.html#NLMISC_1_1CBitmapd8">resamplePicture32</a> ((<a class="code" href="a03337.html">NLMISC::CRGBA</a>*)&amp;_Data[0][0], pDestRgba, _Width, _Height, nNewWidth, nNewHeight);
01529         <a class="code" href="a05378.html#a381">NLMISC::contReset</a>(_Data[0]); <span class="comment">// free memory</span>
01530         <a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[0] =  pDestui;
01531         <a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a>= nNewWidth;
01532         <a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a>= nNewHeight;
01533 
01534         <span class="comment">// Rebuilding mipmaps</span>
01535         <span class="keywordflow">if</span>(needRebuild)
01536         {
01537                 <a class="code" href="a02268.html#NL3D_1_1ITexturea3">buildMipMaps</a>();
01538         }
01539 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturea32" doxytag="NL3D::CTextureCross::reset" ></a><p>
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          <td class="md" nowrap valign="top"> void NLMISC::CBitmap::reset </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02268.html#NL3D_1_1ITexturew31">TType</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>type</em> = RGBA          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

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<p>
Reset the buffer. Mipmaps are deleted and bitmap is not valid anymore.<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>type</em>&nbsp;</td><td>is the new type used for this texture</td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="a05486.html#l01599">1599</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05487.html#l00093">NLMISC::CBitmap::_MipMapCount</a>, <a class="el" href="a05587.html#l00141">NLMISC::contReset()</a>, <a class="el" href="a02268.html#NL3D_1_1ITextureo3">NLMISC::CBitmap::PixelFormat</a>, <a class="el" href="a06116.html#l00142">NLMISC::CObjectVector&lt; uint8 &gt;::resize()</a>, <a class="el" href="a05646.html#l00244">type</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a05790.html#l00337">NL3D::CHLSColorTexture::buildColorVersion()</a>, <a class="el" href="a05642.html#l02131">NL3D::CDriverGL::getBufferPart()</a>, and <a class="el" href="a06506.html#l00327">NL3D::ITexture::release()</a>.
<p>
<div class="fragment"><pre>01600 {
01601         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i&lt;<a class="code" href="a02268.html#NL3D_1_1ITexturep3">_MipMapCount</a>; i++)
01602         {
01603                 <a class="code" href="a05378.html#a381">NLMISC::contReset</a>(_Data[i]);
01604                 <a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[i].resize(0);
01605         }
01606         <a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a> = <a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a> = 0;
01607         _MipMapCount= 1;
01608         
01609         <span class="comment">// Change pixel format</span>
01610         <a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a>=<a class="code" href="a04223.html#a581">type</a>;
01611 }
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<a class="anchor" name="NL3D_1_1ITexturea33" doxytag="NL3D::CTextureCross::resize" ></a><p>
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          <td class="md" nowrap valign="top"> void NLMISC::CBitmap::resize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a10">sint32</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>nNewWidth</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a10">sint32</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>nNewHeight</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a02268.html#NL3D_1_1ITexturew31">TType</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>newType</em> = DonTKnow, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>resetTo0</em> = true</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inherited]</code></td>
        </tr>

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<p>
Resize the bitmap. If mipmaps exist they are deleted and not rebuilt. This is not a crop. Pixels are lost after resize.<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>nNewWidth</em>&nbsp;</td><td>width after resize </td></tr>
    <tr><td valign=top><em>nNewHeight</em>&nbsp;</td><td>height after resize </td></tr>
    <tr><td valign=top><em>newType</em>&nbsp;</td><td>is the new type of the bitmap. If don_t_know, keep the same pixel format that before. </td></tr>
    <tr><td valign=top><em>resetTo0</em>&nbsp;</td><td>by default the vector are filled by 0. set false to gain performances.</td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="a05486.html#l01545">1545</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew4">NLMISC::CBitmap::DonTKnow</a>, <a class="el" href="a02268.html#NL3D_1_1ITextureo3">NLMISC::CBitmap::PixelFormat</a>, <a class="el" href="a05486.html#l01493">NLMISC::CBitmap::releaseMipMaps()</a>, <a class="el" href="a05486.html#l01565">NLMISC::CBitmap::resizeMipMap()</a>, and <a class="el" href="a05981.html#l00099">sint32</a>.
<p>
Referenced by <a class="el" href="a05486.html#l02817">NLMISC::CBitmap::blend()</a>, <a class="el" href="a05790.html#l00337">NL3D::CHLSColorTexture::buildColorVersion()</a>, <a class="el" href="a06523.html#l00067">NL3D::CTextureFont::CTextureFont()</a>, <a class="el" href="a06527.html#l00045">NL3D::CTextureMem::doGenerate()</a>, <a class="el" href="a06525.html#l00178">NL3D::CTextureGrouped::doGenerate()</a>, <a class="el" href="a05862.html#l00116">doGenerate()</a>, <a class="el" href="a06523.html#l00133">NL3D::CTextureFont::dumpTextureFont()</a>, <a class="el" href="a05567.html#l00367">NL3D::CCoarseMeshBuild::expand()</a>, and <a class="el" href="a05642.html#l02131">NL3D::CDriverGL::getBufferPart()</a>.
<p>
<div class="fragment"><pre>01546 {
01547         <span class="comment">// Deleting mipmaps</span>
01548         <a class="code" href="a02268.html#NL3D_1_1ITexturea30">releaseMipMaps</a>();
01549 
01550         <span class="comment">// Change type of bitmap ?</span>
01551         <span class="keywordflow">if</span> (newType!=<a class="code" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew4">DonTKnow</a>)
01552                 <a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a>=newType;
01553 
01554         <a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a> = nNewWidth;
01555         <a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a> = nNewHeight;
01556 
01557         <span class="comment">// resize the level 0 only.</span>
01558         <a class="code" href="a02268.html#NL3D_1_1ITexturea34">resizeMipMap</a>(0, nNewWidth, nNewHeight, resetTo0);
01559 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturea34" doxytag="NL3D::CTextureCross::resizeMipMap" ></a><p>
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          <td class="md" nowrap valign="top"> void NLMISC::CBitmap::resizeMipMap </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>numMipMap</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a10">sint32</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>nNewWidth</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a10">sint32</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>nNewHeight</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>resetTo0</em> = true</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inherited]</code></td>
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<p>
ADVANCED USE Resize a single mipmap level. <a class="el" href="a02268.html#NL3D_1_1ITexturea33">resize()</a> should have been called before. This is not a crop. Pixels are lost after resize. No validity check is made. It is the user responsabitility fo setup correct mipmap size.<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>numMipMap</em>&nbsp;</td><td>id of the mipmap </td></tr>
    <tr><td valign=top><em>nNewWidth</em>&nbsp;</td><td>width after resize </td></tr>
    <tr><td valign=top><em>nNewHeight</em>&nbsp;</td><td>height after resize </td></tr>
    <tr><td valign=top><em>resetTo0</em>&nbsp;</td><td>by default the vector are filled by 0. set false to gain performances.</td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="a05486.html#l01565">1565</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05486.html#l00070">NLMISC::CBitmap::bitPerPixels</a>, <a class="el" href="a05587.html#l00141">NLMISC::contReset()</a>, <a class="el" href="a06116.html#l00231">NLMISC::CObjectVector&lt; uint8 &gt;::fill()</a>, <a class="el" href="a05487.html#l00070">NLMISC::MAX_MIPMAP</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a02268.html#NL3D_1_1ITextureo3">NLMISC::CBitmap::PixelFormat</a>, <a class="el" href="a06116.html#l00142">NLMISC::CObjectVector&lt; uint8 &gt;::resize()</a>, <a class="el" href="a05981.html#l00099">sint32</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
<p>
Referenced by <a class="el" href="a05790.html#l00337">NL3D::CHLSColorTexture::buildColorVersion()</a>, and <a class="el" href="a05486.html#l01545">NLMISC::CBitmap::resize()</a>.
<p>
<div class="fragment"><pre>01566 {
01567         <a class="code" href="a04199.html#a6">nlassert</a>(numMipMap&lt;MAX_MIPMAP);
01568 
01569         <span class="comment">// free memory</span>
01570         <a class="code" href="a05378.html#a381">NLMISC::contReset</a>(_Data[numMipMap]);
01571 
01572         <span class="comment">// DXTC compressed??</span>
01573         <span class="comment">//bool  isDXTC= PixelFormat==DXTC1 || PixelFormat==DXTC1Alpha || PixelFormat==DXTC3 || PixelFormat==DXTC5;</span>
01574         <span class="comment">// if yes, must round up width and height to 4, for allocation</span>
01575         nNewWidth= 4*((nNewWidth+3)/4);
01576         nNewHeight= 4*((nNewHeight+3)/4);
01577 
01578         <span class="comment">// resize the buffer</span>
01579         <a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[numMipMap].resize (((<a class="code" href="a04558.html#a11">uint32</a>)(nNewWidth*nNewHeight)*bitPerPixels[PixelFormat])/8);
01580 
01581         <span class="comment">// Fill 0?</span>
01582         <span class="keywordflow">if</span>( resetTo0 )
01583                 <a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[numMipMap].fill(0);
01584 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturea35" doxytag="NL3D::CTextureCross::rot90CCW" ></a><p>
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          <td class="md" nowrap valign="top"> void NLMISC::CBitmap::rot90CCW </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
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<p>
Rotation of the bitmap of 90 degree in counter clockwise
<p>
Definition at line <a class="el" href="a05486.html#l02781">2781</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05487.html#l00093">NLMISC::CBitmap::_MipMapCount</a>, <a class="el" href="a05486.html#l01422">NLMISC::CBitmap::buildMipMaps()</a>, <a class="el" href="a05587.html#l00141">NLMISC::contReset()</a>, <a class="el" href="a05486.html#l01388">NLMISC::CBitmap::getHeight()</a>, <a class="el" href="a05486.html#l01363">NLMISC::CBitmap::getWidth()</a>, <a class="el" href="a02268.html#NL3D_1_1ITextureo3">NLMISC::CBitmap::PixelFormat</a>, <a class="el" href="a05486.html#l01493">NLMISC::CBitmap::releaseMipMaps()</a>, <a class="el" href="a06116.html#l00142">NLMISC::CObjectVector&lt; T, EnableObjectBehavior &gt;::resize()</a>, <a class="el" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">NLMISC::CBitmap::RGBA</a>, <a class="el" href="a05981.html#l00099">sint32</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
<p>
<div class="fragment"><pre>02782 {
02783         <span class="keywordflow">if</span> (<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> != <a class="code" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">RGBA</a>)
02784                 <span class="keywordflow">return</span>;
02785         <a class="code" href="a04558.html#a10">sint32</a> nWidth = <a class="code" href="a02268.html#NL3D_1_1ITexturea20">getWidth</a>(0);
02786         <a class="code" href="a04558.html#a10">sint32</a> nHeight = <a class="code" href="a02268.html#NL3D_1_1ITexturea12">getHeight</a>(0);
02787         <a class="code" href="a04558.html#a10">sint32</a> i, j;
02788         <a class="code" href="a03337.html">NLMISC::CRGBA</a> *pSrcRgba = (<a class="code" href="a03337.html">NLMISC::CRGBA</a>*)&amp;<a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[0][0];
02789         <span class="keywordtype">bool</span> needRebuild = <span class="keyword">false</span>;
02790 
02791         <span class="keywordflow">if</span>(<a class="code" href="a02268.html#NL3D_1_1ITexturep3">_MipMapCount</a>&gt;1)
02792                 needRebuild = <span class="keyword">true</span>;
02793         <a class="code" href="a02268.html#NL3D_1_1ITexturea30">releaseMipMaps</a>();
02794 
02795         CObjectVector&lt;uint8&gt; pDestui;
02796         pDestui.resize(nWidth*nHeight*4);
02797         <a class="code" href="a03337.html">NLMISC::CRGBA</a> *pDestRgba = (<a class="code" href="a03337.html">NLMISC::CRGBA</a>*)&amp;pDestui[0];
02798 
02799         <span class="keywordflow">for</span>( j = 0; j &lt; nHeight; ++j )
02800         <span class="keywordflow">for</span>( i = 0; i &lt; nWidth;  ++i )
02801                 pDestRgba[j+i*nHeight] = pSrcRgba[nWidth-1-i+j*nWidth];
02802 
02803         <a class="code" href="a04558.html#a11">uint32</a> nTemp = <a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a>;
02804         _Width = <a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a>;
02805         _Height = nTemp;
02806 
02807         <a class="code" href="a05378.html#a381">NLMISC::contReset</a>(_Data[0]); <span class="comment">// free memory</span>
02808         <a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[0] =  pDestui;
02809         <span class="comment">// Rebuilding mipmaps</span>
02810         <span class="keywordflow">if</span>(needRebuild)
02811         {
02812                 <a class="code" href="a02268.html#NL3D_1_1ITexturea3">buildMipMaps</a>();
02813         }
02814 }
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<a class="anchor" name="NL3D_1_1ITexturea36" doxytag="NL3D::CTextureCross::rot90CW" ></a><p>
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          <td class="md" nowrap valign="top"> void NLMISC::CBitmap::rot90CW </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
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<p>
Rotation of the bitmap of 90 degree in clockwise
<p>
Definition at line <a class="el" href="a05486.html#l02746">2746</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05487.html#l00093">NLMISC::CBitmap::_MipMapCount</a>, <a class="el" href="a05486.html#l01422">NLMISC::CBitmap::buildMipMaps()</a>, <a class="el" href="a05587.html#l00141">NLMISC::contReset()</a>, <a class="el" href="a05486.html#l01388">NLMISC::CBitmap::getHeight()</a>, <a class="el" href="a05486.html#l01363">NLMISC::CBitmap::getWidth()</a>, <a class="el" href="a02268.html#NL3D_1_1ITextureo3">NLMISC::CBitmap::PixelFormat</a>, <a class="el" href="a05486.html#l01493">NLMISC::CBitmap::releaseMipMaps()</a>, <a class="el" href="a06116.html#l00142">NLMISC::CObjectVector&lt; T, EnableObjectBehavior &gt;::resize()</a>, <a class="el" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">NLMISC::CBitmap::RGBA</a>, <a class="el" href="a05981.html#l00099">sint32</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
<p>
<div class="fragment"><pre>02747 {
02748         <span class="keywordflow">if</span> (<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> != <a class="code" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">RGBA</a>)
02749                 <span class="keywordflow">return</span>;
02750         <a class="code" href="a04558.html#a10">sint32</a> nWidth = <a class="code" href="a02268.html#NL3D_1_1ITexturea20">getWidth</a>(0);
02751         <a class="code" href="a04558.html#a10">sint32</a> nHeight = <a class="code" href="a02268.html#NL3D_1_1ITexturea12">getHeight</a>(0);
02752         <a class="code" href="a04558.html#a10">sint32</a> i, j;
02753         <a class="code" href="a03337.html">NLMISC::CRGBA</a> *pSrcRgba = (<a class="code" href="a03337.html">NLMISC::CRGBA</a>*)&amp;<a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[0][0];
02754         <span class="keywordtype">bool</span> needRebuild = <span class="keyword">false</span>;
02755 
02756         <span class="keywordflow">if</span>(<a class="code" href="a02268.html#NL3D_1_1ITexturep3">_MipMapCount</a>&gt;1)
02757                 needRebuild = <span class="keyword">true</span>;
02758         <a class="code" href="a02268.html#NL3D_1_1ITexturea30">releaseMipMaps</a>();
02759 
02760         CObjectVector&lt;uint8&gt; pDestui;
02761         pDestui.resize(nWidth*nHeight*4);
02762         <a class="code" href="a03337.html">NLMISC::CRGBA</a> *pDestRgba = (<a class="code" href="a03337.html">NLMISC::CRGBA</a>*)&amp;pDestui[0];
02763 
02764         <span class="keywordflow">for</span>( j = 0; j &lt; nHeight; ++j )
02765         <span class="keywordflow">for</span>( i = 0; i &lt; nWidth;  ++i )
02766                 pDestRgba[j+i*nHeight] = pSrcRgba[i+(nHeight-1-j)*nWidth];
02767 
02768         <a class="code" href="a04558.html#a11">uint32</a> nTemp = <a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a>;
02769         _Width = <a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a>;
02770         _Height = nTemp;
02771 
02772         <a class="code" href="a05378.html#a381">NLMISC::contReset</a>(_Data[0]); <span class="comment">// free memory</span>
02773         <a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[0] =  pDestui;
02774         <span class="comment">// Rebuilding mipmaps</span>
02775         <span class="keywordflow">if</span>(needRebuild)
02776         {
02777                 <a class="code" href="a02268.html#NL3D_1_1ITexturea3">buildMipMaps</a>();
02778         }
02779 }
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<a class="anchor" name="NL3D_1_1ITexturea37" doxytag="NL3D::CTextureCross::rotateCCW" ></a><p>
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          <td class="md" nowrap valign="top"> void NLMISC::CBitmap::rotateCCW </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
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<p>
Rotate a bitmap in CCW mode.<p>
<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a02268.html#NL3D_1_1ITexturea30">releaseMipMaps()</a>.</dd></dl>

<p>
Definition at line <a class="el" href="a05486.html#l02306">2306</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a02268.html#NL3D_1_1ITextureo3">NLMISC::CBitmap::PixelFormat</a>, <a class="el" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">NLMISC::CBitmap::RGBA</a>, <a class="el" href="a05486.html#l02283">NLMISC::rotateCCW()</a>, <a class="el" href="a05981.html#l00098">uint16</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
<p>
<div class="fragment"><pre>02307 {
02308         <span class="comment">// Copy the array</span>
02309         CObjectVector&lt;uint8&gt; copy=<a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[0];
02310 
02311         <span class="keywordflow">switch</span> (<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a>)
02312         {
02313         <span class="keywordflow">case</span> <a class="code" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">RGBA</a>:
02314                 <a class="code" href="a05378.html#a254">NLMISC::rotateCCW</a> ((<a class="code" href="a04558.html#a11">uint32</a>*)&amp;(_Data[0][0]), (<a class="code" href="a04558.html#a11">uint32</a>*)&amp;(copy[0]), _Width, _Height);
02315                 <span class="keywordflow">break</span>;
02316         <span class="keywordflow">case</span> <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew14">Luminance</a>:
02317         <span class="keywordflow">case</span> <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew0">Alpha</a>:
02318                 <a class="code" href="a05378.html#a254">NLMISC::rotateCCW</a> (&amp;_Data[0][0], &amp;copy[0], _Width, _Height);
02319                 <span class="keywordflow">break</span>;
02320         <span class="keywordflow">case</span> <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew1">AlphaLuminance</a>:
02321                 <a class="code" href="a05378.html#a254">NLMISC::rotateCCW</a> ((<a class="code" href="a04558.html#a9">uint16</a>*)&amp;(_Data[0][0]), (<a class="code" href="a04558.html#a9">uint16</a>*)&amp;(copy[0]), _Width, _Height);;
02322                 <span class="keywordflow">break</span>;
02323         <span class="keywordflow">default</span>: <span class="keywordflow">break</span>;
02324         }
02325 
02326         <a class="code" href="a04558.html#a11">uint32</a> tmp=<a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a>;
02327         _Width=<a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a>;
02328         _Height=tmp;
02329         _Data[0]=copy;
02330 }
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<a class="anchor" name="NL3D_1_1ITexturea38" doxytag="NL3D::CTextureCross::selectTexture" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void NL3D::ITexture::selectTexture </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>index</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
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<p>
Select a texture among several other (if this texture is a set of texture such as <a class="el" href="a03512.html">CTextureMultiFile</a>) The default does nothing
<p>
Reimplemented in <a class="el" href="a03492.html#NL3D_1_1CTextureCubea44">NL3D::CTextureCube</a>, and <a class="el" href="a03512.html#NL3D_1_1CTextureMultiFilea43">NL3D::CTextureMultiFile</a>.
<p>
Definition at line <a class="el" href="a06506.html#l00360">360</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a05646.html#l00225">index</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a05567.html#l00070">NL3D::CCoarseMeshBuild::buildBitmap()</a>, <a class="el" href="a05567.html#l00430">NL3D::CCoarseMeshBuild::remapCoordinates()</a>, and <a class="el" href="a05457.html#l00231">NL3D::CAsyncFileManager3D::CMeshLoad::run()</a>.
<p>
<div class="fragment"><pre>00360 {}
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<a class="anchor" name="NL3D_1_1CTextureCrossa41" doxytag="NL3D::CTextureCross::serial" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void NL3D::CTextureCross::serial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>f</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap>  throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)<code> [inline, virtual]</code></td>
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<p>
serial <a class="el" href="a03487.html">ITexture</a> basic infos (clamp ...). 
<p>

<p>
Reimplemented from <a class="el" href="a03487.html#NL3D_1_1ITexturea39">NL3D::ITexture</a>.
<p>
Definition at line <a class="el" href="a05862.html#l00148">148</a> of file <a class="el" href="a05862.html">landscape.cpp</a>.
<p>
References <a class="el" href="a05622.html#l00416">nlstop</a>.
<p>
<div class="fragment"><pre>00148 {<a class="code" href="a04199.html#a12">nlstop</a>;}
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<a class="anchor" name="NL3D_1_1ITexturez981_7" doxytag="NL3D::CTextureCross::setFilterMode" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::ITexture::setFilterMode </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a03487.html#NL3D_1_1ITexturew29">TMagFilter</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>magf</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a03487.html#NL3D_1_1ITexturew30">TMinFilter</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>minf</em></td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
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<p>

<p>
Reimplemented in <a class="el" href="a03489.html#NL3D_1_1CTextureBumpd0">NL3D::CTextureBump</a>.
<p>
Definition at line <a class="el" href="a06505.html#l00100">100</a> of file <a class="el" href="a06505.html">texture.cpp</a>.
<p>
References <a class="el" href="a06506.html#l00410">NL3D::ITexture::_MagFilter</a>, <a class="el" href="a06506.html#l00409">NL3D::ITexture::_MinFilter</a>, <a class="el" href="a06506.html#l00216">NL3D::ITexture::mipMapOff()</a>, and <a class="el" href="a06506.html#l00227">NL3D::ITexture::touch()</a>.
<p>
Referenced by <a class="el" href="a06372.html#l00957">NL3D::CShadowMapManager::allocateTexture()</a>, <a class="el" href="a06515.html#l00042">NL3D::CTextureDLM::CTextureDLM()</a>, <a class="el" href="a06519.html#l00048">NL3D::CTextureFar::CTextureFar()</a>, <a class="el" href="a06523.html#l00067">NL3D::CTextureFont::CTextureFont()</a>, <a class="el" href="a06525.html#l00089">NL3D::CTextureGrouped::CTextureGrouped()</a>, <a class="el" href="a06531.html#l00037">NL3D::CTextureNear::CTextureNear()</a>, and <a class="el" href="a06698.html#l01592">NL3D::CVegetableManager::loadTexture()</a>.
<p>
<div class="fragment"><pre>00101 {
00102         _MagFilter= magf;
00103         <span class="comment">// If the MipMap mode has siwtched Off/On, then must recompute...</span>
00104         <span class="keywordtype">bool</span>    precOff= <a class="code" href="a03487.html#NL3D_1_1ITexturez981_5">mipMapOff</a>();
00105         _MinFilter= minf;
00106         <span class="keywordtype">bool</span>    nowOff= <a class="code" href="a03487.html#NL3D_1_1ITexturez981_5">mipMapOff</a>();
00107 
00108         <span class="keywordflow">if</span>(precOff!=nowOff)
00109         {
00110                 <span class="comment">// Must recompute mipmaps!!</span>
00111                 <a class="code" href="a03487.html#NL3D_1_1ITexturea44">touch</a>();
00112         }
00113 }
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<a class="anchor" name="NL3D_1_1ITexturea40" doxytag="NL3D::CTextureCross::setMipMapCount" ></a><p>
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          <td class="md" nowrap valign="top"> void NLMISC::CBitmap::setMipMapCount </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>mmc</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
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<p>
ADVANCED USE To use in conjunction with resizeMipMap. Setup the correct total number of mipmap No validity check is made. It is the user responsabitility fo setup correct mipmap count.
<p>
Definition at line <a class="el" href="a05486.html#l01590">1590</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05487.html#l00093">NLMISC::CBitmap::_MipMapCount</a>, <a class="el" href="a05981.html#l00100">uint32</a>, and <a class="el" href="a06590.html#l00215">uint8</a>.
<p>
Referenced by <a class="el" href="a05790.html#l00337">NL3D::CHLSColorTexture::buildColorVersion()</a>.
<p>
<div class="fragment"><pre>01591 {
01592         <a class="code" href="a02268.html#NL3D_1_1ITexturep3">_MipMapCount</a>= <a class="code" href="a05167.html#a9">uint8</a>(mmc);
01593 }
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<a class="anchor" name="NL3D_1_1ITexturea41" doxytag="NL3D::CTextureCross::setReleasable" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::ITexture::setReleasable </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>r</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, inherited]</code></td>
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<p>
Set if texture can be released If it is true, the driver will release the texture after generating it and upload it into the videomemory by calling <a class="el" href="a03487.html#NL3D_1_1ITexturea28">release()</a>. If it is false, the driver won't release the texture.<p>
<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a03487.html#NL3D_1_1ITexturea17">getReleasable()</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturea9">generate()</a> </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>true</em>&nbsp;</td><td>if texture can be released, false else</td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="a06506.html#l00278">278</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a06506.html#l00405">NL3D::ITexture::_Releasable</a>, and <a class="el" href="a05646.html#l00993">r</a>.
<p>
Referenced by <a class="el" href="a06372.html#l00957">NL3D::CShadowMapManager::allocateTexture()</a>, <a class="el" href="a06515.html#l00042">NL3D::CTextureDLM::CTextureDLM()</a>, <a class="el" href="a06519.html#l00048">NL3D::CTextureFar::CTextureFar()</a>, <a class="el" href="a06523.html#l00067">NL3D::CTextureFont::CTextureFont()</a>, <a class="el" href="a06531.html#l00037">NL3D::CTextureNear::CTextureNear()</a>, <a class="el" href="a06378.html#l00308">NL3D::CShapeBank::processWSUploadTexture()</a>, <a class="el" href="a06739.html#l00171">NL3D::CWaterPoolManager::releaseBlendTextures()</a>, <a class="el" href="a06739.html#l00152">NL3D::CWaterPoolManager::setBlendFactor()</a>, and <a class="el" href="a05463.html#l00451">NL3D::CAsyncTextureManager::uploadTexturePart()</a>.
<p>
<div class="fragment"><pre>00278 { _Releasable = <a class="code" href="a04223.html#a628">r</a>; }
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<a class="anchor" name="NL3D_1_1ITexturea42" doxytag="NL3D::CTextureCross::setupedIntoDriver" ></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::ITexture::setupedIntoDriver </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, inherited]</code></td>
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Tells if the texture has been setuped by the driver.
<p>
Definition at line <a class="el" href="a06506.html#l00343">343</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a06506.html#l00416">NL3D::ITexture::TextureDrvShare</a>.
<p>
<div class="fragment"><pre>00344         {
00345                 <span class="keywordflow">return</span> <a class="code" href="a03487.html#NL3D_1_1ITextureo4">TextureDrvShare</a>!=NULL;
00346         }
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<a class="anchor" name="NL3D_1_1ITexturez981_8" doxytag="NL3D::CTextureCross::setUploadFormat" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::ITexture::setUploadFormat </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a03487.html#NL3D_1_1ITexturew32">TUploadFormat</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>pf</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
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<p>
Replace the uploaded format of the texture. If "Auto", the driver use <a class="el" href="a02268.html#NL3D_1_1ITexturea15">CBitmap::getPixelFormat()</a> to find the best associated pixelFormat. When no alpha is wanted (RGB, Luminance....), texture default output is 1.0. For "Alpha" mode, RGB output is (0,0,0).
<p>
Definition at line <a class="el" href="a06505.html#l00088">88</a> of file <a class="el" href="a06505.html">texture.cpp</a>.
<p>
References <a class="el" href="a06506.html#l00406">NL3D::ITexture::_UploadFormat</a>, and <a class="el" href="a06506.html#l00227">NL3D::ITexture::touch()</a>.
<p>
Referenced by <a class="el" href="a06515.html#l00042">NL3D::CTextureDLM::CTextureDLM()</a>, <a class="el" href="a06519.html#l00048">NL3D::CTextureFar::CTextureFar()</a>, <a class="el" href="a06523.html#l00067">NL3D::CTextureFont::CTextureFont()</a>, <a class="el" href="a06531.html#l00037">NL3D::CTextureNear::CTextureNear()</a>, <a class="el" href="a05648.html#l01266">NL3D::CDriverGL::getSpecularCubeMap()</a>, and <a class="el" href="a05648.html#l01956">NL3D::CDriverGL::setupWaterPassARB()</a>.
<p>
<div class="fragment"><pre>00089 {
00090         <span class="keywordflow">if</span>(pf!=_UploadFormat)
00091         {
00092                 _UploadFormat= pf;
00093                 <span class="comment">// All the texture may be reloaded...</span>
00094                 <a class="code" href="a03487.html#NL3D_1_1ITexturea44">touch</a>();
00095         }
00096 }
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<a class="anchor" name="NL3D_1_1ITexturez981_9" doxytag="NL3D::CTextureCross::setWrapS" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::ITexture::setWrapS </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a03487.html#NL3D_1_1ITexturew33">TWrapMode</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>mode</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, inherited]</code></td>
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<p>
By default, parameters are:<ul>
<li>WrapS==Repeat</li><li>WrapT==Repeat</li><li>UploadFormat== Auto</li><li>MagFilter== Linear.</li><li>MinFilter= LinearMipMapLinear.</li></ul>
<p>
NB: if multiple <a class="el" href="a03487.html">ITexture</a> acces the same data via the sharing system (such as a <a class="el" href="a03502.html">CTextureFile</a>), then:<ul>
<li>WrapS/WrapT is LOCAL for each <a class="el" href="a03487.html">ITexture</a> (ie each <a class="el" href="a03487.html">ITexture</a> will have his own Wrap mode) =&gt; no duplication is made.</li><li>UploadFormat may duplicate the texture in video memory. There is one texture per different UploadFormat.</li><li>MinFilter may duplicate the texture in video memory in the same way, wether the texture has mipmap or not.</li></ul>

<p>
Definition at line <a class="el" href="a06506.html#l00202">202</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a06506.html#l00407">NL3D::ITexture::_WrapS</a>.
<p>
Referenced by <a class="el" href="a06372.html#l00957">NL3D::CShadowMapManager::allocateTexture()</a>, <a class="el" href="a06519.html#l00048">NL3D::CTextureFar::CTextureFar()</a>, <a class="el" href="a06523.html#l00067">NL3D::CTextureFont::CTextureFont()</a>, <a class="el" href="a06698.html#l01592">NL3D::CVegetableManager::loadTexture()</a>, and <a class="el" href="a06360.html#l00243">NL3D::CSegRemanenceShape::setupMaterial()</a>.
<p>
<div class="fragment"><pre>00202 {_WrapS= mode;}
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<a class="anchor" name="NL3D_1_1ITexturez981_10" doxytag="NL3D::CTextureCross::setWrapT" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::ITexture::setWrapT </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a03487.html#NL3D_1_1ITexturew33">TWrapMode</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>mode</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, inherited]</code></td>
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<p>

<p>
Definition at line <a class="el" href="a06506.html#l00203">203</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a06506.html#l00408">NL3D::ITexture::_WrapT</a>.
<p>
Referenced by <a class="el" href="a06372.html#l00957">NL3D::CShadowMapManager::allocateTexture()</a>, <a class="el" href="a06519.html#l00048">NL3D::CTextureFar::CTextureFar()</a>, <a class="el" href="a06523.html#l00067">NL3D::CTextureFont::CTextureFont()</a>, and <a class="el" href="a06698.html#l01592">NL3D::CVegetableManager::loadTexture()</a>.
<p>
<div class="fragment"><pre>00203 {_WrapT= mode;}
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<a class="anchor" name="NL3D_1_1ITexturea43" doxytag="NL3D::CTextureCross::supportSharing" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool NL3D::ITexture::supportSharing </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
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<p>
Does this texture support sharing system.
<p>
Reimplemented in <a class="el" href="a03488.html#NL3D_1_1CTextureBlendz984_3">NL3D::CTextureBlend</a>, <a class="el" href="a03489.html#NL3D_1_1CTextureBumpa57">NL3D::CTextureBump</a>, <a class="el" href="a03492.html#NL3D_1_1CTextureCubea52">NL3D::CTextureCube</a>, <a class="el" href="a03497.html#NL3D_1_1CTextureEmbossa58">NL3D::CTextureEmboss</a>, <a class="el" href="a03502.html#NL3D_1_1CTextureFilea55">NL3D::CTextureFile</a>, <a class="el" href="a03509.html#NL3D_1_1CTextureGroupeda56">NL3D::CTextureGrouped</a>, <a class="el" href="a03511.html#NL3D_1_1CTextureMema53">NL3D::CTextureMem</a>, and <a class="el" href="a03512.html#NL3D_1_1CTextureMultiFilea50">NL3D::CTextureMultiFile</a>.
<p>
Definition at line <a class="el" href="a06506.html#l00332">332</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
Referenced by <a class="el" href="a05567.html#l00070">NL3D::CCoarseMeshBuild::buildBitmap()</a>, <a class="el" href="a06768.html#l01820">NL3D::CZoneLighter::getTexture()</a>, <a class="el" href="a05567.html#l00430">NL3D::CCoarseMeshBuild::remapCoordinates()</a>, <a class="el" href="a05457.html#l00231">NL3D::CAsyncFileManager3D::CMeshLoad::run()</a>, <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>, and <a class="el" href="a06506.html#l00242">NL3D::ITexture::touchRect()</a>.
<p>
<div class="fragment"><pre>00332 {<span class="keywordflow">return</span> <span class="keyword">false</span>;}
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<a class="anchor" name="NL3D_1_1ITexturea44" doxytag="NL3D::CTextureCross::touch" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::ITexture::touch </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, inherited]</code></td>
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<p>
This method invalidates all the texture surface. When the driver calls generate, the texture will rebuild all the texture and the driver will update it.<p>
<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a03487.html#NL3D_1_1ITexturea21">isAllInvalidated()</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturea9">generate()</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturea46">touchRect()</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturea45">touched()</a>, <a class="el" href="a03487.html#NL3D_1_1ITextureo0">_ListInvalidRect</a></dd></dl>

<p>
Definition at line <a class="el" href="a06506.html#l00227">227</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a06506.html#l00404">NL3D::ITexture::_GoodGenerate</a>, and <a class="el" href="a06506.html#l00422">NL3D::ITexture::_ListInvalidRect</a>.
<p>
Referenced by <a class="el" href="a06522.html#l00066">NL3D::CTextureFile::CTextureFile()</a>, <a class="el" href="a06505.html#l00072">NL3D::ITexture::operator=()</a>, <a class="el" href="a06529.html#l00121">NL3D::CTextureMultiFile::selectTexture()</a>, <a class="el" href="a06513.html#l00198">NL3D::CTextureCube::selectTexture()</a>, <a class="el" href="a06518.html#l00065">NL3D::CTextureEmboss::setAmbient()</a>, <a class="el" href="a06509.html#l00076">NL3D::CTextureBlend::setBlendFactor()</a>, <a class="el" href="a06509.html#l00090">NL3D::CTextureBlend::setBlendTexture()</a>, <a class="el" href="a06518.html#l00066">NL3D::CTextureEmboss::setDiffuse()</a>, <a class="el" href="a06529.html#l00052">NL3D::CTextureMultiFile::setFileName()</a>, <a class="el" href="a06522.html#l00080">NL3D::CTextureFile::setFileName()</a>, <a class="el" href="a06505.html#l00100">NL3D::ITexture::setFilterMode()</a>, <a class="el" href="a06517.html#l00042">NL3D::CTextureEmboss::setHeightMap()</a>, <a class="el" href="a06511.html#l00237">NL3D::CTextureBump::setHeightMap()</a>, <a class="el" href="a06518.html#l00068">NL3D::CTextureEmboss::setLightDir()</a>, <a class="el" href="a06518.html#l00070">NL3D::CTextureEmboss::setSlopeFactor()</a>, <a class="el" href="a06525.html#l00146">NL3D::CTextureGrouped::setTextures()</a>, and <a class="el" href="a06505.html#l00088">NL3D::ITexture::setUploadFormat()</a>.
<p>
<div class="fragment"><pre>00228         { 
00229                 <a class="code" href="a03487.html#NL3D_1_1ITextureo0">_ListInvalidRect</a>.clear (); 
00230                 <a class="code" href="a03487.html#NL3D_1_1ITexturep4">_Touched</a>=<span class="keyword">true</span>; 
00231                 _GoodGenerate= <span class="keyword">false</span>;
00232         }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturea45" doxytag="NL3D::CTextureCross::touched" ></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::ITexture::touched </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, inherited]</code></td>
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<p>
This method return the touched flag. If it is true, the driver will call generate to rebuild the texture.<p>
<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a03487.html#NL3D_1_1ITexturea21">isAllInvalidated()</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturea9">generate()</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturea44">touch()</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturea46">touchRect()</a>, <a class="el" href="a03487.html#NL3D_1_1ITextureo0">_ListInvalidRect</a></dd></dl>

<p>
Definition at line <a class="el" href="a06506.html#l00438">438</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
Referenced by <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>.
<p>
<div class="fragment"><pre>00439         {
00440                 <span class="keywordflow">return</span> <a class="code" href="a03487.html#NL3D_1_1ITexturep4">_Touched</a>;
00441         }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturea46" doxytag="NL3D::CTextureCross::touchRect" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::ITexture::touchRect </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a03319.html">NLMISC::CRect</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>rect</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, inherited]</code></td>
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<p>
This method invalidates a rectangle of the texture surface. When the driver calls generate, the texture could rebuild only this part of texture and the driver will update only those rectangles.<p>
This method is incompatible with textures which support sharing (see class description).<p>
<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a03487.html#NL3D_1_1ITexturea21">isAllInvalidated()</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturea9">generate()</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturea44">touch()</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturea45">touched()</a>, <a class="el" href="a03487.html#NL3D_1_1ITextureo0">_ListInvalidRect</a></dd></dl>

<p>
Definition at line <a class="el" href="a06506.html#l00242">242</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a06506.html#l00404">NL3D::ITexture::_GoodGenerate</a>, <a class="el" href="a06506.html#l00422">NL3D::ITexture::_ListInvalidRect</a>, <a class="el" href="a06506.html#l00428">NL3D::ITexture::isAllInvalidated()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a06506.html#l00332">NL3D::ITexture::supportSharing()</a>.
<p>
Referenced by <a class="el" href="a06523.html#l00273">NL3D::CTextureFont::getLetterInfo()</a>.
<p>
<div class="fragment"><pre>00243         { 
00244                 <span class="comment">// The texture must not support sharing....</span>
00245                 <a class="code" href="a04199.html#a6">nlassert</a>(!<a class="code" href="a03487.html#NL3D_1_1ITexturea43">supportSharing</a>());
00246                 <span class="comment">// Don't invalidate the rectangle if the full texture is already invalidated.</span>
00247                 <span class="keywordflow">if</span> (!<a class="code" href="a03487.html#NL3D_1_1ITexturea21">isAllInvalidated</a> ())
00248                 {
00249                         <span class="comment">// Add the region to invalidate list</span>
00250                         <a class="code" href="a03487.html#NL3D_1_1ITextureo0">_ListInvalidRect</a>.push_back (rect); 
00251                         <span class="comment">// Touch flag</span>
00252                         <a class="code" href="a03487.html#NL3D_1_1ITexturep4">_Touched</a>=<span class="keyword">true</span>; 
00253                 }
00254 
00255                 _GoodGenerate= <span class="keyword">false</span>;
00256         }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1ITexturea47" doxytag="NL3D::CTextureCross::validateGenerateFlag" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::ITexture::validateGenerateFlag </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, inherited]</code></td>
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<p>
Advanced. erase the _GoodGenerate=true. Special if you want to setup directly the bitmap without using <a class="el" href="a03487.html#NL3D_1_1ITexturea9">generate()</a>. USE IT WITH CARE!! (used by the <a class="el" href="a02230.html">CAsyncTextureManager</a>)
<p>
Definition at line <a class="el" href="a06506.html#l00322">322</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
References <a class="el" href="a06506.html#l00404">NL3D::ITexture::_GoodGenerate</a>.
<p>
<div class="fragment"><pre>00322 {_GoodGenerate=<span class="keyword">true</span>;}
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<a class="anchor" name="NL3D_1_1ITexturea48" doxytag="NL3D::CTextureCross::writeJPG" ></a><p>
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          <td class="md" nowrap valign="top"> bool NLMISC::CBitmap::writeJPG </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>f</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>quality</em> = 80</td>
        </tr>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inline, inherited]</code></td>
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<p>
Write a JPG from the object pixels buffer. If the current pixel format is not rgba then the method does nothing If the pixel format is Alpha then we save in 8 bpp <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>f</em>&nbsp;</td><td><a class="el" href="a02270.html">IStream</a> (must be a reading stream) </td></tr>
    <tr><td valign=top><em>quality</em>&nbsp;</td><td>0=very bad quality 100=best quality </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>true if succeed, false else</dd></dl>

<p>
Definition at line <a class="el" href="a05487.html#l00620">620</a> of file <a class="el" href="a05487.html">bitmap.h</a>.
<p>
References <a class="el" href="a05622.html#l00135">nlwarning</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
<p>
<div class="fragment"><pre>00621 {
00622         <a class="code" href="a04199.html#a2">nlwarning</a> (<span class="stringliteral">"You must put #define USE_JPEG before all include in the file where you call writeJPG() if you want jpeg support"</span>);
00623         <span class="keywordflow">return</span> <span class="keyword">false</span>;
00624 }
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1ITexturea49" doxytag="NL3D::CTextureCross::writeTGA" ></a><p>
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          <td class="md" nowrap valign="top"> bool NLMISC::CBitmap::writeTGA </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>f</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>d</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>upsideDown</em> = false</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inherited]</code></td>
        </tr>

      </table>
    </td>
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</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Write a TGA (24 or 32 bits) from the object pixels buffer. If the current pixel format is not rgba then the method does nothing If the pixel format is Alpha then we save in 8 bpp <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>f</em>&nbsp;</td><td><a class="el" href="a02270.html">IStream</a> (must be a reading stream) </td></tr>
    <tr><td valign=top><em>d</em>&nbsp;</td><td>depth : 8 or 16 or 24 or 32 </td></tr>
    <tr><td valign=top><em>upsideDown</em>&nbsp;</td><td>if true, the bitmap will be saved with the upside down </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>true if succeed, false else</dd></dl>

<p>
Definition at line <a class="el" href="a05486.html#l02139">2139</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
References <a class="el" href="a05646.html#l01013">depth</a>, <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a06463.html#l00064">NLMISC::IStream::isReading()</a>, <a class="el" href="a02268.html#NL3D_1_1ITextureo3">NLMISC::CBitmap::PixelFormat</a>, <a class="el" href="a05646.html#l00993">r</a>, <a class="el" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">NLMISC::CBitmap::RGBA</a>, <a class="el" href="a06462.html#l00232">NLMISC::IStream::serial()</a>, <a class="el" href="a05981.html#l00099">sint32</a>, <a class="el" href="a05981.html#l00098">uint16</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a05646.html#l01013">width</a>, <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>.
<p>
Referenced by <a class="el" href="a06523.html#l00133">NL3D::CTextureFont::dumpTextureFont()</a>, <a class="el" href="a06768.html#l02927">NL3D::CZoneLighter::lightWater()</a>, and <a class="el" href="a06092.html#l00192">NL3D::CNELU::screenshot()</a>.
<p>
<div class="fragment"><pre>02140 {
02141         <span class="keywordflow">if</span>(f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>()) <span class="keywordflow">return</span> <span class="keyword">false</span>;
02142         <span class="keywordflow">if</span>(d!=24 &amp;&amp; d!=32 &amp;&amp; d!=16 &amp;&amp; d!=8) <span class="keywordflow">return</span> <span class="keyword">false</span>;
02143         <span class="keywordflow">if</span> ((<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> != <a class="code" href="a02268.html#NL3D_1_1ITexturew31NL3D_1_1ITexturew25">RGBA</a>)&amp;&amp;(<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> != <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew0">Alpha</a>)&amp;&amp;(<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> != <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew14">Luminance</a>)) <span class="keywordflow">return</span> <span class="keyword">false</span>;
02144         <span class="keywordflow">if</span> ((<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> == <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew0">Alpha</a>) &amp;&amp; (d != 8)) <span class="keywordflow">return</span> <span class="keyword">false</span>;
02145         <span class="keywordflow">if</span> ((<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> == <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew14">Luminance</a>) &amp;&amp; (d != 8)) <span class="keywordflow">return</span> <span class="keyword">false</span>;
02146 
02147         <a class="code" href="a04558.html#a10">sint32</a>  i,j,<a class="code" href="a04223.html#a572">x</a>,<a class="code" href="a04223.html#a573">y</a>;
02148         <a class="code" href="a04558.html#a7">uint8</a>   * scanline;
02149         <a class="code" href="a04558.html#a7">uint8</a>   <a class="code" href="a04223.html#a628">r</a>,g,b,a;
02150 
02151         <a class="code" href="a04558.html#a7">uint8</a>   lengthID = 0;
02152         <a class="code" href="a04558.html#a7">uint8</a>   cMapType = 0;
02153         <a class="code" href="a04558.html#a7">uint8</a>   imageType = 2;
02154         <a class="code" href="a04558.html#a9">uint16</a>  origin = 0;
02155         <a class="code" href="a04558.html#a9">uint16</a>  length = 0;
02156         <a class="code" href="a04558.html#a7">uint8</a>   <a class="code" href="a04223.html#a634">depth</a> = 0;
02157         <a class="code" href="a04558.html#a9">uint16</a>  xOrg = 0;
02158         <a class="code" href="a04558.html#a9">uint16</a>  yOrg = 0;
02159         <a class="code" href="a04558.html#a9">uint16</a>  <a class="code" href="a04223.html#a632">width</a> = (<a class="code" href="a04558.html#a9">uint16</a>)<a class="code" href="a02268.html#NL3D_1_1ITexturep5">_Width</a>;
02160         <a class="code" href="a04558.html#a9">uint16</a>  <a class="code" href="a04223.html#a633">height</a> = (<a class="code" href="a04558.html#a9">uint16</a>)<a class="code" href="a02268.html#NL3D_1_1ITexturep1">_Height</a>;
02161         <a class="code" href="a04558.html#a7">uint8</a>   imageDepth = (<a class="code" href="a04558.html#a7">uint8</a>)d;
02162         <a class="code" href="a04558.html#a7">uint8</a>   desc = 0;
02163         <span class="keywordflow">if</span> (upsideDown)
02164                 desc |= 1&lt;&lt;5;
02165 
02166         <span class="keywordflow">if</span> ((<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> == <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew0">Alpha</a>) || (<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> == <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew14">Luminance</a>))
02167                 imageType = 3; <span class="comment">// Uncompressed grayscale</span>
02168 
02169         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(lengthID);
02170         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(cMapType);
02171         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(imageType);
02172         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(origin);
02173         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(length);
02174         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(depth);
02175         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(xOrg);
02176         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(yOrg);
02177         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(width);
02178         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(height);
02179         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(imageDepth);
02180         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(desc);
02181 
02182         <span class="keywordflow">if</span> ((<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> == <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew0">Alpha</a>)||(<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> == <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew14">Luminance</a>))
02183                 scanline = <span class="keyword">new</span> <a class="code" href="a04558.html#a7">uint8</a>[<a class="code" href="a04223.html#a632">width</a>];
02184         <span class="keywordflow">else</span>
02185                 scanline = <span class="keyword">new</span> <a class="code" href="a04558.html#a7">uint8</a>[<a class="code" href="a04223.html#a632">width</a>*4];
02186         <span class="keywordflow">if</span>(!scanline)
02187         {
02188                 <span class="keywordflow">throw</span> EAllocationFailure();
02189         }
02190 
02191         <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a573">y</a>=0; <a class="code" href="a04223.html#a573">y</a>&lt;(<a class="code" href="a04558.html#a10">sint32</a>)<a class="code" href="a04223.html#a633">height</a>; <a class="code" href="a04223.html#a573">y</a>++)
02192         {
02193                 
02194                 <a class="code" href="a04558.html#a11">uint32</a> k=0;
02195                 <span class="keywordflow">if</span> (<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> == <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew0">Alpha</a>)
02196                 {
02197                         <span class="keywordflow">for</span>(i=0; i&lt;<a class="code" href="a04223.html#a632">width</a>; ++i) <span class="comment">// Alpha</span>
02198                         {
02199                                 scanline[k++] = <a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[0][(<a class="code" href="a04223.html#a633">height</a>-<a class="code" href="a04223.html#a573">y</a>-1)*<a class="code" href="a04223.html#a632">width</a> + i];
02200                         }
02201                 }
02202                 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="a02268.html#NL3D_1_1ITextureo3">PixelFormat</a> == <a class="code" href="a03487.html#NL3D_1_1ITexturew32NL3D_1_1ITexturew14">Luminance</a>)
02203                 {
02204                         <span class="keywordflow">for</span>(i=0; i&lt;<a class="code" href="a04223.html#a632">width</a>; ++i) <span class="comment">// Luminance</span>
02205                         {
02206                                 scanline[k++] = <a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[0][(<a class="code" href="a04223.html#a633">height</a>-<a class="code" href="a04223.html#a573">y</a>-1)*<a class="code" href="a04223.html#a632">width</a> + i];
02207                         }
02208                 }
02209                 <span class="keywordflow">else</span>
02210                 {
02211                         <span class="keywordflow">for</span>(i=0; i&lt;<a class="code" href="a04223.html#a632">width</a>*4; i+=4) <span class="comment">// 4:RGBA</span>
02212                         {
02213                                 <span class="keywordflow">if</span>(d==16)
02214                                 {
02215                                         <span class="keywordflow">for</span>(j=0; j&lt;(<a class="code" href="a04558.html#a10">sint32</a>)4; j++)
02216                                         {
02217                                                 scanline[k++] = <a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[0][(<a class="code" href="a04223.html#a633">height</a>-<a class="code" href="a04223.html#a573">y</a>-1)*<a class="code" href="a04223.html#a632">width</a>*4 + i + j];
02218                                         }
02219                                 }
02220                                 <span class="keywordflow">else</span>
02221                                 {
02222                                         <span class="keywordflow">for</span>(j=0; j&lt;(<a class="code" href="a04558.html#a10">sint32</a>)d/8; j++)
02223                                         {
02224                                                 scanline[k++] = <a class="code" href="a02268.html#NL3D_1_1ITexturep0">_Data</a>[0][(<a class="code" href="a04223.html#a633">height</a>-<a class="code" href="a04223.html#a573">y</a>-1)*<a class="code" href="a04223.html#a632">width</a>*4 + i + j];
02225                                         }
02226                                 }
02227                         }
02228                 }
02229                 
02230                 <span class="keywordflow">if</span>(d==16)
02231                 {
02232                         <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a572">x</a>=0; <a class="code" href="a04223.html#a572">x</a>&lt;(<a class="code" href="a04558.html#a10">sint32</a>)<a class="code" href="a04223.html#a632">width</a>; <a class="code" href="a04223.html#a572">x</a>++)
02233                         {
02234                                 <a class="code" href="a04223.html#a628">r</a> = scanline[<a class="code" href="a04223.html#a572">x</a>*4+0];
02235                                 g = scanline[<a class="code" href="a04223.html#a572">x</a>*4+1];
02236                                 b = scanline[<a class="code" href="a04223.html#a572">x</a>*4+2];
02237                                 <span class="keywordtype">int</span> rr = <a class="code" href="a04223.html#a628">r</a> &gt;&gt;3;
02238                                 <span class="keywordtype">int</span> gg = g &gt;&gt;3;
02239                                 <span class="keywordtype">int</span> bb = b &gt;&gt;3;
02240                                 <a class="code" href="a04558.html#a9">uint16</a> c16 = (rr&lt;&lt;10) | (gg&lt;&lt;5) | bb;
02241                                 scanline[<a class="code" href="a04223.html#a572">x</a>*2+0] = c16&amp;0xff;
02242                                 scanline[<a class="code" href="a04223.html#a572">x</a>*2+1] = c16&gt;&gt;8;
02243                         }
02244                 }
02245                 <span class="keywordflow">if</span>(d==24)
02246                 {
02247                         <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a572">x</a>=0; <a class="code" href="a04223.html#a572">x</a>&lt;(<a class="code" href="a04558.html#a10">sint32</a>)<a class="code" href="a04223.html#a632">width</a>; <a class="code" href="a04223.html#a572">x</a>++)
02248                         {
02249                                 <a class="code" href="a04223.html#a628">r</a> = scanline[<a class="code" href="a04223.html#a572">x</a>*3+0];
02250                                 g = scanline[<a class="code" href="a04223.html#a572">x</a>*3+1];
02251                                 b = scanline[<a class="code" href="a04223.html#a572">x</a>*3+2];
02252                                 scanline[<a class="code" href="a04223.html#a572">x</a>*3+0] = b;
02253                                 scanline[<a class="code" href="a04223.html#a572">x</a>*3+1] = g;
02254                                 scanline[<a class="code" href="a04223.html#a572">x</a>*3+2] = <a class="code" href="a04223.html#a628">r</a>;
02255                         }
02256                 }
02257                 <span class="keywordflow">if</span>(d==32)
02258                 {
02259                         <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a572">x</a>=0; <a class="code" href="a04223.html#a572">x</a>&lt;(<a class="code" href="a04558.html#a10">sint32</a>)<a class="code" href="a04223.html#a632">width</a>; <a class="code" href="a04223.html#a572">x</a>++)
02260                         {
02261                                 <a class="code" href="a04223.html#a628">r</a> = scanline[<a class="code" href="a04223.html#a572">x</a>*4+0];
02262                                 g = scanline[<a class="code" href="a04223.html#a572">x</a>*4+1];
02263                                 b = scanline[<a class="code" href="a04223.html#a572">x</a>*4+2];
02264                                 a= scanline[<a class="code" href="a04223.html#a572">x</a>*4+3];
02265                                 scanline[<a class="code" href="a04223.html#a572">x</a>*4+0] = b;
02266                                 scanline[<a class="code" href="a04223.html#a572">x</a>*4+1] = g;
02267                                 scanline[<a class="code" href="a04223.html#a572">x</a>*4+2] = <a class="code" href="a04223.html#a628">r</a>;                            
02268                                 scanline[<a class="code" href="a04223.html#a572">x</a>*4+3] = a;
02269                         }
02270                 }
02271                 
02272                 <span class="keywordtype">int</span> finaleSize=<a class="code" href="a04223.html#a632">width</a>*d/8;
02273                 <span class="keywordflow">for</span>(i=0; i&lt;finaleSize; i++)
02274                 {
02275                         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(scanline[i]);
02276                 }               
02277         }
02278         <span class="keyword">delete</span> scanline;
02279         <span class="keywordflow">return</span> <span class="keyword">true</span>;
02280 }
</pre></div>    </td>
  </tr>
</table>
<hr><h2>Friends And Related Function Documentation</h2>
<a class="anchor" name="NLGEORGES_1_1UTypen0" doxytag="NL3D::CTextureCross::CPtrInfo" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> friend struct CPtrInfo<code> [friend, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="a06402.html#l00067">67</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>.    </td>
  </tr>
</table>
<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1ITexturep0" doxytag="NL3D::CTextureCross::_Data" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="a03000.html">CObjectVector</a>&lt;<a class="el" href="a04558.html#a7">uint8</a>&gt; <a class="el" href="a02268.html#NL3D_1_1ITexturep0">NLMISC::CBitmap::_Data</a>[MAX_MIPMAP]<code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Reimplemented in <a class="el" href="a03511.html#NL3D_1_1CTextureMemr1">NL3D::CTextureMem</a>.
<p>
Definition at line <a class="el" href="a05487.html#l00090">90</a> of file <a class="el" href="a05487.html">bitmap.h</a>.
<p>
Referenced by <a class="el" href="a05486.html#l02817">NLMISC::CBitmap::blend()</a>.    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1ITexturep1" doxytag="NL3D::CTextureCross::_Height" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02268.html#NL3D_1_1ITexturep1">NLMISC::CBitmap::_Height</a><code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="a05487.html#l00096">96</a> of file <a class="el" href="a05487.html">bitmap.h</a>.
<p>
Referenced by <a class="el" href="a05486.html#l02817">NLMISC::CBitmap::blend()</a>.    </td>
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<a class="anchor" name="NL3D_1_1ITextureo0" doxytag="NL3D::CTextureCross::_ListInvalidRect" ></a><p>
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          <td class="md" nowrap valign="top"> std::list&lt;<a class="el" href="a03319.html">NLMISC::CRect</a>&gt; <a class="el" href="a03487.html#NL3D_1_1ITextureo0">NL3D::ITexture::_ListInvalidRect</a><code> [inherited]</code>
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List of invalided rectangle. If the list is empty, <a class="el" href="a03487.html#NL3D_1_1ITexturea9">generate()</a> will rebuild all the texture.<p>
<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a03487.html#NL3D_1_1ITexturea21">isAllInvalidated()</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturea9">generate()</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturea44">touch()</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturea46">touchRect()</a>, <a class="el" href="a03487.html#NL3D_1_1ITexturea45">touched()</a></dd></dl>

<p>
Definition at line <a class="el" href="a06506.html#l00422">422</a> of file <a class="el" href="a06506.html">texture.h</a>.
<p>
Referenced by <a class="el" href="a06506.html#l00448">NL3D::ITexture::clearTouched()</a>, <a class="el" href="a06506.html#l00428">NL3D::ITexture::isAllInvalidated()</a>, <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>, <a class="el" href="a06506.html#l00227">NL3D::ITexture::touch()</a>, and <a class="el" href="a06506.html#l00242">NL3D::ITexture::touchRect()</a>.    </td>
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<a class="anchor" name="NL3D_1_1ITexturep2" doxytag="NL3D::CTextureCross::_LoadGrayscaleAsAlpha" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="a02268.html#NL3D_1_1ITexturep2">NLMISC::CBitmap::_LoadGrayscaleAsAlpha</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="a05487.html#l00094">94</a> of file <a class="el" href="a05487.html">bitmap.h</a>.
<p>
Referenced by <a class="el" href="a05487.html#l00254">NLMISC::CBitmap::CBitmap()</a>, <a class="el" href="a05487.html#l00483">NLMISC::CBitmap::isGrayscaleAsAlpha()</a>, <a class="el" href="a05487.html#l00472">NLMISC::CBitmap::loadGrayscaleAsAlpha()</a>, and <a class="el" href="a05486.html#l01800">NLMISC::CBitmap::readTGA()</a>.    </td>
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<a class="anchor" name="NL3D_1_1ITexturep3" doxytag="NL3D::CTextureCross::_MipMapCount" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a02268.html#NL3D_1_1ITexturep3">NLMISC::CBitmap::_MipMapCount</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="a05487.html#l00093">93</a> of file <a class="el" href="a05487.html">bitmap.h</a>.
<p>
Referenced by <a class="el" href="a05486.html#l00762">NLMISC::CBitmap::alphaLuminanceToAlpha()</a>, <a class="el" href="a05486.html#l00677">NLMISC::CBitmap::alphaLuminanceToLuminance()</a>, <a class="el" href="a05486.html#l00519">NLMISC::CBitmap::alphaLuminanceToRGBA()</a>, <a class="el" href="a05486.html#l00607">NLMISC::CBitmap::alphaToAlphaLuminance()</a>, <a class="el" href="a05486.html#l00490">NLMISC::CBitmap::alphaToRGBA()</a>, <a class="el" href="a05486.html#l01422">NLMISC::CBitmap::buildMipMaps()</a>, <a class="el" href="a05487.html#l00254">NLMISC::CBitmap::CBitmap()</a>, <a class="el" href="a05486.html#l00965">NLMISC::CBitmap::decompressDXT1()</a>, <a class="el" href="a05486.html#l01090">NLMISC::CBitmap::decompressDXT3()</a>, <a class="el" href="a05486.html#l01200">NLMISC::CBitmap::decompressDXT5()</a>, <a class="el" href="a05486.html#l02682">NLMISC::CBitmap::flipH()</a>, <a class="el" href="a05486.html#l02714">NLMISC::CBitmap::flipV()</a>, <a class="el" href="a05487.html#l00369">NLMISC::CBitmap::getMipMapCount()</a>, <a class="el" href="a05486.html#l00736">NLMISC::CBitmap::luminanceToAlpha()</a>, <a class="el" href="a05486.html#l00579">NLMISC::CBitmap::luminanceToAlphaLuminance()</a>, <a class="el" href="a05486.html#l00462">NLMISC::CBitmap::luminanceToRGBA()</a>, <a class="el" href="a05486.html#l00184">NLMISC::CBitmap::makeDummy()</a>, <a class="el" href="a05486.html#l00244">NLMISC::CBitmap::readDDS()</a>, <a class="el" href="a05486.html#l01800">NLMISC::CBitmap::readTGA()</a>, <a class="el" href="a05486.html#l01493">NLMISC::CBitmap::releaseMipMaps()</a>, <a class="el" href="a05486.html#l01508">NLMISC::CBitmap::resample()</a>, <a class="el" href="a05486.html#l01599">NLMISC::CBitmap::reset()</a>, <a class="el" href="a05486.html#l00708">NLMISC::CBitmap::rgbaToAlpha()</a>, <a class="el" href="a05486.html#l00550">NLMISC::CBitmap::rgbaToAlphaLuminance()</a>, <a class="el" href="a05486.html#l00635">NLMISC::CBitmap::rgbaToLuminance()</a>, <a class="el" href="a05486.html#l02781">NLMISC::CBitmap::rot90CCW()</a>, <a class="el" href="a05486.html#l02746">NLMISC::CBitmap::rot90CW()</a>, and <a class="el" href="a05486.html#l01590">NLMISC::CBitmap::setMipMapCount()</a>.    </td>
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<a class="anchor" name="NL3D_1_1ITexturep4" doxytag="NL3D::CTextureCross::_Touched" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="a03487.html#NL3D_1_1ITexturep4">NL3D::ITexture::_Touched</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="a06506.html#l00387">387</a> of file <a class="el" href="a06506.html">texture.h</a>.    </td>
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<a class="anchor" name="NL3D_1_1ITexturep5" doxytag="NL3D::CTextureCross::_Width" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02268.html#NL3D_1_1ITexturep5">NLMISC::CBitmap::_Width</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="a05487.html#l00095">95</a> of file <a class="el" href="a05487.html">bitmap.h</a>.
<p>
Referenced by <a class="el" href="a05486.html#l02817">NLMISC::CBitmap::blend()</a>.    </td>
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<a class="anchor" name="NL3D_1_1ITextures0" doxytag="NL3D::CTextureCross::bitPerPixels" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02268.html#NL3D_1_1ITextures0">NLMISC::CBitmap::bitPerPixels</a><code> [static, inherited]</code>
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<p>
<b>Initial value:</b><div class="fragment"><pre>
{
        32,             
        8,              
        8,              
        16,             
        4,              
        4,              
        8,              
        8,              
        16              
}
</pre></div>
<p>
Definition at line <a class="el" href="a05486.html#l00070">70</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
Referenced by <a class="el" href="a05486.html#l02332">NLMISC::CBitmap::blit()</a>, and <a class="el" href="a05486.html#l01565">NLMISC::CBitmap::resizeMipMap()</a>.    </td>
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<a class="anchor" name="NLGEORGES_1_1UTypeo0" doxytag="NL3D::CTextureCross::crefs" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> <a class="el" href="a02209.html#NLGEORGES_1_1UTypeo0">NLMISC::CRefCount::crefs</a><code> [mutable, inherited]</code>
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<p>
Definition at line <a class="el" href="a06402.html#l00079">79</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>.
<p>
Referenced by <a class="el" href="a06402.html#l00085">NLMISC::CRefCount::CRefCount()</a>, <a class="el" href="a06402.html#l00070">NLMISC::CRefCount::getRefCount()</a>, and <a class="el" href="a06403.html#l00044">NLMISC::CRefCount::~CRefCount()</a>.    </td>
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<a class="anchor" name="NL3D_1_1ITextures1" doxytag="NL3D::CTextureCross::DXTC1HEADER" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02268.html#NL3D_1_1ITextures1">NLMISC::CBitmap::DXTC1HEADER</a> = NL_MAKEFOURCC('D','X', 'T', '1')<code> [static, inherited]</code>
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<p>
Definition at line <a class="el" href="a05486.html#l00083">83</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
Referenced by <a class="el" href="a05486.html#l00244">NLMISC::CBitmap::readDDS()</a>.    </td>
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<a class="anchor" name="NL3D_1_1ITextures2" doxytag="NL3D::CTextureCross::DXTC3HEADER" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02268.html#NL3D_1_1ITextures2">NLMISC::CBitmap::DXTC3HEADER</a> = NL_MAKEFOURCC('D','X', 'T', '3')<code> [static, inherited]</code>
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<p>
Definition at line <a class="el" href="a05486.html#l00084">84</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
Referenced by <a class="el" href="a05486.html#l00244">NLMISC::CBitmap::readDDS()</a>.    </td>
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<a class="anchor" name="NL3D_1_1ITextures3" doxytag="NL3D::CTextureCross::DXTC5HEADER" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02268.html#NL3D_1_1ITextures3">NLMISC::CBitmap::DXTC5HEADER</a> = NL_MAKEFOURCC('D','X', 'T', '5')<code> [static, inherited]</code>
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<p>
Definition at line <a class="el" href="a05486.html#l00085">85</a> of file <a class="el" href="a05486.html">bitmap.cpp</a>.
<p>
Referenced by <a class="el" href="a05486.html#l00244">NLMISC::CBitmap::readDDS()</a>.    </td>
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<a class="anchor" name="NLGEORGES_1_1UTypes0" doxytag="NL3D::CTextureCross::NullPtrInfo" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03320.html">CRefCount::CPtrInfo</a> <a class="el" href="a02209.html#NLGEORGES_1_1UTypes0">NLMISC::CRefCount::NullPtrInfo</a><code> [static, inherited]</code>
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<p>
Referenced by <a class="el" href="a06402.html#l00085">NLMISC::CRefCount::CRefCount()</a>.    </td>
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<a class="anchor" name="NLGEORGES_1_1UTypeo1" doxytag="NL3D::CTextureCross::pinfo" ></a><p>
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          <td class="md" nowrap valign="top"> CPtrInfo* <a class="el" href="a02209.html#NLGEORGES_1_1UTypeo1">NLMISC::CRefCount::pinfo</a><code> [mutable, inherited]</code>
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<p>
Definition at line <a class="el" href="a06402.html#l00080">80</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>.
<p>
Referenced by <a class="el" href="a06402.html#l00085">NLMISC::CRefCount::CRefCount()</a>, and <a class="el" href="a06403.html#l00044">NLMISC::CRefCount::~CRefCount()</a>.    </td>
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<a class="anchor" name="NL3D_1_1ITextureo3" doxytag="NL3D::CTextureCross::PixelFormat" ></a><p>
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          <td class="md" nowrap valign="top"> enum <a class="el" href="a02268.html#NL3D_1_1ITexturew31">NLMISC::CBitmap::TType</a>  <a class="el" href="a02268.html#NL3D_1_1ITextureo3">NLMISC::CBitmap::PixelFormat</a><code> [inherited]</code>
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<p>
Referenced by <a class="el" href="a05486.html#l00762">NLMISC::CBitmap::alphaLuminanceToAlpha()</a>, <a class="el" href="a05486.html#l00677">NLMISC::CBitmap::alphaLuminanceToLuminance()</a>, <a class="el" href="a05486.html#l00519">NLMISC::CBitmap::alphaLuminanceToRGBA()</a>, <a class="el" href="a05486.html#l00607">NLMISC::CBitmap::alphaToAlphaLuminance()</a>, <a class="el" href="a05486.html#l00664">NLMISC::CBitmap::alphaToLuminance()</a>, <a class="el" href="a05486.html#l00490">NLMISC::CBitmap::alphaToRGBA()</a>, <a class="el" href="a05486.html#l02817">NLMISC::CBitmap::blend()</a>, <a class="el" href="a05486.html#l02332">NLMISC::CBitmap::blit()</a>, <a class="el" href="a06521.html#l00041">NL3D::CTextureFile::buildBitmapFromFile()</a>, <a class="el" href="a05486.html#l01422">NLMISC::CBitmap::buildMipMaps()</a>, <a class="el" href="a05487.html#l00254">NLMISC::CBitmap::CBitmap()</a>, <a class="el" href="a05486.html#l00821">NLMISC::CBitmap::convertToAlpha()</a>, <a class="el" href="a05486.html#l00852">NLMISC::CBitmap::convertToAlphaLuminance()</a>, <a class="el" href="a05486.html#l00790">NLMISC::CBitmap::convertToLuminance()</a>, <a class="el" href="a05486.html#l00882">NLMISC::CBitmap::convertToRGBA()</a>, <a class="el" href="a05486.html#l00926">NLMISC::CBitmap::convertToType()</a>, <a class="el" href="a05486.html#l00965">NLMISC::CBitmap::decompressDXT1()</a>, <a class="el" href="a05486.html#l01090">NLMISC::CBitmap::decompressDXT3()</a>, <a class="el" href="a05486.html#l01200">NLMISC::CBitmap::decompressDXT5()</a>, <a class="el" href="a05486.html#l02682">NLMISC::CBitmap::flipH()</a>, <a class="el" href="a05486.html#l02714">NLMISC::CBitmap::flipV()</a>, <a class="el" href="a05486.html#l02470">NLMISC::CBitmap::getColor()</a>, <a class="el" href="a05486.html#l03134">NLMISC::CBitmap::getPixelColor()</a>, <a class="el" href="a05487.html#l00335">NLMISC::CBitmap::getPixelFormat()</a>, <a class="el" href="a05486.html#l00736">NLMISC::CBitmap::luminanceToAlpha()</a>, <a class="el" href="a05486.html#l00579">NLMISC::CBitmap::luminanceToAlphaLuminance()</a>, <a class="el" href="a05486.html#l00462">NLMISC::CBitmap::luminanceToRGBA()</a>, <a class="el" href="a05486.html#l00184">NLMISC::CBitmap::makeDummy()</a>, <a class="el" href="a05486.html#l00244">NLMISC::CBitmap::readDDS()</a>, <a class="el" href="a05486.html#l01800">NLMISC::CBitmap::readTGA()</a>, <a class="el" href="a05486.html#l01508">NLMISC::CBitmap::resample()</a>, <a class="el" href="a05486.html#l01599">NLMISC::CBitmap::reset()</a>, <a class="el" href="a05486.html#l01545">NLMISC::CBitmap::resize()</a>, <a class="el" href="a05486.html#l01565">NLMISC::CBitmap::resizeMipMap()</a>, <a class="el" href="a05486.html#l00708">NLMISC::CBitmap::rgbaToAlpha()</a>, <a class="el" href="a05486.html#l00550">NLMISC::CBitmap::rgbaToAlphaLuminance()</a>, <a class="el" href="a05486.html#l00635">NLMISC::CBitmap::rgbaToLuminance()</a>, <a class="el" href="a05486.html#l02781">NLMISC::CBitmap::rot90CCW()</a>, <a class="el" href="a05486.html#l02746">NLMISC::CBitmap::rot90CW()</a>, <a class="el" href="a05486.html#l02306">NLMISC::CBitmap::rotateCCW()</a>, <a class="el" href="a05652.html#l00322">NL3D::sameDXTCFormat()</a>, and <a class="el" href="a05486.html#l02139">NLMISC::CBitmap::writeTGA()</a>.    </td>
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<a class="anchor" name="NL3D_1_1ITextureo4" doxytag="NL3D::CTextureCross::TextureDrvShare" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03321.html">NLMISC::CRefPtr</a>&lt;<a class="el" href="a03496.html">CTextureDrvShare</a>&gt; <a class="el" href="a03487.html#NL3D_1_1ITextureo4">NL3D::ITexture::TextureDrvShare</a><code> [inherited]</code>
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Definition at line <a class="el" href="a06506.html#l00416">416</a> of file <a class="el" href="a06506.html">texture.h</a>.
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Referenced by <a class="el" href="a05642.html#l02185">NL3D::CDriverGL::copyFrameBufferToTexture()</a>, <a class="el" href="a05652.html#l00089">NL3D::getTextureGl()</a>, <a class="el" href="a05652.html#l01217">NL3D::CDriverGL::getTextureHandle()</a>, <a class="el" href="a06505.html#l00064">NL3D::ITexture::releaseDriverSetup()</a>, <a class="el" href="a06506.html#l00343">NL3D::ITexture::setupedIntoDriver()</a>, <a class="el" href="a05652.html#l00361">NL3D::CDriverGL::setupTextureEx()</a>, <a class="el" href="a05652.html#l00807">NL3D::CDriverGL::uploadTexture()</a>, and <a class="el" href="a05652.html#l00930">NL3D::CDriverGL::uploadTextureCube()</a>.    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="a05862.html">landscape.cpp</a></ul>
<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:53:04 2004 for NeL by
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</a>1.3.6 </small></address>
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