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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: NL3D::CSurfaceLightGrid class Reference</title>
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<h1>NL3D::CSurfaceLightGrid Class Reference</h1><code>#include &lt;<a class="el" href="a06476.html">surface_light_grid.h</a>&gt;</code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Dynamic objects lighted by IG's Static Lights lookup into this grid. Builded by <a class="el" href="a02675.html">CInstanceLighter</a>. Used by <a class="el" href="a02654.html">CIGSurfaceLight</a> <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl>

<p>

<p>
Definition at line <a class="el" href="a06476.html#l00057">57</a> of file <a class="el" href="a06476.html">surface_light_grid.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom>{ <a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGridw0NL3D_1_1CSurfaceLightGridw1">NumLightPerCorner</a> =  2
 }</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">We support only 2 light per corner. Should never be changed.  <a href="#NL3D_1_1CSurfaceLightGridw0">More...</a><br><br></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrida0">CSurfaceLightGrid</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor.  <a href="#NL3D_1_1CSurfaceLightGrida0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrida1">getStaticLightSetup</a> (const <a class="el" href="a03128.html">CVector</a> &amp;localPos, std::vector&lt; <a class="el" href="a03092.html">CPointLightInfluence</a> &gt; &amp;pointLightList, <a class="el" href="a04558.html#a7">uint8</a> &amp;sunContribution, <a class="el" href="a02654.html">CIGSurfaceLight</a> &amp;igsl, <a class="el" href="a03337.html">NLMISC::CRGBA</a> &amp;localAmbient) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrida2">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f)</td></tr>

<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03000.html">NLMISC::CObjectVector</a>&lt; <a class="el" href="a03465.html">CCellCorner</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrido0">Cells</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrido1">Height</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03660.html">NLMISC::CVector2f</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrido2">Origin</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrido3">Width</a></td></tr>

</table>
<hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="NL3D_1_1CSurfaceLightGridw0" doxytag="NL3D::CSurfaceLightGrid::@32" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> anonymous enum
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    </td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
We support only 2 light per corner. Should never be changed. 
<p>
<dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CSurfaceLightGridw0NL3D_1_1CSurfaceLightGridw1" doxytag="NumLightPerCorner" ></a>NumLightPerCorner</em>&nbsp;</td><td>
</td></tr>
</table>
</dl>

<p>
Definition at line <a class="el" href="a06476.html#l00062">62</a> of file <a class="el" href="a06476.html">surface_light_grid.h</a>.
<p>
<div class="fragment"><pre>00062 {<a class="code" href="a03464.html#NL3D_1_1CSurfaceLightGridw0NL3D_1_1CSurfaceLightGridw1">NumLightPerCorner</a>= 2};
</pre></div>    </td>
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</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="NL3D_1_1CSurfaceLightGrida0" doxytag="NL3D::CSurfaceLightGrid::CSurfaceLightGrid" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> NL3D::CSurfaceLightGrid::CSurfaceLightGrid </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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<p>
Constructor. 
<p>

<p>
Definition at line <a class="el" href="a06475.html#l00043">43</a> of file <a class="el" href="a06475.html">surface_light_grid.cpp</a>.
<p>
<div class="fragment"><pre>00044 {
00045         <a class="code" href="a03464.html#NL3D_1_1CSurfaceLightGrido3">Width</a>= 0;
00046         <a class="code" href="a03464.html#NL3D_1_1CSurfaceLightGrido1">Height</a>= 0;
00047 }
</pre></div>    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CSurfaceLightGrida1" doxytag="NL3D::CSurfaceLightGrid::getStaticLightSetup" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> void NL3D::CSurfaceLightGrid::getStaticLightSetup </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>localPos</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>std::vector&lt; <a class="el" href="a03092.html">CPointLightInfluence</a> &gt; &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>pointLightList</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>sunContribution</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a02654.html">CIGSurfaceLight</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>igsl</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a03337.html">NLMISC::CRGBA</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>localAmbient</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const</td>
        </tr>

      </table>
    </td>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="a06475.html#l00062">62</a> of file <a class="el" href="a06475.html">surface_light_grid.cpp</a>.
<p>
References <a class="el" href="a05807.html#l00109">NL3D::CIGSurfaceLight::_Owner</a>, <a class="el" href="a06340.html#l00340">NLMISC::CRGBA::A</a>, <a class="el" href="a06340.html#l00338">NLMISC::CRGBA::B</a>, <a class="el" href="a05587.html#l00115">NLMISC::clamp()</a>, <a class="el" href="a05896.html#l00071">NL3D::CLightInfluenceInterpolator::Corners</a>, <a class="el" href="a06340.html#l00336">NLMISC::CRGBA::G</a>, <a class="el" href="a06180.html#l00129">NL3D::CPointLight::getAmbient()</a>, <a class="el" href="a05807.html#l00099">NL3D::CIGSurfaceLight::getOOCellSize()</a>, <a class="el" href="a06351.html#l00338">NL3D::CInstanceGroup::getPointLightList()</a>, <a class="el" href="a05895.html#l00038">NL3D::CLightInfluenceInterpolator::interpolate()</a>, <a class="el" href="a06476.html#l00070">NL3D::CSurfaceLightGrid::CCellCorner::Light</a>, <a class="el" href="a05896.html#l00060">NL3D::CLightInfluenceInterpolator::CCorner::Lights</a>, <a class="el" href="a06476.html#l00074">NL3D::CSurfaceLightGrid::CCellCorner::LocalAmbientId</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05701.html#l00125">NLMISC::OptFastFloor()</a>, <a class="el" href="a06340.html#l00334">NLMISC::CRGBA::R</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06476.html#l00068">NL3D::CSurfaceLightGrid::CCellCorner::SunContribution</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a05646.html#l00236">x</a>, <a class="el" href="a06677.html#l00052">NLMISC::CVector2f::x</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::x</a>, <a class="el" href="a05646.html#l00236">y</a>, <a class="el" href="a06677.html#l00052">NLMISC::CVector2f::y</a>, and <a class="el" href="a06673.html#l00051">NLMISC::CVector::y</a>.
<p>
<div class="fragment"><pre>00064 {
00065         <span class="comment">// Get local coordinate to the grid.</span>
00066         <span class="keywordtype">float</span>   xfloat= (localPos.x - <a class="code" href="a03464.html#NL3D_1_1CSurfaceLightGrido2">Origin</a>.<a class="code" href="a03660.html#NLMISC_1_1CVector2fo0">x</a>) * igsl.getOOCellSize();
00067         <span class="keywordtype">float</span>   yfloat= (localPos.y - <a class="code" href="a03464.html#NL3D_1_1CSurfaceLightGrido2">Origin</a>.<a class="code" href="a03660.html#NLMISC_1_1CVector2fo1">y</a>) * igsl.getOOCellSize();
00068         <a class="code" href="a04558.html#a14">sint</a>    wCell= <a class="code" href="a03464.html#NL3D_1_1CSurfaceLightGrido3">Width</a>-1;
00069         <a class="code" href="a04558.html#a14">sint</a>    hCell= <a class="code" href="a03464.html#NL3D_1_1CSurfaceLightGrido1">Height</a>-1;
00070         <span class="comment">// fastFloor: use a precision of 256 to avoid doing OptFastFloorBegin.</span>
00071         <a class="code" href="a04558.html#a14">sint</a>    wfixed= wCell&lt;&lt;8;
00072         <a class="code" href="a04558.html#a14">sint</a>    hfixed= hCell&lt;&lt;8;
00073         <a class="code" href="a04558.html#a14">sint</a>    xfixed= <a class="code" href="a05378.html#a397">NLMISC::OptFastFloor</a>(xfloat * 256);
00074         <a class="code" href="a04558.html#a14">sint</a>    yfixed= <a class="code" href="a05378.html#a397">NLMISC::OptFastFloor</a>(yfloat * 256);
00075         <a class="code" href="a05378.html#a374">clamp</a>(xfixed, 0, wfixed);
00076         <a class="code" href="a05378.html#a374">clamp</a>(yfixed, 0, hfixed);
00077         <span class="comment">// compute the cell coord, and the subCoord for bilinear.</span>
00078         <a class="code" href="a04558.html#a14">sint</a>    xCell, yCell, xSub, ySub;
00079         xCell= xfixed&gt;&gt;8;
00080         yCell= yfixed&gt;&gt;8;
00081         <a class="code" href="a05378.html#a374">clamp</a>(xCell, 0, wCell-1);
00082         <a class="code" href="a05378.html#a374">clamp</a>(yCell, 0, hCell-1);
00083         <span class="comment">// Hence, xSub and ySub range is [0, 256].</span>
00084         xSub= xfixed - (xCell&lt;&lt;8);
00085         ySub= yfixed - (yCell&lt;&lt;8);
00086 
00087 
00088         <span class="comment">// Use a CLightInfluenceInterpolator to biLinear light influence</span>
00089         CLightInfluenceInterpolator             interp;
00090         <span class="comment">// Must support only 2 light per cell corner.</span>
00091         <a class="code" href="a04199.html#a6">nlassert</a>(CSurfaceLightGrid::NumLightPerCorner==2);
00092         <a class="code" href="a04199.html#a6">nlassert</a>(CLightInfluenceInterpolator::NumLightPerCorner==2);
00093         <span class="comment">// Get ref on array of PointLightNamed.</span>
00094         CPointLightNamed        *igPointLights= NULL;;
00095         <span class="keywordflow">if</span>( igsl._Owner-&gt;getPointLightList().size() &gt;0 )
00096         {
00097                 <span class="comment">// const_cast, because will only change _IdInfluence, and </span>
00098                 <span class="comment">// also because CLightingManager will call appendLightedModel()</span>
00099                 igPointLights= const_cast&lt;CPointLightNamed*&gt;(&amp;(igsl._Owner-&gt;getPointLightList()[0]));
00100         }
00101         <span class="comment">// For 4 corners.</span>
00102         <a class="code" href="a04558.html#a15">uint</a>    <a class="code" href="a04223.html#a572">x</a>,<a class="code" href="a04223.html#a573">y</a>;
00103         <a class="code" href="a04558.html#a15">uint</a>    sunContribFixed= 0;
00104         <a class="code" href="a04558.html#a15">uint</a>    rLocalAmbientFixed= 0;
00105         <a class="code" href="a04558.html#a15">uint</a>    gLocalAmbientFixed= 0;
00106         <a class="code" href="a04558.html#a15">uint</a>    bLocalAmbientFixed= 0;
00107         <a class="code" href="a04558.html#a15">uint</a>    aLocalAmbientFixed= 0;
00108         <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a573">y</a>=0;<a class="code" href="a04223.html#a573">y</a>&lt;2;<a class="code" href="a04223.html#a573">y</a>++)
00109         {
00110                 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a572">x</a>=0;<a class="code" href="a04223.html#a572">x</a>&lt;2;<a class="code" href="a04223.html#a572">x</a>++)
00111                 {
00112                         <span class="comment">// Prepare compute for PointLights.</span>
00113                         <span class="comment">//-------------</span>
00114                         <span class="comment">// get ref on TLI, and on corner.</span>
00115                         <span class="keyword">const</span> CCellCorner                                               &amp;cellCorner= <a class="code" href="a03464.html#NL3D_1_1CSurfaceLightGrido0">Cells</a>[ (yCell+<a class="code" href="a04223.html#a573">y</a>)*<a class="code" href="a03464.html#NL3D_1_1CSurfaceLightGrido3">Width</a> + xCell+<a class="code" href="a04223.html#a572">x</a> ];
00116                         CLightInfluenceInterpolator::CCorner    &amp;corner= interp.Corners[<a class="code" href="a04223.html#a573">y</a>*2 + <a class="code" href="a04223.html#a572">x</a>];
00117                         <span class="comment">// For all lights</span>
00118                         <a class="code" href="a04558.html#a15">uint</a> lid;
00119                         <span class="keywordflow">for</span>(lid= 0; lid&lt;CSurfaceLightGrid::NumLightPerCorner; lid++)
00120                         {
00121                                 <span class="comment">// get the id of the light in the ig</span>
00122                                 <a class="code" href="a04558.html#a15">uint</a>    igLightId= cellCorner.Light[lid];
00123                                 <span class="comment">// If empty id, stop</span>
00124                                 <span class="keywordflow">if</span>(igLightId==0xFF)
00125                                         <span class="keywordflow">break</span>;
00126                                 <span class="keywordflow">else</span>
00127                                 {
00128                                         <span class="comment">// Set pointer of the light in the corner</span>
00129                                         corner.Lights[lid]= igPointLights + igLightId;
00130                                 }
00131                         }
00132                         <span class="comment">// Reset Empty slots.</span>
00133                         <span class="keywordflow">for</span>(; lid&lt;CSurfaceLightGrid::NumLightPerCorner; lid++)
00134                         {
00135                                 <span class="comment">// set to NULL</span>
00136                                 corner.Lights[lid]= NULL;
00137                         }
00138 
00139                         <span class="comment">// BiLinear SunContribution.</span>
00140                         <span class="comment">//-------------</span>
00141                         <a class="code" href="a04558.html#a15">uint</a>    xBi= (<a class="code" href="a04223.html#a572">x</a>==0)?256-xSub : xSub;
00142                         <a class="code" href="a04558.html#a15">uint</a>    yBi= (<a class="code" href="a04223.html#a573">y</a>==0)?256-ySub : ySub;
00143                         <a class="code" href="a04558.html#a15">uint</a>    mulBi= xBi * yBi;
00144                         sunContribFixed+= cellCorner.SunContribution * mulBi;
00145 
00146 
00147                         <span class="comment">// BiLinear Ambient Contribution.</span>
00148                         <span class="comment">//-------------</span>
00149                         <span class="comment">// If FF, then take Sun Ambient =&gt; leave color and alpha To 0.</span>
00150                         <span class="keywordflow">if</span>(cellCorner.LocalAmbientId!=0xFF)
00151                         {
00152                                 <span class="comment">// take current ambient from pointLight</span>
00153                                 <a class="code" href="a03337.html">CRGBA</a>   ambCorner= igPointLights[cellCorner.LocalAmbientId].getAmbient();
00154                                 rLocalAmbientFixed+= ambCorner.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo3">R</a> * mulBi;
00155                                 gLocalAmbientFixed+= ambCorner.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo2">G</a> * mulBi;
00156                                 bLocalAmbientFixed+= ambCorner.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo1">B</a> * mulBi;
00157                                 <span class="comment">// increase the influence of igPointLights in alpha</span>
00158                                 aLocalAmbientFixed+= 255 * mulBi;
00159                         }
00160                 }
00161         }
00162         <span class="comment">// interpolate PointLights.</span>
00163         interp.interpolate(pointLightList, xSub/256.f, ySub/256.f);
00164 
00165         <span class="comment">// Final SunContribution</span>
00166         sunContribution= sunContribFixed&gt;&gt;16;
00167 
00168         <span class="comment">// Final SunContribution</span>
00169         localAmbient.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo3">R</a>= rLocalAmbientFixed&gt;&gt;16;
00170         localAmbient.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo2">G</a>= gLocalAmbientFixed&gt;&gt;16;
00171         localAmbient.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo1">B</a>= bLocalAmbientFixed&gt;&gt;16;
00172         localAmbient.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo0">A</a>= aLocalAmbientFixed&gt;&gt;16;
00173 
00174 }
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<a class="anchor" name="NL3D_1_1CSurfaceLightGrida2" doxytag="NL3D::CSurfaceLightGrid::serial" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CSurfaceLightGrid::serial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>f</em>          </td>
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Definition at line <a class="el" href="a06475.html#l00051">51</a> of file <a class="el" href="a06475.html">surface_light_grid.cpp</a>.
<p>
References <a class="el" href="a06462.html#l00232">NLMISC::IStream::serial()</a>, and <a class="el" href="a06461.html#l00266">NLMISC::IStream::serialVersion()</a>.
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<div class="fragment"><pre>00052 {
00053         (<span class="keywordtype">void</span>)f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(0);
00054         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(Origin);
00055         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(Width);
00056         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(Height);
00057         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(Cells);
00058 }
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<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CSurfaceLightGrido0" doxytag="NL3D::CSurfaceLightGrid::Cells" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03000.html">NLMISC::CObjectVector</a>&lt;<a class="el" href="a03465.html">CCellCorner</a>&gt; <a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrido0">NL3D::CSurfaceLightGrid::Cells</a>
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Definition at line <a class="el" href="a06476.html#l00101">101</a> of file <a class="el" href="a06476.html">surface_light_grid.h</a>.
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Referenced by <a class="el" href="a05806.html#l00050">NL3D::CIGSurfaceLight::build()</a>, <a class="el" href="a05808.html#l00100">NL3D::CIGSurfaceLightBuild::buildPLDebugMesh()</a>, <a class="el" href="a05824.html#l01757">NL3D::CInstanceLighter::getCurrentNeighborCell()</a>, and <a class="el" href="a05824.html#l00305">NL3D::CInstanceLighter::light()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CSurfaceLightGrido1" doxytag="NL3D::CSurfaceLightGrid::Height" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrido1">NL3D::CSurfaceLightGrid::Height</a>
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Definition at line <a class="el" href="a06476.html#l00100">100</a> of file <a class="el" href="a06476.html">surface_light_grid.h</a>.
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Referenced by <a class="el" href="a05824.html#l01724">NL3D::CInstanceLighter::isCurrentNeighborCellInSurface()</a>, and <a class="el" href="a05824.html#l00305">NL3D::CInstanceLighter::light()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CSurfaceLightGrido2" doxytag="NL3D::CSurfaceLightGrid::Origin" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03660.html">NLMISC::CVector2f</a> <a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrido2">NL3D::CSurfaceLightGrid::Origin</a>
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Definition at line <a class="el" href="a06476.html#l00098">98</a> of file <a class="el" href="a06476.html">surface_light_grid.h</a>.
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Referenced by <a class="el" href="a05824.html#l00305">NL3D::CInstanceLighter::light()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CSurfaceLightGrido3" doxytag="NL3D::CSurfaceLightGrid::Width" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrido3">NL3D::CSurfaceLightGrid::Width</a>
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Definition at line <a class="el" href="a06476.html#l00099">99</a> of file <a class="el" href="a06476.html">surface_light_grid.h</a>.
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Referenced by <a class="el" href="a05824.html#l01757">NL3D::CInstanceLighter::getCurrentNeighborCell()</a>, <a class="el" href="a05824.html#l01724">NL3D::CInstanceLighter::isCurrentNeighborCellInSurface()</a>, and <a class="el" href="a05824.html#l00305">NL3D::CInstanceLighter::light()</a>.    </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="a06476.html">surface_light_grid.h</a><li><a class="el" href="a06475.html">surface_light_grid.cpp</a></ul>
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