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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: NLSOUND::CSoundAnimation class Reference</title>
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<h1>NLSOUND::CSoundAnimation Class Reference</h1><code>#include &lt;<a class="el" href="a06413.html">sound_animation.h</a>&gt;</code>
<p>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom>{ <a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationw0NLSOUND_1_1CSoundAnimationw1">NoId</a> =  -1
 }</td></tr>

<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa0">addMarker</a> (<a class="el" href="a03415.html">CSoundAnimMarker</a> *marker)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa1">countMarkers</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa2">CSoundAnimation</a> (std::string &amp;name, <a class="el" href="a05381.html#a54">TSoundAnimId</a> <a class="el" href="a04223.html#a564">id</a>)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa3">getFilename</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03415.html">CSoundAnimMarker</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa4">getMarker</a> (<a class="el" href="a04558.html#a11">uint32</a> i)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa5">getName</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa6">isDirty</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa7">load</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa8">play</a> (<a class="el" href="a02236.html">UAudioMixer</a> *mixer, float lastTime, float curTime, <a class="el" href="a02362.html">NL3D::CCluster</a> *cluster, <a class="el" href="a03417.html">CSoundContext</a> &amp;context)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa9">removeMarker</a> (<a class="el" href="a03415.html">CSoundAnimMarker</a> *marker)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa10">save</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa11">setDirty</a> (bool b)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa12">setFilename</a> (std::string &amp;name)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationa13">~CSoundAnimation</a> ()</td></tr>

<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationb0">sort</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sort all the markers according to their time.  <a href="#NLSOUND_1_1CSoundAnimationb0"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationp0">_Dirty</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationp1">_Filename</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a54">TSoundAnimId</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationp2">_Id</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05381.html#a60">TMarkerVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationp4">_Name</a></td></tr>

</table>
<hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="NLSOUND_1_1CSoundAnimationw0" doxytag="NLSOUND::CSoundAnimation::@138" ></a><p>
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          <td class="md" nowrap valign="top"> anonymous enum
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    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CSoundAnimationw0NLSOUND_1_1CSoundAnimationw1" doxytag="NoId" ></a>NoId</em>&nbsp;</td><td>
</td></tr>
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</dl>

<p>
Definition at line <a class="el" href="a06413.html#l00049">49</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
<p>
<div class="fragment"><pre>00050         { 
00051                 <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationw0NLSOUND_1_1CSoundAnimationw1">NoId</a> = -1
00052         };
</pre></div>    </td>
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<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="NLSOUND_1_1CSoundAnimationa2" doxytag="NLSOUND::CSoundAnimation::CSoundAnimation" ></a><p>
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          <td class="md" nowrap valign="top"> NLSOUND::CSoundAnimation::CSoundAnimation </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a05381.html#a54">TSoundAnimId</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>id</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inline]</code></td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="a06413.html#l00054">54</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
<p>
References <a class="el" href="a05646.html#l00221">id</a>, and <a class="el" href="a06409.html#l00058">NLSOUND::TSoundAnimId</a>.
<p>
<div class="fragment"><pre>00054 : <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp4">_Name</a>(name), <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp2">_Id</a>(<span class="keywordtype">id</span>), <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp0">_Dirty</a>(<span class="keyword">false</span>) {}
</pre></div>    </td>
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<a class="anchor" name="NLSOUND_1_1CSoundAnimationa13" doxytag="NLSOUND::CSoundAnimation::~CSoundAnimation" ></a><p>
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          <td class="md" nowrap valign="top"> virtual NLSOUND::CSoundAnimation::~<a class="el" href="a03413.html">CSoundAnimation</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual]</code></td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="a06413.html#l00056">56</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
<p>
<div class="fragment"><pre>00056 {}
</pre></div>    </td>
  </tr>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NLSOUND_1_1CSoundAnimationa0" doxytag="NLSOUND::CSoundAnimation::addMarker" ></a><p>
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          <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimation::addMarker </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a03415.html">CSoundAnimMarker</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>marker</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Add a new marker 
<p>
Definition at line <a class="el" href="a06412.html#l00043">43</a> of file <a class="el" href="a06412.html">sound_animation.cpp</a>.
<p>
References <a class="el" href="a06413.html#l00109">_Markers</a>, and <a class="el" href="a06412.html#l00074">sort()</a>.
<p>
Referenced by <a class="el" href="a06412.html#l00159">load()</a>.
<p>
<div class="fragment"><pre>00044 {
00045         <span class="keywordflow">if</span> (marker == NULL)
00046                 <span class="keywordflow">return</span>;
00047 
00048         <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp0">_Dirty</a> = <span class="keyword">true</span>;
00049         <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a>.push_back(marker);
00050         <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationb0">sort</a>();
00051 }
</pre></div>    </td>
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<a class="anchor" name="NLSOUND_1_1CSoundAnimationa1" doxytag="NLSOUND::CSoundAnimation::countMarkers" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a11">uint32</a> NLSOUND::CSoundAnimation::countMarkers </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual]</code></td>
        </tr>

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    <td>

<p>
Return the number of markers in this track
<p>
Definition at line <a class="el" href="a06413.html#l00066">66</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
<p>
References <a class="el" href="a06413.html#l00109">_Markers</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
<p>
<div class="fragment"><pre>00066 { <span class="keywordflow">return</span> <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a>.size(); }
</pre></div>    </td>
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<a class="anchor" name="NLSOUND_1_1CSoundAnimationa3" doxytag="NLSOUND::CSoundAnimation::getFilename" ></a><p>
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          <td class="md" nowrap valign="top"> virtual std::string&amp; NLSOUND::CSoundAnimation::getFilename </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual]</code></td>
        </tr>

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    </td>
    <td>

<p>
Return the filename of the animation 
<p>
Definition at line <a class="el" href="a06413.html#l00082">82</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
<p>
<div class="fragment"><pre>00082 { <span class="keywordflow">return</span> <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp1">_Filename</a>; }
</pre></div>    </td>
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<a class="anchor" name="NLSOUND_1_1CSoundAnimationa4" doxytag="NLSOUND::CSoundAnimation::getMarker" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="a03415.html">CSoundAnimMarker</a>* NLSOUND::CSoundAnimation::getMarker </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>i</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual]</code></td>
        </tr>

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    </td>
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<p>
Return a marker of this track given its index 
<p>
Definition at line <a class="el" href="a06413.html#l00069">69</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
<p>
References <a class="el" href="a06413.html#l00109">_Markers</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
<p>
<div class="fragment"><pre>00069 { <span class="keywordflow">return</span> <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a>[i]; }
</pre></div>    </td>
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<a class="anchor" name="NLSOUND_1_1CSoundAnimationa5" doxytag="NLSOUND::CSoundAnimation::getName" ></a><p>
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          <td class="md" nowrap valign="top"> virtual std::string&amp; NLSOUND::CSoundAnimation::getName </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual]</code></td>
        </tr>

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<p>
Return the name of the animation 
<p>
Definition at line <a class="el" href="a06413.html#l00072">72</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
<p>
Referenced by <a class="el" href="a06408.html#l00120">NLSOUND::CSoundAnimManager::createAnimation()</a>.
<p>
<div class="fragment"><pre>00072 { <span class="keywordflow">return</span> <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp4">_Name</a>; }
</pre></div>    </td>
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<a class="anchor" name="NLSOUND_1_1CSoundAnimationa6" doxytag="NLSOUND::CSoundAnimation::isDirty" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool NLSOUND::CSoundAnimation::isDirty </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual]</code></td>
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<p>
Returns whether the sound animation changed since the last save. (Editing support) 
<p>
Definition at line <a class="el" href="a06413.html#l00089">89</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
<p>
<div class="fragment"><pre>00089 { <span class="keywordflow">return</span> <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp0">_Dirty</a>; }
</pre></div>    </td>
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<a class="anchor" name="NLSOUND_1_1CSoundAnimationa7" doxytag="NLSOUND::CSoundAnimation::load" ></a><p>
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          <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimation::load </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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<p>
Load from an xml file 
<p>
Definition at line <a class="el" href="a06412.html#l00159">159</a> of file <a class="el" href="a06412.html">sound_animation.cpp</a>.
<p>
References <a class="el" href="a06412.html#l00043">addMarker()</a>, <a class="el" href="a06410.html#l00065">NLSOUND::CSoundAnimMarker::addSound()</a>, <a class="el" href="a05538.html#l02654">file</a>, and <a class="el" href="a06411.html#l00056">NLSOUND::CSoundAnimMarker::setTime()</a>.
<p>
Referenced by <a class="el" href="a06408.html#l00078">NLSOUND::CSoundAnimManager::loadAnimation()</a>.
<p>
<div class="fragment"><pre>00160 {
00161         NL_ALLOC_CONTEXT(NLSOUND_CSoundAnimation);
00162         <a class="code" href="a02653.html">CIFile</a> <a class="code" href="a04115.html#a95">file</a>;
00163 
00164         <span class="comment">// Open the file</span>
00165         <span class="keywordflow">if</span> (!<a class="code" href="a04115.html#a95">file</a>.open(<a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp1">_Filename</a>.c_str()))
00166         {
00167                 <span class="keywordflow">throw</span> exception(<span class="stringliteral">"Can't open the file for reading"</span>);
00168         }
00169 
00170         <span class="comment">// Create the XML stream</span>
00171         CIXml input;
00172 
00173         <span class="comment">// Init</span>
00174         <span class="keywordflow">if</span> (input.init (file))
00175         {
00176                 xmlNodePtr animNode = input.getRootNode ();
00177                 xmlNodePtr markerNode = input.getFirstChildNode(animNode, <span class="stringliteral">"MARKER"</span>);
00178 
00179                 <span class="keywordflow">while</span> (markerNode != 0)
00180                 {
00181                         CSoundAnimMarker* marker = <span class="keyword">new</span> CSoundAnimMarker();
00182 
00183                         <span class="keyword">const</span> <span class="keywordtype">char</span> *time = (<span class="keyword">const</span> <span class="keywordtype">char</span>*) xmlGetProp(markerNode, (xmlChar*) <span class="stringliteral">"time"</span>);
00184                         <span class="keywordflow">if</span> (time == 0)
00185                         {
00186                                 <span class="keywordflow">throw</span> exception(<span class="stringliteral">"Invalid sound animation marker"</span>);
00187                         }
00188 
00189                         marker-&gt;setTime((<span class="keywordtype">float</span>) atof(time));
00190                         xmlFree ((<span class="keywordtype">void</span>*)time);
00191 
00192 
00193                         xmlNodePtr soundNode = input.getFirstChildNode(markerNode, <span class="stringliteral">"SOUND"</span>);
00194 
00195                         <span class="keywordflow">while</span> (soundNode != 0)
00196                         {
00197                                 <span class="keywordtype">char</span> *name = (<span class="keywordtype">char</span>*) xmlGetProp(soundNode, (xmlChar*) <span class="stringliteral">"name"</span>);
00198                                 <span class="keywordflow">if</span> (name == 0)
00199                                 {
00200                                         <span class="keywordflow">throw</span> exception(<span class="stringliteral">"Invalid sound animation marker"</span>);
00201                                 }
00202 
00203                                 marker-&gt;addSound(CStringMapper::map(string(name)));
00204 
00205                                 xmlFree ((<span class="keywordtype">void</span>*)name);
00206 
00207                                 soundNode = input.getNextChildNode(soundNode, <span class="stringliteral">"SOUND"</span>);
00208                         }
00209 
00210                         <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationa0">addMarker</a>(marker);
00211 
00212                         markerNode = input.getNextChildNode(markerNode, <span class="stringliteral">"MARKER"</span>);
00213                 }
00214         }
00215 
00216         <span class="comment">// Close the file</span>
00217         <a class="code" href="a04115.html#a95">file</a>.close ();
00218         <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp0">_Dirty</a> = <span class="keyword">false</span>;
00219 }
</pre></div>    </td>
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<a class="anchor" name="NLSOUND_1_1CSoundAnimationa8" doxytag="NLSOUND::CSoundAnimation::play" ></a><p>
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          <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimation::play </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02236.html">UAudioMixer</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>mixer</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>lastTime</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>curTime</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a02362.html">NL3D::CCluster</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>cluster</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a03417.html">CSoundContext</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>context</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual]</code></td>
        </tr>

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    </td>
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    </td>
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<p>
Play the sounds of the markers that fall within the specified time interval. 
<p>
Definition at line <a class="el" href="a06412.html#l00142">142</a> of file <a class="el" href="a06412.html">sound_animation.cpp</a>.
<p>
References <a class="el" href="a06413.html#l00109">_Markers</a>, <a class="el" href="a06411.html#l00059">NLSOUND::CSoundAnimMarker::getTime()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a06410.html#l00047">NLSOUND::CSoundAnimMarker::play()</a>.
<p>
Referenced by <a class="el" href="a06408.html#l00218">NLSOUND::CSoundAnimManager::playAnimation()</a>.
<p>
<div class="fragment"><pre>00143 {
00144         vector&lt;CSoundAnimMarker*&gt;::iterator iter;
00145         <span class="keywordflow">for</span> (iter = <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a>.begin(); iter != <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a>.end(); iter++)
00146         {
00147                 CSoundAnimMarker* marker = *iter;
00148                 <a class="code" href="a04199.html#a6">nlassert</a>(marker);
00149 
00150                 <span class="keywordflow">if</span> ((lastTime &lt;= marker-&gt;getTime()) &amp;&amp; (marker-&gt;getTime() &lt; curTime))
00151                 {
00152                         marker-&gt;play(mixer, cluster, context);
00153                 }
00154         }
00155 }
</pre></div>    </td>
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<a class="anchor" name="NLSOUND_1_1CSoundAnimationa9" doxytag="NLSOUND::CSoundAnimation::removeMarker" ></a><p>
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          <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimation::removeMarker </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a03415.html">CSoundAnimMarker</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>marker</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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<p>
Remove a marker 
<p>
Definition at line <a class="el" href="a06412.html#l00055">55</a> of file <a class="el" href="a06412.html">sound_animation.cpp</a>.
<p>
References <a class="el" href="a06413.html#l00109">_Markers</a>.
<p>
<div class="fragment"><pre>00056 {
00057         <span class="keywordflow">if</span> (marker == NULL)
00058                 <span class="keywordflow">return</span>;
00059 
00060         <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp0">_Dirty</a> = <span class="keyword">true</span>;
00061         vector&lt;CSoundAnimMarker*&gt;::iterator iter;
00062         <span class="keywordflow">for</span> (iter = <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a>.begin(); iter != <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a>.end(); iter++)
00063         {
00064                 <span class="keywordflow">if</span> (*iter == marker)
00065                 {
00066                         <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a>.erase(iter);
00067                         <span class="keywordflow">break</span>;
00068                 }
00069         }
00070 }
</pre></div>    </td>
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<a class="anchor" name="NLSOUND_1_1CSoundAnimationa10" doxytag="NLSOUND::CSoundAnimation::save" ></a><p>
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          <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimation::save </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Save to an xml document 
<p>
Definition at line <a class="el" href="a06412.html#l00081">81</a> of file <a class="el" href="a06412.html">sound_animation.cpp</a>.
<p>
References <a class="el" href="a06413.html#l00109">_Markers</a>, <a class="el" href="a05538.html#l02654">file</a>, <a class="el" href="a06107.html#l00620">NLMISC::COXml::flush()</a>, <a class="el" href="a06107.html#l00673">NLMISC::COXml::getDocument()</a>, <a class="el" href="a06410.html#l00092">NLSOUND::CSoundAnimMarker::getSounds()</a>, <a class="el" href="a06411.html#l00059">NLSOUND::CSoundAnimMarker::getTime()</a>, <a class="el" href="a06107.html#l00111">NLMISC::COXml::init()</a>, <a class="el" href="a05646.html#l00977">s</a>, and <a class="el" href="a05586.html#l00161">NLMISC::smprintf()</a>.
<p>
Referenced by <a class="el" href="a06408.html#l00161">NLSOUND::CSoundAnimManager::saveAnimation()</a>.
<p>
<div class="fragment"><pre>00082 {
00083         <span class="comment">// File stream</span>
00084         <a class="code" href="a03011.html">COFile</a> <a class="code" href="a04115.html#a95">file</a>;
00085         vector&lt;NLMISC::TStringId&gt;       sounds;
00086 
00087         <span class="comment">// Open the file</span>
00088         <span class="keywordflow">if</span> (!<a class="code" href="a04115.html#a95">file</a>.open(<a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp1">_Filename</a>.c_str()))
00089         {
00090                 <span class="keywordflow">throw</span> exception(<span class="stringliteral">"Can't open the file for writing"</span>);
00091         }
00092 
00093         <span class="comment">// Create the XML stream</span>
00094         <a class="code" href="a03032.html">COXml</a> output;
00095 
00096         <span class="comment">// Init</span>
00097         <span class="keywordflow">if</span> (output.<a class="code" href="a03032.html#NLMISC_1_1COXmla4">init</a> (&amp;file, <span class="stringliteral">"1.0"</span>))
00098         {
00099                 xmlDocPtr xmlDoc = output.<a class="code" href="a03032.html#NLMISC_1_1COXmla2">getDocument</a>();
00100 
00101                 <span class="comment">// Create the first node</span>
00102                 xmlNodePtr root = xmlNewDocNode (xmlDoc, NULL, (<span class="keyword">const</span> xmlChar*)<span class="stringliteral">"SOUNDANIMATION"</span>, NULL);
00103                 xmlDocSetRootElement (xmlDoc, root);
00104 
00105                 vector&lt;CSoundAnimMarker*&gt;::iterator iter;
00106                 <span class="keywordflow">for</span> (iter = <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a>.begin(); iter != <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">_Markers</a>.end(); iter++)
00107                 {
00108                         CSoundAnimMarker* marker = (*iter);
00109                 
00110                         set&lt;string&gt;::iterator iter;
00111 
00112                         <span class="keywordtype">char</span> <a class="code" href="a04223.html#a626">s</a>[64];
00113                         <a class="code" href="a05378.html#a259">smprintf</a>(s, 64, <span class="stringliteral">"%f"</span>, marker-&gt;getTime());
00114 
00115                         xmlNodePtr markerNode = xmlNewChild (root, NULL, (<span class="keyword">const</span> xmlChar*)<span class="stringliteral">"MARKER"</span>, NULL);
00116                         xmlSetProp (markerNode, (<span class="keyword">const</span> xmlChar*) <span class="stringliteral">"time"</span>, (<span class="keyword">const</span> xmlChar*) s);
00117 
00118                         marker-&gt;getSounds(sounds);
00119 
00120                         vector&lt;NLMISC::TStringId&gt;::iterator iter2;
00121                         <span class="keywordflow">for</span> (iter2 = sounds.begin(); iter2 != sounds.end(); iter2++)
00122                         {
00123                                 xmlNodePtr soundNode = xmlNewChild ( markerNode, NULL, (<span class="keyword">const</span> xmlChar*)<span class="stringliteral">"SOUND"</span>, NULL );
00124                                 xmlSetProp (soundNode, (<span class="keyword">const</span> xmlChar*)<span class="stringliteral">"name"</span>, (<span class="keyword">const</span> xmlChar*) CStringMapper::unmap(*iter2).c_str());
00125                         }
00126 
00127                         sounds.clear();
00128                 }
00129 
00130                 <span class="comment">// Flush the stream, write all the output file</span>
00131                 output.<a class="code" href="a03032.html#NLMISC_1_1COXmla1">flush</a> ();
00132         }
00133 
00134         <span class="comment">// Close the file</span>
00135         <a class="code" href="a04115.html#a95">file</a>.close ();
00136 
00137         <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp0">_Dirty</a> = <span class="keyword">false</span>;
00138 }
</pre></div>    </td>
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<a class="anchor" name="NLSOUND_1_1CSoundAnimationa11" doxytag="NLSOUND::CSoundAnimation::setDirty" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundAnimation::setDirty </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>b</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual]</code></td>
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<p>
Set the dirty flag (Editing support) 
<p>
Definition at line <a class="el" href="a06413.html#l00092">92</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
<p>
<div class="fragment"><pre>00092 { <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp0">_Dirty</a> = b; }
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<a class="anchor" name="NLSOUND_1_1CSoundAnimationa12" doxytag="NLSOUND::CSoundAnimation::setFilename" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundAnimation::setFilename </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>name</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual]</code></td>
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<p>
Set the filename of the animation
<p>
Definition at line <a class="el" href="a06413.html#l00086">86</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
<p>
Referenced by <a class="el" href="a06408.html#l00078">NLSOUND::CSoundAnimManager::loadAnimation()</a>, and <a class="el" href="a06408.html#l00161">NLSOUND::CSoundAnimManager::saveAnimation()</a>.
<p>
<div class="fragment"><pre>00086 { <a class="code" href="a03413.html#NLSOUND_1_1CSoundAnimationp1">_Filename</a> = name; }
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<a class="anchor" name="NLSOUND_1_1CSoundAnimationb0" doxytag="NLSOUND::CSoundAnimation::sort" ></a><p>
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          <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimation::sort </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual]</code></td>
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Sort all the markers according to their time. 
<p>

<p>
Definition at line <a class="el" href="a06412.html#l00074">74</a> of file <a class="el" href="a06412.html">sound_animation.cpp</a>.
<p>
Referenced by <a class="el" href="a06412.html#l00043">addMarker()</a>.
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<div class="fragment"><pre>00075 {
00076         <span class="comment">//std::sort&lt;CSoundAnimMarker*, eqmarker&gt;(_Markers.begin(), _Markers.end(), eqmarker());</span>
00077 }
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<hr><h2>Field Documentation</h2>
<a class="anchor" name="NLSOUND_1_1CSoundAnimationp0" doxytag="NLSOUND::CSoundAnimation::_Dirty" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationp0">NLSOUND::CSoundAnimation::_Dirty</a><code> [protected]</code>
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Has the sound animation changed since the last save? (Editing support) 
<p>
Definition at line <a class="el" href="a06413.html#l00115">115</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.    </td>
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<a class="anchor" name="NLSOUND_1_1CSoundAnimationp1" doxytag="NLSOUND::CSoundAnimation::_Filename" ></a><p>
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          <td class="md" nowrap valign="top"> std::string <a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationp1">NLSOUND::CSoundAnimation::_Filename</a><code> [protected]</code>
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<p>
The filename 
<p>
Definition at line <a class="el" href="a06413.html#l00112">112</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.    </td>
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<a class="anchor" name="NLSOUND_1_1CSoundAnimationp2" doxytag="NLSOUND::CSoundAnimation::_Id" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a54">TSoundAnimId</a> <a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationp2">NLSOUND::CSoundAnimation::_Id</a><code> [protected]</code>
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<p>
The unique ID of the animation 
<p>
Definition at line <a class="el" href="a06413.html#l00103">103</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.    </td>
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<a class="anchor" name="NLSOUND_1_1CSoundAnimationp3" doxytag="NLSOUND::CSoundAnimation::_Markers" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a05381.html#a60">TMarkerVector</a> <a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationp3">NLSOUND::CSoundAnimation::_Markers</a><code> [protected]</code>
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The set of markers 
<p>
Definition at line <a class="el" href="a06413.html#l00109">109</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.
<p>
Referenced by <a class="el" href="a06412.html#l00043">addMarker()</a>, <a class="el" href="a06413.html#l00066">countMarkers()</a>, <a class="el" href="a06413.html#l00069">getMarker()</a>, <a class="el" href="a06412.html#l00142">play()</a>, <a class="el" href="a06412.html#l00055">removeMarker()</a>, and <a class="el" href="a06412.html#l00081">save()</a>.    </td>
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<a class="anchor" name="NLSOUND_1_1CSoundAnimationp4" doxytag="NLSOUND::CSoundAnimation::_Name" ></a><p>
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          <td class="md" nowrap valign="top"> std::string <a class="el" href="a03413.html#NLSOUND_1_1CSoundAnimationp4">NLSOUND::CSoundAnimation::_Name</a><code> [protected]</code>
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The name of the animation 
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Definition at line <a class="el" href="a06413.html#l00106">106</a> of file <a class="el" href="a06413.html">sound_animation.h</a>.    </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="a06413.html">sound_animation.h</a><li><a class="el" href="a06412.html">sound_animation.cpp</a></ul>
<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 14:42:31 2004 for NeL by
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