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<title>NeL: NL3D::CShapeStream class Reference</title>
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<h1>NL3D::CShapeStream Class Reference</h1><code>#include <<a class="el" href="a06377.html">shape.h</a>></code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
This class is used to serialize a shape. In reading, just create a <a class="el" href="a03381.html">CShapeStream</a> object and serial your class with your input stream using "serial (IStream&)". Then take back the shape pointer. It is yours. In writing, create a <a class="el" href="a03381.html">CShapeStream</a> object with a pointer on the <a class="el" href="a02539.html">IShape</a> you want to serialize and serial it with "serial (IStream&)". You have to register all the <a class="el" href="a02539.html">IShape</a> derived classes you want to serial. <dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a02539.html">IShape</a> CClassRegistry </dd></dl>
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<p>
Definition at line <a class="el" href="a06377.html#l00178">178</a> of file <a class="el" href="a06377.html">shape.h</a>.<table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03381.html#NL3D_1_1CShapeStreama0">CShapeStream</a> (<a class="el" href="a02539.html">IShape</a> *shape)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03381.html#NL3D_1_1CShapeStreama1">CShapeStream</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Default constructor. Set the <a class="el" href="a02539.html">IShape</a> pointer to NULL. <a href="#NL3D_1_1CShapeStreama1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02539.html">IShape</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03381.html#NL3D_1_1CShapeStreama2">getShapePointer</a> () const </td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03381.html#NL3D_1_1CShapeStreama3">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">serial the shape. <a href="#NL3D_1_1CShapeStreama3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03381.html#NL3D_1_1CShapeStreama4">setShapePointer</a> (<a class="el" href="a02539.html">IShape</a> *shape)</td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02539.html">IShape</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03381.html#NL3D_1_1CShapeStreamr0">_Shape</a></td></tr>
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<hr><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" name="NL3D_1_1CShapeStreama1" doxytag="NL3D::CShapeStream::CShapeStream" ></a><p>
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<td class="md" nowrap valign="top"> NL3D::CShapeStream::CShapeStream </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
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Default constructor. Set the <a class="el" href="a02539.html">IShape</a> pointer to NULL.
<p>
<p>
Definition at line <a class="el" href="a06376.html#l00091">91</a> of file <a class="el" href="a06376.html">shape.cpp</a>.
<p>
<div class="fragment"><pre>00092 {
00093 <a class="code" href="a03381.html#NL3D_1_1CShapeStreamr0">_Shape</a>=NULL;
00094 }
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<a class="anchor" name="NL3D_1_1CShapeStreama0" doxytag="NL3D::CShapeStream::CShapeStream" ></a><p>
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<td class="md" nowrap valign="top"> NL3D::CShapeStream::CShapeStream </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a02539.html">IShape</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>shape</em> </td>
<td class="md" valign="top"> ) </td>
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Constructor. Get a <a class="el" href="a02539.html">IShape</a> pointer. Used to output serialization. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>shape</em> </td><td>the pointer on the <a class="el" href="a02539.html">IShape</a> derived object you want to serialize.</td></tr>
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<p>
Definition at line <a class="el" href="a06376.html#l00098">98</a> of file <a class="el" href="a06376.html">shape.cpp</a>.
<p>
References <a class="el" href="a06376.html#l00106">setShapePointer()</a>.
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<div class="fragment"><pre>00099 {
00100 <span class="comment">// Set the pointer</span>
00101 <a class="code" href="a03381.html#NL3D_1_1CShapeStreama4">setShapePointer</a> (shape);
00102 }
</pre></div> </td>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CShapeStreama2" doxytag="NL3D::CShapeStream::getShapePointer" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a02539.html">IShape</a> * NL3D::CShapeStream::getShapePointer </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap> const</td>
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Get the pointer to the <a class="el" href="a02539.html">IShape</a> object. Used to serial a shape in input. <dl compact><dt><b>Returns:</b></dt><dd>shape the pointer on the <a class="el" href="a02539.html">IShape</a> derived object serialized.</dd></dl>
<p>
Definition at line <a class="el" href="a06376.html#l00113">113</a> of file <a class="el" href="a06376.html">shape.cpp</a>.
<p>
Referenced by <a class="el" href="a05824.html#l00305">NL3D::CInstanceLighter::light()</a>, <a class="el" href="a05824.html#l01502">NL3D::CInstanceLighter::lightIgSimple()</a>, <a class="el" href="a06378.html#l00427">NL3D::CShapeBank::load()</a>, and <a class="el" href="a05457.html#l00231">NL3D::CAsyncFileManager3D::CMeshLoad::run()</a>.
<p>
<div class="fragment"><pre>00114 {
00115 <span class="keywordflow">return</span> <a class="code" href="a03381.html#NL3D_1_1CShapeStreamr0">_Shape</a>;
00116 }
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<a class="anchor" name="NL3D_1_1CShapeStreama3" doxytag="NL3D::CShapeStream::serial" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CShapeStream::serial </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> & </td>
<td class="mdname1" valign="top" nowrap> <em>f</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap> throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
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serial the shape.
<p>
<p>
Definition at line <a class="el" href="a06376.html#l00120">120</a> of file <a class="el" href="a06376.html">shape.cpp</a>.
<p>
References <a class="el" href="a05981.html#l00100">uint32</a>.
<p>
Referenced by <a class="el" href="a05824.html#l00305">NL3D::CInstanceLighter::light()</a>, and <a class="el" href="a05824.html#l01502">NL3D::CInstanceLighter::lightIgSimple()</a>.
<p>
<div class="fragment"><pre>00121 {
00122 <span class="comment">// First, serial an header or checking if it is correct</span>
00123 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_0">serialCheck</a> ((<a class="code" href="a04558.html#a11">uint32</a>)'PAHS');
00124
00125 <span class="comment">// Then, serial the shape</span>
00126 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a> (_Shape);
00127
00128 <span class="comment">// Ok, it's done</span>
00129 }
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1CShapeStreama4" doxytag="NL3D::CShapeStream::setShapePointer" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CShapeStream::setShapePointer </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a02539.html">IShape</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>shape</em> </td>
<td class="md" valign="top"> ) </td>
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Set the pointer to the <a class="el" href="a02539.html">IShape</a> object. Used to serial a shape in output. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>shape</em> </td><td>the pointer on the <a class="el" href="a02539.html">IShape</a> derived object you want to serialize.</td></tr>
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<p>
Definition at line <a class="el" href="a06376.html#l00106">106</a> of file <a class="el" href="a06376.html">shape.cpp</a>.
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Referenced by <a class="el" href="a06376.html#l00098">CShapeStream()</a>.
<p>
<div class="fragment"><pre>00107 {
00108 <a class="code" href="a03381.html#NL3D_1_1CShapeStreamr0">_Shape</a>=shape;
00109 }
</pre></div> </td>
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<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CShapeStreamr0" doxytag="NL3D::CShapeStream::_Shape" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a02539.html">IShape</a>* <a class="el" href="a03381.html#NL3D_1_1CShapeStreamr0">NL3D::CShapeStream::_Shape</a><code> [private]</code>
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Definition at line <a class="el" href="a06377.html#l00202">202</a> of file <a class="el" href="a06377.html">shape.h</a>. </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="a06377.html">shape.h</a><li><a class="el" href="a06376.html">shape.cpp</a></ul>
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