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<title>NeL: NL3D::CShadowPolyReceiver::CTriangleId struct Reference</title>
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<h1>NL3D::CShadowPolyReceiver::CTriangleId Struct Reference</h1><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03374.html#NL3D_1_1CShadowPolyReceiver_1_1CTriangleIdo0">Vertex</a> [3]</td></tr>
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<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CShadowPolyReceiver_1_1CTriangleIdo0" doxytag="NL3D::CShadowPolyReceiver::CTriangleId::Vertex" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a03374.html#NL3D_1_1CShadowPolyReceiver_1_1CTriangleIdo0">NL3D::CShadowPolyReceiver::CTriangleId::Vertex</a>[3]
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Definition at line <a class="el" href="a06375.html#l00103">103</a> of file <a class="el" href="a06375.html">shadow_poly_receiver.h</a>.
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Referenced by <a class="el" href="a06374.html#l00057">NL3D::CShadowPolyReceiver::addTriangle()</a>, <a class="el" href="a06374.html#l00308">NL3D::CShadowPolyReceiver::getCameraCollision()</a>, <a class="el" href="a06374.html#l00113">NL3D::CShadowPolyReceiver::removeTriangle()</a>, and <a class="el" href="a06374.html#l00192">NL3D::CShadowPolyReceiver::render()</a>. </td>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="a06375.html">shadow_poly_receiver.h</a></ul>
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