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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: NL3D::CShadowPolyReceiver class Reference</title>
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<h1>NL3D::CShadowPolyReceiver Class Reference</h1><code>#include &lt;<a class="el" href="a06375.html">shadow_poly_receiver.h</a>&gt;</code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A class used to append/remove triangles that will be rendered for ShadowMap Additionally it can be used also for Camera collision for instance. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2003 </dd></dl>

<p>

<p>
Definition at line <a class="el" href="a06375.html#l00057">57</a> of file <a class="el" href="a06375.html">shadow_poly_receiver.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceivera0">addTriangle</a> (const <a class="el" href="a03616.html">NLMISC::CTriangle</a> &amp;tri)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Append a triangle to the poly receiver.  <a href="#NL3D_1_1CShadowPolyReceivera0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceivera1">CShadowPolyReceiver</a> (<a class="el" href="a04558.html#a15">uint</a> quadGridSize=32, float quadGridCellSize=4.f)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor.  <a href="#NL3D_1_1CShadowPolyReceivera1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceivera2">getCameraCollision</a> (const <a class="el" href="a03128.html">CVector</a> &amp;start, const <a class="el" href="a03128.html">CVector</a> &amp;end, float radius, bool cone)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceivera3">removeTriangle</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a564">id</a>)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">remove a triangle from the poly receiver.  <a href="#NL3D_1_1CShadowPolyReceivera3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceivera4">render</a> (<a class="el" href="a02434.html">IDriver</a> *drv, <a class="el" href="a02839.html">CMaterial</a> &amp;shadowMat, const <a class="el" href="a03370.html">CShadowMap</a> *shadowMap, const <a class="el" href="a03128.html">CVector</a> &amp;casterPos, const <a class="el" href="a03128.html">CVector</a> &amp;vertDelta)</td></tr>

<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef <a class="el" href="a03273.html">CQuadGrid</a>&lt; <a class="el" href="a03374.html">CTriangleId</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceivery0">TTriangleGrid</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; <a class="el" href="a03128.html">CVector</a>,<br>
 <a class="el" href="a04558.html#a15">uint</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceivery1">TVertexMap</a></td></tr>

<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceiverd0">allocateVertex</a> (const <a class="el" href="a03128.html">CVector</a> &amp;<a class="el" href="a04223.html#a576">v</a>)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceiverd1">incVertexRefCount</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a564">id</a>)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceiverd2">releaseVertex</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a564">id</a>)</td></tr>

<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a04558.html#a15">uint</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceiverr0">_FreeTriangles</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a04558.html#a15">uint</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceiverr1">_FreeVertices</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a04558.html#a11">uint32</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceiverr2">_RenderTriangles</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03273.html">TTriangleGrid</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceiverr3">_TriangleGrid</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; TTriangleGrid::CIterator &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceiverr4">_Triangles</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html">CVertexBuffer</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceiverr5">_VB</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceivery1">TVertexMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceiverr6">_VertexMap</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a03375.html">CVectorId</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceiverr7">_Vertices</a></td></tr>

</table>
<hr><h2>Member Typedef Documentation</h2>
<a class="anchor" name="NL3D_1_1CShadowPolyReceivery0" doxytag="NL3D::CShadowPolyReceiver::TTriangleGrid" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> typedef <a class="el" href="a03273.html">CQuadGrid</a>&lt;<a class="el" href="a03374.html">CTriangleId</a>&gt; <a class="el" href="a03273.html">NL3D::CShadowPolyReceiver::TTriangleGrid</a><code> [private]</code>
      </table>
    </td>
  </tr>
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  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="a06375.html#l00105">105</a> of file <a class="el" href="a06375.html">shadow_poly_receiver.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1CShadowPolyReceivery1" doxytag="NL3D::CShadowPolyReceiver::TVertexMap" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> typedef std::map&lt;<a class="el" href="a03128.html">CVector</a>, <a class="el" href="a04558.html#a15">uint</a>&gt; <a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceivery1">NL3D::CShadowPolyReceiver::TVertexMap</a><code> [private]</code>
      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="a06375.html#l00097">97</a> of file <a class="el" href="a06375.html">shadow_poly_receiver.h</a>.    </td>
  </tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="NL3D_1_1CShadowPolyReceivera1" doxytag="NL3D::CShadowPolyReceiver::CShadowPolyReceiver" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> NL3D::CShadowPolyReceiver::CShadowPolyReceiver </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>quadGridSize</em> = 32, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>quadGridCellSize</em> = 4.f</td>
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        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
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      &nbsp;
    </td>
    <td>

<p>
Constructor. 
<p>

<p>
Definition at line <a class="el" href="a06374.html#l00043">43</a> of file <a class="el" href="a06374.html">shadow_poly_receiver.cpp</a>.
<p>
References <a class="el" href="a06375.html#l00108">_FreeTriangles</a>, <a class="el" href="a06375.html#l00096">_FreeVertices</a>, <a class="el" href="a06375.html#l00106">_TriangleGrid</a>, <a class="el" href="a06300.html#l00433">NL3D::CQuadGrid&lt; T &gt;::create()</a>, <a class="el" href="a06710.html#l00169">NL3D::CVertexBuffer::setVertexFormat()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
<div class="fragment"><pre>00044 {
00045         <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr7">_Vertices</a>.reserve(64);
00046         <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr1">_FreeVertices</a>.reserve(64);
00047         <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr0">_FreeTriangles</a>.reserve(64);
00048         <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr4">_Triangles</a>.reserve(64);
00049 
00050         <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr3">_TriangleGrid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz772_1">create</a>(quadGridSize, quadGridCellSize);
00051 
00052         <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr5">_VB</a>.setVertexFormat(CVertexBuffer::PositionFlag);
00053 }
</pre></div>    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CShadowPolyReceivera0" doxytag="NL3D::CShadowPolyReceiver::addTriangle" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CShadowPolyReceiver::addTriangle </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a03616.html">NLMISC::CTriangle</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>tri</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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    </td>
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<p>
Append a triangle to the poly receiver. 
<p>

<p>
Definition at line <a class="el" href="a06374.html#l00057">57</a> of file <a class="el" href="a06374.html">shadow_poly_receiver.cpp</a>.
<p>
References <a class="el" href="a06375.html#l00108">_FreeTriangles</a>, <a class="el" href="a06375.html#l00113">_RenderTriangles</a>, <a class="el" href="a06375.html#l00106">_TriangleGrid</a>, <a class="el" href="a06375.html#l00098">_VertexMap</a>, <a class="el" href="a06374.html#l00134">allocateVertex()</a>, <a class="el" href="a05384.html#l00215">NLMISC::CAABBox::extend()</a>, <a class="el" href="a05385.html#l00087">NLMISC::CAABBox::getMax()</a>, <a class="el" href="a05385.html#l00086">NLMISC::CAABBox::getMin()</a>, <a class="el" href="a06374.html#l00183">incVertexRefCount()</a>, <a class="el" href="a06300.html#l00516">NL3D::CQuadGrid&lt; T &gt;::insert()</a>, <a class="el" href="a05385.html#l00066">NLMISC::CAABBox::setCenter()</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05646.html#l00237">v</a>, <a class="el" href="a06585.html#l00051">NLMISC::CTriangle::V0</a>, <a class="el" href="a06585.html#l00051">NLMISC::CTriangle::V1</a>, <a class="el" href="a06585.html#l00051">NLMISC::CTriangle::V2</a>, and <a class="el" href="a06375.html#l00103">NL3D::CShadowPolyReceiver::CTriangleId::Vertex</a>.
<p>
Referenced by <a class="el" href="a05862.html#l03658">NL3D::CLandscape::appendToShadowPolyReceiver()</a>.
<p>
<div class="fragment"><pre>00058 {
00059         <a class="code" href="a04558.html#a15">uint</a>    <span class="keywordtype">id</span>;
00060 
00061         <span class="comment">// Look for a free triangle entry.</span>
00062         <span class="keywordflow">if</span>(<a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr0">_FreeTriangles</a>.empty())
00063         {
00064                 <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr4">_Triangles</a>.push_back(TTriangleGrid::CIterator());
00065                 <span class="keywordtype">id</span>= <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr4">_Triangles</a>.size()-1;
00066                 <span class="comment">// enlarge render size.</span>
00067                 <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr2">_RenderTriangles</a>.resize(<a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr4">_Triangles</a>.size() * 3);
00068         }
00069         <span class="keywordflow">else</span>
00070         {
00071                 <span class="keywordtype">id</span>= <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr0">_FreeTriangles</a>.back();
00072                 <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr0">_FreeTriangles</a>.pop_back();
00073         }
00074 
00075         <span class="comment">// Allocate vertices, reusing same ones.</span>
00076         CTriangleId             triId;
00077         CVector                 <a class="code" href="a04223.html#a576">v</a>[3];
00078         <a class="code" href="a04223.html#a576">v</a>[0]= tri.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo3">V0</a>;
00079         <a class="code" href="a04223.html#a576">v</a>[1]= tri.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo4">V1</a>;
00080         <a class="code" href="a04223.html#a576">v</a>[2]= tri.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo5">V2</a>;
00081         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i&lt;3;i++)
00082         {
00083                 <span class="comment">// Find the vertex in the map.</span>
00084                 TVertexMap::iterator    it;
00085                 it= <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr6">_VertexMap</a>.find(v[i]);
00086                 <span class="comment">// if not found, allocate it</span>
00087                 <span class="keywordflow">if</span>(it==<a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr6">_VertexMap</a>.end())
00088                 {
00089                         triId.Vertex[i]= <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverd0">allocateVertex</a>(v[i]);
00090                 }
00091                 <span class="comment">// else get its id</span>
00092                 <span class="keywordflow">else</span>
00093                 {
00094                         triId.Vertex[i]= it-&gt;second;
00095                 }
00096 
00097                 <span class="comment">// increment the reference of this vertex</span>
00098                 <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverd1">incVertexRefCount</a>(triId.Vertex[i]);
00099         }
00100         
00101         <span class="comment">// Insert the triangle in the quadGrid.</span>
00102         <a class="code" href="a02156.html">CAABBox</a>         bb;
00103         bb.<a class="code" href="a02156.html#NLMISC_1_1CAABBoxz1902_1">setCenter</a>(tri.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo3">V0</a>);
00104         bb.<a class="code" href="a02156.html#NLMISC_1_1CAABBoxExtz1902_0">extend</a>(tri.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo4">V1</a>);
00105         bb.<a class="code" href="a02156.html#NLMISC_1_1CAABBoxExtz1902_0">extend</a>(tri.<a class="code" href="a03616.html#NLMISC_1_1CTriangleUVo5">V2</a>);
00106         <span class="comment">// insert in QuadGrid and store iterator for future remove</span>
00107         <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr4">_Triangles</a>[<span class="keywordtype">id</span>]= <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr3">_TriangleGrid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz774_2">insert</a>(bb.<a class="code" href="a02156.html#NLMISC_1_1CAABBoxz1904_5">getMin</a>(), bb.<a class="code" href="a02156.html#NLMISC_1_1CAABBoxz1904_3">getMax</a>(), triId);
00108 
00109         <span class="keywordflow">return</span> <span class="keywordtype">id</span>;
00110 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CShadowPolyReceiverd0" doxytag="NL3D::CShadowPolyReceiver::allocateVertex" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CShadowPolyReceiver::allocateVertex </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>v</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
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<p>

<p>
Definition at line <a class="el" href="a06374.html#l00134">134</a> of file <a class="el" href="a06374.html">shadow_poly_receiver.cpp</a>.
<p>
References <a class="el" href="a06375.html#l00096">_FreeVertices</a>, <a class="el" href="a06375.html#l00098">_VertexMap</a>, <a class="el" href="a06710.html#l00409">NL3D::CVertexBuffer::setNumVertices()</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05646.html#l00237">v</a>.
<p>
Referenced by <a class="el" href="a06374.html#l00057">addTriangle()</a>.
<p>
<div class="fragment"><pre>00135 {
00136         <a class="code" href="a04558.html#a15">uint</a>    <span class="keywordtype">id</span>;
00137 
00138         <span class="comment">// Look for a free vertex entry.</span>
00139         <span class="keywordflow">if</span>(<a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr1">_FreeVertices</a>.empty())
00140         {
00141                 <span class="comment">// Add the vertex, and init refCount to 0.</span>
00142                 <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr7">_Vertices</a>.push_back(v);
00143                 <span class="keywordtype">id</span>= <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr7">_Vertices</a>.size()-1;
00144 
00145                 <span class="comment">// Resize the VBuffer at max possible</span>
00146                 <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr5">_VB</a>.setNumVertices(<a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr7">_Vertices</a>.size());
00147         }
00148         <span class="keywordflow">else</span>
00149         {
00150                 <span class="keywordtype">id</span>= <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr1">_FreeVertices</a>.back();
00151                 <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr1">_FreeVertices</a>.pop_back();
00152                 <span class="comment">// init entry</span>
00153                 <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr7">_Vertices</a>[<span class="keywordtype">id</span>]= <a class="code" href="a04223.html#a576">v</a>;
00154                 <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr7">_Vertices</a>[<span class="keywordtype">id</span>].RefCount= 0;
00155         }
00156 
00157         <span class="comment">// insert in the map (should not be here)</span>
00158         <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr6">_VertexMap</a>.insert( make_pair(v, <span class="keywordtype">id</span>) );
00159 
00160         <span class="keywordflow">return</span> <span class="keywordtype">id</span>;
00161 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CShadowPolyReceivera2" doxytag="NL3D::CShadowPolyReceiver::getCameraCollision" ></a><p>
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          <td class="md" nowrap valign="top"> float NL3D::CShadowPolyReceiver::getCameraCollision </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>start</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>end</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>radius</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>cone</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
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<p>
Use the triangles added for camera 3rd person collision return a [0,1] value. 0 =&gt; collision at start. 1 =&gt; no collision. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>radius</em>&nbsp;</td><td>is the radius of the 'cylinder' </td></tr>
    <tr><td valign=top><em>cone</em>&nbsp;</td><td>if true, the object tested is a cone (radius goes to end)</td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="a06374.html#l00308">308</a> of file <a class="el" href="a06374.html">shadow_poly_receiver.cpp</a>.
<p>
References <a class="el" href="a06375.html#l00106">_TriangleGrid</a>, <a class="el" href="a05533.html#l00057">NL3D::CCameraCol::BBox</a>, <a class="el" href="a06300.html#l00641">NL3D::CQuadGrid&lt; T &gt;::begin()</a>, <a class="el" href="a05532.html#l00048">NL3D::CCameraCol::build()</a>, <a class="el" href="a06300.html#l00646">NL3D::CQuadGrid&lt; T &gt;::end()</a>, <a class="el" href="a05385.html#l00087">NLMISC::CAABBox::getMax()</a>, <a class="el" href="a05385.html#l00086">NLMISC::CAABBox::getMin()</a>, <a class="el" href="a05484.html#l00038">min</a>, <a class="el" href="a05532.html#l00131">NL3D::CCameraCol::minimizeDistanceAgainstTri()</a>, <a class="el" href="a06300.html#l00613">NL3D::CQuadGrid&lt; T &gt;::select()</a>, and <a class="el" href="a06375.html#l00103">NL3D::CShadowPolyReceiver::CTriangleId::Vertex</a>.
<p>
Referenced by <a class="el" href="a05862.html#l03714">NL3D::CLandscape::getCameraCollision()</a>.
<p>
<div class="fragment"><pre>00309 {
00310         <span class="comment">// **** build the camera collision info</span>
00311         CCameraCol      camCol;
00312         camCol.build(start, end, radius, cone);
00313         
00314         <span class="comment">// select with quadGrid</span>
00315         <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr3">_TriangleGrid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_3">select</a>(camCol.BBox.getMin(), camCol.BBox.getMax());
00316         
00317         <span class="comment">// **** For all triangles, test if intersect the camera collision</span>
00318         TTriangleGrid::CIterator        it;
00319         <span class="keywordtype">float</span>           sqrMinDist= FLT_MAX;
00320         <span class="keywordflow">for</span>(it=<a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr3">_TriangleGrid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_0">begin</a>();it!=<a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr3">_TriangleGrid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_2">end</a>();it++)
00321         {
00322                 CTriangleId             &amp;triId= *it;
00323                 camCol.minimizeDistanceAgainstTri(
00324                         _Vertices[triId.Vertex[0]], 
00325                         _Vertices[triId.Vertex[1]],
00326                         _Vertices[triId.Vertex[2]],
00327                         sqrMinDist);
00328         }
00329 
00330         <span class="comment">// **** return the collision found, between [0,1]</span>
00331         <span class="keywordflow">if</span>(sqrMinDist == FLT_MAX)
00332                 <span class="keywordflow">return</span> 1;
00333         <span class="keywordflow">else</span>
00334         {
00335                 <span class="keywordtype">float</span>   f= 1;
00336                 <span class="keywordtype">float</span>   d= (end-start).norm();
00337                 <span class="keywordflow">if</span>(d&gt;0)
00338                 {
00339                         f= sqrtf(sqrMinDist) / d;
00340                         f= <a class="code" href="a04061.html#a0">min</a>(f, 1.f);
00341                 }
00342                 <span class="keywordflow">return</span> f;
00343         }
00344 
00345 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CShadowPolyReceiverd1" doxytag="NL3D::CShadowPolyReceiver::incVertexRefCount" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CShadowPolyReceiver::incVertexRefCount </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>id</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
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<p>

<p>
Definition at line <a class="el" href="a06374.html#l00183">183</a> of file <a class="el" href="a06374.html">shadow_poly_receiver.cpp</a>.
<p>
References <a class="el" href="a06375.html#l00046">NL3D_SPR_MAX_REF_COUNT</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a06374.html#l00057">addTriangle()</a>.
<p>
<div class="fragment"><pre>00184 {
00185         <a class="code" href="a04199.html#a6">nlassert</a>(<span class="keywordtype">id</span>&lt;<a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr7">_Vertices</a>.size());
00186         <a class="code" href="a04199.html#a6">nlassert</a>(_Vertices[<span class="keywordtype">id</span>].RefCount &lt; NL3D_SPR_MAX_REF_COUNT);
00187         <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr7">_Vertices</a>[<span class="keywordtype">id</span>].RefCount++;
00188 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CShadowPolyReceiverd2" doxytag="NL3D::CShadowPolyReceiver::releaseVertex" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CShadowPolyReceiver::releaseVertex </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>id</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
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<p>

<p>
Definition at line <a class="el" href="a06374.html#l00164">164</a> of file <a class="el" href="a06374.html">shadow_poly_receiver.cpp</a>.
<p>
References <a class="el" href="a06375.html#l00096">_FreeVertices</a>, <a class="el" href="a06375.html#l00098">_VertexMap</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a06374.html#l00113">removeTriangle()</a>.
<p>
<div class="fragment"><pre>00165 {
00166         <a class="code" href="a04199.html#a6">nlassert</a>(<span class="keywordtype">id</span>&lt;<a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr7">_Vertices</a>.size());
00167         <span class="comment">// dec ref</span>
00168         <a class="code" href="a04199.html#a6">nlassert</a>(_Vertices[<span class="keywordtype">id</span>].RefCount&gt;0);
00169         <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr7">_Vertices</a>[<span class="keywordtype">id</span>].RefCount--;
00170         <span class="comment">// no more used?</span>
00171         <span class="keywordflow">if</span>(<a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr7">_Vertices</a>[<span class="keywordtype">id</span>].RefCount==0)
00172         {
00173                 <span class="comment">// Free it.</span>
00174                 <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr1">_FreeVertices</a>.push_back(<span class="keywordtype">id</span>);
00175                 <span class="comment">// Remove it from map.</span>
00176                 TVertexMap::iterator    it= <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr6">_VertexMap</a>.find(_Vertices[<span class="keywordtype">id</span>]);
00177                 <a class="code" href="a04199.html#a6">nlassert</a>(it!=<a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr6">_VertexMap</a>.end());
00178                 <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr6">_VertexMap</a>.erase(it);
00179         }
00180 }
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<a class="anchor" name="NL3D_1_1CShadowPolyReceivera3" doxytag="NL3D::CShadowPolyReceiver::removeTriangle" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CShadowPolyReceiver::removeTriangle </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>id</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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    <td>

<p>
remove a triangle from the poly receiver. 
<p>

<p>
Definition at line <a class="el" href="a06374.html#l00113">113</a> of file <a class="el" href="a06374.html">shadow_poly_receiver.cpp</a>.
<p>
References <a class="el" href="a06375.html#l00108">_FreeTriangles</a>, <a class="el" href="a06375.html#l00106">_TriangleGrid</a>, <a class="el" href="a06300.html#l00646">NL3D::CQuadGrid&lt; T &gt;::end()</a>, <a class="el" href="a06300.html#l00468">NL3D::CQuadGrid&lt; T &gt;::erase()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06374.html#l00164">releaseVertex()</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a06375.html#l00103">NL3D::CShadowPolyReceiver::CTriangleId::Vertex</a>.
<p>
Referenced by <a class="el" href="a05862.html#l03669">NL3D::CLandscape::removeFromShadowPolyReceiver()</a>.
<p>
<div class="fragment"><pre>00114 {
00115         <a class="code" href="a04199.html#a6">nlassert</a>(<span class="keywordtype">id</span>&lt;<a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr4">_Triangles</a>.size());
00116         <span class="comment">// Must not be NULL iterator.</span>
00117         <a class="code" href="a04199.html#a6">nlassert</a>(_Triangles[<span class="keywordtype">id</span>]!=<a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr3">_TriangleGrid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_2">end</a>());
00118 
00119         <span class="comment">// Release Vertices</span>
00120         <span class="keyword">const</span> CTriangleId               &amp;triId= *<a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr4">_Triangles</a>[<span class="keywordtype">id</span>];
00121         <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverd2">releaseVertex</a>(triId.Vertex[0]);
00122         <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverd2">releaseVertex</a>(triId.Vertex[1]);
00123         <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverd2">releaseVertex</a>(triId.Vertex[2]);
00124 
00125         <span class="comment">// Delete Triangle.</span>
00126         <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr3">_TriangleGrid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz774_1">erase</a>(_Triangles[<span class="keywordtype">id</span>]);
00127         _Triangles[<span class="keywordtype">id</span>]= <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr3">_TriangleGrid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_2">end</a>();
00128         <span class="comment">// Append to free list.</span>
00129         <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr0">_FreeTriangles</a>.push_back(<span class="keywordtype">id</span>);
00130 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CShadowPolyReceivera4" doxytag="NL3D::CShadowPolyReceiver::render" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CShadowPolyReceiver::render </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02434.html">IDriver</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>drv</em>, </td>
        </tr>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a02839.html">CMaterial</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>shadowMat</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="a03370.html">CShadowMap</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>shadowMap</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>casterPos</em>, </td>
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        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>vertDelta</em></td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
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<p>
clip, and render with a shadow map. Matrix setup should be OK. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>vertDelta</em>&nbsp;</td><td>(for landscape). add this value from vertices before rendering.</td></tr>
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</dl>

<p>
Definition at line <a class="el" href="a06374.html#l00192">192</a> of file <a class="el" href="a06374.html">shadow_poly_receiver.cpp</a>.
<p>
References <a class="el" href="a06375.html#l00113">_RenderTriangles</a>, <a class="el" href="a06375.html#l00106">_TriangleGrid</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, <a class="el" href="a06300.html#l00641">NL3D::CQuadGrid&lt; T &gt;::begin()</a>, <a class="el" href="a06300.html#l00646">NL3D::CQuadGrid&lt; T &gt;::end()</a>, <a class="el" href="a05385.html#l00090">NLMISC::CAABBox::getCenter()</a>, <a class="el" href="a05385.html#l00087">NLMISC::CAABBox::getMax()</a>, <a class="el" href="a05385.html#l00086">NLMISC::CAABBox::getMin()</a>, <a class="el" href="a06371.html#l00074">NL3D::CShadowMap::LocalBoundingBox</a>, <a class="el" href="a06371.html#l00069">NL3D::CShadowMap::LocalClipPlanes</a>, <a class="el" href="a05484.html#l00038">min</a>, <a class="el" href="a06375.html#l00043">NL3D_SPR_NUM_CLIP_PLANE</a>, <a class="el" href="a06375.html#l00045">NL3D_SPR_NUM_CLIP_PLANE_MASK</a>, <a class="el" href="a06375.html#l00044">NL3D_SPR_NUM_CLIP_PLANE_SHIFT</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera56">NL3D::IDriver::renderTriangles()</a>, <a class="el" href="a06300.html#l00613">NL3D::CQuadGrid&lt; T &gt;::select()</a>, <a class="el" href="a05385.html#l00066">NLMISC::CAABBox::setCenter()</a>, <a class="el" href="a05972.html#l00267">NLMISC::CMatrix::setPos()</a>, <a class="el" href="a06711.html#l00524">NL3D::CVertexBuffer::setVertexCoord()</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a06375.html#l00103">NL3D::CShadowPolyReceiver::CTriangleId::Vertex</a>.
<p>
Referenced by <a class="el" href="a05862.html#l03681">NL3D::CLandscape::receiveShadowMap()</a>.
<p>
<div class="fragment"><pre>00193 {
00194         <a class="code" href="a04558.html#a15">uint</a>    i, j;
00195 
00196         <span class="comment">// **** Fill Triangles that are hit by the Caster</span>
00197         <span class="comment">// First select with quadGrid</span>
00198         <a class="code" href="a02156.html">CAABBox</a>         worldBB;
00199         worldBB= shadowMap-&gt;LocalBoundingBox;
00200         worldBB.<a class="code" href="a02156.html#NLMISC_1_1CAABBoxz1902_1">setCenter</a>(worldBB.<a class="code" href="a02156.html#NLMISC_1_1CAABBoxz1904_0">getCenter</a>() + casterPos);
00201         <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr3">_TriangleGrid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_3">select</a>(worldBB.<a class="code" href="a02156.html#NLMISC_1_1CAABBoxz1904_5">getMin</a>(), worldBB.<a class="code" href="a02156.html#NLMISC_1_1CAABBoxz1904_3">getMax</a>());
00202 
00203         <span class="comment">// For all triangles, reset vertices flags.</span>
00204         TTriangleGrid::CIterator        it;
00205         <span class="keywordflow">for</span>(it=<a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr3">_TriangleGrid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_0">begin</a>();it!=<a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr3">_TriangleGrid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_2">end</a>();it++)
00206         {
00207                 CTriangleId             &amp;triId= *it;
00208                 <span class="keywordflow">for</span>(i=0;i&lt;3;i++)
00209                 {
00210                         <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr7">_Vertices</a>[triId.Vertex[i]].Flags= 0;
00211                         <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr7">_Vertices</a>[triId.Vertex[i]].VBIdx= -1;
00212                 }
00213         }
00214 
00215         <span class="comment">// Copute the world Clip Volume</span>
00216         <span class="keyword">static</span>  std::vector&lt;CPlane&gt;             worldClipPlanes;
00217         CMatrix         worldMat;
00218         <span class="comment">// set -casterPos, because to transform a plane, we must do plane * M-1</span>
00219         worldMat.setPos(-casterPos);
00220         <span class="comment">// Allow max bits of planes clip.</span>
00221         worldClipPlanes.resize(<a class="code" href="a04061.html#a0">min</a>((<a class="code" href="a04558.html#a15">uint</a>)shadowMap-&gt;LocalClipPlanes.size(), (<a class="code" href="a04558.html#a15">uint</a>)<a class="code" href="a04952.html#a0">NL3D_SPR_NUM_CLIP_PLANE</a>));
00222         <span class="comment">// Transform into world</span>
00223         <span class="keywordflow">for</span>(i=0;i&lt;worldClipPlanes.size();i++)
00224         {
00225                 worldClipPlanes[i]= shadowMap-&gt;LocalClipPlanes[i] * worldMat;
00226         }
00227 
00228         <span class="comment">// For All triangles, clip them.</span>
00229         <a class="code" href="a04558.html#a15">uint</a>    currentTriIdx= 0;
00230         <a class="code" href="a04558.html#a15">uint</a>    currentVbIdx= 0;
00231         <span class="keywordflow">for</span>(it=<a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr3">_TriangleGrid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_0">begin</a>();it!=<a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr3">_TriangleGrid</a>.<a class="code" href="a03273.html#NL3D_1_1CQuadGridz776_2">end</a>();it++)
00232         {
00233                 CTriangleId             &amp;triId= *it;
00234                 <a class="code" href="a04558.html#a15">uint</a>                    triFlag= <a class="code" href="a04952.html#a2">NL3D_SPR_NUM_CLIP_PLANE_MASK</a>;
00235 
00236                 <span class="comment">// for all vertices, clip them</span>
00237                 <span class="keywordflow">for</span>(i=0;i&lt;3;i++)
00238                 {
00239                         <a class="code" href="a04558.html#a15">uint</a>    vid= triId.Vertex[i];
00240                         <a class="code" href="a04558.html#a15">uint</a>    vertexFlags= <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr7">_Vertices</a>[vid].Flags;
00241 
00242                         <span class="comment">// if this vertex is still not computed</span>
00243                         <span class="keywordflow">if</span>(!vertexFlags)
00244                         {
00245                                 <span class="comment">// For all planes of the Clip Volume, clip this vertex.</span>
00246                                 <span class="keywordflow">for</span>(j=0;j&lt;worldClipPlanes.size();j++)
00247                                 {
00248                                         <span class="comment">// out if in front</span>
00249                                         <span class="keywordtype">bool</span>    out= worldClipPlanes[j]*_Vertices[vid] &gt; 0;
00250 
00251                                         vertexFlags|= ((<a class="code" href="a04558.html#a15">uint</a>)out)&lt;&lt;j;
00252                                 }
00253 
00254                                 <span class="comment">// add the bit flag to say "computed".</span>
00255                                 vertexFlags|= <a class="code" href="a04952.html#a1">NL3D_SPR_NUM_CLIP_PLANE_SHIFT</a>;
00256 
00257                                 <span class="comment">// store</span>
00258                                 _Vertices[vid].Flags= vertexFlags;
00259                         }
00260 
00261                         <span class="comment">// And all vertex bits.</span>
00262                         triFlag&amp;= vertexFlags;
00263                 }
00264 
00265                 <span class="comment">// if triangle not clipped, add the triangle</span>
00266                 <span class="keywordflow">if</span>( (triFlag &amp; <a class="code" href="a04952.html#a2">NL3D_SPR_NUM_CLIP_PLANE_MASK</a>)==0 )
00267                 {
00268                         <span class="comment">// Add the 3 vertices to the VB, and to the index buffer.</span>
00269                         <span class="keywordflow">for</span>(i=0;i&lt;3;i++)
00270                         {
00271                                 <a class="code" href="a04558.html#a15">uint</a>    vid= triId.Vertex[i];
00272                                 <a class="code" href="a04558.html#a14">sint</a>    vbId= <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr7">_Vertices</a>[vid].VBIdx;
00273 
00274                                 <span class="comment">// if not yet inserted in the VB, do it.</span>
00275                                 <span class="keywordflow">if</span>(vbId==-1)
00276                                 {
00277                                         <span class="comment">// allocate a new place in the VBuffer</span>
00278                                         vbId= currentVbIdx++;
00279                                         _Vertices[vid].VBIdx= vbId;
00280                                         <span class="comment">// set the coord</span>
00281                                         <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr5">_VB</a>.setVertexCoord(vbId, _Vertices[vid]+vertDelta);
00282                                 }
00283 
00284                                 <span class="comment">// add the index to the tri list.</span>
00285                                 <a class="code" href="a03373.html#NL3D_1_1CShadowPolyReceiverr2">_RenderTriangles</a>[currentTriIdx++]= vbId;
00286                         }
00287                 }
00288         }
00289 
00290 
00291         <span class="comment">// **** Render</span>
00292         drv-&gt;activeVertexBuffer(_VB);
00293         drv-&gt;renderTriangles(shadowMat, &amp;_RenderTriangles[0], currentTriIdx/3);
00294         <span class="comment">// TestYoyo. Show in Red triangles selected</span>
00295         <span class="comment">/*static        CMaterial       tam;</span>
00296 <span class="comment">        tam.initUnlit();</span>
00297 <span class="comment">        tam.setColor(CRGBA(255,0,0,128));</span>
00298 <span class="comment">        tam.setZFunc(CMaterial::always);</span>
00299 <span class="comment">        tam.setZWrite(false);</span>
00300 <span class="comment">        tam.setBlend(true);</span>
00301 <span class="comment">        tam.setBlendFunc(CMaterial::srcalpha, CMaterial::invsrcalpha);</span>
00302 <span class="comment">        tam.setDoubleSided(true);</span>
00303 <span class="comment">        drv-&gt;renderTriangles(tam, &amp;_RenderTriangles[0], currentTriIdx/3);*/</span>
00304 }
</pre></div>    </td>
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<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CShadowPolyReceiverr0" doxytag="NL3D::CShadowPolyReceiver::_FreeTriangles" ></a><p>
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          <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a04558.html#a15">uint</a>&gt; <a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceiverr0">NL3D::CShadowPolyReceiver::_FreeTriangles</a><code> [private]</code>
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<p>
Definition at line <a class="el" href="a06375.html#l00108">108</a> of file <a class="el" href="a06375.html">shadow_poly_receiver.h</a>.
<p>
Referenced by <a class="el" href="a06374.html#l00057">addTriangle()</a>, <a class="el" href="a06374.html#l00043">CShadowPolyReceiver()</a>, and <a class="el" href="a06374.html#l00113">removeTriangle()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CShadowPolyReceiverr1" doxytag="NL3D::CShadowPolyReceiver::_FreeVertices" ></a><p>
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          <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a04558.html#a15">uint</a>&gt; <a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceiverr1">NL3D::CShadowPolyReceiver::_FreeVertices</a><code> [private]</code>
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<p>

<p>
Definition at line <a class="el" href="a06375.html#l00096">96</a> of file <a class="el" href="a06375.html">shadow_poly_receiver.h</a>.
<p>
Referenced by <a class="el" href="a06374.html#l00134">allocateVertex()</a>, <a class="el" href="a06374.html#l00043">CShadowPolyReceiver()</a>, and <a class="el" href="a06374.html#l00164">releaseVertex()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CShadowPolyReceiverr2" doxytag="NL3D::CShadowPolyReceiver::_RenderTriangles" ></a><p>
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          <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a04558.html#a11">uint32</a>&gt; <a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceiverr2">NL3D::CShadowPolyReceiver::_RenderTriangles</a><code> [private]</code>
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<p>

<p>
Definition at line <a class="el" href="a06375.html#l00113">113</a> of file <a class="el" href="a06375.html">shadow_poly_receiver.h</a>.
<p>
Referenced by <a class="el" href="a06374.html#l00057">addTriangle()</a>, and <a class="el" href="a06374.html#l00192">render()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CShadowPolyReceiverr3" doxytag="NL3D::CShadowPolyReceiver::_TriangleGrid" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03273.html">TTriangleGrid</a> <a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceiverr3">NL3D::CShadowPolyReceiver::_TriangleGrid</a><code> [private]</code>
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<p>

<p>
Definition at line <a class="el" href="a06375.html#l00106">106</a> of file <a class="el" href="a06375.html">shadow_poly_receiver.h</a>.
<p>
Referenced by <a class="el" href="a06374.html#l00057">addTriangle()</a>, <a class="el" href="a06374.html#l00043">CShadowPolyReceiver()</a>, <a class="el" href="a06374.html#l00308">getCameraCollision()</a>, <a class="el" href="a06374.html#l00113">removeTriangle()</a>, and <a class="el" href="a06374.html#l00192">render()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CShadowPolyReceiverr4" doxytag="NL3D::CShadowPolyReceiver::_Triangles" ></a><p>
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          <td class="md" nowrap valign="top"> std::vector&lt;TTriangleGrid::CIterator&gt; <a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceiverr4">NL3D::CShadowPolyReceiver::_Triangles</a><code> [private]</code>
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<p>
Definition at line <a class="el" href="a06375.html#l00107">107</a> of file <a class="el" href="a06375.html">shadow_poly_receiver.h</a>.    </td>
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<a class="anchor" name="NL3D_1_1CShadowPolyReceiverr5" doxytag="NL3D::CShadowPolyReceiver::_VB" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03692.html">CVertexBuffer</a> <a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceiverr5">NL3D::CShadowPolyReceiver::_VB</a><code> [private]</code>
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Definition at line <a class="el" href="a06375.html#l00112">112</a> of file <a class="el" href="a06375.html">shadow_poly_receiver.h</a>.    </td>
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<a class="anchor" name="NL3D_1_1CShadowPolyReceiverr6" doxytag="NL3D::CShadowPolyReceiver::_VertexMap" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceivery1">TVertexMap</a> <a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceiverr6">NL3D::CShadowPolyReceiver::_VertexMap</a><code> [private]</code>
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Definition at line <a class="el" href="a06375.html#l00098">98</a> of file <a class="el" href="a06375.html">shadow_poly_receiver.h</a>.
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Referenced by <a class="el" href="a06374.html#l00057">addTriangle()</a>, <a class="el" href="a06374.html#l00134">allocateVertex()</a>, and <a class="el" href="a06374.html#l00164">releaseVertex()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CShadowPolyReceiverr7" doxytag="NL3D::CShadowPolyReceiver::_Vertices" ></a><p>
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          <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a03375.html">CVectorId</a>&gt; <a class="el" href="a03373.html#NL3D_1_1CShadowPolyReceiverr7">NL3D::CShadowPolyReceiver::_Vertices</a><code> [private]</code>
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Definition at line <a class="el" href="a06375.html#l00095">95</a> of file <a class="el" href="a06375.html">shadow_poly_receiver.h</a>.    </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="a06375.html">shadow_poly_receiver.h</a><li><a class="el" href="a06374.html">shadow_poly_receiver.cpp</a></ul>
<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:43:27 2004 for NeL by
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