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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: NL3D::CPSTexturedParticleNoAnim struct Reference</title>
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<h1>NL3D::CPSTexturedParticleNoAnim Struct Reference</h1><code>#include <<a class="el" href="a06258.html">ps_particle_basic.h</a>></code>
<p>
<p>Inheritance diagram for NL3D::CPSTexturedParticleNoAnim:
<p><center><img src="a03242.png" usemap="#NL3D::CPSTexturedParticleNoAnim_map" border="0" alt=""></center>
<map name="NL3D::CPSTexturedParticleNoAnim_map">
<area href="a03194.html" alt="NL3D::CPSFanLight" shape="rect" coords="0,56,211,80">
<area href="a03226.html" alt="NL3D::CPSRibbon" shape="rect" coords="221,56,432,80">
<area href="a03230.html" alt="NL3D::CPSRibbonLookAt" shape="rect" coords="442,56,653,80">
</map>
<hr><a name="_details"></a><h2>Detailed Description</h2>
this class is an interface for particles that have unanimated textures
<p>
<p>
Definition at line <a class="el" href="a06258.html#l00396">396</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a03487.html">ITexture</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03242.html#NL3D_1_1CPSTexturedParticleNoAnima0">getTexture</a> (void) const=0</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03487.html">ITexture</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03242.html#NL3D_1_1CPSTexturedParticleNoAnima1">getTexture</a> (void)=0</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">get the texture used for this particle <a href="#NL3D_1_1CPSTexturedParticleNoAnima1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03242.html#NL3D_1_1CPSTexturedParticleNoAnima2">setTexture</a> (<a class="el" href="a03408.html">CSmartPtr</a>< <a class="el" href="a03487.html">ITexture</a> > tex)=0</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">set the texture for this particle <a href="#NL3D_1_1CPSTexturedParticleNoAnima2"></a><br><br></td></tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CPSTexturedParticleNoAnima0" doxytag="NL3D::CPSTexturedParticleNoAnim::getTexture" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual const <a class="el" href="a03487.html">ITexture</a>* NL3D::CPSTexturedParticleNoAnim::getTexture </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">void </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap> const<code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Implemented in <a class="el" href="a03194.html#NL3D_1_1CPSFanLighta43">NL3D::CPSFanLight</a>, <a class="el" href="a03226.html#NL3D_1_1CPSRibbona40">NL3D::CPSRibbon</a>, and <a class="el" href="a03230.html#NL3D_1_1CPSRibbonLookAtz757_0">NL3D::CPSRibbonLookAt</a>. </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CPSTexturedParticleNoAnima1" doxytag="NL3D::CPSTexturedParticleNoAnim::getTexture" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual <a class="el" href="a03487.html">ITexture</a>* NL3D::CPSTexturedParticleNoAnim::getTexture </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">void </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
get the texture used for this particle
<p>
<p>
Implemented in <a class="el" href="a03194.html#NL3D_1_1CPSFanLighta44">NL3D::CPSFanLight</a>, <a class="el" href="a03226.html#NL3D_1_1CPSRibbona41">NL3D::CPSRibbon</a>, and <a class="el" href="a03230.html#NL3D_1_1CPSRibbonLookAtz757_1">NL3D::CPSRibbonLookAt</a>. </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CPSTexturedParticleNoAnima2" doxytag="NL3D::CPSTexturedParticleNoAnim::setTexture" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual void NL3D::CPSTexturedParticleNoAnim::setTexture </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a03408.html">CSmartPtr</a>< <a class="el" href="a03487.html">ITexture</a> > </td>
<td class="mdname1" valign="top" nowrap> <em>tex</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
set the texture for this particle
<p>
<p>
Implemented in <a class="el" href="a03194.html#NL3D_1_1CPSFanLighta80">NL3D::CPSFanLight</a>, <a class="el" href="a03226.html#NL3D_1_1CPSRibbona73">NL3D::CPSRibbon</a>, and <a class="el" href="a03230.html#NL3D_1_1CPSRibbonLookAtz757_2">NL3D::CPSRibbonLookAt</a>. </td>
</tr>
</table>
<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="a06258.html">ps_particle_basic.h</a></ul>
<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:28:29 2004 for NeL by
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