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<title>NeL: NL3D::CPSShapeParticle struct Reference</title>
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<h1>NL3D::CPSShapeParticle Struct Reference</h1><code>#include <<a class="el" href="a06258.html">ps_particle_basic.h</a>></code>
<p>
<p>Inheritance diagram for NL3D::CPSShapeParticle:
<p><center><img src="a03232.png" usemap="#NL3D::CPSShapeParticle_map" border="0" alt=""></center>
<map name="NL3D::CPSShapeParticle_map">
<area href="a03161.html" alt="NL3D::CPSConstraintMesh" shape="rect" coords="0,56,163,80">
<area href="a03218.html" alt="NL3D::CPSMesh" shape="rect" coords="173,56,336,80">
</map>
<hr><a name="_details"></a><h2>Detailed Description</h2>
base struct for particles that can have a shape (e.g mesh...)
<p>
<p>
Definition at line <a class="el" href="a06258.html#l00787">787</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual std::string </td><td class="memItemRight" valign=bottom><a class="el" href="a03232.html#NL3D_1_1CPSShapeParticlea0">getShape</a> (void) const=0</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">get the shape used for those particles <a href="#NL3D_1_1CPSShapeParticlea0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03232.html#NL3D_1_1CPSShapeParticlea1">setShape</a> (const std::string &shape)=0</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">set a new shape <a href="#NL3D_1_1CPSShapeParticlea1"></a><br><br></td></tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CPSShapeParticlea0" doxytag="NL3D::CPSShapeParticle::getShape" ></a><p>
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<td class="md" nowrap valign="top"> virtual std::string NL3D::CPSShapeParticle::getShape </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">void </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap> const<code> [pure virtual]</code></td>
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</td>
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</td>
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<p>
get the shape used for those particles
<p>
<p>
Implemented in <a class="el" href="a03218.html#NL3D_1_1CPSMesha33">NL3D::CPSMesh</a>, and <a class="el" href="a03161.html#NL3D_1_1CPSConstraintMesha42">NL3D::CPSConstraintMesh</a>. </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CPSShapeParticlea1" doxytag="NL3D::CPSShapeParticle::setShape" ></a><p>
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<td class="md" nowrap valign="top"> virtual void NL3D::CPSShapeParticle::setShape </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const std::string & </td>
<td class="mdname1" valign="top" nowrap> <em>shape</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [pure virtual]</code></td>
</tr>
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</td>
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<table cellspacing=5 cellpadding=0 border=0>
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</td>
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<p>
set a new shape
<p>
<p>
Implemented in <a class="el" href="a03218.html#NL3D_1_1CPSMesha65">NL3D::CPSMesh</a>, and <a class="el" href="a03161.html#NL3D_1_1CPSConstraintMesha83">NL3D::CPSConstraintMesh</a>. </td>
</tr>
</table>
<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="a06258.html">ps_particle_basic.h</a></ul>
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