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<title>NeL: NL3D::CPSHintParticleRotateTheSame struct Reference</title>
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<h1>NL3D::CPSHintParticleRotateTheSame Struct Reference</h1><code>#include <<a class="el" href="a06258.html">ps_particle_basic.h</a>></code>
<p>
<p>Inheritance diagram for NL3D::CPSHintParticleRotateTheSame:
<p><center><img src="a03206.png" usemap="#NL3D::CPSHintParticleRotateTheSame_map" border="0" alt=""></center>
<map name="NL3D::CPSHintParticleRotateTheSame_map">
<area href="a03161.html" alt="NL3D::CPSConstraintMesh" shape="rect" coords="0,56,227,80">
<area href="a03186.html" alt="NL3D::CPSFace" shape="rect" coords="237,56,464,80">
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<hr><a name="_details"></a><h2>Detailed Description</h2>
This add a hint to rotated particle : only a few one are rotated, and the other are duplcated
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Definition at line <a class="el" href="a06258.html#l00721">721</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.<table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03206.html#NL3D_1_1CPSHintParticleRotateTheSamea0">checkHintRotateTheSame</a> (float &minAngularVelocity, float &maxAngularVelocity) const=0</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03206.html#NL3D_1_1CPSHintParticleRotateTheSamea1">disableHintRotateTheSame</a> (void)=0</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03206.html#NL3D_1_1CPSHintParticleRotateTheSamea2">hintRotateTheSame</a> (<a class="el" href="a04558.html#a11">uint32</a> nbConfiguration, float minAngularVelocity=<a class="el" href="a05378.html#a44">NLMISC::Pi</a>, float maxAngularVelocity=<a class="el" href="a05378.html#a44">NLMISC::Pi</a>)=0</td></tr>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CPSHintParticleRotateTheSamea0" doxytag="NL3D::CPSHintParticleRotateTheSame::checkHintRotateTheSame" ></a><p>
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<td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a11">uint32</a> NL3D::CPSHintParticleRotateTheSame::checkHintRotateTheSame </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">float & </td>
<td class="mdname" nowrap> <em>minAngularVelocity</em>, </td>
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<td class="md" nowrap align="right"></td>
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<td class="md" nowrap>float & </td>
<td class="mdname" nowrap> <em>maxAngularVelocity</em></td>
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<td class="md">) </td>
<td class="md" colspan="2"> const<code> [pure virtual]</code></td>
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<p>
check wether a call to hintRotateTheSame was performed <dl compact><dt><b>Returns:</b></dt><dd>0 if the hint is disabled, the number of configurations else </dd></dl>
<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a03206.html#NL3D_1_1CPSHintParticleRotateTheSamea2">hintRotateTheSame()</a>, CPSRotated3dPlaneParticle</dd></dl>
<p>
Implemented in <a class="el" href="a03186.html#NL3D_1_1CPSFacea1">NL3D::CPSFace</a>, and <a class="el" href="a03161.html#NL3D_1_1CPSConstraintMesha1">NL3D::CPSConstraintMesh</a>. </td>
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<a class="anchor" name="NL3D_1_1CPSHintParticleRotateTheSamea1" doxytag="NL3D::CPSHintParticleRotateTheSame::disableHintRotateTheSame" ></a><p>
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<td class="md" nowrap valign="top"> virtual void NL3D::CPSHintParticleRotateTheSame::disableHintRotateTheSame </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">void </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [pure virtual]</code></td>
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disable the hint 'hintRotateTheSame' The previous set scheme for roation is used <dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a03206.html#NL3D_1_1CPSHintParticleRotateTheSamea2">hintRotateTheSame()</a>, CPSRotated3dPlaneParticle</dd></dl>
<p>
Implemented in <a class="el" href="a03186.html#NL3D_1_1CPSFacea7">NL3D::CPSFace</a>, and <a class="el" href="a03161.html#NL3D_1_1CPSConstraintMesha8">NL3D::CPSConstraintMesh</a>. </td>
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<a class="anchor" name="NL3D_1_1CPSHintParticleRotateTheSamea2" doxytag="NL3D::CPSHintParticleRotateTheSame::hintRotateTheSame" ></a><p>
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<td class="md" nowrap valign="top"> virtual void NL3D::CPSHintParticleRotateTheSame::hintRotateTheSame </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a> </td>
<td class="mdname" nowrap> <em>nbConfiguration</em>, </td>
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<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>float </td>
<td class="mdname" nowrap> <em>minAngularVelocity</em> = <a class="el" href="a05378.html#a44">NLMISC::Pi</a>, </td>
</tr>
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<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>float </td>
<td class="mdname" nowrap> <em>maxAngularVelocity</em> = <a class="el" href="a05378.html#a44">NLMISC::Pi</a></td>
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<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [pure virtual]</code></td>
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<p>
Tells that all particles are turning in the same manner, and only have a rotationnal bias This is faster then other method. Any previous set scheme for 3d rotation is kept. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em></em> </td><td>the number of rotation configuration we have. The more high it is, the slower it'll be If this is too low, a lot of particles will have the same orientation If it is 0, then the hint is disabled </td></tr>
<tr><td valign=top><em>minAngularVelocity</em> </td><td>: the maximum angular velocity for particle rotation </td></tr>
<tr><td valign=top><em>maxAngularVelocity</em> </td><td>: the maximum angular velocity for particle rotation </td></tr>
</table>
</dl>
<dl compact><dt><b>See also:</b></dt><dd>CPSRotated3dPlaneParticle</dd></dl>
<p>
Implemented in <a class="el" href="a03186.html#NL3D_1_1CPSFacea71">NL3D::CPSFace</a>, and <a class="el" href="a03161.html#NL3D_1_1CPSConstraintMesha57">NL3D::CPSConstraintMesh</a>. </td>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="a06258.html">ps_particle_basic.h</a></ul>
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