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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: NL3D::CPSFanLightHelper class Reference</title>
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<h1>NL3D::CPSFanLightHelper Class Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
==================================================================================== 
<p>
Well, we could have put a method template in <a class="el" href="a03194.html">CPSFanLight</a>, but some compilers want the definition of the methods in the header, and some compilers don't want friend with function template, so we use a static method template of a friend class instead, which gives us the same result :) 
<p>

<p>
Definition at line <a class="el" href="a06235.html#l00068">68</a> of file <a class="el" href="a06235.html">ps_fan_light.cpp</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>template&lt;class T, class U&gt; void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03195.html#NL3D_1_1CPSFanLightHelpere0">drawFanLight</a> (T posIt, U timeIt, <a class="el" href="a03194.html">CPSFanLight</a> &amp;f, <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a587">size</a>, <a class="el" href="a04558.html#a11">uint32</a> srcStep)</td></tr>

</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CPSFanLightHelpere0" doxytag="NL3D::CPSFanLightHelper::drawFanLight" ></a><p>
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template&lt;class T, class U&gt; </td>
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          <td class="md" nowrap valign="top"> void NL3D::CPSFanLightHelper::drawFanLight </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">T&nbsp;</td>
          <td class="mdname" nowrap> <em>posIt</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>U&nbsp;</td>
          <td class="mdname" nowrap> <em>timeIt</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a03194.html">CPSFanLight</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>f</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>size</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>srcStep</em></td>
        </tr>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inline, static]</code></td>
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<p>

<p>
Definition at line <a class="el" href="a06235.html#l00072">72</a> of file <a class="el" href="a06235.html">ps_fan_light.cpp</a>.
<p>
References <a class="el" href="a06258.html#l00367">NL3D::CPSRotated2DParticle::_Angle2D</a>, <a class="el" href="a06258.html#l00368">NL3D::CPSRotated2DParticle::_Angle2DScheme</a>, <a class="el" href="a06258.html#l00228">NL3D::CPSColoredParticle::_ColorScheme</a>, <a class="el" href="a06258.html#l00844">NL3D::CPSMaterial::_Mat</a>, <a class="el" href="a06236.html#l00158">NL3D::CPSFanLight::_MoveIntensity</a>, <a class="el" href="a06236.html#l00156">NL3D::CPSFanLight::_NbFans</a>, <a class="el" href="a06247.html#l01026">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="a06258.html#l00289">NL3D::CPSSizedParticle::_ParticleSize</a>, <a class="el" href="a06236.html#l00157">NL3D::CPSFanLight::_PhaseSmoothness</a>, <a class="el" href="a06236.html#l00160">NL3D::CPSFanLight::_PhaseSpeed</a>, <a class="el" href="a06235.html#l00047">NL3D::CPSFanLight::_RandomPhaseTab</a>, <a class="el" href="a06235.html#l00048">NL3D::CPSFanLight::_RandomPhaseTabInitialized</a>, <a class="el" href="a06258.html#l00290">NL3D::CPSSizedParticle::_SizeScheme</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, <a class="el" href="a06249.html#l00039">CHECK_VERTEX_BUFFER</a>, <a class="el" href="a06247.html#l00931">NL3D::CPSLocatedBindable::computeI()</a>, <a class="el" href="a06247.html#l00940">NL3D::CPSLocatedBindable::computeK()</a>, <a class="el" href="a06235.html#l00057">NL3D::FanLightBufSize</a>, <a class="el" href="a06710.html#l00465">NL3D::CVertexBuffer::getColorPointer()</a>, <a class="el" href="a06247.html#l00890">NL3D::CPSLocatedBindable::getDriver()</a>, <a class="el" href="a06235.html#l00536">NL3D::CPSFanLight::getNumFanlightsInVB()</a>, <a class="el" href="a06235.html#l00459">NL3D::CPSFanLight::getVBnIB()</a>, <a class="el" href="a06710.html#l00438">NL3D::CVertexBuffer::getVertexCoordPointer()</a>, <a class="el" href="a06711.html#l00473">NL3D::CVertexBuffer::getVertexSize()</a>, <a class="el" href="a06246.html#l00500">NL3D::CPSLocated::incrementNbDrawnParticles()</a>, <a class="el" href="a03136.html#NL3D_1_1CPSAttribMakerz714_2">NL3D::CPSAttribMaker&lt; float &gt;::make()</a>, <a class="el" href="a03136.html#NL3D_1_1CPSAttribMakerz714_2">NL3D::CPSAttribMaker&lt; CRGBA &gt;::make()</a>, <a class="el" href="a05484.html#l00038">min</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06152.html#l00060">PARTICLES_CHECK_MEM</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera56">NL3D::IDriver::renderTriangles()</a>, <a class="el" href="a06246.html#l02142">NL3D::CPSLocatedBindable::setupDriverModelMatrix()</a>, <a class="el" href="a05981.html#l00099">sint32</a>, <a class="el" href="a05646.html#l00645">size</a>, <a class="el" href="a05646.html#l00244">stride</a>, <a class="el" href="a06236.html#l00153">NL3D::CPSFanLight::TIndexBuffer</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
<p>
<div class="fragment"><pre>00073         {
00074                 <a class="code" href="a04729.html#a0">PARTICLES_CHECK_MEM</a>;
00075                 <a class="code" href="a04199.html#a6">nlassert</a>(f._RandomPhaseTabInitialized);
00076                 <span class="comment">//</span>
00077                 f.setupDriverModelMatrix();
00078                 <span class="keyword">const</span> CVector I = f.computeI();
00079                 <span class="keyword">const</span> CVector K = f.computeK();         
00080                 <span class="comment">//              </span>
00081                 CVertexBuffer *vb;
00082                 CPSFanLight::TIndexBuffer  *ib;
00083                 <span class="comment">// get (and build if necessary) the vb and the ib</span>
00084                 f.getVBnIB(vb, ib);
00085                 IDriver *driver = f.getDriver();
00086                 driver-&gt;activeVertexBuffer(*vb);
00087                 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> maxNumFanLightToDealWith = <a class="code" href="a04061.html#a0">std::min</a>(FanLightBufSize, f.getNumFanlightsInVB());       
00088                 <a class="code" href="a04558.html#a7">uint8</a> *randomPhaseTab = &amp;f._RandomPhaseTab[f._PhaseSmoothness][0];
00089                 f._Owner-&gt;incrementNbDrawnParticles(size); <span class="comment">// for benchmark purpose                     </span>
00090                 <span class="keywordtype">float</span> pSizes[<a class="code" href="a05363.html#a242">FanLightBufSize</a>];
00091                 <span class="keywordtype">float</span> pAngles[<a class="code" href="a05363.html#a242">FanLightBufSize</a>];
00092                 T endPosIt;             
00093 
00094                 <a class="code" href="a04558.html#a10">sint32</a> k; <span class="comment">// helps to count the fans</span>
00095 
00096                 
00097                  <span class="comment">// if so, we need to deal process separatly group of particles                 </span>
00098                 <span class="keyword">const</span> <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a582">stride</a> = vb-&gt;getVertexSize();
00099 
00100                 <span class="keywordtype">float</span> currentAngle;
00101                 <span class="keyword">const</span> <span class="keywordtype">float</span> angleStep = 256.0f / f._NbFans;     
00102 
00103                 
00104                 <span class="keywordtype">float</span> *currentSizePt; <span class="comment">// it points either the particle constant size, or a size in a table</span>
00105                 <span class="keywordtype">float</span> *currentAnglePt; <span class="comment">// it points either the particle constant angle, or an angle in a table</span>
00106 
00107                 
00108                 <span class="keyword">const</span> <a class="code" href="a04558.html#a11">uint32</a> currentSizePtIncrement = f._SizeScheme ? 1 : 0; <span class="comment">// increment to get the next size for the size pointer. It is 0 if the size is constant</span>
00109                 <span class="keyword">const</span> <a class="code" href="a04558.html#a11">uint32</a> currentAnglePtIncrement = f._Angle2DScheme ? 1 : 0; <span class="comment">// increment to get the next angle for the angle pointer. It is 0 if the size is constant</span>
00110                                 
00111 
00112                 <a class="code" href="a04558.html#a15">uint</a> leftToDo = <a class="code" href="a04223.html#a587">size</a>;
00113                 <span class="keywordflow">do</span>
00114                 {                               
00115                         <a class="code" href="a04558.html#a7">uint8</a> *ptVect = (<a class="code" href="a04558.html#a7">uint8</a> *) vb-&gt;getVertexCoordPointer();
00116                         <a class="code" href="a04558.html#a15">uint</a> toProcess = <a class="code" href="a04061.html#a0">std::min</a>(leftToDo, maxNumFanLightToDealWith);                                                  
00117                         <span class="comment">// compute individual colors if needed</span>
00118                         <span class="keywordflow">if</span> (f._ColorScheme)
00119                         {
00120                                 <span class="comment">// we change the color at each fan light center</span>
00121                                 f._ColorScheme-&gt;make(f._Owner, size - leftToDo, vb-&gt;getColorPointer(), vb-&gt;getVertexSize() * (f._NbFans + 2), toProcess, <span class="keyword">false</span>, srcStep);
00122                         }
00123                         <span class="keywordflow">if</span> (f._SizeScheme)
00124                         {
00125                                 currentSizePt  = (<span class="keywordtype">float</span> *) (f._SizeScheme-&gt;make(f._Owner, size - leftToDo, pSizes, <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), toProcess, <span class="keyword">true</span>, srcStep));
00126                                 currentSizePt = pSizes;
00127                         }
00128                         <span class="keywordflow">else</span>
00129                         {
00130                                 currentSizePt = &amp;f._ParticleSize;
00131                         }
00132                         <span class="keywordflow">if</span> (f._Angle2DScheme)
00133                         {
00134                                 currentAnglePt = (<span class="keywordtype">float</span> *) (f._Angle2DScheme-&gt;make(f._Owner, size - leftToDo, pAngles, <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), toProcess, <span class="keyword">true</span>, srcStep));                                       
00135                         }
00136                         <span class="keywordflow">else</span>
00137                         {
00138                                 currentAnglePt = &amp;f._Angle2D;
00139                         }                       
00140                         <span class="comment">//                                                              </span>
00141                         <span class="keywordtype">float</span> fSize, firstSize, sizeStepBase=0.0, sizeStep;
00142                         <span class="keywordflow">if</span> (f._PhaseSmoothness)
00143                         {
00144                                 sizeStepBase = 1.f / f._PhaseSmoothness;
00145                         }
00146                         endPosIt = posIt + toProcess;
00147                         <span class="keywordflow">for</span> (;posIt != endPosIt; ++posIt, ++timeIt)
00148                         {       
00149                                 
00150                                 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(*vb, ptVect);
00151                                 *(CVector *) ptVect = *posIt;                           
00152                                 <span class="comment">// the start angle</span>
00153                                 currentAngle = *currentAnglePt;
00154                                 <span class="keyword">const</span> <a class="code" href="a04558.html#a7">uint8</a> phaseAdd = (<a class="code" href="a04558.html#a7">uint8</a>) (f._PhaseSpeed * (*timeIt));
00155                                 ptVect += <a class="code" href="a04223.html#a582">stride</a>;
00156                                 <span class="keyword">const</span> <span class="keywordtype">float</span> fanSize = *currentSizePt * 0.5f;
00157                                 <span class="keyword">const</span> <span class="keywordtype">float</span> moveIntensity = f._MoveIntensity * fanSize;                         
00158                                 <span class="comment">// compute radius &amp; vect for first fan</span>
00159                                 firstSize  = fanSize + (moveIntensity * CPSUtil::getCos(randomPhaseTab[0] + phaseAdd));
00160                                 *(CVector *) ptVect = (*posIt) + I * firstSize * (CPSUtil::getCos((<a class="code" href="a04558.html#a10">sint32</a>) currentAngle))
00161                                                                           + K * firstSize * (CPSUtil::getSin((<a class="code" href="a04558.html#a10">sint32</a>) currentAngle));
00162                                 currentAngle += angleStep;
00163                                 ptVect += <a class="code" href="a04223.html#a582">stride</a>;
00164                                 fSize = firstSize;
00165                                 <span class="comment">// computes other fans</span>
00166                                 <span class="keyword">const</span> <a class="code" href="a04558.html#a10">sint32</a> upperBound = (<a class="code" href="a04558.html#a10">sint32</a>) (f._NbFans - f._PhaseSmoothness - 1);
00167                                 <span class="keywordflow">for</span> (k = 1; k &lt;= upperBound; ++k)
00168                                 {
00169                                         fSize  = fanSize + (moveIntensity * CPSUtil::getCos(randomPhaseTab[k] + phaseAdd));
00170                                         *(CVector *) ptVect = (*posIt) + I * fSize * (CPSUtil::getCos((<a class="code" href="a04558.html#a10">sint32</a>) currentAngle))
00171                                                                                   + K * fSize * (CPSUtil::getSin((<a class="code" href="a04558.html#a10">sint32</a>) currentAngle));
00172                                         currentAngle += angleStep;
00173                                         ptVect += <a class="code" href="a04223.html#a582">stride</a>;
00174                                 }
00175 
00176                                 <span class="comment">// interpolate radius, so that the fanlight loops correctly</span>
00177                                 sizeStep = sizeStepBase * (firstSize - fSize);
00178                                 <span class="keywordflow">for</span> (; k &lt;= (<a class="code" href="a04558.html#a10">sint32</a>) (f._NbFans - 1); ++k)
00179                                 {                               
00180                                         *(CVector *) ptVect = (*posIt) + I * fSize * (CPSUtil::getCos((<a class="code" href="a04558.html#a10">sint32</a>) currentAngle))
00181                                                                                   + K * fSize * (CPSUtil::getSin((<a class="code" href="a04558.html#a10">sint32</a>) currentAngle));
00182                                         currentAngle += angleStep;
00183                                         ptVect += <a class="code" href="a04223.html#a582">stride</a>;
00184                                         fSize  += sizeStep;
00185                                 }
00186                                 <span class="comment">// last fan</span>
00187                                 *(CVector *) ptVect = (*posIt) + I * firstSize * (CPSUtil::getCos((<a class="code" href="a04558.html#a10">sint32</a>) *currentAnglePt))
00188                                                                                   + K * firstSize * (CPSUtil::getSin((<a class="code" href="a04558.html#a10">sint32</a>) *currentAnglePt));
00189                                 ptVect += <a class="code" href="a04223.html#a582">stride</a>;
00190                                 currentSizePt += currentSizePtIncrement;
00191                                 currentAnglePt += currentAnglePtIncrement;
00192                         }                       
00193                         driver-&gt;renderTriangles(f._Mat, &amp;((*ib)[0]), toProcess * f._NbFans);
00194                         leftToDo -= toProcess;
00195                 }               
00196                 <span class="keywordflow">while</span> (leftToDo != 0);
00197                 <a class="code" href="a04729.html#a0">PARTICLES_CHECK_MEM</a>;
00198         }
</pre></div>    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="a06235.html">ps_fan_light.cpp</a></ul>
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