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<h1>NL3D::CPSFaceLookAtHelper Class Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
Well, we could have put a method template in <a class="el" href="a03191.html">CPSFaceLookAt</a>, but some compilers want the definition of the methods in the header, and some compilers don't want friend with function template, so we use a static method template of a friend class instead, which gives us the same result :)
<p>
<p>
Definition at line <a class="el" href="a06233.html#l00062">62</a> of file <a class="el" href="a06233.html">ps_face_look_at.cpp</a>.<table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>template<class T> void </td><td class="memItemRight" valign=bottom><a class="el" href="a03193.html#NL3D_1_1CPSFaceLookAtHelpere0">computeOrientationVectors</a> (T speedIt, const <a class="el" href="a03128.html">CVector</a> &I, const <a class="el" href="a03128.html">CVector</a> &K, <a class="el" href="a02829.html">CLookAtAlign</a> *dest, <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a587">size</a>)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>template<class T> void </td><td class="memItemRight" valign=bottom><a class="el" href="a03193.html#NL3D_1_1CPSFaceLookAtHelpere1">drawLookAt</a> (T it, T speedIt, <a class="el" href="a03191.html">CPSFaceLookAt</a> &la, <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a587">size</a>, <a class="el" href="a04558.html#a11">uint32</a> srcStep)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>template<class T> void </td><td class="memItemRight" valign=bottom><a class="el" href="a03193.html#NL3D_1_1CPSFaceLookAtHelpere2">drawLookAtAlignOnMotion</a> (T it, T speedIt, <a class="el" href="a03191.html">CPSFaceLookAt</a> &la, <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a587">size</a>, <a class="el" href="a04558.html#a11">uint32</a> srcStep)</td></tr>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CPSFaceLookAtHelpere0" doxytag="NL3D::CPSFaceLookAtHelper::computeOrientationVectors" ></a><p>
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template<class T> </td>
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<td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAtHelper::computeOrientationVectors </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">T </td>
<td class="mdname" nowrap> <em>speedIt</em>, </td>
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<td class="md" nowrap align="right"></td>
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<td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> & </td>
<td class="mdname" nowrap> <em>I</em>, </td>
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<td class="md" nowrap align="right"></td>
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<td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> & </td>
<td class="mdname" nowrap> <em>K</em>, </td>
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<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a02829.html">CLookAtAlign</a> * </td>
<td class="mdname" nowrap> <em>dest</em>, </td>
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<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>size</em></td>
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<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [inline, static]</code></td>
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<p>
compute orientation vectors depending on speed
<p>
Definition at line <a class="el" href="a06233.html#l00068">68</a> of file <a class="el" href="a06233.html">ps_face_look_at.cpp</a>.
<p>
References <a class="el" href="a06233.html#l00044">NL3D::CLookAtAlign::I</a>, <a class="el" href="a06233.html#l00045">NL3D::CLookAtAlign::K</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06682.html#l00125">NLMISC::CVector::normed()</a>, <a class="el" href="a05646.html#l00645">size</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a06233.html#l00089">drawLookAtAlignOnMotion()</a>.
<p>
<div class="fragment"><pre>00069 {
00070 <a class="code" href="a04199.html#a6">nlassert</a>(size > 0);
00071 <span class="keyword">const</span> CLookAtAlign *endDest = dest + <a class="code" href="a04223.html#a587">size</a>;
00072 <span class="keywordflow">do</span>
00073 {
00074 <span class="comment">// tmp unoptimized slow version</span>
00075 CVector normedSpeed = (*speedIt).normed();
00076 <span class="keywordtype">float</span> iProj = normedSpeed * I;
00077 <span class="keywordtype">float</span> kProj = normedSpeed * K;
00078 dest->I = iProj * I + kProj * K;
00079 dest->K = (- kProj * I + iProj * K).normed();
00080 ++ speedIt;
00081 ++ dest;
00082 }
00083 <span class="keywordflow">while</span>(dest != endDest);
00084 }
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1CPSFaceLookAtHelpere1" doxytag="NL3D::CPSFaceLookAtHelper::drawLookAt" ></a><p>
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template<class T> </td>
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<td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAtHelper::drawLookAt </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">T </td>
<td class="mdname" nowrap> <em>it</em>, </td>
</tr>
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<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>T </td>
<td class="mdname" nowrap> <em>speedIt</em>, </td>
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<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a03191.html">CPSFaceLookAt</a> & </td>
<td class="mdname" nowrap> <em>la</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>size</em>, </td>
</tr>
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<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> </td>
<td class="mdname" nowrap> <em>srcStep</em></td>
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<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [inline, static]</code></td>
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render look at, but dont align on motion
<p>
Definition at line <a class="el" href="a06233.html#l00379">379</a> of file <a class="el" href="a06233.html">ps_face_look_at.cpp</a>.
<p>
References <a class="el" href="a06258.html#l00367">NL3D::CPSRotated2DParticle::_Angle2D</a>, <a class="el" href="a06258.html#l00368">NL3D::CPSRotated2DParticle::_Angle2DScheme</a>, <a class="el" href="a06234.html#l00124">NL3D::CPSFaceLookAt::_IndependantSizes</a>, <a class="el" href="a06258.html#l00844">NL3D::CPSMaterial::_Mat</a>, <a class="el" href="a06234.html#l00116">NL3D::CPSFaceLookAt::_MotionBlurCoeff</a>, <a class="el" href="a06247.html#l01026">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="a06258.html#l00289">NL3D::CPSSizedParticle::_ParticleSize</a>, <a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtp19">NL3D::CPSFaceLookAt::_SecondSize</a>, <a class="el" href="a06258.html#l00290">NL3D::CPSSizedParticle::_SizeScheme</a>, <a class="el" href="a06234.html#l00117">NL3D::CPSFaceLookAt::_Threshold</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, <a class="el" href="a06249.html#l00039">CHECK_VERTEX_BUFFER</a>, <a class="el" href="a06247.html#l00931">NL3D::CPSLocatedBindable::computeI()</a>, <a class="el" href="a06247.html#l00936">NL3D::CPSLocatedBindable::computeJ()</a>, <a class="el" href="a06247.html#l00940">NL3D::CPSLocatedBindable::computeK()</a>, <a class="el" href="a06247.html#l00890">NL3D::CPSLocatedBindable::getDriver()</a>, <a class="el" href="a06246.html#l00092">NL3D::CPSLocated::getLocalToWorldMatrix()</a>, <a class="el" href="a06262.html#l00146">NL3D::CPSQuad::getNeededVB()</a>, <a class="el" href="a06258.html#l00274">NL3D::CPSSizedParticle::getSize()</a>, <a class="el" href="a06258.html#l00265">NL3D::CPSSizedParticle::getSizeScheme()</a>, <a class="el" href="a06710.html#l00438">NL3D::CVertexBuffer::getVertexCoordPointer()</a>, <a class="el" href="a06711.html#l00473">NL3D::CVertexBuffer::getVertexSize()</a>, <a class="el" href="a06246.html#l02125">NL3D::CPSLocatedBindable::getViewMat()</a>, <a class="el" href="a06246.html#l00500">NL3D::CPSLocated::incrementNbDrawnParticles()</a>, <a class="el" href="a03136.html#NL3D_1_1CPSAttribMakerz714_2">NL3D::CPSAttribMaker< float >::make()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06682.html#l00115">NLMISC::CVector::norm()</a>, <a class="el" href="a05701.html#l00125">NLMISC::OptFastFloor()</a>, <a class="el" href="a05701.html#l00123">NLMISC::OptFastFloorBegin()</a>, <a class="el" href="a05701.html#l00124">NLMISC::OptFastFloorEnd()</a>, <a class="el" href="a06152.html#l00060">PARTICLES_CHECK_MEM</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera52">NL3D::IDriver::renderOrientedQuads()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera54">NL3D::IDriver::renderQuads()</a>, <a class="el" href="a06246.html#l02142">NL3D::CPSLocatedBindable::setupDriverModelMatrix()</a>, <a class="el" href="a05981.html#l00099">sint32</a>, <a class="el" href="a05646.html#l00645">size</a>, <a class="el" href="a05646.html#l00244">stride</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a06262.html#l00520">NL3D::CPSQuad::updateMatBeforeRendering()</a>, <a class="el" href="a06262.html#l00386">NL3D::CPSQuad::updateVbColNUVForRender()</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::x</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::y</a>, and <a class="el" href="a06673.html#l00051">NLMISC::CVector::z</a>.
<p>
<div class="fragment"><pre>00380 {
00381 <span class="comment">//uint64 startTick = NLMISC::CTime::getPerformanceTime(); </span>
00382 <a class="code" href="a04729.html#a0">PARTICLES_CHECK_MEM</a>;
00383 <a class="code" href="a04199.html#a6">nlassert</a>(la._Owner);
00384 IDriver *driver = la.getDriver();
00385
00386 la.updateMatBeforeRendering(driver);
00387
00388 CVertexBuffer &vb = la.getNeededVB();
00389 la._Owner->incrementNbDrawnParticles(size); <span class="comment">// for benchmark purpose </span>
00390 la.setupDriverModelMatrix();
00391 driver->activeVertexBuffer(vb);
00392 <span class="keyword">const</span> CVector I = la.computeI();
00393 <span class="keyword">const</span> CVector J = la.computeJ();
00394 <span class="keyword">const</span> CVector K = la.computeK();
00395 <span class="keyword">const</span> <span class="keywordtype">float</span> *rotTable = CPSRotated2DParticle::getRotTable();
00396 <span class="comment">// for each the particle can be constantly rotated or have an independant rotation for each particle</span>
00397 <span class="comment">// number of face left, and number of face to process at once</span>
00398 <a class="code" href="a04558.html#a11">uint32</a> leftToDo = <a class="code" href="a04223.html#a587">size</a>, toProcess;
00399 <span class="keywordtype">float</span> pSizes[CPSQuad::quadBufSize]; <span class="comment">// the sizes to use </span>
00400 <span class="keywordtype">float</span> pSecondSizes[CPSQuad::quadBufSize]; <span class="comment">// the second sizes to use</span>
00401 <span class="keywordtype">float</span> *currentSize;
00402 <a class="code" href="a04558.html#a11">uint32</a> currentSizeStep = la._SizeScheme ? 1 : 0;
00403 <span class="comment">// point the vector part in the current vertex</span>
00404 <a class="code" href="a04558.html#a7">uint8</a> *ptPos;
00405 <span class="comment">// strides to go from one vertex to another one</span>
00406 <span class="keyword">const</span> <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a582">stride</a> = vb.getVertexSize(), stride2 = <a class="code" href="a04223.html#a582">stride</a> << 1, stride3 = <a class="code" href="a04223.html#a582">stride</a> + stride2, stride4 = <a class="code" href="a04223.html#a582">stride</a> << 2;
00407 <span class="comment">//PSLookAtRenderTime += NLMISC::CTime::getPerformanceTime() - startTick; </span>
00408 <span class="keywordflow">if</span> (!la._Angle2DScheme)
00409 {
00410 <span class="comment">// constant rotation case</span>
00411 <span class="keywordflow">do</span>
00412 {
00413 <span class="comment">// restart at the beginning of the vertex buffer</span>
00414 ptPos = (<a class="code" href="a04558.html#a7">uint8</a> *) vb.getVertexCoordPointer();
00415 toProcess = leftToDo <= CPSQuad::quadBufSize ? leftToDo : CPSQuad::quadBufSize;
00416
00417 <span class="keywordflow">if</span> (la._SizeScheme)
00418 {
00419 currentSize = (<span class="keywordtype">float</span> *) la._SizeScheme->make(la._Owner, size- leftToDo, pSizes, <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), toProcess, <span class="keyword">true</span>, srcStep);
00420 }
00421 <span class="keywordflow">else</span>
00422 {
00423 currentSize = &la._ParticleSize;
00424 }
00425
00426 la.updateVbColNUVForRender(vb, size - leftToDo, toProcess, srcStep);
00427 T endIt = it + toProcess;
00428 <span class="keywordflow">if</span> (la._MotionBlurCoeff == 0.f)
00429 {
00430 <span class="keywordflow">if</span> (!la._IndependantSizes)
00431 {
00432 <span class="keyword">const</span> <a class="code" href="a04558.html#a11">uint32</a> tabIndex = (((<a class="code" href="a04558.html#a11">uint32</a>) la._Angle2D) & 0xff) << 2;
00433 <span class="keyword">const</span> CVector v1 = rotTable[tabIndex] * I + rotTable[tabIndex + 1] * K;
00434 <span class="keyword">const</span> CVector v2 = rotTable[tabIndex + 2] * I + rotTable[tabIndex + 3] * K;
00435 <span class="keywordflow">if</span> (currentSizeStep)
00436 {
00437 <span class="keywordflow">while</span> (it != endIt)
00438 {
00439 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00440 ((CVector *) ptPos)->x = (*it).x + *currentSize * v1.x;
00441 ((CVector *) ptPos)->y = (*it).y + *currentSize * v1.y;
00442 ((CVector *) ptPos)->z = (*it).z + *currentSize * v1.z;
00443 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00444
00445 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00446 ((CVector *) ptPos)->x = (*it).x + *currentSize * v2.x;
00447 ((CVector *) ptPos)->y = (*it).y + *currentSize * v2.y;
00448 ((CVector *) ptPos)->z = (*it).z + *currentSize * v2.z;
00449 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00450
00451 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00452 ((CVector *) ptPos)->x = (*it).x - *currentSize * v1.x;
00453 ((CVector *) ptPos)->y = (*it).y - *currentSize * v1.y;
00454 ((CVector *) ptPos)->z = (*it).z - *currentSize * v1.z;
00455 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00456
00457 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00458 ((CVector *) ptPos)->x = (*it).x - *currentSize * v2.x;
00459 ((CVector *) ptPos)->y = (*it).y - *currentSize * v2.y;
00460 ((CVector *) ptPos)->z = (*it).z - *currentSize * v2.z;
00461 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00462
00463 ++it;
00464 currentSize += currentSizeStep;
00465 }
00466 }
00467 <span class="keywordflow">else</span>
00468 {
00469 <span class="comment">// constant size</span>
00470 <span class="keyword">const</span> CVector myV1 = *currentSize * v1;
00471 <span class="keyword">const</span> CVector myV2 = *currentSize * v2;
00472
00473 <span class="keywordflow">while</span> (it != endIt)
00474 {
00475 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00476 ((CVector *) ptPos)->x = (*it).x + myV1.x;
00477 ((CVector *) ptPos)->y = (*it).y + myV1.y;
00478 ((CVector *) ptPos)->z = (*it).z + myV1.z;
00479 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00480
00481 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00482 ((CVector *) ptPos)->x = (*it).x + myV2.x;
00483 ((CVector *) ptPos)->y = (*it).y + myV2.y;
00484 ((CVector *) ptPos)->z = (*it).z + myV2.z;
00485 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00486
00487 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00488 ((CVector *) ptPos)->x = (*it).x - myV1.x;
00489 ((CVector *) ptPos)->y = (*it).y - myV1.y;
00490 ((CVector *) ptPos)->z = (*it).z - myV1.z;
00491 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00492
00493 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00494 ((CVector *) ptPos)->x = (*it).x - myV2.x;
00495 ((CVector *) ptPos)->y = (*it).y - myV2.y;
00496 ((CVector *) ptPos)->z = (*it).z - myV2.z;
00497 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00498 ++it;
00499 }
00500 }
00501 }
00502 <span class="keywordflow">else</span> <span class="comment">// independant sizes</span>
00503 {
00504 <span class="keyword">const</span> CVector v1 = CPSUtil::getCos((<a class="code" href="a04558.html#a10">sint32</a>) la._Angle2D) * I + CPSUtil::getSin((<a class="code" href="a04558.html#a10">sint32</a>) la._Angle2D) * K;
00505 <span class="keyword">const</span> CVector v2 = - CPSUtil::getSin((<a class="code" href="a04558.html#a10">sint32</a>) la._Angle2D) * I + CPSUtil::getCos((<a class="code" href="a04558.html#a10">sint32</a>) la._Angle2D) * K;
00506
00507 <span class="keywordtype">float</span> *currentSize2;
00508 <span class="keywordtype">float</span> secondSize;
00509 <a class="code" href="a04558.html#a11">uint32</a> currentSizeStep2;
00510 <span class="keywordflow">if</span> (la._SecondSize.getSizeScheme())
00511 {
00512 currentSize2 = (<span class="keywordtype">float</span> *) la._SecondSize.getSizeScheme()->make(la._Owner, size- leftToDo, pSecondSizes, <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), toProcess, <span class="keyword">true</span>, srcStep);
00513 currentSizeStep2 = 1;
00514 }
00515 <span class="keywordflow">else</span>
00516 {
00517 secondSize = la._SecondSize.getSize();
00518 currentSize2 = &secondSize;
00519 currentSizeStep2 = 0;
00520 }
00521
00522
00523 <span class="keywordflow">while</span> (it != endIt)
00524 {
00525 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00526 ((CVector *) ptPos)->x = (*it).x - *currentSize * v1.x + *currentSize2 * v2.x;
00527 ((CVector *) ptPos)->y = (*it).y - *currentSize * v1.y + *currentSize2 * v2.y;
00528 ((CVector *) ptPos)->z = (*it).z - *currentSize * v1.z + *currentSize2 * v2.z;
00529 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00530
00531 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00532 ((CVector *) ptPos)->x = (*it).x + *currentSize * v1.x + *currentSize2 * v2.x;
00533 ((CVector *) ptPos)->y = (*it).y + *currentSize * v1.y + *currentSize2 * v2.y;
00534 ((CVector *) ptPos)->z = (*it).z + *currentSize * v1.z + *currentSize2 * v2.z;
00535 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00536
00537 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00538 ((CVector *) ptPos)->x = (*it).x + *currentSize * v1.x - *currentSize2 * v2.x;
00539 ((CVector *) ptPos)->y = (*it).y + *currentSize * v1.y - *currentSize2 * v2.y;
00540 ((CVector *) ptPos)->z = (*it).z + *currentSize * v1.z - *currentSize2 * v2.z;
00541 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00542
00543 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00544 ((CVector *) ptPos)->x = (*it).x - *currentSize * v1.x - *currentSize2 * v2.x;
00545 ((CVector *) ptPos)->y = (*it).y - *currentSize * v1.y - *currentSize2 * v2.y;
00546 ((CVector *) ptPos)->z = (*it).z - *currentSize * v1.z - *currentSize2 * v2.z;
00547 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00548 ++it;
00549 currentSize += currentSizeStep;
00550 currentSize2 += currentSizeStep2;
00551 }
00552 }
00553 <span class="comment">//tmp</span>
00554 <span class="comment">//uint64 startTick = NLMISC::CTime::getPerformanceTime(); </span>
00555 driver->renderQuads(la._Mat, 0, toProcess);
00556 <span class="comment">//PSLookAtRenderTime += NLMISC::CTime::getPerformanceTime() - startTick;</span>
00557 }
00558 <span class="keywordflow">else</span>
00559 {
00560 <span class="comment">// perform motion, blur, we need an iterator on speed</span>
00561 <span class="comment">// independant sizes and rotation not supported for now with motion blur </span>
00562 <span class="keyword">const</span> CVector v1 = I + K;
00563 <span class="keyword">const</span> CVector v2 = K - I;
00564 CVector startV, endV, mbv1, mbv1n, mbv12, mbv2;
00565 <span class="comment">// norme of the v1 vect</span>
00566 <span class="keywordtype">float</span> n;
00567 <span class="keyword">const</span> <span class="keywordtype">float</span> epsilon = 10E-5f;
00568 <span class="keyword">const</span> <span class="keywordtype">float</span> normEpsilon = 10E-6f;
00569
00570 CMatrix tMat = la.getViewMat() * la._Owner->getLocalToWorldMatrix();
00571
00572 <span class="keywordflow">while</span> (it != endIt)
00573 {
00574 <span class="comment">// project the speed in the projection plane</span>
00575 <span class="comment">// this give us the v1 vect</span>
00576 startV = tMat * *it ;
00577 endV = tMat * (*it + *speedIt);
00578 <span class="keywordflow">if</span> (startV.y > epsilon || endV.y > epsilon)
00579 {
00580 <span class="keywordflow">if</span> (startV.y < epsilon)
00581 {
00582 <span class="keywordflow">if</span> (fabsf(endV.y - startV.y) > normEpsilon)
00583 {
00584 startV = endV + (endV.y - epsilon) / (endV.y - startV.y) * (startV - endV);
00585 }
00586 startV.y = epsilon;
00587 }
00588 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (endV.y < epsilon)
00589 {
00590 <span class="keywordflow">if</span> (fabsf(endV.y - startV.y) > normEpsilon)
00591 {
00592 endV = startV + (startV.y - epsilon) / (startV.y - endV.y) * (endV - startV);
00593 }
00594 endV.y = epsilon;
00595 }
00596
00597 mbv1 = (startV.x / startV.y - endV.x / endV.y) * I
00598 + (startV.z / startV.y - endV.z / endV.y) * K ;
00599
00600 n = mbv1.norm();
00601 <span class="keywordflow">if</span> (n > la._Threshold)
00602 {
00603 mbv1 *= la._Threshold / n;
00604 n = la._Threshold;
00605 }
00606 <span class="keywordflow">if</span> (n > normEpsilon)
00607 {
00608 mbv1n = mbv1 / n;
00609 mbv2 = *currentSize * (J ^ mbv1n);
00610 mbv12 = -*currentSize * mbv1n;
00611 mbv1 *= *currentSize * (1 + la._MotionBlurCoeff * n * n) / n;
00612
00613 *(CVector *) ptPos = *it - mbv2;
00614 *(CVector *) (ptPos + <a class="code" href="a04223.html#a582">stride</a>) = *it + mbv1;
00615 *(CVector *) (ptPos + stride2) = *it + mbv2;
00616 *(CVector *) (ptPos + stride3) = *it + mbv12;
00617
00618
00619 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00620 ((CVector *) ptPos)->x = (*it).x - mbv2.x;
00621 ((CVector *) ptPos)->y = (*it).y - mbv2.y;
00622 ((CVector *) ptPos)->z = (*it).z - mbv2.z;
00623
00624 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos + stride);
00625 ((CVector *) (ptPos + <a class="code" href="a04223.html#a582">stride</a>))->x = (*it).x + mbv1.x;
00626 ((CVector *) (ptPos + <a class="code" href="a04223.html#a582">stride</a>))->y = (*it).y + mbv1.y;
00627 ((CVector *) (ptPos + <a class="code" href="a04223.html#a582">stride</a>))->z = (*it).z + mbv1.z;
00628
00629 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos + stride2);
00630 ((CVector *) (ptPos + stride2))->x = (*it).x + mbv2.x;
00631 ((CVector *) (ptPos + stride2))->y = (*it).y + mbv2.y;
00632 ((CVector *) (ptPos + stride2))->z = (*it).z + mbv2.z;
00633
00634
00635 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos + stride3);
00636 ((CVector *) (ptPos + stride3))->x = (*it).x + mbv12.x;
00637 ((CVector *) (ptPos + stride3))->y = (*it).y + mbv12.y;
00638 ((CVector *) (ptPos + stride3))->z = (*it).z + mbv12.z;
00639
00640 }
00641 <span class="keywordflow">else</span> <span class="comment">// speed too small, we must avoid imprecision</span>
00642 {
00643 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00644 ((CVector *) ptPos)->x = (*it).x - *currentSize * v2.x;
00645 ((CVector *) ptPos)->y = (*it).y - *currentSize * v2.y;
00646 ((CVector *) ptPos)->z = (*it).z - *currentSize * v2.z;
00647
00648 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos + stride);
00649 ((CVector *) (ptPos + <a class="code" href="a04223.html#a582">stride</a>))->x = (*it).x + *currentSize * v1.x;
00650 ((CVector *) (ptPos + <a class="code" href="a04223.html#a582">stride</a>))->y = (*it).y + *currentSize * v1.y;
00651 ((CVector *) (ptPos + <a class="code" href="a04223.html#a582">stride</a>))->z = (*it).z + *currentSize * v1.z;
00652
00653 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos + stride2);
00654 ((CVector *) (ptPos + stride2))->x = (*it).x + *currentSize * v2.x;
00655 ((CVector *) (ptPos + stride2))->y = (*it).y + *currentSize * v2.y;
00656 ((CVector *) (ptPos + stride2))->z = (*it).z + *currentSize * v2.z;
00657
00658
00659 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos + stride3);
00660 ((CVector *) (ptPos + stride3))->x = (*it).x - *currentSize * v1.x;
00661 ((CVector *) (ptPos + stride3))->y = (*it).y - *currentSize * v1.y;
00662 ((CVector *) (ptPos + stride3))->z = (*it).z - *currentSize * v1.z;
00663 }
00664 }
00665 <span class="keywordflow">else</span>
00666 {
00667
00668 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00669 ((CVector *) ptPos)->x = (*it).x - *currentSize * v2.x;
00670 ((CVector *) ptPos)->y = (*it).y - *currentSize * v2.y;
00671 ((CVector *) ptPos)->z = (*it).z - *currentSize * v2.z;
00672
00673 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos + stride);
00674 ((CVector *) (ptPos + <a class="code" href="a04223.html#a582">stride</a>))->x = (*it).x + *currentSize * v1.x;
00675 ((CVector *) (ptPos + <a class="code" href="a04223.html#a582">stride</a>))->y = (*it).y + *currentSize * v1.y;
00676 ((CVector *) (ptPos + <a class="code" href="a04223.html#a582">stride</a>))->z = (*it).z + *currentSize * v1.z;
00677
00678 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos + stride2);
00679 ((CVector *) (ptPos + stride2))->x = (*it).x + *currentSize * v2.x;
00680 ((CVector *) (ptPos + stride2))->y = (*it).y + *currentSize * v2.y;
00681 ((CVector *) (ptPos + stride2))->z = (*it).z + *currentSize * v2.z;
00682
00683
00684 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos + stride3);
00685 ((CVector *) (ptPos + stride3))->x = (*it).x - *currentSize * v1.x;
00686 ((CVector *) (ptPos + stride3))->y = (*it).y - *currentSize * v1.y;
00687 ((CVector *) (ptPos + stride3))->z = (*it).z - *currentSize * v1.z;
00688 }
00689
00690 ptPos += stride4;
00691 ++it;
00692 ++speedIt;
00693 currentSize += currentSizeStep;
00694 }
00695 <span class="comment">//uint64 startTick = NLMISC::CTime::getPerformanceTime(); </span>
00696 driver->renderOrientedQuads(la._Mat, 0, toProcess);
00697 <span class="comment">//PSLookAtRenderTime += NLMISC::CTime::getPerformanceTime() - startTick;</span>
00698 }
00699 leftToDo -= toProcess;
00700 }
00701 <span class="keywordflow">while</span> (leftToDo);
00702 }
00703 <span class="keywordflow">else</span>
00704 {
00705 <span class="keywordtype">float</span> pAngles[CPSQuad::quadBufSize]; <span class="comment">// the angles to use</span>
00706 <span class="keywordtype">float</span> *currentAngle;
00707 <span class="keywordflow">do</span>
00708 {
00709 <span class="comment">// restart at the beginning of the vertex buffer</span>
00710 ptPos = (<a class="code" href="a04558.html#a7">uint8</a> *) vb.getVertexCoordPointer();
00711 toProcess = leftToDo <= CPSQuad::quadBufSize ? leftToDo : CPSQuad::quadBufSize;
00712 <span class="keywordflow">if</span> (la._SizeScheme)
00713 {
00714 currentSize = (<span class="keywordtype">float</span> *) la._SizeScheme->make(la._Owner, size - leftToDo, pSizes, <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), toProcess, <span class="keyword">true</span>, srcStep);
00715 }
00716 <span class="keywordflow">else</span>
00717 {
00718 currentSize = &la._ParticleSize;
00719 }
00720 currentAngle = (<span class="keywordtype">float</span> *) la._Angle2DScheme->make(la._Owner, size - leftToDo, pAngles, <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), toProcess, <span class="keyword">true</span>, srcStep);
00721 la.updateVbColNUVForRender(vb, size - leftToDo, toProcess, srcStep);
00722 T endIt = it + toProcess;
00723 CVector v1, v2;
00724 <a class="code" href="a05378.html#a395">NLMISC::OptFastFloorBegin</a>();
00725 <span class="keywordflow">if</span> (!la._IndependantSizes)
00726 {
00727 <span class="keywordflow">while</span> (it != endIt)
00728 {
00729 <span class="keyword">const</span> <a class="code" href="a04558.html#a11">uint32</a> tabIndex = ((<a class="code" href="a05378.html#a397">NLMISC::OptFastFloor</a>(*currentAngle)) & 0xff) << 2;
00730 <span class="comment">// lets avoid some ctor calls</span>
00731 v1.x = *currentSize * (rotTable[tabIndex] * I.x + rotTable[tabIndex + 1] * K.x);
00732 v1.y = *currentSize * (rotTable[tabIndex] * I.y + rotTable[tabIndex + 1] * K.y);
00733 v1.z = *currentSize * (rotTable[tabIndex] * I.z + rotTable[tabIndex + 1] * K.z);
00734
00735 v2.x = *currentSize * (rotTable[tabIndex + 2] * I.x + rotTable[tabIndex + 3] * K.x);
00736 v2.y = *currentSize * (rotTable[tabIndex + 2] * I.y + rotTable[tabIndex + 3] * K.y);
00737 v2.z = *currentSize * (rotTable[tabIndex + 2] * I.z + rotTable[tabIndex + 3] * K.z);
00738
00739 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00740 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos + stride);
00741 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos + stride2);
00742 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos + stride3);
00743
00744 ((CVector *) ptPos)->x = (*it).x + v1.x;
00745 ((CVector *) ptPos)->y = (*it).y + v1.y;
00746 ((CVector *) ptPos)->z = (*it).z + v1.z;
00747 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00748
00749 ((CVector *) ptPos)->x = (*it).x + v2.x;
00750 ((CVector *) ptPos)->y = (*it).y + v2.y;
00751 ((CVector *) ptPos)->z = (*it).z + v2.z;
00752 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00753
00754 ((CVector *) ptPos)->x = (*it).x - v1.x;
00755 ((CVector *) ptPos)->y = (*it).y - v1.y;
00756 ((CVector *) ptPos)->z = (*it).z - v1.z;
00757 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00758
00759 ((CVector *) ptPos)->x = (*it).x - v2.x;
00760 ((CVector *) ptPos)->y = (*it).y - v2.y;
00761 ((CVector *) ptPos)->z = (*it).z - v2.z;
00762 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00763
00764 ++it;
00765 currentSize += currentSizeStep;
00766 ++currentAngle;
00767 }
00768 }
00769 <span class="keywordflow">else</span> <span class="comment">// independant size, and non-constant rotation</span>
00770 {
00771
00772 <span class="keywordtype">float</span> *currentSize2;
00773 <span class="keywordtype">float</span> secondSize;
00774 <a class="code" href="a04558.html#a11">uint32</a> currentSizeStep2;
00775 <span class="keywordflow">if</span> (la._SecondSize.getSizeScheme())
00776 {
00777 currentSize2 = (<span class="keywordtype">float</span> *) la._SecondSize.getSizeScheme()->make(la._Owner, size- leftToDo, pSecondSizes, <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), toProcess, <span class="keyword">true</span>, srcStep);
00778 currentSizeStep2 = 1;
00779 }
00780 <span class="keywordflow">else</span>
00781 {
00782 secondSize = la._SecondSize.getSize();
00783 currentSize2 = &secondSize;
00784 currentSizeStep2 = 0;
00785 }
00786
00787 <span class="keywordtype">float</span> cosAngle, sinAngle;
00788 <span class="keywordflow">while</span> (it != endIt)
00789 {
00790 cosAngle = CPSUtil::getCos((<a class="code" href="a04558.html#a10">sint32</a>) *currentAngle);
00791 sinAngle = CPSUtil::getSin((<a class="code" href="a04558.html#a10">sint32</a>) *currentAngle);
00792 v1 = cosAngle * I + sinAngle * K;
00793 v2 = - sinAngle * I + cosAngle * K;
00794
00795 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00796 ((CVector *) ptPos)->x = (*it).x - *currentSize * v1.x + *currentSize2 * v2.x;
00797 ((CVector *) ptPos)->y = (*it).y - *currentSize * v1.y + *currentSize2 * v2.y;
00798 ((CVector *) ptPos)->z = (*it).z - *currentSize * v1.z + *currentSize2 * v2.z;
00799 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00800
00801 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00802 ((CVector *) ptPos)->x = (*it).x + *currentSize * v1.x + *currentSize2 * v2.x;
00803 ((CVector *) ptPos)->y = (*it).y + *currentSize * v1.y + *currentSize2 * v2.y;
00804 ((CVector *) ptPos)->z = (*it).z + *currentSize * v1.z + *currentSize2 * v2.z;
00805 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00806
00807 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00808 ((CVector *) ptPos)->x = (*it).x + *currentSize * v1.x - *currentSize2 * v2.x;
00809 ((CVector *) ptPos)->y = (*it).y + *currentSize * v1.y - *currentSize2 * v2.y;
00810 ((CVector *) ptPos)->z = (*it).z + *currentSize * v1.z - *currentSize2 * v2.z;
00811 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00812
00813 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00814 ((CVector *) ptPos)->x = (*it).x - *currentSize * v1.x - *currentSize2 * v2.x;
00815 ((CVector *) ptPos)->y = (*it).y - *currentSize * v1.y - *currentSize2 * v2.y;
00816 ((CVector *) ptPos)->z = (*it).z - *currentSize * v1.z - *currentSize2 * v2.z;
00817 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00818 ++it;
00819 ++currentAngle;
00820 currentSize += currentSizeStep;
00821 currentSize2 += currentSizeStep2;
00822 }
00823 }
00824 <a class="code" href="a05378.html#a396">NLMISC::OptFastFloorEnd</a>();
00825 <span class="comment">//tmp</span>
00826 <span class="comment">// uint64 startTick = NLMISC::CTime::getPerformanceTime(); </span>
00827 driver->renderQuads(la._Mat, 0, toProcess);
00828 <span class="comment">//PSLookAtRenderTime += NLMISC::CTime::getPerformanceTime() - startTick;*/</span>
00829 leftToDo -= toProcess;
00830 }
00831 <span class="keywordflow">while</span> (leftToDo);
00832 }
00833 <a class="code" href="a04729.html#a0">PARTICLES_CHECK_MEM</a>;
00834 }
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1CPSFaceLookAtHelpere2" doxytag="NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion" ></a><p>
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template<class T> </td>
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<td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">T </td>
<td class="mdname" nowrap> <em>it</em>, </td>
</tr>
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<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>T </td>
<td class="mdname" nowrap> <em>speedIt</em>, </td>
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<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a03191.html">CPSFaceLookAt</a> & </td>
<td class="mdname" nowrap> <em>la</em>, </td>
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<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>size</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> </td>
<td class="mdname" nowrap> <em>srcStep</em></td>
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<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [inline, static]</code></td>
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<p>
Draw look at and align them on motion
<p>
Definition at line <a class="el" href="a06233.html#l00089">89</a> of file <a class="el" href="a06233.html">ps_face_look_at.cpp</a>.
<p>
References <a class="el" href="a06258.html#l00367">NL3D::CPSRotated2DParticle::_Angle2D</a>, <a class="el" href="a06258.html#l00368">NL3D::CPSRotated2DParticle::_Angle2DScheme</a>, <a class="el" href="a06234.html#l00124">NL3D::CPSFaceLookAt::_IndependantSizes</a>, <a class="el" href="a06258.html#l00844">NL3D::CPSMaterial::_Mat</a>, <a class="el" href="a06247.html#l01026">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="a06258.html#l00289">NL3D::CPSSizedParticle::_ParticleSize</a>, <a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtp19">NL3D::CPSFaceLookAt::_SecondSize</a>, <a class="el" href="a06258.html#l00290">NL3D::CPSSizedParticle::_SizeScheme</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, <a class="el" href="a06249.html#l00039">CHECK_VERTEX_BUFFER</a>, <a class="el" href="a06247.html#l00931">NL3D::CPSLocatedBindable::computeI()</a>, <a class="el" href="a06247.html#l00940">NL3D::CPSLocatedBindable::computeK()</a>, <a class="el" href="a06233.html#l00068">computeOrientationVectors()</a>, <a class="el" href="a06247.html#l00890">NL3D::CPSLocatedBindable::getDriver()</a>, <a class="el" href="a06262.html#l00146">NL3D::CPSQuad::getNeededVB()</a>, <a class="el" href="a06258.html#l00274">NL3D::CPSSizedParticle::getSize()</a>, <a class="el" href="a06258.html#l00265">NL3D::CPSSizedParticle::getSizeScheme()</a>, <a class="el" href="a06710.html#l00438">NL3D::CVertexBuffer::getVertexCoordPointer()</a>, <a class="el" href="a06711.html#l00473">NL3D::CVertexBuffer::getVertexSize()</a>, <a class="el" href="a06233.html#l00044">NL3D::CLookAtAlign::I</a>, <a class="el" href="a06246.html#l00500">NL3D::CPSLocated::incrementNbDrawnParticles()</a>, <a class="el" href="a06233.html#l00045">NL3D::CLookAtAlign::K</a>, <a class="el" href="a03136.html#NL3D_1_1CPSAttribMakerz714_2">NL3D::CPSAttribMaker< float >::make()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05701.html#l00125">NLMISC::OptFastFloor()</a>, <a class="el" href="a05701.html#l00123">NLMISC::OptFastFloorBegin()</a>, <a class="el" href="a05701.html#l00124">NLMISC::OptFastFloorEnd()</a>, <a class="el" href="a06152.html#l00060">PARTICLES_CHECK_MEM</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera54">NL3D::IDriver::renderQuads()</a>, <a class="el" href="a06246.html#l02142">NL3D::CPSLocatedBindable::setupDriverModelMatrix()</a>, <a class="el" href="a05981.html#l00099">sint32</a>, <a class="el" href="a05646.html#l00645">size</a>, <a class="el" href="a05646.html#l00244">stride</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a06262.html#l00520">NL3D::CPSQuad::updateMatBeforeRendering()</a>, <a class="el" href="a06262.html#l00386">NL3D::CPSQuad::updateVbColNUVForRender()</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::x</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::y</a>, and <a class="el" href="a06673.html#l00051">NLMISC::CVector::z</a>.
<p>
<div class="fragment"><pre>00090 {
00091 <a class="code" href="a04729.html#a0">PARTICLES_CHECK_MEM</a>;
00092 <a class="code" href="a04199.html#a6">nlassert</a>(la._Owner);
00093 IDriver *driver = la.getDriver();
00094
00095 la.updateMatBeforeRendering(driver);
00096
00097 CVertexBuffer &vb = la.getNeededVB();
00098 la._Owner->incrementNbDrawnParticles(size); <span class="comment">// for benchmark purpose </span>
00099 la.setupDriverModelMatrix();
00100 driver->activeVertexBuffer(vb);
00101 <span class="keyword">const</span> CVector I = la.computeI();
00102 <span class="keyword">const</span> CVector K = la.computeK();
00103 <span class="keyword">const</span> <span class="keywordtype">float</span> *rotTable = CPSRotated2DParticle::getRotTable();
00104 <span class="comment">// for each the particle can be constantly rotated or have an independant rotation for each particle</span>
00105 <span class="comment">// number of face left, and number of face to process at once</span>
00106 <a class="code" href="a04558.html#a11">uint32</a> leftToDo = <a class="code" href="a04223.html#a587">size</a>, toProcess;
00107 <span class="keywordtype">float</span> pSizes[CPSQuad::quadBufSize]; <span class="comment">// the sizes to use </span>
00108 <span class="keywordtype">float</span> pSecondSizes[CPSQuad::quadBufSize]; <span class="comment">// the second sizes to use</span>
00109 <a class="code" href="a04558.html#a7">uint8</a> laAlignRaw[<span class="keyword">sizeof</span>(CLookAtAlign) * CPSQuad::quadBufSize]; <span class="comment">// orientation computed from motion for each particle</span>
00110 CLookAtAlign *laAlign = (CLookAtAlign *) laAlignRaw; <span class="comment">// cast to avoid unilined ctor calls</span>
00111 <span class="keywordtype">float</span> *currentSize;
00112 <a class="code" href="a04558.html#a11">uint32</a> currentSizeStep = la._SizeScheme ? 1 : 0;
00113 <span class="comment">// point the vector part in the current vertex</span>
00114 <a class="code" href="a04558.html#a7">uint8</a> *ptPos;
00115 <span class="comment">// strides to go from one vertex to another one</span>
00116 <span class="keyword">const</span> <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a582">stride</a> = vb.getVertexSize(), stride2 = <a class="code" href="a04223.html#a582">stride</a> << 1, stride3 = <a class="code" href="a04223.html#a582">stride</a> + stride2, stride4 = <a class="code" href="a04223.html#a582">stride</a> << 2;
00117 <span class="keywordflow">if</span> (!la._Angle2DScheme)
00118 {
00119 <span class="comment">// constant rotation case</span>
00120 <span class="keywordflow">do</span>
00121 {
00122 <span class="comment">// restart at the beginning of the vertex buffer</span>
00123 ptPos = (<a class="code" href="a04558.html#a7">uint8</a> *) vb.getVertexCoordPointer();
00124 toProcess = leftToDo <= CPSQuad::quadBufSize ? leftToDo : CPSQuad::quadBufSize;
00125
00126 <span class="keywordflow">if</span> (la._SizeScheme)
00127 {
00128 currentSize = (<span class="keywordtype">float</span> *) la._SizeScheme->make(la._Owner, size- leftToDo, pSizes, <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), toProcess, <span class="keyword">true</span>, srcStep);
00129 }
00130 <span class="keywordflow">else</span>
00131 {
00132 currentSize = &la._ParticleSize;
00133 }
00134 <a class="code" href="a03193.html#NL3D_1_1CPSFaceLookAtHelpere0">computeOrientationVectors</a>(speedIt, I, K, laAlign, toProcess);
00135 speedIt = speedIt + toProcess;
00136 <span class="keyword">const</span> CLookAtAlign *currAlign = laAlign;
00137
00138 la.updateVbColNUVForRender(vb, size - leftToDo, toProcess, srcStep);
00139 T endIt = it + toProcess;
00140 <span class="keywordflow">if</span> (!la._IndependantSizes)
00141 {
00142 <span class="keyword">const</span> <a class="code" href="a04558.html#a11">uint32</a> tabIndex = (((<a class="code" href="a04558.html#a11">uint32</a>) la._Angle2D) & 0xff) << 2;
00143 CVector v1;
00144 CVector v2;
00145 <span class="comment">// TODO : optimize if necessary</span>
00146 <span class="keywordflow">while</span> (it != endIt)
00147 {
00148 v1 = rotTable[tabIndex] * currAlign->I + rotTable[tabIndex + 1] * currAlign->K;
00149 v2 = rotTable[tabIndex + 2] * currAlign->I + rotTable[tabIndex + 3] * currAlign->K;
00150 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00151 ((CVector *) ptPos)->x = (*it).x + *currentSize * v1.x;
00152 ((CVector *) ptPos)->y = (*it).y + *currentSize * v1.y;
00153 ((CVector *) ptPos)->z = (*it).z + *currentSize * v1.z;
00154 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00155
00156 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00157 ((CVector *) ptPos)->x = (*it).x + *currentSize * v2.x;
00158 ((CVector *) ptPos)->y = (*it).y + *currentSize * v2.y;
00159 ((CVector *) ptPos)->z = (*it).z + *currentSize * v2.z;
00160 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00161
00162 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00163 ((CVector *) ptPos)->x = (*it).x - *currentSize * v1.x;
00164 ((CVector *) ptPos)->y = (*it).y - *currentSize * v1.y;
00165 ((CVector *) ptPos)->z = (*it).z - *currentSize * v1.z;
00166 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00167
00168 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00169 ((CVector *) ptPos)->x = (*it).x - *currentSize * v2.x;
00170 ((CVector *) ptPos)->y = (*it).y - *currentSize * v2.y;
00171 ((CVector *) ptPos)->z = (*it).z - *currentSize * v2.z;
00172 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00173
00174 ++it;
00175 ++currAlign;
00176 currentSize += currentSizeStep;
00177 }
00178 }
00179 <span class="keywordflow">else</span> <span class="comment">// independant sizes</span>
00180 {
00181 <span class="keywordtype">float</span> *currentSize2;
00182 <span class="keywordtype">float</span> secondSize;
00183 <a class="code" href="a04558.html#a11">uint32</a> currentSizeStep2;
00184 <span class="keywordflow">if</span> (la._SecondSize.getSizeScheme())
00185 {
00186 currentSize2 = (<span class="keywordtype">float</span> *) la._SecondSize.getSizeScheme()->make(la._Owner, size- leftToDo, pSecondSizes, <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), toProcess, <span class="keyword">true</span>, srcStep);
00187 currentSizeStep2 = 1;
00188 }
00189 <span class="keywordflow">else</span>
00190 {
00191 secondSize = la._SecondSize.getSize();
00192 currentSize2 = &secondSize;
00193 currentSizeStep2 = 0;
00194 }
00195 CVector v1;
00196 CVector v2;
00197 <span class="comment">// TODO : optimize if necessary</span>
00198 <span class="keywordflow">while</span> (it != endIt)
00199 {
00200 v1 = CPSUtil::getCos((<a class="code" href="a04558.html#a10">sint32</a>) la._Angle2D) * currAlign->I + CPSUtil::getSin((<a class="code" href="a04558.html#a10">sint32</a>) la._Angle2D) * currAlign->K;
00201 v2 = - CPSUtil::getSin((<a class="code" href="a04558.html#a10">sint32</a>) la._Angle2D) * currAlign->I + CPSUtil::getCos((<a class="code" href="a04558.html#a10">sint32</a>) la._Angle2D) * currAlign->K;
00202 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00203 ((CVector *) ptPos)->x = (*it).x - *currentSize * v1.x + *currentSize2 * v2.x;
00204 ((CVector *) ptPos)->y = (*it).y - *currentSize * v1.y + *currentSize2 * v2.y;
00205 ((CVector *) ptPos)->z = (*it).z - *currentSize * v1.z + *currentSize2 * v2.z;
00206 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00207
00208 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00209 ((CVector *) ptPos)->x = (*it).x + *currentSize * v1.x + *currentSize2 * v2.x;
00210 ((CVector *) ptPos)->y = (*it).y + *currentSize * v1.y + *currentSize2 * v2.y;
00211 ((CVector *) ptPos)->z = (*it).z + *currentSize * v1.z + *currentSize2 * v2.z;
00212 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00213
00214 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00215 ((CVector *) ptPos)->x = (*it).x + *currentSize * v1.x - *currentSize2 * v2.x;
00216 ((CVector *) ptPos)->y = (*it).y + *currentSize * v1.y - *currentSize2 * v2.y;
00217 ((CVector *) ptPos)->z = (*it).z + *currentSize * v1.z - *currentSize2 * v2.z;
00218 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00219
00220 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00221 ((CVector *) ptPos)->x = (*it).x - *currentSize * v1.x - *currentSize2 * v2.x;
00222 ((CVector *) ptPos)->y = (*it).y - *currentSize * v1.y - *currentSize2 * v2.y;
00223 ((CVector *) ptPos)->z = (*it).z - *currentSize * v1.z - *currentSize2 * v2.z;
00224 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00225 ++it;
00226 ++currAlign;
00227 currentSize += currentSizeStep;
00228 currentSize2 += currentSizeStep2;
00229 }
00230 }
00231 <span class="comment">// uint64 startTick = NLMISC::CTime::getPerformanceTime(); </span>
00232 driver->renderQuads(la._Mat, 0, toProcess);
00233 <span class="comment">// PSLookAtRenderTime += NLMISC::CTime::getPerformanceTime() - startTick;</span>
00234 leftToDo -= toProcess;
00235 }
00236 <span class="keywordflow">while</span> (leftToDo);
00237 }
00238 <span class="keywordflow">else</span>
00239 {
00240 <span class="keywordtype">float</span> pAngles[CPSQuad::quadBufSize]; <span class="comment">// the angles to use</span>
00241 <span class="keywordtype">float</span> *currentAngle;
00242 <span class="keywordflow">do</span>
00243 {
00244 <span class="comment">// restart at the beginning of the vertex buffer</span>
00245 ptPos = (<a class="code" href="a04558.html#a7">uint8</a> *) vb.getVertexCoordPointer();
00246 toProcess = leftToDo <= CPSQuad::quadBufSize ? leftToDo : CPSQuad::quadBufSize;
00247 <span class="keywordflow">if</span> (la._SizeScheme)
00248 {
00249 currentSize = (<span class="keywordtype">float</span> *) la._SizeScheme->make(la._Owner, size - leftToDo, pSizes, <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), toProcess, <span class="keyword">true</span>, srcStep);
00250 }
00251 <span class="keywordflow">else</span>
00252 {
00253 currentSize = &la._ParticleSize;
00254 }
00255 <a class="code" href="a03193.html#NL3D_1_1CPSFaceLookAtHelpere0">computeOrientationVectors</a>(speedIt, I, K, laAlign, toProcess);
00256 speedIt = speedIt + toProcess;
00257 <span class="keyword">const</span> CLookAtAlign *currAlign = laAlign;
00258 currentAngle = (<span class="keywordtype">float</span> *) la._Angle2DScheme->make(la._Owner, size - leftToDo, pAngles, <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), toProcess, <span class="keyword">true</span>, srcStep);
00259 la.updateVbColNUVForRender(vb, size - leftToDo, toProcess, srcStep);
00260 T endIt = it + toProcess;
00261 CVector v1, v2;
00262 <a class="code" href="a05378.html#a395">NLMISC::OptFastFloorBegin</a>();
00263 <span class="keywordflow">if</span> (!la._IndependantSizes)
00264 {
00265 <span class="keywordflow">while</span> (it != endIt)
00266 {
00267 <span class="keyword">const</span> <a class="code" href="a04558.html#a11">uint32</a> tabIndex = ((<a class="code" href="a05378.html#a397">NLMISC::OptFastFloor</a>(*currentAngle)) & 0xff) << 2;
00268 <span class="comment">// lets avoid some ctor calls</span>
00269 v1.x = *currentSize * (rotTable[tabIndex] * currAlign->I.x + rotTable[tabIndex + 1] * currAlign->K.x);
00270 v1.y = *currentSize * (rotTable[tabIndex] * currAlign->I.y + rotTable[tabIndex + 1] * currAlign->K.y);
00271 v1.z = *currentSize * (rotTable[tabIndex] * currAlign->I.z + rotTable[tabIndex + 1] * currAlign->K.z);
00272
00273 v2.x = *currentSize * (rotTable[tabIndex + 2] * currAlign->I.x + rotTable[tabIndex + 3] * currAlign->K.x);
00274 v2.y = *currentSize * (rotTable[tabIndex + 2] * currAlign->I.y + rotTable[tabIndex + 3] * currAlign->K.y);
00275 v2.z = *currentSize * (rotTable[tabIndex + 2] * currAlign->I.z + rotTable[tabIndex + 3] * currAlign->K.z);
00276
00277 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00278 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos + stride);
00279 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos + stride2);
00280 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos + stride3);
00281
00282 ((CVector *) ptPos)->x = (*it).x + v1.x;
00283 ((CVector *) ptPos)->y = (*it).y + v1.y;
00284 ((CVector *) ptPos)->z = (*it).z + v1.z;
00285 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00286
00287 ((CVector *) ptPos)->x = (*it).x + v2.x;
00288 ((CVector *) ptPos)->y = (*it).y + v2.y;
00289 ((CVector *) ptPos)->z = (*it).z + v2.z;
00290 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00291
00292 ((CVector *) ptPos)->x = (*it).x - v1.x;
00293 ((CVector *) ptPos)->y = (*it).y - v1.y;
00294 ((CVector *) ptPos)->z = (*it).z - v1.z;
00295 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00296
00297 ((CVector *) ptPos)->x = (*it).x - v2.x;
00298 ((CVector *) ptPos)->y = (*it).y - v2.y;
00299 ((CVector *) ptPos)->z = (*it).z - v2.z;
00300 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00301
00302 ++it;
00303 ++ currAlign;
00304 currentSize += currentSizeStep;
00305 ++currentAngle;
00306 }
00307 }
00308 <span class="keywordflow">else</span> <span class="comment">// independant size, and non-constant rotation</span>
00309 {
00310
00311 <span class="keywordtype">float</span> *currentSize2;
00312 <span class="keywordtype">float</span> secondSize;
00313 <a class="code" href="a04558.html#a11">uint32</a> currentSizeStep2;
00314 <span class="keywordflow">if</span> (la._SecondSize.getSizeScheme())
00315 {
00316 currentSize2 = (<span class="keywordtype">float</span> *) la._SecondSize.getSizeScheme()->make(la._Owner, size- leftToDo, pSecondSizes, <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), toProcess, <span class="keyword">true</span>, srcStep);
00317 currentSizeStep2 = 1;
00318 }
00319 <span class="keywordflow">else</span>
00320 {
00321 secondSize = la._SecondSize.getSize();
00322 currentSize2 = &secondSize;
00323 currentSizeStep2 = 0;
00324 }
00325
00326 <span class="keywordtype">float</span> cosAngle, sinAngle;
00327 <span class="keywordflow">while</span> (it != endIt)
00328 {
00329 cosAngle = CPSUtil::getCos((<a class="code" href="a04558.html#a10">sint32</a>) *currentAngle);
00330 sinAngle = CPSUtil::getSin((<a class="code" href="a04558.html#a10">sint32</a>) *currentAngle);
00331 v1 = cosAngle * currAlign->I + sinAngle * currAlign->K;
00332 v2 = - sinAngle * currAlign->I + cosAngle * currAlign->K;
00333
00334 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00335 ((CVector *) ptPos)->x = (*it).x - *currentSize * v1.x + *currentSize2 * v2.x;
00336 ((CVector *) ptPos)->y = (*it).y - *currentSize * v1.y + *currentSize2 * v2.y;
00337 ((CVector *) ptPos)->z = (*it).z - *currentSize * v1.z + *currentSize2 * v2.z;
00338 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00339
00340 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00341 ((CVector *) ptPos)->x = (*it).x + *currentSize * v1.x + *currentSize2 * v2.x;
00342 ((CVector *) ptPos)->y = (*it).y + *currentSize * v1.y + *currentSize2 * v2.y;
00343 ((CVector *) ptPos)->z = (*it).z + *currentSize * v1.z + *currentSize2 * v2.z;
00344 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00345
00346 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00347 ((CVector *) ptPos)->x = (*it).x + *currentSize * v1.x - *currentSize2 * v2.x;
00348 ((CVector *) ptPos)->y = (*it).y + *currentSize * v1.y - *currentSize2 * v2.y;
00349 ((CVector *) ptPos)->z = (*it).z + *currentSize * v1.z - *currentSize2 * v2.z;
00350 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00351
00352 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(vb, ptPos);
00353 ((CVector *) ptPos)->x = (*it).x - *currentSize * v1.x - *currentSize2 * v2.x;
00354 ((CVector *) ptPos)->y = (*it).y - *currentSize * v1.y - *currentSize2 * v2.y;
00355 ((CVector *) ptPos)->z = (*it).z - *currentSize * v1.z - *currentSize2 * v2.z;
00356 ptPos += <a class="code" href="a04223.html#a582">stride</a>;
00357 ++it;
00358 ++currentAngle;
00359 ++ currAlign;
00360 currentSize += currentSizeStep;
00361 currentSize2 += currentSizeStep2;
00362 }
00363 }
00364 <a class="code" href="a05378.html#a396">NLMISC::OptFastFloorEnd</a>();
00365 <span class="comment">//tmp</span>
00366 <span class="comment">// uint64 startTick = NLMISC::CTime::getPerformanceTime(); </span>
00367 driver->renderQuads(la._Mat, 0, toProcess);
00368 <span class="comment">// PSLookAtRenderTime += NLMISC::CTime::getPerformanceTime() - startTick;</span>
00369 leftToDo -= toProcess;
00370 }
00371 <span class="keywordflow">while</span> (leftToDo);
00372 }
00373 <a class="code" href="a04729.html#a0">PARTICLES_CHECK_MEM</a>;
00374 }
</pre></div> </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="a06233.html">ps_face_look_at.cpp</a></ul>
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