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<h1>NL3D::CPSConstraintMeshHelper Class Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
Well, we could have put a method template in <a class="el" href="a03161.html">CPSConstraintMesh</a>, but some compilers want the definition of the methods in the header, and some compilers don't want friend with function template, so we use a static method template of a friend class instead, which gives us the same result :)
<p>
<p>
Definition at line <a class="el" href="a06250.html#l00517">517</a> of file <a class="el" href="a06250.html">ps_mesh.cpp</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>template<class T> void </td><td class="memItemRight" valign=bottom><a class="el" href="a03172.html#NL3D_1_1CPSConstraintMeshHelpere0">drawMeshs</a> (T posIt, <a class="el" href="a03161.html">CPSConstraintMesh</a> &m, <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a587">size</a>, <a class="el" href="a04558.html#a11">uint32</a> srcStep, bool opaque)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>template<class T, class U> void </td><td class="memItemRight" valign=bottom><a class="el" href="a03172.html#NL3D_1_1CPSConstraintMeshHelpere1">drawPrerotatedMeshs</a> (T posIt, U indexIt, <a class="el" href="a03161.html">CPSConstraintMesh</a> &m, <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a587">size</a>, <a class="el" href="a04558.html#a11">uint32</a> srcStep, bool opaque, <a class="el" href="a05363.html#a366">TAnimationTime</a> ellapsedTime)</td></tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CPSConstraintMeshHelpere0" doxytag="NL3D::CPSConstraintMeshHelper::drawMeshs" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="md" colspan="4">
template<class T> </td>
</tr>
<tr>
<td class="md" nowrap valign="top"> void NL3D::CPSConstraintMeshHelper::drawMeshs </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">T </td>
<td class="mdname" nowrap> <em>posIt</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a03161.html">CPSConstraintMesh</a> & </td>
<td class="mdname" nowrap> <em>m</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>size</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> </td>
<td class="mdname" nowrap> <em>srcStep</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>bool </td>
<td class="mdname" nowrap> <em>opaque</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [inline, static]</code></td>
</tr>
</table>
</td>
</tr>
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<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
get a vb in which to write. It has the same format than the input mesh, but can also have a color flag added<p>
unmorphed case<p>
constant case
<p>
Definition at line <a class="el" href="a06250.html#l00521">521</a> of file <a class="el" href="a06250.html">ps_mesh.cpp</a>.
<p>
References <a class="el" href="a06258.html#l00228">NL3D::CPSColoredParticle::_ColorScheme</a>, <a class="el" href="a06251.html#l00574">NL3D::CPSConstraintMesh::_GlobalAnimDate</a>, <a class="el" href="a03161.html#NL3D_1_1CPSConstraintMesht0">NL3D::CPSConstraintMesh::_MeshDisplayShare</a>, <a class="el" href="a06251.html#l00468">NL3D::CPSConstraintMesh::_Meshes</a>, <a class="el" href="a06251.html#l00580">NL3D::CPSConstraintMesh::_MorphScheme</a>, <a class="el" href="a06251.html#l00579">NL3D::CPSConstraintMesh::_MorphValue</a>, <a class="el" href="a06247.html#l01026">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="a06258.html#l00289">NL3D::CPSSizedParticle::_ParticleSize</a>, <a class="el" href="a06258.html#l00697">NL3D::CPSRotated3DPlaneParticle::_PlaneBasis</a>, <a class="el" href="a06258.html#l00695">NL3D::CPSRotated3DPlaneParticle::_PlaneBasisScheme</a>, <a class="el" href="a06258.html#l00290">NL3D::CPSSizedParticle::_SizeScheme</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, <a class="el" href="a06249.html#l00039">CHECK_VERTEX_BUFFER</a>, <a class="el" href="a06250.html#l01825">NL3D::CPSConstraintMesh::computeColors()</a>, <a class="el" href="a06251.html#l00064">NL3D::ConstraintMeshBufSize</a>, <a class="el" href="a06250.html#l01802">NL3D::CPSConstraintMesh::doRenderPasses()</a>, <a class="el" href="a06247.html#l00890">NL3D::CPSLocatedBindable::getDriver()</a>, <a class="el" href="a06711.html#l00338">NL3D::CVertexBuffer::getNormalOff()</a>, <a class="el" href="a06711.html#l00453">NL3D::CVertexBuffer::getNumVertices()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06143.html#l00311">NL3D::CParticleSystem::getSystemDate()</a>, <a class="el" href="a05989.html#l02432">NL3D::CMesh::getVertexBuffer()</a>, <a class="el" href="a06710.html#l00438">NL3D::CVertexBuffer::getVertexCoordPointer()</a>, <a class="el" href="a06711.html#l00319">NL3D::CVertexBuffer::getVertexFormat()</a>, <a class="el" href="a06711.html#l00473">NL3D::CVertexBuffer::getVertexSize()</a>, <a class="el" href="a05972.html#l00200">NLMISC::CMatrix::identity()</a>, <a class="el" href="a03136.html#NL3D_1_1CPSAttribMakerz714_2">NL3D::CPSAttribMaker< CPlaneBasis >::make()</a>, <a class="el" href="a03136.html#NL3D_1_1CPSAttribMakerz714_2">NL3D::CPSAttribMaker< float >::make()</a>, <a class="el" href="a05484.html#l00038">min</a>, <a class="el" href="a06251.html#l00449">NL3D::CPSConstraintMesh::CMeshDisplay::RdrPasses</a>, <a class="el" href="a05972.html#l00644">NLMISC::CMatrix::scale()</a>, <a class="el" href="a05972.html#l00209">NLMISC::CMatrix::setRot()</a>, <a class="el" href="a06246.html#l02142">NL3D::CPSLocatedBindable::setupDriverModelMatrix()</a>, <a class="el" href="a06250.html#l01729">NL3D::CPSConstraintMesh::setupRenderPasses()</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05646.html#l00645">size</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a06251.html#l00450">NL3D::CPSConstraintMesh::CMeshDisplay::VB</a>, <a class="el" href="a06259.html#l00048">NL3D::CPlaneBasis::X</a>, and <a class="el" href="a06259.html#l00049">NL3D::CPlaneBasis::Y</a>.
<p>
<div class="fragment"><pre>00522 {
00523 CMesh &mesh = * NLMISC::safe_cast<CMesh *>((IShape *) m._Meshes[0]);
00524 <span class="keyword">const</span> CVertexBuffer &modelVb = mesh.getVertexBuffer();
00525
00526 <span class="comment">// size for model vertices</span>
00527 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> inVSize = modelVb.getVertexSize(); <span class="comment">// vertex size </span>
00528
00529 <span class="comment">// driver setup</span>
00530 IDriver *driver = m.getDriver();
00531 m.setupDriverModelMatrix();
00532
00533 <span class="comment">// buffer to compute sizes</span>
00534 <span class="keywordtype">float</span> sizes[<a class="code" href="a05363.html#a264">ConstraintMeshBufSize</a>];
00535
00536 <span class="keywordtype">float</span> *ptCurrSize;
00537 <a class="code" href="a04558.html#a15">uint</a> ptCurrSizeIncrement = m._SizeScheme ? 1 : 0;
00538
00539 T endPosIt;
00540 <a class="code" href="a04558.html#a15">uint</a> leftToDo = <a class="code" href="a04223.html#a587">size</a>, toProcess;
00541
00543 CPSConstraintMesh::CMeshDisplay &md= m._MeshDisplayShare.getMeshDisplay(m._Meshes[0], modelVb.getVertexFormat()
00544 | (m._ColorScheme ? CVertexBuffer::PrimaryColorFlag : 0));
00545
00546 m.setupRenderPasses((<span class="keywordtype">float</span>) m._Owner->getOwner()->getSystemDate() - m._GlobalAnimDate, md.RdrPasses, opaque);
00547
00548 CVertexBuffer &outVb = md.VB;
00549 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> outVSize = outVb.getVertexSize();
00550
00551 driver->activeVertexBuffer(outVb);
00552
00553 <span class="comment">// we don't have precomputed mesh there ... so each mesh must be transformed, which is the worst case </span>
00554 CPlaneBasis planeBasis[<a class="code" href="a05363.html#a264">ConstraintMeshBufSize</a>];
00555 CPlaneBasis *ptBasis;
00556 <a class="code" href="a04558.html#a15">uint</a> ptBasisIncrement = m._PlaneBasisScheme ? 1 : 0;
00557
00558 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> nbVerticesInSource = modelVb.getNumVertices();
00559
00560 <a class="code" href="a04558.html#a14">sint</a> inNormalOff=0;
00561 <a class="code" href="a04558.html#a14">sint</a> outNormalOff=0;
00562 <span class="keywordflow">if</span> (modelVb.getVertexFormat() & CVertexBuffer::NormalFlag)
00563 {
00564 inNormalOff = modelVb.getNormalOff();
00565 outNormalOff = outVb.getNormalOff();
00566 }
00567
00568 <span class="keywordflow">do</span>
00569 {
00570 <a class="code" href="a04558.html#a7">uint8</a> *outVertex = (<a class="code" href="a04558.html#a7">uint8</a> *) outVb.getVertexCoordPointer();
00571
00572 toProcess = <a class="code" href="a04061.html#a0">std::min</a>(leftToDo, ConstraintMeshBufSize);
00573
00574 <span class="keywordflow">if</span> (m._SizeScheme)
00575 {
00576 ptCurrSize = (<span class="keywordtype">float</span> *) (m._SizeScheme->make(m._Owner, size -leftToDo, &sizes[0], <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), toProcess, <span class="keyword">true</span>, srcStep));
00577 }
00578 <span class="keywordflow">else</span>
00579 {
00580 ptCurrSize = &m._ParticleSize;
00581 }
00582
00583 <span class="keywordflow">if</span> (m._PlaneBasisScheme)
00584 {
00585 ptBasis = (CPlaneBasis *) (m._PlaneBasisScheme->make(m._Owner, size -leftToDo, &planeBasis[0], <span class="keyword">sizeof</span>(CPlaneBasis), toProcess, <span class="keyword">true</span>, srcStep));
00586 }
00587 <span class="keywordflow">else</span>
00588 {
00589 ptBasis = &m._PlaneBasis;
00590 }
00591
00592
00593 endPosIt = posIt + toProcess;
00594 <span class="comment">// transfo matrix & scaled transfo matrix;</span>
00595 CMatrix M, sM;
00596
00597
00598 <span class="keywordflow">if</span> (m._Meshes.size() == 1)
00599 {
00601 <span class="keywordflow">do</span>
00602 {
00603
00604 <a class="code" href="a04558.html#a7">uint8</a> *inVertex = (<a class="code" href="a04558.html#a7">uint8</a> *) modelVb.getVertexCoordPointer();
00605 <a class="code" href="a04558.html#a15">uint</a> k = nbVerticesInSource;
00606
00607 <span class="comment">// do we need a normal ?</span>
00608 <span class="keywordflow">if</span> (modelVb.getVertexFormat() & CVertexBuffer::NormalFlag)
00609 {
00610 M.identity();
00611 M.setRot(ptBasis->X, ptBasis->Y, ptBasis->X ^ ptBasis->Y);
00612 sM = M;
00613 sM.scale(*ptCurrSize);
00614
00615 <span class="comment">// offset of normals in the prerotated mesh </span>
00616 <span class="keywordflow">do</span>
00617 {
00618 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(modelVb, inVertex);
00619 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(outVb, outVertex);
00620 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(modelVb, inVertex + inNormalOff);
00621 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(outVb, outVertex + outNormalOff);
00622
00623 <span class="comment">// translate and resize the vertex (relatively to the mesh origin)</span>
00624 *(CVector *) outVertex = *posIt + sM * *(CVector *) inVertex;
00625 <span class="comment">// copy the normal</span>
00626 *(CVector *) (outVertex + outNormalOff) = M * *(CVector *) (inVertex + inNormalOff);
00627
00628
00629 inVertex += inVSize;
00630 outVertex += outVSize;
00631 }
00632 <span class="keywordflow">while</span> (--k);
00633 }
00634 <span class="keywordflow">else</span>
00635 {
00636 <span class="comment">// no normal to transform</span>
00637 sM.identity();
00638 sM.setRot(ptBasis->X, ptBasis->Y, ptBasis->X ^ ptBasis->Y);
00639 sM.scale(*ptCurrSize);
00640
00641 <span class="keywordflow">do</span>
00642 {
00643 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(modelVb, inVertex);
00644 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(outVb, outVertex);
00645
00646 <span class="comment">// translate and resize the vertex (relatively to the mesh origin)</span>
00647 *(CVector *) outVertex = *posIt + sM * *(CVector *) inVertex;
00648
00649 inVertex += inVSize;
00650 outVertex += outVSize;
00651 }
00652 <span class="keywordflow">while</span> (--k);
00653 }
00654
00655
00656 ++posIt;
00657 ptCurrSize += ptCurrSizeIncrement;
00658 ptBasis += ptBasisIncrement;
00659 }
00660 <span class="keywordflow">while</span> (posIt != endPosIt);
00661 }
00662 <span class="keywordflow">else</span>
00663 {
00664 <span class="comment">// morphed case</span>
00665
00666 <span class="comment">// first, compute the morph value for each mesh</span>
00667 <span class="keywordtype">float</span> morphValues[<a class="code" href="a05363.html#a264">ConstraintMeshBufSize</a>];
00668 <span class="keywordtype">float</span> *currMorphValue;
00669 <a class="code" href="a04558.html#a15">uint</a> morphValueIncr;
00670
00671 <span class="keywordflow">if</span> (m._MorphScheme) <span class="comment">// variable case</span>
00672 {
00673 currMorphValue = (<span class="keywordtype">float</span> *) m._MorphScheme->make(m._Owner, size - leftToDo, &morphValues[0], <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), toProcess, <span class="keyword">true</span>, srcStep);
00674 morphValueIncr = 1;
00675 }
00676 <span class="keywordflow">else</span>
00677 {
00678 currMorphValue = &m._MorphValue;
00679 morphValueIncr = 0;
00680 }
00681
00682 <span class="keywordflow">do</span>
00683 {
00684 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> numShapes = m._Meshes.size();
00685 <span class="keyword">const</span> <a class="code" href="a04558.html#a7">uint8</a> *m0, *m1;
00686 <span class="keywordtype">float</span> lambda;
00687 <span class="keywordtype">float</span> opLambda;
00688 <span class="keyword">const</span> CVertexBuffer *inVB0, *inVB1;
00689 <span class="keywordflow">if</span> (*currMorphValue >= numShapes - 1)
00690 {
00691 lambda = 0.f;
00692 opLambda = 1.f;
00693 inVB0 = inVB1 = &(m._Meshes[numShapes - 1]->getVertexBuffer());
00694 }
00695 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (*currMorphValue <= 0)
00696 {
00697 lambda = 0.f;
00698 opLambda = 1.f;
00699 inVB0 = inVB1 = &(m._Meshes[0]->getVertexBuffer());
00700 }
00701 <span class="keywordflow">else</span>
00702 {
00703 <a class="code" href="a04558.html#a15">uint</a> iMeshIndex = (<a class="code" href="a04558.html#a15">uint</a>) *currMorphValue;
00704 lambda = *currMorphValue - iMeshIndex;
00705 opLambda = 1.f - lambda;
00706 inVB0 = &(m._Meshes[iMeshIndex]->getVertexBuffer());
00707 inVB1 = &(m._Meshes[iMeshIndex + 1]->getVertexBuffer());
00708 }
00709
00710 m0 = (<a class="code" href="a04558.html#a7">uint8</a> *) inVB0->getVertexCoordPointer();
00711 m1 = (<a class="code" href="a04558.html#a7">uint8</a> *) inVB1->getVertexCoordPointer();
00712
00713
00714 <a class="code" href="a04558.html#a15">uint</a> k = nbVerticesInSource;
00715 <span class="comment">// do we need a normal ?</span>
00716 <span class="keywordflow">if</span> (modelVb.getVertexFormat() & CVertexBuffer::NormalFlag)
00717 {
00718 M.identity();
00719 M.setRot(ptBasis->X, ptBasis->Y, ptBasis->X ^ ptBasis->Y);
00720 sM = M;
00721 sM.scale(*ptCurrSize);
00722
00723 <span class="comment">// offset of normals in the prerotated mesh </span>
00724 <span class="keywordflow">do</span>
00725 {
00726 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>((*inVB0), m0);
00727 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>((*inVB1), m1);
00728 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>((*inVB0), m0 + inNormalOff);
00729 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>((*inVB1), m1 + inNormalOff);
00730 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(outVb, outVertex);
00731 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(outVb, outVertex + outNormalOff);
00732
00733 <span class="comment">// morph, and transform the vertex</span>
00734 *(CVector *) outVertex = *posIt + sM * (opLambda * *(CVector *) m0 + lambda * *(CVector *) m1);
00735 <span class="comment">// morph, and transform the normal</span>
00736 *(CVector *) (outVertex + outNormalOff) = M * (opLambda * *(CVector *) (m0 + inNormalOff)
00737 + lambda * *(CVector *) (m1 + inNormalOff)).normed();
00738
00739
00740 m0 += inVSize;
00741 m1 += inVSize;
00742 outVertex += outVSize;
00743 }
00744 <span class="keywordflow">while</span> (--k);
00745 }
00746 <span class="keywordflow">else</span>
00747 {
00748 <span class="comment">// no normal to transform</span>
00749 sM.identity();
00750 sM.setRot(ptBasis->X, ptBasis->Y, ptBasis->X ^ ptBasis->Y);
00751 sM.scale(*ptCurrSize);
00752
00753 <span class="keywordflow">do</span>
00754 {
00755 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>((*inVB0), m0);
00756 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>((*inVB1), m1);
00757 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(outVb, outVertex);
00758 <span class="comment">// morph, and transform the vertex</span>
00759 *(CVector *) outVertex = *posIt + sM * (opLambda * *(CVector *) m0 + opLambda * *(CVector *) m1);
00760
00761 m0 += inVSize;
00762 m1 += inVSize;
00763 outVertex += outVSize;
00764 }
00765 <span class="keywordflow">while</span> (--k);
00766 }
00767
00768
00769 ++posIt;
00770 ptCurrSize += ptCurrSizeIncrement;
00771 ptBasis += ptBasisIncrement;
00772 currMorphValue += morphValueIncr;
00773 }
00774 <span class="keywordflow">while</span> (posIt != endPosIt);
00775 }
00776
00777 <span class="comment">// compute colors if needed</span>
00778 <span class="keywordflow">if</span> (m._ColorScheme)
00779 {
00780 m.computeColors(outVb, modelVb, size - leftToDo, toProcess, srcStep);
00781 }
00782
00783 <span class="comment">// render meshs</span>
00784 m.doRenderPasses(driver, toProcess, md.RdrPasses, opaque);
00785 leftToDo -= toProcess;
00786
00787 }
00788 <span class="keywordflow">while</span> (leftToDo);
00789 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CPSConstraintMeshHelpere1" doxytag="NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="md" colspan="4">
template<class T, class U> </td>
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<tr>
<td class="md" nowrap valign="top"> void NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">T </td>
<td class="mdname" nowrap> <em>posIt</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>U </td>
<td class="mdname" nowrap> <em>indexIt</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a03161.html">CPSConstraintMesh</a> & </td>
<td class="mdname" nowrap> <em>m</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>size</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> </td>
<td class="mdname" nowrap> <em>srcStep</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>bool </td>
<td class="mdname" nowrap> <em>opaque</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a05363.html#a366">TAnimationTime</a> </td>
<td class="mdname" nowrap> <em>ellapsedTime</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [inline, static]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
precompute rotation in a VB from the src mesh<p>
get a mesh display struct on this shape, with eventually a primary color added.<p>
copy datas for several mesh<p>
render the result
<p>
Definition at line <a class="el" href="a06250.html#l00793">793</a> of file <a class="el" href="a06250.html">ps_mesh.cpp</a>.
<p>
References <a class="el" href="a06258.html#l00228">NL3D::CPSColoredParticle::_ColorScheme</a>, <a class="el" href="a06251.html#l00574">NL3D::CPSConstraintMesh::_GlobalAnimDate</a>, <a class="el" href="a03161.html#NL3D_1_1CPSConstraintMesht0">NL3D::CPSConstraintMesh::_MeshDisplayShare</a>, <a class="el" href="a06251.html#l00468">NL3D::CPSConstraintMesh::_Meshes</a>, <a class="el" href="a06247.html#l01026">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="a06258.html#l00289">NL3D::CPSSizedParticle::_ParticleSize</a>, <a class="el" href="a06258.html#l00290">NL3D::CPSSizedParticle::_SizeScheme</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, <a class="el" href="a06249.html#l00039">CHECK_VERTEX_BUFFER</a>, <a class="el" href="a06250.html#l01825">NL3D::CPSConstraintMesh::computeColors()</a>, <a class="el" href="a06251.html#l00064">NL3D::ConstraintMeshBufSize</a>, <a class="el" href="a06250.html#l01802">NL3D::CPSConstraintMesh::doRenderPasses()</a>, <a class="el" href="a06247.html#l00890">NL3D::CPSLocatedBindable::getDriver()</a>, <a class="el" href="a06711.html#l00338">NL3D::CVertexBuffer::getNormalOff()</a>, <a class="el" href="a06711.html#l00453">NL3D::CVertexBuffer::getNumVertices()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06143.html#l00311">NL3D::CParticleSystem::getSystemDate()</a>, <a class="el" href="a05989.html#l02432">NL3D::CMesh::getVertexBuffer()</a>, <a class="el" href="a06710.html#l00438">NL3D::CVertexBuffer::getVertexCoordPointer()</a>, <a class="el" href="a06711.html#l00319">NL3D::CVertexBuffer::getVertexFormat()</a>, <a class="el" href="a06711.html#l00473">NL3D::CVertexBuffer::getVertexSize()</a>, <a class="el" href="a03136.html#NL3D_1_1CPSAttribMakerz714_2">NL3D::CPSAttribMaker< float >::make()</a>, <a class="el" href="a06250.html#l01531">NL3D::CPSConstraintMesh::makePrerotatedVb()</a>, <a class="el" href="a05484.html#l00038">min</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06152.html#l00060">PARTICLES_CHECK_MEM</a>, <a class="el" href="a06251.html#l00449">NL3D::CPSConstraintMesh::CMeshDisplay::RdrPasses</a>, <a class="el" href="a06246.html#l02142">NL3D::CPSLocatedBindable::setupDriverModelMatrix()</a>, <a class="el" href="a06250.html#l01729">NL3D::CPSConstraintMesh::setupRenderPasses()</a>, <a class="el" href="a05646.html#l00645">size</a>, <a class="el" href="a05454.html#l00044">NL3D::TAnimationTime</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00096">uint8</a>, and <a class="el" href="a06251.html#l00450">NL3D::CPSConstraintMesh::CMeshDisplay::VB</a>.
<p>
<div class="fragment"><pre>00800 {
00801 <span class="comment">// get the vb from the original mesh</span>
00802 CMesh &mesh = *m._Meshes[0];
00803 <span class="keyword">const</span> CVertexBuffer &modelVb = mesh.getVertexBuffer();
00804
00806 CVertexBuffer &prerotVb = m.makePrerotatedVb(modelVb, ellapsedTime);
00807
00808 <span class="comment">// driver setup</span>
00809 IDriver *driver = m.getDriver();
00810 m.setupDriverModelMatrix();
00811
00812 <span class="comment">// renderPasses setup</span>
00813 <a class="code" href="a04199.html#a6">nlassert</a>(m._Owner);
00814
00815 <span class="comment">// storage for sizes of meshs</span>
00816 <span class="keywordtype">float</span> sizes[<a class="code" href="a05363.html#a264">ConstraintMeshBufSize</a>];
00817
00818 <span class="comment">// point the size for the current mesh</span>
00819 <span class="keywordtype">float</span> *ptCurrSize;
00820 <a class="code" href="a04558.html#a15">uint</a> ptCurrSizeIncrement = m._SizeScheme ? 1 : 0;
00821
00822 T endPosIt;
00823 <a class="code" href="a04558.html#a15">uint</a> leftToDo = <a class="code" href="a04223.html#a587">size</a>, toProcess;
00824 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> nbVerticesInSource = modelVb.getNumVertices();
00825
00826
00827
00828 <span class="comment">// size of a complete prerotated model</span>
00829 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> prerotatedModelSize = prerotVb.getVertexSize() * modelVb.getNumVertices();
00830
00832 CPSConstraintMesh::CMeshDisplay &md = m._MeshDisplayShare.getMeshDisplay(m._Meshes[0], modelVb.getVertexFormat()
00833 | (m._ColorScheme ? CVertexBuffer::PrimaryColorFlag : 0));
00834
00835
00836 m.setupRenderPasses((<span class="keywordtype">float</span>) m._Owner->getOwner()->getSystemDate() - m._GlobalAnimDate, md.RdrPasses, opaque);
00837
00838 CVertexBuffer &outVb = md.VB;
00839
00840 driver->activeVertexBuffer(outVb);
00841
00842
00843 <span class="comment">// size of vertices in prerotated model</span>
00844 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> inVSize = prerotVb.getVertexSize();
00845
00846 <span class="comment">// size ofr vertices in dest vb</span>
00847 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> outVSize = outVb.getVertexSize();
00848
00849 <span class="comment">// offset of normals in vertices of the prerotated model, and source model </span>
00850 <a class="code" href="a04558.html#a15">uint</a> normalOff=0;
00851 <a class="code" href="a04558.html#a15">uint</a> pNormalOff=0;
00852 <span class="keywordflow">if</span> (prerotVb.getVertexFormat() & CVertexBuffer::NormalFlag)
00853 {
00854 normalOff = outVb.getNormalOff();
00855 pNormalOff = prerotVb.getNormalOff();
00856 }
00857
00858 <span class="keywordflow">do</span>
00859 {
00860 toProcess = <a class="code" href="a04061.html#a0">std::min</a>(leftToDo, ConstraintMeshBufSize);
00861
00862 <span class="keywordflow">if</span> (m._SizeScheme)
00863 {
00864 <span class="comment">// compute size</span>
00865 ptCurrSize = (<span class="keywordtype">float</span> *) (m._SizeScheme->make(m._Owner, size - leftToDo, &sizes[0], <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), toProcess, <span class="keyword">true</span>, srcStep));
00866 }
00867 <span class="keywordflow">else</span>
00868 {
00869 <span class="comment">// pointer on constant size</span>
00870 ptCurrSize = &m._ParticleSize;
00871 }
00872
00873 endPosIt = posIt + toProcess;
00874 <a class="code" href="a04558.html#a7">uint8</a> *outVertex = (<a class="code" href="a04558.html#a7">uint8</a> *) outVb.getVertexCoordPointer();
00876 <span class="keywordflow">do</span>
00877 {
00878 <a class="code" href="a04558.html#a7">uint8</a> *inVertex = (<a class="code" href="a04558.html#a7">uint8</a> *) prerotVb.getVertexCoordPointer() + prerotatedModelSize * *indexIt; <span class="comment">// prerotated vertex </span>
00879 <a class="code" href="a04558.html#a15">uint</a> k = nbVerticesInSource;
00880
00881 <span class="keywordflow">if</span> (prerotVb.getVertexFormat() & CVertexBuffer::NormalFlag) <span class="comment">// has it a normal ?</span>
00882 {
00883 <span class="keywordflow">do</span>
00884 {
00885 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(outVb, outVertex);
00886 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(prerotVb, inVertex);
00887 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(outVb, outVertex + normalOff);
00888 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(prerotVb, inVertex + pNormalOff);
00889
00890
00891 <span class="comment">// translate and resize the vertex (relatively to the mesh origin)</span>
00892 *(CVector *) outVertex = *posIt + *ptCurrSize * *(CVector *) inVertex;
00893 <span class="comment">// copy the normal</span>
00894 *(CVector *) (outVertex + normalOff ) = *(CVector *) (inVertex + pNormalOff);
00895 inVertex += inVSize;
00896 outVertex += outVSize;
00897 }
00898 <span class="keywordflow">while</span> (--k);
00899 }
00900 <span class="keywordflow">else</span>
00901 {
00902 <span class="keywordflow">do</span>
00903 {
00904 <span class="comment">// translate and resize the vertex (relatively to the mesh origin)</span>
00905 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(outVb, outVertex);
00906 <a class="code" href="a04826.html#a0">CHECK_VERTEX_BUFFER</a>(prerotVb, inVertex);
00907 *(CVector *) outVertex = *posIt + *ptCurrSize * *(CVector *) inVertex;
00908 inVertex += inVSize;
00909 outVertex += outVSize;
00910 }
00911 <span class="keywordflow">while</span> (--k);
00912 }
00913
00914 ++indexIt;
00915 ++posIt;
00916 ptCurrSize += ptCurrSizeIncrement;
00917 }
00918 <span class="keywordflow">while</span> (posIt != endPosIt);
00919
00920 <span class="comment">// compute colors if needed</span>
00921 <span class="keywordflow">if</span> (m._ColorScheme)
00922 {
00923 m.computeColors(outVb, modelVb, size - leftToDo, toProcess, srcStep);
00924 }
00925
00926
00928 m.doRenderPasses(driver, toProcess, md.RdrPasses, opaque);
00929 leftToDo -= toProcess;
00930
00931 }
00932 <span class="keywordflow">while</span> (leftToDo);
00933 <a class="code" href="a04729.html#a0">PARTICLES_CHECK_MEM</a>
00934 }
</pre></div> </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="a06250.html">ps_mesh.cpp</a></ul>
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