aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/a03068.html
blob: 675c4da886169d3bcea428905cae12cc10c1c566 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>NeL: NL3D::CPatchQuadBlock class Reference</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3.6 -->
<div class="qindex">  <form class="search" action="search.php" method="get">
<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a>  | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
<h1>NL3D::CPatchQuadBlock Class Reference</h1><code>#include &lt;<a class="el" href="a06156.html">patch.h</a>&gt;</code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A group of tiles faces in a patch. For speed/mem, max size of a <a class="el" href="a03068.html">CPatchQuadBlock</a> is fixed.<p>
<dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2000 </dd></dl>

<p>

<p>
Definition at line <a class="el" href="a06156.html#l00251">251</a> of file <a class="el" href="a06156.html">patch.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03068.html#NL3D_1_1CPatchQuadBlocka0">buildTileTriangles</a> (<a class="el" href="a04558.html#a7">uint8</a> quadId, <a class="el" href="a03620.html">CTrianglePatch</a> triangles[2]) const </td></tr>

<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03059.html">CPatchBlockIdent</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03068.html#NL3D_1_1CPatchQuadBlocko0">PatchBlockId</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">from what subPart of the patch those data comes from.  <a href="#NL3D_1_1CPatchQuadBlocko0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03068.html#NL3D_1_1CPatchQuadBlocko1">Vertices</a> [(4+1)*(4+1)]</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">evaluated Vertices of this patch.  <a href="#NL3D_1_1CPatchQuadBlocko1"></a><br><br></td></tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CPatchQuadBlocka0" doxytag="NL3D::CPatchQuadBlock::buildTileTriangles" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPatchQuadBlock::buildTileTriangles </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>quadId</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a03620.html">CTrianglePatch</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>triangles</em>[2]</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const</td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
build the 2 triangles from a quad of the <a class="el" href="a03068.html">CPatchQuadBlock</a>. quadId is the number of the quad, relatively to the PatchQuadBlock.
<p>
Definition at line <a class="el" href="a06155.html#l00410">410</a> of file <a class="el" href="a06155.html">patch.cpp</a>.
<p>
References <a class="el" href="a06156.html#l00064">NL_PATCH_BLOCK_MAX_QUAD</a>, <a class="el" href="a06156.html#l00065">NL_PATCH_BLOCK_MAX_VERTEX</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06156.html#l00199">NL3D::CPatchBlockIdent::OrderS</a>, <a class="el" href="a06156.html#l00199">NL3D::CPatchBlockIdent::OrderT</a>, <a class="el" href="a06156.html#l00255">PatchBlockId</a>, <a class="el" href="a06156.html#l00197">NL3D::CPatchBlockIdent::PatchId</a>, <a class="el" href="a06156.html#l00181">NL3D::CTrianglePatch::PatchId</a>, <a class="el" href="a05646.html#l00977">s</a>, <a class="el" href="a06156.html#l00201">NL3D::CPatchBlockIdent::S0</a>, <a class="el" href="a06156.html#l00201">NL3D::CPatchBlockIdent::S1</a>, <a class="el" href="a05646.html#l00985">t</a>, <a class="el" href="a06156.html#l00201">NL3D::CPatchBlockIdent::T0</a>, <a class="el" href="a06156.html#l00201">NL3D::CPatchBlockIdent::T1</a>, <a class="el" href="a06655.html#l00049">NLMISC::CUV::U</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a05760.html#l00170">NLMISC::CTriangleUV::Uv0</a>, <a class="el" href="a05760.html#l00170">NLMISC::CTriangleUV::Uv1</a>, <a class="el" href="a05760.html#l00170">NLMISC::CTriangleUV::Uv2</a>, <a class="el" href="a06655.html#l00049">NLMISC::CUV::V</a>, <a class="el" href="a06585.html#l00051">NLMISC::CTriangle::V0</a>, <a class="el" href="a06585.html#l00051">NLMISC::CTriangle::V1</a>, and <a class="el" href="a06585.html#l00051">NLMISC::CTriangle::V2</a>.
<p>
Referenced by <a class="el" href="a06725.html#l00096">NL3D::CVisualCollisionEntity::getPatchTriangleUnderUs()</a>.
<p>
<div class="fragment"><pre>00411 {
00412         <span class="comment">// copute coordinate of the tile we want.</span>
00413         <a class="code" href="a04558.html#a15">uint</a>    sd0= quadId&amp;(<a class="code" href="a04733.html#a9">NL_PATCH_BLOCK_MAX_QUAD</a>-1);
00414         <a class="code" href="a04558.html#a15">uint</a>    td0= quadId/(<a class="code" href="a04733.html#a9">NL_PATCH_BLOCK_MAX_QUAD</a>);
00415         <a class="code" href="a04558.html#a15">uint</a>    sd1= sd0+1;
00416         <a class="code" href="a04558.html#a15">uint</a>    td1= td0+1;
00417         <a class="code" href="a04558.html#a15">uint</a>    <a class="code" href="a04223.html#a626">s</a>= <a class="code" href="a03068.html#NL3D_1_1CPatchQuadBlocko0">PatchBlockId</a>.S0+sd0;
00418         <a class="code" href="a04558.html#a15">uint</a>    <a class="code" href="a04223.html#a627">t</a>= <a class="code" href="a03068.html#NL3D_1_1CPatchQuadBlocko0">PatchBlockId</a>.T0+td0;
00419         <a class="code" href="a04199.html#a6">nlassert</a>(s&lt;<a class="code" href="a03068.html#NL3D_1_1CPatchQuadBlocko0">PatchBlockId</a>.S1);
00420         <a class="code" href="a04199.html#a6">nlassert</a>(t&lt;<a class="code" href="a03068.html#NL3D_1_1CPatchQuadBlocko0">PatchBlockId</a>.T1);
00421 
00422         <span class="comment">// Compute UV coord.</span>
00423         <span class="keywordtype">float</span>   fs0= (<span class="keywordtype">float</span>)<a class="code" href="a04223.html#a626">s</a> / (<span class="keywordtype">float</span>)(<a class="code" href="a03068.html#NL3D_1_1CPatchQuadBlocko0">PatchBlockId</a>.OrderS);
00424         <span class="keywordtype">float</span>   ft0= (<span class="keywordtype">float</span>)<a class="code" href="a04223.html#a627">t</a> / (<span class="keywordtype">float</span>)(<a class="code" href="a03068.html#NL3D_1_1CPatchQuadBlocko0">PatchBlockId</a>.OrderT);
00425         <span class="keywordtype">float</span>   fs1= (<span class="keywordtype">float</span>)(<a class="code" href="a04223.html#a626">s</a>+1) / (<span class="keywordtype">float</span>)(<a class="code" href="a03068.html#NL3D_1_1CPatchQuadBlocko0">PatchBlockId</a>.OrderS);
00426         <span class="keywordtype">float</span>   ft1= (<span class="keywordtype">float</span>)(<a class="code" href="a04223.html#a627">t</a>+1) / (<span class="keywordtype">float</span>)(<a class="code" href="a03068.html#NL3D_1_1CPatchQuadBlocko0">PatchBlockId</a>.OrderT);
00427         CUV                     uv0, uv1, uv2, uv3;
00428         uv0.U= fs0; uv0.V= ft0;
00429         uv1.U= fs0; uv1.V= ft1;
00430         uv2.U= fs1; uv2.V= ft1;
00431         uv3.U= fs1; uv3.V= ft0;
00432 
00433         <span class="comment">// get vertex coord.</span>
00434         <span class="keyword">const</span> CVector   &amp;p0= <a class="code" href="a03068.html#NL3D_1_1CPatchQuadBlocko1">Vertices</a>[sd0 + td0*<a class="code" href="a04733.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a>];
00435         <span class="keyword">const</span> CVector   &amp;p1= Vertices[sd0 + td1*<a class="code" href="a04733.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a>];
00436         <span class="keyword">const</span> CVector   &amp;p2= Vertices[sd1 + td1*<a class="code" href="a04733.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a>];
00437         <span class="keyword">const</span> CVector   &amp;p3= Vertices[sd1 + td0*<a class="code" href="a04733.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a>];
00438 
00439         <span class="comment">// build triangles.</span>
00440         <span class="comment">// first tri.</span>
00441         {
00442                 CTrianglePatch &amp;tri= triangles[0];
00443                 tri.PatchId= <a class="code" href="a03068.html#NL3D_1_1CPatchQuadBlocko0">PatchBlockId</a>.PatchId;
00444                 tri.V0= p0; tri.V1= p1; tri.V2= p2;
00445                 tri.Uv0= uv0; tri.Uv1= uv1; tri.Uv2= uv2;
00446         }
00447 
00448         <span class="comment">// second tri.</span>
00449         {
00450                 CTrianglePatch &amp;tri= triangles[1];
00451                 tri.PatchId= <a class="code" href="a03068.html#NL3D_1_1CPatchQuadBlocko0">PatchBlockId</a>.PatchId;
00452                 tri.V0= p2; tri.V1= p3; tri.V2= p0;
00453                 tri.Uv0= uv2; tri.Uv1= uv3; tri.Uv2= uv0;
00454         }
00455 
00456 }
</pre></div>    </td>
  </tr>
</table>
<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CPatchQuadBlocko0" doxytag="NL3D::CPatchQuadBlock::PatchBlockId" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="a03059.html">CPatchBlockIdent</a> <a class="el" href="a03068.html#NL3D_1_1CPatchQuadBlocko0">NL3D::CPatchQuadBlock::PatchBlockId</a>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
from what subPart of the patch those data comes from. 
<p>

<p>
Definition at line <a class="el" href="a06156.html#l00255">255</a> of file <a class="el" href="a06156.html">patch.h</a>.
<p>
Referenced by <a class="el" href="a05864.html#l00147">NL3D::CLandscapeCollisionGrid::build()</a>, <a class="el" href="a06155.html#l00410">buildTileTriangles()</a>, <a class="el" href="a06725.html#l00612">NL3D::CVisualCollisionEntity::displayDebugGrid()</a>, and <a class="el" href="a05862.html#l02359">NL3D::CLandscape::fillPatchQuadBlock()</a>.    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1CPatchQuadBlocko1" doxytag="NL3D::CPatchQuadBlock::Vertices" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">CVector</a> <a class="el" href="a03068.html#NL3D_1_1CPatchQuadBlocko1">NL3D::CPatchQuadBlock::Vertices</a>[ ( 4 +1) * ( 4 +1) ]
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
evaluated Vertices of this patch. 
<p>

<p>
Definition at line <a class="el" href="a06156.html#l00258">258</a> of file <a class="el" href="a06156.html">patch.h</a>.
<p>
Referenced by <a class="el" href="a05864.html#l00147">NL3D::CLandscapeCollisionGrid::build()</a>, and <a class="el" href="a06725.html#l00612">NL3D::CVisualCollisionEntity::displayDebugGrid()</a>.    </td>
  </tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="a06156.html">patch.h</a><li><a class="el" href="a06155.html">patch.cpp</a></ul>
<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:01:07 2004 for NeL by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0 > 
</a>1.3.6 </small></address>
</body>
</html>