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<title>NeL: NL3D::CParticleSystemModel::IPSModelObserver struct Reference</title>
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<h1>NL3D::CParticleSystemModel::IPSModelObserver Struct Reference</h1><code>#include &lt;<a class="el" href="a06149.html">particle_system_model.h</a>&gt;</code>
<p>
<p>Inheritance diagram for NL3D::CParticleSystemModel::IPSModelObserver:
<p><center><img src="a03053.png" usemap="#NL3D::CParticleSystemModel::IPSModelObserver_map" border="0" alt=""></center>
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<area href="a03045.html" alt="NL3D::CParticleSystemInstanceUser" shape="rect" coords="0,56,291,80">
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<hr><a name="_details"></a><h2>Detailed Description</h2>
interface for object that observe this model. They will be notified when it becomes invalid 
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Definition at line <a class="el" href="a06149.html#l00117">117</a> of file <a class="el" href="a06149.html">particle_system_model.h</a>.<table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03053.html#NL3D_1_1CParticleSystemModel_1_1IPSModelObservera0">invalidPS</a> (<a class="el" href="a03052.html">CParticleSystemModel</a> *psm)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">called when a system has been invalidated  <a href="#NL3D_1_1CParticleSystemModel_1_1IPSModelObservera0"></a><br><br></td></tr>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CParticleSystemModel_1_1IPSModelObservera0" doxytag="NL3D::CParticleSystemModel::IPSModelObserver::invalidPS" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void NL3D::CParticleSystemModel::IPSModelObserver::invalidPS </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a03052.html">CParticleSystemModel</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>psm</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
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      &nbsp;
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<p>
called when a system has been invalidated 
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<p>
Implemented in <a class="el" href="a03045.html#NL3D_1_1CParticleSystemInstanceUserz613_0">NL3D::CParticleSystemInstanceUser</a>.    </td>
  </tr>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="a06149.html">particle_system_model.h</a></ul>
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