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<title>NeL: NL3D::CPaletteSkin struct Reference</title>
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<h1>NL3D::CPaletteSkin Struct Reference</h1><code>#include <<a class="el" href="a06711.html">vertex_buffer.h</a>></code>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Describe index for palette skinning. Id must be in range [0, <a class="el" href="a02434.html#NL3D_1_1IDriverw33NL3D_1_1IDriverw17">IDriver::MaxModelMatrix</a> [
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Definition at line <a class="el" href="a06711.html#l00087">87</a> of file <a class="el" href="a06711.html">vertex_buffer.h</a>.<table border=0 cellpadding=0 cellspacing=0>
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<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03038.html#NL3D_1_1CPaletteSkina0">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &f)</td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03038.html#NL3D_1_1CPaletteSkino0">MatrixId</a> [4]</td></tr>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CPaletteSkina0" doxytag="NL3D::CPaletteSkin::serial" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CPaletteSkin::serial </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> & </td>
<td class="mdname1" valign="top" nowrap> <em>f</em> </td>
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Definition at line <a class="el" href="a06710.html#l01060">1060</a> of file <a class="el" href="a06710.html">vertex_buffer.cpp</a>.
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References <a class="el" href="a06462.html#l00232">NLMISC::IStream::serial()</a>.
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<div class="fragment"><pre>01061 {
01062 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(MatrixId[0], MatrixId[1], MatrixId[2], MatrixId[3]);
01063 }
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<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CPaletteSkino0" doxytag="NL3D::CPaletteSkin::MatrixId" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03038.html#NL3D_1_1CPaletteSkino0">NL3D::CPaletteSkin::MatrixId</a>[4]
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Definition at line <a class="el" href="a06711.html#l00089">89</a> of file <a class="el" href="a06711.html">vertex_buffer.h</a>.
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Referenced by <a class="el" href="a05989.html#l01715">NL3D::CMeshGeom::applySkin()</a>, <a class="el" href="a05989.html#l01105">NL3D::CMeshGeom::buildSkin()</a>, <a class="el" href="a05990.html#l00556">NL3D::CMeshGeom::CCornerTmp::CCornerTmp()</a>, <a class="el" href="a05989.html#l01870">NL3D::CMeshGeom::computeSoftwarePointSkinning()</a>, <a class="el" href="a05989.html#l01892">NL3D::CMeshGeom::computeSoftwareVectorSkinning()</a>, and <a class="el" href="a05989.html#l00077">NL3D::CMeshGeom::CCornerTmp::operator<()</a>. </td>
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<hr>The documentation for this struct was generated from the following files:<ul>
<li><a class="el" href="a06711.html">vertex_buffer.h</a><li><a class="el" href="a06710.html">vertex_buffer.cpp</a></ul>
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