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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<h1>NL3D::CMRMBuilder Class Reference</h1><code>#include &lt;<a class="el" href="a06056.html">mrm_builder.h</a>&gt;</code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
The class for building MRMs. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2000 </dd></dl>

<p>

<p>
Definition at line <a class="el" href="a06056.html#l00052">52</a> of file <a class="el" href="a06056.html">mrm_builder.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Top Level methods.</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; <a class="el" href="a02952.html">CAttributeKey</a>,<br>
 <a class="el" href="a04558.html#a14">sint</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz567_0">TAttributeMap</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03337.html">CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz567_1">attToColor</a> (const <a class="el" href="a03668.html">CVectorH</a> &amp;att) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03641.html">NLMISC::CUVW</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz567_2">attToUvw</a> (const <a class="el" href="a03668.html">CVectorH</a> &amp;att) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz567_3">buildMeshBuildMrm</a> (const <a class="el" href="a02961.html">CMRMMeshFinal</a> &amp;finalMRM, <a class="el" href="a02903.html">CMeshMRMSkinnedGeom::CMeshBuildMRM</a> &amp;mbuild, <a class="el" href="a04558.html#a11">uint32</a> vbFlags, <a class="el" href="a04558.html#a11">uint32</a> nbMats, const <a class="el" href="a02864.html">CMesh::CMeshBuild</a> &amp;mb)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz567_4">buildMeshBuildMrm</a> (const <a class="el" href="a02961.html">CMRMMeshFinal</a> &amp;finalMRM, <a class="el" href="a02895.html">CMeshMRMGeom::CMeshBuildMRM</a> &amp;mbuild, <a class="el" href="a04558.html#a11">uint32</a> vbFlags, <a class="el" href="a04558.html#a11">uint32</a> nbMats, const <a class="el" href="a02864.html">CMesh::CMeshBuild</a> &amp;mb)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz567_5">buildMrmBaseMesh</a> (const <a class="el" href="a02864.html">CMesh::CMeshBuild</a> &amp;mbuild, <a class="el" href="a02960.html">CMRMMesh</a> &amp;baseMesh)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz567_6">findInsertAttributeInBaseMesh</a> (<a class="el" href="a02960.html">CMRMMesh</a> &amp;baseMesh, <a class="el" href="a04558.html#a14">sint</a> attId, <a class="el" href="a04558.html#a14">sint</a> vertexId, const <a class="el" href="a03668.html">CVectorH</a> &amp;att)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz567_7">findInsertColorInBaseMesh</a> (<a class="el" href="a02960.html">CMRMMesh</a> &amp;baseMesh, <a class="el" href="a04558.html#a14">sint</a> attId, <a class="el" href="a04558.html#a14">sint</a> vertexId, <a class="el" href="a03337.html">CRGBA</a> col)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz567_8">findInsertNormalInBaseMesh</a> (<a class="el" href="a02960.html">CMRMMesh</a> &amp;baseMesh, <a class="el" href="a04558.html#a14">sint</a> attId, <a class="el" href="a04558.html#a14">sint</a> vertexId, const <a class="el" href="a03128.html">CVector</a> &amp;normal)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz567_9">findInsertUvwInBaseMesh</a> (<a class="el" href="a02960.html">CMRMMesh</a> &amp;baseMesh, <a class="el" href="a04558.html#a14">sint</a> attId, <a class="el" href="a04558.html#a14">sint</a> vertexId, const <a class="el" href="a03641.html">NLMISC::CUVW</a> &amp;uvw)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz567_10">normalizeBaseMeshSkin</a> (<a class="el" href="a02960.html">CMRMMesh</a> &amp;baseMesh) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02865.html">CMesh::CSkinWeight</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz567_11">normalizeSkinWeight</a> (const <a class="el" href="a02865.html">CMesh::CSkinWeight</a> &amp;sw) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz567_0">TAttributeMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz567_12">_AttributeMap</a> [NL3D_MRM_MAX_ATTRIB]</td></tr>

<tr><td colspan=2><br><h2>MRM Level Variables.</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; <a class="el" href="a02971.html">CMRMWedgeGeom</a>,<br>
 <a class="el" href="a04558.html#a14">sint</a>, <a class="el" href="a02953.html">CGeomPred</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz563_0">TGeomMap</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz563_0">TGeomMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz563_1">_GeomMap</a></td></tr>

<tr><td colspan=2><br><h2>Mesh Interfaces computing</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz561_0">buildMRMSewingMeshes</a> (const <a class="el" href="a02864.html">CMesh::CMeshBuild</a> &amp;mbuild, <a class="el" href="a04558.html#a15">uint</a> nWantedLods, <a class="el" href="a04558.html#a15">uint</a> divisor)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz561_1">_CurrentLodComputed</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz561_2">_HasMeshInterfaces</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02968.html">CMRMSewingMesh</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz561_3">_SewingMeshes</a></td></tr>

<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuildera0">CMRMBuilder</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor.  <a href="#NL3D_1_1CMRMBuildera0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuildera1">compileMRM</a> (const <a class="el" href="a02864.html">CMesh::CMeshBuild</a> &amp;mbuild, std::vector&lt; <a class="el" href="a02864.html">CMesh::CMeshBuild</a> * &gt; &amp;bsList, const <a class="el" href="a02967.html">CMRMParameters</a> &amp;<a class="el" href="a04223.html#a565">params</a>, <a class="el" href="a02903.html">CMeshMRMSkinnedGeom::CMeshBuildMRM</a> &amp;mrmMesh, <a class="el" href="a04558.html#a15">uint</a> numMaxMaterial)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuildera2">compileMRM</a> (const <a class="el" href="a02864.html">CMesh::CMeshBuild</a> &amp;mbuild, std::vector&lt; <a class="el" href="a02864.html">CMesh::CMeshBuild</a> * &gt; &amp;bsList, const <a class="el" href="a02967.html">CMRMParameters</a> &amp;<a class="el" href="a04223.html#a565">params</a>, <a class="el" href="a02895.html">CMeshMRMGeom::CMeshBuildMRM</a> &amp;mrmMesh, <a class="el" href="a04558.html#a15">uint</a> numMaxMaterial)</td></tr>

<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderd0">computeBsVerticesAttributes</a> (std::vector&lt; <a class="el" href="a02960.html">CMRMMesh</a> &gt; &amp;srcBsMeshs, std::vector&lt; <a class="el" href="a02960.html">CMRMMesh</a> &gt; &amp;srcBsMeshsMod)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderd1">makeCoarserBS</a> (std::vector&lt; <a class="el" href="a02950.html">CMRMBlendShape</a> &gt; &amp;csBsMeshs)</td></tr>

<tr><td colspan="2"><div class="groupHeader">MRM Level Methods.</div></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz565_0">buildAllLods</a> (const <a class="el" href="a02960.html">CMRMMesh</a> &amp;baseMesh, std::vector&lt; <a class="el" href="a02966.html">CMRMMeshGeom</a> &gt; &amp;lodMeshs, <a class="el" href="a04558.html#a15">uint</a> nWantedLods=10, <a class="el" href="a04558.html#a15">uint</a> divisor=50)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz565_1">buildBlendShapes</a> (<a class="el" href="a02960.html">CMRMMesh</a> &amp;baseMesh, std::vector&lt; <a class="el" href="a02864.html">CMesh::CMeshBuild</a> * &gt; &amp;bsList, <a class="el" href="a04558.html#a11">uint32</a> VertexFlags)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz565_2">buildFinalMRM</a> (std::vector&lt; <a class="el" href="a02966.html">CMRMMeshGeom</a> &gt; &amp;lodMeshs, <a class="el" href="a02961.html">CMRMMeshFinal</a> &amp;finalMRM)</td></tr>

<tr><td colspan="2"><div class="groupHeader">Collapse methods.</div></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz557_0">collapseEdge</a> (const <a class="el" href="a02955.html">CMRMEdge</a> &amp;edge)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02865.html">CMesh::CSkinWeight</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz557_1">collapseSkinWeight</a> (const <a class="el" href="a02865.html">CMesh::CSkinWeight</a> &amp;sw1, const <a class="el" href="a02865.html">CMesh::CSkinWeight</a> &amp;sw2, float InterValue) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz557_2">faceShareWedges</a> (<a class="el" href="a02958.html">CMRMFaceBuild</a> *face, <a class="el" href="a04558.html#a14">sint</a> attribId, <a class="el" href="a04558.html#a14">sint</a> numVertex1, <a class="el" href="a04558.html#a14">sint</a> numVertex2)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz557_3">followVertex</a> (<a class="el" href="a04558.html#a14">sint</a> i)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz557_4">followWedge</a> (<a class="el" href="a04558.html#a14">sint</a> attribId, <a class="el" href="a04558.html#a14">sint</a> i)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz557_5">insertFaceIntoEdgeList</a> (<a class="el" href="a02958.html">CMRMFaceBuild</a> &amp;tmpf)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz557_6">removeFaceFromEdgeList</a> (<a class="el" href="a02958.html">CMRMFaceBuild</a> &amp;f)</td></tr>

<tr><td colspan="2"><div class="groupHeader">Mesh Level methods.</div></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz559_0">collapseEdges</a> (<a class="el" href="a04558.html#a14">sint</a> nWantedFaces)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz559_1">init</a> (const <a class="el" href="a02960.html">CMRMMesh</a> &amp;baseMesh)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz559_2">makeFromMesh</a> (const <a class="el" href="a02960.html">CMRMMesh</a> &amp;baseMesh, <a class="el" href="a02966.html">CMRMMeshGeom</a> &amp;lodMesh, <a class="el" href="a02960.html">CMRMMesh</a> &amp;coarserMesh, <a class="el" href="a04558.html#a14">sint</a> nWantedFaces)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">this is the root call to compute a single lodMesh and the coarserMesh from a baseMesh.  <a href="#NL3D_1_1CMRMBuilderz559_2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz559_3">makeLODMesh</a> (<a class="el" href="a02966.html">CMRMMeshGeom</a> &amp;lodMesh)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz559_4">saveCoarserMesh</a> (<a class="el" href="a02960.html">CMRMMesh</a> &amp;coarserMesh)</td></tr>

<tr><td colspan="2"><div class="groupHeader">Edge Cost methods.</div></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz555_0">computeEdgeCost</a> (const <a class="el" href="a02955.html">CMRMEdge</a> &amp;edge)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz555_1">edgeContinue</a> (const <a class="el" href="a02955.html">CMRMEdge</a> &amp;edge)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz555_2">edgeNearUniqueMatFace</a> (const <a class="el" href="a02955.html">CMRMEdge</a> &amp;edge)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz555_3">getDeltaFaceNormals</a> (<a class="el" href="a04558.html#a14">sint</a> numvertex)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz555_4">vertexClosed</a> (<a class="el" href="a04558.html#a14">sint</a> numvertex)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz555_5">vertexContinue</a> (<a class="el" href="a04558.html#a14">sint</a> numvertex)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz555_6">vertexHasOneMaterial</a> (<a class="el" href="a04558.html#a14">sint</a> numvertex)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz555_7">vertexHasOneWedge</a> (<a class="el" href="a04558.html#a14">sint</a> numvertex)</td></tr>

<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td colspan="2"><div class="groupHeader">Mesh Level Tmp Values.</div></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02967.html#NL3D_1_1CMRMParametersw3">CMRMParameters::TSkinReduction</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz553_1">_SkinReduction</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">If the current build is skinned, control the quality of the skinning redcution.  <a href="#NL3D_1_1CMRMBuilderz553_1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05363.html#a152">TEdgeMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz553_2">EdgeCollapses</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz553_3">NumAttributes</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02949.html">CMRMAttribute</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz553_4">TmpAttributes</a> [NL3D_MRM_MAX_ATTRIB]</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02958.html">CMRMFaceBuild</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02970.html">CMRMVertex</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a></td></tr>

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<hr><h2>Member Typedef Documentation</h2>
<a class="anchor" name="NL3D_1_1CMRMBuilderz567_0" doxytag="NL3D::CMRMBuilder::TAttributeMap" ></a><p>
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          <td class="md" nowrap valign="top"> typedef std::map&lt;<a class="el" href="a02952.html">CAttributeKey</a>, <a class="el" href="a04558.html#a14">sint</a>&gt; <a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz567_0">NL3D::CMRMBuilder::TAttributeMap</a><code> [private]</code>
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<p>

<p>
Definition at line <a class="el" href="a06056.html#l00228">228</a> of file <a class="el" href="a06056.html">mrm_builder.h</a>.    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz563_0" doxytag="NL3D::CMRMBuilder::TGeomMap" ></a><p>
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          <td class="md" nowrap valign="top"> typedef std::map&lt;<a class="el" href="a02971.html">CMRMWedgeGeom</a>, <a class="el" href="a04558.html#a14">sint</a>, <a class="el" href="a02953.html">CGeomPred</a>&gt; <a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz563_0">NL3D::CMRMBuilder::TGeomMap</a><code> [private]</code>
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<p>

<p>
Definition at line <a class="el" href="a06056.html#l00179">179</a> of file <a class="el" href="a06056.html">mrm_builder.h</a>.    </td>
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<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="NL3D_1_1CMRMBuildera0" doxytag="NL3D::CMRMBuilder::CMRMBuilder" ></a><p>
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          <td class="md" nowrap valign="top"> NL3D::CMRMBuilder::CMRMBuilder </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
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<p>
Constructor. 
<p>

<p>
Definition at line <a class="el" href="a06055.html#l00859">859</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06056.html#l00150">_HasMeshInterfaces</a>, and <a class="el" href="a06056.html#l00094">NumAttributes</a>.
<p>
<div class="fragment"><pre>00860 {
00861         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_3">NumAttributes</a>= 0;
00862         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>= <span class="keyword">false</span>;
00863         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz561_2">_HasMeshInterfaces</a>= <span class="keyword">false</span>;
00864 }
</pre></div>    </td>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CMRMBuilderz567_1" doxytag="NL3D::CMRMBuilder::attToColor" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03337.html">CRGBA</a> NL3D::CMRMBuilder::attToColor </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a03668.html">CVectorH</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>att</em>          </td>
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<p>
Definition at line <a class="el" href="a06055.html#l01709">1709</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06340.html#l00340">NLMISC::CRGBA::A</a>, <a class="el" href="a06340.html#l00338">NLMISC::CRGBA::B</a>, <a class="el" href="a05587.html#l00115">NLMISC::clamp()</a>, <a class="el" href="a06340.html#l00336">NLMISC::CRGBA::G</a>, <a class="el" href="a06340.html#l00334">NLMISC::CRGBA::R</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::w</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::x</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::y</a>, and <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::z</a>.
<p>
Referenced by <a class="el" href="a06055.html#l01918">buildMeshBuildMrm()</a>.
<p>
<div class="fragment"><pre>01710 {
01711         <a class="code" href="a03337.html">CRGBA</a>   ret;
01712         <span class="keywordtype">float</span>   tmp;
01713         tmp= att.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>; <a class="code" href="a05378.html#a374">clamp</a>(tmp, 0, 255);
01714         ret.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo3">R</a>= (<a class="code" href="a04558.html#a7">uint8</a>)(<a class="code" href="a04558.html#a15">uint</a>)tmp;
01715         tmp= att.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>; <a class="code" href="a05378.html#a374">clamp</a>(tmp, 0, 255);
01716         ret.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo2">G</a>= (<a class="code" href="a04558.html#a7">uint8</a>)(<a class="code" href="a04558.html#a15">uint</a>)tmp;
01717         tmp= att.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>; <a class="code" href="a05378.html#a374">clamp</a>(tmp, 0, 255);
01718         ret.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo1">B</a>= (<a class="code" href="a04558.html#a7">uint8</a>)(<a class="code" href="a04558.html#a15">uint</a>)tmp;
01719         tmp= att.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo0">w</a>; <a class="code" href="a05378.html#a374">clamp</a>(tmp, 0, 255);
01720         ret.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo0">A</a>= (<a class="code" href="a04558.html#a7">uint8</a>)(<a class="code" href="a04558.html#a15">uint</a>)tmp;
01721 
01722         <span class="keywordflow">return</span> ret;
01723 }
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<a class="anchor" name="NL3D_1_1CMRMBuilderz567_2" doxytag="NL3D::CMRMBuilder::attToUvw" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a03641.html">NLMISC::CUVW</a> NL3D::CMRMBuilder::attToUvw </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a03668.html">CVectorH</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>att</em>          </td>
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<p>
Definition at line <a class="el" href="a06055.html#l01727">1727</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::x</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::y</a>, and <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::z</a>.
<p>
Referenced by <a class="el" href="a06055.html#l01918">buildMeshBuildMrm()</a>.
<p>
<div class="fragment"><pre>01728 {
01729         <span class="keywordflow">return</span> <a class="code" href="a03641.html">CUVW</a>(att.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>, att.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>, att.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>);
01730 }
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<a class="anchor" name="NL3D_1_1CMRMBuilderz565_0" doxytag="NL3D::CMRMBuilder::buildAllLods" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CMRMBuilder::buildAllLods </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02960.html">CMRMMesh</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>baseMesh</em>, </td>
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          <td class="md" nowrap>std::vector&lt; <a class="el" href="a02966.html">CMRMMeshGeom</a> &gt; &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>lodMeshs</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>nWantedLods</em> = 10, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>divisor</em> = 50</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [private]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
build all LODs from a baseMesh. NB: the coarsestMesh is stored in lodMeshs[0], and has no geomorph info since it is the coarsest mesh. nWantedLods are created (including the coarsestMesh). <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>lodMeshs</em>&nbsp;</td><td>array created by the function (size of nWantedlods). </td></tr>
    <tr><td valign=top><em>nWantedLods</em>&nbsp;</td><td>number of LODs wanted. </td></tr>
    <tr><td valign=top><em>divisor</em>&nbsp;</td><td>the coarsestMesh will have <a class="el" href="a04223.html#a587">baseMesh.Faces.size()</a>/divisor faces.</td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="a06055.html#l01287">1287</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06056.html#l00154">_CurrentLodComputed</a>, <a class="el" href="a06062.html#l00129">NL3D::CMRMMesh::Faces</a>, <a class="el" href="a06055.html#l00867">init()</a>, <a class="el" href="a06055.html#l01256">makeFromMesh()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05981.html#l00104">sint</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a06055.html#l02991">compileMRM()</a>.
<p>
<div class="fragment"><pre>01289 {
01290         <a class="code" href="a04558.html#a14">sint</a>    nFaces= baseMesh.Faces.size();
01291         <a class="code" href="a04558.html#a14">sint</a>    nBaseFaces;
01292         <a class="code" href="a04558.html#a14">sint</a>    i;
01293         CMRMMesh srcMesh = baseMesh;
01294 
01295         <span class="comment">// coarsest LOD will have those number of faces.</span>
01296         nBaseFaces=nFaces/divisor;
01297         nBaseFaces=max(nBaseFaces,4);
01298 
01299         <span class="comment">// must have at least 2 LOD to be really intersting. But the rest of the process work too with only one Lod!!</span>
01300         <a class="code" href="a04199.html#a6">nlassert</a>(nWantedLods&gt;=1);
01301         lodMeshs.resize(nWantedLods);
01302 
01303         <span class="comment">// If only one lod asked, must init some Tmp Global values (like NumAttributes)</span>
01304         <span class="keywordflow">if</span>(nWantedLods==1)
01305         {
01306                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz561_1">_CurrentLodComputed</a>= 0;
01307                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz559_1">init</a>(baseMesh);
01308         }
01309 
01310         <span class="comment">// must fill all LODs, from end to start. do not proces last lod since it will be the coarsest mesh.</span>
01311         <span class="keywordflow">for</span>(i=nWantedLods-1;i&gt;0;i--)
01312         {
01313                 <a class="code" href="a04558.html#a14">sint</a>    nbWantedFaces;
01314 
01315                 <span class="comment">// for sewing computing</span>
01316                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz561_1">_CurrentLodComputed</a>= i;
01317 
01318                 <span class="comment">// Linear.</span>
01319                 nbWantedFaces= nBaseFaces + (nFaces-nBaseFaces) * (i-1)/(nWantedLods-1);
01320                 nbWantedFaces=max(nbWantedFaces,4);
01321 
01322                 <span class="comment">// Build this LOD.</span>
01323                 CMRMMesh        csMesh;
01324                 <span class="comment">// The mesh</span>
01325                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz559_2">makeFromMesh</a>(srcMesh, lodMeshs[i], csMesh, nbWantedFaces);
01326 
01327                 <span class="comment">// next mesh to process is csMesh.</span>
01328                 srcMesh = csMesh;
01329         }
01330         <span class="comment">// the first lodMedsh gets the coarsest mesh.</span>
01331         lodMeshs[0]= srcMesh;
01332 }
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1CMRMBuilderz565_1" doxytag="NL3D::CMRMBuilder::buildBlendShapes" ></a><p>
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      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CMRMBuilder::buildBlendShapes </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02960.html">CMRMMesh</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>baseMesh</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>std::vector&lt; <a class="el" href="a02864.html">CMesh::CMeshBuild</a> * &gt; &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>bsList</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>VertexFlags</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [private]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
build the blend shapes in the same way we constructed the base mesh mrm
<p>
Definition at line <a class="el" href="a06055.html#l02912">2912</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06340.html#l00340">NLMISC::CRGBA::A</a>, <a class="el" href="a06062.html#l00061">NL3D::CMRMCorner::Attributes</a>, <a class="el" href="a06062.html#l00125">NL3D::CMRMMesh::Attributes</a>, <a class="el" href="a06340.html#l00338">NLMISC::CRGBA::B</a>, <a class="el" href="a06062.html#l00133">NL3D::CMRMMesh::BlendShapes</a>, <a class="el" href="a05990.html#l00090">NL3D::CMesh::CCorner::Color</a>, <a class="el" href="a06062.html#l00129">NL3D::CMRMMesh::Faces</a>, <a class="el" href="a06340.html#l00336">NLMISC::CRGBA::G</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05990.html#l00088">NL3D::CMesh::CCorner::Normal</a>, <a class="el" href="a06062.html#l00127">NL3D::CMRMMesh::NumAttributes</a>, <a class="el" href="a06340.html#l00334">NLMISC::CRGBA::R</a>, <a class="el" href="a05990.html#l00091">NL3D::CMesh::CCorner::Specular</a>, <a class="el" href="a06655.html#l00109">NLMISC::CUVW::U</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05990.html#l00089">NL3D::CMesh::CCorner::Uvws</a>, <a class="el" href="a06655.html#l00109">NLMISC::CUVW::V</a>, <a class="el" href="a06062.html#l00119">NL3D::CMRMMesh::Vertices</a>, <a class="el" href="a06655.html#l00109">NLMISC::CUVW::W</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::w</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::x</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::x</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::y</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::y</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::z</a>, and <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::z</a>.
<p>
Referenced by <a class="el" href="a06055.html#l02991">compileMRM()</a>.
<p>
<div class="fragment"><pre>02914 {
02915         <a class="code" href="a04558.html#a11">uint32</a> i, j, k, m, destIndex;
02916         <a class="code" href="a04558.html#a11">uint32</a> attId;
02917         <a class="code" href="a03668.html">CVectorH</a> vh;
02918         vector&lt;CMRMBlendShape&gt;  &amp;bsMeshes= baseMesh.BlendShapes;
02919 
02920         bsMeshes.resize (bsList.size());
02921 
02922         <span class="keywordflow">for</span> (i = 0; i &lt; bsList.size(); ++i)
02923         {
02924                 <span class="comment">// Construct a blend shape like a mrm mesh</span>
02925                 <a class="code" href="a04199.html#a6">nlassert</a> (baseMesh.Vertices.size() == bsList[i]-&gt;Vertices.size());
02926                 bsMeshes[i].Vertices.resize (baseMesh.Vertices.size());
02927                 bsMeshes[i].Vertices = bsList[i]-&gt;Vertices;
02928 
02929                 bsMeshes[i].NumAttributes = baseMesh.NumAttributes;
02930                 <span class="keywordflow">for</span> (j = 0; j &lt; (<a class="code" href="a04558.html#a11">uint32</a>)bsMeshes[i].NumAttributes; ++j)
02931                         bsMeshes[i].Attributes[j].resize(baseMesh.Attributes[j].size());
02932 
02933                 <span class="comment">// For all corners parse the faces (given by the baseMesh) and construct blend shape mrm meshes</span>
02934                 <span class="keywordflow">for</span> (j = 0; j &lt; baseMesh.Faces.size(); ++j)
02935                 <span class="keywordflow">for</span> (k = 0; k &lt; 3; ++k)
02936                 {
02937                         <span class="keyword">const</span> CMesh::CCorner &amp;srcCorner = bsList[i]-&gt;Faces[j].Corner[k];
02938                         CMRMCorner      &amp;neutralCorner = baseMesh.Faces[j].Corner[k];
02939                         
02940                         attId= 0;
02941 
02942                         <span class="keywordflow">if</span> (VertexFlags &amp; CVertexBuffer::NormalFlag)
02943                         {
02944                                 destIndex = neutralCorner.Attributes[attId];
02945                                 vh.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a> = srcCorner.Normal.x;
02946                                 vh.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a> = srcCorner.Normal.y;
02947                                 vh.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a> = srcCorner.Normal.z;
02948                                 vh.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo0">w</a> = 0.0f;
02949                                 bsMeshes[i].Attributes[attId].operator[](destIndex) = vh;
02950                                 attId++;
02951                         }
02952                         <span class="keywordflow">if</span> (VertexFlags &amp; CVertexBuffer::PrimaryColorFlag)
02953                         {
02954                                 destIndex = neutralCorner.Attributes[attId];
02955                                 vh.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a> = srcCorner.Color.R;
02956                                 vh.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a> = srcCorner.Color.G;
02957                                 vh.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a> = srcCorner.Color.B;
02958                                 vh.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo0">w</a> = srcCorner.Color.A;
02959                                 bsMeshes[i].Attributes[attId].operator[](destIndex) = vh;
02960                                 attId++;
02961                         }
02962                         <span class="keywordflow">if</span> (VertexFlags &amp; CVertexBuffer::SecondaryColorFlag)
02963                         {
02964                                 destIndex = neutralCorner.Attributes[attId];
02965                                 vh.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a> = srcCorner.Specular.R;
02966                                 vh.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a> = srcCorner.Specular.G;
02967                                 vh.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a> = srcCorner.Specular.B;
02968                                 vh.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo0">w</a> = srcCorner.Specular.A;
02969                                 bsMeshes[i].Attributes[attId].operator[](destIndex) = vh;
02970                                 attId++;
02971                         }
02972                         <span class="keywordflow">for</span> (m = 0; m &lt; CVertexBuffer::MaxStage; ++m)
02973                         {
02974                                 <span class="keywordflow">if</span> (VertexFlags &amp; (CVertexBuffer::TexCoord0Flag&lt;&lt;m))
02975                                 {
02976                                         destIndex = neutralCorner.Attributes[attId];
02977                                         vh.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a> = srcCorner.Uvws[m].U;
02978                                         vh.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a> = srcCorner.Uvws[m].V;
02979                                         vh.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a> = srcCorner.Uvws[m].W;
02980                                         vh.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo0">w</a> = 0.0f;
02981                                         bsMeshes[i].Attributes[attId].operator[](destIndex) = vh;
02982                                         attId++;
02983                                 }
02984                         }
02985                 }
02986         }
02987 }
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1CMRMBuilderz565_2" doxytag="NL3D::CMRMBuilder::buildFinalMRM" ></a><p>
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CMRMBuilder::buildFinalMRM </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="a02966.html">CMRMMeshGeom</a> &gt; &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>lodMeshs</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a02961.html">CMRMMeshFinal</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>finalMRM</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [private]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
given a list of LODs, compress/reorganize data, and store in finalMRM mesh.
<p>
Definition at line <a class="el" href="a06055.html#l01336">1336</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06056.html#l00180">_GeomMap</a>, <a class="el" href="a06062.html#l00061">NL3D::CMRMCorner::Attributes</a>, <a class="el" href="a06062.html#l00125">NL3D::CMRMMesh::Attributes</a>, <a class="el" href="a06062.html#l00215">NL3D::CMRMMeshFinal::CWedge::Attributes</a>, <a class="el" href="a06062.html#l00133">NL3D::CMRMMesh::BlendShapes</a>, <a class="el" href="a06062.html#l00155">NL3D::CMRMMeshGeom::CoarserFaces</a>, <a class="el" href="a06062.html#l00081">NL3D::CMRMFace::Corner</a>, <a class="el" href="a06062.html#l00185">NL3D::CMRMWedgeGeom::End</a>, <a class="el" href="a06062.html#l00266">NL3D::CMRMMeshFinal::CLod::Faces</a>, <a class="el" href="a06062.html#l00129">NL3D::CMRMMesh::Faces</a>, <a class="el" href="a06061.html#l00051">NL3D::CMRMMeshFinal::findInsertWedge()</a>, <a class="el" href="a06062.html#l00268">NL3D::CMRMMeshFinal::CLod::Geomorphs</a>, <a class="el" href="a06062.html#l00289">NL3D::CMRMMeshFinal::Lods</a>, <a class="el" href="a06062.html#l00083">NL3D::CMRMFace::MaterialId</a>, <a class="el" href="a06062.html#l00256">NL3D::CMRMMeshFinal::CFace::MaterialId</a>, <a class="el" href="a06062.html#l00292">NL3D::CMRMMeshFinal::MRMBlendShapesFinals</a>, <a class="el" href="a06062.html#l00283">NL3D::CMRMMeshFinal::NGeomSpace</a>, <a class="el" href="a05990.html#l00063">NL3D_MESH_SKINNING_MAX_MATRIX</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06062.html#l00213">NL3D::CMRMMeshFinal::CWedge::NSkinMatUsed</a>, <a class="el" href="a06056.html#l00094">NumAttributes</a>, <a class="el" href="a06062.html#l00285">NL3D::CMRMMeshFinal::NumAttributes</a>, <a class="el" href="a06062.html#l00305">NL3D::CMRMMeshFinal::reset()</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06062.html#l00287">NL3D::CMRMMeshFinal::Skinned</a>, <a class="el" href="a06062.html#l00121">NL3D::CMRMMesh::SkinWeights</a>, <a class="el" href="a06062.html#l00183">NL3D::CMRMWedgeGeom::Start</a>, <a class="el" href="a06062.html#l00059">NL3D::CMRMCorner::Vertex</a>, <a class="el" href="a06062.html#l00214">NL3D::CMRMMeshFinal::CWedge::Vertex</a>, <a class="el" href="a06062.html#l00211">NL3D::CMRMMeshFinal::CWedge::VertexSkin</a>, <a class="el" href="a06062.html#l00119">NL3D::CMRMMesh::Vertices</a>, <a class="el" href="a06062.html#l00065">NL3D::CMRMCorner::WedgeEndId</a>, <a class="el" href="a06062.html#l00066">NL3D::CMRMCorner::WedgeGeomId</a>, <a class="el" href="a06062.html#l00254">NL3D::CMRMMeshFinal::CFace::WedgeId</a>, <a class="el" href="a06062.html#l00274">NL3D::CMRMMeshFinal::CMRMBlendShapeFinal::Wedges</a>, <a class="el" href="a06062.html#l00281">NL3D::CMRMMeshFinal::Wedges</a>, <a class="el" href="a06062.html#l00064">NL3D::CMRMCorner::WedgeStartId</a>, and <a class="el" href="a05990.html#l00118">NL3D::CMesh::CSkinWeight::Weights</a>.
<p>
Referenced by <a class="el" href="a06055.html#l02991">compileMRM()</a>.
<p>
<div class="fragment"><pre>01337 {
01338         <a class="code" href="a04558.html#a14">sint</a>    i,j;
01339         <a class="code" href="a04558.html#a14">sint</a>    lodId, attId;
01340         <a class="code" href="a04558.html#a14">sint</a>    nLods= lodMeshs.size();
01341 
01342         <span class="comment">// Init.</span>
01343         <span class="comment">// ===============</span>
01344         finalMRM.reset();
01345         finalMRM.NumAttributes= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_3">NumAttributes</a>;
01346         finalMRM.Skinned= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>;
01347         CMRMMeshFinal::CWedge::NumAttributesToCompare= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_3">NumAttributes</a>;
01348         CMRMMeshFinal::CWedge::CompareSkinning= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>;
01349         finalMRM.Lods.resize(nLods);
01350 
01351 
01352         <span class="comment">// Build Wedges, and faces index.</span>
01353         <span class="comment">// ===============</span>
01354         <span class="comment">// for all lods.</span>
01355         <span class="keywordflow">for</span>(lodId=0; lodId&lt;nLods; lodId++)
01356         {
01357                 CMRMMeshGeom    &amp;lodMesh= lodMeshs[lodId];
01358                 CMRMMeshGeom    &amp;lodMeshPrec= lodMeshs[lodId==0?0:lodId-1];
01359                 <span class="comment">// for all face corner.</span>
01360                 <span class="keywordflow">for</span>(i=0; i&lt;(<a class="code" href="a04558.html#a14">sint</a>)lodMesh.Faces.size();i++)
01361                 {
01362                         <span class="comment">// The current face.</span>
01363                         CMRMFace        &amp;face= lodMesh.Faces[i];
01364                         <span class="comment">// the current face, but which points to the prec LOD vertices/attributes.</span>
01365                         CMRMFace        &amp;faceCoarser= lodMesh.CoarserFaces[i];
01366                         <span class="comment">// for 3 corners.</span>
01367                         <span class="keywordflow">for</span>(j=0;j&lt;3;j++)
01368                         {
01369                                 CMRMCorner      &amp;corner= face.Corner[j];
01370                                 CMRMCorner      &amp;cornerCoarser= faceCoarser.Corner[j];
01371                                 <span class="comment">// start and end wedge (geomorph), maybe same.</span>
01372                                 CMRMMeshFinal::CWedge           wedgeStart;
01373                                 CMRMMeshFinal::CWedge           wedgeEnd;
01374 
01375                                 <span class="comment">// fill wedgeStart with values from lodMesh.</span>
01376                                 wedgeStart.Vertex= lodMesh.Vertices[corner.Vertex];
01377                                 <span class="keywordflow">if</span>(_Skinned)
01378                                         wedgeStart.VertexSkin= lodMesh.SkinWeights[corner.Vertex];
01379                                 <span class="keywordflow">for</span>(attId=0; attId&lt;NumAttributes; attId++)
01380                                 {
01381                                         wedgeStart.Attributes[attId]= lodMesh.Attributes[attId][corner.Attributes[attId]];
01382                                 }
01383 
01384                                 <span class="comment">// if geomorph possible (ie not lod 0).</span>
01385                                 <span class="keywordflow">if</span>(lodId&gt;0)
01386                                 {
01387                                         <span class="comment">// fill wedgeEnd with values from coarser lodMesh.</span>
01388                                         wedgeEnd.Vertex= lodMeshPrec.Vertices[cornerCoarser.Vertex];
01389                                         <span class="keywordflow">if</span>(_Skinned)
01390                                                 wedgeEnd.VertexSkin= lodMeshPrec.SkinWeights[cornerCoarser.Vertex];
01391                                         <span class="keywordflow">for</span>(attId=0; attId&lt;NumAttributes; attId++)
01392                                         {
01393                                                 wedgeEnd.Attributes[attId]= lodMeshPrec.Attributes[attId][cornerCoarser.Attributes[attId]];
01394                                         }
01395                                 }
01396                                 <span class="keywordflow">else</span>
01397                                 {
01398                                         <span class="comment">// no geomorph.</span>
01399                                         wedgeEnd= wedgeStart;
01400                                 }
01401 
01402                                 <span class="comment">// find/insert wedge, and get Ids. NB: if start/end same, same indices.</span>
01403                                 <a class="code" href="a04558.html#a14">sint</a>    wedgeStartId= finalMRM.findInsertWedge(wedgeStart);
01404                                 <a class="code" href="a04558.html#a14">sint</a>    wedgeEndId= finalMRM.findInsertWedge(wedgeEnd);
01405 
01406                                 <span class="comment">// store in TmpCorner.</span>
01407                                 corner.WedgeStartId= wedgeStartId;
01408                                 corner.WedgeEndId= wedgeEndId;
01409                         }
01410                 }
01411 
01412                 <span class="comment">// Here, the number of wedge indicate the max number of wedge this LOD needs.</span>
01413                 finalMRM.Lods[lodId].NWedges= finalMRM.Wedges.size();
01414         }
01415 
01416 
01417         <span class="comment">// Count NBWedges necessary for geomorph, and compute Dest geomorph wedges ids.</span>
01418         <span class="comment">// ===============</span>
01419         <span class="comment">// the number of geomorph required for one LOD.</span>
01420         <a class="code" href="a04558.html#a14">sint</a>    sglmGeom;
01421         <span class="comment">// the number of geomorph required for all LOD (max of sglmGeom).</span>
01422         <a class="code" href="a04558.html#a14">sint</a>    sglmGeomMax= 0;
01423 
01424         <span class="comment">// Do not process lod 0, since no geomorph.</span>
01425         <span class="keywordflow">for</span>(lodId=1; lodId&lt;nLods; lodId++)
01426         {
01427                 CMRMMeshGeom    &amp;lodMesh= lodMeshs[lodId];
01428 
01429                 <span class="comment">// reset the GeomMap, the one which indicate if we have already inserted a geomorph.</span>
01430                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz563_1">_GeomMap</a>.clear();
01431                 sglmGeom= 0;
01432 
01433                 <span class="comment">// for all face corner.</span>
01434                 <span class="keywordflow">for</span>(i=0; i&lt;(<a class="code" href="a04558.html#a14">sint</a>)lodMesh.Faces.size();i++)
01435                 {
01436                         <span class="comment">// The current face.</span>
01437                         CMRMFace        &amp;face= lodMesh.Faces[i];
01438                         <span class="comment">// for 3 corners.</span>
01439                         <span class="keywordflow">for</span>(j=0;j&lt;3;j++)
01440                         {
01441                                 CMRMCorner      &amp;corner= face.Corner[j];
01442 
01443                                 <span class="comment">// if not same wedge Ids, this is a geomorphed wedge.</span>
01444                                 <span class="keywordflow">if</span>(corner.WedgeStartId != corner.WedgeEndId)
01445                                 {
01446                                         <span class="comment">// search if it exist yet in the set.</span>
01447                                         CMRMWedgeGeom   geom;
01448                                         geom.Start= corner.WedgeStartId;
01449                                         geom.End= corner.WedgeEndId;
01450                                         <a class="code" href="a04558.html#a14">sint</a>    geomDest= sglmGeom;
01451                                         <span class="comment">// if don't find this geom in the set, then it is a new one.</span>
01452                                         TGeomMap::const_iterator        it= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz563_1">_GeomMap</a>.find(geom);
01453                                         <span class="keywordflow">if</span>(it == <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz563_1">_GeomMap</a>.end())
01454                                         {
01455                                                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz563_1">_GeomMap</a>.insert( make_pair(geom, geomDest) );
01456                                                 sglmGeom++;
01457                                         }
01458                                         <span class="keywordflow">else</span>
01459                                                 geomDest= it-&gt;second;
01460 
01461                                         <span class="comment">// store this Geom Id in the corner.</span>
01462                                         corner.WedgeGeomId= geomDest;
01463                                 }
01464                         }
01465                 }
01466 
01467                 <span class="comment">// take the max.</span>
01468                 sglmGeomMax= max(sglmGeomMax, sglmGeom);
01469         }
01470 
01471         
01472         <span class="comment">// inform the finalMRM.</span>
01473         finalMRM.NGeomSpace= sglmGeomMax;
01474 
01475 
01476         <span class="comment">// decal all wedges/ face index.</span>
01477         <span class="comment">// ===============</span>
01478         <span class="comment">// insert an empty space for dest geomorph.</span>
01479         finalMRM.Wedges.insert(finalMRM.Wedges.begin(), sglmGeomMax, CMRMMeshFinal::CWedge());
01480 
01481         <span class="comment">// Parse all faces corner of All lods, and decal Start/End Wedge index.</span>
01482         <span class="keywordflow">for</span>(lodId=0; lodId&lt;nLods; lodId++)
01483         {
01484                 CMRMMeshGeom    &amp;lodMesh= lodMeshs[lodId];
01485 
01486                 <span class="comment">// for all face corner.</span>
01487                 <span class="keywordflow">for</span>(i=0; i&lt;(<a class="code" href="a04558.html#a14">sint</a>)lodMesh.Faces.size();i++)
01488                 {
01489                         <span class="comment">// The current face.</span>
01490                         CMRMFace        &amp;face= lodMesh.Faces[i];
01491                         <span class="comment">// for 3 corners.</span>
01492                         <span class="keywordflow">for</span>(j=0;j&lt;3;j++)
01493                         {
01494                                 CMRMCorner      &amp;corner= face.Corner[j];
01495 
01496                                 <span class="comment">// decal indices.</span>
01497                                 corner.WedgeStartId+= sglmGeomMax;
01498                                 corner.WedgeEndId+= sglmGeomMax;
01499                         }
01500                 }
01501 
01502                 <span class="comment">// increment too the number of wedge required for this Lod.</span>
01503                 finalMRM.Lods[lodId].NWedges+= sglmGeomMax;
01504         }
01505 
01506 
01507         <span class="comment">// fill faces.</span>
01508         <span class="comment">// ===============</span>
01509         <span class="comment">// Parse all faces corner of All lods, and build Faces/Geomorphs..</span>
01510         <span class="keywordflow">for</span>(lodId=0; lodId&lt;nLods; lodId++)
01511         {
01512                 CMRMMeshGeom                    &amp;lodMesh= lodMeshs[lodId];
01513                 CMRMMeshFinal::CLod             &amp;lodDest= finalMRM.Lods[lodId];
01514 
01515                 <span class="comment">// alloc final faces of this LOD.</span>
01516                 lodDest.Faces.resize(lodMesh.Faces.size());
01517 
01518                 <span class="comment">// reset the GeomMap, the one which indicate if we have already inserted a geomorph.</span>
01519                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz563_1">_GeomMap</a>.clear();
01520 
01521                 <span class="comment">// for all face corner.</span>
01522                 <span class="keywordflow">for</span>(i=0; i&lt;(<a class="code" href="a04558.html#a14">sint</a>)lodMesh.Faces.size();i++)
01523                 {
01524                         <span class="comment">// The current face.</span>
01525                         CMRMFace        &amp;face= lodMesh.Faces[i];
01526                         <span class="comment">// The dest face.</span>
01527                         CMRMMeshFinal::CFace            &amp;faceDest= lodDest.Faces[i];
01528                         <span class="comment">// fill good material.</span>
01529                         faceDest.MaterialId= face.MaterialId;
01530 
01531                         <span class="comment">// for 3 corners.</span>
01532                         <span class="keywordflow">for</span>(j=0;j&lt;3;j++)
01533                         {
01534                                 CMRMCorner      &amp;corner= face.Corner[j];
01535 
01536                                 <span class="comment">// if not same wedge Ids, this is a geomorphed wedge.</span>
01537                                 <span class="keywordflow">if</span>(corner.WedgeStartId != corner.WedgeEndId)
01538                                 {
01539                                         <span class="comment">// geomorph, so point to geomorphed wedge.</span>
01540                                         faceDest.WedgeId[j]= corner.WedgeGeomId;
01541 
01542                                         <span class="comment">// Build the geomorph, add it to the list (if not yet inserted).</span>
01543                                         CMRMWedgeGeom   geom;
01544                                         geom.Start= corner.WedgeStartId;
01545                                         geom.End=       corner.WedgeEndId;
01546                                         <span class="comment">// if don't find this geom in the set, then it is a new one.</span>
01547                                         TGeomMap::const_iterator        it= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz563_1">_GeomMap</a>.find(geom);
01548                                         <span class="keywordflow">if</span>(it == <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz563_1">_GeomMap</a>.end())
01549                                         {
01550                                                 <span class="comment">// mark it as inserted.</span>
01551                                                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz563_1">_GeomMap</a>.insert( make_pair(geom, corner.WedgeGeomId) );
01552                                                 <span class="comment">// and we must insert this geom in the array.</span>
01553                                                 <a class="code" href="a04199.html#a6">nlassert</a>( corner.WedgeGeomId==(<a class="code" href="a04558.html#a14">sint</a>)lodDest.Geomorphs.size() );
01554                                                 lodDest.Geomorphs.push_back(geom);
01555                                         }
01556                                 }
01557                                 <span class="keywordflow">else</span>
01558                                 {
01559                                         <span class="comment">// no geomorph, so just point to good wedge.</span>
01560                                         faceDest.WedgeId[j]= corner.WedgeStartId;
01561                                 }
01562                         }
01563                 }
01564         }
01565 
01566 
01567         <span class="comment">// process all wedges, and compute NSkinMatUsed, skipping geomorphs.</span>
01568         <span class="comment">// ===============</span>
01569         <span class="comment">// NB: this works because weights are sorted from biggest to lowest.</span>
01570         <span class="keywordflow">if</span>(_Skinned)
01571         {
01572                 <span class="keywordflow">for</span>(i=finalMRM.NGeomSpace; i&lt;(<a class="code" href="a04558.html#a14">sint</a>)finalMRM.Wedges.size();i++)
01573                 {
01574                         CMRMMeshFinal::CWedge   &amp;wedge= finalMRM.Wedges[i];
01575                         <span class="keywordflow">for</span>(j=0; j&lt;<a class="code" href="a04567.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>; j++)
01576                         {
01577                                 <span class="keywordflow">if</span>(wedge.VertexSkin.Weights[j]==0)
01578                                         <span class="keywordflow">break</span>;
01579                         }
01580                         <a class="code" href="a04199.html#a6">nlassert</a>(j&gt;0);
01581                         wedge.NSkinMatUsed= j;
01582                 }
01583         }
01584 
01585         <span class="comment">// Blend Shape Stuff</span>
01586         finalMRM.MRMBlendShapesFinals.resize (lodMeshs[0].BlendShapes.size());
01587         <span class="keywordflow">for</span> (lodId = 0; lodId &lt; nLods; ++lodId)
01588         {
01589                 CMRMMeshGeom &amp;lodMesh= lodMeshs[lodId];
01590                 CMRMMeshGeom &amp;lodMeshPrec= lodMeshs[lodId==0?0:lodId-1];
01591 
01592                 <span class="comment">// for all face corner.</span>
01593                 <span class="keywordflow">for</span> (i = 0; i &lt; (<a class="code" href="a04558.html#a14">sint</a>)lodMesh.Faces.size(); ++i)
01594                 {
01595                         <span class="comment">// The current face.</span>
01596                         CMRMFace &amp;face = lodMesh.Faces[i];
01597                         <span class="comment">// the current face, but which points to the prec LOD vertices/attributes.</span>
01598                         CMRMFace &amp;faceCoarser = lodMesh.CoarserFaces[i];
01599                         <span class="comment">// for 3 corners.</span>
01600                         <span class="keywordflow">for</span> (j = 0; j &lt; 3; ++j)
01601                         {
01602                                 CMRMCorner &amp;corner = face.Corner[j];
01603                                 CMRMCorner &amp;cornerCoarser = faceCoarser.Corner[j];
01604 
01605                                 <a class="code" href="a04558.html#a14">sint</a> startDestIndex = corner.WedgeStartId;
01606 
01607                                 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a14">sint</a> k = 0; k &lt; (<a class="code" href="a04558.html#a14">sint</a>)finalMRM.MRMBlendShapesFinals.size(); ++k)
01608                                 {
01609                                         CMRMMeshFinal::CMRMBlendShapeFinal &amp;rBSFinal = finalMRM.MRMBlendShapesFinals[k];
01610 
01611                                         rBSFinal.Wedges.resize (finalMRM.Wedges.size());
01612                                         <span class="comment">// Fill WedgeStart used by this corner.</span>
01613                                         rBSFinal.Wedges[startDestIndex].Vertex = lodMesh.BlendShapes[k].Vertices[corner.Vertex];
01614                                         <span class="keywordflow">for</span> (attId = 0; attId &lt; NumAttributes; ++attId)
01615                                         {
01616                                                 rBSFinal.Wedges[startDestIndex].Attributes[attId] = lodMesh.BlendShapes[k].Attributes[attId][corner.Attributes[attId]];
01617                                         }
01618 
01619                                         <span class="comment">// If geomorph, must fill the end too</span>
01620                                         <span class="keywordflow">if</span>(lodId&gt;0 &amp;&amp; corner.WedgeStartId != corner.WedgeEndId)
01621                                         {
01622                                                 <a class="code" href="a04558.html#a14">sint</a> endDestIndex = corner.WedgeEndId;
01623 
01624                                                 rBSFinal.Wedges[endDestIndex].Vertex = lodMeshPrec.BlendShapes[k].Vertices[cornerCoarser.Vertex];
01625                                                 <span class="keywordflow">for</span> (attId = 0; attId &lt; NumAttributes; ++attId)
01626                                                 {
01627                                                         rBSFinal.Wedges[endDestIndex].Attributes[attId] = lodMeshPrec.BlendShapes[k].Attributes[attId][cornerCoarser.Attributes[attId]];
01628                                                 }
01629                                         }
01630                                 }
01631 
01632                         }
01633                 }
01634         }
01635 }
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1CMRMBuilderz567_3" doxytag="NL3D::CMRMBuilder::buildMeshBuildMrm" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CMRMBuilder::buildMeshBuildMrm </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02961.html">CMRMMeshFinal</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>finalMRM</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a02903.html">CMeshMRMSkinnedGeom::CMeshBuildMRM</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>mbuild</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>vbFlags</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>nbMats</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="a02864.html">CMesh::CMeshBuild</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>mb</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [private]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
from a final MRM Mesh representation, compute a CMeshBuildMRM. This is the last stage of the algo. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>vbFlags</em>&nbsp;</td><td>the vertex format returned by earlier call too <a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz567_5">buildMrmBaseMesh()</a>. </td></tr>
    <tr><td valign=top><em>nbMats</em>&nbsp;</td><td>the number of materials of original MeshBuild.</td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="a06055.html#l02414">2414</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06340.html#l00661">NLMISC::CRGBAF::A</a>, <a class="el" href="a06710.html#l00338">NL3D::CVertexBuffer::addValueEx()</a>, <a class="el" href="a06062.html#l00215">NL3D::CMRMMeshFinal::CWedge::Attributes</a>, <a class="el" href="a06055.html#l01709">attToColor()</a>, <a class="el" href="a06055.html#l01727">attToUvw()</a>, <a class="el" href="a06340.html#l00659">NLMISC::CRGBAF::B</a>, <a class="el" href="a06012.html#l00403">NL3D::CMeshMRMSkinnedGeom::CMeshBuildMRM::BlendShapes</a>, <a class="el" href="a06710.html#l00271">NL3D::CVertexBuffer::clearValueEx()</a>, <a class="el" href="a06004.html#l00052">NL3D::CBlendShape::deltaCol</a>, <a class="el" href="a06004.html#l00049">NL3D::CBlendShape::deltaNorm</a>, <a class="el" href="a06004.html#l00048">NL3D::CBlendShape::deltaPos</a>, <a class="el" href="a06004.html#l00050">NL3D::CBlendShape::deltaTgSpace</a>, <a class="el" href="a06004.html#l00051">NL3D::CBlendShape::deltaUV</a>, <a class="el" href="a06062.html#l00266">NL3D::CMRMMeshFinal::CLod::Faces</a>, <a class="el" href="a06340.html#l00657">NLMISC::CRGBAF::G</a>, <a class="el" href="a06062.html#l00268">NL3D::CMRMMeshFinal::CLod::Geomorphs</a>, <a class="el" href="a06012.html#l00353">NL3D::CMeshMRMSkinnedGeom::CLod::Geomorphs</a>, <a class="el" href="a06012.html#l00360">NL3D::CMeshMRMSkinnedGeom::CLod::InfluencedVertices</a>, <a class="el" href="a06710.html#l00369">NL3D::CVertexBuffer::initEx()</a>, <a class="el" href="a06062.html#l00289">NL3D::CMRMMeshFinal::Lods</a>, <a class="el" href="a06012.html#l00400">NL3D::CMeshMRMSkinnedGeom::CMeshBuildMRM::Lods</a>, <a class="el" href="a05990.html#l00116">NL3D::CMesh::CSkinWeight::MatrixId</a>, <a class="el" href="a06012.html#l00362">NL3D::CMeshMRMSkinnedGeom::CLod::MatrixInfluences</a>, <a class="el" href="a05990.html#l00202">NL3D::CMesh::CMeshBuild::MeshVertexProgram</a>, <a class="el" href="a06062.html#l00292">NL3D::CMRMMeshFinal::MRMBlendShapesFinals</a>, <a class="el" href="a06062.html#l00283">NL3D::CMRMMeshFinal::NGeomSpace</a>, <a class="el" href="a05990.html#l00063">NL3D_MESH_SKINNING_MAX_MATRIX</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06682.html#l00115">NLMISC::CVector::norm()</a>, <a class="el" href="a05990.html#l00180">NL3D::CMesh::CMeshBuild::NumCoords</a>, <a class="el" href="a06062.html#l00264">NL3D::CMRMMeshFinal::CLod::NWedges</a>, <a class="el" href="a06012.html#l00351">NL3D::CMeshMRMSkinnedGeom::CLod::NWedges</a>, <a class="el" href="a06340.html#l00655">NLMISC::CRGBAF::R</a>, <a class="el" href="a06012.html#l00355">NL3D::CMeshMRMSkinnedGeom::CLod::RdrPass</a>, <a class="el" href="a06711.html#l00568">NL3D::CVertexBuffer::setColor()</a>, <a class="el" href="a06711.html#l00554">NL3D::CVertexBuffer::setNormalCoord()</a>, <a class="el" href="a06710.html#l00409">NL3D::CVertexBuffer::setNumVertices()</a>, <a class="el" href="a06711.html#l00584">NL3D::CVertexBuffer::setSpecular()</a>, <a class="el" href="a06711.html#l00600">NL3D::CVertexBuffer::setTexCoord()</a>, <a class="el" href="a06711.html#l00505">NL3D::CVertexBuffer::setUVRouting()</a>, <a class="el" href="a06711.html#l00795">NL3D::CVertexBuffer::setValueFloat3Ex()</a>, <a class="el" href="a06711.html#l00524">NL3D::CVertexBuffer::setVertexCoord()</a>, <a class="el" href="a06710.html#l00169">NL3D::CVertexBuffer::setVertexFormat()</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00099">sint32</a>, <a class="el" href="a06012.html#l00391">NL3D::CMeshMRMSkinnedGeom::CMeshBuildMRM::Skinned</a>, <a class="el" href="a06012.html#l00394">NL3D::CMeshMRMSkinnedGeom::CMeshBuildMRM::SkinWeights</a>, <a class="el" href="a06655.html#l00049">NLMISC::CUV::U</a>, <a class="el" href="a06655.html#l00109">NLMISC::CUVW::U</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05990.html#l00181">NL3D::CMesh::CMeshBuild::UVRouting</a>, <a class="el" href="a06655.html#l00049">NLMISC::CUV::V</a>, <a class="el" href="a06655.html#l00109">NLMISC::CUVW::V</a>, <a class="el" href="a06012.html#l00397">NL3D::CMeshMRMSkinnedGeom::CMeshBuildMRM::VBuffer</a>, <a class="el" href="a06062.html#l00214">NL3D::CMRMMeshFinal::CWedge::Vertex</a>, <a class="el" href="a06062.html#l00211">NL3D::CMRMMeshFinal::CWedge::VertexSkin</a>, <a class="el" href="a06004.html#l00054">NL3D::CBlendShape::VertRefs</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::w</a>, <a class="el" href="a06655.html#l00109">NLMISC::CUVW::W</a>, <a class="el" href="a06062.html#l00281">NL3D::CMRMMeshFinal::Wedges</a>, <a class="el" href="a05990.html#l00118">NL3D::CMesh::CSkinWeight::Weights</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::x</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::y</a>, and <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::z</a>.
<p>
<div class="fragment"><pre>02415 {
02416         <a class="code" href="a04558.html#a14">sint</a>    i,j,k;
02417         <a class="code" href="a04558.html#a14">sint</a>    attId;
02418 
02419         <span class="comment">// reset the mbuild.</span>
02420         mbuild= CMeshMRMSkinnedGeom::CMeshBuildMRM();
02421         <span class="comment">// Setup VB.</span>
02422 
02423         <span class="keywordtype">bool</span> useFormatExt = <span class="keyword">false</span>;
02424         <span class="comment">// Check wether there are texture coordinates with more than 2 compnents, which force us to use an extended vertex format</span>
02425         <span class="keywordflow">for</span> (k = 0; k &lt; CVertexBuffer::MaxStage; ++k)
02426         {
02427                 <span class="keywordflow">if</span> (
02428                         (vbFlags &amp; (CVertexBuffer::TexCoord0Flag &lt;&lt; k))
02429                         &amp;&amp; mb.NumCoords[k] != 2)
02430                 {
02431                         useFormatExt = <span class="keyword">true</span>;
02432                         <span class="keywordflow">break</span>;
02433                 }
02434         }
02435 
02436         <a class="code" href="a04558.html#a15">uint</a> numTexCoordUsed = 0;
02437 
02438 
02439         <span class="keywordflow">for</span> (k = 0; k &lt; CVertexBuffer::MaxStage; ++k)
02440         {
02441                 <span class="keywordflow">if</span> (vbFlags &amp; (CVertexBuffer::TexCoord0Flag &lt;&lt; k))
02442                 {
02443                         numTexCoordUsed = k;
02444                 }
02445         }
02446 
02447         <span class="keywordflow">if</span> (!useFormatExt)
02448         {
02449                 <span class="comment">// setup standard format</span>
02450                 mbuild.VBuffer.setVertexFormat(vbFlags);
02451         }
02452         <span class="keywordflow">else</span> <span class="comment">// setup extended format</span>
02453         {
02454                 mbuild.VBuffer.clearValueEx();
02455                 <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::PositionFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::Position, CVertexBuffer::Float3);
02456                 <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::NormalFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::Normal, CVertexBuffer::Float3);
02457                 <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::PrimaryColorFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::PrimaryColor, CVertexBuffer::UChar4);
02458                 <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::SecondaryColorFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::SecondaryColor, CVertexBuffer::UChar4);
02459                 <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::WeightFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::Weight, CVertexBuffer::Float4);
02460                 <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::PaletteSkinFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::PaletteSkin, CVertexBuffer::UChar4);
02461                 <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::FogFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::Fog, CVertexBuffer::Float1);
02462 
02463                 <span class="keywordflow">for</span> (k = 0; k &lt; CVertexBuffer::MaxStage; ++k)
02464                 {
02465                         <span class="keywordflow">if</span> (vbFlags &amp; (CVertexBuffer::TexCoord0Flag &lt;&lt; k))
02466                         {
02467                                 <span class="keywordflow">switch</span>(mb.NumCoords[k])
02468                                 {       
02469                                         <span class="keywordflow">case</span> 2:
02470                                                 mbuild.VBuffer.addValueEx((CVertexBuffer::TValue) (CVertexBuffer::TexCoord0 + k), CVertexBuffer::Float2);
02471                                         <span class="keywordflow">break</span>;
02472                                         <span class="keywordflow">case</span> 3:
02473                                                 mbuild.VBuffer.addValueEx((CVertexBuffer::TValue) (CVertexBuffer::TexCoord0 + k), CVertexBuffer::Float3);
02474                                         <span class="keywordflow">break</span>;
02475                                         <span class="keywordflow">default</span>:
02476                                                 <a class="code" href="a04199.html#a6">nlassert</a>(0);
02477                                         <span class="keywordflow">break</span>;
02478                                 }
02479                         }
02480                 }
02481                 mbuild.VBuffer.initEx();
02482         }
02483 
02484         <span class="comment">// Copy the UVRouting</span>
02485         <span class="keywordflow">for</span> (i=0; i&lt;CVertexBuffer::MaxStage; i++)
02486         {
02487                 mbuild.VBuffer.setUVRouting (i, mb.UVRouting[i]);
02488         }
02489 
02490         <span class="comment">// Setup the VertexBuffer.</span>
02491         <span class="comment">// ========================</span>
02492         <span class="comment">// resize the VB.</span>
02493         mbuild.VBuffer.setNumVertices(finalMRM.Wedges.size());
02494         <span class="comment">// Setup SkinWeights.</span>
02495         <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>)
02496                 mbuild.SkinWeights.resize(finalMRM.Wedges.size());
02497 
02498         <span class="comment">// fill the VB.</span>
02499         <span class="keywordflow">for</span>(i=0; i&lt;(<a class="code" href="a04558.html#a14">sint</a>)finalMRM.Wedges.size(); i++)
02500         {
02501                 <span class="keyword">const</span> CMRMMeshFinal::CWedge     &amp;wedge= finalMRM.Wedges[i];
02502 
02503                 <span class="comment">// setup Vertex.</span>
02504                 mbuild.VBuffer.setVertexCoord(i, wedge.Vertex);
02505 
02506                 <span class="comment">// seutp attributes.</span>
02507                 attId= 0;
02508 
02509                 <span class="comment">// For all activated attributes in mbuild, retriev the attribute from the finalMRM.</span>
02510                 <span class="keywordflow">if</span>(vbFlags &amp; CVertexBuffer::NormalFlag)
02511                 {
02512                         mbuild.VBuffer.setNormalCoord(i, wedge.Attributes[attId] );
02513                         attId++;
02514                 }
02515                 <span class="keywordflow">if</span>(vbFlags &amp; CVertexBuffer::PrimaryColorFlag)
02516                 {
02517                         mbuild.VBuffer.setColor(i, <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_1">attToColor</a>(wedge.Attributes[attId]) );
02518                         attId++;
02519                 }
02520                 <span class="keywordflow">if</span>(vbFlags &amp; CVertexBuffer::SecondaryColorFlag)
02521                 {
02522                         mbuild.VBuffer.setSpecular(i, <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_1">attToColor</a>(wedge.Attributes[attId]) );
02523                         attId++;
02524                 }
02525                 <span class="keywordflow">for</span>(k=0; k&lt;CVertexBuffer::MaxStage;k++)
02526                 {
02527                         <span class="keywordflow">if</span>(vbFlags &amp; (CVertexBuffer::TexCoord0Flag&lt;&lt;k))
02528                         {
02529                                 <span class="keywordflow">switch</span>(mb.NumCoords[k])
02530                                 {
02531                                         <span class="keywordflow">case</span> 2:                         
02532                                                 mbuild.VBuffer.setTexCoord(i, k, (CUV) <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_2">attToUvw</a>(wedge.Attributes[attId]) );
02533                                         <span class="keywordflow">break</span>;
02534                                         <span class="keywordflow">case</span> 3:
02535                                         {
02536                                                 <a class="code" href="a03641.html">CUVW</a> uvw = <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_2">attToUvw</a>(wedge.Attributes[attId]);
02537                                                 mbuild.VBuffer.setValueFloat3Ex((CVertexBuffer::TValue) (CVertexBuffer::TexCoord0 + k), i, uvw.<a class="code" href="a03641.html#NLMISC_1_1CUVWo0">U</a>, uvw.<a class="code" href="a03641.html#NLMISC_1_1CUVWo1">V</a>, uvw.<a class="code" href="a03641.html#NLMISC_1_1CUVWo2">W</a>);
02538                                         }
02539                                         <span class="keywordflow">break</span>;
02540                                         <span class="keywordflow">default</span>:
02541                                                 <a class="code" href="a04199.html#a6">nlassert</a>(0);
02542                                         <span class="keywordflow">break</span>;
02543                                 }
02544                                 attId++;
02545                         }
02546                 }
02547 
02548                 <span class="comment">// Setup SkinWeights.</span>
02549                 <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>)
02550                 {
02551                         mbuild.SkinWeights[i]= wedge.VertexSkin;
02552                 }
02553         }
02554 
02555 
02556         <span class="comment">// Build Lods.</span>
02557         <span class="comment">// ========================</span>
02558         <span class="comment">// resize</span>
02559         mbuild.Lods.resize(finalMRM.Lods.size());
02560         <span class="comment">// fill.</span>
02561         <span class="keywordflow">for</span>(i=0; i&lt;(<a class="code" href="a04558.html#a14">sint</a>)finalMRM.Lods.size(); i++)
02562         {
02563                 <span class="keyword">const</span> CMRMMeshFinal::CLod       &amp;srcLod= finalMRM.Lods[i];
02564                 CMeshMRMSkinnedGeom::CLod                       &amp;destLod= mbuild.Lods[i];
02565 
02566                 <span class="comment">// Basic.</span>
02567                 <span class="comment">//---------</span>
02568 
02569                 <span class="comment">// Copy NWedges infos.</span>
02570                 destLod.NWedges= srcLod.NWedges;
02571                 <span class="comment">// Copy Geomorphs infos.</span>
02572                 destLod.Geomorphs= srcLod.Geomorphs;
02573 
02574 
02575                 <span class="comment">// Reorder faces by rdrpass.</span>
02576                 <span class="comment">//---------</span>
02577 
02578                 <span class="comment">// First count the number of faces used by this LOD for each material </span>
02579                 vector&lt;sint&gt;    matCount;
02580                 <span class="comment">// resize, and reset to 0.</span>
02581                 matCount.clear();
02582                 matCount.resize(nbMats, 0);
02583                 <span class="comment">// For each face of this Lods, incr the mat face counter.</span>
02584                 <span class="keywordflow">for</span>(j= 0; j&lt;(<a class="code" href="a04558.html#a14">sint</a>)srcLod.Faces.size(); j++)
02585                 {
02586                         <a class="code" href="a04558.html#a14">sint</a>    matId= srcLod.Faces[j].MaterialId;
02587                         <a class="code" href="a04199.html#a6">nlassert</a>(matId&gt;=0);
02588                         <a class="code" href="a04199.html#a6">nlassert</a>(matId&lt;(<a class="code" href="a04558.html#a14">sint</a>)nbMats);
02589                         <span class="comment">// increment the refcount of this material by this LOD.</span>
02590                         matCount[matId]++;
02591                 }
02592 
02593                 <span class="comment">// Then for each material not empty, create a rdrPass, and ref it for this material.</span>
02594                 vector&lt;sint&gt;    rdrPassIndex;   <span class="comment">// material to rdrPass map.</span>
02595                 rdrPassIndex.resize(nbMats);
02596                 <span class="keywordflow">for</span>(j=0; j&lt;(<a class="code" href="a04558.html#a14">sint</a>)nbMats; j++)
02597                 {
02598                         <span class="keywordflow">if</span>(matCount[j]==0)
02599                                 rdrPassIndex[j]= -1;
02600                         <span class="keywordflow">else</span>
02601                         {
02602                                 <span class="comment">// map material to rdrPass.</span>
02603                                 <a class="code" href="a04558.html#a14">sint</a>    idRdrPass= destLod.RdrPass.size();
02604                                 rdrPassIndex[j]= idRdrPass;
02605                                 <span class="comment">// create a rdrPass.</span>
02606                                 destLod.RdrPass.push_back(CMeshMRMSkinnedGeom::CRdrPass());
02607                                 <span class="comment">// assign the good materialId to this rdrPass.</span>
02608                                 destLod.RdrPass[idRdrPass].MaterialId= j;
02609                                 <span class="comment">// reserve the array of faces of this rdrPass.</span>
02610                                 destLod.RdrPass[idRdrPass].PBlock.reserve(3*matCount[j]);
02611                         }
02612                 }
02613 
02614                 <span class="comment">// Then for each face, add it to the good rdrPass of this Lod.</span>
02615                 <span class="keywordflow">for</span>(j= 0; j&lt;(<a class="code" href="a04558.html#a14">sint</a>)srcLod.Faces.size(); j++)
02616                 {
02617                         <a class="code" href="a04558.html#a14">sint</a>    matId= srcLod.Faces[j].MaterialId;
02618                         <a class="code" href="a04558.html#a14">sint</a>    idRdrPass= rdrPassIndex[matId];
02619                         <span class="comment">// add this face to the good rdrPass.</span>
02620                         <a class="code" href="a04558.html#a14">sint</a>    w0= srcLod.Faces[j].WedgeId[0];
02621                         <a class="code" href="a04558.html#a14">sint</a>    w1= srcLod.Faces[j].WedgeId[1];
02622                         <a class="code" href="a04558.html#a14">sint</a>    w2= srcLod.Faces[j].WedgeId[2];
02623                         destLod.RdrPass[idRdrPass].PBlock.push_back (w0);
02624                         destLod.RdrPass[idRdrPass].PBlock.push_back (w1);
02625                         destLod.RdrPass[idRdrPass].PBlock.push_back (w2);
02626                 }
02627 
02628 
02629                 <span class="comment">// Build skin info for this Lod.</span>
02630                 <span class="comment">//---------</span>
02631                 <span class="keywordflow">for</span>(j=0; j&lt;<a class="code" href="a04567.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>; j++)
02632                 {
02633                         destLod.InfluencedVertices[j].clear();
02634                 }
02635                 destLod.MatrixInfluences.clear();
02636                 <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>)
02637                 {
02638                         <span class="comment">// This is the set which tell what wedge has already been inserted.</span>
02639                         set&lt;uint&gt;       wedgeInfSet;
02640 
02641                         <span class="comment">// First, build the list of vertices influenced by this Lod.</span>
02642                         <span class="keywordflow">for</span>(j= 0; j&lt;(<a class="code" href="a04558.html#a14">sint</a>)srcLod.Faces.size(); j++)
02643                         {
02644                                 <span class="keywordflow">for</span>(k=0; k&lt;3; k++)
02645                                 {
02646                                         <a class="code" href="a04558.html#a14">sint</a>    wedgeId= srcLod.Faces[j].WedgeId[k];
02647                                         <span class="comment">// If it is a geomorph</span>
02648                                         <span class="keywordflow">if</span>(wedgeId&lt;finalMRM.NGeomSpace)
02649                                         {
02650                                                 <span class="comment">// add the start and end to the list (if not here). NB: wedgeId is both the id </span>
02651                                                 <span class="comment">// of the dest wedge, and the id of the geomorph.</span>
02652                                                 <a class="code" href="a04558.html#a14">sint</a>    wedgeStartId= destLod.Geomorphs[wedgeId].Start;
02653                                                 <a class="code" href="a04558.html#a14">sint</a>    wedgeEndId= destLod.Geomorphs[wedgeId].End;
02654                                                 <a class="code" href="a04558.html#a15">uint</a>    nMatUsedStart= finalMRM.Wedges[wedgeStartId].NSkinMatUsed;
02655                                                 <a class="code" href="a04558.html#a15">uint</a>    nMatUsedEnd= finalMRM.Wedges[wedgeEndId].NSkinMatUsed;
02656 
02657                                                 <span class="comment">// if insertion in the set work, add to the good array.</span>
02658                                                 <span class="keywordflow">if</span>( wedgeInfSet.insert(wedgeStartId).second )
02659                                                         destLod.InfluencedVertices[nMatUsedStart-1].push_back(wedgeStartId);
02660                                                 <span class="keywordflow">if</span>( wedgeInfSet.insert(wedgeEndId).second )
02661                                                         destLod.InfluencedVertices[nMatUsedEnd-1].push_back(wedgeEndId);
02662                                         }
02663                                         <span class="keywordflow">else</span>
02664                                         {
02665                                                 <a class="code" href="a04558.html#a15">uint</a>    nMatUsed= finalMRM.Wedges[wedgeId].NSkinMatUsed;
02666 
02667                                                 <span class="comment">// just add this wedge to the list (if not here).</span>
02668                                                 <span class="comment">// if insertion in the set work, add to the array.</span>
02669                                                 <span class="keywordflow">if</span>( wedgeInfSet.insert(wedgeId).second )
02670                                                         destLod.InfluencedVertices[nMatUsed-1].push_back(wedgeId);
02671                                         }
02672                                 }
02673                         }
02674 
02675                         <span class="comment">// Optimisation: for better cache, sort the destLod.InfluencedVertices in increasing order.</span>
02676                         <span class="keywordflow">for</span>(j=0; j&lt;<a class="code" href="a04567.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>; j++)
02677                         {
02678                                 sort(destLod.InfluencedVertices[j].begin(), destLod.InfluencedVertices[j].end());
02679                         }
02680 
02681 
02682                         <span class="comment">// Then Build the MatrixInfluences array, for all thoses Influenced Vertices only.</span>
02683                         <span class="comment">// This is the map MatrixId -&gt; MatrixInfId.</span>
02684                         map&lt;uint, uint&gt;         matrixInfMap;
02685 
02686                         <span class="comment">// For all influenced vertices, flags matrix they use.</span>
02687                         <a class="code" href="a04558.html#a15">uint</a>    iSkinMat;
02688                         <span class="keywordflow">for</span>(iSkinMat= 0; iSkinMat&lt;<a class="code" href="a04567.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>; iSkinMat++)
02689                         {
02690                                 <span class="keywordflow">for</span>(j= 0; j&lt;(<a class="code" href="a04558.html#a14">sint</a>)destLod.InfluencedVertices[iSkinMat].size(); j++)
02691                                 {
02692                                         <a class="code" href="a04558.html#a15">uint</a>    wedgeId= destLod.InfluencedVertices[iSkinMat][j];
02693 
02694                                         <span class="comment">// take the original wedge.</span>
02695                                         <span class="keyword">const</span> CMRMMeshFinal::CWedge     &amp;wedge= finalMRM.Wedges[wedgeId];
02696                                         <span class="comment">// For all matrix with not null influence...</span>
02697                                         <span class="keywordflow">for</span>(k= 0; k&lt;<a class="code" href="a04567.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>; k++)
02698                                         {
02699                                                 <span class="keywordtype">float</span>   matWeight= wedge.VertexSkin.Weights[k];
02700 
02701                                                 <span class="comment">// This check the validity of skin weights sort. If false, problem before in the algo.</span>
02702                                                 <span class="keywordflow">if</span>((<a class="code" href="a04558.html#a15">uint</a>)k&lt;iSkinMat+1)
02703                                                 {
02704                                                         <a class="code" href="a04199.html#a6">nlassert</a>( matWeight&gt;0 );
02705                                                 }
02706                                                 <span class="keywordflow">else</span>
02707                                                 {
02708                                                         <a class="code" href="a04199.html#a6">nlassert</a>( matWeight==0 );
02709                                                 }
02710                                                 <span class="comment">// if not null influence.</span>
02711                                                 <span class="keywordflow">if</span>(matWeight&gt;0)
02712                                                 {
02713                                                         <a class="code" href="a04558.html#a15">uint</a>    matId= wedge.VertexSkin.MatrixId[k];
02714 
02715                                                         <span class="comment">// search/insert the matrixInfId.</span>
02716                                                         map&lt;uint, uint&gt;::iterator       it= matrixInfMap.find(matId);
02717                                                         <span class="keywordflow">if</span>( it==matrixInfMap.end() )
02718                                                         {
02719                                                                 <a class="code" href="a04558.html#a15">uint</a> matInfId= destLod.MatrixInfluences.size();
02720                                                                 matrixInfMap.insert( make_pair(matId, matInfId) );
02721                                                                 <span class="comment">// create the new MatrixInfluence.</span>
02722                                                                 destLod.MatrixInfluences.push_back(matId);
02723                                                         }
02724                                                 }
02725                                         }
02726                                 }
02727                         }
02728 
02729                 }
02730 
02731         }
02732 
02733         <span class="comment">// Indicate Skinning.</span>
02734         mbuild.Skinned= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>;
02735 
02736 
02737 
02738         <span class="keywordtype">bool</span> useTgSpace = mb.MeshVertexProgram != NULL ? mb.MeshVertexProgram-&gt;needTangentSpace() : false;
02739 
02740         <span class="comment">// Construct Blend Shapes</span>
02742 <span class="comment"></span>        mbuild.BlendShapes.resize (finalMRM.MRMBlendShapesFinals.size());
02743         <span class="keywordflow">for</span> (k = 0; k &lt; (<a class="code" href="a04558.html#a14">sint</a>)mbuild.BlendShapes.size(); ++k)
02744         {
02745                 CBlendShape &amp;rBS = mbuild.BlendShapes[k];
02746                 <a class="code" href="a04558.html#a10">sint32</a> nNbVertVB = finalMRM.Wedges.size();
02747                 <span class="keywordtype">bool</span> bIsDeltaPos = <span class="keyword">false</span>;
02748                 rBS.deltaPos.resize (nNbVertVB, CVector(0.0f,0.0f,0.0f));
02749                 <span class="keywordtype">bool</span> bIsDeltaNorm = <span class="keyword">false</span>;
02750                 rBS.deltaNorm.resize (nNbVertVB, CVector(0.0f,0.0f,0.0f));
02751                 <span class="keywordtype">bool</span> bIsDeltaUV = <span class="keyword">false</span>;
02752                 rBS.deltaUV.resize (nNbVertVB, CUV(0.0f,0.0f));
02753                 <span class="keywordtype">bool</span> bIsDeltaCol = <span class="keyword">false</span>;
02754                 rBS.deltaCol.resize (nNbVertVB, <a class="code" href="a03338.html">CRGBAF</a>(0.0f,0.0f,0.0f,0.0f));
02755                 <span class="keywordtype">bool</span> bIsDeltaTgSpace = <span class="keyword">false</span>;
02756                 <span class="keywordflow">if</span> (useTgSpace)
02757                 {
02758                         rBS.deltaTgSpace.resize(nNbVertVB, CVector::Null);
02759                 }
02760 
02761                 rBS.VertRefs.resize (nNbVertVB, 0xffffffff);
02762 
02763                 <span class="keywordflow">for</span> (i = 0; i &lt; nNbVertVB; i++)
02764                 {
02765                         <span class="keyword">const</span> CMRMMeshFinal::CWedge     &amp;rWedgeRef = finalMRM.Wedges[i];
02766                         <span class="keyword">const</span> CMRMMeshFinal::CWedge     &amp;rWedgeTar = finalMRM.MRMBlendShapesFinals[k].Wedges[i];
02767 
02768                         CVector delta = rWedgeTar.Vertex - rWedgeRef.Vertex;
02769                         <a class="code" href="a03668.html">CVectorH</a> attr;
02770 
02771                         <span class="keywordflow">if</span> (delta.norm() &gt; 0.001f)
02772                         {
02773                                 rBS.deltaPos[i] = delta;
02774                                 rBS.VertRefs[i] = i;
02775                                 bIsDeltaPos = <span class="keyword">true</span>;
02776                         }
02777 
02778                         attId = 0;
02779                         <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::NormalFlag)
02780                         {
02781                                 attr = rWedgeRef.Attributes[attId];
02782                                 CVector NormRef = CVector(attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>);
02783                                 attr = rWedgeTar.Attributes[attId];
02784                                 CVector NormTar = CVector(attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>);
02785                                 delta = NormTar - NormRef;
02786                                 <span class="keywordflow">if</span> (delta.norm() &gt; 0.001f)
02787                                 {
02788                                         rBS.deltaNorm[i] = delta;
02789                                         rBS.VertRefs[i] = i;
02790                                         bIsDeltaNorm = <span class="keyword">true</span>;
02791                                 }
02792                                 attId++;
02793                         }               
02794 
02795                         <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::PrimaryColorFlag)
02796                         {
02797                                 attr = rWedgeRef.Attributes[attId];
02798                                 <a class="code" href="a03338.html">CRGBAF</a> RGBARef = <a class="code" href="a03338.html">CRGBAF</a>(attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>/255.0f, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>/255.0f, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>/255.0f, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo0">w</a>/255.0f);
02799                                 attr = rWedgeTar.Attributes[attId];
02800                                 CRGBAF RGBATar = CRGBAF(attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>/255.0f, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>/255.0f, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>/255.0f, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo0">w</a>/255.0f);
02801                                 CRGBAF deltaRGBA = RGBATar - RGBARef;
02802                                 <span class="keywordflow">if</span> ((deltaRGBA.<a class="code" href="a03338.html#NLMISC_1_1CRGBAFo3">R</a>*deltaRGBA.<a class="code" href="a03338.html#NLMISC_1_1CRGBAFo3">R</a> + deltaRGBA.<a class="code" href="a03338.html#NLMISC_1_1CRGBAFo2">G</a>*deltaRGBA.<a class="code" href="a03338.html#NLMISC_1_1CRGBAFo2">G</a> +
02803                                         deltaRGBA.<a class="code" href="a03338.html#NLMISC_1_1CRGBAFo1">B</a>*deltaRGBA.<a class="code" href="a03338.html#NLMISC_1_1CRGBAFo1">B</a> + deltaRGBA.<a class="code" href="a03338.html#NLMISC_1_1CRGBAFo0">A</a>*deltaRGBA.<a class="code" href="a03338.html#NLMISC_1_1CRGBAFo0">A</a>) &gt; 0.0001f)
02804                                 {
02805                                         rBS.deltaCol[i] = deltaRGBA;
02806                                         rBS.VertRefs[i] = i;
02807                                         bIsDeltaCol = <span class="keyword">true</span>;
02808                                 }
02809                                 attId++;
02810                         }
02811 
02812                         <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::SecondaryColorFlag)
02813                         {       <span class="comment">// Nothing to do !</span>
02814                                 attId++;
02815                         }
02816 
02817                         <span class="comment">// Do that only for the UV0</span>
02818                         <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::TexCoord0Flag)
02819                         {
02820                                 attr = rWedgeRef.Attributes[attId];
02821                                 CUV UVRef = CUV(attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>);
02822                                 attr = rWedgeTar.Attributes[attId];
02823                                 CUV UVTar = CUV(attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>);
02824                                 CUV deltaUV = UVTar - UVRef;
02825                                 <span class="keywordflow">if</span> ((deltaUV.U*deltaUV.U + deltaUV.V*deltaUV.V) &gt; 0.0001f)
02826                                 {
02827                                         rBS.deltaUV[i] = deltaUV;
02828                                         rBS.VertRefs[i] = i;
02829                                         bIsDeltaUV = <span class="keyword">true</span>;
02830                                 }
02831                                 attId++;
02832                         }
02833 
02834                         <span class="keywordflow">if</span> (useTgSpace)
02835                         {
02836                                 attr = rWedgeRef.Attributes[attId];
02837                                 CVector TgSpaceRef = CVector(attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>);
02838                                 attr = rWedgeTar.Attributes[attId];
02839                                 CVector TgSpaceTar = CVector(attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>);
02840                                 delta = TgSpaceTar - TgSpaceRef;
02841                                 <span class="keywordflow">if</span> (delta.norm() &gt; 0.001f)
02842                                 {
02843                                         rBS.deltaTgSpace[i] = delta;
02844                                         rBS.VertRefs[i] = i;
02845                                         bIsDeltaTgSpace = <span class="keyword">true</span>;
02846                                 }
02847                                 attId++;
02848                         }
02849                         
02850                 } <span class="comment">// End of all vertices added in blend shape</span>
02851 
02852                 <span class="comment">// Delete unused items and calculate the number of vertex used (blended)</span>
02853 
02854                 <a class="code" href="a04558.html#a10">sint32</a> nNbVertUsed = nNbVertVB;
02855                 <a class="code" href="a04558.html#a10">sint32</a> nDstPos = 0;
02856                 <span class="keywordflow">for</span> (j = 0; j &lt; nNbVertVB; ++j)
02857                 {
02858                         <span class="keywordflow">if</span> (rBS.VertRefs[j] == 0xffffffff) <span class="comment">// Is vertex UNused</span>
02859                         {
02860                                 --nNbVertUsed;
02861                         }
02862                         <span class="keywordflow">else</span> <span class="comment">// Vertex used</span>
02863                         {
02864                                 <span class="keywordflow">if</span> (nDstPos != j)
02865                                 {
02866                                         rBS.VertRefs[nDstPos]   = rBS.VertRefs[j];
02867                                         rBS.deltaPos[nDstPos]   = rBS.deltaPos[j];
02868                                         rBS.deltaNorm[nDstPos]  = rBS.deltaNorm[j];
02869                                         rBS.deltaUV[nDstPos]    = rBS.deltaUV[j];
02870                                         rBS.deltaCol[nDstPos]   = rBS.deltaCol[j];
02871                                         <span class="keywordflow">if</span> (useTgSpace)
02872                                         {
02873                                                 rBS.deltaTgSpace[nDstPos]       = rBS.deltaTgSpace[j];
02874                                         }
02875                                 }
02876                                 ++nDstPos;
02877                         }
02878                 }
02879 
02880                 <span class="keywordflow">if</span> (bIsDeltaPos)
02881                         rBS.deltaPos.resize (nNbVertUsed);
02882                 <span class="keywordflow">else</span>
02883                         rBS.deltaPos.resize (0);
02884 
02885                 <span class="keywordflow">if</span> (bIsDeltaNorm)
02886                         rBS.deltaNorm.resize (nNbVertUsed);
02887                 <span class="keywordflow">else</span>
02888                         rBS.deltaNorm.resize (0);
02889 
02890                 <span class="keywordflow">if</span> (bIsDeltaUV)
02891                         rBS.deltaUV.resize (nNbVertUsed);
02892                 <span class="keywordflow">else</span>
02893                         rBS.deltaUV.resize (0);
02894 
02895                 <span class="keywordflow">if</span> (bIsDeltaCol)
02896                         rBS.deltaCol.resize (nNbVertUsed);
02897                 <span class="keywordflow">else</span>
02898                         rBS.deltaCol.resize (0);
02899 
02900                 <span class="keywordflow">if</span> (bIsDeltaTgSpace)
02901                         rBS.deltaTgSpace.resize (nNbVertUsed);
02902                 <span class="keywordflow">else</span>
02903                         rBS.deltaTgSpace.resize (0);
02904 
02905 
02906                 rBS.VertRefs.resize (nNbVertUsed);
02907 
02908         }
02909 }
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1CMRMBuilderz567_4" doxytag="NL3D::CMRMBuilder::buildMeshBuildMrm" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CMRMBuilder::buildMeshBuildMrm </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02961.html">CMRMMeshFinal</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>finalMRM</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a02895.html">CMeshMRMGeom::CMeshBuildMRM</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>mbuild</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>vbFlags</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>nbMats</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="a02864.html">CMesh::CMeshBuild</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>mb</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [private]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
from a final MRM Mesh representation, compute a CMeshBuildMRM. This is the last stage of the algo. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>vbFlags</em>&nbsp;</td><td>the vertex format returned by earlier call too <a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz567_5">buildMrmBaseMesh()</a>. </td></tr>
    <tr><td valign=top><em>nbMats</em>&nbsp;</td><td>the number of materials of original MeshBuild.</td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="a06055.html#l01918">1918</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06340.html#l00661">NLMISC::CRGBAF::A</a>, <a class="el" href="a06710.html#l00338">NL3D::CVertexBuffer::addValueEx()</a>, <a class="el" href="a06062.html#l00215">NL3D::CMRMMeshFinal::CWedge::Attributes</a>, <a class="el" href="a06055.html#l01709">attToColor()</a>, <a class="el" href="a06055.html#l01727">attToUvw()</a>, <a class="el" href="a06340.html#l00659">NLMISC::CRGBAF::B</a>, <a class="el" href="a06006.html#l00436">NL3D::CMeshMRMGeom::CMeshBuildMRM::BlendShapes</a>, <a class="el" href="a06710.html#l00271">NL3D::CVertexBuffer::clearValueEx()</a>, <a class="el" href="a06004.html#l00052">NL3D::CBlendShape::deltaCol</a>, <a class="el" href="a06004.html#l00049">NL3D::CBlendShape::deltaNorm</a>, <a class="el" href="a06004.html#l00048">NL3D::CBlendShape::deltaPos</a>, <a class="el" href="a06004.html#l00050">NL3D::CBlendShape::deltaTgSpace</a>, <a class="el" href="a06004.html#l00051">NL3D::CBlendShape::deltaUV</a>, <a class="el" href="a06062.html#l00266">NL3D::CMRMMeshFinal::CLod::Faces</a>, <a class="el" href="a06340.html#l00657">NLMISC::CRGBAF::G</a>, <a class="el" href="a06062.html#l00268">NL3D::CMRMMeshFinal::CLod::Geomorphs</a>, <a class="el" href="a06006.html#l00383">NL3D::CMeshMRMGeom::CLod::Geomorphs</a>, <a class="el" href="a06006.html#l00390">NL3D::CMeshMRMGeom::CLod::InfluencedVertices</a>, <a class="el" href="a06710.html#l00369">NL3D::CVertexBuffer::initEx()</a>, <a class="el" href="a06062.html#l00289">NL3D::CMRMMeshFinal::Lods</a>, <a class="el" href="a06006.html#l00433">NL3D::CMeshMRMGeom::CMeshBuildMRM::Lods</a>, <a class="el" href="a05990.html#l00116">NL3D::CMesh::CSkinWeight::MatrixId</a>, <a class="el" href="a06006.html#l00392">NL3D::CMeshMRMGeom::CLod::MatrixInfluences</a>, <a class="el" href="a05990.html#l00202">NL3D::CMesh::CMeshBuild::MeshVertexProgram</a>, <a class="el" href="a06062.html#l00292">NL3D::CMRMMeshFinal::MRMBlendShapesFinals</a>, <a class="el" href="a06062.html#l00283">NL3D::CMRMMeshFinal::NGeomSpace</a>, <a class="el" href="a05990.html#l00063">NL3D_MESH_SKINNING_MAX_MATRIX</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06682.html#l00115">NLMISC::CVector::norm()</a>, <a class="el" href="a05990.html#l00180">NL3D::CMesh::CMeshBuild::NumCoords</a>, <a class="el" href="a06062.html#l00264">NL3D::CMRMMeshFinal::CLod::NWedges</a>, <a class="el" href="a06006.html#l00381">NL3D::CMeshMRMGeom::CLod::NWedges</a>, <a class="el" href="a06340.html#l00655">NLMISC::CRGBAF::R</a>, <a class="el" href="a06006.html#l00385">NL3D::CMeshMRMGeom::CLod::RdrPass</a>, <a class="el" href="a06711.html#l00568">NL3D::CVertexBuffer::setColor()</a>, <a class="el" href="a06711.html#l00554">NL3D::CVertexBuffer::setNormalCoord()</a>, <a class="el" href="a06710.html#l00409">NL3D::CVertexBuffer::setNumVertices()</a>, <a class="el" href="a06711.html#l00584">NL3D::CVertexBuffer::setSpecular()</a>, <a class="el" href="a06711.html#l00600">NL3D::CVertexBuffer::setTexCoord()</a>, <a class="el" href="a06711.html#l00505">NL3D::CVertexBuffer::setUVRouting()</a>, <a class="el" href="a06711.html#l00795">NL3D::CVertexBuffer::setValueFloat3Ex()</a>, <a class="el" href="a06711.html#l00524">NL3D::CVertexBuffer::setVertexCoord()</a>, <a class="el" href="a06710.html#l00169">NL3D::CVertexBuffer::setVertexFormat()</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00099">sint32</a>, <a class="el" href="a06006.html#l00424">NL3D::CMeshMRMGeom::CMeshBuildMRM::Skinned</a>, <a class="el" href="a06006.html#l00427">NL3D::CMeshMRMGeom::CMeshBuildMRM::SkinWeights</a>, <a class="el" href="a06655.html#l00049">NLMISC::CUV::U</a>, <a class="el" href="a06655.html#l00109">NLMISC::CUVW::U</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05990.html#l00181">NL3D::CMesh::CMeshBuild::UVRouting</a>, <a class="el" href="a06655.html#l00049">NLMISC::CUV::V</a>, <a class="el" href="a06655.html#l00109">NLMISC::CUVW::V</a>, <a class="el" href="a06006.html#l00430">NL3D::CMeshMRMGeom::CMeshBuildMRM::VBuffer</a>, <a class="el" href="a06062.html#l00214">NL3D::CMRMMeshFinal::CWedge::Vertex</a>, <a class="el" href="a06062.html#l00211">NL3D::CMRMMeshFinal::CWedge::VertexSkin</a>, <a class="el" href="a06004.html#l00054">NL3D::CBlendShape::VertRefs</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::w</a>, <a class="el" href="a06655.html#l00109">NLMISC::CUVW::W</a>, <a class="el" href="a06062.html#l00281">NL3D::CMRMMeshFinal::Wedges</a>, <a class="el" href="a05990.html#l00118">NL3D::CMesh::CSkinWeight::Weights</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::x</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::y</a>, and <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::z</a>.
<p>
Referenced by <a class="el" href="a06055.html#l02991">compileMRM()</a>.
<p>
<div class="fragment"><pre>01919 {
01920         <a class="code" href="a04558.html#a14">sint</a>    i,j,k;
01921         <a class="code" href="a04558.html#a14">sint</a>    attId;
01922 
01923         <span class="comment">// reset the mbuild.</span>
01924         mbuild= CMeshMRMGeom::CMeshBuildMRM();
01925         <span class="comment">// Setup VB.</span>
01926 
01927         <span class="keywordtype">bool</span> useFormatExt = <span class="keyword">false</span>;
01928         <span class="comment">// Check wether there are texture coordinates with more than 2 compnents, which force us to use an extended vertex format</span>
01929         <span class="keywordflow">for</span> (k = 0; k &lt; CVertexBuffer::MaxStage; ++k)
01930         {
01931                 <span class="keywordflow">if</span> (
01932                         (vbFlags &amp; (CVertexBuffer::TexCoord0Flag &lt;&lt; k))
01933                         &amp;&amp; mb.NumCoords[k] != 2)
01934                 {
01935                         useFormatExt = <span class="keyword">true</span>;
01936                         <span class="keywordflow">break</span>;
01937                 }
01938         }
01939 
01940         <a class="code" href="a04558.html#a15">uint</a> numTexCoordUsed = 0;
01941 
01942 
01943         <span class="keywordflow">for</span> (k = 0; k &lt; CVertexBuffer::MaxStage; ++k)
01944         {
01945                 <span class="keywordflow">if</span> (vbFlags &amp; (CVertexBuffer::TexCoord0Flag &lt;&lt; k))
01946                 {
01947                         numTexCoordUsed = k;
01948                 }
01949         }
01950 
01951         <span class="keywordflow">if</span> (!useFormatExt)
01952         {
01953                 <span class="comment">// setup standard format</span>
01954                 mbuild.VBuffer.setVertexFormat(vbFlags);
01955         }
01956         <span class="keywordflow">else</span> <span class="comment">// setup extended format</span>
01957         {
01958                 mbuild.VBuffer.clearValueEx();
01959                 <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::PositionFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::Position, CVertexBuffer::Float3);
01960                 <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::NormalFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::Normal, CVertexBuffer::Float3);
01961                 <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::PrimaryColorFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::PrimaryColor, CVertexBuffer::UChar4);
01962                 <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::SecondaryColorFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::SecondaryColor, CVertexBuffer::UChar4);
01963                 <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::WeightFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::Weight, CVertexBuffer::Float4);
01964                 <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::PaletteSkinFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::PaletteSkin, CVertexBuffer::UChar4);
01965                 <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::FogFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::Fog, CVertexBuffer::Float1);
01966 
01967                 <span class="keywordflow">for</span> (k = 0; k &lt; CVertexBuffer::MaxStage; ++k)
01968                 {
01969                         <span class="keywordflow">if</span> (vbFlags &amp; (CVertexBuffer::TexCoord0Flag &lt;&lt; k))
01970                         {
01971                                 <span class="keywordflow">switch</span>(mb.NumCoords[k])
01972                                 {       
01973                                         <span class="keywordflow">case</span> 2:
01974                                                 mbuild.VBuffer.addValueEx((CVertexBuffer::TValue) (CVertexBuffer::TexCoord0 + k), CVertexBuffer::Float2);
01975                                         <span class="keywordflow">break</span>;
01976                                         <span class="keywordflow">case</span> 3:
01977                                                 mbuild.VBuffer.addValueEx((CVertexBuffer::TValue) (CVertexBuffer::TexCoord0 + k), CVertexBuffer::Float3);
01978                                         <span class="keywordflow">break</span>;
01979                                         <span class="keywordflow">default</span>:
01980                                                 <a class="code" href="a04199.html#a6">nlassert</a>(0);
01981                                         <span class="keywordflow">break</span>;
01982                                 }
01983                         }
01984                 }
01985                 mbuild.VBuffer.initEx();
01986         }
01987 
01988         <span class="comment">// Copy the UVRouting</span>
01989         <span class="keywordflow">for</span> (i=0; i&lt;CVertexBuffer::MaxStage; i++)
01990         {
01991                 mbuild.VBuffer.setUVRouting (i, mb.UVRouting[i]);
01992         }
01993 
01994         <span class="comment">// Setup the VertexBuffer.</span>
01995         <span class="comment">// ========================</span>
01996         <span class="comment">// resize the VB.</span>
01997         mbuild.VBuffer.setNumVertices(finalMRM.Wedges.size());
01998         <span class="comment">// Setup SkinWeights.</span>
01999         <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>)
02000                 mbuild.SkinWeights.resize(finalMRM.Wedges.size());
02001 
02002         <span class="comment">// fill the VB.</span>
02003         <span class="keywordflow">for</span>(i=0; i&lt;(<a class="code" href="a04558.html#a14">sint</a>)finalMRM.Wedges.size(); i++)
02004         {
02005                 <span class="keyword">const</span> CMRMMeshFinal::CWedge     &amp;wedge= finalMRM.Wedges[i];
02006 
02007                 <span class="comment">// setup Vertex.</span>
02008                 mbuild.VBuffer.setVertexCoord(i, wedge.Vertex);
02009 
02010                 <span class="comment">// seutp attributes.</span>
02011                 attId= 0;
02012 
02013                 <span class="comment">// For all activated attributes in mbuild, retriev the attribute from the finalMRM.</span>
02014                 <span class="keywordflow">if</span>(vbFlags &amp; CVertexBuffer::NormalFlag)
02015                 {
02016                         mbuild.VBuffer.setNormalCoord(i, wedge.Attributes[attId] );
02017                         attId++;
02018                 }
02019                 <span class="keywordflow">if</span>(vbFlags &amp; CVertexBuffer::PrimaryColorFlag)
02020                 {
02021                         mbuild.VBuffer.setColor(i, <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_1">attToColor</a>(wedge.Attributes[attId]) );
02022                         attId++;
02023                 }
02024                 <span class="keywordflow">if</span>(vbFlags &amp; CVertexBuffer::SecondaryColorFlag)
02025                 {
02026                         mbuild.VBuffer.setSpecular(i, <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_1">attToColor</a>(wedge.Attributes[attId]) );
02027                         attId++;
02028                 }
02029                 <span class="keywordflow">for</span>(k=0; k&lt;CVertexBuffer::MaxStage;k++)
02030                 {
02031                         <span class="keywordflow">if</span>(vbFlags &amp; (CVertexBuffer::TexCoord0Flag&lt;&lt;k))
02032                         {
02033                                 <span class="keywordflow">switch</span>(mb.NumCoords[k])
02034                                 {
02035                                         <span class="keywordflow">case</span> 2:                         
02036                                                 mbuild.VBuffer.setTexCoord(i, k, (CUV) <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_2">attToUvw</a>(wedge.Attributes[attId]) );
02037                                         <span class="keywordflow">break</span>;
02038                                         <span class="keywordflow">case</span> 3:
02039                                         {
02040                                                 <a class="code" href="a03641.html">CUVW</a> uvw = <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_2">attToUvw</a>(wedge.Attributes[attId]);
02041                                                 mbuild.VBuffer.setValueFloat3Ex((CVertexBuffer::TValue) (CVertexBuffer::TexCoord0 + k), i, uvw.<a class="code" href="a03641.html#NLMISC_1_1CUVWo0">U</a>, uvw.<a class="code" href="a03641.html#NLMISC_1_1CUVWo1">V</a>, uvw.<a class="code" href="a03641.html#NLMISC_1_1CUVWo2">W</a>);
02042                                         }
02043                                         <span class="keywordflow">break</span>;
02044                                         <span class="keywordflow">default</span>:
02045                                                 <a class="code" href="a04199.html#a6">nlassert</a>(0);
02046                                         <span class="keywordflow">break</span>;
02047                                 }
02048                                 attId++;
02049                         }
02050                 }
02051 
02052                 <span class="comment">// Setup SkinWeights.</span>
02053                 <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>)
02054                 {
02055                         mbuild.SkinWeights[i]= wedge.VertexSkin;
02056                 }
02057         }
02058 
02059 
02060         <span class="comment">// Build Lods.</span>
02061         <span class="comment">// ========================</span>
02062         <span class="comment">// resize</span>
02063         mbuild.Lods.resize(finalMRM.Lods.size());
02064         <span class="comment">// fill.</span>
02065         <span class="keywordflow">for</span>(i=0; i&lt;(<a class="code" href="a04558.html#a14">sint</a>)finalMRM.Lods.size(); i++)
02066         {
02067                 <span class="keyword">const</span> CMRMMeshFinal::CLod       &amp;srcLod= finalMRM.Lods[i];
02068                 CMeshMRMGeom::CLod                      &amp;destLod= mbuild.Lods[i];
02069 
02070                 <span class="comment">// Basic.</span>
02071                 <span class="comment">//---------</span>
02072 
02073                 <span class="comment">// Copy NWedges infos.</span>
02074                 destLod.NWedges= srcLod.NWedges;
02075                 <span class="comment">// Copy Geomorphs infos.</span>
02076                 destLod.Geomorphs= srcLod.Geomorphs;
02077 
02078 
02079                 <span class="comment">// Reorder faces by rdrpass.</span>
02080                 <span class="comment">//---------</span>
02081 
02082                 <span class="comment">// First count the number of faces used by this LOD for each material </span>
02083                 vector&lt;sint&gt;    matCount;
02084                 <span class="comment">// resize, and reset to 0.</span>
02085                 matCount.clear();
02086                 matCount.resize(nbMats, 0);
02087                 <span class="comment">// For each face of this Lods, incr the mat face counter.</span>
02088                 <span class="keywordflow">for</span>(j= 0; j&lt;(<a class="code" href="a04558.html#a14">sint</a>)srcLod.Faces.size(); j++)
02089                 {
02090                         <a class="code" href="a04558.html#a14">sint</a>    matId= srcLod.Faces[j].MaterialId;
02091                         <a class="code" href="a04199.html#a6">nlassert</a>(matId&gt;=0);
02092                         <a class="code" href="a04199.html#a6">nlassert</a>(matId&lt;(<a class="code" href="a04558.html#a14">sint</a>)nbMats);
02093                         <span class="comment">// increment the refcount of this material by this LOD.</span>
02094                         matCount[matId]++;
02095                 }
02096 
02097                 <span class="comment">// Then for each material not empty, create a rdrPass, and ref it for this material.</span>
02098                 vector&lt;sint&gt;    rdrPassIndex;   <span class="comment">// material to rdrPass map.</span>
02099                 rdrPassIndex.resize(nbMats);
02100                 <span class="keywordflow">for</span>(j=0; j&lt;(<a class="code" href="a04558.html#a14">sint</a>)nbMats; j++)
02101                 {
02102                         <span class="keywordflow">if</span>(matCount[j]==0)
02103                                 rdrPassIndex[j]= -1;
02104                         <span class="keywordflow">else</span>
02105                         {
02106                                 <span class="comment">// map material to rdrPass.</span>
02107                                 <a class="code" href="a04558.html#a14">sint</a>    idRdrPass= destLod.RdrPass.size();
02108                                 rdrPassIndex[j]= idRdrPass;
02109                                 <span class="comment">// create a rdrPass.</span>
02110                                 destLod.RdrPass.push_back(CMeshMRMGeom::CRdrPass());
02111                                 <span class="comment">// assign the good materialId to this rdrPass.</span>
02112                                 destLod.RdrPass[idRdrPass].MaterialId= j;
02113                                 <span class="comment">// reserve the array of faces of this rdrPass.</span>
02114                                 destLod.RdrPass[idRdrPass].PBlock.reserveTri(matCount[j]);
02115                         }
02116                 }
02117 
02118                 <span class="comment">// Then for each face, add it to the good rdrPass of this Lod.</span>
02119                 <span class="keywordflow">for</span>(j= 0; j&lt;(<a class="code" href="a04558.html#a14">sint</a>)srcLod.Faces.size(); j++)
02120                 {
02121                         <a class="code" href="a04558.html#a14">sint</a>    matId= srcLod.Faces[j].MaterialId;
02122                         <a class="code" href="a04558.html#a14">sint</a>    idRdrPass= rdrPassIndex[matId];
02123                         <span class="comment">// add this face to the good rdrPass.</span>
02124                         <a class="code" href="a04558.html#a14">sint</a>    w0= srcLod.Faces[j].WedgeId[0];
02125                         <a class="code" href="a04558.html#a14">sint</a>    w1= srcLod.Faces[j].WedgeId[1];
02126                         <a class="code" href="a04558.html#a14">sint</a>    w2= srcLod.Faces[j].WedgeId[2];
02127                         destLod.RdrPass[idRdrPass].PBlock.addTri(w0, w1, w2);
02128                 }
02129 
02130 
02131                 <span class="comment">// Build skin info for this Lod.</span>
02132                 <span class="comment">//---------</span>
02133                 <span class="keywordflow">for</span>(j=0; j&lt;<a class="code" href="a04567.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>; j++)
02134                 {
02135                         destLod.InfluencedVertices[j].clear();
02136                 }
02137                 destLod.MatrixInfluences.clear();
02138                 <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>)
02139                 {
02140                         <span class="comment">// This is the set which tell what wedge has already been inserted.</span>
02141                         set&lt;uint&gt;       wedgeInfSet;
02142 
02143                         <span class="comment">// First, build the list of vertices influenced by this Lod.</span>
02144                         <span class="keywordflow">for</span>(j= 0; j&lt;(<a class="code" href="a04558.html#a14">sint</a>)srcLod.Faces.size(); j++)
02145                         {
02146                                 <span class="keywordflow">for</span>(k=0; k&lt;3; k++)
02147                                 {
02148                                         <a class="code" href="a04558.html#a14">sint</a>    wedgeId= srcLod.Faces[j].WedgeId[k];
02149                                         <span class="comment">// If it is a geomorph</span>
02150                                         <span class="keywordflow">if</span>(wedgeId&lt;finalMRM.NGeomSpace)
02151                                         {
02152                                                 <span class="comment">// add the start and end to the list (if not here). NB: wedgeId is both the id </span>
02153                                                 <span class="comment">// of the dest wedge, and the id of the geomorph.</span>
02154                                                 <a class="code" href="a04558.html#a14">sint</a>    wedgeStartId= destLod.Geomorphs[wedgeId].Start;
02155                                                 <a class="code" href="a04558.html#a14">sint</a>    wedgeEndId= destLod.Geomorphs[wedgeId].End;
02156                                                 <a class="code" href="a04558.html#a15">uint</a>    nMatUsedStart= finalMRM.Wedges[wedgeStartId].NSkinMatUsed;
02157                                                 <a class="code" href="a04558.html#a15">uint</a>    nMatUsedEnd= finalMRM.Wedges[wedgeEndId].NSkinMatUsed;
02158 
02159                                                 <span class="comment">// if insertion in the set work, add to the good array.</span>
02160                                                 <span class="keywordflow">if</span>( wedgeInfSet.insert(wedgeStartId).second )
02161                                                         destLod.InfluencedVertices[nMatUsedStart-1].push_back(wedgeStartId);
02162                                                 <span class="keywordflow">if</span>( wedgeInfSet.insert(wedgeEndId).second )
02163                                                         destLod.InfluencedVertices[nMatUsedEnd-1].push_back(wedgeEndId);
02164                                         }
02165                                         <span class="keywordflow">else</span>
02166                                         {
02167                                                 <a class="code" href="a04558.html#a15">uint</a>    nMatUsed= finalMRM.Wedges[wedgeId].NSkinMatUsed;
02168 
02169                                                 <span class="comment">// just add this wedge to the list (if not here).</span>
02170                                                 <span class="comment">// if insertion in the set work, add to the array.</span>
02171                                                 <span class="keywordflow">if</span>( wedgeInfSet.insert(wedgeId).second )
02172                                                         destLod.InfluencedVertices[nMatUsed-1].push_back(wedgeId);
02173                                         }
02174                                 }
02175                         }
02176 
02177                         <span class="comment">// Optimisation: for better cache, sort the destLod.InfluencedVertices in increasing order.</span>
02178                         <span class="keywordflow">for</span>(j=0; j&lt;<a class="code" href="a04567.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>; j++)
02179                         {
02180                                 sort(destLod.InfluencedVertices[j].begin(), destLod.InfluencedVertices[j].end());
02181                         }
02182 
02183 
02184                         <span class="comment">// Then Build the MatrixInfluences array, for all thoses Influenced Vertices only.</span>
02185                         <span class="comment">// This is the map MatrixId -&gt; MatrixInfId.</span>
02186                         map&lt;uint, uint&gt;         matrixInfMap;
02187 
02188                         <span class="comment">// For all influenced vertices, flags matrix they use.</span>
02189                         <a class="code" href="a04558.html#a15">uint</a>    iSkinMat;
02190                         <span class="keywordflow">for</span>(iSkinMat= 0; iSkinMat&lt;<a class="code" href="a04567.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>; iSkinMat++)
02191                         {
02192                                 <span class="keywordflow">for</span>(j= 0; j&lt;(<a class="code" href="a04558.html#a14">sint</a>)destLod.InfluencedVertices[iSkinMat].size(); j++)
02193                                 {
02194                                         <a class="code" href="a04558.html#a15">uint</a>    wedgeId= destLod.InfluencedVertices[iSkinMat][j];
02195 
02196                                         <span class="comment">// take the original wedge.</span>
02197                                         <span class="keyword">const</span> CMRMMeshFinal::CWedge     &amp;wedge= finalMRM.Wedges[wedgeId];
02198                                         <span class="comment">// For all matrix with not null influence...</span>
02199                                         <span class="keywordflow">for</span>(k= 0; k&lt;<a class="code" href="a04567.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>; k++)
02200                                         {
02201                                                 <span class="keywordtype">float</span>   matWeight= wedge.VertexSkin.Weights[k];
02202 
02203                                                 <span class="comment">// This check the validity of skin weights sort. If false, problem before in the algo.</span>
02204                                                 <span class="keywordflow">if</span>((<a class="code" href="a04558.html#a15">uint</a>)k&lt;iSkinMat+1)
02205                                                 {
02206                                                         <a class="code" href="a04199.html#a6">nlassert</a>( matWeight&gt;0 );
02207                                                 }
02208                                                 <span class="keywordflow">else</span>
02209                                                 {
02210                                                         <a class="code" href="a04199.html#a6">nlassert</a>( matWeight==0 );
02211                                                 }
02212                                                 <span class="comment">// if not null influence.</span>
02213                                                 <span class="keywordflow">if</span>(matWeight&gt;0)
02214                                                 {
02215                                                         <a class="code" href="a04558.html#a15">uint</a>    matId= wedge.VertexSkin.MatrixId[k];
02216 
02217                                                         <span class="comment">// search/insert the matrixInfId.</span>
02218                                                         map&lt;uint, uint&gt;::iterator       it= matrixInfMap.find(matId);
02219                                                         <span class="keywordflow">if</span>( it==matrixInfMap.end() )
02220                                                         {
02221                                                                 <a class="code" href="a04558.html#a15">uint</a> matInfId= destLod.MatrixInfluences.size();
02222                                                                 matrixInfMap.insert( make_pair(matId, matInfId) );
02223                                                                 <span class="comment">// create the new MatrixInfluence.</span>
02224                                                                 destLod.MatrixInfluences.push_back(matId);
02225                                                         }
02226                                                 }
02227                                         }
02228                                 }
02229                         }
02230 
02231                 }
02232 
02233         }
02234 
02235         <span class="comment">// Indicate Skinning.</span>
02236         mbuild.Skinned= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>;
02237 
02238 
02239 
02240         <span class="keywordtype">bool</span> useTgSpace = mb.MeshVertexProgram != NULL ? mb.MeshVertexProgram-&gt;needTangentSpace() : false;
02241 
02242         <span class="comment">// Construct Blend Shapes</span>
02244 <span class="comment"></span>        mbuild.BlendShapes.resize (finalMRM.MRMBlendShapesFinals.size());
02245         <span class="keywordflow">for</span> (k = 0; k &lt; (<a class="code" href="a04558.html#a14">sint</a>)mbuild.BlendShapes.size(); ++k)
02246         {
02247                 CBlendShape &amp;rBS = mbuild.BlendShapes[k];
02248                 <a class="code" href="a04558.html#a10">sint32</a> nNbVertVB = finalMRM.Wedges.size();
02249                 <span class="keywordtype">bool</span> bIsDeltaPos = <span class="keyword">false</span>;
02250                 rBS.deltaPos.resize (nNbVertVB, CVector(0.0f,0.0f,0.0f));
02251                 <span class="keywordtype">bool</span> bIsDeltaNorm = <span class="keyword">false</span>;
02252                 rBS.deltaNorm.resize (nNbVertVB, CVector(0.0f,0.0f,0.0f));
02253                 <span class="keywordtype">bool</span> bIsDeltaUV = <span class="keyword">false</span>;
02254                 rBS.deltaUV.resize (nNbVertVB, CUV(0.0f,0.0f));
02255                 <span class="keywordtype">bool</span> bIsDeltaCol = <span class="keyword">false</span>;
02256                 rBS.deltaCol.resize (nNbVertVB, <a class="code" href="a03338.html">CRGBAF</a>(0.0f,0.0f,0.0f,0.0f));
02257                 <span class="keywordtype">bool</span> bIsDeltaTgSpace = <span class="keyword">false</span>;
02258                 <span class="keywordflow">if</span> (useTgSpace)
02259                 {
02260                         rBS.deltaTgSpace.resize(nNbVertVB, CVector::Null);
02261                 }
02262 
02263                 rBS.VertRefs.resize (nNbVertVB, 0xffffffff);
02264 
02265                 <span class="keywordflow">for</span> (i = 0; i &lt; nNbVertVB; i++)
02266                 {
02267                         <span class="keyword">const</span> CMRMMeshFinal::CWedge     &amp;rWedgeRef = finalMRM.Wedges[i];
02268                         <span class="keyword">const</span> CMRMMeshFinal::CWedge     &amp;rWedgeTar = finalMRM.MRMBlendShapesFinals[k].Wedges[i];
02269 
02270                         CVector delta = rWedgeTar.Vertex - rWedgeRef.Vertex;
02271                         <a class="code" href="a03668.html">CVectorH</a> attr;
02272 
02273                         <span class="keywordflow">if</span> (delta.norm() &gt; 0.001f)
02274                         {
02275                                 rBS.deltaPos[i] = delta;
02276                                 rBS.VertRefs[i] = i;
02277                                 bIsDeltaPos = <span class="keyword">true</span>;
02278                         }
02279 
02280                         attId = 0;
02281                         <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::NormalFlag)
02282                         {
02283                                 attr = rWedgeRef.Attributes[attId];
02284                                 CVector NormRef = CVector(attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>);
02285                                 attr = rWedgeTar.Attributes[attId];
02286                                 CVector NormTar = CVector(attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>);
02287                                 delta = NormTar - NormRef;
02288                                 <span class="keywordflow">if</span> (delta.norm() &gt; 0.001f)
02289                                 {
02290                                         rBS.deltaNorm[i] = delta;
02291                                         rBS.VertRefs[i] = i;
02292                                         bIsDeltaNorm = <span class="keyword">true</span>;
02293                                 }
02294                                 attId++;
02295                         }               
02296 
02297                         <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::PrimaryColorFlag)
02298                         {
02299                                 attr = rWedgeRef.Attributes[attId];
02300                                 <a class="code" href="a03338.html">CRGBAF</a> RGBARef = <a class="code" href="a03338.html">CRGBAF</a>(attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>/255.0f, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>/255.0f, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>/255.0f, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo0">w</a>/255.0f);
02301                                 attr = rWedgeTar.Attributes[attId];
02302                                 CRGBAF RGBATar = CRGBAF(attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>/255.0f, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>/255.0f, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>/255.0f, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo0">w</a>/255.0f);
02303                                 CRGBAF deltaRGBA = RGBATar - RGBARef;
02304                                 <span class="keywordflow">if</span> ((deltaRGBA.<a class="code" href="a03338.html#NLMISC_1_1CRGBAFo3">R</a>*deltaRGBA.<a class="code" href="a03338.html#NLMISC_1_1CRGBAFo3">R</a> + deltaRGBA.<a class="code" href="a03338.html#NLMISC_1_1CRGBAFo2">G</a>*deltaRGBA.<a class="code" href="a03338.html#NLMISC_1_1CRGBAFo2">G</a> +
02305                                         deltaRGBA.<a class="code" href="a03338.html#NLMISC_1_1CRGBAFo1">B</a>*deltaRGBA.<a class="code" href="a03338.html#NLMISC_1_1CRGBAFo1">B</a> + deltaRGBA.<a class="code" href="a03338.html#NLMISC_1_1CRGBAFo0">A</a>*deltaRGBA.<a class="code" href="a03338.html#NLMISC_1_1CRGBAFo0">A</a>) &gt; 0.0001f)
02306                                 {
02307                                         rBS.deltaCol[i] = deltaRGBA;
02308                                         rBS.VertRefs[i] = i;
02309                                         bIsDeltaCol = <span class="keyword">true</span>;
02310                                 }
02311                                 attId++;
02312                         }
02313 
02314                         <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::SecondaryColorFlag)
02315                         {       <span class="comment">// Nothing to do !</span>
02316                                 attId++;
02317                         }
02318 
02319                         <span class="comment">// Do that only for the UV0</span>
02320                         <span class="keywordflow">if</span> (vbFlags &amp; CVertexBuffer::TexCoord0Flag)
02321                         {
02322                                 attr = rWedgeRef.Attributes[attId];
02323                                 CUV UVRef = CUV(attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>);
02324                                 attr = rWedgeTar.Attributes[attId];
02325                                 CUV UVTar = CUV(attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>);
02326                                 CUV deltaUV = UVTar - UVRef;
02327                                 <span class="keywordflow">if</span> ((deltaUV.U*deltaUV.U + deltaUV.V*deltaUV.V) &gt; 0.0001f)
02328                                 {
02329                                         rBS.deltaUV[i] = deltaUV;
02330                                         rBS.VertRefs[i] = i;
02331                                         bIsDeltaUV = <span class="keyword">true</span>;
02332                                 }
02333                                 attId++;
02334                         }
02335 
02336                         <span class="keywordflow">if</span> (useTgSpace)
02337                         {
02338                                 attr = rWedgeRef.Attributes[attId];
02339                                 CVector TgSpaceRef = CVector(attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>);
02340                                 attr = rWedgeTar.Attributes[attId];
02341                                 CVector TgSpaceTar = CVector(attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>, attr.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>);
02342                                 delta = TgSpaceTar - TgSpaceRef;
02343                                 <span class="keywordflow">if</span> (delta.norm() &gt; 0.001f)
02344                                 {
02345                                         rBS.deltaTgSpace[i] = delta;
02346                                         rBS.VertRefs[i] = i;
02347                                         bIsDeltaTgSpace = <span class="keyword">true</span>;
02348                                 }
02349                                 attId++;
02350                         }
02351                         
02352                 } <span class="comment">// End of all vertices added in blend shape</span>
02353 
02354                 <span class="comment">// Delete unused items and calculate the number of vertex used (blended)</span>
02355 
02356                 <a class="code" href="a04558.html#a10">sint32</a> nNbVertUsed = nNbVertVB;
02357                 <a class="code" href="a04558.html#a10">sint32</a> nDstPos = 0;
02358                 <span class="keywordflow">for</span> (j = 0; j &lt; nNbVertVB; ++j)
02359                 {
02360                         <span class="keywordflow">if</span> (rBS.VertRefs[j] == 0xffffffff) <span class="comment">// Is vertex UNused</span>
02361                         {
02362                                 --nNbVertUsed;
02363                         }
02364                         <span class="keywordflow">else</span> <span class="comment">// Vertex used</span>
02365                         {
02366                                 <span class="keywordflow">if</span> (nDstPos != j)
02367                                 {
02368                                         rBS.VertRefs[nDstPos]   = rBS.VertRefs[j];
02369                                         rBS.deltaPos[nDstPos]   = rBS.deltaPos[j];
02370                                         rBS.deltaNorm[nDstPos]  = rBS.deltaNorm[j];
02371                                         rBS.deltaUV[nDstPos]    = rBS.deltaUV[j];
02372                                         rBS.deltaCol[nDstPos]   = rBS.deltaCol[j];
02373                                         <span class="keywordflow">if</span> (useTgSpace)
02374                                         {
02375                                                 rBS.deltaTgSpace[nDstPos]       = rBS.deltaTgSpace[j];
02376                                         }
02377                                 }
02378                                 ++nDstPos;
02379                         }
02380                 }
02381 
02382                 <span class="keywordflow">if</span> (bIsDeltaPos)
02383                         rBS.deltaPos.resize (nNbVertUsed);
02384                 <span class="keywordflow">else</span>
02385                         rBS.deltaPos.resize (0);
02386 
02387                 <span class="keywordflow">if</span> (bIsDeltaNorm)
02388                         rBS.deltaNorm.resize (nNbVertUsed);
02389                 <span class="keywordflow">else</span>
02390                         rBS.deltaNorm.resize (0);
02391 
02392                 <span class="keywordflow">if</span> (bIsDeltaUV)
02393                         rBS.deltaUV.resize (nNbVertUsed);
02394                 <span class="keywordflow">else</span>
02395                         rBS.deltaUV.resize (0);
02396 
02397                 <span class="keywordflow">if</span> (bIsDeltaCol)
02398                         rBS.deltaCol.resize (nNbVertUsed);
02399                 <span class="keywordflow">else</span>
02400                         rBS.deltaCol.resize (0);
02401 
02402                 <span class="keywordflow">if</span> (bIsDeltaTgSpace)
02403                         rBS.deltaTgSpace.resize (nNbVertUsed);
02404                 <span class="keywordflow">else</span>
02405                         rBS.deltaTgSpace.resize (0);
02406 
02407 
02408                 rBS.VertRefs.resize (nNbVertUsed);
02409 
02410         }
02411 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz567_5" doxytag="NL3D::CMRMBuilder::buildMrmBaseMesh" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NL3D::CMRMBuilder::buildMrmBaseMesh </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02864.html">CMesh::CMeshBuild</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>mbuild</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a02960.html">CMRMMesh</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>baseMesh</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [private]</code></td>
        </tr>

      </table>
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      &nbsp;
    </td>
    <td>

<p>
from a meshBuild, compute a <a class="el" href="a02960.html">CMRMMesh</a>. This is the first stage of the algo. <dl compact><dt><b>Returns:</b></dt><dd>the vertexFormat supported by <a class="el" href="a02951.html">CMRMBuilder</a>.</dd></dl>

<p>
Definition at line <a class="el" href="a06055.html#l01734">1734</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06056.html#l00229">_AttributeMap</a>, <a class="el" href="a06056.html#l00150">_HasMeshInterfaces</a>, <a class="el" href="a06062.html#l00061">NL3D::CMRMCorner::Attributes</a>, <a class="el" href="a05990.html#l00090">NL3D::CMesh::CCorner::Color</a>, <a class="el" href="a06062.html#l00129">NL3D::CMRMMesh::Faces</a>, <a class="el" href="a05990.html#l00193">NL3D::CMesh::CMeshBuild::Faces</a>, <a class="el" href="a06055.html#l01685">findInsertColorInBaseMesh()</a>, <a class="el" href="a06055.html#l01675">findInsertNormalInBaseMesh()</a>, <a class="el" href="a06055.html#l01697">findInsertUvwInBaseMesh()</a>, <a class="el" href="a05990.html#l00207">NL3D::CMesh::CMeshBuild::InterfaceLinks</a>, <a class="el" href="a06062.html#l00123">NL3D::CMRMMesh::InterfaceLinks</a>, <a class="el" href="a06062.html#l00046">NL3D_MRM_MAX_ATTRIB</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05990.html#l00088">NL3D::CMesh::CCorner::Normal</a>, <a class="el" href="a06062.html#l00127">NL3D::CMRMMesh::NumAttributes</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05990.html#l00187">NL3D::CMesh::CMeshBuild::SkinWeights</a>, <a class="el" href="a06062.html#l00121">NL3D::CMRMMesh::SkinWeights</a>, <a class="el" href="a05990.html#l00091">NL3D::CMesh::CCorner::Specular</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05990.html#l00089">NL3D::CMesh::CCorner::Uvws</a>, <a class="el" href="a06062.html#l00059">NL3D::CMRMCorner::Vertex</a>, <a class="el" href="a05990.html#l00179">NL3D::CMesh::CMeshBuild::VertexFlags</a>, <a class="el" href="a05990.html#l00184">NL3D::CMesh::CMeshBuild::Vertices</a>, and <a class="el" href="a06062.html#l00119">NL3D::CMRMMesh::Vertices</a>.
<p>
Referenced by <a class="el" href="a06055.html#l02991">compileMRM()</a>.
<p>
<div class="fragment"><pre>01735 {
01736         <a class="code" href="a04558.html#a14">sint</a>            i,j,k;
01737         <a class="code" href="a04558.html#a14">sint</a>            nFaces;
01738         <a class="code" href="a04558.html#a14">sint</a>            attId;
01739         <span class="comment">// build the supported VertexFormat.</span>
01740         <a class="code" href="a04558.html#a11">uint32</a>          retVbFlags= CVertexBuffer::PositionFlag;
01741 
01742 
01743         <span class="comment">// reset the baseMesh.</span>
01744         baseMesh= CMRMMesh();
01745         <span class="comment">// reset Tmp.</span>
01746         <span class="keywordflow">for</span>(attId=0; attId&lt;<a class="code" href="a04639.html#a0">NL3D_MRM_MAX_ATTRIB</a>;attId++)
01747                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_12">_AttributeMap</a>[attId].clear();
01748 
01749 
01750         <span class="comment">// Compute number of attributes used by the MeshBuild.</span>
01751         <span class="comment">// ========================</span>
01752         <span class="comment">// Compute too </span>
01753         <span class="keywordflow">if</span>(mbuild.VertexFlags &amp; CVertexBuffer::NormalFlag)
01754         {
01755                 baseMesh.NumAttributes++;
01756                 retVbFlags|= CVertexBuffer::NormalFlag;
01757         }
01758         <span class="keywordflow">if</span>(mbuild.VertexFlags &amp; CVertexBuffer::PrimaryColorFlag)
01759         {
01760                 baseMesh.NumAttributes++;
01761                 retVbFlags|= CVertexBuffer::PrimaryColorFlag;
01762         }
01763         <span class="keywordflow">if</span>(mbuild.VertexFlags &amp; CVertexBuffer::SecondaryColorFlag)
01764         {
01765                 baseMesh.NumAttributes++;
01766                 retVbFlags|= CVertexBuffer::SecondaryColorFlag;
01767         }
01768         <span class="keywordflow">for</span>(k=0; k&lt;CVertexBuffer::MaxStage;k++)
01769         {
01770                 <a class="code" href="a04558.html#a15">uint</a> flag=CVertexBuffer::TexCoord0Flag&lt;&lt;k;
01771                 <span class="keywordflow">if</span>(mbuild.VertexFlags &amp; flag)
01772                 {
01773                         baseMesh.NumAttributes++;
01774                         retVbFlags|=flag;
01775                 }
01776         }
01777         <a class="code" href="a04199.html#a6">nlassert</a>(baseMesh.NumAttributes&lt;=NL3D_MRM_MAX_ATTRIB);
01778 
01779 
01780         <span class="comment">// Fill basics: Vertices and Faces materials / index to vertices.</span>
01781         <span class="comment">// ========================</span>
01782         <span class="comment">// Just copy vertices.</span>
01783         baseMesh.Vertices= mbuild.Vertices;
01784         <span class="comment">// Just copy SkinWeights.</span>
01785         <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>)
01786                 baseMesh.SkinWeights= mbuild.SkinWeights;
01787         <span class="comment">// Just copy InterfaceLinks</span>
01788         <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz561_2">_HasMeshInterfaces</a>)
01789                 baseMesh.InterfaceLinks= mbuild.InterfaceLinks;
01790         <span class="comment">// Resize faces.</span>
01791         nFaces= mbuild.Faces.size();
01792         baseMesh.Faces.resize(nFaces);
01793         <span class="keywordflow">for</span>(i=0; i&lt;nFaces; i++)
01794         {
01795                 <span class="comment">// copy material Id.</span>
01796                 baseMesh.Faces[i].MaterialId= mbuild.Faces[i].MaterialId;
01797                 <span class="comment">// Copy Vertex index.</span>
01798                 <span class="keywordflow">for</span>(j=0; j&lt;3; j++)
01799                 {
01800                         baseMesh.Faces[i].Corner[j].Vertex= mbuild.Faces[i].Corner[j].Vertex;
01801                 }
01802         }
01803 
01804         <span class="comment">// Resolve attributes discontinuities and Fill attributes of the baseMesh.</span>
01805         <span class="comment">// ========================</span>
01806         <span class="comment">// For all corners.</span>
01807         <span class="keywordflow">for</span>(i=0; i&lt;nFaces; i++)
01808         {
01809                 <span class="keywordflow">for</span>(j=0; j&lt;3; j++)
01810                 {
01811                         <span class="keyword">const</span> CMesh::CCorner    &amp;srcCorner= mbuild.Faces[i].Corner[j];
01812                         CMRMCorner                              &amp;destCorner= baseMesh.Faces[i].Corner[j];
01813                         attId= 0;
01814 
01815                         <span class="comment">// For all activated attributes in mbuild, find/insert the attribute in the baseMesh.</span>
01816                         <span class="comment">// NB: 2 attributes are said to be different if they have not the same value OR if they don't lie </span>
01817                         <span class="comment">// on the same vertex. This is very important for MRM computing.</span>
01818                         <span class="keywordflow">if</span>(mbuild.VertexFlags &amp; CVertexBuffer::NormalFlag)
01819                         {
01820                                 destCorner.Attributes[attId]= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_8">findInsertNormalInBaseMesh</a>(baseMesh, attId, destCorner.Vertex, srcCorner.Normal);
01821                                 attId++;
01822                         }
01823                         <span class="keywordflow">if</span>(mbuild.VertexFlags &amp; CVertexBuffer::PrimaryColorFlag)
01824                         {
01825                                 destCorner.Attributes[attId]= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_7">findInsertColorInBaseMesh</a>(baseMesh, attId, destCorner.Vertex, srcCorner.Color);
01826                                 attId++;
01827                         }
01828                         <span class="keywordflow">if</span>(mbuild.VertexFlags &amp; CVertexBuffer::SecondaryColorFlag)
01829                         {
01830                                 destCorner.Attributes[attId]= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_7">findInsertColorInBaseMesh</a>(baseMesh, attId, destCorner.Vertex, srcCorner.Specular);
01831                                 attId++;
01832                         }
01833                         <span class="keywordflow">for</span>(k=0; k&lt;CVertexBuffer::MaxStage;k++)
01834                         {
01835                                 <span class="keywordflow">if</span>(mbuild.VertexFlags &amp; (CVertexBuffer::TexCoord0Flag&lt;&lt;k))
01836                                 {
01837                                         destCorner.Attributes[attId]= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_9">findInsertUvwInBaseMesh</a>(baseMesh, attId, destCorner.Vertex, srcCorner.Uvws[k]);
01838                                         attId++;
01839                                 }
01840                         }
01841                 }
01842         }
01843 
01844 
01845 
01846         <span class="comment">// End. clear Tmp infos.</span>
01847         <span class="comment">// ========================</span>
01848         <span class="comment">// reset Tmp.</span>
01849         <span class="keywordflow">for</span>(attId=0; attId&lt;<a class="code" href="a04639.html#a0">NL3D_MRM_MAX_ATTRIB</a>;attId++)
01850                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_12">_AttributeMap</a>[attId].clear();
01851 
01852         <span class="keywordflow">return</span>  retVbFlags;
01853 }
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1CMRMBuilderz561_0" doxytag="NL3D::CMRMBuilder::buildMRMSewingMeshes" ></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::CMRMBuilder::buildMRMSewingMeshes </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02864.html">CMesh::CMeshBuild</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>mbuild</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>nWantedLods</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>divisor</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [private]</code></td>
        </tr>

      </table>
    </td>
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  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="a06055.html#l03115">3115</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06056.html#l00152">_SewingMeshes</a>, <a class="el" href="a05990.html#l00207">NL3D::CMesh::CMeshBuild::InterfaceLinks</a>, <a class="el" href="a05990.html#l00205">NL3D::CMesh::CMeshBuild::Interfaces</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05990.html#l00184">NL3D::CMesh::CMeshBuild::Vertices</a>.
<p>
Referenced by <a class="el" href="a06055.html#l02991">compileMRM()</a>.
<p>
<div class="fragment"><pre>03116 {
03117         <a class="code" href="a04199.html#a6">nlassert</a>(nWantedLods&gt;=1);
03118         <a class="code" href="a04199.html#a6">nlassert</a>(divisor&gt;=1);
03119         <span class="keywordflow">if</span>(mbuild.Interfaces.size()==0)
03120                 <span class="keywordflow">return</span> <span class="keyword">false</span>;
03121         <span class="comment">// must have same size</span>
03122         <span class="keywordflow">if</span>(mbuild.InterfaceLinks.size()!=mbuild.Vertices.size())
03123                 <span class="keywordflow">return</span> <span class="keyword">false</span>;
03124 
03125         <span class="comment">// **** For each interface, MRM-ize it and store.</span>
03126         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz561_3">_SewingMeshes</a>.resize(mbuild.Interfaces.size());
03127         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i&lt;mbuild.Interfaces.size();i++)
03128         {
03129                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz561_3">_SewingMeshes</a>[i].build(mbuild.Interfaces[i], nWantedLods, divisor);
03130         }
03131 
03132 
03133         <span class="keywordflow">return</span> <span class="keyword">true</span>;
03134 }
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1CMRMBuilderz557_0" doxytag="NL3D::CMRMBuilder::collapseEdge" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> NL3D::CMRMBuilder::collapseEdge </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02955.html">CMRMEdge</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>edge</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
        </tr>

      </table>
    </td>
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</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
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    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="a06055.html#l00499">499</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06056.html#l00154">_CurrentLodComputed</a>, <a class="el" href="a06056.html#l00150">_HasMeshInterfaces</a>, <a class="el" href="a06056.html#l00152">_SewingMeshes</a>, <a class="el" href="a06062.html#l00061">NL3D::CMRMCorner::Attributes</a>, <a class="el" href="a06058.html#l00124">NL3D::CMRMAttribute::BSCurrent</a>, <a class="el" href="a06058.html#l00097">NL3D::CMRMVertex::BSCurrent</a>, <a class="el" href="a06058.html#l00223">NL3D::CMRMFaceBuild::BSInterpolated</a>, <a class="el" href="a06058.html#l00125">NL3D::CMRMAttribute::CollapsedTo</a>, <a class="el" href="a06058.html#l00101">NL3D::CMRMVertex::CollapsedTo</a>, <a class="el" href="a06055.html#l00399">collapseSkinWeight()</a>, <a class="el" href="a06062.html#l00081">NL3D::CMRMFace::Corner</a>, <a class="el" href="a06058.html#l00123">NL3D::CMRMAttribute::Current</a>, <a class="el" href="a06058.html#l00096">NL3D::CMRMVertex::Current</a>, <a class="el" href="a06058.html#l00099">NL3D::CMRMVertex::CurrentSW</a>, <a class="el" href="a06055.html#l00051">NL3D::deleteElement()</a>, <a class="el" href="a06056.html#l00098">EdgeCollapses</a>, <a class="el" href="a06055.html#l00333">faceShareWedges()</a>, <a class="el" href="a06055.html#l00046">NL3D::findElement()</a>, <a class="el" href="a06058.html#l00313">NL3D::CMRMFaceBuild::getAssociatedWedge()</a>, <a class="el" href="a05990.html#l00162">NL3D::CMesh::CInterfaceLink::InterfaceId</a>, <a class="el" href="a06058.html#l00106">NL3D::CMRMVertex::InterfaceLink</a>, <a class="el" href="a05990.html#l00164">NL3D::CMesh::CInterfaceLink::InterfaceVertexId</a>, <a class="el" href="a06058.html#l00222">NL3D::CMRMFaceBuild::InterpolatedAttribute</a>, <a class="el" href="a06058.html#l00131">NL3D::CMRMAttribute::InterpolatedFace</a>, <a class="el" href="a06057.html#l00041">NL3D::CMRMSewingMesh::mustCollapseEdge()</a>, <a class="el" href="a06058.html#l00132">NL3D::CMRMAttribute::NbSharedFaces</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06056.html#l00094">NumAttributes</a>, <a class="el" href="a06055.html#l00367">removeFaceFromEdgeList()</a>, <a class="el" href="a06058.html#l00133">NL3D::CMRMAttribute::Shared</a>, <a class="el" href="a06058.html#l00100">NL3D::CMRMVertex::SharedFaces</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06056.html#l00092">TmpAttributes</a>, <a class="el" href="a06056.html#l00096">TmpFaces</a>, <a class="el" href="a06056.html#l00090">TmpVertices</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a06058.html#l00151">NL3D::CMRMEdge::v0</a>, <a class="el" href="a06058.html#l00151">NL3D::CMRMEdge::v1</a>, <a class="el" href="a06062.html#l00059">NL3D::CMRMCorner::Vertex</a>, <a class="el" href="a06055.html#l00108">vertexClosed()</a>, <a class="el" href="a06055.html#l00103">vertexContinue()</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::w</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::x</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::y</a>, and <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::z</a>.
<p>
Referenced by <a class="el" href="a06055.html#l00945">collapseEdges()</a>.
<p>
<div class="fragment"><pre>00500 {
00501         <a class="code" href="a04558.html#a14">sint</a>    i,j;
00502         <span class="keywordtype">float</span>   InterValue;
00503         <a class="code" href="a04558.html#a14">sint</a>    edgeV1=edge.v0;
00504         <a class="code" href="a04558.html#a14">sint</a>    edgeV2=edge.v1;
00505 
00506 
00507         <span class="comment">// 0. collapse the vertices.</span>
00508         <span class="comment">//==========================</span>
00509 
00510         <span class="comment">// edge.Vertex1 kept, but morphed.</span>
00511         <span class="comment">// edge.Vertex2 deleted, and must know on which vertex it collapse.</span>
00512         CMRMVertex      &amp;Vertex1=<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[edgeV1], &amp;Vertex2=TmpVertices[edgeV2];
00513 
00514         <span class="comment">// Interpolation choice.</span>
00515         <span class="comment">// Default is to interpolate vertex 0 to the middle of the edge.</span>
00516         InterValue=0.5;
00517         <span class="comment">//InterValue=1;</span>
00518         <span class="comment">// **** If at least one vertex of the edge is on a mesh sewing interface, must change InterValue</span>
00519         <span class="keywordflow">if</span>( <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz561_2">_HasMeshInterfaces</a> &amp;&amp; (Vertex1.InterfaceLink.InterfaceId&gt;=0 || Vertex2.InterfaceLink.InterfaceId&gt;=0) )
00520         {
00521                 <span class="comment">// If this is an edge of a mesh sewing interface</span>
00522                 <span class="keywordflow">if</span>(Vertex1.InterfaceLink.InterfaceId==Vertex2.InterfaceLink.InterfaceId)
00523                 {
00524                         <span class="comment">// Then the edge is one of the sewing interface mesh. must do special things for it</span>
00525                         CMRMSewingMesh  &amp;sewingMesh= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz561_3">_SewingMeshes</a>[Vertex1.InterfaceLink.InterfaceId];
00526 
00527                         <span class="comment">// get the sewing edge id</span>
00528                         CMRMEdge        sewingEdge;
00529                         sewingEdge.v0= Vertex1.InterfaceLink.InterfaceVertexId;
00530                         sewingEdge.v1= Vertex2.InterfaceLink.InterfaceVertexId;
00531 
00532                         <span class="comment">// Get the edge in the sewing mesh which is said to be collapsed</span>
00533                         <a class="code" href="a04558.html#a15">uint</a>    vertToCollapse;
00534                         <a class="code" href="a04558.html#a14">sint</a> collapseId= sewingMesh.mustCollapseEdge(_CurrentLodComputed, sewingEdge, vertToCollapse);
00535                         <span class="comment">// if exist</span>
00536                         <span class="keywordflow">if</span>(collapseId&gt;=0)
00537                         {
00538                                 <span class="comment">// if it is v0 which must collapse, then InterValue=1</span>
00539                                 <span class="keywordflow">if</span>(vertToCollapse==(<a class="code" href="a04558.html#a15">uint</a>)sewingEdge.v0)
00540                                         InterValue= 1;
00541                                 <span class="keywordflow">else</span>
00542                                         InterValue= 0;
00543 
00544                         }
00545                         <span class="keywordflow">else</span>
00546                         {
00547                                 <span class="comment">// This should not happens. But it is still possible if this edge don't want to collapse but if their</span>
00548                                 <span class="comment">// is no more choice. Take a default value</span>
00549                                 InterValue= 0;
00550                         }
00551                 }
00552                 <span class="keywordflow">else</span>
00553                 {
00554                         <span class="comment">// must collapse to the vertex on the sewing interface (as if it was open)</span>
00555                         <span class="keywordflow">if</span>(Vertex1.InterfaceLink.InterfaceId&gt;=0)
00556                         {
00557                                 <span class="comment">// NB: it is possible that both vertices are on a different sewing interface... still collapse (must have to)</span>
00558                                 InterValue= 0;
00559                         }
00560                         <span class="keywordflow">else</span>
00561                         {
00562                                 <span class="comment">// Then Vertex2 is on a sewing interface, collapse to it</span>
00563                                 InterValue= 1;
00564                         }
00565                 }
00566         }
00567         <span class="comment">// **** Else, on special cases, it is much more efficient to interpolate at start or at end of edge.</span>
00568         <span class="keywordflow">else</span>
00569         {
00570                 <span class="comment">// If one vertex is "open", ie his shared faces do not represent a closed Fan, then interpolate to this one, </span>
00571                 <span class="comment">// so the mesh has the same silhouette.</span>
00572                 <span class="keywordtype">bool</span>    vc1= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz555_4">vertexClosed</a>(edgeV1);
00573                 <span class="keywordtype">bool</span>    vc2= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz555_4">vertexClosed</a>(edgeV2);
00574                 <span class="keywordflow">if</span>(!vc1 &amp;&amp; vc2) InterValue=0;
00575                 <span class="keywordflow">else</span> <span class="keywordflow">if</span>(vc1 &amp;&amp; !vc2) InterValue=1;
00576                 <span class="keywordflow">else</span>
00577                 {
00578                         <span class="comment">// Do the same test but with vertex continue: it is preferable to not move the boundaries </span>
00579                         <span class="comment">// of a material, or a mapping.</span>
00580                         <span class="keywordtype">bool</span>    vc1= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz555_5">vertexContinue</a>(edgeV1);
00581                         <span class="keywordtype">bool</span>    vc2= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz555_5">vertexContinue</a>(edgeV2);
00582                         <span class="keywordflow">if</span>(!vc1 &amp;&amp; vc2) InterValue=0;
00583                         <span class="keywordflow">if</span>(vc1 &amp;&amp; !vc2) InterValue=1;
00584                 }
00585         }
00586         <span class="comment">/*BENCH_TotalCollapses++;</span>
00587 <span class="comment">        if(InterValue==0.5)</span>
00588 <span class="comment">                BENCH_MiddleCollapses++;*/</span>
00589 
00590         <span class="comment">// Collapse the Vertex.</span>
00591         <span class="comment">//========================</span>
00592         Vertex1.Current= Vertex1.Current*(1-InterValue) + Vertex2.Current*InterValue;
00593         <span class="keywordflow">for</span> (i = 0; i &lt; (<a class="code" href="a04558.html#a14">sint</a>)Vertex1.BSCurrent.size(); ++i)
00594                 Vertex1.BSCurrent[i] = Vertex1.BSCurrent[i]*(1-InterValue) + Vertex2.BSCurrent[i]*InterValue;
00595         Vertex2.CollapsedTo= edgeV1;
00596         <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>)
00597                 Vertex1.CurrentSW= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz557_1">collapseSkinWeight</a>(Vertex1.CurrentSW, Vertex2.CurrentSW, InterValue);
00598         <span class="keywordflow">if</span>( <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz561_2">_HasMeshInterfaces</a> )
00599                 Vertex1.InterfaceLink= InterValue&lt;0.5f? Vertex1.InterfaceLink : Vertex2.InterfaceLink;
00600 
00601         <span class="comment">// \todo yoyo: TODO_BUG: Don't know why, but vertices may point on deleted faces.</span>
00602         <span class="comment">// Temp: we destroy here thoses face from SharedFaces...</span>
00603         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)Vertex1.SharedFaces.size();i++)
00604         {
00605                 <a class="code" href="a04558.html#a14">sint</a>    numFace= Vertex1.SharedFaces[i];
00606                 <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[numFace].Deleted)
00607                         <a class="code" href="a05363.html#a438">deleteElement</a>(Vertex1.SharedFaces, numFace), i--;
00608         }
00609         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)Vertex2.SharedFaces.size();i++)
00610         {
00611                 <a class="code" href="a04558.html#a14">sint</a>    numFace= Vertex2.SharedFaces[i];
00612                 <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[numFace].Deleted)
00613                         <a class="code" href="a05363.html#a438">deleteElement</a>(Vertex2.SharedFaces, numFace), i--;
00614         }
00615 
00616 
00617         <span class="comment">// Build Neighbor faces.</span>
00618         vector&lt;sint&gt;    neighboorFaces;
00619         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)Vertex1.SharedFaces.size();i++)
00620         {
00621                 <a class="code" href="a04558.html#a14">sint</a>    numFace= Vertex1.SharedFaces[i];
00622                 <span class="keywordflow">if</span>(!<a class="code" href="a05363.html#a437">findElement</a>(neighboorFaces, numFace))
00623                         neighboorFaces.push_back(numFace);
00624         }
00625         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)Vertex2.SharedFaces.size();i++)
00626         {
00627                 <a class="code" href="a04558.html#a14">sint</a>    numFace= Vertex2.SharedFaces[i];
00628                 <span class="keywordflow">if</span>(!<a class="code" href="a05363.html#a437">findElement</a>(neighboorFaces, numFace))
00629                         neighboorFaces.push_back(numFace);
00630         }
00631 
00632         <span class="comment">// Build faces which will be destroyed (may 1 or 2, maybe more for non conventionnal meshes).</span>
00633         vector&lt;sint&gt;    deletedFaces;
00634         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)Vertex1.SharedFaces.size();i++)
00635         {
00636                 <a class="code" href="a04558.html#a14">sint</a>    numFace= Vertex1.SharedFaces[i];
00637                 <a class="code" href="a04199.html#a6">nlassert</a>(!TmpFaces[numFace].Deleted);
00638                 <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[numFace].hasVertex(edgeV2))
00639                         deletedFaces.push_back(numFace);
00640         }
00641 
00642 
00643         <span class="comment">// 1. Collapse the wedges.</span>
00644         <span class="comment">//========================</span>
00645 
00646         <span class="comment">// For ALL Attributes.</span>
00647         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a14">sint</a> attId=0;attId&lt;<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_3">NumAttributes</a>;attId++)
00648         {
00649                 <span class="comment">// a/ Stock the wedge interpolation in each destroyed face.</span>
00650                 <span class="comment">//------------------------------------------------------</span>
00651                 <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)deletedFaces.size();i++)
00652                 {
00653                         CMRMFaceBuild           &amp;face= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[deletedFaces[i]];
00654 
00655                         <a class="code" href="a03668.html">CVectorH</a>        &amp;w0= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_4">TmpAttributes</a>[attId][ face.getAssociatedWedge(attId, edgeV1) ].Current;
00656                         <a class="code" href="a03668.html">CVectorH</a>        &amp;w1= TmpAttributes[attId][ face.getAssociatedWedge(attId, edgeV2) ].Current;
00657 
00658                         <a class="code" href="a03668.html">CVectorH</a>        &amp;itp= face.InterpolatedAttribute;
00659                         itp.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>= w0.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>*(1-InterValue) + w1.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>*InterValue;
00660                         itp.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>= w0.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>*(1-InterValue) + w1.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>*InterValue;
00661                         itp.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>= w0.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>*(1-InterValue) + w1.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>*InterValue;
00662                         itp.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo0">w</a>= w0.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo0">w</a>*(1-InterValue) + w1.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo0">w</a>*InterValue;
00663 
00664                         <span class="keywordflow">for</span> (j = 0; j &lt; (<a class="code" href="a04558.html#a14">sint</a>)face.BSInterpolated.size(); ++j)
00665                         {
00666                                 <a class="code" href="a03668.html">CVectorH</a> &amp;w0 = TmpAttributes[attId][face.getAssociatedWedge(attId, edgeV1)].BSCurrent[j];
00667                                 <a class="code" href="a03668.html">CVectorH</a> &amp;w1 = TmpAttributes[attId][face.getAssociatedWedge(attId, edgeV2)].BSCurrent[j];
00668                                 <a class="code" href="a03668.html">CVectorH</a> &amp;itb = face.BSInterpolated[j];
00669                                 itb.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a> = w0.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>*(1-InterValue) + w1.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>*InterValue;
00670                                 itb.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a> = w0.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>*(1-InterValue) + w1.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>*InterValue;
00671                                 itb.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a> = w0.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>*(1-InterValue) + w1.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>*InterValue;
00672                                 itb.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo0">w</a> = w0.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo0">w</a>*(1-InterValue) + w1.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo0">w</a>*InterValue;
00673                         }
00674                 }
00675 
00676 
00677                 <span class="comment">// b/ Build wedge list to be modify.</span>
00678                 <span class="comment">//----------------------------------</span>
00679                 vector&lt;sint&gt;    wedges;
00680 
00681                 <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)neighboorFaces.size();i++)
00682                 {
00683                         CMRMFaceBuild   &amp;face= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[neighboorFaces[i]];
00684                         <a class="code" href="a04558.html#a14">sint</a>    numWedge;
00685 
00686                         numWedge= face.getAssociatedWedge(attId, edgeV1);
00687                         <span class="keywordflow">if</span>(numWedge&gt;=0 &amp;&amp; !<a class="code" href="a05363.html#a437">findElement</a>(wedges, numWedge))
00688                                 wedges.push_back(numWedge);
00689 
00690                         numWedge= face.getAssociatedWedge(attId, edgeV2);
00691                         <span class="keywordflow">if</span>(numWedge&gt;=0 &amp;&amp; !<a class="code" href="a05363.html#a437">findElement</a>(wedges, numWedge))
00692                                 wedges.push_back(numWedge);
00693                 }
00694 
00695 
00696                 <span class="comment">// c/ Count numFaces which point on those wedges. (- deleted faces).</span>
00697                 <span class="comment">//------------------------------------------------------------------</span>
00698 
00699                 <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)wedges.size();i++)
00700                 {
00701                         <a class="code" href="a04558.html#a14">sint</a>                    numWedge= wedges[i];
00702                         CMRMAttribute   &amp;wedge= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_4">TmpAttributes</a>[attId][numWedge];
00703 
00704                         wedge.NbSharedFaces=0;
00705                         wedge.Shared=<span class="keyword">false</span>;
00706 
00707                         <span class="comment">// Count total ref count.</span>
00708                         <span class="keywordflow">for</span>(j=0;j&lt;(<a class="code" href="a04558.html#a14">sint</a>)neighboorFaces.size();j++)
00709                         {
00710                                 <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[neighboorFaces[j]].hasWedge(attId, numWedge))
00711                                         wedge.NbSharedFaces++;
00712                         }
00713 
00714                         <span class="comment">// Minus deleted faces.</span>
00715                         <span class="keywordflow">for</span>(j=0;j&lt;(<a class="code" href="a04558.html#a14">sint</a>)deletedFaces.size();j++)
00716                         {
00717                                 <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[deletedFaces[j]].hasWedge(attId, numWedge))
00718                                 {
00719                                         wedge.NbSharedFaces--;
00720                                         wedge.Shared=<span class="keyword">true</span>;
00721                                         wedge.InterpolatedFace=deletedFaces[j];
00722                                 }
00723                         }
00724                 }
00725 
00726 
00727                 <span class="comment">// d/ Collapse wedge following 3 possibles cases.</span>
00728                 <span class="comment">//-----------------------------------------------</span>
00729 
00730 
00731                 <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)wedges.size();i++)
00732                 {
00733                         <a class="code" href="a04558.html#a14">sint</a>                    numWedge= wedges[i];
00734                         CMRMAttribute   &amp;wedge= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_4">TmpAttributes</a>[attId][numWedge];
00735 
00736                         <span class="comment">// if wedge not shared...</span>
00737                         <span class="keywordflow">if</span>(!wedge.Shared)
00738                         {
00739                                 <span class="comment">// We've got an "exterior wedge" which lost no corner =&gt; do not merge it nor delete it. </span>
00740                                 <span class="comment">// Leave it as the same value (extrapolate it may not be a good solution).</span>
00741                         }
00742                         <span class="keywordflow">else</span>
00743                         {
00744                                 <span class="comment">// if wedge dissapears, notify.</span>
00745                                 <span class="keywordflow">if</span>(wedge.NbSharedFaces==0)
00746                                 {
00747                                         wedge.CollapsedTo=-2;
00748                                         <span class="comment">// Do not change his value. (as specified in Hope article).</span>
00749                                 }
00750                                 <span class="keywordflow">else</span>
00751                                 {
00752                                         CMRMFaceBuild   &amp;face= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[wedge.InterpolatedFace];
00753 
00754                                         <span class="comment">// Must interpolate it.</span>
00755                                         wedge.Current= face.InterpolatedAttribute;
00756                                         wedge.BSCurrent = face.BSInterpolated;
00757                                         
00758                                         <span class="comment">// Must merge the wedge of the second vertex on first</span>
00759                                         <span class="comment">// ONLY IF 2 interpolated wedges are shared and NbSharedFaces!=0.</span>
00760                                         <span class="keywordflow">if</span>(     numWedge==face.getAssociatedWedge(attId, edgeV2) &amp;&amp; 
00761                                                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz557_2">faceShareWedges</a>(&amp;face, attId, edgeV1, edgeV2) )
00762                                         {
00763                                                 wedge.CollapsedTo= face.getAssociatedWedge(attId, edgeV1);
00764                                         }
00765                                 }
00766                         }
00767                 }
00768 
00769         }
00770 
00771         <span class="comment">// 3. collapse faces.</span>
00772         <span class="comment">//===================</span>
00773         
00774         <span class="comment">// delete face shared by edge.</span>
00775         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)deletedFaces.size();i++)
00776         {
00777                 <a class="code" href="a04558.html#a14">sint</a>    numFace= deletedFaces[i];
00778                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[numFace].Deleted=<span class="keyword">true</span>;
00779 
00780                 <span class="comment">// release edges from list.</span>
00781                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz557_6">removeFaceFromEdgeList</a>(TmpFaces[numFace]);
00782                 <span class="comment">// ivalid all it!!</span>
00783                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[numFace].invalidAllIts(EdgeCollapses);
00784 
00785 
00786                 <span class="comment">// delete from vertex1 and 2 the deleted faces.</span>
00787                 <a class="code" href="a05363.html#a438">deleteElement</a>( Vertex1.SharedFaces, numFace);
00788                 <a class="code" href="a05363.html#a438">deleteElement</a>( Vertex2.SharedFaces, numFace);
00789         }
00790 
00791 
00792         <span class="comment">// must ref correctly the faces.</span>
00793         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)neighboorFaces.size();i++)
00794         {
00795                 CMRMFaceBuild           &amp;face=<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[neighboorFaces[i]];
00796 
00797                 <span class="comment">// good vertices</span>
00798                 <span class="keywordflow">if</span>(face.Corner[0].Vertex ==edgeV2)      face.Corner[0].Vertex=edgeV1;
00799                 <span class="keywordflow">if</span>(face.Corner[1].Vertex ==edgeV2)      face.Corner[1].Vertex=edgeV1;
00800                 <span class="keywordflow">if</span>(face.Corner[2].Vertex ==edgeV2)      face.Corner[2].Vertex=edgeV1;
00801                 <span class="comment">// nb: doesn't matter if deletedFaces are modified...</span>
00802 
00803                 <span class="comment">// good wedges</span>
00804                 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a14">sint</a> attId=0;attId&lt;NumAttributes;attId++)
00805                 {
00806                         <a class="code" href="a04558.html#a14">sint</a>    newWedge;
00807                         newWedge= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_4">TmpAttributes</a>[attId][ face.Corner[0].Attributes[attId] ].CollapsedTo;
00808                         <span class="keywordflow">if</span>(newWedge&gt;=0) face.Corner[0].Attributes[attId]= newWedge;
00809                         newWedge= TmpAttributes[attId][ face.Corner[1].Attributes[attId] ].CollapsedTo;
00810                         <span class="keywordflow">if</span>(newWedge&gt;=0) face.Corner[1].Attributes[attId]= newWedge;
00811                         newWedge= TmpAttributes[attId][ face.Corner[2].Attributes[attId] ].CollapsedTo;
00812                         <span class="keywordflow">if</span>(newWedge&gt;=0) face.Corner[2].Attributes[attId]= newWedge;
00813                 }
00814 
00815                 <span class="comment">// good edges.</span>
00816                 <span class="comment">/* Those ones are updated in collapseEdges(): they are removed from the edgeCollapseList, </span>
00817 <span class="comment">                        then they are re-inserted with good Vertex indices.</span>
00818 <span class="comment">                */</span>
00819         }
00820 
00821 
00822         <span class="comment">// The vertex1 has now the shared env of vertex2.</span>
00823         Vertex1.SharedFaces.insert(Vertex1.SharedFaces.end(), Vertex2.SharedFaces.begin(), 
00824                 Vertex2.SharedFaces.end());
00825         
00826 
00827         <span class="keywordflow">return</span> deletedFaces.size();
00828 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz559_0" doxytag="NL3D::CMRMBuilder::collapseEdges" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CMRMBuilder::collapseEdges </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>nWantedFaces</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="a06055.html#l00945">945</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06055.html#l00499">collapseEdge()</a>, <a class="el" href="a06056.html#l00098">EdgeCollapses</a>, <a class="el" href="a06055.html#l00347">insertFaceIntoEdgeList()</a>, <a class="el" href="a06058.html#l00278">NL3D::CMRMFaceBuild::invalidEdgeIt()</a>, <a class="el" href="a06058.html#l00207">NL3D::ItEdgeMap</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06055.html#l00367">removeFaceFromEdgeList()</a>, <a class="el" href="a06058.html#l00100">NL3D::CMRMVertex::SharedFaces</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06056.html#l00096">TmpFaces</a>, <a class="el" href="a06056.html#l00090">TmpVertices</a>, <a class="el" href="a06058.html#l00151">NL3D::CMRMEdge::v0</a>, <a class="el" href="a06058.html#l00151">NL3D::CMRMEdge::v1</a>, and <a class="el" href="a06058.html#l00288">NL3D::CMRMFaceBuild::validEdgeIt()</a>.
<p>
Referenced by <a class="el" href="a06055.html#l01256">makeFromMesh()</a>.
<p>
<div class="fragment"><pre>00946 {
00947         <a class="code" href="a05363.html#a153">ItEdgeMap</a>               EdgeIt;
00948 
00949         <a class="code" href="a04558.html#a14">sint</a>    nCurrentFaces=<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>.size();
00950         <a class="code" href="a04558.html#a14">sint</a>    bug0=0,bug2=0,bug3=0;
00951 
00952         <span class="keywordflow">while</span>(nCurrentFaces&gt;nWantedFaces)
00953         {
00954                 bug0++;
00955                 EdgeIt= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_2">EdgeCollapses</a>.begin();
00956 
00957                 <span class="keywordflow">if</span>(EdgeIt== <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_2">EdgeCollapses</a>.end())
00958                         <span class="keywordflow">break</span>;
00959 
00960                 <span class="comment">// 0. Look if edge already deleted</span>
00961                 <span class="comment">//================================</span>
00962                 CMRMEdge        edge=(*EdgeIt).second;
00963 
00964                 <span class="comment">// Is it valid?? (ie his vertices exist yet??).</span>
00965                 <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[ edge.v0 ].CollapsedTo&gt;=0
00966                         || <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[ edge.v1 ].CollapsedTo&gt;=0)
00967                 {
00968                         <span class="comment">// \todo yoyo: TODO_BUG: potential bug here...</span>
00969                         CMRMFaceBuild           &amp;f= *(EdgeIt-&gt;second.Face);
00970                         <a class="code" href="a04199.html#a6">nlassert</a>(f.validEdgeIt(EdgeIt-&gt;second));
00971                         f.invalidEdgeIt(EdgeIt-&gt;second, EdgeCollapses);
00972                         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_2">EdgeCollapses</a>.erase(EdgeIt);
00973                         bug2++;
00974                         <span class="keywordflow">continue</span>;
00975                 }
00976                 <span class="comment">// \todo yoyo: TODO_BUG: potential bug here...</span>
00977                 <span class="comment">// If a mesh is "open" it will crash if a "hole collapse"...</span>
00978                 <span class="keywordflow">if</span>(edge.v0==edge.v1)
00979                 {
00980                         CMRMFaceBuild           &amp;f= *(EdgeIt-&gt;second.Face);
00981                         <a class="code" href="a04199.html#a6">nlassert</a>(f.validEdgeIt(EdgeIt-&gt;second));
00982                         f.invalidEdgeIt(EdgeIt-&gt;second, EdgeCollapses);
00983                         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_2">EdgeCollapses</a>.erase(EdgeIt);
00984                         bug3++;
00985                         <span class="keywordflow">continue</span>;
00986                 }
00987 
00988 
00989                 <span class="comment">// 1. else, OK, collapse it!!</span>
00990                 <span class="comment">//===========================</span>
00991                 <a class="code" href="a04558.html#a14">sint</a>    vertexCollapsed= edge.v0;
00992                 nCurrentFaces-= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz557_0">collapseEdge</a>(edge);
00993 
00994 
00995                 <span class="comment">// 2. Must reorder all his neighborhood.</span>
00996                 <span class="comment">//======================================</span>
00997                 CMRMVertex      &amp;vert=<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[vertexCollapsed];
00998                 <a class="code" href="a04558.html#a14">sint</a>    i;
00999                 <span class="comment">// we delete from list modified edges, and we re-add them with their new value.</span>
01000                 <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)vert.SharedFaces.size();i++)
01001                 {
01002                         CMRMFaceBuild           &amp;f= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[vert.SharedFaces[i]];
01003                         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz557_6">removeFaceFromEdgeList</a>(f);
01004                         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz557_5">insertFaceIntoEdgeList</a>(f);
01005                 }
01006 
01007         }
01008 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz557_1" doxytag="NL3D::CMRMBuilder::collapseSkinWeight" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a02865.html">CMesh::CSkinWeight</a> NL3D::CMRMBuilder::collapseSkinWeight </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02865.html">CMesh::CSkinWeight</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>sw1</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="a02865.html">CMesh::CSkinWeight</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>sw2</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>InterValue</em></td>
        </tr>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [private]</code></td>
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<p>
Definition at line <a class="el" href="a06055.html#l00399">399</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06056.html#l00103">_SkinReduction</a>, <a class="el" href="a05990.html#l00116">NL3D::CMesh::CSkinWeight::MatrixId</a>, <a class="el" href="a06055.html#l00382">NL3D::CTmpVertexWeight::MatrixId</a>, <a class="el" href="a05484.html#l00038">min</a>, <a class="el" href="a05990.html#l00063">NL3D_MESH_SKINNING_MAX_MATRIX</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05622.html#l00416">nlstop</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a06055.html#l00383">NL3D::CTmpVertexWeight::Weight</a>, and <a class="el" href="a05990.html#l00118">NL3D::CMesh::CSkinWeight::Weights</a>.
<p>
Referenced by <a class="el" href="a06055.html#l00499">collapseEdge()</a>.
<p>
<div class="fragment"><pre>00400 {
00401         <span class="comment">// If fast interpolation.</span>
00402         <span class="keywordflow">if</span>(interValue==0)
00403                 <span class="keywordflow">return</span> sw1;
00404         <span class="keywordflow">if</span>(interValue==1)
00405                 <span class="keywordflow">return</span> sw2;
00406 
00407         <span class="comment">// else, must blend a skinWeight: must identify matrix which exist in the 2 sws, and add new ones.</span>
00408         <a class="code" href="a04558.html#a15">uint</a>    nbMats1=0;
00409         <a class="code" href="a04558.html#a15">uint</a>    nbMats2=0;
00410         <span class="keyword">static</span> vector&lt;CTmpVertexWeight&gt;         sws;
00411         sws.reserve(NL3D_MESH_SKINNING_MAX_MATRIX * 2);
00412         sws.clear();
00413 
00414         <span class="comment">// For all weights of sw1.</span>
00415         <a class="code" href="a04558.html#a15">uint</a> i;
00416         <span class="keywordflow">for</span>(i=0; i&lt;<a class="code" href="a04567.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>; i++)
00417         {
00418                 CTmpVertexWeight        vw;
00419                 vw.MatrixId= sw1.MatrixId[i];
00420                 vw.Weight= sw1.Weights[i]*(1-interValue);
00421                 <span class="comment">// if this weight is not null.</span>
00422                 <span class="keywordflow">if</span>(vw.Weight&gt;0)
00423                 {
00424                         <span class="comment">// add it to the list.</span>
00425                         sws.push_back(vw);
00426                 }
00427                 <span class="comment">// For skinning reduction.</span>
00428                 <span class="keywordflow">if</span>(sw1.Weights[i]&gt;0)
00429                         nbMats1++;
00430         }
00431 
00432 
00433         <span class="comment">// For all weights of sw1.</span>
00434         <span class="keywordflow">for</span>(i=0; i&lt;<a class="code" href="a04567.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>; i++)
00435         {
00436                 CTmpVertexWeight        vw;
00437                 vw.MatrixId= sw2.MatrixId[i];
00438                 vw.Weight= sw2.Weights[i]*(interValue);
00439                 <span class="comment">// if this weight is not null.</span>
00440                 <span class="keywordflow">if</span>(vw.Weight&gt;0)
00441                 {
00442                         <span class="comment">// add it or add influence to the matrix.</span>
00443                         vector&lt;CTmpVertexWeight&gt;::iterator              it= find(sws.begin(), sws.end(), vw);
00444                         <span class="keywordflow">if</span>(it== sws.end())
00445                                 sws.push_back(vw);
00446                         <span class="keywordflow">else</span>
00447                                 it-&gt;Weight+= vw.Weight;
00448                 }
00449                 <span class="comment">// For skinning reduction.</span>
00450                 <span class="keywordflow">if</span>(sw2.Weights[i]&gt;0)
00451                         nbMats2++;
00452         }
00453 
00454 
00455         <span class="comment">// Then keep just the best.</span>
00456         <span class="comment">// sort by Weight decreasing order.</span>
00457         sort(sws.begin(), sws.end());
00458 
00459         <span class="comment">// clamp the result to the wanted max matrix.</span>
00460         <a class="code" href="a04558.html#a15">uint</a>    nbMatsOut;
00461         <span class="keywordflow">switch</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_1">_SkinReduction</a>)
00462         {
00463         <span class="keywordflow">case</span> CMRMParameters::SkinReductionMin:
00464                 nbMatsOut= <a class="code" href="a04061.html#a0">min</a>(nbMats1, nbMats2);
00465                 <span class="keywordflow">break</span>;
00466         <span class="keywordflow">case</span> CMRMParameters::SkinReductionMax:
00467                 nbMatsOut= max(nbMats1, nbMats2);
00468                 <span class="keywordflow">break</span>;
00469         <span class="keywordflow">case</span> CMRMParameters::SkinReductionBest:
00470                 nbMatsOut= <a class="code" href="a04061.html#a0">min</a>( (<a class="code" href="a04558.html#a15">uint</a>)sws.size(), (<a class="code" href="a04558.html#a15">uint</a>)<a class="code" href="a04567.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a> );
00471                 <span class="keywordflow">break</span>;
00472         <span class="keywordflow">default</span>:
00473                 <a class="code" href="a04199.html#a12">nlstop</a>;
00474         };
00475         <span class="comment">// For security.</span>
00476         nbMatsOut= <a class="code" href="a04061.html#a0">min</a>(nbMatsOut, (<a class="code" href="a04558.html#a15">uint</a>)sws.size());
00477         <a class="code" href="a04199.html#a6">nlassert</a>(nbMatsOut&lt;=NL3D_MESH_SKINNING_MAX_MATRIX);
00478 
00479 
00480         <span class="comment">// Then output the result to the skinWeight, normalizing.</span>
00481         <span class="keywordtype">float</span>   sumWeight=0;
00482         <span class="keywordflow">for</span>(i= 0; i&lt;nbMatsOut; i++)
00483         {
00484                 sumWeight+= sws[i].Weight;
00485         }
00486 
00487         CMesh::CSkinWeight      ret;
00488         <span class="comment">// Fill only needed matrix (other are rested in CMesh::CSkinWeight ctor).</span>
00489         <span class="keywordflow">for</span>(i= 0; i&lt;nbMatsOut; i++)
00490         {
00491                 ret.MatrixId[i]= sws[i].MatrixId;
00492                 ret.Weights[i]= sws[i].Weight / sumWeight;
00493         }
00494 
00495         <span class="keywordflow">return</span> ret;
00496 }
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1CMRMBuildera1" doxytag="NL3D::CMRMBuilder::compileMRM" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CMRMBuilder::compileMRM </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02864.html">CMesh::CMeshBuild</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>mbuild</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>std::vector&lt; <a class="el" href="a02864.html">CMesh::CMeshBuild</a> * &gt; &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>bsList</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="a02967.html">CMRMParameters</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>params</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a02903.html">CMeshMRMSkinnedGeom::CMeshBuildMRM</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>mrmMesh</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>numMaxMaterial</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Compile a MRM skinned mesh info. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>mbuild</em>&nbsp;</td><td>the input mesh </td></tr>
    <tr><td valign=top><em>params</em>&nbsp;</td><td>the parameters of MRM process. </td></tr>
    <tr><td valign=top><em>mrmMesh</em>&nbsp;</td><td>the result MRM mesh.</td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="a06055.html#l03050">3050</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06056.html#l00150">_HasMeshInterfaces</a>, <a class="el" href="a06056.html#l00103">_SkinReduction</a>, <a class="el" href="a06055.html#l01287">buildAllLods()</a>, <a class="el" href="a06055.html#l02912">buildBlendShapes()</a>, <a class="el" href="a06055.html#l01336">buildFinalMRM()</a>, <a class="el" href="a06055.html#l01918">buildMeshBuildMrm()</a>, <a class="el" href="a06055.html#l01734">buildMrmBaseMesh()</a>, <a class="el" href="a06055.html#l03115">buildMRMSewingMeshes()</a>, <a class="el" href="a06012.html#l00412">NL3D::CMeshMRMSkinnedGeom::CMeshBuildMRM::DistanceCoarsest</a>, <a class="el" href="a06012.html#l00408">NL3D::CMeshMRMSkinnedGeom::CMeshBuildMRM::DistanceFinest</a>, <a class="el" href="a06012.html#l00410">NL3D::CMeshMRMSkinnedGeom::CMeshBuildMRM::DistanceMiddle</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06055.html#l01905">normalizeBaseMeshSkin()</a>, <a class="el" href="a05646.html#l00223">params</a>, <a class="el" href="a05990.html#l00187">NL3D::CMesh::CMeshBuild::SkinWeights</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05990.html#l00179">NL3D::CMesh::CMeshBuild::VertexFlags</a>, and <a class="el" href="a05990.html#l00184">NL3D::CMesh::CMeshBuild::Vertices</a>.
<p>
<div class="fragment"><pre>03053 {
03054         <span class="comment">// Temp data.</span>
03055         CMRMMesh                                                baseMesh;
03056         vector&lt;CMRMMeshGeom&gt;                    lodMeshs;
03057         CMRMMeshFinal                                   finalMRM;
03058         vector&lt;CMRMMeshFinal&gt;                   finalBsMRM;
03059         <a class="code" href="a04558.html#a11">uint32</a>  vbFlags;
03060 
03061 
03062         <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a04223.html#a565">params</a>.DistanceFinest&gt;=0);
03063         <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a04223.html#a565">params</a>.DistanceMiddle &gt; <a class="code" href="a04223.html#a565">params</a>.DistanceFinest);
03064         <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a04223.html#a565">params</a>.DistanceCoarsest &gt; <a class="code" href="a04223.html#a565">params</a>.DistanceMiddle);
03065 
03066 
03067         <span class="comment">// Copy some parameters.</span>
03068         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_1">_SkinReduction</a>= <a class="code" href="a04223.html#a565">params</a>.SkinReduction;
03069 
03070         <span class="comment">// Skinning??</span>
03071         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>= ((mbuild.VertexFlags &amp; CVertexBuffer::PaletteSkinFlag)==CVertexBuffer::PaletteSkinFlag);
03072         <span class="comment">// Skinning is OK only if SkinWeights are of same size as vertices.</span>
03073         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a> &amp;&amp; ( mbuild.Vertices.size()==mbuild.SkinWeights.size() );
03074         
03075         <span class="comment">// MeshInterface setuped ?</span>
03076         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz561_2">_HasMeshInterfaces</a>= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz561_0">buildMRMSewingMeshes</a>(mbuild, <a class="code" href="a04223.html#a565">params</a>.NLods, <a class="code" href="a04223.html#a565">params</a>.Divisor);
03077 
03078         <span class="comment">// from mbuild, build an internal MRM mesh representation.</span>
03079         <span class="comment">// vbFlags returned is the VBuffer format supported by CMRMBuilder.</span>
03080         <span class="comment">// NB: skinning is removed because skinning is made in software in CMeshMRMGeom.</span>
03081         vbFlags= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_5">buildMrmBaseMesh</a>(mbuild, baseMesh);
03082 
03083         <span class="comment">// Construct all blend shapes in the same way we have constructed the basemesh mrm</span>
03084         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz565_1">buildBlendShapes</a> (baseMesh, bsList, vbFlags);
03085 
03086         <span class="comment">// If skinned, must ensure that skin weights have weights in ascending order.</span>
03087         <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>)
03088         {
03089                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_10">normalizeBaseMeshSkin</a>(baseMesh);
03090         }
03091 
03092         <span class="comment">// from this baseMesh, builds all LODs of the MRM, with geomorph info. NB: vertices/wedges are duplicated.</span>
03093         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz565_0">buildAllLods</a> (  baseMesh, lodMeshs, <a class="code" href="a04223.html#a565">params</a>.NLods, <a class="code" href="a04223.html#a565">params</a>.Divisor );
03094 
03095         <span class="comment">// From this array of LOD, build a finalMRM, by regrouping identical vertices/wedges, and compute index geomorphs.</span>
03096         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz565_2">buildFinalMRM</a>(lodMeshs, finalMRM);
03097 
03098         <span class="comment">// From this finalMRM, build output: a CMeshBuildMRM.</span>
03099         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_4">buildMeshBuildMrm</a>(finalMRM, mrmMesh, vbFlags, numMaxMaterial, mbuild);
03100 
03101         <span class="comment">// Copy degradation control params.</span>
03102         mrmMesh.DistanceFinest= <a class="code" href="a04223.html#a565">params</a>.DistanceFinest;
03103         mrmMesh.DistanceMiddle= <a class="code" href="a04223.html#a565">params</a>.DistanceMiddle;
03104         mrmMesh.DistanceCoarsest= <a class="code" href="a04223.html#a565">params</a>.DistanceCoarsest;
03105 }
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1CMRMBuildera2" doxytag="NL3D::CMRMBuilder::compileMRM" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CMRMBuilder::compileMRM </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02864.html">CMesh::CMeshBuild</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>mbuild</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>std::vector&lt; <a class="el" href="a02864.html">CMesh::CMeshBuild</a> * &gt; &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>bsList</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="a02967.html">CMRMParameters</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>params</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a02895.html">CMeshMRMGeom::CMeshBuildMRM</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>mrmMesh</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>numMaxMaterial</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Compile a MRM mesh info. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>mbuild</em>&nbsp;</td><td>the input mesh </td></tr>
    <tr><td valign=top><em>params</em>&nbsp;</td><td>the parameters of MRM process. </td></tr>
    <tr><td valign=top><em>mrmMesh</em>&nbsp;</td><td>the result MRM mesh.</td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="a06055.html#l02991">2991</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06056.html#l00150">_HasMeshInterfaces</a>, <a class="el" href="a06056.html#l00103">_SkinReduction</a>, <a class="el" href="a06055.html#l01287">buildAllLods()</a>, <a class="el" href="a06055.html#l02912">buildBlendShapes()</a>, <a class="el" href="a06055.html#l01336">buildFinalMRM()</a>, <a class="el" href="a06055.html#l01918">buildMeshBuildMrm()</a>, <a class="el" href="a06055.html#l01734">buildMrmBaseMesh()</a>, <a class="el" href="a06055.html#l03115">buildMRMSewingMeshes()</a>, <a class="el" href="a06006.html#l00445">NL3D::CMeshMRMGeom::CMeshBuildMRM::DistanceCoarsest</a>, <a class="el" href="a06006.html#l00441">NL3D::CMeshMRMGeom::CMeshBuildMRM::DistanceFinest</a>, <a class="el" href="a06006.html#l00443">NL3D::CMeshMRMGeom::CMeshBuildMRM::DistanceMiddle</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06055.html#l01905">normalizeBaseMeshSkin()</a>, <a class="el" href="a05646.html#l00223">params</a>, <a class="el" href="a05990.html#l00187">NL3D::CMesh::CMeshBuild::SkinWeights</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05990.html#l00179">NL3D::CMesh::CMeshBuild::VertexFlags</a>, and <a class="el" href="a05990.html#l00184">NL3D::CMesh::CMeshBuild::Vertices</a>.
<p>
Referenced by <a class="el" href="a06011.html#l00206">NL3D::CMeshMRMSkinnedGeom::build()</a>, and <a class="el" href="a06005.html#l00246">NL3D::CMeshMRMGeom::build()</a>.
<p>
<div class="fragment"><pre>02994 {
02995         <span class="comment">// Temp data.</span>
02996         CMRMMesh                                                baseMesh;
02997         vector&lt;CMRMMeshGeom&gt;                    lodMeshs;
02998         CMRMMeshFinal                                   finalMRM;
02999         vector&lt;CMRMMeshFinal&gt;                   finalBsMRM;
03000         <a class="code" href="a04558.html#a11">uint32</a>  vbFlags;
03001 
03002 
03003         <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a04223.html#a565">params</a>.DistanceFinest&gt;=0);
03004         <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a04223.html#a565">params</a>.DistanceMiddle &gt; <a class="code" href="a04223.html#a565">params</a>.DistanceFinest);
03005         <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a04223.html#a565">params</a>.DistanceCoarsest &gt; <a class="code" href="a04223.html#a565">params</a>.DistanceMiddle);
03006 
03007 
03008         <span class="comment">// Copy some parameters.</span>
03009         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_1">_SkinReduction</a>= <a class="code" href="a04223.html#a565">params</a>.SkinReduction;
03010 
03011         <span class="comment">// Skinning??</span>
03012         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>= ((mbuild.VertexFlags &amp; CVertexBuffer::PaletteSkinFlag)==CVertexBuffer::PaletteSkinFlag);
03013         <span class="comment">// Skinning is OK only if SkinWeights are of same size as vertices.</span>
03014         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a> &amp;&amp; ( mbuild.Vertices.size()==mbuild.SkinWeights.size() );
03015         
03016         <span class="comment">// MeshInterface setuped ?</span>
03017         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz561_2">_HasMeshInterfaces</a>= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz561_0">buildMRMSewingMeshes</a>(mbuild, <a class="code" href="a04223.html#a565">params</a>.NLods, <a class="code" href="a04223.html#a565">params</a>.Divisor);
03018 
03019         <span class="comment">// from mbuild, build an internal MRM mesh representation.</span>
03020         <span class="comment">// vbFlags returned is the VBuffer format supported by CMRMBuilder.</span>
03021         <span class="comment">// NB: skinning is removed because skinning is made in software in CMeshMRMGeom.</span>
03022         vbFlags= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_5">buildMrmBaseMesh</a>(mbuild, baseMesh);
03023 
03024         <span class="comment">// Construct all blend shapes in the same way we have constructed the basemesh mrm</span>
03025         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz565_1">buildBlendShapes</a> (baseMesh, bsList, vbFlags);
03026 
03027         <span class="comment">// If skinned, must ensure that skin weights have weights in ascending order.</span>
03028         <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>)
03029         {
03030                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_10">normalizeBaseMeshSkin</a>(baseMesh);
03031         }
03032 
03033         <span class="comment">// from this baseMesh, builds all LODs of the MRM, with geomorph info. NB: vertices/wedges are duplicated.</span>
03034         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz565_0">buildAllLods</a> (  baseMesh, lodMeshs, <a class="code" href="a04223.html#a565">params</a>.NLods, <a class="code" href="a04223.html#a565">params</a>.Divisor );
03035 
03036         <span class="comment">// From this array of LOD, build a finalMRM, by regrouping identical vertices/wedges, and compute index geomorphs.</span>
03037         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz565_2">buildFinalMRM</a>(lodMeshs, finalMRM);
03038 
03039         <span class="comment">// From this finalMRM, build output: a CMeshBuildMRM.</span>
03040         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_4">buildMeshBuildMrm</a>(finalMRM, mrmMesh, vbFlags, numMaxMaterial, mbuild);
03041 
03042         <span class="comment">// Copy degradation control params.</span>
03043         mrmMesh.DistanceFinest= <a class="code" href="a04223.html#a565">params</a>.DistanceFinest;
03044         mrmMesh.DistanceMiddle= <a class="code" href="a04223.html#a565">params</a>.DistanceMiddle;
03045         mrmMesh.DistanceCoarsest= <a class="code" href="a04223.html#a565">params</a>.DistanceCoarsest;
03046 }
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<a class="anchor" name="NL3D_1_1CMRMBuilderd0" doxytag="NL3D::CMRMBuilder::computeBsVerticesAttributes" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CMRMBuilder::computeBsVerticesAttributes </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="a02960.html">CMRMMesh</a> &gt; &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>srcBsMeshs</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>std::vector&lt; <a class="el" href="a02960.html">CMRMMesh</a> &gt; &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>srcBsMeshsMod</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [private]</code></td>
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<p>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz555_0" doxytag="NL3D::CMRMBuilder::computeEdgeCost" ></a><p>
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          <td class="md" nowrap valign="top"> float NL3D::CMRMBuilder::computeEdgeCost </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02955.html">CMRMEdge</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>edge</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
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<p>

<p>
Definition at line <a class="el" href="a06055.html#l00244">244</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06056.html#l00154">_CurrentLodComputed</a>, <a class="el" href="a06056.html#l00150">_HasMeshInterfaces</a>, <a class="el" href="a06056.html#l00152">_SewingMeshes</a>, <a class="el" href="a06055.html#l00169">edgeContinue()</a>, <a class="el" href="a06055.html#l00214">edgeNearUniqueMatFace()</a>, <a class="el" href="a06055.html#l00143">getDeltaFaceNormals()</a>, <a class="el" href="a06057.html#l00059">NL3D::CMRMSewingMesh::getNumCollapseEdge()</a>, <a class="el" href="a06057.html#l00041">NL3D::CMRMSewingMesh::mustCollapseEdge()</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06056.html#l00090">TmpVertices</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a06058.html#l00151">NL3D::CMRMEdge::v0</a>, <a class="el" href="a06058.html#l00151">NL3D::CMRMEdge::v1</a>, and <a class="el" href="a06055.html#l00103">vertexContinue()</a>.
<p>
Referenced by <a class="el" href="a06055.html#l00347">insertFaceIntoEdgeList()</a>.
<p>
<div class="fragment"><pre>00245 {
00246         <a class="code" href="a04558.html#a14">sint</a>    v1= edge.v0;
00247         <a class="code" href="a04558.html#a14">sint</a>    v2= edge.v1;
00248         <span class="comment">// more expensive is the edge, later it will collapse.</span>
00249 
00250 
00251         <span class="comment">// **** standard cost</span>
00252 
00253         <span class="comment">// compute size of the edge.</span>
00254         <span class="keywordtype">float</span>   cost=(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[v1].Current-TmpVertices[v2].Current).norm();
00255 
00256         <span class="comment">// compute "curvature" of the edge.</span>
00257         <span class="keywordtype">float</span>   faceCost= (<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz555_3">getDeltaFaceNormals</a>(v1)+<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz555_3">getDeltaFaceNormals</a>(v2));
00258         <span class="comment">// totally plane faces (faceCost==0) must be collapsed with respect to size (and not random if cost==0).</span>
00259         <span class="comment">// else we may have Plane Mesh (like flags) that will collapse in a very ugly way.</span>
00260         faceCost= max(faceCost, 0.01f);
00261 
00262         <span class="comment">// modulate size with curvature.</span>
00263         cost*= faceCost;
00264 
00265         <span class="comment">// Like H.Hope, add a weight on discontinuities..</span>
00266         <span class="keywordflow">if</span>( !<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz555_5">vertexContinue</a>(v1) &amp;&amp; !<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz555_5">vertexContinue</a>(v2) )
00267         {
00268                 <span class="comment">// Nb: don't do this on discontinuities edges, unless the unique material face will collapse (pffiou!!).</span>
00269                 <span class="keywordflow">if</span>( <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz555_1">edgeContinue</a>(edge) || <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz555_2">edgeNearUniqueMatFace</a>(edge) )
00270                         cost*=4;
00271         }
00272 
00273         <span class="comment">// **** Interface Sewing cost</span>
00274         <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz561_2">_HasMeshInterfaces</a>)
00275         {
00276                 <span class="comment">// if the 2 vertices comes from a Sewing Interface mesh (must be a real interface id)</span>
00277                 <a class="code" href="a04558.html#a14">sint</a>    meshSewingId= TmpVertices[v1].InterfaceLink.InterfaceId;
00278                 <span class="keywordflow">if</span>( meshSewingId&gt;=0 &amp;&amp; TmpVertices[v2].InterfaceLink.InterfaceId&gt;=0 )
00279                 {
00280                         <span class="comment">// if the 2 vertices comes from the same Sewing Interface mesh</span>
00281                         <span class="keywordflow">if</span>( meshSewingId == TmpVertices[v2].InterfaceLink.InterfaceId )
00282                         {
00283                                 <span class="comment">// Then the edge is one of the sewing interface mesh. must do special things for it</span>
00284                                 CMRMSewingMesh  &amp;sewingMesh= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz561_3">_SewingMeshes</a>[meshSewingId];
00285                                 <a class="code" href="a04558.html#a15">uint</a>    dummy;
00286 
00287                                 <span class="comment">// get the sewing edge id</span>
00288                                 CMRMEdge        sewingEdge;
00289                                 sewingEdge.v0= TmpVertices[v1].InterfaceLink.InterfaceVertexId;
00290                                 sewingEdge.v1= TmpVertices[v2].InterfaceLink.InterfaceVertexId;
00291                                 <span class="comment">// if the current sewing lod want to collapse this edge</span>
00292                                 <a class="code" href="a04558.html#a14">sint</a> collapseId= sewingMesh.mustCollapseEdge(_CurrentLodComputed, sewingEdge, dummy);
00293                                 <span class="keywordflow">if</span>(collapseId&gt;=0)
00294                                 {
00295                                         <span class="comment">// Then set a negative priority (ie will collapse as soon as possible). from -N to -1.</span>
00296                                         <span class="comment">// NB: sort them according to collapseId</span>
00297                                         cost= (<span class="keywordtype">float</span>)(-sewingMesh.getNumCollapseEdge(_CurrentLodComputed) + collapseId);
00298                                 }
00299                                 <span class="keywordflow">else</span>
00300                                 {
00301                                         <span class="comment">// This edge must not collapse at this Lod, set an infinite priority (hope will never collapse).</span>
00302                                         cost= FLT_MAX;
00303                                 }
00304                         }
00305                         <span class="keywordflow">else</span>
00306                         {
00307                                 <span class="comment">/* The edge is between 2 interfaces but not the same. If we collide it we'll have holes!</span>
00308 <span class="comment">                                        This problem arise if space beetween interfaces is small. eg: if we setup an interface beetween </span>
00309 <span class="comment">                                        hair and head, and an other one beetween head and torso, then we'll have this problem in the</span>
00310 <span class="comment">                                        back of the neck.</span>
00311 <span class="comment">                                        The solution is to make a big big cost to hope we'll never collide them (else Holes...)!!</span>
00312 <span class="comment">                                        Don't use FLT_MAX to still have a correct order if we don't have choice...</span>
00313 <span class="comment">                                */</span>
00314                                 cost*= 10000;
00315                         }
00316                 }
00317         }
00318 
00319         <span class="keywordflow">return</span> cost;
00320 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz555_1" doxytag="NL3D::CMRMBuilder::edgeContinue" ></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::CMRMBuilder::edgeContinue </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02955.html">CMRMEdge</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>edge</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
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<p>
Definition at line <a class="el" href="a06055.html#l00169">169</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06056.html#l00094">NumAttributes</a>, <a class="el" href="a06058.html#l00100">NL3D::CMRMVertex::SharedFaces</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06056.html#l00096">TmpFaces</a>, <a class="el" href="a06056.html#l00090">TmpVertices</a>, <a class="el" href="a06058.html#l00151">NL3D::CMRMEdge::v0</a>, <a class="el" href="a06058.html#l00151">NL3D::CMRMEdge::v1</a>, and <a class="el" href="a05646.html#l00236">w</a>.
<p>
Referenced by <a class="el" href="a06055.html#l00244">computeEdgeCost()</a>, and <a class="el" href="a06055.html#l00214">edgeNearUniqueMatFace()</a>.
<p>
<div class="fragment"><pre>00170 {
00171         <a class="code" href="a04558.html#a14">sint</a> v0= edge.v0;
00172         <a class="code" href="a04558.html#a14">sint</a> v1= edge.v1;
00173         CMRMVertex      &amp;Vertex1=<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[v0];
00174 
00175         <span class="comment">// build list sharing edge.</span>
00176         vector&lt;sint&gt;    deletedFaces;
00177         <a class="code" href="a04558.html#a14">sint</a> i;
00178         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)Vertex1.SharedFaces.size();i++)
00179         {
00180                 <a class="code" href="a04558.html#a14">sint</a>    numFace= Vertex1.SharedFaces[i];
00181                 <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[numFace].hasVertex(v1))
00182                         deletedFaces.push_back(numFace);
00183         }
00184 
00185         <a class="code" href="a04558.html#a14">sint</a>    matId=-1;
00186         <span class="comment">// test if faces have same material.</span>
00187         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)deletedFaces.size();i++)
00188         {
00189                 <a class="code" href="a04558.html#a14">sint</a>    m;
00190                 m= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[deletedFaces[i]].MaterialId;
00191                 <span class="keywordflow">if</span>(matId&gt;=0 &amp;&amp; matId!=m)        <span class="keywordflow">return</span> <span class="keyword">false</span>;
00192                 <span class="keywordflow">else</span>    matId=m;
00193         }
00194 
00195         <span class="comment">// test if faces have same wedge (for all att).</span>
00196         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a14">sint</a> attId=0;attId&lt;<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_3">NumAttributes</a>;attId++)
00197         {
00198                 <a class="code" href="a04558.html#a14">sint</a>    numwedge1=-1,numwedge2=-1;
00199                 <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)deletedFaces.size();i++)
00200                 {
00201                         <a class="code" href="a04558.html#a14">sint</a>    <a class="code" href="a04223.html#a575">w</a>;
00202                         <a class="code" href="a04223.html#a575">w</a>= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[deletedFaces[i]].getAssociatedWedge(attId, v0);
00203                         <span class="keywordflow">if</span>(numwedge1&gt;=0 &amp;&amp; numwedge1!=<a class="code" href="a04223.html#a575">w</a>)        <span class="keywordflow">return</span> <span class="keyword">false</span>;
00204                         <span class="keywordflow">else</span>    numwedge1=<a class="code" href="a04223.html#a575">w</a>;
00205                         <a class="code" href="a04223.html#a575">w</a>= TmpFaces[deletedFaces[i]].getAssociatedWedge(attId, v1);
00206                         <span class="keywordflow">if</span>(numwedge2&gt;=0 &amp;&amp; numwedge2!=<a class="code" href="a04223.html#a575">w</a>)        <span class="keywordflow">return</span> <span class="keyword">false</span>;
00207                         <span class="keywordflow">else</span>    numwedge2=<a class="code" href="a04223.html#a575">w</a>;
00208                 }
00209         }
00210 
00211         <span class="keywordflow">return</span> <span class="keyword">true</span>;
00212 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz555_2" doxytag="NL3D::CMRMBuilder::edgeNearUniqueMatFace" ></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::CMRMBuilder::edgeNearUniqueMatFace </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02955.html">CMRMEdge</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>edge</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
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<p>
Definition at line <a class="el" href="a06055.html#l00214">214</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06055.html#l00169">edgeContinue()</a>, <a class="el" href="a06058.html#l00263">NL3D::CMRMFaceBuild::getEdge()</a>, <a class="el" href="a06058.html#l00100">NL3D::CMRMVertex::SharedFaces</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06056.html#l00096">TmpFaces</a>, <a class="el" href="a06056.html#l00090">TmpVertices</a>, <a class="el" href="a06058.html#l00151">NL3D::CMRMEdge::v0</a>, and <a class="el" href="a06058.html#l00151">NL3D::CMRMEdge::v1</a>.
<p>
Referenced by <a class="el" href="a06055.html#l00244">computeEdgeCost()</a>.
<p>
<div class="fragment"><pre>00215 {
00216         <a class="code" href="a04558.html#a14">sint</a> v0= edge.v0;
00217         <a class="code" href="a04558.html#a14">sint</a> v1= edge.v1;
00218         CMRMVertex      &amp;Vertex1=<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[v0];
00219 
00220         <span class="comment">// build list sharing edge.</span>
00221         vector&lt;sint&gt;    deletedFaces;
00222         <a class="code" href="a04558.html#a14">sint</a> i;
00223         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)Vertex1.SharedFaces.size();i++)
00224         {
00225                 <a class="code" href="a04558.html#a14">sint</a>    numFace= Vertex1.SharedFaces[i];
00226                 <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[numFace].hasVertex(v1))
00227                         deletedFaces.push_back(numFace);
00228         }
00229 
00230         <span class="comment">// test if faces are not isolated OneMaterial faces.</span>
00231         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)deletedFaces.size();i++)
00232         {
00233                 CMRMFaceBuild   &amp;f=<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[deletedFaces[i]];
00234                 <span class="keywordflow">if</span>( !<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz555_1">edgeContinue</a>(f.getEdge(0)) &amp;&amp; 
00235                         !<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz555_1">edgeContinue</a>(f.getEdge(1)) &amp;&amp; 
00236                         !<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz555_1">edgeContinue</a>(f.getEdge(2)))
00237                         <span class="keywordflow">return</span> <span class="keyword">true</span>;
00238         }
00239 
00240         <span class="keywordflow">return</span> <span class="keyword">false</span>;
00241 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz557_2" doxytag="NL3D::CMRMBuilder::faceShareWedges" ></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::CMRMBuilder::faceShareWedges </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02958.html">CMRMFaceBuild</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>face</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>attribId</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>numVertex1</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>numVertex2</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [private]</code></td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="a06055.html#l00333">333</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06058.html#l00313">NL3D::CMRMFaceBuild::getAssociatedWedge()</a>, <a class="el" href="a06058.html#l00132">NL3D::CMRMAttribute::NbSharedFaces</a>, <a class="el" href="a06058.html#l00133">NL3D::CMRMAttribute::Shared</a>, <a class="el" href="a05981.html#l00104">sint</a>, and <a class="el" href="a06056.html#l00092">TmpAttributes</a>.
<p>
Referenced by <a class="el" href="a06055.html#l00499">collapseEdge()</a>.
<p>
<div class="fragment"><pre>00334 {
00335         <a class="code" href="a04558.html#a14">sint</a>    numWedge1= face-&gt;getAssociatedWedge(attribId, numVertex1);
00336         <a class="code" href="a04558.html#a14">sint</a>    numWedge2= face-&gt;getAssociatedWedge(attribId, numVertex2);
00337         <span class="keywordflow">if</span>(numWedge1&lt;0) <span class="keywordflow">return</span> <span class="keyword">false</span>;
00338         <span class="keywordflow">if</span>(numWedge2&lt;0) <span class="keywordflow">return</span> <span class="keyword">false</span>;
00339 
00340         CMRMAttribute   &amp;w1= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_4">TmpAttributes</a>[attribId][numWedge1];
00341         CMRMAttribute   &amp;w2= TmpAttributes[attribId][numWedge2];
00342         <span class="keywordflow">return</span> w1.Shared &amp;&amp; w2.Shared &amp;&amp; w1.NbSharedFaces&gt;0 &amp;&amp; w2.NbSharedFaces&gt;0;
00343 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz567_6" doxytag="NL3D::CMRMBuilder::findInsertAttributeInBaseMesh" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> NL3D::CMRMBuilder::findInsertAttributeInBaseMesh </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02960.html">CMRMMesh</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>baseMesh</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>attId</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>vertexId</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="a03668.html">CVectorH</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>att</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [private]</code></td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="a06055.html#l01648">1648</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06056.html#l00229">_AttributeMap</a>, <a class="el" href="a06056.html#l00219">NL3D::CMRMBuilder::CAttributeKey::Attribute</a>, <a class="el" href="a06062.html#l00125">NL3D::CMRMMesh::Attributes</a>, <a class="el" href="a05981.html#l00104">sint</a>, and <a class="el" href="a06056.html#l00218">NL3D::CMRMBuilder::CAttributeKey::VertexId</a>.
<p>
Referenced by <a class="el" href="a06055.html#l01685">findInsertColorInBaseMesh()</a>, <a class="el" href="a06055.html#l01675">findInsertNormalInBaseMesh()</a>, and <a class="el" href="a06055.html#l01697">findInsertUvwInBaseMesh()</a>.
<p>
<div class="fragment"><pre>01649 {
01650         <span class="comment">// find this attribute in the map.</span>
01651         CAttributeKey   key;
01652         key.VertexId= vertexId;
01653         key.Attribute= att;
01654         TAttributeMap::iterator         it= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_12">_AttributeMap</a>[attId].find(key);
01655 
01656         <span class="comment">// if attribute not found in the map, then insert a new one.</span>
01657         <span class="keywordflow">if</span>(it==_AttributeMap[attId].end())
01658         {
01659                 <a class="code" href="a04558.html#a14">sint</a>    idx= baseMesh.Attributes[attId].size();
01660                 <span class="comment">// insert into the array.</span>
01661                 baseMesh.Attributes[attId].push_back(att);
01662                 <span class="comment">// insert into the map.</span>
01663                 _AttributeMap[attId].insert(make_pair(key, idx));
01664                 <span class="keywordflow">return</span> idx;
01665         }
01666         <span class="keywordflow">else</span>
01667         {
01668                 <span class="comment">// return the one found.</span>
01669                 <span class="keywordflow">return</span> it-&gt;second;
01670         }
01671 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz567_7" doxytag="NL3D::CMRMBuilder::findInsertColorInBaseMesh" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> NL3D::CMRMBuilder::findInsertColorInBaseMesh </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02960.html">CMRMMesh</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>baseMesh</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>attId</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>vertexId</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>col</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [private]</code></td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="a06055.html#l01685">1685</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06340.html#l00340">NLMISC::CRGBA::A</a>, <a class="el" href="a06340.html#l00338">NLMISC::CRGBA::B</a>, <a class="el" href="a06055.html#l01648">findInsertAttributeInBaseMesh()</a>, <a class="el" href="a06340.html#l00336">NLMISC::CRGBA::G</a>, <a class="el" href="a06340.html#l00334">NLMISC::CRGBA::R</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::w</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::x</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::y</a>, and <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::z</a>.
<p>
Referenced by <a class="el" href="a06055.html#l01734">buildMrmBaseMesh()</a>.
<p>
<div class="fragment"><pre>01686 {
01687         <a class="code" href="a03668.html">CVectorH</a>        att;
01688         att.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>= col.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo3">R</a>;
01689         att.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>= col.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo2">G</a>;
01690         att.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>= col.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo1">B</a>;
01691         att.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo0">w</a>= col.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo0">A</a>;
01692         <span class="keywordflow">return</span> <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_6">findInsertAttributeInBaseMesh</a>(baseMesh, attId, vertexId, att);
01693 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz567_8" doxytag="NL3D::CMRMBuilder::findInsertNormalInBaseMesh" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> NL3D::CMRMBuilder::findInsertNormalInBaseMesh </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02960.html">CMRMMesh</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>baseMesh</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>attId</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>vertexId</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>normal</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [private]</code></td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="a06055.html#l01675">1675</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06055.html#l01648">findInsertAttributeInBaseMesh()</a>, <a class="el" href="a05981.html#l00104">sint</a>, and <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::w</a>.
<p>
Referenced by <a class="el" href="a06055.html#l01734">buildMrmBaseMesh()</a>.
<p>
<div class="fragment"><pre>01676 {
01677         <a class="code" href="a03668.html">CVectorH</a>        att;
01678         att= normal;
01679         att.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo0">w</a>= 0;
01680         <span class="keywordflow">return</span> <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_6">findInsertAttributeInBaseMesh</a>(baseMesh, attId, vertexId, att);
01681 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz567_9" doxytag="NL3D::CMRMBuilder::findInsertUvwInBaseMesh" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> NL3D::CMRMBuilder::findInsertUvwInBaseMesh </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02960.html">CMRMMesh</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>baseMesh</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>attId</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>vertexId</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="a03641.html">NLMISC::CUVW</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>uvw</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [private]</code></td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="a06055.html#l01697">1697</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06055.html#l01648">findInsertAttributeInBaseMesh()</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06655.html#l00109">NLMISC::CUVW::U</a>, <a class="el" href="a06655.html#l00109">NLMISC::CUVW::V</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::w</a>, <a class="el" href="a06655.html#l00109">NLMISC::CUVW::W</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::x</a>, <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::y</a>, and <a class="el" href="a06681.html#l00048">NLMISC::CVectorH::z</a>.
<p>
Referenced by <a class="el" href="a06055.html#l01734">buildMrmBaseMesh()</a>.
<p>
<div class="fragment"><pre>01698 {
01699         <a class="code" href="a03668.html">CVectorH</a>        att;
01700         att.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo1">x</a>= uvw.<a class="code" href="a03641.html#NLMISC_1_1CUVWo0">U</a>;
01701         att.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo2">y</a>= uvw.<a class="code" href="a03641.html#NLMISC_1_1CUVWo1">V</a>;
01702         att.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo3">z</a>= uvw.<a class="code" href="a03641.html#NLMISC_1_1CUVWo2">W</a>;
01703         att.<a class="code" href="a03668.html#NLMISC_1_1CVectorHo0">w</a>= 0;
01704         <span class="keywordflow">return</span> <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_6">findInsertAttributeInBaseMesh</a>(baseMesh, attId, vertexId, att);
01705 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz557_3" doxytag="NL3D::CMRMBuilder::followVertex" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> NL3D::CMRMBuilder::followVertex </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>i</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="a06055.html#l00832">832</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06058.html#l00101">NL3D::CMRMVertex::CollapsedTo</a>, <a class="el" href="a05981.html#l00104">sint</a>, and <a class="el" href="a06056.html#l00090">TmpVertices</a>.
<p>
Referenced by <a class="el" href="a06055.html#l01108">makeLODMesh()</a>.
<p>
<div class="fragment"><pre>00833 {
00834         CMRMVertex      &amp;vert=<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[i];
00835         <span class="keywordflow">if</span>(vert.CollapsedTo&gt;=0)
00836                 <span class="keywordflow">return</span> <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz557_3">followVertex</a>(vert.CollapsedTo);
00837         <span class="keywordflow">else</span>
00838                 <span class="keywordflow">return</span> i;
00839 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz557_4" doxytag="NL3D::CMRMBuilder::followWedge" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> NL3D::CMRMBuilder::followWedge </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>attribId</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>i</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [private]</code></td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="a06055.html#l00841">841</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06058.html#l00125">NL3D::CMRMAttribute::CollapsedTo</a>, <a class="el" href="a05981.html#l00104">sint</a>, and <a class="el" href="a06056.html#l00092">TmpAttributes</a>.
<p>
Referenced by <a class="el" href="a06055.html#l01108">makeLODMesh()</a>.
<p>
<div class="fragment"><pre>00842 {
00843         CMRMAttribute   &amp;wedge= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_4">TmpAttributes</a>[attribId][i];
00844         <span class="keywordflow">if</span>(wedge.CollapsedTo&gt;=0)
00845                 <span class="keywordflow">return</span> <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz557_4">followWedge</a>(attribId, wedge.CollapsedTo);
00846         <span class="keywordflow">else</span>
00847                 <span class="keywordflow">return</span> i;
00848 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz555_3" doxytag="NL3D::CMRMBuilder::getDeltaFaceNormals" ></a><p>
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          <td class="md" nowrap valign="top"> float NL3D::CMRMBuilder::getDeltaFaceNormals </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>numvertex</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="a06055.html#l00143">143</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06058.html#l00096">NL3D::CMRMVertex::Current</a>, <a class="el" href="a06682.html#l00119">NLMISC::CVector::normalize()</a>, <a class="el" href="a06058.html#l00100">NL3D::CMRMVertex::SharedFaces</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06056.html#l00096">TmpFaces</a>, and <a class="el" href="a06056.html#l00090">TmpVertices</a>.
<p>
Referenced by <a class="el" href="a06055.html#l00244">computeEdgeCost()</a>.
<p>
<div class="fragment"><pre>00144 {
00145         <span class="comment">// return a positive value of Somme(|DeltaNormals|) / NNormals.</span>
00146         CMRMVertex      &amp;vert= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[numvertex];
00147         <span class="keywordtype">float</span>   delta=0;
00148         CVector refNormal;
00149         <a class="code" href="a04558.html#a14">sint</a>    nfaces=vert.SharedFaces.size();
00150         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a14">sint</a> i=0;i&lt;nfaces;i++)
00151         {
00152                 CVector normal;
00153                 CVector &amp;v0= TmpVertices[<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[i].Corner[0].Vertex].Current;
00154                 CVector &amp;v1= TmpVertices[TmpFaces[i].Corner[1].Vertex].Current;
00155                 CVector &amp;v2= TmpVertices[TmpFaces[i].Corner[2].Vertex].Current;
00156                 normal= (v1-v0)^(v2-v0);
00157                 normal.normalize();
00158                 <span class="keywordflow">if</span>(i==0)
00159                         refNormal=normal;
00160                 <span class="keywordflow">else</span>
00161                         delta+=(1-refNormal*normal);
00162         }
00163         <span class="keywordflow">if</span>(nfaces&lt;2)
00164                 <span class="keywordflow">return</span> 0;
00165         <span class="keywordflow">else</span>
00166                 <span class="keywordflow">return</span> delta/(nfaces-1);
00167 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz559_1" doxytag="NL3D::CMRMBuilder::init" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CMRMBuilder::init </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02960.html">CMRMMesh</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>baseMesh</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="a06055.html#l00867">867</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06056.html#l00150">_HasMeshInterfaces</a>, <a class="el" href="a06062.html#l00125">NL3D::CMRMMesh::Attributes</a>, <a class="el" href="a06062.html#l00133">NL3D::CMRMMesh::BlendShapes</a>, <a class="el" href="a06062.html#l00081">NL3D::CMRMFace::Corner</a>, <a class="el" href="a06056.html#l00098">EdgeCollapses</a>, <a class="el" href="a06062.html#l00129">NL3D::CMRMMesh::Faces</a>, <a class="el" href="a06055.html#l00347">insertFaceIntoEdgeList()</a>, <a class="el" href="a06062.html#l00123">NL3D::CMRMMesh::InterfaceLinks</a>, <a class="el" href="a06062.html#l00046">NL3D_MRM_MAX_ATTRIB</a>, <a class="el" href="a06062.html#l00127">NL3D::CMRMMesh::NumAttributes</a>, <a class="el" href="a06056.html#l00094">NumAttributes</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06062.html#l00121">NL3D::CMRMMesh::SkinWeights</a>, <a class="el" href="a06056.html#l00092">TmpAttributes</a>, <a class="el" href="a06056.html#l00096">TmpFaces</a>, <a class="el" href="a06056.html#l00090">TmpVertices</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a06062.html#l00059">NL3D::CMRMCorner::Vertex</a>, and <a class="el" href="a06062.html#l00119">NL3D::CMRMMesh::Vertices</a>.
<p>
Referenced by <a class="el" href="a06055.html#l01287">buildAllLods()</a>, and <a class="el" href="a06055.html#l01256">makeFromMesh()</a>.
<p>
<div class="fragment"><pre>00868 {
00869         <a class="code" href="a04558.html#a14">sint</a>    i, attId;
00870 
00871 
00872         <span class="comment">// First clear ALL.</span>
00873         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>.clear();
00874         <span class="keywordflow">for</span>(attId=0;attId&lt;<a class="code" href="a04639.html#a0">NL3D_MRM_MAX_ATTRIB</a>;attId++)
00875         {
00876                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_4">TmpAttributes</a>[attId].clear();
00877         }
00878         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>.clear();
00879         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_2">EdgeCollapses</a>.clear();
00880 
00881 
00882         <span class="comment">// resize.</span>
00883         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_3">NumAttributes</a>= baseMesh.NumAttributes;
00884         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>.resize(baseMesh.Vertices.size());
00885         <span class="keywordflow">for</span>(attId=0;attId&lt;<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_3">NumAttributes</a>;attId++)
00886         {
00887                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_4">TmpAttributes</a>[attId].resize(baseMesh.Attributes[attId].size());
00888         }
00889         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>.resize(baseMesh.Faces.size());
00890 
00891 
00892         <span class="comment">// Then copy.</span>
00893         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)baseMesh.Vertices.size();i++)
00894         {
00895                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[i].Current= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[i].Original= baseMesh.Vertices[i];
00896                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[i].BSCurrent.resize(baseMesh.BlendShapes.size());
00897                 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a11">uint32</a> j = 0; j &lt;baseMesh.BlendShapes.size() ;++j)
00898                         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[i].BSCurrent[j]= baseMesh.BlendShapes[j].Vertices[i];
00899                 <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>)
00900                         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[i].CurrentSW= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[i].OriginalSW= baseMesh.SkinWeights[i];
00901                 <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz561_2">_HasMeshInterfaces</a>)
00902                         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[i].InterfaceLink= baseMesh.InterfaceLinks[i];
00903         }
00904         <span class="keywordflow">for</span>(attId=0;attId&lt;NumAttributes;attId++)
00905         {
00906                 <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)baseMesh.Attributes[attId].size();i++)
00907                 {
00908                         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_4">TmpAttributes</a>[attId][i].Current= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_4">TmpAttributes</a>[attId][i].Original= 
00909                         baseMesh.Attributes[attId][i];
00910                         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_4">TmpAttributes</a>[attId][i].BSCurrent.resize(baseMesh.BlendShapes.size());
00911                         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a11">uint32</a> j = 0; j &lt;baseMesh.BlendShapes.size() ;++j)
00912                                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_4">TmpAttributes</a>[attId][i].BSCurrent[j]= baseMesh.BlendShapes[j].Attributes[attId][i];
00913                 }
00914         }
00915         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)baseMesh.Faces.size();i++)
00916         {
00917                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[i]= baseMesh.Faces[i];
00918                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[i].BSInterpolated.resize(baseMesh.BlendShapes.size());
00919         }
00920 
00921 
00922         <span class="comment">// Create vertices sharedFaces.</span>
00923         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>.size();i++)
00924         {
00925                 CMRMFaceBuild           &amp;face= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[i];
00926 
00927                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[face.Corner[0].Vertex].SharedFaces.push_back(i);
00928                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[face.Corner[1].Vertex].SharedFaces.push_back(i);
00929                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[face.Corner[2].Vertex].SharedFaces.push_back(i);
00930         }
00931 
00932 
00933         <span class="comment">// Compute EdgeCost.</span>
00934         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>.size();i++)
00935         {
00936                 CMRMFaceBuild           &amp;f= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[i];
00937                 <span class="comment">// At start, valid all edges.</span>
00938                 f. ValidIt0= <span class="keyword">true</span>;
00939                 f. ValidIt1= <span class="keyword">true</span>;
00940                 f. ValidIt2= <span class="keyword">true</span>;
00941                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz557_5">insertFaceIntoEdgeList</a>(f);
00942         }
00943 }
</pre></div>    </td>
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</table>
<a class="anchor" name="NL3D_1_1CMRMBuilderz557_5" doxytag="NL3D::CMRMBuilder::insertFaceIntoEdgeList" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CMRMBuilder::insertFaceIntoEdgeList </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02958.html">CMRMFaceBuild</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>tmpf</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
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<p>

<p>
Definition at line <a class="el" href="a06055.html#l00347">347</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06055.html#l00244">computeEdgeCost()</a>, <a class="el" href="a06056.html#l00098">EdgeCollapses</a>, <a class="el" href="a06058.html#l00263">NL3D::CMRMFaceBuild::getEdge()</a>, <a class="el" href="a05646.html#l00235">len</a>, <a class="el" href="a06058.html#l00230">NL3D::CMRMFaceBuild::ValidIt0</a>, <a class="el" href="a06058.html#l00230">NL3D::CMRMFaceBuild::ValidIt1</a>, and <a class="el" href="a06058.html#l00230">NL3D::CMRMFaceBuild::ValidIt2</a>.
<p>
Referenced by <a class="el" href="a06055.html#l00945">collapseEdges()</a>, and <a class="el" href="a06055.html#l00867">init()</a>.
<p>
<div class="fragment"><pre>00348 {
00349         <span class="keywordtype">float</span>   <a class="code" href="a04223.html#a571">len</a>;
00350         <span class="keywordflow">if</span>(f.ValidIt0)
00351         {
00352                 <a class="code" href="a04223.html#a571">len</a>= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz555_0">computeEdgeCost</a>(f.getEdge(0));
00353                 f. It0= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_2">EdgeCollapses</a>.insert( TEdgeMap::value_type( len, CMRMEdgeFace(f.getEdge(0),&amp;f) ) );
00354         }
00355         <span class="keywordflow">if</span>(f.ValidIt1)
00356         {
00357                 <a class="code" href="a04223.html#a571">len</a>= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz555_0">computeEdgeCost</a>(f.getEdge(1));
00358                 f. It1= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_2">EdgeCollapses</a>.insert( TEdgeMap::value_type( len, CMRMEdgeFace(f.getEdge(1),&amp;f) ) );
00359         }
00360         <span class="keywordflow">if</span>(f.ValidIt2)
00361         {
00362                 <a class="code" href="a04223.html#a571">len</a>= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz555_0">computeEdgeCost</a>(f.getEdge(2));
00363                 f. It2= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_2">EdgeCollapses</a>.insert( TEdgeMap::value_type( len, CMRMEdgeFace(f.getEdge(2),&amp;f) ) );
00364         }
00365 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderd1" doxytag="NL3D::CMRMBuilder::makeCoarserBS" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CMRMBuilder::makeCoarserBS </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="a02950.html">CMRMBlendShape</a> &gt; &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>csBsMeshs</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
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<p>
Definition at line <a class="el" href="a06055.html#l01203">1203</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06062.html#l00101">NL3D::CMRMBlendShape::Attributes</a>, <a class="el" href="a06058.html#l00124">NL3D::CMRMAttribute::BSCurrent</a>, <a class="el" href="a06058.html#l00097">NL3D::CMRMVertex::BSCurrent</a>, <a class="el" href="a06058.html#l00127">NL3D::CMRMAttribute::CoarserIndex</a>, <a class="el" href="a06058.html#l00103">NL3D::CMRMVertex::CoarserIndex</a>, <a class="el" href="a06056.html#l00094">NumAttributes</a>, <a class="el" href="a06062.html#l00103">NL3D::CMRMBlendShape::NumAttributes</a>, <a class="el" href="a05981.html#l00099">sint32</a>, <a class="el" href="a06056.html#l00092">TmpAttributes</a>, <a class="el" href="a06056.html#l00090">TmpVertices</a>, <a class="el" href="a05981.html#l00100">uint32</a>, and <a class="el" href="a06062.html#l00099">NL3D::CMRMBlendShape::Vertices</a>.
<p>
Referenced by <a class="el" href="a06055.html#l01256">makeFromMesh()</a>.
<p>
<div class="fragment"><pre>01204 {
01205         <a class="code" href="a04558.html#a11">uint32</a> i, k;
01206         <a class="code" href="a04558.html#a10">sint32</a> nSizeVert, nSizeAttr, attId;
01207 
01208         <span class="comment">// Calculate size of vertices array</span>
01209         nSizeVert = 0;
01210         <span class="keywordflow">for</span> (i = 0; i &lt; <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>.size(); ++i)
01211                 <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[i].CoarserIndex &gt; nSizeVert)
01212                         nSizeVert = <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[i].CoarserIndex;
01213         ++nSizeVert;
01214 
01215         <span class="keywordflow">for</span> (k = 0; k &lt; csBsMeshs.size(); ++k)
01216         {
01217                 CMRMBlendShape &amp;rBsCoarserMesh = csBsMeshs[k];
01218 
01219                 rBsCoarserMesh.Vertices.resize (nSizeVert);
01220                 rBsCoarserMesh.NumAttributes = <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_3">NumAttributes</a>;
01221 
01222                 <span class="comment">// Vertices</span>
01223                 <span class="keywordflow">for</span>(i = 0; i &lt; TmpVertices.size(); ++i)
01224                 {
01225                         CMRMVertex &amp;vert = TmpVertices[i];
01226                         <span class="keywordflow">if</span> (vert.CoarserIndex != -1)
01227                         {
01228                                 rBsCoarserMesh.Vertices[vert.CoarserIndex] = vert.BSCurrent[k];
01229                         }
01230                 }
01231 
01232                 <span class="keywordflow">for</span> (attId = 0; attId &lt; <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_3">NumAttributes</a>; attId++)
01233                 {
01234                         <span class="comment">// Calculate size of attribute attId array</span>
01235                         nSizeAttr = 0;
01236                         <span class="keywordflow">for</span>(i = 0; i &lt; <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_4">TmpAttributes</a>[attId].size(); i++)
01237                                 <span class="keywordflow">if</span> (TmpAttributes[attId][i].CoarserIndex &gt; nSizeAttr)
01238                                         nSizeAttr = TmpAttributes[attId][i].CoarserIndex;
01239                         ++nSizeAttr;
01240 
01241                         rBsCoarserMesh.Attributes[attId].resize (nSizeAttr);
01242 
01243                         <span class="keywordflow">for</span> (i = 0; i &lt; TmpAttributes[attId].size(); i++)
01244                         {
01245                                 CMRMAttribute &amp;wedge = TmpAttributes[attId][i];
01246                                 <span class="keywordflow">if</span> (wedge.CoarserIndex != -1)
01247                                 {
01248                                         rBsCoarserMesh.Attributes[attId][wedge.CoarserIndex] = wedge.BSCurrent[k];
01249                                 }
01250                         }
01251                 }
01252         }
01253 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz559_2" doxytag="NL3D::CMRMBuilder::makeFromMesh" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CMRMBuilder::makeFromMesh </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02960.html">CMRMMesh</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>baseMesh</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a02966.html">CMRMMeshGeom</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>lodMesh</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a02960.html">CMRMMesh</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>coarserMesh</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>nWantedFaces</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [private]</code></td>
        </tr>

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    <td>

<p>
this is the root call to compute a single lodMesh and the coarserMesh from a baseMesh. 
<p>

<p>
Definition at line <a class="el" href="a06055.html#l01256">1256</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06062.html#l00133">NL3D::CMRMMesh::BlendShapes</a>, <a class="el" href="a06055.html#l00945">collapseEdges()</a>, <a class="el" href="a06055.html#l00867">init()</a>, <a class="el" href="a06055.html#l01203">makeCoarserBS()</a>, <a class="el" href="a06055.html#l01108">makeLODMesh()</a>, <a class="el" href="a06055.html#l01010">saveCoarserMesh()</a>, and <a class="el" href="a05981.html#l00104">sint</a>.
<p>
Referenced by <a class="el" href="a06055.html#l01287">buildAllLods()</a>.
<p>
<div class="fragment"><pre>01257 {
01258         <span class="comment">// Init Tmp values in MRM builder.</span>
01259         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz559_1">init</a>(baseMesh);
01260 
01261         <span class="comment">// compute MRM too next tgt face.</span>
01262         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz559_0">collapseEdges</a>(nWantedFaces);
01263 
01264         <span class="comment">// save the coarser mesh.</span>
01265         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz559_4">saveCoarserMesh</a>(coarserMesh);
01266         <span class="comment">// Build coarser BlendShapes.</span>
01267         coarserMesh.BlendShapes.resize(baseMesh.BlendShapes.size());
01268         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderd1">makeCoarserBS</a>(coarserMesh.BlendShapes);
01269 
01270         <span class="comment">// build the lodMesh (baseMesh, with vertex/Attributes collapse infos).</span>
01271         lodMesh= baseMesh;
01272         <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz559_3">makeLODMesh</a>(lodMesh);
01273 
01274         <span class="comment">// end for this level.</span>
01275 }
</pre></div>    </td>
  </tr>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz559_3" doxytag="NL3D::CMRMBuilder::makeLODMesh" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CMRMBuilder::makeLODMesh </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02966.html">CMRMMeshGeom</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>lodMesh</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
        </tr>

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    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="a06055.html#l01108">1108</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06062.html#l00061">NL3D::CMRMCorner::Attributes</a>, <a class="el" href="a06062.html#l00155">NL3D::CMRMMeshGeom::CoarserFaces</a>, <a class="el" href="a06062.html#l00081">NL3D::CMRMFace::Corner</a>, <a class="el" href="a06055.html#l00832">followVertex()</a>, <a class="el" href="a06055.html#l00841">followWedge()</a>, <a class="el" href="a05646.html#l00225">index</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06056.html#l00094">NumAttributes</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06056.html#l00092">TmpAttributes</a>, <a class="el" href="a06056.html#l00090">TmpVertices</a>, and <a class="el" href="a06062.html#l00059">NL3D::CMRMCorner::Vertex</a>.
<p>
Referenced by <a class="el" href="a06055.html#l01256">makeFromMesh()</a>.
<p>
<div class="fragment"><pre>01109 {
01110         <a class="code" href="a04558.html#a14">sint</a>    i,j,attId,<a class="code" href="a04223.html#a566">index</a>,coidx;
01111 
01112         <span class="comment">// for all faces of this mesh, find target in the coarser mesh.</span>
01113         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)lodMesh.CoarserFaces.size();i++)
01114         {
01115                 CMRMFace        &amp;face= lodMesh.CoarserFaces[i];
01116 
01117                 <span class="comment">// For 3 corners.</span>
01118                 <span class="keywordflow">for</span>(j=0;j&lt;3;j++)
01119                 {
01120                         <span class="comment">// Vertex.</span>
01121                         <span class="comment">// The index is yet the index in the finer mesh.</span>
01122                         <a class="code" href="a04223.html#a566">index</a>= face.Corner[j].Vertex;
01123                         <span class="comment">// the index in the coarser mesh is vert.CoarserIndex.</span>
01124                         coidx= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[<a class="code" href="a04223.html#a566">index</a>].CoarserIndex;
01125                         <span class="comment">// but if this vertex is collapsed, must find the good index (yet in the finer mesh)</span>
01126                         <span class="keywordflow">if</span>(coidx==-1)
01127                         {
01128                                 <span class="comment">// find to which we must collapse.</span>
01129                                 <a class="code" href="a04223.html#a566">index</a>= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz557_3">followVertex</a>(index);
01130                                 <span class="comment">// and so we have the coarser index. this one must be valid.</span>
01131                                 coidx= TmpVertices[<a class="code" href="a04223.html#a566">index</a>].CoarserIndex;
01132                                 <a class="code" href="a04199.html#a6">nlassert</a>(coidx&gt;=0);
01133                         }
01134                         <span class="comment">// update corner of CoarserFace.</span>
01135                         face.Corner[j].Vertex= coidx;
01136 
01137 
01138                         <span class="comment">// Do exactly same thing for all attributes.</span>
01139                         <span class="keywordflow">for</span>(attId=0;attId&lt;<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_3">NumAttributes</a>;attId++)
01140                         {
01141                                 <a class="code" href="a04223.html#a566">index</a>= face.Corner[j].Attributes[attId];
01142                                 coidx= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_4">TmpAttributes</a>[attId][<a class="code" href="a04223.html#a566">index</a>].CoarserIndex;
01143                                 <span class="keywordflow">if</span>(coidx==-1)
01144                                 {
01145                                         <a class="code" href="a04223.html#a566">index</a>= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz557_4">followWedge</a>(attId, index);
01146                                         coidx= TmpAttributes[attId][<a class="code" href="a04223.html#a566">index</a>].CoarserIndex;
01147                                         <a class="code" href="a04199.html#a6">nlassert</a>(coidx&gt;=0);
01148                                 }
01149                                 face.Corner[j].Attributes[attId]= coidx;
01150                         }
01151                 }
01152         }
01153 
01154 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz567_10" doxytag="NL3D::CMRMBuilder::normalizeBaseMeshSkin" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CMRMBuilder::normalizeBaseMeshSkin </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02960.html">CMRMMesh</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>baseMesh</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [private]</code></td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="a06055.html#l01905">1905</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06055.html#l01858">normalizeSkinWeight()</a>, <a class="el" href="a06062.html#l00121">NL3D::CMRMMesh::SkinWeights</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a06055.html#l02991">compileMRM()</a>.
<p>
<div class="fragment"><pre>01906 {
01907         <a class="code" href="a04199.html#a6">nlassert</a>(_Skinned);
01908 
01909         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i&lt;baseMesh.SkinWeights.size(); i++)
01910         {
01911                 baseMesh.SkinWeights[i]= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz567_11">normalizeSkinWeight</a>(baseMesh.SkinWeights[i]);
01912         }
01913 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz567_11" doxytag="NL3D::CMRMBuilder::normalizeSkinWeight" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a02865.html">CMesh::CSkinWeight</a> NL3D::CMRMBuilder::normalizeSkinWeight </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02865.html">CMesh::CSkinWeight</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>sw</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [private]</code></td>
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<p>

<p>
Definition at line <a class="el" href="a06055.html#l01858">1858</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a05990.html#l00116">NL3D::CMesh::CSkinWeight::MatrixId</a>, <a class="el" href="a06055.html#l00382">NL3D::CTmpVertexWeight::MatrixId</a>, <a class="el" href="a05990.html#l00063">NL3D_MESH_SKINNING_MAX_MATRIX</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a06055.html#l00383">NL3D::CTmpVertexWeight::Weight</a>, and <a class="el" href="a05990.html#l00118">NL3D::CMesh::CSkinWeight::Weights</a>.
<p>
Referenced by <a class="el" href="a06055.html#l01905">normalizeBaseMeshSkin()</a>.
<p>
<div class="fragment"><pre>01859 {
01860         <a class="code" href="a04558.html#a15">uint</a>    nbMats= 0;
01861         <span class="keyword">static</span> vector&lt;CTmpVertexWeight&gt;         sws;
01862         sws.reserve(NL3D_MESH_SKINNING_MAX_MATRIX);
01863         sws.clear();
01864 
01865         <span class="comment">// For all weights of sw1.</span>
01866         <a class="code" href="a04558.html#a15">uint</a> i;
01867         <span class="keywordflow">for</span>(i=0; i&lt;<a class="code" href="a04567.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>; i++)
01868         {
01869                 CTmpVertexWeight        vw;
01870                 vw.MatrixId= sw.MatrixId[i];
01871                 vw.Weight= sw.Weights[i];
01872                 <span class="comment">// if this weight is not null.</span>
01873                 <span class="keywordflow">if</span>(vw.Weight&gt;0)
01874                 {
01875                         <span class="comment">// add it to the list.</span>
01876                         sws.push_back(vw);
01877                         nbMats++;
01878                 }
01879         }
01880 
01881         <span class="comment">// sort by Weight decreasing order.</span>
01882         sort(sws.begin(), sws.end());
01883 
01884 
01885         <span class="comment">// Then output the result to the skinWeight, normalizing.</span>
01886         <span class="keywordtype">float</span>   sumWeight=0;
01887         <span class="keywordflow">for</span>(i= 0; i&lt;nbMats; i++)
01888         {
01889                 sumWeight+= sws[i].Weight;
01890         }
01891 
01892         CMesh::CSkinWeight      ret;
01893         <span class="comment">// Fill only needed matrix (other are rested in CMesh::CSkinWeight ctor).</span>
01894         <span class="keywordflow">for</span>(i= 0; i&lt;nbMats; i++)
01895         {
01896                 ret.MatrixId[i]= sws[i].MatrixId;
01897                 ret.Weights[i]= sws[i].Weight / sumWeight;
01898         }
01899 
01900         <span class="keywordflow">return</span> ret;
01901 }
</pre></div>    </td>
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</table>
<a class="anchor" name="NL3D_1_1CMRMBuilderz557_6" doxytag="NL3D::CMRMBuilder::removeFaceFromEdgeList" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CMRMBuilder::removeFaceFromEdgeList </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02958.html">CMRMFaceBuild</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>f</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
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<p>

<p>
Definition at line <a class="el" href="a06055.html#l00367">367</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06056.html#l00098">EdgeCollapses</a>, <a class="el" href="a06058.html#l00228">NL3D::CMRMFaceBuild::It0</a>, <a class="el" href="a06058.html#l00228">NL3D::CMRMFaceBuild::It1</a>, <a class="el" href="a06058.html#l00228">NL3D::CMRMFaceBuild::It2</a>, <a class="el" href="a06058.html#l00230">NL3D::CMRMFaceBuild::ValidIt0</a>, <a class="el" href="a06058.html#l00230">NL3D::CMRMFaceBuild::ValidIt1</a>, and <a class="el" href="a06058.html#l00230">NL3D::CMRMFaceBuild::ValidIt2</a>.
<p>
Referenced by <a class="el" href="a06055.html#l00499">collapseEdge()</a>, and <a class="el" href="a06055.html#l00945">collapseEdges()</a>.
<p>
<div class="fragment"><pre>00368 {
00369         <span class="keywordflow">if</span>(f.ValidIt0)
00370                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_2">EdgeCollapses</a>.erase(f.It0);
00371         <span class="keywordflow">if</span>(f.ValidIt1)
00372                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_2">EdgeCollapses</a>.erase(f.It1);
00373         <span class="keywordflow">if</span>(f.ValidIt2)
00374                 <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_2">EdgeCollapses</a>.erase(f.It2);
00375 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz559_4" doxytag="NL3D::CMRMBuilder::saveCoarserMesh" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CMRMBuilder::saveCoarserMesh </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02960.html">CMRMMesh</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>coarserMesh</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
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<p>

<p>
Definition at line <a class="el" href="a06055.html#l01010">1010</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06056.html#l00150">_HasMeshInterfaces</a>, <a class="el" href="a06062.html#l00061">NL3D::CMRMCorner::Attributes</a>, <a class="el" href="a06062.html#l00125">NL3D::CMRMMesh::Attributes</a>, <a class="el" href="a06058.html#l00127">NL3D::CMRMAttribute::CoarserIndex</a>, <a class="el" href="a06058.html#l00103">NL3D::CMRMVertex::CoarserIndex</a>, <a class="el" href="a06058.html#l00125">NL3D::CMRMAttribute::CollapsedTo</a>, <a class="el" href="a06058.html#l00101">NL3D::CMRMVertex::CollapsedTo</a>, <a class="el" href="a06062.html#l00081">NL3D::CMRMFace::Corner</a>, <a class="el" href="a06058.html#l00123">NL3D::CMRMAttribute::Current</a>, <a class="el" href="a06058.html#l00096">NL3D::CMRMVertex::Current</a>, <a class="el" href="a06058.html#l00099">NL3D::CMRMVertex::CurrentSW</a>, <a class="el" href="a06058.html#l00226">NL3D::CMRMFaceBuild::Deleted</a>, <a class="el" href="a06062.html#l00129">NL3D::CMRMMesh::Faces</a>, <a class="el" href="a05646.html#l00225">index</a>, <a class="el" href="a06058.html#l00106">NL3D::CMRMVertex::InterfaceLink</a>, <a class="el" href="a06062.html#l00123">NL3D::CMRMMesh::InterfaceLinks</a>, <a class="el" href="a06062.html#l00083">NL3D::CMRMFace::MaterialId</a>, <a class="el" href="a06062.html#l00046">NL3D_MRM_MAX_ATTRIB</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06056.html#l00094">NumAttributes</a>, <a class="el" href="a06062.html#l00127">NL3D::CMRMMesh::NumAttributes</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06062.html#l00121">NL3D::CMRMMesh::SkinWeights</a>, <a class="el" href="a06056.html#l00092">TmpAttributes</a>, <a class="el" href="a06056.html#l00096">TmpFaces</a>, <a class="el" href="a06056.html#l00090">TmpVertices</a>, <a class="el" href="a06062.html#l00059">NL3D::CMRMCorner::Vertex</a>, and <a class="el" href="a06062.html#l00119">NL3D::CMRMMesh::Vertices</a>.
<p>
Referenced by <a class="el" href="a06055.html#l01256">makeFromMesh()</a>.
<p>
<div class="fragment"><pre>01011 {
01012         <a class="code" href="a04558.html#a14">sint</a>    i,attId,<a class="code" href="a04223.html#a566">index</a>;
01013         <span class="comment">// First clear ALL.</span>
01014         coarserMesh.Vertices.clear();
01015         coarserMesh.SkinWeights.clear();
01016         coarserMesh.InterfaceLinks.clear();
01017         <span class="keywordflow">for</span>(attId=0;attId&lt;<a class="code" href="a04639.html#a0">NL3D_MRM_MAX_ATTRIB</a>;attId++)
01018         {
01019                 coarserMesh.Attributes[attId].clear();
01020         }
01021         coarserMesh.Faces.clear();
01022         coarserMesh.NumAttributes= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_3">NumAttributes</a>;
01023 
01024         <span class="comment">// Vertices.</span>
01025         <span class="comment">//==========</span>
01026         <a class="code" href="a04223.html#a566">index</a>=0;
01027         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>.size();i++)
01028         {
01029                 CMRMVertex      &amp;vert=<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[i];
01030                 <span class="keywordflow">if</span>(vert.CollapsedTo==-1)        <span class="comment">// if exist yet.</span>
01031                 {
01032                         vert.CoarserIndex=<a class="code" href="a04223.html#a566">index</a>;
01033                         coarserMesh.Vertices.push_back(vert.Current);
01034                         <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">_Skinned</a>)
01035                                 coarserMesh.SkinWeights.push_back(vert.CurrentSW);
01036                         <span class="keywordflow">if</span>(<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz561_2">_HasMeshInterfaces</a>)
01037                                 coarserMesh.InterfaceLinks.push_back(vert.InterfaceLink);
01038 
01039                         <a class="code" href="a04223.html#a566">index</a>++;
01040                 }
01041                 <span class="keywordflow">else</span>
01042                         vert.CoarserIndex=-1;   <span class="comment">// indicate that this vertex no more exist and is to be geomorphed to an other.</span>
01043         }
01044 
01045 
01046         <span class="comment">// Attributes.</span>
01047         <span class="comment">//============</span>
01048         <span class="keywordflow">for</span>(attId=0;attId&lt;<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_3">NumAttributes</a>;attId++)
01049         {
01050                 <a class="code" href="a04223.html#a566">index</a>=0;
01051                 <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_4">TmpAttributes</a>[attId].size();i++)
01052                 {
01053                         CMRMAttribute   &amp;wedge= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_4">TmpAttributes</a>[attId][i];
01054                         <span class="keywordflow">if</span>(wedge.CollapsedTo==-1)       <span class="comment">// if exist yet.</span>
01055                         {
01056                                 wedge.CoarserIndex=<a class="code" href="a04223.html#a566">index</a>;
01057                                 coarserMesh.Attributes[attId].push_back(wedge.Current);
01058                                 <a class="code" href="a04223.html#a566">index</a>++;
01059                         }
01060                         <span class="keywordflow">else</span> <span class="keywordflow">if</span>(wedge.CollapsedTo==-2)  <span class="comment">// else if totaly destroyed.</span>
01061                         {
01062                                 <span class="comment">// Insert this wedge in the coarser mesh.</span>
01063                                 <span class="comment">// NB: the coarser mesh faces do not use it anymore, but FinerMesh use it</span>
01064                                 <span class="comment">// for geomorph (LODMesh.CoarserFaces may point to it).</span>
01065                                 <span class="comment">// NB: look at buildFinalMRM(), it works fine for all cases.</span>
01066                                 wedge.CoarserIndex=<a class="code" href="a04223.html#a566">index</a>;
01067                                 coarserMesh.Attributes[attId].push_back(wedge.Current);
01068                                 <a class="code" href="a04223.html#a566">index</a>++;
01069                         }
01070                         <span class="keywordflow">else</span>
01071                                 wedge.CoarserIndex=-1;  <span class="comment">// indicate that this wedge no more exist and is to be geomorphed to an other.</span>
01072                 }
01073         }
01074 
01075         <span class="comment">// Faces.</span>
01076         <span class="comment">//=======</span>
01077         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>.size();i++)
01078         {
01079                 CMRMFaceBuild   &amp;face=<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[i];
01080                 <span class="keywordflow">if</span>(!face.Deleted)
01081                 {
01082                         CMRMFace        newFace;
01083                         <span class="comment">// Material.</span>
01084                         newFace.MaterialId= face.MaterialId;
01085                         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a14">sint</a> j=0;j&lt;3;j++)
01086                         {
01087                                 <span class="comment">// Vertex.</span>
01088                                 newFace.Corner[j].Vertex= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[face.Corner[j].Vertex].CoarserIndex;
01089                                 <a class="code" href="a04199.html#a6">nlassert</a>(newFace.Corner[j].Vertex&gt;=0);
01090                                 <span class="comment">// Attributes.</span>
01091                                 <span class="keywordflow">for</span>(attId=0;attId&lt;NumAttributes;attId++)
01092                                 {
01093                                         <a class="code" href="a04558.html#a14">sint</a>    oldidx= face.Corner[j].Attributes[attId];
01094                                         newFace.Corner[j].Attributes[attId]= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_4">TmpAttributes</a>[attId][oldidx].CoarserIndex;
01095                                         <a class="code" href="a04199.html#a6">nlassert</a>(newFace.Corner[j].Attributes[attId]&gt;=0);
01096                                 }
01097 
01098                         }
01099 
01100                         coarserMesh.Faces.push_back(newFace);
01101                 }
01102         }
01103 
01104 }
</pre></div>    </td>
  </tr>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz555_4" doxytag="NL3D::CMRMBuilder::vertexClosed" ></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::CMRMBuilder::vertexClosed </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>numvertex</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="a06055.html#l00108">108</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06062.html#l00081">NL3D::CMRMFace::Corner</a>, <a class="el" href="a06058.html#l00263">NL3D::CMRMFaceBuild::getEdge()</a>, <a class="el" href="a06058.html#l00100">NL3D::CMRMVertex::SharedFaces</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06056.html#l00096">TmpFaces</a>, <a class="el" href="a06056.html#l00090">TmpVertices</a>, and <a class="el" href="a06062.html#l00059">NL3D::CMRMCorner::Vertex</a>.
<p>
Referenced by <a class="el" href="a06055.html#l00499">collapseEdge()</a>.
<p>
<div class="fragment"><pre>00109 {
00110         CMRMVertex      &amp;vert= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[numvertex];
00111         map&lt;CMRMEdge, sint&gt;             EdgeShare;
00112         <span class="comment">// Init to 0.</span>
00113         <a class="code" href="a04558.html#a14">sint</a> i;
00114         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)vert.SharedFaces.size();i++)
00115         {
00116                 CMRMFaceBuild           &amp;f=<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[vert.SharedFaces[i]];
00117                 EdgeShare[f.getEdge(0)]= 0;
00118                 EdgeShare[f.getEdge(1)]= 0;
00119                 EdgeShare[f.getEdge(2)]= 0;
00120         }
00121         <span class="comment">// Inc count.</span>
00122         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)vert.SharedFaces.size();i++)
00123         {
00124                 CMRMFaceBuild           &amp;f=<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[vert.SharedFaces[i]];
00125                 EdgeShare[f.getEdge(0)]++;
00126                 EdgeShare[f.getEdge(1)]++;
00127                 EdgeShare[f.getEdge(2)]++;
00128         }
00129         <span class="comment">// Test open edges.</span>
00130         <span class="keywordflow">for</span>(i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)vert.SharedFaces.size();i++)
00131         {
00132                 CMRMFaceBuild           &amp;f=<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[vert.SharedFaces[i]];
00133                 <a class="code" href="a04558.html#a14">sint</a>    v0= f.Corner[0].Vertex;
00134                 <a class="code" href="a04558.html#a14">sint</a>    v1= f.Corner[1].Vertex;
00135                 <a class="code" href="a04558.html#a14">sint</a>    v2= f.Corner[2].Vertex;
00136                 <span class="keywordflow">if</span>(EdgeShare[f.getEdge(0)]&lt;2 &amp;&amp; (v0==numvertex || v1==numvertex)) <span class="keywordflow">return</span> <span class="keyword">false</span>;
00137                 <span class="keywordflow">if</span>(EdgeShare[f.getEdge(1)]&lt;2 &amp;&amp; (v1==numvertex || v2==numvertex)) <span class="keywordflow">return</span> <span class="keyword">false</span>;
00138                 <span class="keywordflow">if</span>(EdgeShare[f.getEdge(2)]&lt;2 &amp;&amp; (v0==numvertex || v2==numvertex)) <span class="keywordflow">return</span> <span class="keyword">false</span>;
00139         }
00140         <span class="keywordflow">return</span> <span class="keyword">true</span>;
00141 }
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1CMRMBuilderz555_5" doxytag="NL3D::CMRMBuilder::vertexContinue" ></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::CMRMBuilder::vertexContinue </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>numvertex</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
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<p>

<p>
Definition at line <a class="el" href="a06055.html#l00103">103</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06055.html#l00090">vertexHasOneMaterial()</a>, and <a class="el" href="a06055.html#l00074">vertexHasOneWedge()</a>.
<p>
Referenced by <a class="el" href="a06055.html#l00499">collapseEdge()</a>, and <a class="el" href="a06055.html#l00244">computeEdgeCost()</a>.
<p>
<div class="fragment"><pre>00104 {
00105         <span class="keywordflow">return</span> <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz555_7">vertexHasOneWedge</a>(numvertex) &amp;&amp; <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz555_6">vertexHasOneMaterial</a>(numvertex);
00106 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz555_6" doxytag="NL3D::CMRMBuilder::vertexHasOneMaterial" ></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::CMRMBuilder::vertexHasOneMaterial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>numvertex</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
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<p>

<p>
Definition at line <a class="el" href="a06055.html#l00090">90</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06058.html#l00100">NL3D::CMRMVertex::SharedFaces</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06056.html#l00096">TmpFaces</a>, and <a class="el" href="a06056.html#l00090">TmpVertices</a>.
<p>
Referenced by <a class="el" href="a06055.html#l00103">vertexContinue()</a>.
<p>
<div class="fragment"><pre>00091 {
00092         <a class="code" href="a04558.html#a14">sint</a>    matId=-1;
00093         CMRMVertex      &amp;vert= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[numvertex];
00094         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a14">sint</a> i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)vert.SharedFaces.size();i++)
00095         {
00096                 <a class="code" href="a04558.html#a14">sint</a>    m= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[vert.SharedFaces[i]].MaterialId;
00097                 <span class="keywordflow">if</span>(matId&gt;=0 &amp;&amp; matId!=m)        <span class="keywordflow">return</span> <span class="keyword">false</span>;
00098                 <span class="keywordflow">else</span>    matId=m;
00099         }
00100         <span class="keywordflow">return</span> <span class="keyword">true</span>;
00101 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz555_7" doxytag="NL3D::CMRMBuilder::vertexHasOneWedge" ></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::CMRMBuilder::vertexHasOneWedge </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>numvertex</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [private]</code></td>
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<p>

<p>
Definition at line <a class="el" href="a06055.html#l00074">74</a> of file <a class="el" href="a06055.html">mrm_builder.cpp</a>.
<p>
References <a class="el" href="a06056.html#l00094">NumAttributes</a>, <a class="el" href="a06058.html#l00100">NL3D::CMRMVertex::SharedFaces</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06056.html#l00096">TmpFaces</a>, <a class="el" href="a06056.html#l00090">TmpVertices</a>, and <a class="el" href="a05646.html#l00236">w</a>.
<p>
Referenced by <a class="el" href="a06055.html#l00103">vertexContinue()</a>.
<p>
<div class="fragment"><pre>00075 {
00076         CMRMVertex      &amp;vert= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">TmpVertices</a>[numvertex];
00077         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a14">sint</a> attId=0;attId&lt;<a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_3">NumAttributes</a>;attId++)
00078         {
00079                 <a class="code" href="a04558.html#a14">sint</a>    numwedge=-1;
00080                 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a14">sint</a> i=0;i&lt;(<a class="code" href="a04558.html#a14">sint</a>)vert.SharedFaces.size();i++)
00081                 {
00082                         <a class="code" href="a04558.html#a14">sint</a>    <a class="code" href="a04223.html#a575">w</a>= <a class="code" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">TmpFaces</a>[vert.SharedFaces[i]].getAssociatedWedge(attId, numvertex);
00083                         <span class="keywordflow">if</span>(numwedge&gt;=0 &amp;&amp; numwedge!=<a class="code" href="a04223.html#a575">w</a>)  <span class="keywordflow">return</span> <span class="keyword">false</span>;
00084                         <span class="keywordflow">else</span>    numwedge=<a class="code" href="a04223.html#a575">w</a>;
00085                 }
00086         }
00087         <span class="keywordflow">return</span> <span class="keyword">true</span>;
00088 }
</pre></div>    </td>
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<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CMRMBuilderz567_12" doxytag="NL3D::CMRMBuilder::_AttributeMap" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz567_0">TAttributeMap</a> <a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz567_12">NL3D::CMRMBuilder::_AttributeMap</a>[NL3D_MRM_MAX_ATTRIB]<code> [private]</code>
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<p>
Definition at line <a class="el" href="a06056.html#l00229">229</a> of file <a class="el" href="a06056.html">mrm_builder.h</a>.
<p>
Referenced by <a class="el" href="a06055.html#l01734">buildMrmBaseMesh()</a>, and <a class="el" href="a06055.html#l01648">findInsertAttributeInBaseMesh()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz561_1" doxytag="NL3D::CMRMBuilder::_CurrentLodComputed" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz561_1">NL3D::CMRMBuilder::_CurrentLodComputed</a><code> [private]</code>
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<p>
Definition at line <a class="el" href="a06056.html#l00154">154</a> of file <a class="el" href="a06056.html">mrm_builder.h</a>.
<p>
Referenced by <a class="el" href="a06055.html#l01287">buildAllLods()</a>, <a class="el" href="a06055.html#l00499">collapseEdge()</a>, and <a class="el" href="a06055.html#l00244">computeEdgeCost()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz563_1" doxytag="NL3D::CMRMBuilder::_GeomMap" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz563_0">TGeomMap</a> <a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz563_1">NL3D::CMRMBuilder::_GeomMap</a><code> [private]</code>
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<p>
Definition at line <a class="el" href="a06056.html#l00180">180</a> of file <a class="el" href="a06056.html">mrm_builder.h</a>.
<p>
Referenced by <a class="el" href="a06055.html#l01336">buildFinalMRM()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz561_2" doxytag="NL3D::CMRMBuilder::_HasMeshInterfaces" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz561_2">NL3D::CMRMBuilder::_HasMeshInterfaces</a><code> [private]</code>
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<p>

<p>
Definition at line <a class="el" href="a06056.html#l00150">150</a> of file <a class="el" href="a06056.html">mrm_builder.h</a>.
<p>
Referenced by <a class="el" href="a06055.html#l01734">buildMrmBaseMesh()</a>, <a class="el" href="a06055.html#l00859">CMRMBuilder()</a>, <a class="el" href="a06055.html#l00499">collapseEdge()</a>, <a class="el" href="a06055.html#l02991">compileMRM()</a>, <a class="el" href="a06055.html#l00244">computeEdgeCost()</a>, <a class="el" href="a06055.html#l00867">init()</a>, and <a class="el" href="a06055.html#l01010">saveCoarserMesh()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz561_3" doxytag="NL3D::CMRMBuilder::_SewingMeshes" ></a><p>
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          <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02968.html">CMRMSewingMesh</a>&gt; <a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz561_3">NL3D::CMRMBuilder::_SewingMeshes</a><code> [private]</code>
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<p>

<p>
Definition at line <a class="el" href="a06056.html#l00152">152</a> of file <a class="el" href="a06056.html">mrm_builder.h</a>.
<p>
Referenced by <a class="el" href="a06055.html#l03115">buildMRMSewingMeshes()</a>, <a class="el" href="a06055.html#l00499">collapseEdge()</a>, and <a class="el" href="a06055.html#l00244">computeEdgeCost()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz553_0" doxytag="NL3D::CMRMBuilder::_Skinned" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz553_0">NL3D::CMRMBuilder::_Skinned</a><code> [private]</code>
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<p>

<p>
Definition at line <a class="el" href="a06056.html#l00101">101</a> of file <a class="el" href="a06056.html">mrm_builder.h</a>.    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz553_1" doxytag="NL3D::CMRMBuilder::_SkinReduction" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a02967.html#NL3D_1_1CMRMParametersw3">CMRMParameters::TSkinReduction</a> <a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz553_1">NL3D::CMRMBuilder::_SkinReduction</a><code> [private]</code>
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<p>
If the current build is skinned, control the quality of the skinning redcution. 
<p>

<p>
Definition at line <a class="el" href="a06056.html#l00103">103</a> of file <a class="el" href="a06056.html">mrm_builder.h</a>.
<p>
Referenced by <a class="el" href="a06055.html#l00399">collapseSkinWeight()</a>, and <a class="el" href="a06055.html#l02991">compileMRM()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz553_2" doxytag="NL3D::CMRMBuilder::EdgeCollapses" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a05363.html#a152">TEdgeMap</a> <a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz553_2">NL3D::CMRMBuilder::EdgeCollapses</a><code> [private]</code>
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<p>
Definition at line <a class="el" href="a06056.html#l00098">98</a> of file <a class="el" href="a06056.html">mrm_builder.h</a>.
<p>
Referenced by <a class="el" href="a06055.html#l00499">collapseEdge()</a>, <a class="el" href="a06055.html#l00945">collapseEdges()</a>, <a class="el" href="a06055.html#l00867">init()</a>, <a class="el" href="a06055.html#l00347">insertFaceIntoEdgeList()</a>, and <a class="el" href="a06055.html#l00367">removeFaceFromEdgeList()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz553_3" doxytag="NL3D::CMRMBuilder::NumAttributes" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> <a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz553_3">NL3D::CMRMBuilder::NumAttributes</a><code> [private]</code>
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<p>
Definition at line <a class="el" href="a06056.html#l00094">94</a> of file <a class="el" href="a06056.html">mrm_builder.h</a>.
<p>
Referenced by <a class="el" href="a06055.html#l01336">buildFinalMRM()</a>, <a class="el" href="a06055.html#l00859">CMRMBuilder()</a>, <a class="el" href="a06055.html#l00499">collapseEdge()</a>, <a class="el" href="a06055.html#l00169">edgeContinue()</a>, <a class="el" href="a06055.html#l00867">init()</a>, <a class="el" href="a06055.html#l01203">makeCoarserBS()</a>, <a class="el" href="a06055.html#l01108">makeLODMesh()</a>, <a class="el" href="a06055.html#l01010">saveCoarserMesh()</a>, and <a class="el" href="a06055.html#l00074">vertexHasOneWedge()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz553_4" doxytag="NL3D::CMRMBuilder::TmpAttributes" ></a><p>
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          <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02949.html">CMRMAttribute</a>&gt; <a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz553_4">NL3D::CMRMBuilder::TmpAttributes</a>[NL3D_MRM_MAX_ATTRIB]<code> [private]</code>
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<p>

<p>
Definition at line <a class="el" href="a06056.html#l00092">92</a> of file <a class="el" href="a06056.html">mrm_builder.h</a>.
<p>
Referenced by <a class="el" href="a06055.html#l00499">collapseEdge()</a>, <a class="el" href="a06055.html#l00333">faceShareWedges()</a>, <a class="el" href="a06055.html#l00841">followWedge()</a>, <a class="el" href="a06055.html#l00867">init()</a>, <a class="el" href="a06055.html#l01203">makeCoarserBS()</a>, <a class="el" href="a06055.html#l01108">makeLODMesh()</a>, and <a class="el" href="a06055.html#l01010">saveCoarserMesh()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz553_5" doxytag="NL3D::CMRMBuilder::TmpFaces" ></a><p>
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          <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02958.html">CMRMFaceBuild</a>&gt; <a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz553_5">NL3D::CMRMBuilder::TmpFaces</a><code> [private]</code>
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<p>

<p>
Definition at line <a class="el" href="a06056.html#l00096">96</a> of file <a class="el" href="a06056.html">mrm_builder.h</a>.
<p>
Referenced by <a class="el" href="a06055.html#l00499">collapseEdge()</a>, <a class="el" href="a06055.html#l00945">collapseEdges()</a>, <a class="el" href="a06055.html#l00169">edgeContinue()</a>, <a class="el" href="a06055.html#l00214">edgeNearUniqueMatFace()</a>, <a class="el" href="a06055.html#l00143">getDeltaFaceNormals()</a>, <a class="el" href="a06055.html#l00867">init()</a>, <a class="el" href="a06055.html#l01010">saveCoarserMesh()</a>, <a class="el" href="a06055.html#l00108">vertexClosed()</a>, <a class="el" href="a06055.html#l00090">vertexHasOneMaterial()</a>, and <a class="el" href="a06055.html#l00074">vertexHasOneWedge()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CMRMBuilderz553_6" doxytag="NL3D::CMRMBuilder::TmpVertices" ></a><p>
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          <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02970.html">CMRMVertex</a>&gt; <a class="el" href="a02951.html#NL3D_1_1CMRMBuilderz553_6">NL3D::CMRMBuilder::TmpVertices</a><code> [private]</code>
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<p>

<p>
Definition at line <a class="el" href="a06056.html#l00090">90</a> of file <a class="el" href="a06056.html">mrm_builder.h</a>.
<p>
Referenced by <a class="el" href="a06055.html#l00499">collapseEdge()</a>, <a class="el" href="a06055.html#l00945">collapseEdges()</a>, <a class="el" href="a06055.html#l00244">computeEdgeCost()</a>, <a class="el" href="a06055.html#l00169">edgeContinue()</a>, <a class="el" href="a06055.html#l00214">edgeNearUniqueMatFace()</a>, <a class="el" href="a06055.html#l00832">followVertex()</a>, <a class="el" href="a06055.html#l00143">getDeltaFaceNormals()</a>, <a class="el" href="a06055.html#l00867">init()</a>, <a class="el" href="a06055.html#l01203">makeCoarserBS()</a>, <a class="el" href="a06055.html#l01108">makeLODMesh()</a>, <a class="el" href="a06055.html#l01010">saveCoarserMesh()</a>, <a class="el" href="a06055.html#l00108">vertexClosed()</a>, <a class="el" href="a06055.html#l00090">vertexHasOneMaterial()</a>, and <a class="el" href="a06055.html#l00074">vertexHasOneWedge()</a>.    </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="a06056.html">mrm_builder.h</a><li><a class="el" href="a06055.html">mrm_builder.cpp</a></ul>
<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:56:45 2004 for NeL by
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