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<title>NeL: NL3D::CMeshBlockManager::CVBHeapBlock struct Reference</title>
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<h1>NL3D::CMeshBlockManager::CVBHeapBlock Struct Reference</h1><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02879.html">IMeshGeom</a> * > </td><td class="memItemRight" valign=bottom><a class="el" href="a02877.html#NL3D_1_1CMeshBlockManager_1_1CVBHeapBlocko0">AllocatedMeshGeoms</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">List of MeshGeom to clear VBHeap info. <a href="#NL3D_1_1CMeshBlockManager_1_1CVBHeapBlocko0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a04558.html#a15">uint</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02877.html#NL3D_1_1CMeshBlockManager_1_1CVBHeapBlocko1">FreeIds</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">List of Id free in AllocatedMeshGeoms. <a href="#NL3D_1_1CMeshBlockManager_1_1CVBHeapBlocko1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02876.html">CInstanceInfo</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02877.html#NL3D_1_1CMeshBlockManager_1_1CVBHeapBlocko2">RdrInstances</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">List of instances. small realloc are performed, since same vector used each frame. <a href="#NL3D_1_1CMeshBlockManager_1_1CVBHeapBlocko2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02879.html">IMeshGeom</a> * > </td><td class="memItemRight" valign=bottom><a class="el" href="a02877.html#NL3D_1_1CMeshBlockManager_1_1CVBHeapBlocko3">RdrMeshGeoms</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">List of MeshGeom. small realloc are performed, since same vector used each frame. <a href="#NL3D_1_1CMeshBlockManager_1_1CVBHeapBlocko3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03698.html">CVertexBufferHeap</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02877.html#NL3D_1_1CMeshBlockManager_1_1CVBHeapBlocko4">VBHeap</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">The actual VertexBufferHeap. <a href="#NL3D_1_1CMeshBlockManager_1_1CVBHeapBlocko4"></a><br><br></td></tr>
</table>
<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CMeshBlockManager_1_1CVBHeapBlocko0" doxytag="NL3D::CMeshBlockManager::CVBHeapBlock::AllocatedMeshGeoms" ></a><p>
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<td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02879.html">IMeshGeom</a>*> <a class="el" href="a02877.html#NL3D_1_1CMeshBlockManager_1_1CVBHeapBlocko0">NL3D::CMeshBlockManager::CVBHeapBlock::AllocatedMeshGeoms</a>
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</td>
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<td>
<p>
List of MeshGeom to clear VBHeap info.
<p>
<p>
Definition at line <a class="el" href="a05998.html#l00116">116</a> of file <a class="el" href="a05998.html">mesh_block_manager.h</a>.
<p>
Referenced by <a class="el" href="a05997.html#l00274">NL3D::CMeshBlockManager::allocateMeshVBHeap()</a>, <a class="el" href="a05997.html#l00334">NL3D::CMeshBlockManager::freeMeshVBHeap()</a>, and <a class="el" href="a05997.html#l00359">NL3D::CMeshBlockManager::releaseVBHeaps()</a>. </td>
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<a class="anchor" name="NL3D_1_1CMeshBlockManager_1_1CVBHeapBlocko1" doxytag="NL3D::CMeshBlockManager::CVBHeapBlock::FreeIds" ></a><p>
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<td class="md" nowrap valign="top"> std::vector<<a class="el" href="a04558.html#a15">uint</a>> <a class="el" href="a02877.html#NL3D_1_1CMeshBlockManager_1_1CVBHeapBlocko1">NL3D::CMeshBlockManager::CVBHeapBlock::FreeIds</a>
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List of Id free in AllocatedMeshGeoms.
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<p>
Definition at line <a class="el" href="a05998.html#l00118">118</a> of file <a class="el" href="a05998.html">mesh_block_manager.h</a>.
<p>
Referenced by <a class="el" href="a05997.html#l00274">NL3D::CMeshBlockManager::allocateMeshVBHeap()</a>, and <a class="el" href="a05997.html#l00334">NL3D::CMeshBlockManager::freeMeshVBHeap()</a>. </td>
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<a class="anchor" name="NL3D_1_1CMeshBlockManager_1_1CVBHeapBlocko2" doxytag="NL3D::CMeshBlockManager::CVBHeapBlock::RdrInstances" ></a><p>
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<td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02876.html">CInstanceInfo</a>> <a class="el" href="a02877.html#NL3D_1_1CMeshBlockManager_1_1CVBHeapBlocko2">NL3D::CMeshBlockManager::CVBHeapBlock::RdrInstances</a>
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List of instances. small realloc are performed, since same vector used each frame.
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<p>
Definition at line <a class="el" href="a05998.html#l00108">108</a> of file <a class="el" href="a05998.html">mesh_block_manager.h</a>.
<p>
Referenced by <a class="el" href="a05997.html#l00069">NL3D::CMeshBlockManager::addInstance()</a>, and <a class="el" href="a05997.html#l00114">NL3D::CMeshBlockManager::flush()</a>. </td>
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<a class="anchor" name="NL3D_1_1CMeshBlockManager_1_1CVBHeapBlocko3" doxytag="NL3D::CMeshBlockManager::CVBHeapBlock::RdrMeshGeoms" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02879.html">IMeshGeom</a>*> <a class="el" href="a02877.html#NL3D_1_1CMeshBlockManager_1_1CVBHeapBlocko3">NL3D::CMeshBlockManager::CVBHeapBlock::RdrMeshGeoms</a>
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<p>
List of MeshGeom. small realloc are performed, since same vector used each frame.
<p>
<p>
Definition at line <a class="el" href="a05998.html#l00111">111</a> of file <a class="el" href="a05998.html">mesh_block_manager.h</a>.
<p>
Referenced by <a class="el" href="a05997.html#l00069">NL3D::CMeshBlockManager::addInstance()</a>, and <a class="el" href="a05997.html#l00114">NL3D::CMeshBlockManager::flush()</a>. </td>
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<a class="anchor" name="NL3D_1_1CMeshBlockManager_1_1CVBHeapBlocko4" doxytag="NL3D::CMeshBlockManager::CVBHeapBlock::VBHeap" ></a><p>
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<td class="mdRow">
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<td class="md" nowrap valign="top"> <a class="el" href="a03698.html">CVertexBufferHeap</a> <a class="el" href="a02877.html#NL3D_1_1CMeshBlockManager_1_1CVBHeapBlocko4">NL3D::CMeshBlockManager::CVBHeapBlock::VBHeap</a>
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The actual VertexBufferHeap.
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<p>
Definition at line <a class="el" href="a05998.html#l00114">114</a> of file <a class="el" href="a05998.html">mesh_block_manager.h</a>.
<p>
Referenced by <a class="el" href="a05997.html#l00393">NL3D::CMeshBlockManager::addVBHeap()</a>, <a class="el" href="a05997.html#l00274">NL3D::CMeshBlockManager::allocateMeshVBHeap()</a>, <a class="el" href="a05997.html#l00114">NL3D::CMeshBlockManager::flush()</a>, <a class="el" href="a05997.html#l00334">NL3D::CMeshBlockManager::freeMeshVBHeap()</a>, and <a class="el" href="a05997.html#l00177">NL3D::CMeshBlockManager::render()</a>. </td>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="a05998.html">mesh_block_manager.h</a></ul>
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